diff --git a/t2/task_image/13_08/frame/13_08_013.png b/t2/task_image/13_08/frame/13_08_013.png new file mode 100644 index 0000000000000000000000000000000000000000..7d4556ecbf50b2d23484ec722fc4dc69f8d2dd1b --- /dev/null +++ b/t2/task_image/13_08/frame/13_08_013.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0d6547c1bcf5d07277bf93853d4fda13e3b08d73f1b4d35d6323bab07def2d33 +size 294387 diff --git a/t2/task_image/13_08/frame/13_08_014.png b/t2/task_image/13_08/frame/13_08_014.png new file mode 100644 index 0000000000000000000000000000000000000000..a8be142856d989917c8a4a8c647690d56c89eda3 --- /dev/null +++ b/t2/task_image/13_08/frame/13_08_014.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:83208fbbfc34f0adb8c6f069350346939099007b81b7ffa0df993a2c5666edc3 +size 295687 diff --git a/t2/task_image/13_08/frame/13_08_015.png b/t2/task_image/13_08/frame/13_08_015.png new file mode 100644 index 0000000000000000000000000000000000000000..ab2489d47881e3eba86af4677bc57a7f79bb32b1 --- /dev/null +++ b/t2/task_image/13_08/frame/13_08_015.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1b844ff9793ba558ab2fb6e9dbbc46898e95ee521c823218ab34038be08285b7 +size 294863 diff --git a/t2/task_image/13_08/frame/13_08_016.png b/t2/task_image/13_08/frame/13_08_016.png new file mode 100644 index 0000000000000000000000000000000000000000..663fd8435a1419e5fbe93f7c3231fe35b2d352de --- /dev/null +++ b/t2/task_image/13_08/frame/13_08_016.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0cff88a513ecfa4ec3e48165015aee7687a9091ebc644b13f9cd4d8c9a6f9218 +size 295257 diff --git a/t2/task_image/13_08/test_13_08.png b/t2/task_image/13_08/test_13_08.png new file mode 100644 index 0000000000000000000000000000000000000000..0971453dca3ae8921b6c63c2868369970ade2bb9 --- /dev/null +++ b/t2/task_image/13_08/test_13_08.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ecc9f14fad9b225d63a008f51c0824d7a384f323a65a9899aaa84dfc8cddb498 +size 22319 diff --git a/t2/task_image/13_09/13_09.txt b/t2/task_image/13_09/13_09.txt new file mode 100644 index 0000000000000000000000000000000000000000..313d379bfa95575dea2bdca5200afa1cff2938a5 --- /dev/null +++ b/t2/task_image/13_09/13_09.txt @@ -0,0 +1,89 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +13_09 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t2/task_image/13_09/test_13_09.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t2/task_image/13_09/frame/13_09_000.png, /xxx/ExeWorldBench/t2/task_image/13_09/frame/13_09_001.png, /xxx/ExeWorldBench/t2/task_image/13_09/frame/13_09_002.png, /xxx/ExeWorldBench/t2/task_image/13_09/frame/13_09_003.png, /xxx/ExeWorldBench/t2/task_image/13_09/frame/13_09_004.png, /xxx/ExeWorldBench/t2/task_image/13_09/frame/13_09_005.png, /xxx/ExeWorldBench/t2/task_image/13_09/frame/13_09_006.png, /xxx/ExeWorldBench/t2/task_image/13_09/frame/13_09_007.png, /xxx/ExeWorldBench/t2/task_image/13_09/frame/13_09_008.png, /xxx/ExeWorldBench/t2/task_image/13_09/frame/13_09_009.png, /xxx/ExeWorldBench/t2/task_image/13_09/frame/13_09_010.png, /xxx/ExeWorldBench/t2/task_image/13_09/frame/13_09_011.png, /xxx/ExeWorldBench/t2/task_image/13_09/frame/13_09_012.png, /xxx/ExeWorldBench/t2/task_image/13_09/frame/13_09_013.png, /xxx/ExeWorldBench/t2/task_image/13_09/frame/13_09_014.png, /xxx/ExeWorldBench/t2/task_image/13_09/frame/13_09_015.png, /xxx/ExeWorldBench/t2/task_image/13_09/frame/13_09_016.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t2/task_image/13_09 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t2/task_image/13_09. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a multi-stage mechanical chain. +2. A sequence of ordered motion reference frames illustrating how the mechanical chain is approximately intended to operate. + +Both the reference image and the motion frames provide approximate visual guidance rather than an exact executable specification. + +The reference image mainly indicates the mechanical components involved and their approximate spatial arrangement, while the motion frames provide additional cues about the approximate motion, interaction, and progression of the mechanical chain. + +The exact positions, distances, orientations, trajectories, timing, and geometric relationships shown in these visual references may not directly form a physically executable system. + +Your task is to reason about how the components should mechanically interact, infer the intended chain behavior from the visual references, adjust the spatial configuration and motion details when necessary, and generate a Blender 5.2 Python script that reconstructs and executes the complete mechanical chain in Blender. + +The goal is not merely to reproduce the visual references, but to construct a physically executable mechanical system in which the initial action propagates through all stages and produces the intended chain reaction through realistic physical interactions. + +================================================== +REQUIREMENTS +================================================== + +1. Compositional Mechanical Reasoning + +- The reconstructed system must preserve the major mechanical components and overall mechanical structure indicated by the visual references. +- Use the ordered motion frames as approximate cues to infer the intended motion direction, stage order, component interactions, and causal progression of the chain. +- The visual references should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- To make the complete mechanical chain physically executable, you may adjust component positions, distances, orientations, heights, trajectories, or other geometric and motion relationships when necessary. +- These adjustments must preserve the intended role and interaction of the original components, rather than replacing them with a fundamentally different mechanical solution. +- The final configuration must allow motion to propagate successfully from the first stage to the final stage through physically plausible mechanical interactions. + +2. Physical Motion and No Hard Coding + +- The motion of the system must arise from its mechanical structure, physical constraints, contacts, collisions, gravity, and other physically meaningful interactions. +- The provided motion frames are approximate behavioral references, not target poses or trajectories to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, timers, predefined stage schedules, or other scripted shortcuts to fake the mechanical chain. +- All motion must follow realistic and physically plausible mechanical behavior. + +3. Initial Actuation and Causal Propagation + +- The initial component or initial stage may already be in motion, or may receive an external force, impulse, torque, or other physical actuation. +- Except for the initial stage, the motion of downstream components must be naturally caused by the physical outcome of preceding stages. Do not use additional direct control to make downstream components start moving. + +4. Complete Chain Execution + +- The script must construct the complete mechanical system and produce an animation showing the full chain reaction, rather than only a static scene, isolated poses, or a partial subset of stages. +- The execution must begin from the initial stage, pass through all intended intermediate stages, and ultimately reach the final stage. +- The generated motion should follow the overall behavioral progression indicated by the visual references while remaining physically executable. +- The animation must be long enough to show the complete mechanical chain. +- An implementation that only visually matches several reference frames but fails to produce a continuous physical chain between them is considered incomplete. +- If only part of the chain executes successfully, the implementation is considered incomplete. + +5. Scene and Animation + +- The initial configuration of the mechanical system must be physically reasonable and serve as a valid starting point for the complete chain reaction. +- The shapes, overall spatial arrangement, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanical system visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +6. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t2/task_image/13_09/13_09.py +* /xxx/ExeWorldBench/t2/task_image/13_09/13_09.blend + +The `.py` file must contain the final Blender 5.2 implementation. 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/dev/null +++ b/t2/task_image/13_10/13_10.txt @@ -0,0 +1,89 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +13_10 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t2/task_image/13_10/test_13_10.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t2/task_image/13_10/frame/13_10_000.png, /xxx/ExeWorldBench/t2/task_image/13_10/frame/13_10_001.png, /xxx/ExeWorldBench/t2/task_image/13_10/frame/13_10_002.png, /xxx/ExeWorldBench/t2/task_image/13_10/frame/13_10_003.png, /xxx/ExeWorldBench/t2/task_image/13_10/frame/13_10_004.png, /xxx/ExeWorldBench/t2/task_image/13_10/frame/13_10_005.png, /xxx/ExeWorldBench/t2/task_image/13_10/frame/13_10_006.png, /xxx/ExeWorldBench/t2/task_image/13_10/frame/13_10_007.png, /xxx/ExeWorldBench/t2/task_image/13_10/frame/13_10_008.png, /xxx/ExeWorldBench/t2/task_image/13_10/frame/13_10_009.png, /xxx/ExeWorldBench/t2/task_image/13_10/frame/13_10_010.png, /xxx/ExeWorldBench/t2/task_image/13_10/frame/13_10_011.png, /xxx/ExeWorldBench/t2/task_image/13_10/frame/13_10_012.png, /xxx/ExeWorldBench/t2/task_image/13_10/frame/13_10_013.png, /xxx/ExeWorldBench/t2/task_image/13_10/frame/13_10_014.png, /xxx/ExeWorldBench/t2/task_image/13_10/frame/13_10_015.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t2/task_image/13_10 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t2/task_image/13_10. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a multi-stage mechanical chain. +2. A sequence of ordered motion reference frames illustrating how the mechanical chain is approximately intended to operate. + +Both the reference image and the motion frames provide approximate visual guidance rather than an exact executable specification. + +The reference image mainly indicates the mechanical components involved and their approximate spatial arrangement, while the motion frames provide additional cues about the approximate motion, interaction, and progression of the mechanical chain. + +The exact positions, distances, orientations, trajectories, timing, and geometric relationships shown in these visual references may not directly form a physically executable system. + +Your task is to reason about how the components should mechanically interact, infer the intended chain behavior from the visual references, adjust the spatial configuration and motion details when necessary, and generate a Blender 5.2 Python script that reconstructs and executes the complete mechanical chain in Blender. + +The goal is not merely to reproduce the visual references, but to construct a physically executable mechanical system in which the initial action propagates through all stages and produces the intended chain reaction through realistic physical interactions. + +================================================== +REQUIREMENTS +================================================== + +1. Compositional Mechanical Reasoning + +- The reconstructed system must preserve the major mechanical components and overall mechanical structure indicated by the visual references. +- Use the ordered motion frames as approximate cues to infer the intended motion direction, stage order, component interactions, and causal progression of the chain. +- The visual references should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- To make the complete mechanical chain physically executable, you may adjust component positions, distances, orientations, heights, trajectories, or other geometric and motion relationships when necessary. +- These adjustments must preserve the intended role and interaction of the original components, rather than replacing them with a fundamentally different mechanical solution. +- The final configuration must allow motion to propagate successfully from the first stage to the final stage through physically plausible mechanical interactions. + +2. Physical Motion and No Hard Coding + +- The motion of the system must arise from its mechanical structure, physical constraints, contacts, collisions, gravity, and other physically meaningful interactions. +- The provided motion frames are approximate behavioral references, not target poses or trajectories to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, timers, predefined stage schedules, or other scripted shortcuts to fake the mechanical chain. +- All motion must follow realistic and physically plausible mechanical behavior. + +3. Initial Actuation and Causal Propagation + +- The initial component or initial stage may already be in motion, or may receive an external force, impulse, torque, or other physical actuation. +- Except for the initial stage, the motion of downstream components must be naturally caused by the physical outcome of preceding stages. Do not use additional direct control to make downstream components start moving. + +4. Complete Chain Execution + +- The script must construct the complete mechanical system and produce an animation showing the full chain reaction, rather than only a static scene, isolated poses, or a partial subset of stages. +- The execution must begin from the initial stage, pass through all intended intermediate stages, and ultimately reach the final stage. +- The generated motion should follow the overall behavioral progression indicated by the visual references while remaining physically executable. +- The animation must be long enough to show the complete mechanical chain. +- An implementation that only visually matches several reference frames but fails to produce a continuous physical chain between them is considered incomplete. +- If only part of the chain executes successfully, the implementation is considered incomplete. + +5. Scene and Animation + +- The initial configuration of the mechanical system must be physically reasonable and serve as a valid starting point for the complete chain reaction. +- The shapes, overall spatial arrangement, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanical system visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +6. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t2/task_image/13_10/13_10.py +* /xxx/ExeWorldBench/t2/task_image/13_10/13_10.blend + +The `.py` file must contain the final Blender 5.2 implementation. 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files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/04_03. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/04_03/04_03.py +* /xxx/ExeWorldBench/t3/task1/04_03/04_03.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + } + ], + "component_count": 4, + "ball_count": 1 +} diff --git a/t3/task1/04_04/04_04.txt b/t3/task1/04_04/04_04.txt new file mode 100644 index 0000000000000000000000000000000000000000..adde6bf9e6176893139161481122e7f1607d3f67 --- /dev/null +++ b/t3/task1/04_04/04_04.txt @@ -0,0 +1,137 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +04_04 + +Output directory: +/xxx/ExeWorldBench/t3/task1/04_04 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/04_04. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/04_04/04_04.py +* /xxx/ExeWorldBench/t3/task1/04_04/04_04.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + } + ], + "component_count": 4, + "ball_count": 1 +} diff --git a/t3/task1/04_05/04_05.txt b/t3/task1/04_05/04_05.txt new file mode 100644 index 0000000000000000000000000000000000000000..250cc892e5bb6a2a1dfff97fcef0353fcfaa8e22 --- /dev/null +++ b/t3/task1/04_05/04_05.txt @@ -0,0 +1,137 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +04_05 + +Output directory: +/xxx/ExeWorldBench/t3/task1/04_05 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/04_05. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/04_05/04_05.py +* /xxx/ExeWorldBench/t3/task1/04_05/04_05.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + } + ], + "component_count": 4, + "ball_count": 1 +} diff --git a/t3/task1/04_07/04_07.txt b/t3/task1/04_07/04_07.txt new file mode 100644 index 0000000000000000000000000000000000000000..6ef7033c39c871b5f6c0dee99d082bb93b2626ff --- /dev/null +++ b/t3/task1/04_07/04_07.txt @@ -0,0 +1,137 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +04_07 + +Output directory: +/xxx/ExeWorldBench/t3/task1/04_07 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/04_07. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/04_07/04_07.py +* /xxx/ExeWorldBench/t3/task1/04_07/04_07.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Pendulum", + "definition": "A rod is attached to a fixed pivot at one end and carries a mass at the other, allowing it to swing about the pivot." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + } + ], + "component_count": 4, + "ball_count": 2 +} diff --git a/t3/task1/04_08/04_08.txt b/t3/task1/04_08/04_08.txt new file mode 100644 index 0000000000000000000000000000000000000000..01b733eff4103ddd98e300ea6dfd33eefb39fbce --- /dev/null +++ b/t3/task1/04_08/04_08.txt @@ -0,0 +1,137 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +04_08 + +Output directory: +/xxx/ExeWorldBench/t3/task1/04_08 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/04_08. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/04_08/04_08.py +* /xxx/ExeWorldBench/t3/task1/04_08/04_08.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + } + ], + "component_count": 4, + "ball_count": 1 +} diff --git a/t3/task1/04_09/04_09.txt b/t3/task1/04_09/04_09.txt new file mode 100644 index 0000000000000000000000000000000000000000..24ba2158e9a921c2fe27e9f88e55a5a7ff71f87b --- /dev/null +++ b/t3/task1/04_09/04_09.txt @@ -0,0 +1,137 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +04_09 + +Output directory: +/xxx/ExeWorldBench/t3/task1/04_09 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/04_09. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/04_09/04_09.py +* /xxx/ExeWorldBench/t3/task1/04_09/04_09.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + } + ], + "component_count": 4, + "ball_count": 2 +} diff --git a/t3/task1/04_10/04_10.txt b/t3/task1/04_10/04_10.txt new file mode 100644 index 0000000000000000000000000000000000000000..a090960abc884825a27b12106bc832d5288fdc69 --- /dev/null +++ b/t3/task1/04_10/04_10.txt @@ -0,0 +1,137 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +04_10 + +Output directory: +/xxx/ExeWorldBench/t3/task1/04_10 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/04_10. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/04_10/04_10.py +* /xxx/ExeWorldBench/t3/task1/04_10/04_10.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Pendulum", + "definition": "A rod is attached to a fixed pivot at one end and carries a mass at the other, allowing it to swing about the pivot." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + } + ], + "component_count": 4, + "ball_count": 2 +} diff --git a/t3/task1/05_02/05_02.txt b/t3/task1/05_02/05_02.txt new file mode 100644 index 0000000000000000000000000000000000000000..d10d5840add4d31ebc82a6c9b5bfc47bfe95fb6b --- /dev/null +++ b/t3/task1/05_02/05_02.txt @@ -0,0 +1,141 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +05_02 + +Output directory: +/xxx/ExeWorldBench/t3/task1/05_02 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/05_02. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/05_02/05_02.py +* /xxx/ExeWorldBench/t3/task1/05_02/05_02.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + } + ], + "component_count": 5, + "ball_count": 2 +} diff --git a/t3/task1/05_03/05_03.txt b/t3/task1/05_03/05_03.txt new file mode 100644 index 0000000000000000000000000000000000000000..968b4efb057699d3a73ebfa8832b6197051fe1d9 --- /dev/null +++ b/t3/task1/05_03/05_03.txt @@ -0,0 +1,141 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +05_03 + +Output directory: +/xxx/ExeWorldBench/t3/task1/05_03 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/05_03. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/05_03/05_03.py +* /xxx/ExeWorldBench/t3/task1/05_03/05_03.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + } + ], + "component_count": 5, + "ball_count": 2 +} diff --git a/t3/task1/05_04/05_04.txt b/t3/task1/05_04/05_04.txt new file mode 100644 index 0000000000000000000000000000000000000000..507cde4050903a51ae370e21d71d7d70aecdbf72 --- /dev/null +++ b/t3/task1/05_04/05_04.txt @@ -0,0 +1,141 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +05_04 + +Output directory: +/xxx/ExeWorldBench/t3/task1/05_04 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/05_04. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/05_04/05_04.py +* /xxx/ExeWorldBench/t3/task1/05_04/05_04.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + } + ], + "component_count": 5, + "ball_count": 1 +} diff --git a/t3/task1/05_06/05_06.txt b/t3/task1/05_06/05_06.txt new file mode 100644 index 0000000000000000000000000000000000000000..dc30fe05ac522a6dfffcfd4fda34f415e261053c --- /dev/null +++ b/t3/task1/05_06/05_06.txt @@ -0,0 +1,141 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +05_06 + +Output directory: +/xxx/ExeWorldBench/t3/task1/05_06 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/05_06. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/05_06/05_06.py +* /xxx/ExeWorldBench/t3/task1/05_06/05_06.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + } + ], + "component_count": 5, + "ball_count": 1 +} diff --git a/t3/task1/05_07/05_07.txt b/t3/task1/05_07/05_07.txt new file mode 100644 index 0000000000000000000000000000000000000000..2b91a7eaa376768ea96356058db9f6ebc945065e --- /dev/null +++ b/t3/task1/05_07/05_07.txt @@ -0,0 +1,141 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +05_07 + +Output directory: +/xxx/ExeWorldBench/t3/task1/05_07 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/05_07. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/05_07/05_07.py +* /xxx/ExeWorldBench/t3/task1/05_07/05_07.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Pendulum", + "definition": "A rod is attached to a fixed pivot at one end and carries a mass at the other, allowing it to swing about the pivot." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + } + ], + "component_count": 5, + "ball_count": 2 +} diff --git a/t3/task1/05_08/05_08.txt b/t3/task1/05_08/05_08.txt new file mode 100644 index 0000000000000000000000000000000000000000..01bee70a8c0736694f5edd60013c7d26c1f74810 --- /dev/null +++ b/t3/task1/05_08/05_08.txt @@ -0,0 +1,141 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +05_08 + +Output directory: +/xxx/ExeWorldBench/t3/task1/05_08 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/05_08. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/05_08/05_08.py +* /xxx/ExeWorldBench/t3/task1/05_08/05_08.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + } + ], + "component_count": 5, + "ball_count": 2 +} diff --git a/t3/task1/05_10/05_10.txt b/t3/task1/05_10/05_10.txt new file mode 100644 index 0000000000000000000000000000000000000000..091a5e2675590461c605fb923d3a72fb7fbaf117 --- /dev/null +++ b/t3/task1/05_10/05_10.txt @@ -0,0 +1,141 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +05_10 + +Output directory: +/xxx/ExeWorldBench/t3/task1/05_10 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/05_10. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/05_10/05_10.py +* /xxx/ExeWorldBench/t3/task1/05_10/05_10.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + } + ], + "component_count": 5, + "ball_count": 2 +} diff --git a/t3/task1/06_03/06_03.txt b/t3/task1/06_03/06_03.txt new file mode 100644 index 0000000000000000000000000000000000000000..2580023e65384b110f67ddf4f757fa034e257b51 --- /dev/null +++ b/t3/task1/06_03/06_03.txt @@ -0,0 +1,145 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +06_03 + +Output directory: +/xxx/ExeWorldBench/t3/task1/06_03 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/06_03. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/06_03/06_03.py +* /xxx/ExeWorldBench/t3/task1/06_03/06_03.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Pendulum", + "definition": "A rod is attached to a fixed pivot at one end and carries a mass at the other, allowing it to swing about the pivot." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + } + ], + "component_count": 6, + "ball_count": 2 +} diff --git a/t3/task1/06_04/06_04.txt b/t3/task1/06_04/06_04.txt new file mode 100644 index 0000000000000000000000000000000000000000..f2fd0ce74ec2a42366f676eb64677bedd9d5b7b5 --- /dev/null +++ b/t3/task1/06_04/06_04.txt @@ -0,0 +1,145 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +06_04 + +Output directory: +/xxx/ExeWorldBench/t3/task1/06_04 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/06_04. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/06_04/06_04.py +* /xxx/ExeWorldBench/t3/task1/06_04/06_04.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + } + ], + "component_count": 6, + "ball_count": 1 +} diff --git a/t3/task1/06_06/06_06.txt b/t3/task1/06_06/06_06.txt new file mode 100644 index 0000000000000000000000000000000000000000..29552ce14c15d3b68422c8020b944072ed15dea6 --- /dev/null +++ b/t3/task1/06_06/06_06.txt @@ -0,0 +1,145 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +06_06 + +Output directory: +/xxx/ExeWorldBench/t3/task1/06_06 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/06_06. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/06_06/06_06.py +* /xxx/ExeWorldBench/t3/task1/06_06/06_06.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + } + ], + "component_count": 6, + "ball_count": 1 +} diff --git a/t3/task1/06_07/06_07.txt b/t3/task1/06_07/06_07.txt new file mode 100644 index 0000000000000000000000000000000000000000..f17144d2542a1935fafd673253069988fa53f410 --- /dev/null +++ b/t3/task1/06_07/06_07.txt @@ -0,0 +1,145 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +06_07 + +Output directory: +/xxx/ExeWorldBench/t3/task1/06_07 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/06_07. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/06_07/06_07.py +* /xxx/ExeWorldBench/t3/task1/06_07/06_07.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + } + ], + "component_count": 6, + "ball_count": 2 +} diff --git a/t3/task1/06_08/06_08.txt b/t3/task1/06_08/06_08.txt new file mode 100644 index 0000000000000000000000000000000000000000..757e47535ba6080bfe6f256cefa51c536992bedb --- /dev/null +++ b/t3/task1/06_08/06_08.txt @@ -0,0 +1,145 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +06_08 + +Output directory: +/xxx/ExeWorldBench/t3/task1/06_08 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/06_08. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/06_08/06_08.py +* /xxx/ExeWorldBench/t3/task1/06_08/06_08.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + } + ], + "component_count": 6, + "ball_count": 1 +} diff --git a/t3/task1/06_09/06_09.txt b/t3/task1/06_09/06_09.txt new file mode 100644 index 0000000000000000000000000000000000000000..9480a83e4041f747ab4440c3562aaab3f04bb700 --- /dev/null +++ b/t3/task1/06_09/06_09.txt @@ -0,0 +1,145 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +06_09 + +Output directory: +/xxx/ExeWorldBench/t3/task1/06_09 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/06_09. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/06_09/06_09.py +* /xxx/ExeWorldBench/t3/task1/06_09/06_09.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + } + ], + "component_count": 6, + "ball_count": 2 +} diff --git a/t3/task1/06_10/06_10.txt b/t3/task1/06_10/06_10.txt new file mode 100644 index 0000000000000000000000000000000000000000..8420763e1eb0eb3a95be30eda21b44a8167200da --- /dev/null +++ b/t3/task1/06_10/06_10.txt @@ -0,0 +1,145 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +06_10 + +Output directory: +/xxx/ExeWorldBench/t3/task1/06_10 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/06_10. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/06_10/06_10.py +* /xxx/ExeWorldBench/t3/task1/06_10/06_10.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + } + ], + "component_count": 6, + "ball_count": 1 +} diff --git a/t3/task1/07_02/07_02.txt b/t3/task1/07_02/07_02.txt new file mode 100644 index 0000000000000000000000000000000000000000..8a9b68149476a957b32330cb67dba60bc94dfea3 --- /dev/null +++ b/t3/task1/07_02/07_02.txt @@ -0,0 +1,149 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +07_02 + +Output directory: +/xxx/ExeWorldBench/t3/task1/07_02 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/07_02. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/07_02/07_02.py +* /xxx/ExeWorldBench/t3/task1/07_02/07_02.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + } + ], + "component_count": 7, + "ball_count": 2 +} diff --git a/t3/task1/07_03/07_03.txt b/t3/task1/07_03/07_03.txt new file mode 100644 index 0000000000000000000000000000000000000000..0fb458717321a228ef6760821a98a51f5d52d41f --- /dev/null +++ b/t3/task1/07_03/07_03.txt @@ -0,0 +1,149 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +07_03 + +Output directory: +/xxx/ExeWorldBench/t3/task1/07_03 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/07_03. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/07_03/07_03.py +* /xxx/ExeWorldBench/t3/task1/07_03/07_03.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Pendulum", + "definition": "A rod is attached to a fixed pivot at one end and carries a mass at the other, allowing it to swing about the pivot." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + } + ], + "component_count": 7, + "ball_count": 2 +} diff --git a/t3/task1/07_06/07_06.txt b/t3/task1/07_06/07_06.txt new file mode 100644 index 0000000000000000000000000000000000000000..f3cd418f7af85d7a2157c696af42aae3a4a48291 --- /dev/null +++ b/t3/task1/07_06/07_06.txt @@ -0,0 +1,149 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +07_06 + +Output directory: +/xxx/ExeWorldBench/t3/task1/07_06 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/07_06. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/07_06/07_06.py +* /xxx/ExeWorldBench/t3/task1/07_06/07_06.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + } + ], + "component_count": 7, + "ball_count": 1 +} diff --git a/t3/task1/07_07/07_07.txt b/t3/task1/07_07/07_07.txt new file mode 100644 index 0000000000000000000000000000000000000000..ef3824ffa49caa93b71e8672e9e8e050fb38e2cc --- /dev/null +++ b/t3/task1/07_07/07_07.txt @@ -0,0 +1,149 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +07_07 + +Output directory: +/xxx/ExeWorldBench/t3/task1/07_07 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/07_07. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/07_07/07_07.py +* /xxx/ExeWorldBench/t3/task1/07_07/07_07.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + } + ], + "component_count": 7, + "ball_count": 2 +} diff --git a/t3/task1/07_08/07_08.txt b/t3/task1/07_08/07_08.txt new file mode 100644 index 0000000000000000000000000000000000000000..7004f6c28fa60c7a90fba86a28fe37e250c25e45 --- /dev/null +++ b/t3/task1/07_08/07_08.txt @@ -0,0 +1,149 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +07_08 + +Output directory: +/xxx/ExeWorldBench/t3/task1/07_08 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/07_08. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/07_08/07_08.py +* /xxx/ExeWorldBench/t3/task1/07_08/07_08.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + } + ], + "component_count": 7, + "ball_count": 1 +} diff --git a/t3/task1/07_09/07_09.txt b/t3/task1/07_09/07_09.txt new file mode 100644 index 0000000000000000000000000000000000000000..5d8922a9a4beaf83742a0bb83f6da78ec6b38339 --- /dev/null +++ b/t3/task1/07_09/07_09.txt @@ -0,0 +1,149 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +07_09 + +Output directory: +/xxx/ExeWorldBench/t3/task1/07_09 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/07_09. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/07_09/07_09.py +* /xxx/ExeWorldBench/t3/task1/07_09/07_09.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + } + ], + "component_count": 7, + "ball_count": 2 +} diff --git a/t3/task1/07_10/07_10.txt b/t3/task1/07_10/07_10.txt new file mode 100644 index 0000000000000000000000000000000000000000..c0c732c817ee5d656a20c70d63f4ec5e3a04437c --- /dev/null +++ b/t3/task1/07_10/07_10.txt @@ -0,0 +1,149 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +07_10 + +Output directory: +/xxx/ExeWorldBench/t3/task1/07_10 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/07_10. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/07_10/07_10.py +* /xxx/ExeWorldBench/t3/task1/07_10/07_10.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + } + ], + "component_count": 7, + "ball_count": 1 +} diff --git a/t3/task1/08_01/08_01.txt b/t3/task1/08_01/08_01.txt new file mode 100644 index 0000000000000000000000000000000000000000..57e59202930b104ba05377b0d9482f313ade3025 --- /dev/null +++ b/t3/task1/08_01/08_01.txt @@ -0,0 +1,153 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +08_01 + +Output directory: +/xxx/ExeWorldBench/t3/task1/08_01 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/08_01. