diff --git a/api_prompt/t1/prompt.txt b/api_prompt/t1/prompt.txt new file mode 100644 index 0000000000000000000000000000000000000000..b8d65fdf657982238a29ba78393fbd088cec5cc5 --- /dev/null +++ b/api_prompt/t1/prompt.txt @@ -0,0 +1,66 @@ +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +================================================== +OUTPUT FORMAT +================================================== + +Return only one valid JSON object: + +{ + "code": "" +} + +Example: + +{ + "code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +- The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +- The response must be directly parseable by a standard JSON parser. +- Do not output Markdown code blocks. +- Do not output explanations, analysis, or additional fields. +- Do not output pseudocode. + +Visual reference image: + + diff --git a/api_prompt/t1/prompt_image.txt b/api_prompt/t1/prompt_image.txt new file mode 100644 index 0000000000000000000000000000000000000000..3e1026864539fadcfc8637b7f1d6c3b786dc0c88 --- /dev/null +++ b/api_prompt/t1/prompt_image.txt @@ -0,0 +1,81 @@ +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +================================================== +OUTPUT FORMAT +================================================== + +Return only one valid JSON object: + +{ + "code": "" +} + +Example: + +{ + "code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +- The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +- The response must be directly parseable by a standard JSON parser. +- Do not output Markdown code blocks. +- Do not output explanations, analysis, or additional fields. +- Do not output pseudocode. + +Visual reference image: + + + +Ordered frames sampled from the ground-truth motion video (earliest to latest): + + \ No newline at end of file diff --git a/api_prompt/t2/prompt.txt b/api_prompt/t2/prompt.txt new file mode 100644 index 0000000000000000000000000000000000000000..8b0633f8468e56080af0f22011f8bf798438728e --- /dev/null +++ b/api_prompt/t2/prompt.txt @@ -0,0 +1,72 @@ +You are given a visual reference of a multi-stage mechanical chain. + +The visual reference mainly specifies the mechanical components involved and their approximate spatial arrangement, but the exact positions, distances, orientations, and geometric relationships may not directly form an executable mechanical system. + +Your task is to reason about how the components should mechanically interact, adjust their spatial configuration when necessary, and generate a Blender 5.2 Python script that reconstructs and executes the complete mechanical chain in Blender. + +The goal is not merely to reproduce the static appearance of the reference, but to construct a physically executable mechanical system in which the initial action propagates through all stages and completes the intended chain reaction. + +================================================== +REQUIREMENTS +================================================== + +1. Compositional Mechanical Reasoning + +- The reconstructed system must preserve the major mechanical components and overall mechanical structure shown in the reference. +- To make the complete mechanical chain physically executable, you may adjust component positions, distances, orientations, heights, or other geometric relationships when necessary. +- These adjustments must preserve the intended role and interaction of the original components, rather than replacing them with a fundamentally different mechanical solution. +- The final configuration must allow motion to propagate successfully from the first stage to the final stage through physically plausible mechanical interactions. + +2. Physical Motion and No Hard Coding + +- The motion of the system must arise from its mechanical structure, physical constraints, contacts, collisions, gravity, and other physically meaningful interactions. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the expected animation. +- Do not use teleportation, object replacement, visibility changes, timers, predefined stage schedules, or other scripted shortcuts to fake the mechanical chain. +- All motion must follow realistic and physically plausible mechanical behavior. + +3. Initial Actuation and Causal Propagation + +- The initial component or initial stage may already be in motion, or may receive an external force, impulse, torque, or other physical actuation. +- Except for the initial stage, the motion of downstream components must be naturally caused by the physical outcome of preceding stages. Do not use additional direct control to make downstream components start moving. + +4. Complete Chain Execution + +- The script must construct the complete mechanical system and produce an animation showing the full chain reaction, rather than only a static scene or a partial subset of stages. +- The execution must begin from the initial stage, pass through all intended intermediate stages, and ultimately reach the final stage. +- The animation must be long enough to show the complete mechanical chain. +- If only part of the chain executes successfully, the implementation is considered incomplete. + +5. Scene and Animation + +- The initial configuration of the mechanical system must be physically reasonable and serve as a valid starting point for the complete chain reaction. +- The shapes, overall spatial arrangement, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanical system visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +================================================== +OUTPUT FORMAT +================================================== + +Return only one valid JSON object: + +{ + "code": "" +} + +Example: + +{ + "code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +- The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +- The response must be directly parseable by a standard JSON parser. +- Do not output Markdown code blocks. +- Do not output explanations, analysis, or additional fields. +- Do not output pseudocode. + +Visual reference image of the multi-stage mechanical chain: + + diff --git a/api_prompt/t2/prompt_image.txt b/api_prompt/t2/prompt_image.txt new file mode 100644 index 0000000000000000000000000000000000000000..292f517ea1bf1034ebc9aa6ebe2c19a588e39c11 --- /dev/null +++ b/api_prompt/t2/prompt_image.txt @@ -0,0 +1,88 @@ +You are given: + +1. A visual reference image of a multi-stage mechanical chain. +2. A sequence of ordered motion reference frames illustrating how the mechanical chain is approximately intended to operate. + +Both the reference image and the motion frames provide approximate visual guidance rather than an exact executable specification. + +The reference image mainly indicates the mechanical components involved and their approximate spatial arrangement, while the motion frames provide additional cues about the approximate motion, interaction, and progression of the mechanical chain. + +The exact positions, distances, orientations, trajectories, timing, and geometric relationships shown in these visual references may not directly form a physically executable system. + +Your task is to reason about how the components should mechanically interact, infer the intended chain behavior from the visual references, adjust the spatial configuration and motion details when necessary, and generate a Blender 5.2 Python script that reconstructs and executes the complete mechanical chain in Blender. + +The goal is not merely to reproduce the visual references, but to construct a physically executable mechanical system in which the initial