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/08_01/08_01.py +* /xxx/ExeWorldBench/t3/task1/08_01/08_01.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Pendulum", + "definition": "A rod is attached to a fixed pivot at one end and carries a mass at the other, allowing it to swing about the pivot." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + } + ], + "component_count": 8, + "ball_count": 3 +} diff --git a/t3/task1/08_03/08_03.txt b/t3/task1/08_03/08_03.txt new file mode 100644 index 0000000000000000000000000000000000000000..3c2c8110b3bbc7b4047ac53b0f9ed1e75907181b --- /dev/null +++ b/t3/task1/08_03/08_03.txt @@ -0,0 +1,153 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +08_03 + +Output directory: +/xxx/ExeWorldBench/t3/task1/08_03 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/08_03. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/08_03/08_03.py +* /xxx/ExeWorldBench/t3/task1/08_03/08_03.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Pendulum", + "definition": "A rod is attached to a fixed pivot at one end and carries a mass at the other, allowing it to swing about the pivot." + } + ], + "component_count": 8, + "ball_count": 3 +} diff --git a/t3/task1/08_04/08_04.txt b/t3/task1/08_04/08_04.txt new file mode 100644 index 0000000000000000000000000000000000000000..26058754dfd41a1e166d6caad2548a662b3ea613 --- /dev/null +++ b/t3/task1/08_04/08_04.txt @@ -0,0 +1,153 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +08_04 + +Output directory: +/xxx/ExeWorldBench/t3/task1/08_04 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/08_04. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/08_04/08_04.py +* /xxx/ExeWorldBench/t3/task1/08_04/08_04.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + } + ], + "component_count": 8, + "ball_count": 2 +} diff --git a/t3/task1/08_05/08_05.txt b/t3/task1/08_05/08_05.txt new file mode 100644 index 0000000000000000000000000000000000000000..8fd05e614911591fddd8633b0ef037501bd32fe6 --- /dev/null +++ b/t3/task1/08_05/08_05.txt @@ -0,0 +1,153 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +08_05 + +Output directory: +/xxx/ExeWorldBench/t3/task1/08_05 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/08_05. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/08_05/08_05.py +* /xxx/ExeWorldBench/t3/task1/08_05/08_05.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + } + ], + "component_count": 8, + "ball_count": 2 +} diff --git a/t3/task1/08_06/08_06.txt b/t3/task1/08_06/08_06.txt new file mode 100644 index 0000000000000000000000000000000000000000..9d86872962f20f692f45acb16db815c26847d559 --- /dev/null +++ b/t3/task1/08_06/08_06.txt @@ -0,0 +1,153 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +08_06 + +Output directory: +/xxx/ExeWorldBench/t3/task1/08_06 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/08_06. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/08_06/08_06.py +* /xxx/ExeWorldBench/t3/task1/08_06/08_06.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + } + ], + "component_count": 8, + "ball_count": 2 +} diff --git a/t3/task1/08_09/08_09.txt b/t3/task1/08_09/08_09.txt new file mode 100644 index 0000000000000000000000000000000000000000..bc92725e2b78fab9a0db8bd1f5e58fa0fb34015d --- /dev/null +++ b/t3/task1/08_09/08_09.txt @@ -0,0 +1,153 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +08_09 + +Output directory: +/xxx/ExeWorldBench/t3/task1/08_09 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/08_09. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/08_09/08_09.py +* /xxx/ExeWorldBench/t3/task1/08_09/08_09.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + } + ], + "component_count": 8, + "ball_count": 2 +} diff --git a/t3/task1/08_10/08_10.txt b/t3/task1/08_10/08_10.txt new file mode 100644 index 0000000000000000000000000000000000000000..5bb22f7874158e9b4fe7611483778a1bbcf5692b --- /dev/null +++ b/t3/task1/08_10/08_10.txt @@ -0,0 +1,153 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +08_10 + +Output directory: +/xxx/ExeWorldBench/t3/task1/08_10 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/08_10. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/08_10/08_10.py +* /xxx/ExeWorldBench/t3/task1/08_10/08_10.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Pendulum", + "definition": "A rod is attached to a fixed pivot at one end and carries a mass at the other, allowing it to swing about the pivot." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + } + ], + "component_count": 8, + "ball_count": 3 +} diff --git a/t3/task1/09_01/09_01.txt b/t3/task1/09_01/09_01.txt new file mode 100644 index 0000000000000000000000000000000000000000..eb90136796bd411eb5f9c78d866f10f88f20e899 --- /dev/null +++ b/t3/task1/09_01/09_01.txt @@ -0,0 +1,157 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +09_01 + +Output directory: +/xxx/ExeWorldBench/t3/task1/09_01 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/09_01. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/09_01/09_01.py +* /xxx/ExeWorldBench/t3/task1/09_01/09_01.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Pendulum", + "definition": "A rod is attached to a fixed pivot at one end and carries a mass at the other, allowing it to swing about the pivot." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + } + ], + "component_count": 9, + "ball_count": 3 +} diff --git a/t3/task1/09_02/09_02.txt b/t3/task1/09_02/09_02.txt new file mode 100644 index 0000000000000000000000000000000000000000..b0e51db476e665e44d7613b21afb09b1dc0eca02 --- /dev/null +++ b/t3/task1/09_02/09_02.txt @@ -0,0 +1,157 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +09_02 + +Output directory: +/xxx/ExeWorldBench/t3/task1/09_02 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/09_02. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/09_02/09_02.py +* /xxx/ExeWorldBench/t3/task1/09_02/09_02.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + } + ], + "component_count": 9, + "ball_count": 2 +} diff --git a/t3/task1/09_04/09_04.txt b/t3/task1/09_04/09_04.txt new file mode 100644 index 0000000000000000000000000000000000000000..59dd0c3f4a89ff29600f7e3c3caf430105d143ce --- /dev/null +++ b/t3/task1/09_04/09_04.txt @@ -0,0 +1,157 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +09_04 + +Output directory: +/xxx/ExeWorldBench/t3/task1/09_04 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/09_04. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/09_04/09_04.py +* /xxx/ExeWorldBench/t3/task1/09_04/09_04.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Pendulum", + "definition": "A rod is attached to a fixed pivot at one end and carries a mass at the other, allowing it to swing about the pivot." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + } + ], + "component_count": 9, + "ball_count": 3 +} diff --git a/t3/task1/09_05/09_05.txt b/t3/task1/09_05/09_05.txt new file mode 100644 index 0000000000000000000000000000000000000000..598670a53f9f46615ea9504d1a0aa8632169b81c --- /dev/null +++ b/t3/task1/09_05/09_05.txt @@ -0,0 +1,157 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +09_05 + +Output directory: +/xxx/ExeWorldBench/t3/task1/09_05 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/09_05. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/09_05/09_05.py +* /xxx/ExeWorldBench/t3/task1/09_05/09_05.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + } + ], + "component_count": 9, + "ball_count": 2 +} diff --git a/t3/task1/09_06/09_06.txt b/t3/task1/09_06/09_06.txt new file mode 100644 index 0000000000000000000000000000000000000000..defa9b104037989eaafd9f1ebd873fefb275db84 --- /dev/null +++ b/t3/task1/09_06/09_06.txt @@ -0,0 +1,157 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +09_06 + +Output directory: +/xxx/ExeWorldBench/t3/task1/09_06 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/09_06. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/09_06/09_06.py +* /xxx/ExeWorldBench/t3/task1/09_06/09_06.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + } + ], + "component_count": 9, + "ball_count": 2 +} diff --git a/t3/task1/09_09/09_09.txt b/t3/task1/09_09/09_09.txt new file mode 100644 index 0000000000000000000000000000000000000000..57fb1472820bb78ff37f2734373f5fc7450af9ea --- /dev/null +++ b/t3/task1/09_09/09_09.txt @@ -0,0 +1,157 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +09_09 + +Output directory: +/xxx/ExeWorldBench/t3/task1/09_09 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/09_09. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/09_09/09_09.py +* /xxx/ExeWorldBench/t3/task1/09_09/09_09.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + } + ], + "component_count": 9, + "ball_count": 2 +} diff --git a/t3/task1/09_10/09_10.txt b/t3/task1/09_10/09_10.txt new file mode 100644 index 0000000000000000000000000000000000000000..022bf91e7fc805ab3bfe2491fa5a861dee637963 --- /dev/null +++ b/t3/task1/09_10/09_10.txt @@ -0,0 +1,157 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +09_10 + +Output directory: +/xxx/ExeWorldBench/t3/task1/09_10 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/09_10. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/09_10/09_10.py +* /xxx/ExeWorldBench/t3/task1/09_10/09_10.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + } + ], + "component_count": 9, + "ball_count": 2 +} diff --git a/t3/task1/10_01/10_01.txt b/t3/task1/10_01/10_01.txt new file mode 100644 index 0000000000000000000000000000000000000000..59fc5bd514e850172e73e83a3683432e424bf0ce --- /dev/null +++ b/t3/task1/10_01/10_01.txt @@ -0,0 +1,161 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +10_01 + +Output directory: +/xxx/ExeWorldBench/t3/task1/10_01 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/10_01. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/10_01/10_01.py +* /xxx/ExeWorldBench/t3/task1/10_01/10_01.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Pendulum", + "definition": "A rod is attached to a fixed pivot at one end and carries a mass at the other, allowing it to swing about the pivot." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + } + ], + "component_count": 10, + "ball_count": 3 +} diff --git a/t3/task1/10_02/10_02.txt b/t3/task1/10_02/10_02.txt new file mode 100644 index 0000000000000000000000000000000000000000..54a47c91576329528adc5b7a67b03f0ae5dde8b2 --- /dev/null +++ b/t3/task1/10_02/10_02.txt @@ -0,0 +1,161 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +10_02 + +Output directory: +/xxx/ExeWorldBench/t3/task1/10_02 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/10_02. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/10_02/10_02.py +* /xxx/ExeWorldBench/t3/task1/10_02/10_02.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + } + ], + "component_count": 10, + "ball_count": 2 +} diff --git a/t3/task1/10_03/10_03.txt b/t3/task1/10_03/10_03.txt new file mode 100644 index 0000000000000000000000000000000000000000..bdc7be9665bc1eca737a585ed241c0016488aafe --- /dev/null +++ b/t3/task1/10_03/10_03.txt @@ -0,0 +1,161 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +10_03 + +Output directory: +/xxx/ExeWorldBench/t3/task1/10_03 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/10_03. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/10_03/10_03.py +* /xxx/ExeWorldBench/t3/task1/10_03/10_03.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + } + ], + "component_count": 10, + "ball_count": 2 +} diff --git a/t3/task1/10_04/10_04.txt b/t3/task1/10_04/10_04.txt new file mode 100644 index 0000000000000000000000000000000000000000..3fb71260bd0b5895476220072bfd3797601c40c7 --- /dev/null +++ b/t3/task1/10_04/10_04.txt @@ -0,0 +1,161 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +10_04 + +Output directory: +/xxx/ExeWorldBench/t3/task1/10_04 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/10_04. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/10_04/10_04.py +* /xxx/ExeWorldBench/t3/task1/10_04/10_04.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Pendulum", + "definition": "A rod is attached to a fixed pivot at one end and carries a mass at the other, allowing it to swing about the pivot." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + } + ], + "component_count": 10, + "ball_count": 3 +} diff --git a/t3/task1/10_06/10_06.txt b/t3/task1/10_06/10_06.txt new file mode 100644 index 0000000000000000000000000000000000000000..3e369da0fd65de5109e141c937bfcfe05ccc79e9 --- /dev/null +++ b/t3/task1/10_06/10_06.txt @@ -0,0 +1,161 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +10_06 + +Output directory: +/xxx/ExeWorldBench/t3/task1/10_06 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/10_06. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/10_06/10_06.py +* /xxx/ExeWorldBench/t3/task1/10_06/10_06.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + } + ], + "component_count": 10, + "ball_count": 2 +} diff --git a/t3/task1/10_09/10_09.txt b/t3/task1/10_09/10_09.txt new file mode 100644 index 0000000000000000000000000000000000000000..8e4628555bf48fbb700205717290977ad6f21cd3 --- /dev/null +++ b/t3/task1/10_09/10_09.txt @@ -0,0 +1,161 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +10_09 + +Output directory: +/xxx/ExeWorldBench/t3/task1/10_09 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/10_09. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/10_09/10_09.py +* /xxx/ExeWorldBench/t3/task1/10_09/10_09.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + } + ], + "component_count": 10, + "ball_count": 2 +} diff --git a/t3/task1/10_10/10_10.txt b/t3/task1/10_10/10_10.txt new file mode 100644 index 0000000000000000000000000000000000000000..8766e93be88b9a5b29ad94dccdc020feb310195a --- /dev/null +++ b/t3/task1/10_10/10_10.txt @@ -0,0 +1,161 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +10_10 + +Output directory: +/xxx/ExeWorldBench/t3/task1/10_10 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/10_10. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/10_10/10_10.py +* /xxx/ExeWorldBench/t3/task1/10_10/10_10.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + } + ], + "component_count": 10, + "ball_count": 2 +} diff --git a/t3/task1/11_02/11_02.txt b/t3/task1/11_02/11_02.txt new file mode 100644 index 0000000000000000000000000000000000000000..89d38bac591d72fd7d75bf87ab9390fb00b9505d --- /dev/null +++ b/t3/task1/11_02/11_02.txt @@ -0,0 +1,165 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +11_02 + +Output directory: +/xxx/ExeWorldBench/t3/task1/11_02 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/11_02. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/11_02/11_02.py +* /xxx/ExeWorldBench/t3/task1/11_02/11_02.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + } + ], + "component_count": 11, + "ball_count": 2 +} diff --git a/t3/task1/11_03/11_03.txt b/t3/task1/11_03/11_03.txt new file mode 100644 index 0000000000000000000000000000000000000000..b3a81f8277472eab4b9df87ae8decc8b76f71ad6 --- /dev/null +++ b/t3/task1/11_03/11_03.txt @@ -0,0 +1,165 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +11_03 + +Output directory: +/xxx/ExeWorldBench/t3/task1/11_03 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/11_03. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/11_03/11_03.py +* /xxx/ExeWorldBench/t3/task1/11_03/11_03.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + } + ], + "component_count": 11, + "ball_count": 2 +} diff --git a/t3/task1/11_04/11_04.txt b/t3/task1/11_04/11_04.txt new file mode 100644 index 0000000000000000000000000000000000000000..e7324447460a90f8efeaa74073d926d3f8d134a3 --- /dev/null +++ b/t3/task1/11_04/11_04.txt @@ -0,0 +1,165 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +11_04 + +Output directory: +/xxx/ExeWorldBench/t3/task1/11_04 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/11_04. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/11_04/11_04.py +* /xxx/ExeWorldBench/t3/task1/11_04/11_04.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Pendulum", + "definition": "A rod is attached to a fixed pivot at one end and carries a mass at the other, allowing it to swing about the pivot." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + } + ], + "component_count": 11, + "ball_count": 3 +} diff --git a/t3/task1/11_05/11_05.txt b/t3/task1/11_05/11_05.txt new file mode 100644 index 0000000000000000000000000000000000000000..7c042416fb1366b5d7734bcfa3a76a55d8cfb238 --- /dev/null +++ b/t3/task1/11_05/11_05.txt @@ -0,0 +1,165 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +11_05 + +Output directory: +/xxx/ExeWorldBench/t3/task1/11_05 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/11_05. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/11_05/11_05.py +* /xxx/ExeWorldBench/t3/task1/11_05/11_05.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + } + ], + "component_count": 11, + "ball_count": 2 +} diff --git a/t3/task1/11_08/11_08.txt b/t3/task1/11_08/11_08.txt new file mode 100644 index 0000000000000000000000000000000000000000..7d200a2b3655f872aff0e182d696cd14c8660ba8 --- /dev/null +++ b/t3/task1/11_08/11_08.txt @@ -0,0 +1,165 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +11_08 + +Output directory: +/xxx/ExeWorldBench/t3/task1/11_08 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/11_08. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/11_08/11_08.py +* /xxx/ExeWorldBench/t3/task1/11_08/11_08.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + } + ], + "component_count": 11, + "ball_count": 2 +} diff --git a/t3/task1/11_09/11_09.txt b/t3/task1/11_09/11_09.txt new file mode 100644 index 0000000000000000000000000000000000000000..a783415448c76f7ab73a17e179317557ec028362 --- /dev/null +++ b/t3/task1/11_09/11_09.txt @@ -0,0 +1,165 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +11_09 + +Output directory: +/xxx/ExeWorldBench/t3/task1/11_09 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/11_09. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/11_09/11_09.py +* /xxx/ExeWorldBench/t3/task1/11_09/11_09.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + } + ], + "component_count": 11, + "ball_count": 2 +} diff --git a/t3/task1/11_10/11_10.txt b/t3/task1/11_10/11_10.txt new file mode 100644 index 0000000000000000000000000000000000000000..4432c0df0256f72ff5869c0c52e24c374c06ff75 --- /dev/null +++ b/t3/task1/11_10/11_10.txt @@ -0,0 +1,165 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +11_10 + +Output directory: +/xxx/ExeWorldBench/t3/task1/11_10 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/11_10. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/11_10/11_10.py +* /xxx/ExeWorldBench/t3/task1/11_10/11_10.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + } + ], + "component_count": 11, + "ball_count": 2 +} diff --git a/t3/task1/12_02/12_02.txt b/t3/task1/12_02/12_02.txt new file mode 100644 index 0000000000000000000000000000000000000000..457f0087c990d5796033ff81ebbdf8723dd5f820 --- /dev/null +++ b/t3/task1/12_02/12_02.txt @@ -0,0 +1,169 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +12_02 + +Output directory: +/xxx/ExeWorldBench/t3/task1/12_02 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/12_02. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/12_02/12_02.py +* /xxx/ExeWorldBench/t3/task1/12_02/12_02.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + } + ], + "component_count": 12, + "ball_count": 2 +} diff --git a/t3/task1/12_03/12_03.txt b/t3/task1/12_03/12_03.txt new file mode 100644 index 0000000000000000000000000000000000000000..b7740a3efd83a378454857361916f4744ddee3b1 --- /dev/null +++ b/t3/task1/12_03/12_03.txt @@ -0,0 +1,169 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +12_03 + +Output directory: +/xxx/ExeWorldBench/t3/task1/12_03 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/12_03. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/12_03/12_03.py +* /xxx/ExeWorldBench/t3/task1/12_03/12_03.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + } + ], + "component_count": 12, + "ball_count": 2 +} diff --git a/t3/task1/12_04/12_04.txt b/t3/task1/12_04/12_04.txt new file mode 100644 index 0000000000000000000000000000000000000000..a20ad361cf7915cbc2190e4ebf2fccbdd8ad586e --- /dev/null +++ b/t3/task1/12_04/12_04.txt @@ -0,0 +1,169 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +12_04 + +Output directory: +/xxx/ExeWorldBench/t3/task1/12_04 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/12_04. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/12_04/12_04.py +* /xxx/ExeWorldBench/t3/task1/12_04/12_04.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Pendulum", + "definition": "A rod is attached to a fixed pivot at one end and carries a mass at the other, allowing it to swing about the pivot." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + } + ], + "component_count": 12, + "ball_count": 3 +} diff --git a/t3/task1/12_05/12_05.txt b/t3/task1/12_05/12_05.txt new file mode 100644 index 0000000000000000000000000000000000000000..2ccda44da1cb56e8a2e9c8a964836b7a8397662f --- /dev/null +++ b/t3/task1/12_05/12_05.txt @@ -0,0 +1,169 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +12_05 + +Output directory: +/xxx/ExeWorldBench/t3/task1/12_05 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/12_05. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/12_05/12_05.py +* /xxx/ExeWorldBench/t3/task1/12_05/12_05.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + } + ], + "component_count": 12, + "ball_count": 2 +} diff --git a/t3/task1/12_08/12_08.txt b/t3/task1/12_08/12_08.txt new file mode 100644 index 0000000000000000000000000000000000000000..02c63e9ba28c3e07ea2813b68d959c9a69b6a327 --- /dev/null +++ b/t3/task1/12_08/12_08.txt @@ -0,0 +1,169 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +12_08 + +Output directory: +/xxx/ExeWorldBench/t3/task1/12_08 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/12_08. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/12_08/12_08.py +* /xxx/ExeWorldBench/t3/task1/12_08/12_08.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + } + ], + "component_count": 12, + "ball_count": 2 +} diff --git a/t3/task1/12_09/12_09.txt b/t3/task1/12_09/12_09.txt new file mode 100644 index 0000000000000000000000000000000000000000..acef1f9eb05e2c09703ef8cb2aa1dc6ac08962a3 --- /dev/null +++ b/t3/task1/12_09/12_09.txt @@ -0,0 +1,169 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +12_09 + +Output directory: +/xxx/ExeWorldBench/t3/task1/12_09 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/12_09. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/12_09/12_09.py +* /xxx/ExeWorldBench/t3/task1/12_09/12_09.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + } + ], + "component_count": 12, + "ball_count": 2 +} diff --git a/t3/task1/12_10/12_10.txt b/t3/task1/12_10/12_10.txt new file mode 100644 index 0000000000000000000000000000000000000000..0ff5972260ca2f570f27fbc0783f2ef251aecf22 --- /dev/null +++ b/t3/task1/12_10/12_10.txt @@ -0,0 +1,169 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +12_10 + +Output directory: +/xxx/ExeWorldBench/t3/task1/12_10 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task1/12_10. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +8. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task1/12_10/12_10.py +* /xxx/ExeWorldBench/t3/task1/12_10/12_10.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + } + ], + "component_count": 12, + "ball_count": 2 +} diff --git a/t3/task2/001/001.txt b/t3/task2/001/001.txt new file mode 100644 index 0000000000000000000000000000000000000000..29c6758b880502d4856f57cdd1a14c4d3fef08d2 --- /dev/null +++ b/t3/task2/001/001.txt @@ -0,0 +1,99 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +001 + +Output directory: +/xxx/ExeWorldBench/t3/task2/001 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/001. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/001/001.py +* /xxx/ExeWorldBench/t3/task2/001/001.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Use a physical collision to release payload_A and retain a physical memory while delivering payload_A through checkpoint_A to target_A.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Moving impact body; initial motion is produced by gravity or stored mechanical energy.", + "object_B": "Body struck by object_A; it may be a moving part or a static support.", + "memory_A": "Named physical component or assembly storing the collision's persistent consequence; may alias object_B only if declared before simulation." + }, + "State Definitions": { + "state_M0": "memory_A's declared initial configuration.", + "state_M1": "memory_A's declared changed configuration, disjoint from state_M0." + }, + "Event Definitions": { + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_hit_1": "Onset of separated contact episode 1 between object_A and object_B, under the shared contact-episode definition.", + "E_memory": "First entry of memory_A into state_M1.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "memory_A occupies state_M0 at simulation start.", + "I04": "object_A and object_B are not in contact at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_hit_1 occurs within the recorded simulation. payload_A remains mechanically restrained in its initial holding region until E_hit_1.", + "R02": "E_hit_1 and E_memory both occur, with E_memory no earlier than E_hit_1; simultaneous events within one simulation step are allowed. The collision must physically produce the transition of memory_A into state_M1.", + "R03": "memory_A remains in state_M1 from E_memory through the end of the final hold.", + "R04": "E_hit_1 and E_cross_A_A both occur, with E_hit_1 strictly before E_cross_A_A.", + "R05": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R06": "E_hit_1 and E_start_A both occur, with E_hit_1 strictly before E_start_A. The collision-triggered mechanism must physically remove the restraint on payload_A." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "memory_A remains in state_M1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/002/002.txt b/t3/task2/002/002.txt new file mode 100644 index 0000000000000000000000000000000000000000..5b5718eada1afcd79ed8a808c687f9015a2f7078 --- /dev/null +++ b/t3/task2/002/002.txt @@ -0,0 +1,100 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +002 + +Output directory: +/xxx/ExeWorldBench/t3/task2/002 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/002. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/002/002.py +* /xxx/ExeWorldBench/t3/task2/002/002.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Use a physical collision to release payload_A and retain a physical memory while delivering payload_A through checkpoint_A to target_A.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Moving impact body; initial motion is produced by gravity or stored mechanical energy.", + "object_B": "Body struck by object_A; it may be a moving part or a static support.", + "memory_A": "Named physical component or assembly storing the collision's persistent consequence; may alias object_B only if declared before simulation." + }, + "State Definitions": { + "state_M0": "memory_A's declared initial configuration.", + "state_M1": "memory_A's declared changed configuration, disjoint from state_M0." + }, + "Event Definitions": { + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_hit_1": "Onset of separated contact episode 1 between object_A and object_B, under the shared contact-episode definition.", + "E_memory": "First entry of memory_A into state_M1.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "memory_A occupies state_M0 at simulation start.", + "I04": "object_A and object_B are not in contact at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_hit_1 occurs within the recorded simulation. payload_A remains mechanically restrained in its initial holding region until E_hit_1.", + "R02": "E_hit_1 and E_memory both occur, with E_memory no earlier than E_hit_1; simultaneous events within one simulation step are allowed. The collision must physically produce the transition of memory_A into state_M1.", + "R03": "memory_A remains in state_M1 from E_memory through the end of the final hold.", + "R04": "E_hit_1 and E_cross_A_A both occur, with E_hit_1 strictly before E_cross_A_A.", + "R05": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R06": "E_hit_1 and E_start_A both occur, with E_hit_1 strictly before E_start_A. The collision-triggered mechanism must physically remove the restraint on payload_A.", + "R07": "Exactly one contact episode occurs between object_A and object_B over the full evaluation run." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "memory_A remains in state_M1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/003/003.txt b/t3/task2/003/003.txt new file mode 100644 index 0000000000000000000000000000000000000000..8c60e72f9131f41a504888098ccb0e0ae5d336c4 --- /dev/null +++ b/t3/task2/003/003.txt @@ -0,0 +1,101 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +003 + +Output directory: +/xxx/ExeWorldBench/t3/task2/003 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/003. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/003/003.py +* /xxx/ExeWorldBench/t3/task2/003/003.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Use a physical collision to release payload_A and retain a physical memory while delivering payload_A through checkpoint_A to target_A.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Moving impact body; initial motion is produced by gravity or stored mechanical energy.", + "object_B": "Body struck by object_A; it may be a moving part or a static support.", + "memory_A": "Named physical component or assembly storing the collision's persistent consequence; may alias object_B only if declared before simulation." + }, + "State Definitions": { + "state_M0": "memory_A's declared initial configuration.", + "state_M1": "memory_A's declared changed configuration, disjoint from state_M0." + }, + "Event Definitions": { + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_hit_1": "Onset of separated contact episode 1 between object_A and object_B, under the shared contact-episode definition.", + "E_memory": "First entry of memory_A into state_M1.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "memory_A occupies state_M0 at simulation start.", + "I04": "object_A and object_B are not in contact at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_hit_1 occurs within the recorded simulation. payload_A remains mechanically restrained in its initial holding region until E_hit_1.", + "R02": "E_hit_1 and E_memory both occur, with E_memory no earlier than E_hit_1; simultaneous events within one simulation step are allowed. The collision must physically produce the transition of memory_A into state_M1.", + "R03": "memory_A remains in state_M1 from E_memory through the end of the final hold.", + "R04": "E_hit_1 and E_cross_A_A both occur, with E_hit_1 strictly before E_cross_A_A.", + "R05": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R06": "E_hit_1 and E_start_A both occur, with E_hit_1 strictly before E_start_A. The collision-triggered mechanism must physically remove the restraint on payload_A.", + "R07": "object_A and payload_A never physically contact one another.", + "R08": "object_B and payload_A never physically contact one another." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "memory_A remains in state_M1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/004/004.txt b/t3/task2/004/004.txt new file mode 100644 index 0000000000000000000000000000000000000000..9da2d6fa93529352d5e7ee87932655aeb0e2f02f --- /dev/null +++ b/t3/task2/004/004.txt @@ -0,0 +1,98 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +004 + +Output directory: +/xxx/ExeWorldBench/t3/task2/004 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/004. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/004/004.py +* /xxx/ExeWorldBench/t3/task2/004/004.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Pass checkpoint_A, mechanically open route_B, then pass checkpoint_B before reaching target_A.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "route_B is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_cross_A_A and E_cross_A_B both occur, with E_cross_A_A strictly before E_cross_A_B.", + "R02": "route_B remains physically blocked for payload_A from simulation start until E_cross_A_A.", + "R03": "E_cross_A_A and E_change_A1 both occur, with E_change_A1 no earlier than E_cross_A_A; simultaneous events within one simulation step are allowed. Physical interaction associated with crossing checkpoint_A must change object_A; a region sensor is not an actuator.", + "R04": "E_change_A1 and E_open_B both occur, with E_open_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A's change must physically open route_B.", + "R05": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R06": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/006/006.txt b/t3/task2/006/006.txt new file mode 100644 index 0000000000000000000000000000000000000000..365331c2b6337e6bbf907494e79e95d095dfa5e4 --- /dev/null +++ b/t3/task2/006/006.txt @@ -0,0 +1,107 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +006 + +Output directory: +/xxx/ExeWorldBench/t3/task2/006 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/006. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/006/006.py +* /xxx/ExeWorldBench/t3/task2/006/006.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Pass checkpoint_A, mechanically open route_B, then pass checkpoint_B before reaching target_A.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "object_B": "Passive closer of route_B, triggered after E_cross_A_B." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_close_B": "First transition of route_B from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "route_B is blocked for payload_A at simulation start.", + "I05": "object_B occupies state_B0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_cross_A_A and E_cross_A_B both occur, with E_cross_A_A strictly before E_cross_A_B.", + "R02": "route_B remains physically blocked for payload_A from simulation start until E_cross_A_A.", + "R03": "E_cross_A_A and E_change_A1 both occur, with E_change_A1 no earlier than E_cross_A_A; simultaneous events within one simulation step are allowed. Physical interaction associated with crossing checkpoint_A must change object_A; a region sensor is not an actuator.", + "R04": "E_change_A1 and E_open_B both occur, with E_open_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A's change must physically open route_B.", + "R05": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R06": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R07": "E_cross_A_B and E_change_B1 both occur, with E_change_B1 no earlier than E_cross_A_B; simultaneous events within one simulation step are allowed. E_change_B1 and E_close_B both occur, with E_close_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. E_close_B and E_target_A both occur, with E_close_B strictly before E_target_A. The physical interaction associated with E_cross_A_B must actuate object_B. object_B must physically close route_B.", + "R08": "route_B remains blocked from E_close_B through the end of the final hold." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "route_B remains blocked throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/007/007.txt b/t3/task2/007/007.txt new file mode 100644 index 0000000000000000000000000000000000000000..f56d12cc2734dc9d7ded32b780a4e6c102df4a8f --- /dev/null +++ b/t3/task2/007/007.txt @@ -0,0 +1,106 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +007 + +Output directory: +/xxx/ExeWorldBench/t3/task2/007 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/007. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/007/007.py +* /xxx/ExeWorldBench/t3/task2/007/007.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Move payload_A from route_A into route_B through a persistent mechanical route change.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to the transfer area before route_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "transfer_region": "Fixed marked holding/transfer volume downstream of the route_A closing bottleneck and upstream of route_B; large enough for payload_A to wait during switching." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_transfer": "First full entry of payload_A into transfer_region, downstream of the route_A closing bottleneck and upstream of route_B." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "route_A is passable for payload_A at simulation start.", + "I05": "route_B is blocked for payload_A at simulation start.", + "I06": "payload_A is inside the upstream portion of route_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_transfer both occur, with E_start_A strictly before E_transfer.", + "R02": "E_transfer and E_change_A1 both occur, with E_transfer strictly before E_change_A1.", + "R03": "E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A's physical change must close route_A.", + "R04": "E_change_A1 and E_open_B both occur, with E_open_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. The same physical reconfiguration must open route_B.", + "R05": "E_open_B and E_cross_A_A both occur, with E_open_B strictly before E_cross_A_A.", + "R06": "route_A remains blocked from E_close_A through the end of the final hold. route_B remains passable from E_open_B through the end of the final hold.", + "R07": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R08": "From E_change_A1 through the end of the final hold, object_A remains in state_A1." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/008/008.txt b/t3/task2/008/008.txt new file mode 100644 index 0000000000000000000000000000000000000000..a5351a677fd0c6950e3682048f99a3829e985b57 --- /dev/null +++ b/t3/task2/008/008.txt @@ -0,0 +1,107 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +008 + +Output directory: +/xxx/ExeWorldBench/t3/task2/008 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/008. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/008/008.py +* /xxx/ExeWorldBench/t3/task2/008/008.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Move payload_A from route_A into route_B through a persistent mechanical route change.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to the transfer area before route_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "transfer_region": "Fixed marked holding/transfer volume downstream of the route_A closing bottleneck and upstream of route_B; large enough for payload_A to wait during switching." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_transfer": "First full entry of payload_A into transfer_region, downstream of the route_A closing bottleneck and upstream of route_B." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "route_A is passable for payload_A at simulation start.", + "I05": "route_B is blocked for payload_A at simulation start.", + "I06": "payload_A is inside the upstream portion of route_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_transfer both occur, with E_start_A strictly before E_transfer.", + "R02": "E_transfer and E_change_A1 both occur, with E_transfer strictly before E_change_A1.", + "R03": "E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A's physical change must close route_A.", + "R04": "E_change_A1 and E_open_B both occur, with E_open_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. The same physical reconfiguration must open route_B.", + "R05": "E_open_B and E_cross_A_A both occur, with E_open_B strictly before E_cross_A_A.", + "R06": "route_A remains blocked from E_close_A through the end of the final hold. route_B remains passable from E_open_B through the end of the final hold.", + "R07": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R08": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R09": "The interval from E_close_A to E_open_B lasts at least blocked_gap_s. route_A stays blocked from E_close_A until E_open_B. route_B stays blocked from E_close_A until E_open_B." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/009/009.txt b/t3/task2/009/009.txt new file mode 100644 index 0000000000000000000000000000000000000000..476fd15df208b535f8436c6191bda22ae49cc99d --- /dev/null +++ b/t3/task2/009/009.txt @@ -0,0 +1,107 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +009 + +Output directory: +/xxx/ExeWorldBench/t3/task2/009 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/009. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/009/009.py +* /xxx/ExeWorldBench/t3/task2/009/009.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Move payload_A from route_A into route_B through a persistent mechanical route change.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to the transfer area before route_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "transfer_region": "Fixed marked holding/transfer volume downstream of the route_A closing bottleneck and upstream of route_B; large enough for payload_A to wait during switching." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_transfer": "First full entry of payload_A into transfer_region, downstream of the route_A closing bottleneck and upstream of route_B." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "route_A is passable for payload_A at simulation start.", + "I05": "route_B is blocked for payload_A at simulation start.", + "I06": "payload_A is inside the upstream portion of route_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_transfer both occur, with E_start_A strictly before E_transfer.", + "R02": "E_transfer and E_change_A1 both occur, with E_transfer strictly before E_change_A1.", + "R03": "E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A's physical change must close route_A.", + "R04": "E_change_A1 and E_open_B both occur, with E_open_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. The same physical reconfiguration must open route_B.", + "R05": "E_open_B and E_cross_A_A both occur, with E_open_B strictly before E_cross_A_A.", + "R06": "route_A remains blocked from E_close_A through the end of the final hold. route_B remains passable from E_open_B through the end of the final hold.", + "R07": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R08": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R09": "payload_A remains mechanically restrained inside transfer_region from E_transfer until E_open_B." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/010/010.txt b/t3/task2/010/010.txt new file mode 100644 index 0000000000000000000000000000000000000000..cdb97da9ec4aa7034953b330c4a5c2162f8aba2a --- /dev/null +++ b/t3/task2/010/010.txt @@ -0,0 +1,103 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +010 + +Output directory: +/xxx/ExeWorldBench/t3/task2/010 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/010. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/010/010.py +* /xxx/ExeWorldBench/t3/task2/010/010.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Release payload_B after payload_A crosses checkpoint_A, while requiring payload_A to arrive at its target first.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "payload_B": "Transported body assigned exclusively to target_B.", + "target_B": "Fixed, visibly marked receiving volume for payload_B; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_start_B": "First sustained departure of payload_B from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_target_B": "First full containment of payload_B's collision geometry in target_B." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "payload_B is stationary at simulation start.", + "I04": "payload_B is outside target_B at simulation start.", + "I05": "object_A occupies state_A0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_start_B both occur, with E_start_A strictly before E_start_B.", + "R02": "payload_B remains mechanically restrained in its initial holding region until E_cross_A_A.", + "R03": "E_cross_A_A and E_change_A1 both occur, with E_change_A1 no earlier than E_cross_A_A; simultaneous events within one simulation step are allowed. Crossing checkpoint_A must physically trigger object_A's reconfiguration.", + "R04": "E_change_A1 and E_start_B both occur, with E_start_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically remove the restraint holding payload_B.", + "R05": "E_target_A and E_target_B both occur, with E_target_A strictly before E_target_B.", + "R06": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R07": "From E_change_A1 through the end of the final hold, object_A remains in state_A1." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "payload_B remains fully inside target_B throughout the final hold interval.", + "F03": "object_A remains in state_A1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/011/011.txt b/t3/task2/011/011.txt new file mode 100644 index 0000000000000000000000000000000000000000..352dcb86e76d6d5d87a33263cfe43295e77e842c --- /dev/null +++ b/t3/task2/011/011.txt @@ -0,0 +1,103 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +011 + +Output directory: +/xxx/ExeWorldBench/t3/task2/011 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/011. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/011/011.py +* /xxx/ExeWorldBench/t3/task2/011/011.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Deliver payload_A through its checkpoint, then use its arrival to mechanically release payload_B.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "payload_B": "Transported body assigned exclusively to target_B.", + "target_B": "Fixed, visibly marked receiving volume for payload_B; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_start_B": "First sustained departure of payload_B from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_target_B": "First full containment of payload_B's collision geometry in target_B." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "payload_B is stationary at simulation start.", + "I04": "payload_B is outside target_B at simulation start.", + "I05": "object_A occupies state_A0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_start_B both occur, with E_start_A strictly before E_start_B.", + "R02": "payload_B remains mechanically restrained in its initial holding region until E_target_A.", + "R03": "E_target_A and E_change_A1 both occur, with E_change_A1 no earlier than E_target_A; simultaneous events within one simulation step are allowed. Arrival of payload_A in target_A must mechanically change object_A.", + "R04": "E_change_A1 and E_start_B both occur, with E_start_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically remove the restraint holding payload_B.", + "R05": "E_target_A and E_target_B both occur, with E_target_A strictly before E_target_B.", + "R06": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R07": "From E_change_A1 through the end of the final hold, object_A remains in state_A1." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "payload_B remains fully inside target_B throughout the final hold interval.", + "F03": "object_A remains in state_A1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/012/012.txt b/t3/task2/012/012.txt new file mode 100644 index 0000000000000000000000000000000000000000..7bd93e3fc016781d8e73ee736ab25e2c25b33f74 --- /dev/null +++ b/t3/task2/012/012.txt @@ -0,0 +1,107 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +012 + +Output directory: +/xxx/ExeWorldBench/t3/task2/012 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/012. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/012/012.py +* /xxx/ExeWorldBench/t3/task2/012/012.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Release payload_B after payload_A crosses checkpoint_A, while requiring payload_A to arrive at its target first.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "payload_B": "Transported body assigned exclusively to target_B.", + "target_B": "Fixed, visibly marked receiving volume for payload_B; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "checkpoint_B": "Fixed directed crossing plane for payload_B, with a visible boundary and forward normal." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_B_B": "First forward crossing of checkpoint_B by the center of payload_B through its declared aperture.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_start_B": "First sustained departure of payload_B from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_target_B": "First full containment of payload_B's collision geometry in target_B." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "payload_B is stationary at simulation start.", + "I04": "payload_B is outside target_B at simulation start.", + "I05": "object_A occupies state_A0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_start_B both occur, with E_start_A strictly before E_start_B.", + "R02": "payload_B remains mechanically restrained in its initial holding region until E_cross_A_A.", + "R03": "E_cross_A_A and E_change_A1 both occur, with E_change_A1 no earlier than E_cross_A_A; simultaneous events within one simulation step are allowed. Crossing checkpoint_A must physically trigger object_A's reconfiguration.", + "R04": "E_change_A1 and E_start_B both occur, with E_start_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically remove the restraint holding payload_B.", + "R05": "E_target_A and E_target_B both occur, with E_target_A strictly before E_target_B.", + "R06": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R07": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R08": "E_start_B and E_cross_B_B both occur, with E_start_B strictly before E_cross_B_B. E_cross_B_B and E_target_B both occur, with E_cross_B_B strictly before E_target_B.", + "R09": "payload_A and payload_B never physically contact one another." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "payload_B remains fully inside target_B throughout the final hold interval.", + "F03": "object_A remains in state_A1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/013/013.txt b/t3/task2/013/013.txt new file mode 100644 index 0000000000000000000000000000000000000000..9e962a00d29d93acc7e297383454d3a42ea2a35f --- /dev/null +++ b/t3/task2/013/013.txt @@ -0,0 +1,102 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +013 + +Output directory: +/xxx/ExeWorldBench/t3/task2/013 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/013. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/013/013.py +* /xxx/ExeWorldBench/t3/task2/013/013.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Pass checkpoint_A, physically close the return path, and continue through checkpoint_B to target_A.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "route_A is passable for payload_A at simulation start.", + "I05": "route_B is passable for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_cross_A_A and E_change_A1 both occur, with E_cross_A_A strictly before E_change_A1.", + "R02": "E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically obstruct return through checkpoint_A.", + "R03": "After E_cross_A_A, payload_A never crosses checkpoint_A again in either direction through the end of the final hold.", + "R04": "route_B stays passable from E_cross_A_A until E_cross_A_B.", + "R05": "E_cross_A_A and E_cross_A_B both occur, with E_cross_A_A strictly before E_cross_A_B.", + "R06": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R07": "route_A remains blocked from E_close_A through the end of the final hold.", + "R08": "E_close_A and E_cross_A_B both occur, with E_close_A strictly before E_cross_A_B." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/014/014.txt b/t3/task2/014/014.txt new file mode 100644 index 0000000000000000000000000000000000000000..7a131fc0b6d36133f3548717536dd01a17b5fda2 --- /dev/null +++ b/t3/task2/014/014.txt @@ -0,0 +1,110 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +014 + +Output directory: +/xxx/ExeWorldBench/t3/task2/014 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/014. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/014/014.py +* /xxx/ExeWorldBench/t3/task2/014/014.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Pass checkpoint_A, physically close the return path, and continue through checkpoint_B to target_A.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "object_B": "Passive closer of route_B, triggered after E_cross_A_B." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_close_B": "First transition of route_B from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "route_A is passable for payload_A at simulation start.", + "I05": "route_B is passable for payload_A at simulation start.", + "I06": "object_B occupies state_B0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_cross_A_A and E_change_A1 both occur, with E_cross_A_A strictly before E_change_A1.", + "R02": "E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically obstruct return through checkpoint_A.", + "R03": "After E_cross_A_A, payload_A never crosses checkpoint_A again in either direction through the end of the final hold.", + "R04": "route_B stays passable from E_cross_A_A until E_cross_A_B.", + "R05": "E_cross_A_A and E_cross_A_B both occur, with E_cross_A_A strictly before E_cross_A_B.", + "R06": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R07": "route_A remains blocked from E_close_A through the end of the final hold.", + "R08": "E_close_A and E_cross_A_B both occur, with E_close_A strictly before E_cross_A_B.", + "R09": "E_cross_A_B and E_change_B1 both occur, with E_change_B1 no earlier than E_cross_A_B; simultaneous events within one simulation step are allowed. E_change_B1 and E_close_B both occur, with E_close_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. E_close_B and E_target_A both occur, with E_close_B strictly before E_target_A. route_B remains blocked from E_close_B through the end of the final hold. The physical interaction associated with E_cross_A_B must actuate object_B. object_B must physically close route_B." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "route_B remains blocked throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/016/016.txt b/t3/task2/016/016.txt new file mode 100644 index 0000000000000000000000000000000000000000..3c3d0a345ec792a5f710a4e69ba7369bae00d5ae --- /dev/null +++ b/t3/task2/016/016.txt @@ -0,0 +1,99 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +016 + +Output directory: +/xxx/ExeWorldBench/t3/task2/016 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/016. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/016/016.py +* /xxx/ExeWorldBench/t3/task2/016/016.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Use two ordered physical state changes to unlock the only declared entrance to target_A.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "route_A is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_change_A1 occurs within the recorded simulation.", + "R02": "object_B remains in state_B0 from simulation start until E_change_A1.", + "R03": "E_change_A1 and E_change_B1 both occur, with E_change_A1 strictly before E_change_B1. object_A's new configuration must physically enable object_B to change.", + "R04": "route_A remains physically blocked for payload_A from simulation start until E_change_B1.", + "R05": "E_change_B1 and E_open_A both occur, with E_open_A no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B's change must physically open route_A.", + "R06": "E_open_A and E_target_A both occur, with E_open_A strictly before E_target_A." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/019/019.txt b/t3/task2/019/019.txt new file mode 100644 index 0000000000000000000000000000000000000000..9b5a374ce44e9d2ecf1d8074959991722c589bf3 --- /dev/null +++ b/t3/task2/019/019.txt @@ -0,0 +1,101 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +019 + +Output directory: +/xxx/ExeWorldBench/t3/task2/019 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/019. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/019/019.py +* /xxx/ExeWorldBench/t3/task2/019/019.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Traverse two mechanically sequenced checkpoints along a switchback path with opposite travel directions.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "route_B is blocked for payload_A at simulation start.", + "I05": "route_A is passable for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_cross_A_A and E_cross_A_B both occur, with E_cross_A_A strictly before E_cross_A_B.", + "R02": "route_B remains physically blocked for payload_A from simulation start until E_cross_A_A.", + "R03": "E_cross_A_A and E_change_A1 both occur, with E_change_A1 no earlier than E_cross_A_A; simultaneous events within one simulation step are allowed. Physical interaction associated with crossing checkpoint_A must change object_A; a region sensor is not an actuator.", + "R04": "E_change_A1 and E_open_B both occur, with E_open_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A's change must physically open route_B.", + "R05": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R06": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R07": "The fixed forward normals of checkpoint_A and checkpoint_B are antiparallel within 5 degrees." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/020/020.txt b/t3/task2/020/020.txt new file mode 100644 index 0000000000000000000000000000000000000000..c84dee0b2d2daa64763c844e61505ef37fe34f48 --- /dev/null +++ b/t3/task2/020/020.txt @@ -0,0 +1,102 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +020 + +Output directory: +/xxx/ExeWorldBench/t3/task2/020 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/020. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/020/020.py +* /xxx/ExeWorldBench/t3/task2/020/020.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Traverse two mechanically sequenced checkpoints along a switchback path with opposite travel directions.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "route_B is blocked for payload_A at simulation start.", + "I05": "route_A is passable for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_cross_A_A and E_cross_A_B both occur, with E_cross_A_A strictly before E_cross_A_B.", + "R02": "route_B remains physically blocked for payload_A from simulation start until E_cross_A_A.", + "R03": "E_cross_A_A and E_change_A1 both occur, with E_change_A1 no earlier than E_cross_A_A; simultaneous events within one simulation step are allowed. Physical interaction associated with crossing checkpoint_A must change object_A; a region sensor is not an actuator.", + "R04": "E_change_A1 and E_open_B both occur, with E_open_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A's change must physically open route_B.", + "R05": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R06": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R07": "The fixed forward normals of checkpoint_A and checkpoint_B are antiparallel within 5 degrees.", + "R08": "The fixed centers of checkpoint_A and checkpoint_B differ in height by at least level_gap_L times L." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/022/022.txt b/t3/task2/022/022.txt new file mode 100644 index 0000000000000000000000000000000000000000..d754aa3873226b266866629203b313187270bf11 --- /dev/null +++ b/t3/task2/022/022.txt @@ -0,0 +1,99 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +022 + +Output directory: +/xxx/ExeWorldBench/t3/task2/022 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/022. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/022/022.py +* /xxx/ExeWorldBench/t3/task2/022/022.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Use an impact to clear route_A and send payload_A through the cleared passage into target_A.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Impact body propelled by the passive mechanism.", + "object_B": "Task-relevant part of the geometry blocking route_A.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A and then target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_B1": "First entry of object_B into state_B1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_hit_1": "Onset of separated contact episode 1 between object_A and object_B, under the shared contact-episode definition.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_B occupies state_B0 at simulation start.", + "I04": "route_A is blocked for payload_A at simulation start.", + "I05": "object_A and object_B are not in contact at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_hit_1 occurs within the recorded simulation.", + "R02": "route_A remains physically blocked for payload_A from simulation start until E_hit_1.", + "R03": "E_hit_1 and E_change_B1 both occur, with E_change_B1 no earlier than E_hit_1; simultaneous events within one simulation step are allowed. The impact must physically reconfigure the blocking geometry object_B.", + "R04": "E_change_B1 and E_open_A both occur, with E_open_A no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B's reconfiguration must clear route_A.", + "R05": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R06": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/024/024.txt b/t3/task2/024/024.txt new file mode 100644 index 0000000000000000000000000000000000000000..c280229478b21140c77c52c4a8bed5c72c6e882e --- /dev/null +++ b/t3/task2/024/024.txt @@ -0,0 +1,102 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +024 + +Output directory: +/xxx/ExeWorldBench/t3/task2/024 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/024. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/024/024.py +* /xxx/ExeWorldBench/t3/task2/024/024.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Use an impact to clear route_A and send payload_A through the cleared passage into target_A.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Impact body propelled by the passive mechanism.", + "object_B": "Task-relevant part of the geometry blocking route_A.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A and then target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_B1": "First entry of object_B into state_B1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_hit_1": "Onset of separated contact episode 1 between object_A and object_B, under the shared contact-episode definition.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_B occupies state_B0 at simulation start.", + "I04": "route_A is blocked for payload_A at simulation start.", + "I05": "object_A and object_B are not in contact at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_hit_1 occurs within the recorded simulation.", + "R02": "route_A remains physically blocked for payload_A from simulation start until E_hit_1.", + "R03": "E_hit_1 and E_change_B1 both occur, with E_change_B1 no earlier than E_hit_1; simultaneous events within one simulation step are allowed. The impact must physically reconfigure the blocking geometry object_B.", + "R04": "E_change_B1 and E_open_A both occur, with E_open_A no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B's reconfiguration must clear route_A.", + "R05": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R06": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R07": "E_start_A and E_hit_1 both occur, with E_start_A strictly before E_hit_1.", + "R08": "payload_A and object_A never physically contact one another." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/025/025.txt b/t3/task2/025/025.txt new file mode 100644 index 0000000000000000000000000000000000000000..4fa267c250b230b8db2ac6f640714323b9af9f08 --- /dev/null +++ b/t3/task2/025/025.txt @@ -0,0 +1,93 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +025 + +Output directory: +/xxx/ExeWorldBench/t3/task2/025 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/025. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/025/025.py +* /xxx/ExeWorldBench/t3/task2/025/025.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Record passage through checkpoint_A as a persistent physical configuration and finish without revisiting the checkpoint.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_cross_A_A occurs within the recorded simulation.", + "R02": "E_cross_A_A and E_change_A1 both occur, with E_change_A1 no earlier than E_cross_A_A; simultaneous events within one simulation step are allowed. Physical interaction associated with the crossing must change object_A.", + "R03": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R04": "After E_cross_A_A, payload_A never crosses checkpoint_A again in either direction through the end of the final hold.", + "R05": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/029/029.txt b/t3/task2/029/029.txt new file mode 100644 index 0000000000000000000000000000000000000000..752534038e42bd6ea2cbb4ba0324ca429d49c128 --- /dev/null +++ b/t3/task2/029/029.txt @@ -0,0 +1,98 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +029 + +Output directory: +/xxx/ExeWorldBench/t3/task2/029 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/029. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/029/029.py +* /xxx/ExeWorldBench/t3/task2/029/029.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Open the route to target_A through a physical change that does not reset during the full evaluation run.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A and then target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "route_A is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_change_A1 occurs within the recorded simulation.", + "R02": "route_A remains physically blocked for payload_A from simulation start until E_change_A1.", + "R03": "E_change_A1 and E_open_A both occur, with E_open_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A's changed configuration must physically open route_A.", + "R04": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R05": "object_A never returns to state_A0 after E_change_A1 through the end of the final hold.", + "R06": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R07": "route_A remains passable from E_open_A through the end of the final hold." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A stays outside state_A0 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/031/031.txt b/t3/task2/031/031.txt new file mode 100644 index 0000000000000000000000000000000000000000..1b32043c3cd1f3e9fced22999b8fbe583ced6def --- /dev/null +++ b/t3/task2/031/031.txt @@ -0,0 +1,115 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +031 + +Output directory: +/xxx/ExeWorldBench/t3/task2/031 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/031. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/031/031.py +* /xxx/ExeWorldBench/t3/task2/031/031.