action propagates through all stages and produces the intended chain reaction through realistic physical interactions. + +================================================== +REQUIREMENTS +================================================== + +1. Compositional Mechanical Reasoning + +- The reconstructed system must preserve the major mechanical components and overall mechanical structure indicated by the visual references. +- Use the ordered motion frames as approximate cues to infer the intended motion direction, stage order, component interactions, and causal progression of the chain. +- The visual references should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- To make the complete mechanical chain physically executable, you may adjust component positions, distances, orientations, heights, trajectories, or other geometric and motion relationships when necessary. +- These adjustments must preserve the intended role and interaction of the original components, rather than replacing them with a fundamentally different mechanical solution. +- The final configuration must allow motion to propagate successfully from the first stage to the final stage through physically plausible mechanical interactions. + +2. Physical Motion and No Hard Coding + +- The motion of the system must arise from its mechanical structure, physical constraints, contacts, collisions, gravity, and other physically meaningful interactions. +- The provided motion frames are approximate behavioral references, not target poses or trajectories to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, timers, predefined stage schedules, or other scripted shortcuts to fake the mechanical chain. +- All motion must follow realistic and physically plausible mechanical behavior. + +3. Initial Actuation and Causal Propagation + +- The initial component or initial stage may already be in motion, or may receive an external force, impulse, torque, or other physical actuation. +- Except for the initial stage, the motion of downstream components must be naturally caused by the physical outcome of preceding stages. Do not use additional direct control to make downstream components start moving. + +4. Complete Chain Execution + +- The script must construct the complete mechanical system and produce an animation showing the full chain reaction, rather than only a static scene, isolated poses, or a partial subset of stages. +- The execution must begin from the initial stage, pass through all intended intermediate stages, and ultimately reach the final stage. +- The generated motion should follow the overall behavioral progression indicated by the visual references while remaining physically executable. +- The animation must be long enough to show the complete mechanical chain. +- An implementation that only visually matches several reference frames but fails to produce a continuous physical chain between them is considered incomplete. +- If only part of the chain executes successfully, the implementation is considered incomplete. + +5. Scene and Animation + +- The initial configuration of the mechanical system must be physically reasonable and serve as a valid starting point for the complete chain reaction. +- The shapes, overall spatial arrangement, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanical system visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +================================================== +OUTPUT FORMAT +================================================== + +Return only one valid JSON object: + +{ + "code": "" +} + +Example: + +{ + "code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +- The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +- The response must be directly parseable by a standard JSON parser. +- Do not output Markdown code blocks. +- Do not output explanations, analysis, or additional fields. +- Do not output pseudocode. + +Visual reference image of the multi-stage mechanical chain: + + + +Ordered motion reference frames illustrating the approximate operation of the chain (earliest to latest): + + diff --git a/api_prompt/t3/task1/04_03/04_03.txt b/api_prompt/t3/task1/04_03/04_03.txt new file mode 100644 index 0000000000000000000000000000000000000000..27c77b82795323fb09e1d965848873e041f024f4 --- /dev/null +++ b/api_prompt/t3/task1/04_03/04_03.txt @@ -0,0 +1,132 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + } + ], + "component_count": 4, + "ball_count": 1 +} diff --git a/api_prompt/t3/task1/04_04/04_04.txt b/api_prompt/t3/task1/04_04/04_04.txt new file mode 100644 index 0000000000000000000000000000000000000000..52394e74ecea5cbe895ba9ebb7f23b7ae84deb6a --- /dev/null +++ b/api_prompt/t3/task1/04_04/04_04.txt @@ -0,0 +1,132 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + } + ], + "component_count": 4, + "ball_count": 1 +} diff --git a/api_prompt/t3/task1/04_05/04_05.txt b/api_prompt/t3/task1/04_05/04_05.txt new file mode 100644 index 0000000000000000000000000000000000000000..89d51ad4ffa29e0755f6ba23116a4a5bcd44db08 --- /dev/null +++ b/api_prompt/t3/task1/04_05/04_05.txt @@ -0,0 +1,132 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + } + ], + "component_count": 4, + "ball_count": 1 +} diff --git a/api_prompt/t3/task1/04_07/04_07.txt b/api_prompt/t3/task1/04_07/04_07.txt new file mode 100644 index 0000000000000000000000000000000000000000..3daad1a7bd0221e2525e45012102cae7a4591a29 --- /dev/null +++ b/api_prompt/t3/task1/04_07/04_07.txt @@ -0,0 +1,132 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Pendulum", + "definition": "A rod is attached to a fixed pivot at one end and carries a mass at the other, allowing it to swing about the pivot." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + } + ], + "component_count": 4, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/04_08/04_08.txt b/api_prompt/t3/task1/04_08/04_08.txt new file mode 100644 index 0000000000000000000000000000000000000000..5db865906cfc3829e0bda0b2748a6ddd7e6e646f --- /dev/null +++ b/api_prompt/t3/task1/04_08/04_08.txt @@ -0,0 +1,132 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + } + ], + "component_count": 4, + "ball_count": 1 +} diff --git a/api_prompt/t3/task1/04_09/04_09.txt b/api_prompt/t3/task1/04_09/04_09.txt new file mode 100644 index 0000000000000000000000000000000000000000..46f315715a41e24313c32175aa03a6adadd70a15 --- /dev/null +++ b/api_prompt/t3/task1/04_09/04_09.txt @@ -0,0 +1,132 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + } + ], + "component_count": 4, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/04_10/04_10.txt b/api_prompt/t3/task1/04_10/04_10.txt new file mode 100644 index 0000000000000000000000000000000000000000..a5cbf504da3a5ab289eae2e6b837dba2233a0c03 --- /dev/null +++ b/api_prompt/t3/task1/04_10/04_10.txt @@ -0,0 +1,132 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Pendulum", + "definition": "A rod is attached to a fixed pivot at one end and carries a mass at the other, allowing it to swing about the pivot." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + } + ], + "component_count": 4, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/05_02/05_02.txt b/api_prompt/t3/task1/05_02/05_02.txt new file mode 100644 index 0000000000000000000000000000000000000000..dff73abf546c49f06dacb523370d6b79950b1f4e --- /dev/null +++ b/api_prompt/t3/task1/05_02/05_02.txt @@ -0,0 +1,136 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + } + ], + "component_count": 5, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/05_03/05_03.txt b/api_prompt/t3/task1/05_03/05_03.txt new file mode 100644 index 0000000000000000000000000000000000000000..908872967ee2a50cafd00ed6c1cecd27a6a20303 --- /dev/null +++ b/api_prompt/t3/task1/05_03/05_03.txt @@ -0,0 +1,136 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + } + ], + "component_count": 5, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/05_04/05_04.txt b/api_prompt/t3/task1/05_04/05_04.txt new file mode 100644 index 0000000000000000000000000000000000000000..e1dcb0f8506e3d2b11bd829e02ac63bfd1244961 --- /dev/null +++ b/api_prompt/t3/task1/05_04/05_04.txt @@ -0,0 +1,136 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + } + ], + "component_count": 5, + "ball_count": 1 +} diff --git a/api_prompt/t3/task1/05_06/05_06.txt b/api_prompt/t3/task1/05_06/05_06.txt new file mode 100644 index 0000000000000000000000000000000000000000..e77c67e7fe1435341528ac474b830cd784b3bdde --- /dev/null +++ b/api_prompt/t3/task1/05_06/05_06.txt @@ -0,0 +1,136 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + } + ], + "component_count": 5, + "ball_count": 1 +} diff --git a/api_prompt/t3/task1/05_07/05_07.txt b/api_prompt/t3/task1/05_07/05_07.txt new file mode 100644 index 0000000000000000000000000000000000000000..07e2cafb1f644f2a8db39c55f8765c9292972e31 --- /dev/null +++ b/api_prompt/t3/task1/05_07/05_07.txt @@ -0,0 +1,136 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Pendulum", + "definition": "A rod is attached to a fixed pivot at one end and carries a mass at the other, allowing it to swing about the pivot." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + } + ], + "component_count": 5, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/05_08/05_08.txt b/api_prompt/t3/task1/05_08/05_08.txt new file mode 100644 index 0000000000000000000000000000000000000000..4279835c3325f6f769af2c917b94c8092958280a --- /dev/null +++ b/api_prompt/t3/task1/05_08/05_08.txt @@ -0,0 +1,136 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + } + ], + "component_count": 5, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/05_10/05_10.txt b/api_prompt/t3/task1/05_10/05_10.txt new file mode 100644 index 0000000000000000000000000000000000000000..72c970debc7b67e84af4a13dab6c68ed127a329b --- /dev/null +++ b/api_prompt/t3/task1/05_10/05_10.txt @@ -0,0 +1,136 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + } + ], + "component_count": 5, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/06_03/06_03.txt b/api_prompt/t3/task1/06_03/06_03.txt new file mode 100644 index 0000000000000000000000000000000000000000..b293789755ba28a485a35b9240d83c47726473fa --- /dev/null +++ b/api_prompt/t3/task1/06_03/06_03.txt @@ -0,0 +1,140 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Pendulum", + "definition": "A rod is attached to a fixed pivot at one end and carries a mass at the other, allowing it to swing about the pivot." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + } + ], + "component_count": 6, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/06_04/06_04.txt b/api_prompt/t3/task1/06_04/06_04.txt new file mode 100644 index 0000000000000000000000000000000000000000..9ee680c8c65127e4e47189a8915bd32f6f50842a --- /dev/null +++ b/api_prompt/t3/task1/06_04/06_04.txt @@ -0,0 +1,140 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + } + ], + "component_count": 6, + "ball_count": 1 +} diff --git a/api_prompt/t3/task1/06_06/06_06.txt b/api_prompt/t3/task1/06_06/06_06.txt new file mode 100644 index 0000000000000000000000000000000000000000..62576a29c851b3037e0484780890cf1672d6745f --- /dev/null +++ b/api_prompt/t3/task1/06_06/06_06.txt @@ -0,0 +1,140 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + } + ], + "component_count": 6, + "ball_count": 1 +} diff --git a/api_prompt/t3/task1/06_07/06_07.txt b/api_prompt/t3/task1/06_07/06_07.txt new file mode 100644 index 0000000000000000000000000000000000000000..50b0263d4030b40765671dc4189081c0128cb230 --- /dev/null +++ b/api_prompt/t3/task1/06_07/06_07.txt @@ -0,0 +1,140 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + } + ], + "component_count": 6, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/06_08/06_08.txt b/api_prompt/t3/task1/06_08/06_08.txt new file mode 100644 index 0000000000000000000000000000000000000000..6f1158a84be0dc05740426bbbcaf0e0d2f25afa1 --- /dev/null +++ b/api_prompt/t3/task1/06_08/06_08.txt @@ -0,0 +1,140 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + } + ], + "component_count": 6, + "ball_count": 1 +} diff --git a/api_prompt/t3/task1/06_09/06_09.txt b/api_prompt/t3/task1/06_09/06_09.txt new file mode 100644 index 0000000000000000000000000000000000000000..64019bdf8021ea82dc87c62689005f1f794a2b3e --- /dev/null +++ b/api_prompt/t3/task1/06_09/06_09.txt @@ -0,0 +1,140 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + } + ], + "component_count": 6, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/06_10/06_10.txt b/api_prompt/t3/task1/06_10/06_10.txt new file mode 100644 index 0000000000000000000000000000000000000000..8e4b20191ac33fee549a92ca86b87a8b9a5f4c22 --- /dev/null +++ b/api_prompt/t3/task1/06_10/06_10.txt @@ -0,0 +1,140 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + } + ], + "component_count": 6, + "ball_count": 1 +} diff --git a/api_prompt/t3/task1/07_02/07_02.txt b/api_prompt/t3/task1/07_02/07_02.txt new file mode 100644 index 0000000000000000000000000000000000000000..5dbc93d07cace1cd1244ddb847a1976d7625128e --- /dev/null +++ b/api_prompt/t3/task1/07_02/07_02.txt @@ -0,0 +1,144 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + } + ], + "component_count": 7, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/07_03/07_03.txt b/api_prompt/t3/task1/07_03/07_03.txt new file mode 100644 index 0000000000000000000000000000000000000000..c5245eeaf98578b0d15aec9b676e0080e12b0f84 --- /dev/null +++ b/api_prompt/t3/task1/07_03/07_03.txt @@ -0,0 +1,144 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Pendulum", + "definition": "A rod is attached to a fixed pivot at one end and carries a mass at the other, allowing it to swing about the pivot." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + } + ], + "component_count": 7, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/07_06/07_06.txt b/api_prompt/t3/task1/07_06/07_06.txt new file mode 100644 index 0000000000000000000000000000000000000000..fb73a25dc8d062521718206a00d392413039bcb8 --- /dev/null +++ b/api_prompt/t3/task1/07_06/07_06.txt @@ -0,0 +1,144 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + } + ], + "component_count": 7, + "ball_count": 1 +} diff --git a/api_prompt/t3/task1/07_07/07_07.txt b/api_prompt/t3/task1/07_07/07_07.txt new file mode 100644 index 0000000000000000000000000000000000000000..865d78dbffc120b97f221f3e5fb59996c899467c --- /dev/null +++ b/api_prompt/t3/task1/07_07/07_07.txt @@ -0,0 +1,144 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + } + ], + "component_count": 7, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/07_08/07_08.txt b/api_prompt/t3/task1/07_08/07_08.txt new file mode 100644 index 0000000000000000000000000000000000000000..fb4da3119ae508682c7a30db4181c4fc5d3c9570 --- /dev/null +++ b/api_prompt/t3/task1/07_08/07_08.txt @@ -0,0 +1,144 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + } + ], + "component_count": 7, + "ball_count": 1 +} diff --git a/api_prompt/t3/task1/07_09/07_09.txt b/api_prompt/t3/task1/07_09/07_09.txt new file mode 100644 index 0000000000000000000000000000000000000000..55364447ba7cd51825dfd2dd271d526bd5395ac5 --- /dev/null +++ b/api_prompt/t3/task1/07_09/07_09.txt @@ -0,0 +1,144 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + } + ], + "component_count": 7, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/07_10/07_10.txt b/api_prompt/t3/task1/07_10/07_10.txt new file mode 100644 index 0000000000000000000000000000000000000000..f9e4580d49a83fb14ebb946016160ad73f466d42 --- /dev/null +++ b/api_prompt/t3/task1/07_10/07_10.txt @@ -0,0 +1,144 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + } + ], + "component_count": 7, + "ball_count": 1 +} diff --git a/api_prompt/t3/task1/08_01/08_01.txt b/api_prompt/t3/task1/08_01/08_01.txt new file mode 100644 index 0000000000000000000000000000000000000000..b8608c4debc4ad5e59c33f51b94a467fd6b37134 --- /dev/null +++ b/api_prompt/t3/task1/08_01/08_01.txt @@ -0,0 +1,148 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Pendulum", + "definition": "A rod is attached to a fixed pivot at one end and carries a mass at the other, allowing it to swing about the pivot." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + } + ], + "component_count": 8, + "ball_count": 3 +} diff --git a/api_prompt/t3/task1/08_03/08_03.txt b/api_prompt/t3/task1/08_03/08_03.txt new file mode 100644 index 0000000000000000000000000000000000000000..a45bb3b553a76ab8cf308c8208aef763d5cdbf14 --- /dev/null +++ b/api_prompt/t3/task1/08_03/08_03.txt @@ -0,0 +1,148 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Pendulum", + "definition": "A rod is attached to a fixed pivot at one end and carries a mass at the other, allowing it to swing about the pivot." + } + ], + "component_count": 8, + "ball_count": 3 +} diff --git a/api_prompt/t3/task1/08_04/08_04.txt b/api_prompt/t3/task1/08_04/08_04.txt new file mode 100644 index 0000000000000000000000000000000000000000..97d19a33a1bd5ce5143e30b0328ef44434be13a2 --- /dev/null +++ b/api_prompt/t3/task1/08_04/08_04.txt @@ -0,0 +1,148 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + } + ], + "component_count": 8, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/08_05/08_05.txt b/api_prompt/t3/task1/08_05/08_05.txt new file mode 100644 index 0000000000000000000000000000000000000000..46066f8a84eb1b1cff80c19d5f4cd4eb9e388ad2 --- /dev/null +++ b/api_prompt/t3/task1/08_05/08_05.txt @@ -0,0 +1,148 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + } + ], + "component_count": 8, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/08_06/08_06.txt b/api_prompt/t3/task1/08_06/08_06.txt new file mode 100644 index 0000000000000000000000000000000000000000..0c37ba3ea34505e3fe288102410e0f3754be8338 --- /dev/null +++ b/api_prompt/t3/task1/08_06/08_06.txt @@ -0,0 +1,148 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + } + ], + "component_count": 8, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/08_09/08_09.txt b/api_prompt/t3/task1/08_09/08_09.txt new file mode 100644 index 0000000000000000000000000000000000000000..e8d122ec581e874a6128bd13e70b3aeb2a1d13a1 --- /dev/null +++ b/api_prompt/t3/task1/08_09/08_09.txt @@ -0,0 +1,148 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + } + ], + "component_count": 8, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/08_10/08_10.txt b/api_prompt/t3/task1/08_10/08_10.txt new file mode 100644 index 0000000000000000000000000000000000000000..205b1e67358457c38faa4be2c5d858e4819c21a5 --- /dev/null +++ b/api_prompt/t3/task1/08_10/08_10.txt @@ -0,0 +1,148 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Pendulum", + "definition": "A rod is attached to a fixed pivot at one end and carries a mass at the other, allowing it to swing about the pivot." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + } + ], + "component_count": 8, + "ball_count": 3 +} diff --git a/api_prompt/t3/task1/09_01/09_01.txt b/api_prompt/t3/task1/09_01/09_01.txt new file mode 100644 index 0000000000000000000000000000000000000000..bc1e029a316ebd218354c2a3b88a9f322572b7cd --- /dev/null +++ b/api_prompt/t3/task1/09_01/09_01.txt @@ -0,0 +1,152 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Pendulum", + "definition": "A rod is attached to a fixed pivot at one end and carries a mass at the other, allowing it to swing about the pivot." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + } + ], + "component_count": 9, + "ball_count": 3 +} diff --git a/api_prompt/t3/task1/09_02/09_02.txt b/api_prompt/t3/task1/09_02/09_02.txt new file mode 100644 index 0000000000000000000000000000000000000000..d4568b741636ddbf6861bf70e6508d51b45f6e6e --- /dev/null +++ b/api_prompt/t3/task1/09_02/09_02.txt @@ -0,0 +1,152 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + } + ], + "component_count": 9, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/09_04/09_04.txt b/api_prompt/t3/task1/09_04/09_04.txt new file mode 100644 index 0000000000000000000000000000000000000000..83208f08f91762b4d9ca109a89a262c86120e9b3 --- /dev/null +++ b/api_prompt/t3/task1/09_04/09_04.txt @@ -0,0 +1,152 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Pendulum", + "definition": "A rod is attached to a fixed pivot at one end and carries a mass at the other, allowing it to swing about the pivot." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + } + ], + "component_count": 9, + "ball_count": 3 +} diff --git a/api_prompt/t3/task1/09_05/09_05.txt b/api_prompt/t3/task1/09_05/09_05.txt new file mode 100644 index 0000000000000000000000000000000000000000..4c6cce20f00001755bb65231c9783bde05ce5866 --- /dev/null +++ b/api_prompt/t3/task1/09_05/09_05.txt @@ -0,0 +1,152 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + } + ], + "component_count": 9, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/09_06/09_06.txt b/api_prompt/t3/task1/09_06/09_06.txt new file mode 100644 index 0000000000000000000000000000000000000000..48a3349116565d16cdd742b5740cd9e7e61d9f8b --- /dev/null +++ b/api_prompt/t3/task1/09_06/09_06.txt @@ -0,0 +1,152 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + } + ], + "component_count": 9, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/09_09/09_09.txt b/api_prompt/t3/task1/09_09/09_09.txt new file mode 100644 index 0000000000000000000000000000000000000000..fa8d6339d8920ce0a65e1b7c65ff8239717ddce2 --- /dev/null +++ b/api_prompt/t3/task1/09_09/09_09.txt @@ -0,0 +1,152 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + } + ], + "component_count": 9, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/09_10/09_10.txt b/api_prompt/t3/task1/09_10/09_10.txt new file mode 100644 index 0000000000000000000000000000000000000000..a9bbdab25de00193bf1bff910ad4f76c78f08fdc --- /dev/null +++ b/api_prompt/t3/task1/09_10/09_10.txt @@ -0,0 +1,152 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + } + ], + "component_count": 9, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/10_01/10_01.txt b/api_prompt/t3/task1/10_01/10_01.txt new file mode 100644 index 0000000000000000000000000000000000000000..3f32d07b66f23b2203b27a65008a98f23f452c52 --- /dev/null +++ b/api_prompt/t3/task1/10_01/10_01.txt @@ -0,0 +1,156 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Pendulum", + "definition": "A rod is attached to a fixed pivot at one end and carries a mass at the other, allowing it to swing about the pivot." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + } + ], + "component_count": 10, + "ball_count": 3 +} diff --git a/api_prompt/t3/task1/10_02/10_02.txt b/api_prompt/t3/task1/10_02/10_02.txt new file mode 100644 index 0000000000000000000000000000000000000000..0dfbc1af16bac9ad24e9e19f62749a8a64e7a579 --- /dev/null +++ b/api_prompt/t3/task1/10_02/10_02.txt @@ -0,0 +1,156 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + } + ], + "component_count": 10, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/10_03/10_03.txt b/api_prompt/t3/task1/10_03/10_03.txt new file mode 100644 index 0000000000000000000000000000000000000000..db01e973e751dcda3391a3fe25c8361cd655a6d6 --- /dev/null +++ b/api_prompt/t3/task1/10_03/10_03.txt @@ -0,0 +1,156 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + } + ], + "component_count": 10, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/10_04/10_04.txt b/api_prompt/t3/task1/10_04/10_04.txt new file mode 100644 index 0000000000000000000000000000000000000000..a0065f693ab90a0731d66428bb9f91cca38d573e --- /dev/null +++ b/api_prompt/t3/task1/10_04/10_04.txt @@ -0,0 +1,156 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Pendulum", + "definition": "A rod is attached to a fixed pivot at one end and carries a mass at the other, allowing it to swing about the pivot." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + } + ], + "component_count": 10, + "ball_count": 3 +} diff --git a/api_prompt/t3/task1/10_06/10_06.txt b/api_prompt/t3/task1/10_06/10_06.txt new file mode 100644 index 0000000000000000000000000000000000000000..28402fb27f819de283bc3c4653f82b86a1a8799f --- /dev/null +++ b/api_prompt/t3/task1/10_06/10_06.txt @@ -0,0 +1,156 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + } + ], + "component_count": 10, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/10_09/10_09.txt b/api_prompt/t3/task1/10_09/10_09.txt new file mode 100644 index 0000000000000000000000000000000000000000..5371209e734152eaffa8c2da672d7ca3ad4536b7 --- /dev/null +++ b/api_prompt/t3/task1/10_09/10_09.txt @@ -0,0 +1,156 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + } + ], + "component_count": 10, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/10_10/10_10.txt b/api_prompt/t3/task1/10_10/10_10.txt new file mode 100644 index 0000000000000000000000000000000000000000..51bd114bb09ce1a75451f5bd15ad6d10c7a20532 --- /dev/null +++ b/api_prompt/t3/task1/10_10/10_10.txt @@ -0,0 +1,156 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + } + ], + "component_count": 10, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/11_02/11_02.txt b/api_prompt/t3/task1/11_02/11_02.txt new file mode 100644 index 0000000000000000000000000000000000000000..a4fbfe382c412cac183b5ce6bf5a22adceea0a0f --- /dev/null +++ b/api_prompt/t3/task1/11_02/11_02.txt @@ -0,0 +1,160 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + } + ], + "component_count": 11, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/11_03/11_03.txt b/api_prompt/t3/task1/11_03/11_03.txt new file mode 100644 index 0000000000000000000000000000000000000000..e6f23156669e2747098b406769ba85b7c1833afe --- /dev/null +++ b/api_prompt/t3/task1/11_03/11_03.txt @@ -0,0 +1,160 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + } + ], + "component_count": 11, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/11_04/11_04.txt b/api_prompt/t3/task1/11_04/11_04.txt new file mode 100644 index 0000000000000000000000000000000000000000..ae18850006e4dfce4782e8ee0b312f15ed3e0c76 --- /dev/null +++ b/api_prompt/t3/task1/11_04/11_04.txt @@ -0,0 +1,160 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Pendulum", + "definition": "A rod is attached to a fixed pivot at one end and carries a mass at the other, allowing it to swing about the pivot." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + } + ], + "component_count": 11, + "ball_count": 3 +} diff --git a/api_prompt/t3/task1/11_05/11_05.txt b/api_prompt/t3/task1/11_05/11_05.txt new file mode 100644 index 0000000000000000000000000000000000000000..4ea3dd07382d3537ad92a91c339154863c2708f0 --- /dev/null +++ b/api_prompt/t3/task1/11_05/11_05.txt @@ -0,0 +1,160 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + } + ], + "component_count": 11, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/11_08/11_08.txt b/api_prompt/t3/task1/11_08/11_08.txt new file mode 100644 index 0000000000000000000000000000000000000000..2083c5ebd3cf5d5a37cfcf67d3a65493a98fc77f --- /dev/null +++ b/api_prompt/t3/task1/11_08/11_08.txt @@ -0,0 +1,160 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + } + ], + "component_count": 11, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/11_09/11_09.txt b/api_prompt/t3/task1/11_09/11_09.txt new file mode 100644 index 0000000000000000000000000000000000000000..43716db87edd7bd6cb6ffb27b0a3e793f06a025a --- /dev/null +++ b/api_prompt/t3/task1/11_09/11_09.txt @@ -0,0 +1,160 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + } + ], + "component_count": 11, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/11_10/11_10.txt b/api_prompt/t3/task1/11_10/11_10.txt new file mode 100644 index 0000000000000000000000000000000000000000..8f32bd1a0864c961f3394abfede5a004f997775e --- /dev/null +++ b/api_prompt/t3/task1/11_10/11_10.txt @@ -0,0 +1,160 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + } + ], + "component_count": 11, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/12_02/12_02.txt b/api_prompt/t3/task1/12_02/12_02.txt new file mode 100644 index 0000000000000000000000000000000000000000..4db5706f07fbee0c4101103dd7b7fd892e181a2c --- /dev/null +++ b/api_prompt/t3/task1/12_02/12_02.txt @@ -0,0 +1,164 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + } + ], + "component_count": 12, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/12_03/12_03.txt b/api_prompt/t3/task1/12_03/12_03.txt new file mode 100644 index 0000000000000000000000000000000000000000..b0e82ff077c8f354b518331425cfcc250f4041de --- /dev/null +++ b/api_prompt/t3/task1/12_03/12_03.txt @@ -0,0 +1,164 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + } + ], + "component_count": 12, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/12_04/12_04.txt b/api_prompt/t3/task1/12_04/12_04.txt new file mode 100644 index 0000000000000000000000000000000000000000..a5f56afda179be924b70418dcc544ae9dff18e9a --- /dev/null +++ b/api_prompt/t3/task1/12_04/12_04.txt @@ -0,0 +1,164 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Pendulum", + "definition": "A rod is attached to a fixed pivot at one end and carries a mass at the other, allowing it to swing about the pivot." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + } + ], + "component_count": 12, + "ball_count": 3 +} diff --git a/api_prompt/t3/task1/12_05/12_05.txt b/api_prompt/t3/task1/12_05/12_05.txt new file mode 100644 index 0000000000000000000000000000000000000000..d4315e6476265a79d426af44303eb9d6c13a5c00 --- /dev/null +++ b/api_prompt/t3/task1/12_05/12_05.txt @@ -0,0 +1,164 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Two-Rod Revolute Linkage", + "definition": "Two rods are connected by a revolute joint, allowing relative rotation about the connection point." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Seesaw", + "definition": "A rigid bar is connected to a fixed pivot near its middle, allowing the bar to rotate in a vertical plane so that one end rises as the other end falls." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + } + ], + "component_count": 12, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/12_08/12_08.txt b/api_prompt/t3/task1/12_08/12_08.txt new file mode 100644 index 0000000000000000000000000000000000000000..458b880e4477c8b74d03f7d0139b01fe011f2810 --- /dev/null +++ b/api_prompt/t3/task1/12_08/12_08.txt @@ -0,0 +1,164 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + } + ], + "component_count": 12, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/12_09/12_09.txt b/api_prompt/t3/task1/12_09/12_09.txt new file mode 100644 index 0000000000000000000000000000000000000000..97213a1bb025ca2b13408ec28d3c5634e4a349f6 --- /dev/null +++ b/api_prompt/t3/task1/12_09/12_09.txt @@ -0,0 +1,164 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + } + ], + "component_count": 12, + "ball_count": 2 +} diff --git a/api_prompt/t3/task1/12_10/12_10.txt b/api_prompt/t3/task1/12_10/12_10.txt new file mode 100644 index 0000000000000000000000000000000000000000..30702cce5f219f6fb7aef9d7769dac220714ed62 --- /dev/null +++ b/api_prompt/t3/task1/12_10/12_10.txt @@ -0,0 +1,164 @@ +You are given a set of mechanical components described in text, together with a specified number of balls. + +Your task is to autonomously design a multi-step executable mechanical system using the provided components, and generate a Blender 5.2 Python script that constructs and fully executes the mechanical system in Blender. + +The provided components specify only which mechanical elements are available. They do not specify how these components should be arranged, connected, or ordered during execution. You must determine the spatial layout, execution order, and mechanical relationships among the components yourself. + +The goal is not merely to place the provided components into a scene, but to synthesize a coherent, complete, and executable mechanical system in which mechanical effects propagate from the beginning of the device through multiple steps with genuine physical causal relationships, ultimately completing the full execution of the device. + +You will receive: + +1. A list of mechanical components, where each component contains: + + * `name`: the component type. + * `definition`: the definition of the component. +2. `component_count`: the total number of mechanical components in the provided component list, excluding balls. +3. `ball_count`: the total number of balls that must be used in the scene. + +Each entry in the component list represents one independent physical component. + +If the same component type appears multiple times in the input list, each occurrence represents a separate component instance. For example, if `Ramp` appears twice in the input, the scene must contain two independent Ramp instances. + +The order of components in the input list is randomized and provides no information about their intended spatial arrangement, connectivity, or execution order in the final mechanical system. + +1. Component Usage and Composition + +* Each component entry in the input list must be instantiated exactly once. If the same component type appears multiple times, each occurrence represents a separate physical component instance and must be instantiated and used separately. +* You must use exactly the number of balls specified by `ball_count`. +* Do not add any additional functional mechanical components that are not included in the provided component list. +* Necessary non-functional auxiliary structures, such as the ground, bases, fixed supports, connectors, and rotational axes, may be added. However, these auxiliary structures must not serve as additional mechanical steps or replace the provided components in performing the primary motion-transfer or triggering functions. +* Do not interpret the order of components in the input list as their spatial arrangement, connectivity, or execution order in the mechanical system. +* You must independently determine an appropriate execution order, spatial layout, and mechanical connectivity for all components. +* All provided components must be organized into one coherent multi-step mechanical system rather than several independent mechanisms. +* The complete mechanical system must have a clear beginning, intermediate execution process, and end. +* Every provided component must actively participate in the mechanical execution and must not be placed in the scene merely as decoration. + +2. Ball Usage + +* The complete mechanical causal chain must begin with a ball starting to move from the initial component and end with a ball completing the motion associated with the final component. +* The ball that initiates the mechanical process does not have to be the same ball that completes the final stage. +* All provided balls must actively participate in the overall mechanical causal chain. +* A single fixed ball is not required to travel from the beginning of the device all the way to the end. +* Different balls may take over motion transfer or mechanical triggering at different stages. For example, one ball may trigger a component, which then releases or pushes another ball, allowing the second ball to continue the mechanical process. +* The active role may switch between different balls multiple times throughout the mechanical causal chain, as long as each transition is caused by genuine mechanical or physical interaction. +* After a ball has completed its mechanical role, it is not required to participate in subsequent stages. It may stop moving, remain inside or on a component, be collected, or leave the device. + +3. Mechanical and Motion Correctness + +* The synthesized mechanical system must have physically plausible mechanical topology, connections, and kinematic relationships. +* The spatial positions and connections between components must be physically reasonable, such that the output of one stage can physically trigger, transfer to, or interact with the next stage. +* All components must follow realistic and physically plausible mechanical behavior throughout the entire motion. +* Component geometry, dimensions, and specific parameters may be determined as needed to construct a functional system, but the provided component definitions and their core mechanical meanings must be preserved. +* Components must have appropriate spatial scales, distances, and relative positions so that the intended collisions, contacts, motion transfer, and triggering events can physically occur. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual appearance. + +4. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, and/or physically meaningful actuation. +* Only one initial component may receive external actuation or a manually specified initial motion condition, such as an initial velocity. +* Except for this initial component, all subsequent motion of other components and balls must arise through mechanical connections, constraints, collisions, contacts, gravity, or other genuine physical interactions. +* Do not directly prescribe the per-frame position, rotation, or motion trajectory of downstream components or balls in order to force the intended sequence. +* Do not independently actuate downstream components or balls merely to make the execution appear successful. +* Do not use timers, specific frame-number conditions, pre-scripted event sequences, or hidden state logic to trigger downstream events without a corresponding physical cause. +* Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. +* Successful execution of the complete mechanical system must genuinely depend on the actual physical and mechanical interactions between the components and balls. + +5. Multi-Step Causal Execution + +* The complete mechanical system must form a complete multi-step physical causal chain. +* Each subsequent stage must be caused by an actual mechanical or physical interaction occurring in the preceding stage. +* Adjacent stages must be connected through physically meaningful interactions rather than independent animations that merely occur sequentially according to a predefined timeline. +* Causal propagation may occur across different components and different balls; no single ball is required to persist throughout the entire execution process. +* Intermediate