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Use exactly three separated impacts to open route_A, close route_A, then open route_B and finish.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "First member of the repeatedly impacting pair.", + "object_B": "Second member of the repeatedly impacting pair.", + "object_C": "Component or assembly retaining the first impact's physical memory.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_C1": "First entry of object_C into state_C1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_hit_1": "Onset of separated contact episode 1 between object_A and object_B, under the shared contact-episode definition.", + "E_hit_2": "Onset of separated contact episode 2 between object_A and object_B, under the shared contact-episode definition.", + "E_hit_3": "Onset of separated contact episode 3 between object_A and object_B, under the shared contact-episode definition.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_C occupies state_C0 at simulation start.", + "I04": "route_A is blocked for payload_A at simulation start.", + "I05": "route_B is blocked for payload_A at simulation start.", + "I06": "object_A and object_B are not in contact at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "Exactly three contact episodes occur between object_A and object_B over the full evaluation run.", + "R02": "route_A remains physically blocked for payload_A from simulation start until E_hit_1. route_B remains physically blocked for payload_A from simulation start until E_hit_3.", + "R03": "E_hit_1 and E_open_A both occur, with E_open_A no earlier than E_hit_1; simultaneous events within one simulation step are allowed. The first impact must physically open route_A.", + "R04": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A. E_cross_A_A and E_hit_2 both occur, with E_cross_A_A strictly before E_hit_2.", + "R05": "E_hit_1 and E_change_C1 both occur, with E_change_C1 no earlier than E_hit_1; simultaneous events within one simulation step are allowed. The first impact must create object_C's persistent physical memory.", + "R06": "From E_change_C1 through the end of the final hold, object_C remains in state_C1.", + "R07": "E_hit_2 and E_close_A both occur, with E_close_A no earlier than E_hit_2; simultaneous events within one simulation step are allowed. The second impact must physically close route_A.", + "R08": "E_close_A and E_hit_3 both occur, with E_close_A strictly before E_hit_3. route_A remains blocked from E_close_A through the end of the final hold.", + "R09": "payload_A does not cross checkpoint_B between E_hit_2 and E_hit_3.", + "R10": "E_hit_3 and E_open_B both occur, with E_open_B no earlier than E_hit_3; simultaneous events within one simulation step are allowed. The third impact must physically open route_B.", + "R11": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R12": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_C remains in state_C1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/032/032.txt b/t3/task2/032/032.txt new file mode 100644 index 0000000000000000000000000000000000000000..c53456958d525c57765c99409f13f201e02a0651 --- /dev/null +++ b/t3/task2/032/032.txt @@ -0,0 +1,118 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +032 + +Output directory: +/xxx/ExeWorldBench/t3/task2/032 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/032. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/032/032.py +* /xxx/ExeWorldBench/t3/task2/032/032.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Use exactly three separated impacts to open route_A, close route_A, then open route_B and finish.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "First member of the repeatedly impacting pair.", + "object_B": "Second member of the repeatedly impacting pair.", + "object_C": "Component or assembly retaining the first impact's physical memory.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "holding_region_A": "Fixed marked intermediate holding volume on payload_A's path, beyond the preceding checkpoint and before the next passage; separate from the initial holding region." + }, + "State Definitions": { + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_C1": "First entry of object_C into state_C1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_hit_1": "Onset of separated contact episode 1 between object_A and object_B, under the shared contact-episode definition.", + "E_hit_2": "Onset of separated contact episode 2 between object_A and object_B, under the shared contact-episode definition.", + "E_hit_3": "Onset of separated contact episode 3 between object_A and object_B, under the shared contact-episode definition.", + "E_hold_A": "First full entry of payload_A into holding_region_A.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_C occupies state_C0 at simulation start.", + "I04": "route_A is blocked for payload_A at simulation start.", + "I05": "route_B is blocked for payload_A at simulation start.", + "I06": "object_A and object_B are not in contact at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "Exactly three contact episodes occur between object_A and object_B over the full evaluation run.", + "R02": "route_A remains physically blocked for payload_A from simulation start until E_hit_1. route_B remains physically blocked for payload_A from simulation start until E_hit_3.", + "R03": "E_hit_1 and E_open_A both occur, with E_open_A no earlier than E_hit_1; simultaneous events within one simulation step are allowed. The first impact must physically open route_A.", + "R04": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A. E_cross_A_A and E_hit_2 both occur, with E_cross_A_A strictly before E_hit_2.", + "R05": "E_hit_1 and E_change_C1 both occur, with E_change_C1 no earlier than E_hit_1; simultaneous events within one simulation step are allowed. The first impact must create object_C's persistent physical memory.", + "R06": "From E_change_C1 through the end of the final hold, object_C remains in state_C1.", + "R07": "E_hit_2 and E_close_A both occur, with E_close_A no earlier than E_hit_2; simultaneous events within one simulation step are allowed. The second impact must physically close route_A.", + "R08": "E_close_A and E_hit_3 both occur, with E_close_A strictly before E_hit_3. route_A remains blocked from E_close_A through the end of the final hold.", + "R09": "payload_A does not cross checkpoint_B between E_hit_2 and E_hit_3.", + "R10": "E_hit_3 and E_open_B both occur, with E_open_B no earlier than E_hit_3; simultaneous events within one simulation step are allowed. The third impact must physically open route_B.", + "R11": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R12": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R13": "E_cross_A_A and E_hold_A both occur, with E_cross_A_A strictly before E_hold_A. E_hold_A and E_hit_2 both occur, with E_hold_A strictly before E_hit_2. payload_A remains mechanically restrained inside holding_region_A throughout the interval from E_hit_2 until E_hit_3." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_C remains in state_C1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/035/035.txt b/t3/task2/035/035.txt new file mode 100644 index 0000000000000000000000000000000000000000..089c1463a13652bc8b0c1f03ff360c0254ab31b2 --- /dev/null +++ b/t3/task2/035/035.txt @@ -0,0 +1,116 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +035 + +Output directory: +/xxx/ExeWorldBench/t3/task2/035 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/035. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/035/035.py +* /xxx/ExeWorldBench/t3/task2/035/035.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Use payload_A's checkpoint passage to drive a two-component release chain for payload_B.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "payload_B": "Transported body assigned exclusively to target_B.", + "target_B": "Fixed, visibly marked receiving volume for payload_B; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_B, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_B_B": "First forward crossing of checkpoint_B by the center of payload_B through its declared aperture.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_start_B": "First sustained departure of payload_B from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_target_B": "First full containment of payload_B's collision geometry in target_B." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "payload_B is stationary at simulation start.", + "I04": "payload_B is outside target_B at simulation start.", + "I05": "object_A occupies state_A0 at simulation start.", + "I06": "object_B occupies state_B0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_start_B both occur, with E_start_A strictly before E_start_B.", + "R02": "E_start_A and E_cross_A_A both occur, with E_start_A strictly before E_cross_A_A.", + "R03": "payload_B remains mechanically restrained in its initial holding region until E_cross_A_A.", + "R04": "E_cross_A_A and E_change_A1 both occur, with E_change_A1 no earlier than E_cross_A_A; simultaneous events within one simulation step are allowed. The checkpoint passage must physically actuate object_A.", + "R05": "E_change_A1 and E_change_B1 both occur, with E_change_A1 strictly before E_change_B1. object_B remains in state_B0 from simulation start until E_change_A1. object_A must physically enable object_B to change.", + "R06": "E_change_B1 and E_start_B both occur, with E_start_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. payload_B remains mechanically restrained in its initial holding region until E_change_B1. object_B must physically remove payload_B's restraint.", + "R07": "E_target_A and E_target_B both occur, with E_target_A strictly before E_target_B.", + "R08": "E_start_B and E_cross_B_B both occur, with E_start_B strictly before E_cross_B_B.", + "R09": "payload_A and payload_B have no physical contact throughout the full evaluation run.", + "R10": "E_cross_B_B and E_target_B both occur, with E_cross_B_B strictly before E_target_B. E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R11": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R12": "From E_change_B1 through the end of the final hold, object_B remains in state_B1." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "payload_B remains fully inside target_B throughout the final hold interval.", + "F03": "object_A remains in state_A1 throughout the final hold interval.", + "F04": "object_B remains in state_B1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/036/036.txt b/t3/task2/036/036.txt new file mode 100644 index 0000000000000000000000000000000000000000..99a99732ce6358cfa9a0814663aa4bb4fef6df0d --- /dev/null +++ b/t3/task2/036/036.txt @@ -0,0 +1,116 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +036 + +Output directory: +/xxx/ExeWorldBench/t3/task2/036 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/036. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/036/036.py +* /xxx/ExeWorldBench/t3/task2/036/036.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "After payload_A reaches its target, drive the two-component chain that releases payload_B.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "payload_B": "Transported body assigned exclusively to target_B.", + "target_B": "Fixed, visibly marked receiving volume for payload_B; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_B, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_B_B": "First forward crossing of checkpoint_B by the center of payload_B through its declared aperture.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_start_B": "First sustained departure of payload_B from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_target_B": "First full containment of payload_B's collision geometry in target_B." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "payload_B is stationary at simulation start.", + "I04": "payload_B is outside target_B at simulation start.", + "I05": "object_A occupies state_A0 at simulation start.", + "I06": "object_B occupies state_B0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_start_B both occur, with E_start_A strictly before E_start_B.", + "R02": "E_start_A and E_cross_A_A both occur, with E_start_A strictly before E_cross_A_A.", + "R03": "payload_B remains mechanically restrained in its initial holding region until E_target_A.", + "R04": "E_target_A and E_change_A1 both occur, with E_change_A1 no earlier than E_target_A; simultaneous events within one simulation step are allowed. Arrival of payload_A in target_A must mechanically change object_A.", + "R05": "E_change_A1 and E_change_B1 both occur, with E_change_A1 strictly before E_change_B1. object_B remains in state_B0 from simulation start until E_change_A1. object_A must physically enable object_B to change.", + "R06": "E_change_B1 and E_start_B both occur, with E_start_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. payload_B remains mechanically restrained in its initial holding region until E_change_B1. object_B must physically remove payload_B's restraint.", + "R07": "E_target_A and E_target_B both occur, with E_target_A strictly before E_target_B.", + "R08": "E_start_B and E_cross_B_B both occur, with E_start_B strictly before E_cross_B_B.", + "R09": "payload_A and payload_B have no physical contact throughout the full evaluation run.", + "R10": "E_cross_B_B and E_target_B both occur, with E_cross_B_B strictly before E_target_B. E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R11": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R12": "From E_change_B1 through the end of the final hold, object_B remains in state_B1." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "payload_B remains fully inside target_B throughout the final hold interval.", + "F03": "object_A remains in state_A1 throughout the final hold interval.", + "F04": "object_B remains in state_B1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/039/039.txt b/t3/task2/039/039.txt new file mode 100644 index 0000000000000000000000000000000000000000..0111d028e85d362c17fdc93e73ab747fcf37d11a --- /dev/null +++ b/t3/task2/039/039.txt @@ -0,0 +1,110 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +039 + +Output directory: +/xxx/ExeWorldBench/t3/task2/039 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/039. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/039/039.py +* /xxx/ExeWorldBench/t3/task2/039/039.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Require two separated impacts and a checkpoint visit between them before opening the final passage.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "First body in the impacting pair.", + "object_B": "Second body in the impacting pair.", + "object_C": "Physical state carrier advanced by the two impacts.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B and then target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C2": "object_C's distinct physical configuration 2; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_C1": "First entry of object_C into state_C1.", + "E_change_C2": "First entry of object_C into state_C2.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_hit_1": "Onset of separated contact episode 1 between object_A and object_B, under the shared contact-episode definition.", + "E_hit_2": "Onset of separated contact episode 2 between object_A and object_B, under the shared contact-episode definition.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_C occupies state_C0 at simulation start.", + "I04": "route_B is blocked for payload_A at simulation start.", + "I05": "object_A and object_B are not in contact at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "Exactly two contact episodes occur between object_A and object_B over the full evaluation run.", + "R02": "A no-contact interval of at least contact_gap_s separates E_hit_1's contact episode from E_hit_2.", + "R03": "E_hit_1 and E_change_C1 both occur, with E_change_C1 no earlier than E_hit_1; simultaneous events within one simulation step are allowed. Impact 1 must physically produce state_C1.", + "R04": "object_C remains in state_C1 from E_change_C1 until E_hit_2.", + "R05": "route_B remains physically blocked for payload_A from simulation start until E_hit_2.", + "R06": "E_hit_1 and E_cross_A_A both occur, with E_hit_1 strictly before E_cross_A_A. E_cross_A_A and E_hit_2 both occur, with E_cross_A_A strictly before E_hit_2.", + "R07": "E_hit_2 and E_change_C2 both occur, with E_change_C2 no earlier than E_hit_2; simultaneous events within one simulation step are allowed. Impact 2 must physically produce the distinct state_C2.", + "R08": "E_change_C2 and E_open_B both occur, with E_open_B no earlier than E_change_C2; simultaneous events within one simulation step are allowed. The second physical change must open route_B.", + "R09": "E_hit_2 and E_target_A both occur, with E_hit_2 strictly before E_target_A.", + "R10": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R11": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/041/041.txt b/t3/task2/041/041.txt new file mode 100644 index 0000000000000000000000000000000000000000..e85ae537e6d64f87bcbfe60e0cc5e43797ac49c8 --- /dev/null +++ b/t3/task2/041/041.txt @@ -0,0 +1,120 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +041 + +Output directory: +/xxx/ExeWorldBench/t3/task2/041 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/041. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/041/041.py +* /xxx/ExeWorldBench/t3/task2/041/041.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Require two separated impacts and a checkpoint visit between them before opening the final passage.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "First body in the impacting pair.", + "object_B": "Second body in the impacting pair.", + "object_C": "Physical state carrier advanced by the two impacts.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B and then target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "payload_B": "Transported body assigned exclusively to target_B.", + "target_B": "Fixed, visibly marked receiving volume for payload_B; initially empty." + }, + "State Definitions": { + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C2": "object_C's distinct physical configuration 2; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_C1": "First entry of object_C into state_C1.", + "E_change_C2": "First entry of object_C into state_C2.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_hit_1": "Onset of separated contact episode 1 between object_A and object_B, under the shared contact-episode definition.", + "E_hit_2": "Onset of separated contact episode 2 between object_A and object_B, under the shared contact-episode definition.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_start_B": "First sustained departure of payload_B from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_target_B": "First full containment of payload_B's collision geometry in target_B." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_C occupies state_C0 at simulation start.", + "I04": "route_B is blocked for payload_A at simulation start.", + "I05": "object_A and object_B are not in contact at simulation start.", + "I06": "payload_B is stationary at simulation start.", + "I07": "payload_B is outside target_B at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "Exactly two contact episodes occur between object_A and object_B over the full evaluation run.", + "R02": "A no-contact interval of at least contact_gap_s separates E_hit_1's contact episode from E_hit_2.", + "R03": "E_hit_1 and E_change_C1 both occur, with E_change_C1 no earlier than E_hit_1; simultaneous events within one simulation step are allowed. Impact 1 must physically produce state_C1.", + "R04": "object_C remains in state_C1 from E_change_C1 until E_hit_2.", + "R05": "route_B remains physically blocked for payload_A from simulation start until E_hit_2.", + "R06": "E_hit_1 and E_cross_A_A both occur, with E_hit_1 strictly before E_cross_A_A. E_cross_A_A and E_hit_2 both occur, with E_cross_A_A strictly before E_hit_2.", + "R07": "E_hit_2 and E_change_C2 both occur, with E_change_C2 no earlier than E_hit_2; simultaneous events within one simulation step are allowed. Impact 2 must physically produce the distinct state_C2.", + "R08": "E_change_C2 and E_open_B both occur, with E_open_B no earlier than E_change_C2; simultaneous events within one simulation step are allowed. The second physical change must open route_B.", + "R09": "E_hit_2 and E_target_A both occur, with E_hit_2 strictly before E_target_A.", + "R10": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R11": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R12": "payload_B remains mechanically restrained in its initial holding region until E_hit_1. E_hit_1 and E_start_B both occur, with E_hit_1 strictly before E_start_B. The first impact must mechanically release payload_B while leaving the final route for payload_A blocked.", + "R13": "E_start_B and E_target_B both occur, with E_start_B strictly before E_target_B. E_target_B and E_hit_2 both occur, with E_target_B strictly before E_hit_2.", + "R14": "payload_A and payload_B never physically contact one another." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "payload_B remains fully inside target_B throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/043/043.txt b/t3/task2/043/043.txt new file mode 100644 index 0000000000000000000000000000000000000000..5a52d218dcd352240aed95f9e784f47c2c668351 --- /dev/null +++ b/t3/task2/043/043.txt @@ -0,0 +1,113 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +043 + +Output directory: +/xxx/ExeWorldBench/t3/task2/043 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/043. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/043/043.py +* /xxx/ExeWorldBench/t3/task2/043/043.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Traverse route_A, wait through a fully blocked interval, then traverse route_B without ever opening both routes together.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "route_A is blocked for payload_A at simulation start.", + "I06": "route_B is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R02": "route_B remains physically blocked for payload_A from simulation start until E_close_A.", + "R03": "E_cross_A_A and E_change_A1 both occur, with E_cross_A_A strictly before E_change_A1.", + "R04": "E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically close route_A.", + "R05": "The interval from E_close_A to E_open_B lasts at least blocked_gap_s. route_A remains physically blocked throughout the interval from E_close_A until E_open_B. route_B remains physically blocked throughout the interval from E_close_A until E_open_B.", + "R06": "E_close_A and E_change_B1 both occur, with E_change_B1 no earlier than E_close_A; simultaneous events within one simulation step are allowed. E_change_B1 and E_open_B both occur, with E_open_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B must physically open route_B.", + "R07": "payload_A does not cross checkpoint_B during the interval from E_close_A until E_open_B.", + "R08": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R09": "After E_cross_A_A, payload_A never crosses checkpoint_A again in either direction through the end of the final hold.", + "R10": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R11": "route_B remains passable from E_open_B through the end of the final hold. route_A remains blocked from E_close_A through the end of the final hold.", + "R12": "There is no time at which route_A and route_B are both passable." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/044/044.txt b/t3/task2/044/044.txt new file mode 100644 index 0000000000000000000000000000000000000000..5fe4fa472481db696e57e0828dcd87187e07732d --- /dev/null +++ b/t3/task2/044/044.txt @@ -0,0 +1,116 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +044 + +Output directory: +/xxx/ExeWorldBench/t3/task2/044 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/044. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/044/044.py +* /xxx/ExeWorldBench/t3/task2/044/044.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Traverse route_A, wait through a fully blocked interval, then traverse route_B without ever opening both routes together.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "holding_region_A": "Fixed marked intermediate holding volume on payload_A's path, beyond the preceding checkpoint and before the next passage; separate from the initial holding region." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_hold_A": "First full entry of payload_A into holding_region_A.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "route_A is blocked for payload_A at simulation start.", + "I06": "route_B is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R02": "route_B remains physically blocked for payload_A from simulation start until E_close_A.", + "R03": "E_cross_A_A and E_change_A1 both occur, with E_cross_A_A strictly before E_change_A1.", + "R04": "E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically close route_A.", + "R05": "The interval from E_close_A to E_open_B lasts at least blocked_gap_s. route_A remains physically blocked throughout the interval from E_close_A until E_open_B. route_B remains physically blocked throughout the interval from E_close_A until E_open_B.", + "R06": "E_close_A and E_change_B1 both occur, with E_change_B1 no earlier than E_close_A; simultaneous events within one simulation step are allowed. E_change_B1 and E_open_B both occur, with E_open_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B must physically open route_B.", + "R07": "payload_A does not cross checkpoint_B during the interval from E_close_A until E_open_B.", + "R08": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R09": "After E_cross_A_A, payload_A never crosses checkpoint_A again in either direction through the end of the final hold.", + "R10": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R11": "route_B remains passable from E_open_B through the end of the final hold. route_A remains blocked from E_close_A through the end of the final hold.", + "R12": "There is no time at which route_A and route_B are both passable.", + "R13": "E_cross_A_A and E_hold_A both occur, with E_cross_A_A strictly before E_hold_A. E_hold_A and E_close_A both occur, with E_hold_A strictly before E_close_A. payload_A remains mechanically restrained inside holding_region_A throughout the interval from E_close_A until E_open_B." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/048/048.txt b/t3/task2/048/048.txt new file mode 100644 index 0000000000000000000000000000000000000000..374a2b633b17051baabb80b1b09c0c99d9ac2ed0 --- /dev/null +++ b/t3/task2/048/048.txt @@ -0,0 +1,119 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +048 + +Output directory: +/xxx/ExeWorldBench/t3/task2/048 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/048. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/048/048.py +* /xxx/ExeWorldBench/t3/task2/048/048.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Transmit payload_A's motion through object_A, object_B, and object_C to open the final passage.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_C": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A and then target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_touch_AB": "First direct physical contact between object_A and object_B.", + "E_touch_BC": "First direct physical contact between object_B and object_C." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "object_C occupies state_C0 at simulation start.", + "I06": "route_A is blocked for payload_A at simulation start.", + "I07": "object_A and object_B are not in contact at simulation start.", + "I08": "object_B and object_C are not in contact at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_change_A1 both occur, with E_change_A1 no earlier than E_start_A; simultaneous events within one simulation step are allowed. payload_A's physical interaction must move object_A.", + "R02": "E_change_A1 and E_change_B1 both occur, with E_change_A1 strictly before E_change_B1. object_A must directly transmit mechanical force to object_B through their physical contact to produce E_change_B1; incidental contact alongside another transmission path is insufficient.", + "R03": "object_B remains in state_B0 from simulation start until E_change_A1.", + "R04": "E_change_B1 and E_change_C1 both occur, with E_change_B1 strictly before E_change_C1. object_B must directly transmit mechanical force to object_C through their physical contact to produce E_change_C1; incidental contact alongside another transmission path is insufficient.", + "R05": "object_C remains in state_C0 from simulation start until E_change_B1.", + "R06": "E_change_C1 and E_open_A both occur, with E_open_A no earlier than E_change_C1; simultaneous events within one simulation step are allowed. object_C's movement must physically open route_A.", + "R07": "route_A remains physically blocked for payload_A from simulation start until E_change_C1.", + "R08": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R09": "payload_A never directly contacts object_C throughout the full evaluation run.", + "R10": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R11": "From E_change_C1 through the end of the final hold, object_C remains in state_C1.", + "R12": "E_touch_AB occurs within the recorded simulation. E_touch_AB and E_change_B1 both occur, with E_change_B1 no earlier than E_touch_AB; simultaneous events within one simulation step are allowed.", + "R13": "E_touch_BC occurs within the recorded simulation. E_touch_BC and E_change_C1 both occur, with E_change_C1 no earlier than E_touch_BC; simultaneous events within one simulation step are allowed." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_C remains in state_C1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/049/049.txt b/t3/task2/049/049.txt new file mode 100644 index 0000000000000000000000000000000000000000..a275b7b79360706e4b93631a7a0c0706c1894528 --- /dev/null +++ b/t3/task2/049/049.txt @@ -0,0 +1,113 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +049 + +Output directory: +/xxx/ExeWorldBench/t3/task2/049 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/049. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/049/049.py +* /xxx/ExeWorldBench/t3/task2/049/049.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Split the input into two mechanical branches and require both branch states before opening the passage.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_C": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A and then target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "object_C occupies state_C0 at simulation start.", + "I06": "route_A is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_change_A1 both occur, with E_change_A1 no earlier than E_start_A; simultaneous events within one simulation step are allowed. payload_A's physical interaction must move object_A.", + "R02": "E_change_A1 and E_change_B1 both occur, with E_change_A1 strictly before E_change_B1. object_A must mechanically drive object_B.", + "R03": "object_B remains in state_B0 from simulation start until E_change_A1.", + "R04": "E_change_A1 and E_change_C1 both occur, with E_change_A1 strictly before E_change_C1. object_A must physically enable the object_C branch independently of the object_B branch.", + "R05": "object_C remains in state_C0 from simulation start until E_change_A1.", + "R06": "E_change_C1 and E_open_A both occur, with E_open_A no earlier than E_change_C1; simultaneous events within one simulation step are allowed. E_change_B1 and E_open_A both occur, with E_open_A no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_C's movement must physically open route_A. Both branch states must physically enable route_A; completing only the C branch is insufficient.", + "R07": "route_A remains physically blocked for payload_A from simulation start until E_change_C1. route_A remains physically blocked for payload_A from simulation start until E_change_B1.", + "R08": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R09": "payload_A never directly contacts object_C throughout the full evaluation run.", + "R10": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R11": "From E_change_C1 through the end of the final hold, object_C remains in state_C1." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_C remains in state_C1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/051/051.txt b/t3/task2/051/051.txt new file mode 100644 index 0000000000000000000000000000000000000000..414c35cbb42133f4eefa66645ff84051fab9771c --- /dev/null +++ b/t3/task2/051/051.txt @@ -0,0 +1,116 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +051 + +Output directory: +/xxx/ExeWorldBench/t3/task2/051 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/051. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/051/051.py +* /xxx/ExeWorldBench/t3/task2/051/051.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Physically schedule payload_A then payload_B through one shared region without overlap or collision.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "payload_B": "Transported body assigned exclusively to target_B.", + "target_B": "Fixed, visibly marked receiving volume for payload_B; initially empty.", + "checkpoint_A": "Directed plane strictly inside shared_region on payload_A's path.", + "checkpoint_B": "Directed plane strictly inside shared_region on payload_B's path.", + "shared_region": "Fixed visibly outlined crossing volume used by all payload routes; its boundary must be declared before simulation.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_B_B": "First forward crossing of checkpoint_B by the center of payload_B through its declared aperture.", + "E_enter_A": "First overlap of any collision geometry of payload_A with shared_region.", + "E_enter_B": "First overlap of any collision geometry of payload_B with shared_region.", + "E_exit_A": "First full clearance of payload_A's collision geometry from shared_region after E_enter_A.", + "E_exit_B": "First full clearance of payload_B's collision geometry from shared_region after E_enter_B.", + "E_start_B": "First sustained departure of payload_B from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_target_B": "First full containment of payload_B's collision geometry in target_B." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "payload_B is stationary at simulation start.", + "I04": "payload_B is outside target_B at simulation start.", + "I05": "payload_A is fully outside shared_region at simulation start.", + "I06": "payload_B is fully outside shared_region at simulation start.", + "I07": "object_A occupies state_A0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_enter_A and E_enter_B both occur, with E_enter_A strictly before E_enter_B.", + "R02": "payload_B remains mechanically restrained in its initial holding region until E_exit_A.", + "R03": "E_enter_A and E_cross_A_A both occur, with E_enter_A strictly before E_cross_A_A. E_cross_A_A and E_exit_A both occur, with E_cross_A_A strictly before E_exit_A.", + "R04": "E_enter_A and E_exit_A both occur, with E_enter_A strictly before E_exit_A.", + "R05": "E_exit_A and E_change_A1 both occur, with E_change_A1 no earlier than E_exit_A; simultaneous events within one simulation step are allowed. E_change_A1 and E_start_B both occur, with E_start_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. Physical clearance of payload_A must trigger the release mechanism object_A. object_A must physically release payload_B.", + "R06": "E_exit_A and E_enter_B both occur, with E_exit_A strictly before E_enter_B.", + "R07": "payload_A and payload_B never physically contact one another.", + "R08": "E_exit_A and E_target_A both occur, with E_exit_A strictly before E_target_A.", + "R09": "E_enter_B and E_cross_B_B both occur, with E_enter_B strictly before E_cross_B_B. E_cross_B_B and E_exit_B both occur, with E_cross_B_B strictly before E_exit_B.", + "R10": "E_exit_B and E_target_B both occur, with E_exit_B strictly before E_target_B.", + "R11": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R12": "payload_A and payload_B never simultaneously overlap shared_region. payload_A never re-enters shared_region after E_exit_A. payload_B never re-enters shared_region after E_exit_B." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "payload_B remains fully inside target_B throughout the final hold interval.", + "F03": "object_A remains in state_A1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/052/052.txt b/t3/task2/052/052.txt new file mode 100644 index 0000000000000000000000000000000000000000..2c3f11f99c5619083f740fea5c95665d5fd968c1 --- /dev/null +++ b/t3/task2/052/052.txt @@ -0,0 +1,116 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +052 + +Output directory: +/xxx/ExeWorldBench/t3/task2/052 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/052. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/052/052.py +* /xxx/ExeWorldBench/t3/task2/052/052.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Physically schedule payload_A then payload_B through one shared region without overlap or collision.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "payload_B": "Transported body assigned exclusively to target_B.", + "target_B": "Fixed, visibly marked receiving volume for payload_B; initially empty.", + "checkpoint_A": "Directed plane strictly inside shared_region on payload_A's path.", + "checkpoint_B": "Directed plane strictly inside shared_region on payload_B's path.", + "shared_region": "Fixed visibly outlined crossing volume used by all payload routes; its boundary must be declared before simulation.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_B_B": "First forward crossing of checkpoint_B by the center of payload_B through its declared aperture.", + "E_enter_A": "First overlap of any collision geometry of payload_A with shared_region.", + "E_enter_B": "First overlap of any collision geometry of payload_B with shared_region.", + "E_exit_A": "First full clearance of payload_A's collision geometry from shared_region after E_enter_A.", + "E_exit_B": "First full clearance of payload_B's collision geometry from shared_region after E_enter_B.", + "E_start_B": "First sustained departure of payload_B from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_target_B": "First full containment of payload_B's collision geometry in target_B." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "payload_B is stationary at simulation start.", + "I04": "payload_B is outside target_B at simulation start.", + "I05": "payload_A is fully outside shared_region at simulation start.", + "I06": "payload_B is fully outside shared_region at simulation start.", + "I07": "object_A occupies state_A0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_enter_A and E_enter_B both occur, with E_enter_A strictly before E_enter_B.", + "R02": "payload_B remains mechanically restrained in its initial holding region until E_target_A.", + "R03": "E_enter_A and E_cross_A_A both occur, with E_enter_A strictly before E_cross_A_A. E_cross_A_A and E_exit_A both occur, with E_cross_A_A strictly before E_exit_A.", + "R04": "E_enter_A and E_exit_A both occur, with E_enter_A strictly before E_exit_A.", + "R05": "E_target_A and E_change_A1 both occur, with E_change_A1 no earlier than E_target_A; simultaneous events within one simulation step are allowed. E_change_A1 and E_start_B both occur, with E_start_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. Arrival of payload_A must mechanically actuate the release mechanism object_A. object_A must physically release payload_B.", + "R06": "E_exit_A and E_enter_B both occur, with E_exit_A strictly before E_enter_B.", + "R07": "payload_A and payload_B never physically contact one another.", + "R08": "E_exit_A and E_target_A both occur, with E_exit_A strictly before E_target_A.", + "R09": "E_enter_B and E_cross_B_B both occur, with E_enter_B strictly before E_cross_B_B. E_cross_B_B and E_exit_B both occur, with E_cross_B_B strictly before E_exit_B.", + "R10": "E_exit_B and E_target_B both occur, with E_exit_B strictly before E_target_B.", + "R11": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R12": "payload_A and payload_B never simultaneously overlap shared_region. payload_A never re-enters shared_region after E_exit_A. payload_B never re-enters shared_region after E_exit_B." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "payload_B remains fully inside target_B throughout the final hold interval.", + "F03": "object_A remains in state_A1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/053/053.txt b/t3/task2/053/053.txt new file mode 100644 index 0000000000000000000000000000000000000000..de67d13e3fbce6f675c63157c5180b231f745a93 --- /dev/null +++ b/t3/task2/053/053.txt @@ -0,0 +1,117 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +053 + +Output directory: +/xxx/ExeWorldBench/t3/task2/053 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/053. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/053/053.py +* /xxx/ExeWorldBench/t3/task2/053/053.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Start payload_B's approach before payload_A enters shared_region, but mechanically give payload_A priority through the region.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "payload_B": "Transported body assigned exclusively to target_B.", + "target_B": "Fixed, visibly marked receiving volume for payload_B; initially empty.", + "checkpoint_A": "Directed plane strictly inside shared_region on payload_A's path.", + "checkpoint_B": "Directed plane strictly inside shared_region on payload_B's path.", + "shared_region": "Fixed visibly outlined crossing volume used by all payload routes; its boundary must be declared before simulation.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_B_B": "First forward crossing of checkpoint_B by the center of payload_B through its declared aperture.", + "E_enter_A": "First overlap of any collision geometry of payload_A with shared_region.", + "E_enter_B": "First overlap of any collision geometry of payload_B with shared_region.", + "E_exit_A": "First full clearance of payload_A's collision geometry from shared_region after E_enter_A.", + "E_exit_B": "First full clearance of payload_B's collision geometry from shared_region after E_enter_B.", + "E_start_B": "First sustained departure of payload_B from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_target_B": "First full containment of payload_B's collision geometry in target_B." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "payload_B is stationary at simulation start.", + "I04": "payload_B is outside target_B at simulation start.", + "I05": "payload_A is fully outside shared_region at simulation start.", + "I06": "payload_B is fully outside shared_region at simulation start.", + "I07": "object_A occupies state_A0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_enter_A and E_enter_B both occur, with E_enter_A strictly before E_enter_B.", + "R02": "payload_B remains fully outside shared_region until E_exit_A.", + "R03": "E_enter_A and E_cross_A_A both occur, with E_enter_A strictly before E_cross_A_A. E_cross_A_A and E_exit_A both occur, with E_cross_A_A strictly before E_exit_A.", + "R04": "E_enter_A and E_exit_A both occur, with E_enter_A strictly before E_exit_A.", + "R05": "E_exit_A and E_change_A1 both occur, with E_change_A1 no earlier than E_exit_A; simultaneous events within one simulation step are allowed. E_change_A1 and E_enter_B both occur, with E_enter_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. Clearance of payload_A must physically change the entry-control mechanism object_A. object_A must mechanically permit the already-moving payload_B to enter shared_region.", + "R06": "E_exit_A and E_enter_B both occur, with E_exit_A strictly before E_enter_B.", + "R07": "payload_A and payload_B never physically contact one another.", + "R08": "E_exit_A and E_target_A both occur, with E_exit_A strictly before E_target_A.", + "R09": "E_enter_B and E_cross_B_B both occur, with E_enter_B strictly before E_cross_B_B. E_cross_B_B and E_exit_B both occur, with E_cross_B_B strictly before E_exit_B.", + "R10": "E_exit_B and E_target_B both occur, with E_exit_B strictly before E_target_B.", + "R11": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R12": "payload_A and payload_B never simultaneously overlap shared_region. payload_A never re-enters shared_region after E_exit_A. payload_B never re-enters shared_region after E_exit_B.", + "R13": "E_start_B and E_enter_A both occur, with E_start_B strictly before E_enter_A." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "payload_B remains fully inside target_B throughout the final hold interval.", + "F03": "object_A remains in state_A1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/055/055.txt b/t3/task2/055/055.txt new file mode 100644 index 0000000000000000000000000000000000000000..165b702e00a6849d7d4e3b1f0a9290b8d7a2ae19 --- /dev/null +++ b/t3/task2/055/055.txt @@ -0,0 +1,119 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +055 + +Output directory: +/xxx/ExeWorldBench/t3/task2/055 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/055. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/055/055.py +* /xxx/ExeWorldBench/t3/task2/055/055.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Pass an intermediate checkpoint while both external passages are blocked, then mechanically open the second route.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "checkpoint_C": "Directed plane in the intermediate region downstream of route_A and upstream of route_B; traversable while both route bottlenecks are blocked." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_cross_A_C": "First forward crossing of checkpoint_C by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "route_A is blocked for payload_A at simulation start.", + "I06": "route_B is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R02": "route_B remains physically blocked for payload_A from simulation start until E_close_A.", + "R03": "E_cross_A_A and E_change_A1 both occur, with E_cross_A_A strictly before E_change_A1.", + "R04": "E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically close route_A.", + "R05": "The interval from E_close_A to E_open_B lasts at least blocked_gap_s. route_A remains physically blocked throughout the interval from E_close_A until E_open_B. route_B remains physically blocked throughout the interval from E_close_A until E_open_B.", + "R06": "E_close_A and E_change_B1 both occur, with E_change_B1 no earlier than E_close_A; simultaneous events within one simulation step are allowed. E_change_B1 and E_open_B both occur, with E_open_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. E_close_A and E_cross_A_C both occur, with E_close_A strictly before E_cross_A_C. E_cross_A_C and E_change_B1 both occur, with E_cross_A_C strictly before E_change_B1. object_B must physically open route_B. The middle checkpoint passage must mechanically actuate object_B to open route_B.", + "R07": "payload_A does not cross checkpoint_B during the interval from E_close_A until E_open_B.", + "R08": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R09": "After E_cross_A_A, payload_A never crosses checkpoint_A again in either direction through the end of the final hold.", + "R10": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R11": "route_B remains passable from E_open_B through the end of the final hold. route_A remains blocked from E_close_A through the end of the final hold.", + "R12": "There is no time at which route_A and route_B are both passable.", + "R13": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R14": "From E_change_B1 through the end of the final hold, object_B remains in state_B1." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval.", + "F03": "object_B remains in state_B1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/059/059.txt b/t3/task2/059/059.txt new file mode 100644 index 0000000000000000000000000000000000000000..ce31b5db24464b60a8bc984ab883c6aef637592d --- /dev/null +++ b/t3/task2/059/059.txt @@ -0,0 +1,110 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +059 + +Output directory: +/xxx/ExeWorldBench/t3/task2/059 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/059. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/059/059.py +* /xxx/ExeWorldBench/t3/task2/059/059.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Accumulate two persistent physical states and keep both while passing the checkpoints and reaching target_A.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "route_A is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_change_A1 occurs within the recorded simulation.", + "R02": "object_B remains in state_B0 from simulation start until E_change_A1.", + "R03": "E_change_A1 and E_change_B1 both occur, with E_change_A1 strictly before E_change_B1. object_A's persistent state must mechanically enable object_B.", + "R04": "E_change_B1 occurs within the recorded simulation.", + "R05": "E_change_A1 and E_cross_A_A both occur, with E_change_A1 strictly before E_cross_A_A.", + "R06": "E_change_B1 and E_cross_A_B both occur, with E_change_B1 strictly before E_cross_A_B. E_cross_A_A and E_cross_A_B both occur, with E_cross_A_A strictly before E_cross_A_B.", + "R07": "route_A remains blocked whenever either state_A1 or state_B1 has not yet been reached.", + "R08": "E_change_B1 and E_open_A both occur, with E_open_A no earlier than E_change_B1; simultaneous events within one simulation step are allowed. E_open_A and E_target_A both occur, with E_open_A strictly before E_target_A. Accumulation of both physical states must enable the entrance to target_A.", + "R09": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R10": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R11": "From E_change_B1 through the end of the final hold, object_B remains in state_B1." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval.", + "F03": "object_B remains in state_B1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/060/060.txt b/t3/task2/060/060.txt new file mode 100644 index 0000000000000000000000000000000000000000..f55ff11591e379434b9c38534a49aeeda9375148 --- /dev/null +++ b/t3/task2/060/060.txt @@ -0,0 +1,111 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +060 + +Output directory: +/xxx/ExeWorldBench/t3/task2/060 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/060. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/060/060.py +* /xxx/ExeWorldBench/t3/task2/060/060.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Accumulate two states for delivery, retain the first, and mechanically reset only the second after delivery.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_reset_B": "First return of object_B to state_B0 after E_change_B1.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "route_A is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_change_A1 occurs within the recorded simulation.", + "R02": "object_B remains in state_B0 from simulation start until E_change_A1.", + "R03": "E_change_A1 and E_change_B1 both occur, with E_change_A1 strictly before E_change_B1. object_A's persistent state must mechanically enable object_B.", + "R04": "E_change_B1 occurs within the recorded simulation.", + "R05": "E_change_A1 and E_cross_A_A both occur, with E_change_A1 strictly before E_cross_A_A.", + "R06": "E_change_B1 and E_cross_A_B both occur, with E_change_B1 strictly before E_cross_A_B. E_cross_A_A and E_cross_A_B both occur, with E_cross_A_A strictly before E_cross_A_B.", + "R07": "route_A remains blocked whenever either state_A1 or state_B1 has not yet been reached.", + "R08": "E_change_B1 and E_open_A both occur, with E_open_A no earlier than E_change_B1; simultaneous events within one simulation step are allowed. E_open_A and E_target_A both occur, with E_open_A strictly before E_target_A. Accumulation of both physical states must enable the entrance to target_A.", + "R09": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R10": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R11": "object_B remains in state_B1 from E_change_B1 until E_target_A. E_target_A and E_reset_B both occur, with E_target_A strictly before E_reset_B. Arrival at target_A must mechanically reset object_B while leaving earlier memories unchanged." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval.", + "F03": "object_B remains in state_B0 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/063/063.txt b/t3/task2/063/063.txt new file mode 100644 index 0000000000000000000000000000000000000000..35ef4ae05060e0aba4892c593befc5ca00cfa109 --- /dev/null +++ b/t3/task2/063/063.txt @@ -0,0 +1,118 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +063 + +Output directory: +/xxx/ExeWorldBench/t3/task2/063 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/063. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/063/063.py +* /xxx/ExeWorldBench/t3/task2/063/063.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Transmit motion through vertically separated mechanical stages before opening route_A.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_C": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A and then target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "input_region": "Fixed marked volume where payload_A supplies mechanical input to object_A.", + "actuation_region_A": "Fixed marked volume where object_A transmits motion to object_B.", + "actuation_region_B": "Fixed marked volume where object_B transmits motion to object_C." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "object_C occupies state_C0 at simulation start.", + "I06": "route_A is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_change_A1 both occur, with E_change_A1 no earlier than E_start_A; simultaneous events within one simulation step are allowed. payload_A must physically supply the motion that changes object_A.", + "R02": "The declared active transmission point in actuation_region_A differs in height from the input point in input_region by at least level_gap_L times L.", + "R03": "E_change_A1 and E_change_B1 both occur, with E_change_A1 strictly before E_change_B1. object_A must mechanically transmit motion to object_B through actuation_region_A.", + "R04": "The declared active transmission point in actuation_region_B differs in height from the active point in actuation_region_A by at least level_gap_L times L.", + "R05": "E_change_B1 and E_change_C1 both occur, with E_change_B1 strictly before E_change_C1. object_B must mechanically transmit motion to object_C through actuation_region_B.", + "R06": "E_change_C1 and E_open_A both occur, with E_open_A no earlier than E_change_C1; simultaneous events within one simulation step are allowed. route_A remains physically blocked for payload_A from simulation start until E_change_C1. object_C must physically open route_A.", + "R07": "payload_A never directly contacts object_B.", + "R08": "payload_A never directly contacts object_C.", + "R09": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R10": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R11": "From E_change_B1 through the end of the final hold, object_B remains in state_B1.", + "R12": "From E_change_C1 through the end of the final hold, object_C remains in state_C1." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_B remains in state_B1 throughout the final hold interval.", + "F03": "object_C remains in state_C1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/064/064.txt b/t3/task2/064/064.txt new file mode 100644 index 0000000000000000000000000000000000000000..ca925c0fc672d6deae220f56db1fd7940a8d84bf --- /dev/null +++ b/t3/task2/064/064.txt @@ -0,0 +1,120 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +064 + +Output directory: +/xxx/ExeWorldBench/t3/task2/064 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/064. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/064/064.py +* /xxx/ExeWorldBench/t3/task2/064/064.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Transmit motion through vertically separated mechanical stages before opening route_A.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_C": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A and then target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "input_region": "Fixed marked volume where payload_A supplies mechanical input to object_A.", + "actuation_region_A": "Fixed marked volume where object_A transmits motion to object_B.", + "actuation_region_B": "Fixed marked volume where object_B transmits motion to object_C." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "object_C occupies state_C0 at simulation start.", + "I06": "route_A is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_change_A1 both occur, with E_change_A1 no earlier than E_start_A; simultaneous events within one simulation step are allowed. payload_A must physically supply the motion that changes object_A.", + "R02": "The declared active transmission point in actuation_region_A differs in height from the input point in input_region by at least level_gap_L times L.", + "R03": "E_change_A1 and E_change_B1 both occur, with E_change_A1 strictly before E_change_B1. object_A must mechanically transmit motion to object_B through actuation_region_A.", + "R04": "The declared active transmission point in actuation_region_B differs in height from the active point in actuation_region_A by at least level_gap_L times L.", + "R05": "E_change_B1 and E_change_C1 both occur, with E_change_B1 strictly before E_change_C1. object_B must mechanically transmit motion to object_C through actuation_region_B.", + "R06": "E_change_C1 and E_open_A both occur, with E_open_A no earlier than E_change_C1; simultaneous events within one simulation step are allowed. route_A remains physically blocked for payload_A from simulation start until E_change_C1. object_C must physically open route_A.", + "R07": "payload_A never directly contacts object_B.", + "R08": "payload_A never directly contacts object_C.", + "R09": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R10": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R11": "From E_change_B1 through the end of the final hold, object_B remains in state_B1.", + "R12": "From E_change_C1 through the end of the final hold, object_C remains in state_C1.", + "R13": "The active point in actuation_region_A is at least level_gap_L times L above the input point in input_region.", + "R14": "The active point in actuation_region_B is at least level_gap_L times L below the input point in input_region." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_B remains in state_B1 throughout the final hold interval.", + "F03": "object_C remains in state_C1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/067/067.txt b/t3/task2/067/067.txt new file mode 100644 index 0000000000000000000000000000000000000000..03dab682e75af886f2c049ad9416de2ec0e44c5a --- /dev/null +++ b/t3/task2/067/067.txt @@ -0,0 +1,113 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +067 + +Output directory: +/xxx/ExeWorldBench/t3/task2/067 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/067. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/067/067.py +* /xxx/ExeWorldBench/t3/task2/067/067.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Traverse route_A, wait through a fully blocked interval, then traverse route_B without ever opening both routes together.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "route_A is blocked for payload_A at simulation start.", + "I06": "route_B is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R02": "route_B remains physically blocked for payload_A from simulation start until E_close_A.", + "R03": "E_cross_A_A and E_change_A1 both occur, with E_cross_A_A strictly before E_change_A1.", + "R04": "E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically close route_A.", + "R05": "The interval from E_close_A to E_open_B lasts at least blocked_gap_s. route_A remains physically blocked throughout the interval from E_close_A until E_open_B. route_B remains physically blocked throughout the interval from E_close_A until E_open_B.", + "R06": "E_close_A and E_change_B1 both occur, with E_change_B1 no earlier than E_close_A; simultaneous events within one simulation step are allowed. E_change_B1 and E_open_B both occur, with E_open_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B must physically open route_B. Full physical closure of route_A must mechanically enable object_B.", + "R07": "payload_A does not cross checkpoint_B during the interval from E_close_A until E_open_B.", + "R08": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R09": "After E_cross_A_A, payload_A never crosses checkpoint_A again in either direction through the end of the final hold.", + "R10": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R11": "route_B remains passable from E_open_B through the end of the final hold. route_A remains blocked from E_close_A through the end of the final hold.", + "R12": "There is no time at which route_A and route_B are both passable." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/068/068.txt b/t3/task2/068/068.txt new file mode 100644 index 0000000000000000000000000000000000000000..5bd0df0ddd28f15e3cd7ac45e3503bb865afe04c --- /dev/null +++ b/t3/task2/068/068.txt @@ -0,0 +1,115 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +068 + +Output directory: +/xxx/ExeWorldBench/t3/task2/068 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/068. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/068/068.py +* /xxx/ExeWorldBench/t3/task2/068/068.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Traverse route_A, wait through a fully blocked interval, then traverse route_B without ever opening both routes together.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_clear_A": "First time the whole collision geometry of payload_A lies beyond checkpoint_A in its forward half-space after E_cross_A_A.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_closing_A": "First movement of the route_A closing geometry toward the fully closed position after E_open_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "route_A is blocked for payload_A at simulation start.", + "I06": "route_B is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R02": "route_B remains physically blocked for payload_A from simulation start until E_close_A.", + "R03": "E_cross_A_A and E_clear_A both occur, with E_cross_A_A strictly before E_clear_A. E_clear_A and E_closing_A both occur, with E_clear_A strictly before E_closing_A. E_closing_A and E_change_A1 both occur, with E_change_A1 no earlier than E_closing_A; simultaneous events within one simulation step are allowed. Full-body clearance must physically release the route_A closing mechanism.", + "R04": "E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically close route_A.", + "R05": "The interval from E_close_A to E_open_B lasts at least blocked_gap_s. route_A remains physically blocked throughout the interval from E_close_A until E_open_B. route_B remains physically blocked throughout the interval from E_close_A until E_open_B.", + "R06": "E_close_A and E_change_B1 both occur, with E_change_B1 no earlier than E_close_A; simultaneous events within one simulation step are allowed. E_change_B1 and E_open_B both occur, with E_open_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B must physically open route_B. Full physical closure of route_A must mechanically enable object_B.", + "R07": "payload_A does not cross checkpoint_B during the interval from E_close_A until E_open_B.", + "R08": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R09": "After E_cross_A_A, payload_A never crosses checkpoint_A again in either direction through the end of the final hold.", + "R10": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R11": "route_B remains passable from E_open_B through the end of the final hold. route_A remains blocked from E_close_A through the end of the final hold.", + "R12": "There is no time at which route_A and route_B are both passable." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/071/071.txt b/t3/task2/071/071.txt new file mode 100644 index 0000000000000000000000000000000000000000..b1275bce8d16f9cd536f8a3311607b56ab3ad2d0 --- /dev/null +++ b/t3/task2/071/071.txt @@ -0,0 +1,133 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +071 + +Output directory: +/xxx/ExeWorldBench/t3/task2/071 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/071. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/071/071.py +* /xxx/ExeWorldBench/t3/task2/071/071.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Traverse three successive routes while accumulating physical memories and closing the earlier routes.