components must actively participate in the execution process, for example by transferring motion, redirecting motion, receiving or releasing balls, triggering subsequent components, or otherwise mechanically advancing the causal process. +* From the moment the initial ball begins moving until the final ball completes the motion associated with the final component, the entire causal chain must execute successfully and completely. + +6. Complete Motion + +* The final animation must show the complete execution of the synthesized mechanical system from the initial motion to final completion. +* The animation must begin from a physically reasonable initial configuration that allows the mechanical process to start correctly. +* The animation must clearly show all key intermediate mechanical steps and physical interactions. +* An implementation that shows only part of the complete mechanical causal chain is considered incomplete. + +7. Scene and Animation + +* The script must construct the complete mechanical system and produce a complete motion animation rather than only a static scene. +* Different components should be visually distinguishable and arranged so that their mechanical relationships and the overall execution process can be clearly observed. +* The complete device should have a clearly understandable overall spatial structure, allowing the beginning, intermediate mechanical stages, and final stage to be observed and understood in the animation. +* Use a fixed camera and keep the entire mechanical system visible throughout the animation. +* Do not use camera motion, cropping, viewpoint occlusion, or other visual techniques to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Example: + +{ +"code": "import bpy\n\n# Blender 5.2 code here\n..." +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks. +* Do not output explanations, analysis, or additional fields. +* Do not output pseudocode. + +Here is the input for this scene: +{ + "components": [ + { + "name": "Three-Segment Switchback Track", + "definition": "Three track segments are arranged sequentially at different heights, with adjacent segments extending in alternating opposite directions." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Catch Bowl", + "definition": "A bowl-shaped container with an upward-facing opening and a concave inner surface." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Deflector Plate", + "definition": "A fixed rigid plate positioned near a track, chute, or motion path." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Five-Domino Chain", + "definition": "Five upright dominoes are arranged sequentially with small gaps between adjacent dominoes." + }, + { + "name": "L-Shaped Chute", + "definition": "A continuous chute composed of two channel sections oriented in different directions, forming an approximately L-shaped profile." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + }, + { + "name": "Four-Paddle Wheel", + "definition": "Four paddles are arranged around a central axle and can rotate about the axle when contacted by a moving object." + }, + { + "name": "Funnel", + "definition": "A hollow container with a wide upper opening that narrows toward a smaller lower section or outlet." + }, + { + "name": "Ramp", + "definition": "An inclined board with a continuous surface." + } + ], + "component_count": 12, + "ball_count": 2 +} diff --git a/api_prompt/t3/task2/001/001.txt b/api_prompt/t3/task2/001/001.txt new file mode 100644 index 0000000000000000000000000000000000000000..bc006c5529731394f3527c9a1824160f42c6b69c --- /dev/null +++ b/api_prompt/t3/task2/001/001.txt @@ -0,0 +1,86 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Use a physical collision to release payload_A and retain a physical memory while delivering payload_A through checkpoint_A to target_A.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Moving impact body; initial motion is produced by gravity or stored mechanical energy.", + "object_B": "Body struck by object_A; it may be a moving part or a static support.", + "memory_A": "Named physical component or assembly storing the collision's persistent consequence; may alias object_B only if declared before simulation." + }, + "State Definitions": { + "state_M0": "memory_A's declared initial configuration.", + "state_M1": "memory_A's declared changed configuration, disjoint from state_M0." + }, + "Event Definitions": { + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_hit_1": "Onset of separated contact episode 1 between object_A and object_B, under the shared contact-episode definition.", + "E_memory": "First entry of memory_A into state_M1.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "memory_A occupies state_M0 at simulation start.", + "I04": "object_A and object_B are not in contact at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_hit_1 occurs within the recorded simulation. payload_A remains mechanically restrained in its initial holding region until E_hit_1.", + "R02": "E_hit_1 and E_memory both occur, with E_memory no earlier than E_hit_1; simultaneous events within one simulation step are allowed. The collision must physically produce the transition of memory_A into state_M1.", + "R03": "memory_A remains in state_M1 from E_memory through the end of the final hold.", + "R04": "E_hit_1 and E_cross_A_A both occur, with E_hit_1 strictly before E_cross_A_A.", + "R05": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R06": "E_hit_1 and E_start_A both occur, with E_hit_1 strictly before E_start_A. The collision-triggered mechanism must physically remove the restraint on payload_A." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "memory_A remains in state_M1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/002/002.txt b/api_prompt/t3/task2/002/002.txt new file mode 100644 index 0000000000000000000000000000000000000000..d961718841b9cc6848656b945187ca0cffdec5f8 --- /dev/null +++ b/api_prompt/t3/task2/002/002.txt @@ -0,0 +1,87 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Use a physical collision to release payload_A /mnt/bn/ecomcommonnas/pengxinge/ExeWorldBench_archived/prompt/t3and retain a physical memory while delivering payload_A through checkpoint_A to target_A.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Moving impact body; initial motion is produced by gravity or stored mechanical energy.", + "object_B": "Body struck by object_A; it may be a moving part or a static support.", + "memory_A": "Named physical component or assembly storing the collision's persistent consequence; may alias object_B only if declared before simulation." + }, + "State Definitions": { + "state_M0": "memory_A's declared initial configuration.", + "state_M1": "memory_A's declared changed configuration, disjoint from state_M0." + }, + "Event Definitions": { + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_hit_1": "Onset of separated contact episode 1 between object_A and object_B, under the shared contact-episode definition.", + "E_memory": "First entry of memory_A into state_M1.