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_C": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_C": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_C": "Fixed named corridor and bottleneck leading to checkpoint_C, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_close_B": "First transition of route_B from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_cross_A_C": "First forward crossing of checkpoint_C by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_open_C": "First transition of route_C from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "object_C occupies state_C0 at simulation start.", + "I06": "route_A is blocked for payload_A at simulation start.", + "I07": "route_B is blocked for payload_A at simulation start.", + "I08": "route_C is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_change_A1 and E_change_B1 both occur, with E_change_A1 strictly before E_change_B1.", + "R02": "E_change_B1 and E_change_C1 both occur, with E_change_B1 strictly before E_change_C1.", + "R03": "route_A remains physically blocked for payload_A from simulation start until E_change_A1. route_B remains physically blocked for payload_A from simulation start until E_change_B1. route_C remains physically blocked for payload_A from simulation start until E_change_C1.", + "R04": "E_change_A1 and E_open_A both occur, with E_open_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A's physical change must open route_A.", + "R05": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R06": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R07": "E_cross_A_A and E_change_B1 both occur, with E_cross_A_A strictly before E_change_B1.", + "R08": "E_change_B1 and E_close_A both occur, with E_close_A no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B's change must close route_A without resetting object_A's memory.", + "R09": "E_change_B1 and E_open_B both occur, with E_open_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. E_close_A and E_open_B both occur, with E_open_B no earlier than E_close_A; simultaneous events within one simulation step are allowed. object_B's change must open route_B.", + "R10": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R11": "After E_cross_A_A, payload_A never crosses checkpoint_A again in either direction through the end of the final hold. route_A remains blocked after E_close_A through the end of the final hold.", + "R12": "E_cross_A_B and E_change_C1 both occur, with E_cross_A_B strictly before E_change_C1.", + "R13": "E_change_C1 and E_close_B both occur, with E_close_B no earlier than E_change_C1; simultaneous events within one simulation step are allowed. route_B remains blocked after E_close_B through the end of the final hold. object_C's change must close route_B while preserving prior memories.", + "R14": "E_change_C1 and E_open_C both occur, with E_open_C no earlier than E_change_C1; simultaneous events within one simulation step are allowed. E_close_B and E_open_C both occur, with E_open_C no earlier than E_close_B; simultaneous events within one simulation step are allowed. object_C's change must open route_C.", + "R15": "E_open_C and E_cross_A_C both occur, with E_open_C strictly before E_cross_A_C.", + "R16": "E_cross_A_C and E_target_A both occur, with E_cross_A_C strictly before E_target_A.", + "R17": "From E_change_B1 through the end of the final hold, object_B remains in state_B1.", + "R18": "From E_change_C1 through the end of the final hold, object_C remains in state_C1." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval.", + "F03": "object_B remains in state_B1 throughout the final hold interval.", + "F04": "object_C remains in state_C1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/073/073.txt b/t3/task2/073/073.txt new file mode 100644 index 0000000000000000000000000000000000000000..3a21745628faa6bca77423daf04da5775f0e9c72 --- /dev/null +++ b/t3/task2/073/073.txt @@ -0,0 +1,148 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +073 + +Output directory: +/xxx/ExeWorldBench/t3/task2/073 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/073. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/073/073.py +* /xxx/ExeWorldBench/t3/task2/073/073.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Accumulate the three route memories and preserve them for a second delivery through the final route.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_C": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_C": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_C": "Fixed named corridor and bottleneck leading to checkpoint_C, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "payload_B": "Transported body assigned exclusively to target_B.", + "target_B": "Fixed, visibly marked receiving volume for payload_B; initially empty.", + "object_D": "Passive restraint releaser actuated by delivery of the first payload." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_D0": "object_D's declared initial physical configuration.", + "state_D1": "object_D's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_change_D1": "First entry of object_D into state_D1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_close_B": "First transition of route_B from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_cross_A_C": "First forward crossing of checkpoint_C by the center of payload_A through its declared aperture.", + "E_cross_B_C": "First forward crossing of checkpoint_C by the center of payload_B through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_open_C": "First transition of route_C from blocked to passable for payload_A.", + "E_route_B_C": "First completed traversal by the whole collision body of payload_B through the fixed route_C bottleneck in its declared forward direction.", + "E_start_B": "First sustained departure of payload_B from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_target_B": "First full containment of payload_B's collision geometry in target_B." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "object_C occupies state_C0 at simulation start.", + "I06": "route_A is blocked for payload_A at simulation start.", + "I07": "route_B is blocked for payload_A at simulation start.", + "I08": "route_C is blocked for payload_A at simulation start.", + "I09": "payload_B is stationary at simulation start.", + "I10": "payload_B is outside target_B at simulation start.", + "I11": "object_D occupies state_D0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_change_A1 and E_change_B1 both occur, with E_change_A1 strictly before E_change_B1.", + "R02": "E_change_B1 and E_change_C1 both occur, with E_change_B1 strictly before E_change_C1.", + "R03": "route_A remains physically blocked for payload_A from simulation start until E_change_A1. route_B remains physically blocked for payload_A from simulation start until E_change_B1. route_C remains physically blocked for payload_A from simulation start until E_change_C1.", + "R04": "E_change_A1 and E_open_A both occur, with E_open_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A's physical change must open route_A.", + "R05": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R06": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R07": "E_cross_A_A and E_change_B1 both occur, with E_cross_A_A strictly before E_change_B1.", + "R08": "E_change_B1 and E_close_A both occur, with E_close_A no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B's change must close route_A without resetting object_A's memory.", + "R09": "E_change_B1 and E_open_B both occur, with E_open_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. E_close_A and E_open_B both occur, with E_open_B no earlier than E_close_A; simultaneous events within one simulation step are allowed. object_B's change must open route_B.", + "R10": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R11": "After E_cross_A_A, payload_A never crosses checkpoint_A again in either direction through the end of the final hold. route_A remains blocked after E_close_A through the end of the final hold.", + "R12": "E_cross_A_B and E_change_C1 both occur, with E_cross_A_B strictly before E_change_C1.", + "R13": "E_change_C1 and E_close_B both occur, with E_close_B no earlier than E_change_C1; simultaneous events within one simulation step are allowed. route_B remains blocked after E_close_B through the end of the final hold. object_C's change must close route_B while preserving prior memories.", + "R14": "E_change_C1 and E_open_C both occur, with E_open_C no earlier than E_change_C1; simultaneous events within one simulation step are allowed. E_close_B and E_open_C both occur, with E_open_C no earlier than E_close_B; simultaneous events within one simulation step are allowed. object_C's change must open route_C.", + "R15": "E_open_C and E_cross_A_C both occur, with E_open_C strictly before E_cross_A_C.", + "R16": "E_cross_A_C and E_target_A both occur, with E_cross_A_C strictly before E_target_A.", + "R17": "From E_change_B1 through the end of the final hold, object_B remains in state_B1.", + "R18": "From E_change_C1 through the end of the final hold, object_C remains in state_C1.", + "R19": "payload_B remains mechanically restrained in its initial holding region until E_target_A. E_target_A and E_start_B both occur, with E_target_A strictly before E_start_B. E_start_B and E_route_B_C both occur, with E_start_B strictly before E_route_B_C. E_target_A and E_change_D1 both occur, with E_change_D1 no earlier than E_target_A; simultaneous events within one simulation step are allowed. E_change_D1 and E_start_B both occur, with E_start_B no earlier than E_change_D1; simultaneous events within one simulation step are allowed. E_route_B_C and E_cross_B_C both occur, with E_route_B_C strictly before E_cross_B_C. E_cross_B_C and E_target_B both occur, with E_cross_B_C strictly before E_target_B. payload_A and payload_B never physically contact one another. Arrival of payload_A must physically actuate object_D. object_D must physically release payload_B." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval.", + "F03": "object_B remains in state_B1 throughout the final hold interval.", + "F04": "object_C remains in state_C1 throughout the final hold interval.", + "F05": "payload_B remains fully inside target_B throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/075/075.txt b/t3/task2/075/075.txt new file mode 100644 index 0000000000000000000000000000000000000000..03a455f7e6fcddf3e65d84eacca4ee780d13b174 --- /dev/null +++ b/t3/task2/075/075.txt @@ -0,0 +1,130 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +075 + +Output directory: +/xxx/ExeWorldBench/t3/task2/075 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/075. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/075/075.py +* /xxx/ExeWorldBench/t3/task2/075/075.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Deliver three payloads serially, with each arrival physically releasing the next payload.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "payload_B": "Transported body assigned exclusively to target_B.", + "target_B": "Fixed, visibly marked receiving volume for payload_B; initially empty.", + "checkpoint_B": "Fixed directed crossing plane for payload_B, with a visible boundary and forward normal.", + "payload_C": "Transported body assigned exclusively to target_C.", + "target_C": "Fixed, visibly marked receiving volume for payload_C; initially empty.", + "checkpoint_C": "Fixed directed crossing plane for payload_C, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_B_B": "First forward crossing of checkpoint_B by the center of payload_B through its declared aperture.", + "E_cross_C_C": "First forward crossing of checkpoint_C by the center of payload_C through its declared aperture.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_start_B": "First sustained departure of payload_B from its initial pose beyond the motion threshold.", + "E_start_C": "First sustained departure of payload_C from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_target_B": "First full containment of payload_B's collision geometry in target_B.", + "E_target_C": "First full containment of payload_C's collision geometry in target_C." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "payload_B is stationary at simulation start.", + "I04": "payload_B is outside target_B at simulation start.", + "I05": "payload_C is stationary at simulation start.", + "I06": "payload_C is outside target_C at simulation start.", + "I07": "object_A occupies state_A0 at simulation start.", + "I08": "object_B occupies state_B0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_start_B both occur, with E_start_A strictly before E_start_B.", + "R02": "payload_B remains mechanically restrained in its initial holding region until E_target_A.", + "R03": "payload_C remains mechanically restrained in its initial holding region until E_target_B.", + "R04": "E_start_A and E_cross_A_A both occur, with E_start_A strictly before E_cross_A_A.", + "R05": "E_target_A and E_change_A1 both occur, with E_change_A1 no earlier than E_target_A; simultaneous events within one simulation step are allowed. Arrival of payload_A in target_A must mechanically change object_A.", + "R06": "E_change_A1 and E_start_B both occur, with E_start_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must mechanically release payload_B.", + "R07": "E_target_A and E_target_B both occur, with E_target_A strictly before E_target_B.", + "R08": "E_start_B and E_cross_B_B both occur, with E_start_B strictly before E_cross_B_B.", + "R09": "E_target_B and E_change_B1 both occur, with E_change_B1 no earlier than E_target_B; simultaneous events within one simulation step are allowed. Arrival of payload_B in target_B must mechanically change object_B.", + "R10": "E_change_B1 and E_start_C both occur, with E_start_C no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B must mechanically release payload_C.", + "R11": "payload_C remains mechanically restrained in its initial holding region until E_change_B1.", + "R12": "E_target_B and E_target_C both occur, with E_target_B strictly before E_target_C.", + "R13": "E_start_C and E_cross_C_C both occur, with E_start_C strictly before E_cross_C_C.", + "R14": "E_cross_C_C and E_target_C both occur, with E_cross_C_C strictly before E_target_C. E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A. E_cross_B_B and E_target_B both occur, with E_cross_B_B strictly before E_target_B.", + "R15": "payload_A and payload_B never physically contact one another. payload_A and payload_C never physically contact one another. payload_B and payload_C never physically contact one another.", + "R16": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R17": "From E_change_B1 through the end of the final hold, object_B remains in state_B1." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "payload_B remains fully inside target_B throughout the final hold interval.", + "F03": "payload_C remains fully inside target_C throughout the final hold interval.", + "F04": "object_A remains in state_A1 throughout the final hold interval.", + "F05": "object_B remains in state_B1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/076/076.txt b/t3/task2/076/076.txt new file mode 100644 index 0000000000000000000000000000000000000000..132ffb8dfb9e25a95936c88ec9d93eae0e55779b --- /dev/null +++ b/t3/task2/076/076.txt @@ -0,0 +1,132 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +076 + +Output directory: +/xxx/ExeWorldBench/t3/task2/076 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/076. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/076/076.py +* /xxx/ExeWorldBench/t3/task2/076/076.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Chain three physical payload releases and deliver the payloads to their own targets in A, B, C order.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "payload_B": "Transported body assigned exclusively to target_B.", + "target_B": "Fixed, visibly marked receiving volume for payload_B; initially empty.", + "checkpoint_B": "Fixed directed crossing plane for payload_B, with a visible boundary and forward normal.", + "payload_C": "Transported body assigned exclusively to target_C.", + "target_C": "Fixed, visibly marked receiving volume for payload_C; initially empty.", + "checkpoint_C": "Fixed directed crossing plane for payload_C, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_B_B": "First forward crossing of checkpoint_B by the center of payload_B through its declared aperture.", + "E_cross_C_C": "First forward crossing of checkpoint_C by the center of payload_C through its declared aperture.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_start_B": "First sustained departure of payload_B from its initial pose beyond the motion threshold.", + "E_start_C": "First sustained departure of payload_C from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_target_B": "First full containment of payload_B's collision geometry in target_B.", + "E_target_C": "First full containment of payload_C's collision geometry in target_C." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "payload_B is stationary at simulation start.", + "I04": "payload_B is outside target_B at simulation start.", + "I05": "payload_C is stationary at simulation start.", + "I06": "payload_C is outside target_C at simulation start.", + "I07": "object_A occupies state_A0 at simulation start.", + "I08": "object_B occupies state_B0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_start_B both occur, with E_start_A strictly before E_start_B.", + "R02": "payload_B remains mechanically restrained in its initial holding region until E_cross_A_A.", + "R03": "payload_C remains mechanically restrained in its initial holding region until E_cross_B_B.", + "R04": "E_start_A and E_cross_A_A both occur, with E_start_A strictly before E_cross_A_A.", + "R05": "E_cross_A_A and E_change_A1 both occur, with E_change_A1 no earlier than E_cross_A_A; simultaneous events within one simulation step are allowed. payload_A's checkpoint passage must physically change object_A.", + "R06": "E_change_A1 and E_start_B both occur, with E_start_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must mechanically release payload_B.", + "R07": "E_target_A and E_target_B both occur, with E_target_A strictly before E_target_B.", + "R08": "E_start_B and E_cross_B_B both occur, with E_start_B strictly before E_cross_B_B.", + "R09": "E_cross_B_B and E_change_B1 both occur, with E_change_B1 no earlier than E_cross_B_B; simultaneous events within one simulation step are allowed. payload_B's checkpoint passage must physically change object_B.", + "R10": "E_change_B1 and E_start_C both occur, with E_start_C no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B must mechanically release payload_C.", + "R11": "payload_C remains mechanically restrained in its initial holding region until E_change_B1.", + "R12": "E_target_B and E_target_C both occur, with E_target_B strictly before E_target_C.", + "R13": "E_start_C and E_cross_C_C both occur, with E_start_C strictly before E_cross_C_C.", + "R14": "E_cross_C_C and E_target_C both occur, with E_cross_C_C strictly before E_target_C. E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A. E_cross_B_B and E_target_B both occur, with E_cross_B_B strictly before E_target_B.", + "R15": "payload_A and payload_B never physically contact one another. payload_A and payload_C never physically contact one another. payload_B and payload_C never physically contact one another.", + "R16": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R17": "From E_change_B1 through the end of the final hold, object_B remains in state_B1.", + "R18": "E_start_B and E_target_A both occur, with E_start_B strictly before E_target_A.", + "R19": "E_start_C and E_target_B both occur, with E_start_C strictly before E_target_B." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "payload_B remains fully inside target_B throughout the final hold interval.", + "F03": "payload_C remains fully inside target_C throughout the final hold interval.", + "F04": "object_A remains in state_A1 throughout the final hold interval.", + "F05": "object_B remains in state_B1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/077/077.txt b/t3/task2/077/077.txt new file mode 100644 index 0000000000000000000000000000000000000000..d3383e2e7138dc79beb676884d62991c568adb50 --- /dev/null +++ b/t3/task2/077/077.txt @@ -0,0 +1,119 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +077 + +Output directory: +/xxx/ExeWorldBench/t3/task2/077 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/077. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/077/077.py +* /xxx/ExeWorldBench/t3/task2/077/077.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Use exactly three impacts to traverse checkpoint_A, checkpoint_B, and checkpoint_C through successively enabled routes.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "checkpoint_C": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "route_C": "Fixed named corridor and bottleneck leading to checkpoint_C, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "object_A": "First body of the three-impact pair.", + "object_B": "Second body of the three-impact pair." + }, + "State Definitions": {}, + "Event Definitions": { + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_close_B": "First transition of route_B from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_cross_A_C": "First forward crossing of checkpoint_C by the center of payload_A through its declared aperture.", + "E_hit_1": "Onset of separated contact episode 1 between object_A and object_B, under the shared contact-episode definition.", + "E_hit_2": "Onset of separated contact episode 2 between object_A and object_B, under the shared contact-episode definition.", + "E_hit_3": "Onset of separated contact episode 3 between object_A and object_B, under the shared contact-episode definition.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_open_C": "First transition of route_C from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "route_A is blocked for payload_A at simulation start.", + "I04": "route_B is blocked for payload_A at simulation start.", + "I05": "route_C is blocked for payload_A at simulation start.", + "I06": "object_A and object_B are not in contact at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "Exactly three contact episodes occur between object_A and object_B over the full evaluation run.", + "R02": "route_A remains physically blocked for payload_A from simulation start until E_hit_1.", + "R03": "E_hit_1 and E_open_A both occur, with E_open_A no earlier than E_hit_1; simultaneous events within one simulation step are allowed. Impact 1 must physically open route_A.", + "R04": "route_B remains physically blocked for payload_A from simulation start until E_hit_2. route_C remains physically blocked for payload_A from simulation start until E_hit_3.", + "R05": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A. E_cross_A_A and E_hit_2 both occur, with E_cross_A_A strictly before E_hit_2.", + "R06": "E_hit_2 and E_close_A both occur, with E_close_A no earlier than E_hit_2; simultaneous events within one simulation step are allowed. Impact 2 must physically close route_A.", + "R07": "E_hit_2 and E_open_B both occur, with E_open_B no earlier than E_hit_2; simultaneous events within one simulation step are allowed. E_close_A and E_open_B both occur, with E_open_B no earlier than E_close_A; simultaneous events within one simulation step are allowed. Impact 2 must physically open route_B.", + "R08": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B. E_cross_A_B and E_hit_3 both occur, with E_cross_A_B strictly before E_hit_3.", + "R09": "E_hit_3 and E_close_B both occur, with E_close_B no earlier than E_hit_3; simultaneous events within one simulation step are allowed. Impact 3 must physically close route_B.", + "R10": "E_hit_3 and E_open_C both occur, with E_open_C no earlier than E_hit_3; simultaneous events within one simulation step are allowed. E_close_B and E_open_C both occur, with E_open_C no earlier than E_close_B; simultaneous events within one simulation step are allowed. Impact 3 must physically open route_C.", + "R11": "E_open_C and E_cross_A_C both occur, with E_open_C strictly before E_cross_A_C.", + "R12": "After E_cross_A_A, payload_A never crosses checkpoint_A again in either direction through the end of the final hold.", + "R13": "After E_cross_A_B, payload_A never crosses checkpoint_B again in either direction through the end of the final hold.", + "R14": "E_cross_A_C and E_target_A both occur, with E_cross_A_C strictly before E_target_A.", + "R15": "route_C remains passable from E_open_C through the end of the final hold.", + "R16": "route_A remains blocked from E_close_A through the end of the final hold.", + "R17": "route_B remains blocked from E_close_B through the end of the final hold." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/078/078.txt b/t3/task2/078/078.txt new file mode 100644 index 0000000000000000000000000000000000000000..ad3b19fc329eb26505bce854a8c67ac0284ed48d --- /dev/null +++ b/t3/task2/078/078.txt @@ -0,0 +1,122 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +078 + +Output directory: +/xxx/ExeWorldBench/t3/task2/078 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/078. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/078/078.py +* /xxx/ExeWorldBench/t3/task2/078/078.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Use exactly three impacts to traverse checkpoint_A, checkpoint_B, and checkpoint_C through successively enabled routes.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "checkpoint_C": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "route_C": "Fixed named corridor and bottleneck leading to checkpoint_C, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "object_A": "First body of the three-impact pair.", + "object_B": "Second body of the three-impact pair." + }, + "State Definitions": {}, + "Event Definitions": { + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_close_B": "First transition of route_B from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_cross_A_C": "First forward crossing of checkpoint_C by the center of payload_A through its declared aperture.", + "E_hit_1": "Onset of separated contact episode 1 between object_A and object_B, under the shared contact-episode definition.", + "E_hit_2": "Onset of separated contact episode 2 between object_A and object_B, under the shared contact-episode definition.", + "E_hit_3": "Onset of separated contact episode 3 between object_A and object_B, under the shared contact-episode definition.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_open_C": "First transition of route_C from blocked to passable for payload_A.", + "E_payload_input": "First direct physical contact between payload_A and object_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "route_A is blocked for payload_A at simulation start.", + "I04": "route_B is blocked for payload_A at simulation start.", + "I05": "route_C is blocked for payload_A at simulation start.", + "I06": "object_A and object_B are not in contact at simulation start.", + "I07": "payload_A and object_A are not in contact at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "Exactly three contact episodes occur between object_A and object_B over the full evaluation run.", + "R02": "route_A remains physically blocked for payload_A from simulation start until E_hit_1.", + "R03": "E_hit_1 and E_open_A both occur, with E_open_A no earlier than E_hit_1; simultaneous events within one simulation step are allowed. Impact 1 must physically open route_A.", + "R04": "route_B remains physically blocked for payload_A from simulation start until E_hit_2. route_C remains physically blocked for payload_A from simulation start until E_hit_3.", + "R05": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A. E_cross_A_A and E_hit_2 both occur, with E_cross_A_A strictly before E_hit_2.", + "R06": "E_hit_2 and E_close_A both occur, with E_close_A no earlier than E_hit_2; simultaneous events within one simulation step are allowed. Impact 2 must physically close route_A.", + "R07": "E_hit_2 and E_open_B both occur, with E_open_B no earlier than E_hit_2; simultaneous events within one simulation step are allowed. E_close_A and E_open_B both occur, with E_open_B no earlier than E_close_A; simultaneous events within one simulation step are allowed. Impact 2 must physically open route_B.", + "R08": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B. E_cross_A_B and E_hit_3 both occur, with E_cross_A_B strictly before E_hit_3.", + "R09": "E_hit_3 and E_close_B both occur, with E_close_B no earlier than E_hit_3; simultaneous events within one simulation step are allowed. Impact 3 must physically close route_B.", + "R10": "E_hit_3 and E_open_C both occur, with E_open_C no earlier than E_hit_3; simultaneous events within one simulation step are allowed. E_close_B and E_open_C both occur, with E_open_C no earlier than E_close_B; simultaneous events within one simulation step are allowed. Impact 3 must physically open route_C.", + "R11": "E_open_C and E_cross_A_C both occur, with E_open_C strictly before E_cross_A_C.", + "R12": "After E_cross_A_A, payload_A never crosses checkpoint_A again in either direction through the end of the final hold.", + "R13": "After E_cross_A_B, payload_A never crosses checkpoint_B again in either direction through the end of the final hold.", + "R14": "E_cross_A_C and E_target_A both occur, with E_cross_A_C strictly before E_target_A.", + "R15": "route_C remains passable from E_open_C through the end of the final hold.", + "R16": "route_A remains blocked from E_close_A through the end of the final hold.", + "R17": "route_B remains blocked from E_close_B through the end of the final hold.", + "R18": "E_payload_input occurs within the recorded simulation. E_payload_input and E_hit_1 both occur, with E_payload_input strictly before E_hit_1. payload_A's physical input must initiate the first impact between object_A and object_B." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/081/081.txt b/t3/task2/081/081.txt new file mode 100644 index 0000000000000000000000000000000000000000..2a08780cf481f0186e50e1c0d30d1a2f4e6ef968 --- /dev/null +++ b/t3/task2/081/081.txt @@ -0,0 +1,139 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +081 + +Output directory: +/xxx/ExeWorldBench/t3/task2/081 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/081. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/081/081.py +* /xxx/ExeWorldBench/t3/task2/081/081.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Drive a five-component physical relay before allowing payload_A through the final passage.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_C": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_D": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_E": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A and then target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_D0": "object_D's declared initial physical configuration.", + "state_D1": "object_D's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_E0": "object_E's declared initial physical configuration.", + "state_E1": "object_E's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_change_D1": "First entry of object_D into state_D1.", + "E_change_E1": "First entry of object_E into state_E1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_touch_AB": "First direct physical contact between object_A and object_B.", + "E_touch_BC": "First direct physical contact between object_B and object_C.", + "E_touch_CD": "First direct physical contact between object_C and object_D.", + "E_touch_DE": "First direct physical contact between object_D and object_E." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "object_C occupies state_C0 at simulation start.", + "I06": "object_D occupies state_D0 at simulation start.", + "I07": "object_E occupies state_E0 at simulation start.", + "I08": "route_A is blocked for payload_A at simulation start.", + "I09": "object_A and object_B are not in contact at simulation start.", + "I10": "object_B and object_C are not in contact at simulation start.", + "I11": "object_C and object_D are not in contact at simulation start.", + "I12": "object_D and object_E are not in contact at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_change_A1 both occur, with E_change_A1 no earlier than E_start_A; simultaneous events within one simulation step are allowed. payload_A must mechanically actuate object_A.", + "R02": "E_change_A1 and E_change_B1 both occur, with E_change_A1 strictly before E_change_B1. object_A must directly transmit mechanical force to object_B through their physical contact to produce E_change_B1; incidental contact alongside another transmission path is insufficient.", + "R03": "object_B remains in state_B0 from simulation start until E_change_A1.", + "R04": "E_change_B1 and E_change_C1 both occur, with E_change_B1 strictly before E_change_C1. object_B must directly transmit mechanical force to object_C through their physical contact to produce E_change_C1; incidental contact alongside another transmission path is insufficient.", + "R05": "object_C remains in state_C0 from simulation start until E_change_B1.", + "R06": "E_change_C1 and E_change_D1 both occur, with E_change_C1 strictly before E_change_D1. object_C must directly transmit mechanical force to object_D through their physical contact to produce E_change_D1; incidental contact alongside another transmission path is insufficient.", + "R07": "object_D remains in state_D0 from simulation start until E_change_C1.", + "R08": "E_change_D1 and E_change_E1 both occur, with E_change_D1 strictly before E_change_E1. object_D must directly transmit mechanical force to object_E through their physical contact to produce E_change_E1; incidental contact alongside another transmission path is insufficient.", + "R09": "object_E remains in state_E0 from simulation start until E_change_D1.", + "R10": "E_change_E1 and E_open_A both occur, with E_open_A no earlier than E_change_E1; simultaneous events within one simulation step are allowed. object_E must physically open route_A.", + "R11": "payload_A never directly contacts object_C.", + "R12": "payload_A never directly contacts object_D.", + "R13": "payload_A never directly contacts object_E.", + "R14": "route_A remains physically blocked for payload_A from simulation start until E_change_E1.", + "R15": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R16": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R17": "From E_change_E1 through the end of the final hold, object_E remains in state_E1.", + "R18": "E_touch_AB occurs within the recorded simulation. E_touch_AB and E_change_B1 both occur, with E_change_B1 no earlier than E_touch_AB; simultaneous events within one simulation step are allowed. E_touch_BC occurs within the recorded simulation. E_touch_BC and E_change_C1 both occur, with E_change_C1 no earlier than E_touch_BC; simultaneous events within one simulation step are allowed.", + "R19": "E_touch_CD occurs within the recorded simulation. E_touch_CD and E_change_D1 both occur, with E_change_D1 no earlier than E_touch_CD; simultaneous events within one simulation step are allowed. E_touch_DE occurs within the recorded simulation. E_touch_DE and E_change_E1 both occur, with E_change_E1 no earlier than E_touch_DE; simultaneous events within one simulation step are allowed." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_E remains in state_E1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/082/082.txt b/t3/task2/082/082.txt new file mode 100644 index 0000000000000000000000000000000000000000..ea0fa92bd1ae2305c95b39b6a967b57236ba30ca --- /dev/null +++ b/t3/task2/082/082.txt @@ -0,0 +1,131 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +082 + +Output directory: +/xxx/ExeWorldBench/t3/task2/082 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/082. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/082/082.py +* /xxx/ExeWorldBench/t3/task2/082/082.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Drive two mechanical branches from a shared input and join their persistent outputs to unlock the final route.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_C": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_D": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_E": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A and then target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_D0": "object_D's declared initial physical configuration.", + "state_D1": "object_D's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_E0": "object_E's declared initial physical configuration.", + "state_E1": "object_E's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_change_D1": "First entry of object_D into state_D1.", + "E_change_E1": "First entry of object_E into state_E1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "object_C occupies state_C0 at simulation start.", + "I06": "object_D occupies state_D0 at simulation start.", + "I07": "object_E occupies state_E0 at simulation start.", + "I08": "route_A is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_change_A1 both occur, with E_change_A1 no earlier than E_start_A; simultaneous events within one simulation step are allowed. payload_A must mechanically actuate object_A.", + "R02": "E_change_A1 and E_change_B1 both occur, with E_change_A1 strictly before E_change_B1. object_A must mechanically drive object_B.", + "R03": "object_B remains in state_B0 from simulation start until E_change_A1.", + "R04": "E_change_A1 and E_change_C1 both occur, with E_change_A1 strictly before E_change_C1. object_A must physically drive object_C along its branch.", + "R05": "object_C remains in state_C0 from simulation start until E_change_A1.", + "R06": "E_change_B1 and E_change_D1 both occur, with E_change_B1 strictly before E_change_D1. object_B must physically drive object_D along its branch.", + "R07": "object_D remains in state_D0 from simulation start until E_change_B1.", + "R08": "E_change_C1 and E_change_E1 both occur, with E_change_C1 strictly before E_change_E1. object_C must physically drive object_E along its branch.", + "R09": "object_E remains in state_E0 from simulation start until E_change_C1.", + "R10": "E_change_E1 and E_open_A both occur, with E_open_A no earlier than E_change_E1; simultaneous events within one simulation step are allowed. E_change_D1 and E_open_A both occur, with E_open_A no earlier than E_change_D1; simultaneous events within one simulation step are allowed. object_E must physically open route_A. The D branch and E branch must both physically enable the final route.", + "R11": "payload_A never directly contacts object_C.", + "R12": "payload_A never directly contacts object_D.", + "R13": "payload_A never directly contacts object_E.", + "R14": "route_A remains physically blocked for payload_A from simulation start until E_change_E1. route_A remains physically blocked for payload_A from simulation start until E_change_D1.", + "R15": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R16": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R17": "From E_change_E1 through the end of the final hold, object_E remains in state_E1.", + "R18": "From E_change_D1 through the end of the final hold, object_D remains in state_D1." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_E remains in state_E1 throughout the final hold interval.", + "F03": "object_D remains in state_D1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/083/083.txt b/t3/task2/083/083.txt new file mode 100644 index 0000000000000000000000000000000000000000..3844238ed695f8489940846e140496023f8d5cfb --- /dev/null +++ b/t3/task2/083/083.txt @@ -0,0 +1,128 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +083 + +Output directory: +/xxx/ExeWorldBench/t3/task2/083 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/083. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/083/083.py +* /xxx/ExeWorldBench/t3/task2/083/083.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Accumulate three physical memories, with the second and third triggered by distinct checkpoint passages.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_C": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_C": "Fixed named corridor and bottleneck leading to target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_open_C": "First transition of route_C from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "object_C occupies state_C0 at simulation start.", + "I06": "route_A is blocked for payload_A at simulation start.", + "I07": "route_B is blocked for payload_A at simulation start.", + "I08": "route_C is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_change_A1 occurs within the recorded simulation.", + "R02": "E_change_A1 and E_open_A both occur, with E_open_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. route_A remains physically blocked for payload_A from simulation start until E_change_A1. The first memory state must physically open route_A.", + "R03": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R04": "object_B remains in state_B0 from simulation start until E_cross_A_A.", + "R05": "E_cross_A_A and E_change_B1 both occur, with E_change_B1 no earlier than E_cross_A_A; simultaneous events within one simulation step are allowed. Crossing checkpoint_A must physically enable state_B1.", + "R06": "E_change_B1 occurs within the recorded simulation.", + "R07": "route_B remains physically blocked for payload_A from simulation start until E_change_B1.", + "R08": "E_change_B1 and E_open_B both occur, with E_open_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B's new physical state must open route_B.", + "R09": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R10": "object_C remains in state_C0 from simulation start until E_cross_A_B.", + "R11": "E_cross_A_B and E_change_C1 both occur, with E_change_C1 no earlier than E_cross_A_B; simultaneous events within one simulation step are allowed. Crossing checkpoint_B must physically enable state_C1.", + "R12": "E_change_C1 occurs within the recorded simulation.", + "R13": "route_C stays blocked whenever any of state_A1, state_B1, or state_C1 has not yet been reached.", + "R14": "E_change_C1 and E_open_C both occur, with E_open_C no earlier than E_change_C1; simultaneous events within one simulation step are allowed. E_open_C and E_target_A both occur, with E_open_C strictly before E_target_A. The accumulated physical states must enable target access through route_C.", + "R15": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R16": "From E_change_B1 through the end of the final hold, object_B remains in state_B1.", + "R17": "From E_change_C1 through the end of the final hold, object_C remains in state_C1." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval.", + "F03": "object_B remains in state_B1 throughout the final hold interval.", + "F04": "object_C remains in state_C1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/085/085.txt b/t3/task2/085/085.txt new file mode 100644 index 0000000000000000000000000000000000000000..064e82e60d4d7001acfdce8c507be49bebe1967d --- /dev/null +++ b/t3/task2/085/085.txt @@ -0,0 +1,131 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +085 + +Output directory: +/xxx/ExeWorldBench/t3/task2/085 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/085. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/085/085.py +* /xxx/ExeWorldBench/t3/task2/085/085.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Accumulate three physical memories, with the second and third triggered by distinct checkpoint passages.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_C": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_C": "Fixed named corridor and bottleneck leading to target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_open_C": "First transition of route_C from blocked to passable for payload_A.", + "E_retaining_contact": "First physical contact between payload_A and object_C while payload_A is fully contained in target_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "object_C occupies state_C0 at simulation start.", + "I06": "route_A is blocked for payload_A at simulation start.", + "I07": "route_B is blocked for payload_A at simulation start.", + "I08": "route_C is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_change_A1 occurs within the recorded simulation.", + "R02": "E_change_A1 and E_open_A both occur, with E_open_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. route_A remains physically blocked for payload_A from simulation start until E_change_A1. The first memory state must physically open route_A.", + "R03": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R04": "object_B remains in state_B0 from simulation start until E_cross_A_A.", + "R05": "E_cross_A_A and E_change_B1 both occur, with E_change_B1 no earlier than E_cross_A_A; simultaneous events within one simulation step are allowed. Crossing checkpoint_A must physically enable state_B1.", + "R06": "E_change_B1 occurs within the recorded simulation.", + "R07": "route_B remains physically blocked for payload_A from simulation start until E_change_B1.", + "R08": "E_change_B1 and E_open_B both occur, with E_open_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B's new physical state must open route_B.", + "R09": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R10": "object_C remains in state_C0 from simulation start until E_cross_A_B.", + "R11": "E_cross_A_B and E_change_C1 both occur, with E_change_C1 no earlier than E_cross_A_B; simultaneous events within one simulation step are allowed. Crossing checkpoint_B must physically enable state_C1.", + "R12": "E_change_C1 occurs within the recorded simulation.", + "R13": "route_C stays blocked whenever any of state_A1, state_B1, or state_C1 has not yet been reached.", + "R14": "E_change_C1 and E_open_C both occur, with E_open_C no earlier than E_change_C1; simultaneous events within one simulation step are allowed. E_open_C and E_target_A both occur, with E_open_C strictly before E_target_A. The accumulated physical states must enable target access through route_C.", + "R15": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R16": "From E_change_B1 through the end of the final hold, object_B remains in state_B1.", + "R17": "From E_change_C1 through the end of the final hold, object_C remains in state_C1.", + "R18": "At E_target_A, object_C forms a physical part of the retaining boundary of target_A. E_target_A and E_retaining_contact both occur, with E_retaining_contact no earlier than E_target_A; simultaneous events within one simulation step are allowed. The third memory's physical configuration must provide the retaining contact that helps keep payload_A inside target_A, not merely touch it decoratively." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval.", + "F03": "object_B remains in state_B1 throughout the final hold interval.", + "F04": "object_C remains in state_C1 throughout the final hold interval.", + "F05": "payload_A remains in physical contact with object_C throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/086/086.txt b/t3/task2/086/086.txt new file mode 100644 index 0000000000000000000000000000000000000000..e8a61cbd7a42afbf972a19bf0bc2583e2335c582 --- /dev/null +++ b/t3/task2/086/086.txt @@ -0,0 +1,131 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +086 + +Output directory: +/xxx/ExeWorldBench/t3/task2/086 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/086. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/086/086.py +* /xxx/ExeWorldBench/t3/task2/086/086.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Pass three checkpoints in non-overlapping physical access windows separated by two fully blocked intervals.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "checkpoint_C": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "route_C": "Fixed named corridor and bottleneck leading to checkpoint_C, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "object_A": "Component that closes route_A after its first traversal.", + "object_B": "Component or assembly that opens and later closes route_B.", + "object_C": "Component that opens route_C after the second blocked interval." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B2": "object_B's distinct physical configuration 2; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_B2": "First entry of object_B into state_B2.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_close_B": "First transition of route_B from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_cross_A_C": "First forward crossing of checkpoint_C by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_open_C": "First transition of route_C from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "route_A is blocked for payload_A at simulation start.", + "I04": "route_B is blocked for payload_A at simulation start.", + "I05": "route_C is blocked for payload_A at simulation start.", + "I06": "object_A occupies state_A0 at simulation start.", + "I07": "object_B occupies state_B0 at simulation start.", + "I08": "object_C occupies state_C0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_open_A and E_close_A both occur, with E_open_A strictly before E_close_A. route_A remains passable throughout its single window from E_open_A until E_close_A.", + "R02": "route_B remains physically blocked for payload_A from simulation start until E_close_A. route_C remains physically blocked for payload_A from simulation start until E_close_B.", + "R03": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A. E_cross_A_A and E_close_A both occur, with E_cross_A_A strictly before E_close_A.", + "R04": "E_cross_A_A and E_change_A1 both occur, with E_cross_A_A strictly before E_change_A1. E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically close route_A.", + "R05": "The interval from E_close_A to E_open_B lasts at least blocked_gap_s. route_A is physically blocked throughout the interval from E_close_A until E_open_B. route_B is physically blocked throughout the interval from E_close_A until E_open_B. route_C is physically blocked throughout the interval from E_close_A until E_open_B.", + "R06": "E_close_A and E_change_B1 both occur, with E_change_B1 no earlier than E_close_A; simultaneous events within one simulation step are allowed. E_change_B1 and E_open_B both occur, with E_open_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B entering state_B1 must physically open route_B.", + "R07": "E_open_B and E_close_B both occur, with E_open_B strictly before E_close_B. route_B remains passable throughout its single window from E_open_B until E_close_B.", + "R08": "route_A remains blocked from E_close_A through the end of the final hold.", + "R09": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B. E_cross_A_B and E_close_B both occur, with E_cross_A_B strictly before E_close_B.", + "R10": "E_cross_A_B and E_change_B2 both occur, with E_cross_A_B strictly before E_change_B2. E_change_B2 and E_close_B both occur, with E_close_B no earlier than E_change_B2; simultaneous events within one simulation step are allowed. object_B entering state_B2 must physically close route_B.", + "R11": "The interval from E_close_B to E_open_C lasts at least blocked_gap_s. route_A is physically blocked throughout the interval from E_close_B until E_open_C. route_B is physically blocked throughout the interval from E_close_B until E_open_C. route_C is physically blocked throughout the interval from E_close_B until E_open_C.", + "R12": "E_close_B and E_change_C1 both occur, with E_change_C1 no earlier than E_close_B; simultaneous events within one simulation step are allowed. E_change_C1 and E_open_C both occur, with E_open_C no earlier than E_change_C1; simultaneous events within one simulation step are allowed. object_C must physically open route_C.", + "R13": "route_C stays blocked from simulation start until E_open_C.", + "R14": "E_open_C and E_cross_A_C both occur, with E_open_C strictly before E_cross_A_C.", + "R15": "E_cross_A_C and E_target_A both occur, with E_cross_A_C strictly before E_target_A.", + "R16": "route_C stays passable from E_open_C through the end of the final hold.", + "R17": "route_B stays blocked from E_close_B through the end of the final hold." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/087/087.txt b/t3/task2/087/087.txt new file mode 100644 index 0000000000000000000000000000000000000000..16b47315860f3f6640f9ced8b20a627afd424b78 --- /dev/null +++ b/t3/task2/087/087.txt @@ -0,0 +1,137 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +087 + +Output directory: +/xxx/ExeWorldBench/t3/task2/087 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/087. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/087/087.py +* /xxx/ExeWorldBench/t3/task2/087/087.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Pass three checkpoints in non-overlapping physical access windows separated by two fully blocked intervals.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "checkpoint_C": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "route_C": "Fixed named corridor and bottleneck leading to checkpoint_C, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "object_A": "Component that closes route_A after its first traversal.", + "object_B": "Component or assembly that opens and later closes route_B.", + "object_C": "Component that opens route_C after the second blocked interval.", + "holding_region_A": "Fixed marked intermediate holding volume on payload_A's path, beyond the preceding checkpoint and before the next passage; separate from the initial holding region.", + "holding_region_B": "Fixed marked intermediate holding volume on payload_A's path, beyond the preceding checkpoint and before the next passage; separate from the initial holding region." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B2": "object_B's distinct physical configuration 2; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_B2": "First entry of object_B into state_B2.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_close_B": "First transition of route_B from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_cross_A_C": "First forward crossing of checkpoint_C by the center of payload_A through its declared aperture.", + "E_hold_A": "First full entry of payload_A into holding_region_A.", + "E_hold_B": "First full entry of payload_A into holding_region_B.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_open_C": "First transition of route_C from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "route_A is blocked for payload_A at simulation start.", + "I04": "route_B is blocked for payload_A at simulation start.", + "I05": "route_C is blocked for payload_A at simulation start.", + "I06": "object_A occupies state_A0 at simulation start.", + "I07": "object_B occupies state_B0 at simulation start.", + "I08": "object_C occupies state_C0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_open_A and E_close_A both occur, with E_open_A strictly before E_close_A. route_A remains passable throughout its single window from E_open_A until E_close_A.", + "R02": "route_B remains physically blocked for payload_A from simulation start until E_close_A. route_C remains physically blocked for payload_A from simulation start until E_close_B.", + "R03": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A. E_cross_A_A and E_close_A both occur, with E_cross_A_A strictly before E_close_A.", + "R04": "E_cross_A_A and E_change_A1 both occur, with E_cross_A_A strictly before E_change_A1. E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically close route_A.", + "R05": "The interval from E_close_A to E_open_B lasts at least blocked_gap_s. route_A is physically blocked throughout the interval from E_close_A until E_open_B. route_B is physically blocked throughout the interval from E_close_A until E_open_B. route_C is physically blocked throughout the interval from E_close_A until E_open_B.", + "R06": "E_close_A and E_change_B1 both occur, with E_change_B1 no earlier than E_close_A; simultaneous events within one simulation step are allowed. E_change_B1 and E_open_B both occur, with E_open_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B entering state_B1 must physically open route_B.", + "R07": "E_open_B and E_close_B both occur, with E_open_B strictly before E_close_B. route_B remains passable throughout its single window from E_open_B until E_close_B.", + "R08": "route_A remains blocked from E_close_A through the end of the final hold.", + "R09": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B. E_cross_A_B and E_close_B both occur, with E_cross_A_B strictly before E_close_B.", + "R10": "E_cross_A_B and E_change_B2 both occur, with E_cross_A_B strictly before E_change_B2. E_change_B2 and E_close_B both occur, with E_close_B no earlier than E_change_B2; simultaneous events within one simulation step are allowed. object_B entering state_B2 must physically close route_B.", + "R11": "The interval from E_close_B to E_open_C lasts at least blocked_gap_s. route_A is physically blocked throughout the interval from E_close_B until E_open_C. route_B is physically blocked throughout the interval from E_close_B until E_open_C. route_C is physically blocked throughout the interval from E_close_B until E_open_C.", + "R12": "E_close_B and E_change_C1 both occur, with E_change_C1 no earlier than E_close_B; simultaneous events within one simulation step are allowed. E_change_C1 and E_open_C both occur, with E_open_C no earlier than E_change_C1; simultaneous events within one simulation step are allowed. object_C must physically open route_C.", + "R13": "route_C stays blocked from simulation start until E_open_C.", + "R14": "E_open_C and E_cross_A_C both occur, with E_open_C strictly before E_cross_A_C.", + "R15": "E_cross_A_C and E_target_A both occur, with E_cross_A_C strictly before E_target_A.", + "R16": "route_C stays passable from E_open_C through the end of the final hold.", + "R17": "route_B stays blocked from E_close_B through the end of the final hold.", + "R18": "E_cross_A_A and E_hold_A both occur, with E_cross_A_A strictly before E_hold_A. E_hold_A and E_close_A both occur, with E_hold_A strictly before E_close_A. payload_A remains mechanically restrained inside holding_region_A throughout the interval from E_close_A until E_open_B.", + "R19": "E_cross_A_B and E_hold_B both occur, with E_cross_A_B strictly before E_hold_B. E_hold_B and E_close_B both occur, with E_hold_B strictly before E_close_B. payload_A remains mechanically restrained inside holding_region_B throughout the interval from E_close_B until E_open_C." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/088/088.txt b/t3/task2/088/088.txt new file mode 100644 index 0000000000000000000000000000000000000000..bf65e960e47b6bf2e59d198034e4ae8776722310 --- /dev/null +++ b/t3/task2/088/088.txt @@ -0,0 +1,138 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +088 + +Output directory: +/xxx/ExeWorldBench/t3/task2/088 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/088. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/088/088.py +* /xxx/ExeWorldBench/t3/task2/088/088.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Traverse three non-overlapping windows, deliver the payload, then mechanically shut all three passages.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "checkpoint_C": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "route_C": "Fixed named corridor and bottleneck leading to checkpoint_C, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "object_A": "Component that closes route_A after its first traversal.", + "object_B": "Component or assembly that opens and later closes route_B.", + "object_C": "Component that opens route_C after the second blocked interval." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B2": "object_B's distinct physical configuration 2; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_B2": "First entry of object_B into state_B2.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_close_B": "First transition of route_B from passable to fully blocked for payload_A.", + "E_close_C": "First transition of route_C from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_cross_A_C": "First forward crossing of checkpoint_C by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_open_C": "First transition of route_C from blocked to passable for payload_A.", + "E_reset_C": "First return of object_C to state_C0 after E_change_C1.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "route_A is blocked for payload_A at simulation start.", + "I04": "route_B is blocked for payload_A at simulation start.", + "I05": "route_C is blocked for payload_A at simulation start.", + "I06": "object_A occupies state_A0 at simulation start.", + "I07": "object_B occupies state_B0 at simulation start.", + "I08": "object_C occupies state_C0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_open_A and E_close_A both occur, with E_open_A strictly before E_close_A. route_A remains passable throughout its single window from E_open_A until E_close_A.", + "R02": "route_B remains physically blocked for payload_A from simulation start until E_close_A. route_C remains physically blocked for payload_A from simulation start until E_close_B.", + "R03": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A. E_cross_A_A and E_close_A both occur, with E_cross_A_A strictly before E_close_A.", + "R04": "E_cross_A_A and E_change_A1 both occur, with E_cross_A_A strictly before E_change_A1. E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically close route_A.", + "R05": "The interval from E_close_A to E_open_B lasts at least blocked_gap_s. route_A is physically blocked throughout the interval from E_close_A until E_open_B. route_B is physically blocked throughout the interval from E_close_A until E_open_B. route_C is physically blocked throughout the interval from E_close_A until E_open_B.", + "R06": "E_close_A and E_change_B1 both occur, with E_change_B1 no earlier than E_close_A; simultaneous events within one simulation step are allowed. E_change_B1 and E_open_B both occur, with E_open_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B entering state_B1 must physically open route_B.", + "R07": "E_open_B and E_close_B both occur, with E_open_B strictly before E_close_B. route_B remains passable throughout its single window from E_open_B until E_close_B.", + "R08": "route_A remains blocked from E_close_A through the end of the final hold.", + "R09": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B. E_cross_A_B and E_close_B both occur, with E_cross_A_B strictly before E_close_B.", + "R10": "E_cross_A_B and E_change_B2 both occur, with E_cross_A_B strictly before E_change_B2. E_change_B2 and E_close_B both occur, with E_close_B no earlier than E_change_B2; simultaneous events within one simulation step are allowed. object_B entering state_B2 must physically close route_B.", + "R11": "The interval from E_close_B to E_open_C lasts at least blocked_gap_s. route_A is physically blocked throughout the interval from E_close_B until E_open_C. route_B is physically blocked throughout the interval from E_close_B until E_open_C. route_C is physically blocked throughout the interval from E_close_B until E_open_C.", + "R12": "E_close_B and E_change_C1 both occur, with E_change_C1 no earlier than E_close_B; simultaneous events within one simulation step are allowed. E_change_C1 and E_open_C both occur, with E_open_C no earlier than E_change_C1; simultaneous events within one simulation step are allowed. object_C must physically open route_C.", + "R13": "route_C stays blocked from simulation start until E_open_C.", + "R14": "E_open_C and E_cross_A_C both occur, with E_open_C strictly before E_cross_A_C.", + "R15": "E_cross_A_C and E_target_A both occur, with E_cross_A_C strictly before E_target_A.", + "R16": "route_C remains passable from E_open_C until E_target_A.", + "R17": "route_B stays blocked from E_close_B through the end of the final hold.", + "R18": "E_target_A and E_reset_C both occur, with E_target_A strictly before E_reset_C. E_reset_C and E_close_C both occur, with E_close_C no earlier than E_reset_C; simultaneous events within one simulation step are allowed. Final delivery must mechanically reset the third-window opener. Resetting object_C must physically close route_C.", + "R19": "route_C remains blocked from E_close_C through the end of the final hold." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "route_A remains blocked throughout the final hold interval.", + "F03": "route_B remains blocked throughout the final hold interval.", + "F04": "route_C remains blocked throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/089/089.txt b/t3/task2/089/089.txt new file mode 100644 index 0000000000000000000000000000000000000000..216681301bb49b13f8a5dd2b9808e964943402ad --- /dev/null +++ b/t3/task2/089/089.txt @@ -0,0 +1,138 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +089 + +Output directory: +/xxx/ExeWorldBench/t3/task2/089 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/089. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/089/089.py +* /xxx/ExeWorldBench/t3/task2/089/089.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Release three payloads into one shared crossing in A, B, C order without overlapping occupancy.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Directed plane strictly outside shared_region on payload_A's exit path, before target_A.", + "payload_B": "Transported body assigned exclusively to target_B.", + "target_B": "Fixed, visibly marked receiving volume for payload_B; initially empty.", + "checkpoint_B": "Directed plane strictly outside shared_region on payload_B's exit path, before target_B.", + "payload_C": "Transported body assigned exclusively to target_C.", + "target_C": "Fixed, visibly marked receiving volume for payload_C; initially empty.", + "checkpoint_C": "Directed plane strictly outside shared_region on payload_C's exit path, before target_C.", + "shared_region": "Fixed visibly outlined crossing volume used by all payload routes; its boundary must be declared before simulation.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_B_B": "First forward crossing of checkpoint_B by the center of payload_B through its declared aperture.", + "E_cross_C_C": "First forward crossing of checkpoint_C by the center of payload_C through its declared aperture.", + "E_enter_A": "First overlap of any collision geometry of payload_A with shared_region.", + "E_enter_B": "First overlap of any collision geometry of payload_B with shared_region.", + "E_enter_C": "First overlap of any collision geometry of payload_C with shared_region.", + "E_exit_A": "First full clearance of payload_A's collision geometry from shared_region after E_enter_A.", + "E_exit_B": "First full clearance of payload_B's collision geometry from shared_region after E_enter_B.", + "E_exit_C": "First full clearance of payload_C's collision geometry from shared_region after E_enter_C.", + "E_start_B": "First sustained departure of payload_B from its initial pose beyond the motion threshold.", + "E_start_C": "First sustained departure of payload_C from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_target_B": "First full containment of payload_B's collision geometry in target_B.", + "E_target_C": "First full containment of payload_C's collision geometry in target_C." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "payload_B is stationary at simulation start.", + "I04": "payload_B is outside target_B at simulation start.", + "I05": "payload_C is stationary at simulation start.", + "I06": "payload_C is outside target_C at simulation start.", + "I07": "payload_A is fully outside shared_region at simulation start.", + "I08": "payload_B is fully outside shared_region at simulation start.", + "I09": "payload_C is fully outside shared_region at simulation start.", + "I10": "object_A occupies state_A0 at simulation start.", + "I11": "object_B occupies state_B0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_enter_A and E_enter_B both occur, with E_enter_A strictly before E_enter_B.", + "R02": "payload_B remains mechanically restrained in its initial holding region until E_exit_A. payload_C remains mechanically restrained in its initial holding region until E_exit_B.", + "R03": "E_enter_A and E_exit_A both occur, with E_enter_A strictly before E_exit_A.", + "R04": "E_exit_A and E_change_A1 both occur, with E_change_A1 no earlier than E_exit_A; simultaneous events within one simulation step are allowed. E_change_A1 and E_start_B both occur, with E_start_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. Physical clearance of payload_A must actuate object_A. object_A must physically release payload_B.", + "R05": "E_exit_A and E_enter_B both occur, with E_exit_A strictly before E_enter_B.", + "R06": "payload_C remains mechanically restrained in its initial holding region until E_exit_B.", + "R07": "E_enter_B and E_exit_B both occur, with E_enter_B strictly before E_exit_B.", + "R08": "E_exit_B and E_change_B1 both occur, with E_change_B1 no earlier than E_exit_B; simultaneous events within one simulation step are allowed. E_change_B1 and E_start_C both occur, with E_start_C no earlier than E_change_B1; simultaneous events within one simulation step are allowed. Physical clearance of payload_B must actuate object_B. object_B must physically release payload_C.", + "R09": "E_exit_B and E_enter_C both occur, with E_exit_B strictly before E_enter_C. E_enter_C and E_exit_C both occur, with E_enter_C strictly before E_exit_C.", + "R10": "payload_A and payload_B never simultaneously overlap shared_region. payload_A and payload_C never simultaneously overlap shared_region. payload_B and payload_C never simultaneously overlap shared_region.", + "R11": "payload_A and payload_B never physically contact one another. payload_A and payload_C never physically contact one another. payload_B and payload_C never physically contact one another.", + "R12": "E_exit_A and E_cross_A_A both occur, with E_exit_A strictly before E_cross_A_A.", + "R13": "E_exit_B and E_cross_B_B both occur, with E_exit_B strictly before E_cross_B_B.", + "R14": "E_exit_C and E_cross_C_C both occur, with E_exit_C strictly before E_cross_C_C.", + "R15": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R16": "E_cross_B_B and E_target_B both occur, with E_cross_B_B strictly before E_target_B.", + "R17": "E_cross_C_C and E_target_C both occur, with E_cross_C_C strictly before E_target_C.", + "R18": "payload_A never re-enters shared_region after E_exit_A. payload_B never re-enters shared_region after E_exit_B. payload_C never re-enters shared_region after E_exit_C." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "payload_B remains fully inside target_B throughout the final hold interval.", + "F03": "payload_C remains fully inside target_C throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/091/091.txt b/t3/task2/091/091.txt new file mode 100644 index 0000000000000000000000000000000000000000..1ea4cc19ffa16a822bb510204e5a80f0ca5228ca --- /dev/null +++ b/t3/task2/091/091.txt @@ -0,0 +1,139 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +091 + +Output directory: +/xxx/ExeWorldBench/t3/task2/091 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/091. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/091/091.py +* /xxx/ExeWorldBench/t3/task2/091/091.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Admit three moving queues into one crossing in order, while allowing upstream approaches to overlap in time.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Directed plane strictly outside shared_region on payload_A's exit path, before target_A.", + "payload_B": "Transported body assigned exclusively to target_B.", + "target_B": "Fixed, visibly marked receiving volume for payload_B; initially empty.", + "checkpoint_B": "Directed plane strictly outside shared_region on payload_B's exit path, before target_B.", + "payload_C": "Transported body assigned exclusively to target_C.", + "target_C": "Fixed, visibly marked receiving volume for payload_C; initially empty.", + "checkpoint_C": "Directed plane strictly outside shared_region on payload_C's exit path, before target_C.", + "shared_region": "Fixed visibly outlined crossing volume used by all payload routes; its boundary must be declared before simulation.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_B_B": "First forward crossing of checkpoint_B by the center of payload_B through its declared aperture.", + "E_cross_C_C": "First forward crossing of checkpoint_C by the center of payload_C through its declared aperture.", + "E_enter_A": "First overlap of any collision geometry of payload_A with shared_region.", + "E_enter_B": "First overlap of any collision geometry of payload_B with shared_region.", + "E_enter_C": "First overlap of any collision geometry of payload_C with shared_region.", + "E_exit_A": "First full clearance of payload_A's collision geometry from shared_region after E_enter_A.", + "E_exit_B": "First full clearance of payload_B's collision geometry from shared_region after E_enter_B.", + "E_exit_C": "First full clearance of payload_C's collision geometry from shared_region after E_enter_C.", + "E_start_B": "First sustained departure of payload_B from its initial pose beyond the motion threshold.", + "E_start_C": "First sustained departure of payload_C from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_target_B": "First full containment of payload_B's collision geometry in target_B.", + "E_target_C": "First full containment of payload_C's collision geometry in target_C." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "payload_B is stationary at simulation start.", + "I04": "payload_B is outside target_B at simulation start.", + "I05": "payload_C is stationary at simulation start.", + "I06": "payload_C is outside target_C at simulation start.", + "I07": "payload_A is fully outside shared_region at simulation start.", + "I08": "payload_B is fully outside shared_region at simulation start.", + "I09": "payload_C is fully outside shared_region at simulation start.", + "I10": "object_A occupies state_A0 at simulation start.", + "I11": "object_B occupies state_B0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_enter_A and E_enter_B both occur, with E_enter_A strictly before E_enter_B.", + "R02": "payload_B remains fully outside shared_region until E_exit_A. payload_C remains fully outside shared_region until E_exit_B.", + "R03": "E_enter_A and E_exit_A both occur, with E_enter_A strictly before E_exit_A.", + "R04": "E_exit_A and E_change_A1 both occur, with E_change_A1 no earlier than E_exit_A; simultaneous events within one simulation step are allowed. E_change_A1 and E_enter_B both occur, with E_enter_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. Full clearance of payload_A must mechanically actuate the entry gate object_A. object_A must physically permit the moving payload_B to enter shared_region.", + "R05": "E_exit_A and E_enter_B both occur, with E_exit_A strictly before E_enter_B.", + "R06": "payload_C remains fully outside shared_region until E_exit_B.", + "R07": "E_enter_B and E_exit_B both occur, with E_enter_B strictly before E_exit_B.", + "R08": "E_exit_B and E_change_B1 both occur, with E_change_B1 no earlier than E_exit_B; simultaneous events within one simulation step are allowed. E_change_B1 and E_enter_C both occur, with E_enter_C no earlier than E_change_B1; simultaneous events within one simulation step are allowed. Full clearance of payload_B must mechanically actuate the entry gate object_B. object_B must physically permit the moving payload_C to enter shared_region.", + "R09": "E_exit_B and E_enter_C both occur, with E_exit_B strictly before E_enter_C. E_enter_C and E_exit_C both occur, with E_enter_C strictly before E_exit_C.", + "R10": "payload_A and payload_B never simultaneously overlap shared_region. payload_A and payload_C never simultaneously overlap shared_region. payload_B and payload_C never simultaneously overlap shared_region.", + "R11": "payload_A and payload_B never physically contact one another. payload_A and payload_C never physically contact one another. payload_B and payload_C never physically contact one another.", + "R12": "E_exit_A and E_cross_A_A both occur, with E_exit_A strictly before E_cross_A_A.", + "R13": "E_exit_B and E_cross_B_B both occur, with E_exit_B strictly before E_cross_B_B.", + "R14": "E_exit_C and E_cross_C_C both occur, with E_exit_C strictly before E_cross_C_C.", + "R15": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R16": "E_cross_B_B and E_target_B both occur, with E_cross_B_B strictly before E_target_B.", + "R17": "E_cross_C_C and E_target_C both occur, with E_cross_C_C strictly before E_target_C.", + "R18": "payload_A never re-enters shared_region after E_exit_A. payload_B never re-enters shared_region after E_exit_B. payload_C never re-enters shared_region after E_exit_C.", + "R19": "E_start_B and E_enter_A both occur, with E_start_B strictly before E_enter_A. E_start_C and E_enter_B both occur, with E_start_C strictly before E_enter_B." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "payload_B remains fully inside target_B throughout the final hold interval.", + "F03": "payload_C remains fully inside target_C throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/094/094.txt b/t3/task2/094/094.txt new file mode 100644 index 0000000000000000000000000000000000000000..616e22cdeec46531de193a33d9175f7fcfd1aeba --- /dev/null +++ b/t3/task2/094/094.txt @@ -0,0 +1,142 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +094 + +Output directory: +/xxx/ExeWorldBench/t3/task2/094 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/094. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/094/094.py +* /xxx/ExeWorldBench/t3/task2/094/094.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Traverse four checkpoints in order while physically closing the return passage through each of the first three.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_C": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_D": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_C": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_C": "Fixed named corridor and bottleneck leading to checkpoint_C, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_D": "Fixed named corridor and bottleneck leading to checkpoint_D, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_close_B": "First transition of route_B from passable to fully blocked for payload_A.", + "E_close_C": "First transition of route_C from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_cross_A_C": "First forward crossing of checkpoint_C by the center of payload_A through its declared aperture.", + "E_cross_A_D": "First forward crossing of checkpoint_D by the center of payload_A through its declared aperture.", + "E_drive_A": "Onset of the first new direct contact between payload_A and object_A after E_cross_A_A; a contact already in progress before that crossing is not a new onset.", + "E_drive_B": "Onset of the first new direct contact between payload_A and object_B after E_cross_A_B; a contact already in progress before that crossing is not a new onset.", + "E_drive_C": "Onset of the first new direct contact between payload_A and object_C after E_cross_A_C; a contact already in progress before that crossing is not a new onset.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_open_C": "First transition of route_C from blocked to passable for payload_A.", + "E_open_D": "First transition of route_D from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "object_C occupies state_C0 at simulation start.", + "I06": "route_A is passable for payload_A at simulation start.", + "I07": "route_B is blocked for payload_A at simulation start.", + "I08": "route_C is blocked for payload_A at simulation start.", + "I09": "route_D is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_cross_A_A occurs within the recorded simulation.", + "R02": "E_cross_A_A and E_change_A1 both occur, with E_cross_A_A strictly before E_change_A1. E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically block return through checkpoint_A.", + "R03": "route_B remains physically blocked for payload_A from simulation start until E_change_A1. E_change_A1 and E_open_B both occur, with E_open_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. E_close_A and E_open_B both occur, with E_open_B no earlier than E_close_A; simultaneous events within one simulation step are allowed. object_A's change must physically enable route_B.", + "R04": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R05": "E_cross_A_B and E_change_B1 both occur, with E_cross_A_B strictly before E_change_B1. E_change_B1 and E_close_B both occur, with E_close_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B must physically block return through checkpoint_B.", + "R06": "route_C remains physically blocked for payload_A from simulation start until E_change_B1. E_change_B1 and E_open_C both occur, with E_open_C no earlier than E_change_B1; simultaneous events within one simulation step are allowed. E_close_B and E_open_C both occur, with E_open_C no earlier than E_close_B; simultaneous events within one simulation step are allowed. object_B's change must physically enable route_C.", + "R07": "E_open_C and E_cross_A_C both occur, with E_open_C strictly before E_cross_A_C.", + "R08": "E_cross_A_C and E_change_C1 both occur, with E_cross_A_C strictly before E_change_C1. E_change_C1 and E_close_C both occur, with E_close_C no earlier than E_change_C1; simultaneous events within one simulation step are allowed. object_C must physically block return through checkpoint_C.", + "R09": "route_D remains physically blocked for payload_A from simulation start until E_change_C1. E_change_C1 and E_open_D both occur, with E_open_D no earlier than E_change_C1; simultaneous events within one simulation step are allowed. E_close_C and E_open_D both occur, with E_open_D no earlier than E_close_C; simultaneous events within one simulation step are allowed. object_C's change must physically enable route_D.", + "R10": "E_open_D and E_cross_A_D both occur, with E_open_D strictly before E_cross_A_D.", + "R11": "After E_cross_A_A, payload_A never crosses checkpoint_A again in either direction through the end of the final hold. route_A remains blocked from E_close_A through the end of the final hold.", + "R12": "After E_cross_A_B, payload_A never crosses checkpoint_B again in either direction through the end of the final hold. route_B remains blocked from E_close_B through the end of the final hold.", + "R13": "After E_cross_A_C, payload_A never crosses checkpoint_C again in either direction through the end of the final hold. route_C remains blocked from E_close_C through the end of the final hold.", + "R14": "E_cross_A_D and E_target_A both occur, with E_cross_A_D strictly before E_target_A.", + "R15": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R16": "From E_change_B1 through the end of the final hold, object_B remains in state_B1.", + "R17": "From E_change_C1 through the end of the final hold, object_C remains in state_C1.", + "R18": "E_cross_A_A and E_drive_A both occur, with E_drive_A no earlier than E_cross_A_A; simultaneous events within one simulation step are allowed. E_drive_A and E_change_A1 both occur, with E_change_A1 no earlier than E_drive_A; simultaneous events within one simulation step are allowed. E_cross_A_B and E_drive_B both occur, with E_drive_B no earlier than E_cross_A_B; simultaneous events within one simulation step are allowed. E_drive_B and E_change_B1 both occur, with E_change_B1 no earlier than E_drive_B; simultaneous events within one simulation step are allowed. payload_A's direct contact must physically actuate object_A's closing movement. payload_A's direct contact must physically actuate object_B's closing movement.", + "R19": "E_cross_A_C and E_drive_C both occur, with E_drive_C no earlier than E_cross_A_C; simultaneous events within one simulation step are allowed. E_drive_C and E_change_C1 both occur, with E_change_C1 no earlier than E_drive_C; simultaneous events within one simulation step are allowed. payload_A's direct contact must physically actuate object_C's closing movement." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval.", + "F03": "object_B remains in state_B1 throughout the final hold interval.", + "F04": "object_C remains in state_C1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/095/095.txt b/t3/task2/095/095.txt new file mode 100644 index 0000000000000000000000000000000000000000..86fc4b98297df48dcbd82dc3f6fe658bd4cc8f29 --- /dev/null +++ b/t3/task2/095/095.txt @@ -0,0 +1,129 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +095 + +Output directory: +/xxx/ExeWorldBench/t3/task2/095 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/095. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/095/095.py +* /xxx/ExeWorldBench/t3/task2/095/095.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Build a three-level physical memory dependency that enables successive passages and final target access.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_C": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_C": "Fixed named corridor and bottleneck leading to target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_open_C": "First transition of route_C from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "object_C occupies state_C0 at simulation start.", + "I06": "route_A is blocked for payload_A at simulation start.", + "I07": "route_B is blocked for payload_A at simulation start.", + "I08": "route_C is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_change_A1 occurs within the recorded simulation.", + "R02": "route_A remains physically blocked for payload_A from simulation start until E_change_A1.", + "R03": "E_change_A1 and E_open_A both occur, with E_open_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. state_A1 must physically open route_A.", + "R04": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R05": "object_B remains in state_B0 from simulation start until E_change_A1.", + "R06": "E_change_A1 and E_change_B1 both occur, with E_change_A1 strictly before E_change_B1. object_A's persistent configuration must physically enable object_B.", + "R07": "E_change_B1 occurs within the recorded simulation.", + "R08": "route_B remains physically blocked for payload_A from simulation start until E_change_B1.", + "R09": "E_change_B1 and E_open_B both occur, with E_open_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. state_B1 must physically open route_B.", + "R10": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B. E_cross_A_A and E_cross_A_B both occur, with E_cross_A_A strictly before E_cross_A_B.", + "R11": "object_C remains in state_C0 from simulation start until E_change_B1.", + "R12": "E_change_B1 and E_change_C1 both occur, with E_change_B1 strictly before E_change_C1. object_B's persistent configuration must physically enable object_C.", + "R13": "E_change_C1 occurs within the recorded simulation.", + "R14": "route_C remains blocked whenever any of state_A1, state_B1, or state_C1 has not yet been reached.", + "R15": "E_change_C1 and E_open_C both occur, with E_open_C no earlier than E_change_C1; simultaneous events within one simulation step are allowed. E_open_C and E_target_A both occur, with E_open_C strictly before E_target_A. E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A. The three accumulated physical states must enable route_C.", + "R16": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R17": "From E_change_B1 through the end of the final hold, object_B remains in state_B1.", + "R18": "From E_change_C1 through the end of the final hold, object_C remains in state_C1." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval.", + "F03": "object_B remains in state_B1 throughout the final hold interval.", + "F04": "object_C remains in state_C1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/096/096.txt b/t3/task2/096/096.txt new file mode 100644 index 0000000000000000000000000000000000000000..ba14a9479b1a692e4d227f1be42eba9b4b8e5f3b --- /dev/null +++ b/t3/task2/096/096.txt @@ -0,0 +1,130 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +096 + +Output directory: +/xxx/ExeWorldBench/t3/task2/096 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/096. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/096/096.py +* /xxx/ExeWorldBench/t3/task2/096/096.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Accumulate the three-level state hierarchy for delivery, then reset only its last stage while retaining the first two memories.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_C": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_C": "Fixed named corridor and bottleneck leading to target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_open_C": "First transition of route_C from blocked to passable for payload_A.", + "E_reset_C": "First return of object_C to state_C0 after E_change_C1.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "object_C occupies state_C0 at simulation start.", + "I06": "route_A is blocked for payload_A at simulation start.", + "I07": "route_B is blocked for payload_A at simulation start.", + "I08": "route_C is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_change_A1 occurs within the recorded simulation.", + "R02": "route_A remains physically blocked for payload_A from simulation start until E_change_A1.", + "R03": "E_change_A1 and E_open_A both occur, with E_open_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. state_A1 must physically open route_A.", + "R04": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R05": "object_B remains in state_B0 from simulation start until E_change_A1.", + "R06": "E_change_A1 and E_change_B1 both occur, with E_change_A1 strictly before E_change_B1. object_A's persistent configuration must physically enable object_B.", + "R07": "E_change_B1 occurs within the recorded simulation.", + "R08": "route_B remains physically blocked for payload_A from simulation start until E_change_B1.", + "R09": "E_change_B1 and E_open_B both occur, with E_open_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. state_B1 must physically open route_B.", + "R10": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B. E_cross_A_A and E_cross_A_B both occur, with E_cross_A_A strictly before E_cross_A_B.", + "R11": "object_C remains in state_C0 from simulation start until E_change_B1.", + "R12": "E_change_B1 and E_change_C1 both occur, with E_change_B1 strictly before E_change_C1. object_B's persistent configuration must physically enable object_C.", + "R13": "E_change_C1 occurs within the recorded simulation.", + "R14": "route_C remains blocked whenever any of state_A1, state_B1, or state_C1 has not yet been reached.", + "R15": "E_change_C1 and E_open_C both occur, with E_open_C no earlier than E_change_C1; simultaneous events within one simulation step are allowed. E_open_C and E_target_A both occur, with E_open_C strictly before E_target_A. E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A. The three accumulated physical states must enable route_C.", + "R16": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R17": "From E_change_B1 through the end of the final hold, object_B remains in state_B1.", + "R18": "object_C remains in state_C1 from E_change_C1 until E_target_A. E_target_A and E_reset_C both occur, with E_target_A strictly before E_reset_C. Arrival at target_A must mechanically reset object_C while leaving earlier memories unchanged." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval.", + "F03": "object_B remains in state_B1 throughout the final hold interval.", + "F04": "object_C remains in state_C0 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/098/098.txt b/t3/task2/098/098.txt new file mode 100644 index 0000000000000000000000000000000000000000..da1b48a298f2e6d71c2ca5ef58d6fc2fb264f8f6 --- /dev/null +++ b/t3/task2/098/098.txt @@ -0,0 +1,125 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +098 + +Output directory: +/xxx/ExeWorldBench/t3/task2/098 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/098. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/098/098.py +* /xxx/ExeWorldBench/t3/task2/098/098.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Mechanically confirm full closure of route_A before enabling the physical opening of route_B.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Closer of route_A; state_A1 is its fully closed configuration.", + "object_B": "Physical closure-confirmation component.", + "object_C": "Physical opener of route_B.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_closing_A": "First movement of the route_A closing geometry toward the fully closed position after E_open_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "object_C occupies state_C0 at simulation start.", + "I06": "route_A is blocked for payload_A at simulation start.", + "I07": "route_B is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R02": "route_B remains physically blocked for payload_A from simulation start until E_close_A.", + "R03": "E_cross_A_A and E_closing_A both occur, with E_cross_A_A strictly before E_closing_A.", + "R04": "E_closing_A and E_change_A1 both occur, with E_change_A1 no earlier than E_closing_A; simultaneous events within one simulation step are allowed. E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically complete route_A closure.", + "R05": "route_B remains blocked throughout the partial-closing interval from E_closing_A until E_close_A.", + "R06": "object_B remains in state_B0 from simulation start until E_close_A. E_close_A and E_change_B1 both occur, with E_change_B1 no earlier than E_close_A; simultaneous events within one simulation step are allowed. Full physical closure of route_A must enable object_B's confirmation state.", + "R07": "E_change_B1 and E_change_C1 both occur, with E_change_B1 strictly before E_change_C1. object_C remains in state_C0 from simulation start until E_change_B1. object_B's confirmation state must mechanically enable object_C.", + "R08": "E_change_C1 and E_open_B both occur, with E_open_B no earlier than E_change_C1; simultaneous events within one simulation step are allowed. object_C must physically open route_B.", + "R09": "route_A remains blocked from E_close_A through the end of the final hold.", + "R10": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R11": "After E_cross_A_A, payload_A never crosses checkpoint_A again in either direction through the end of the final hold.", + "R12": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R13": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R14": "From E_change_B1 through the end of the final hold, object_B remains in state_B1.", + "R15": "From E_change_C1 through the end of the final hold, object_C remains in state_C1." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval.", + "F03": "object_B remains in state_B1 throughout the final hold interval.", + "F04": "object_C remains in state_C1 throughout the final hold interval." + } +} \ No newline at end of file diff --git a/t3/task2/100/100.txt b/t3/task2/100/100.txt new file mode 100644 index 0000000000000000000000000000000000000000..210a6db2c81e56282ee1d37bf796b5024d8ba246 --- /dev/null +++ b/t3/task2/100/100.txt @@ -0,0 +1,142 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +100 + +Output directory: +/xxx/ExeWorldBench/t3/task2/100 + +Do not search, scan, inspect, or use any other files or directories as additional reference material. +All artifacts for this task must be written inside /xxx/ExeWorldBench/t3/task2/100. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +4. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t3/task2/100/100.py +* /xxx/ExeWorldBench/t3/task2/100/100.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. + +Here is the task specification: +{ + "Goal": "Complete the closure-confirmed interlock, then physically release a second payload after the first delivery to use route_B.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Closer of route_A; state_A1 is its fully closed configuration.", + "object_B": "Physical closure-confirmation component.", + "object_C": "Physical opener of route_B.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "payload_B": "Transported body assigned exclusively to target_B.", + "target_B": "Fixed, visibly marked receiving volume for payload_B; initially empty.", + "object_D": "Passive restraint releaser actuated by delivery of the first payload." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_D0": "object_D's declared initial physical configuration.", + "state_D1": "object_D's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_change_D1": "First entry of object_D into state_D1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_closing_A": "First movement of the route_A closing geometry toward the fully closed position after E_open_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_cross_B_B": "First forward crossing of checkpoint_B by the center of payload_B through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_route_B_B": "First completed traversal by the whole collision body of payload_B through the fixed route_B bottleneck in its declared forward direction.", + "E_start_B": "First sustained departure of payload_B from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_target_B": "First full containment of payload_B's collision geometry in target_B." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "object_C occupies state_C0 at simulation start.", + "I06": "route_A is blocked for payload_A at simulation start.", + "I07": "route_B is blocked for payload_A at simulation start.", + "I08": "payload_B is stationary at simulation start.", + "I09": "payload_B is outside target_B at simulation start.", + "I10": "object_D occupies state_D0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R02": "route_B remains physically blocked for payload_A from simulation start until E_close_A.", + "R03": "E_cross_A_A and E_closing_A both occur, with E_cross_A_A strictly before E_closing_A.", + "R04": "E_closing_A and E_change_A1 both occur, with E_change_A1 no earlier than E_closing_A; simultaneous events within one simulation step are allowed. E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically complete route_A closure.", + "R05": "route_B remains blocked throughout the partial-closing interval from E_closing_A until E_close_A.", + "R06": "object_B remains in state_B0 from simulation start until E_close_A. E_close_A and E_change_B1 both occur, with E_change_B1 no earlier than E_close_A; simultaneous events within one simulation step are allowed. Full physical closure of route_A must enable object_B's confirmation state.", + "R07": "E_change_B1 and E_change_C1 both occur, with E_change_B1 strictly before E_change_C1. object_C remains in state_C0 from simulation start until E_change_B1. object_B's confirmation state must mechanically enable object_C.", + "R08": "E_change_C1 and E_open_B both occur, with E_open_B no earlier than E_change_C1; simultaneous events within one simulation step are allowed. object_C must physically open route_B.", + "R09": "route_A remains blocked from E_close_A through the end of the final hold.", + "R10": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R11": "After E_cross_A_A, payload_A never crosses checkpoint_A again in either direction through the end of the final hold.", + "R12": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R13": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R14": "From E_change_B1 through the end of the final hold, object_B remains in state_B1.", + "R15": "From E_change_C1 through the end of the final hold, object_C remains in state_C1.", + "R16": "payload_B remains mechanically restrained in its initial holding region until E_target_A. E_target_A and E_start_B both occur, with E_target_A strictly before E_start_B. E_start_B and E_route_B_B both occur, with E_start_B strictly before E_route_B_B. E_target_A and E_change_D1 both occur, with E_change_D1 no earlier than E_target_A; simultaneous events within one simulation step are allowed. E_change_D1 and E_start_B both occur, with E_start_B no earlier than E_change_D1; simultaneous events within one simulation step are allowed. Arrival of payload_A must physically actuate object_D. object_D must physically release payload_B.", + "R17": "E_route_B_B and E_cross_B_B both occur, with E_route_B_B strictly before E_cross_B_B. E_cross_B_B and E_target_B both occur, with E_cross_B_B strictly before E_target_B.", + "R18": "payload_A and payload_B never physically contact one another." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval.", + "F03": "object_B remains in state_B1 throughout the final hold interval.", + "F04": "object_C remains in state_C1 throughout the final hold interval.", + "F05": "payload_B remains fully inside target_B throughout the final hold interval." + } +} \ No newline at end of file