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "memory_A occupies state_M0 at simulation start.", + "I04": "object_A and object_B are not in contact at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_hit_1 occurs within the recorded simulation. payload_A remains mechanically restrained in its initial holding region until E_hit_1.", + "R02": "E_hit_1 and E_memory both occur, with E_memory no earlier than E_hit_1; simultaneous events within one simulation step are allowed. The collision must physically produce the transition of memory_A into state_M1.", + "R03": "memory_A remains in state_M1 from E_memory through the end of the final hold.", + "R04": "E_hit_1 and E_cross_A_A both occur, with E_hit_1 strictly before E_cross_A_A.", + "R05": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R06": "E_hit_1 and E_start_A both occur, with E_hit_1 strictly before E_start_A. The collision-triggered mechanism must physically remove the restraint on payload_A.", + "R07": "Exactly one contact episode occurs between object_A and object_B over the full evaluation run." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "memory_A remains in state_M1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/003/003.txt b/api_prompt/t3/task2/003/003.txt new file mode 100644 index 0000000000000000000000000000000000000000..270eebdface9d35a357d756a9856d14c88d65c91 --- /dev/null +++ b/api_prompt/t3/task2/003/003.txt @@ -0,0 +1,88 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Use a physical collision to release payload_A and retain a physical memory while delivering payload_A through checkpoint_A to target_A.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Moving impact body; initial motion is produced by gravity or stored mechanical energy.", + "object_B": "Body struck by object_A; it may be a moving part or a static support.", + "memory_A": "Named physical component or assembly storing the collision's persistent consequence; may alias object_B only if declared before simulation." + }, + "State Definitions": { + "state_M0": "memory_A's declared initial configuration.", + "state_M1": "memory_A's declared changed configuration, disjoint from state_M0." + }, + "Event Definitions": { + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_hit_1": "Onset of separated contact episode 1 between object_A and object_B, under the shared contact-episode definition.", + "E_memory": "First entry of memory_A into state_M1.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "memory_A occupies state_M0 at simulation start.", + "I04": "object_A and object_B are not in contact at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_hit_1 occurs within the recorded simulation. payload_A remains mechanically restrained in its initial holding region until E_hit_1.", + "R02": "E_hit_1 and E_memory both occur, with E_memory no earlier than E_hit_1; simultaneous events within one simulation step are allowed. The collision must physically produce the transition of memory_A into state_M1.", + "R03": "memory_A remains in state_M1 from E_memory through the end of the final hold.", + "R04": "E_hit_1 and E_cross_A_A both occur, with E_hit_1 strictly before E_cross_A_A.", + "R05": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R06": "E_hit_1 and E_start_A both occur, with E_hit_1 strictly before E_start_A. The collision-triggered mechanism must physically remove the restraint on payload_A.", + "R07": "object_A and payload_A never physically contact one another.", + "R08": "object_B and payload_A never physically contact one another." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "memory_A remains in state_M1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/004/004.txt b/api_prompt/t3/task2/004/004.txt new file mode 100644 index 0000000000000000000000000000000000000000..8831c46bdecdfdcfaab4ea1f060b11bc1e1c6357 --- /dev/null +++ b/api_prompt/t3/task2/004/004.txt @@ -0,0 +1,85 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Pass checkpoint_A, mechanically open route_B, then pass checkpoint_B before reaching target_A.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "route_B is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_cross_A_A and E_cross_A_B both occur, with E_cross_A_A strictly before E_cross_A_B.", + "R02": "route_B remains physically blocked for payload_A from simulation start until E_cross_A_A.", + "R03": "E_cross_A_A and E_change_A1 both occur, with E_change_A1 no earlier than E_cross_A_A; simultaneous events within one simulation step are allowed. Physical interaction associated with crossing checkpoint_A must change object_A; a region sensor is not an actuator.", + "R04": "E_change_A1 and E_open_B both occur, with E_open_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A's change must physically open route_B.", + "R05": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R06": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/006/006.txt b/api_prompt/t3/task2/006/006.txt new file mode 100644 index 0000000000000000000000000000000000000000..ab441e5cd0f144bbfca936d7335e10116424bc0c --- /dev/null +++ b/api_prompt/t3/task2/006/006.txt @@ -0,0 +1,94 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Pass checkpoint_A, mechanically open route_B, then pass checkpoint_B before reaching target_A.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "object_B": "Passive closer of route_B, triggered after E_cross_A_B." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_close_B": "First transition of route_B from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "route_B is blocked for payload_A at simulation start.", + "I05": "object_B occupies state_B0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_cross_A_A and E_cross_A_B both occur, with E_cross_A_A strictly before E_cross_A_B.", + "R02": "route_B remains physically blocked for payload_A from simulation start until E_cross_A_A.", + "R03": "E_cross_A_A and E_change_A1 both occur, with E_change_A1 no earlier than E_cross_A_A; simultaneous events within one simulation step are allowed. Physical interaction associated with crossing checkpoint_A must change object_A; a region sensor is not an actuator.", + "R04": "E_change_A1 and E_open_B both occur, with E_open_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A's change must physically open route_B.", + "R05": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R06": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R07": "E_cross_A_B and E_change_B1 both occur, with E_change_B1 no earlier than E_cross_A_B; simultaneous events within one simulation step are allowed. E_change_B1 and E_close_B both occur, with E_close_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. E_close_B and E_target_A both occur, with E_close_B strictly before E_target_A. The physical interaction associated with E_cross_A_B must actuate object_B. object_B must physically close route_B.", + "R08": "route_B remains blocked from E_close_B through the end of the final hold." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "route_B remains blocked throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/007/007.txt b/api_prompt/t3/task2/007/007.txt new file mode 100644 index 0000000000000000000000000000000000000000..dd306ec15238b32e66be56e588be88a7b6fbbdfb --- /dev/null +++ b/api_prompt/t3/task2/007/007.txt @@ -0,0 +1,93 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Move payload_A from route_A into route_B through a persistent mechanical route change.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to the transfer area before route_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "transfer_region": "Fixed marked holding/transfer volume downstream of the route_A closing bottleneck and upstream of route_B; large enough for payload_A to wait during switching." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_transfer": "First full entry of payload_A into transfer_region, downstream of the route_A closing bottleneck and upstream of route_B." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "route_A is passable for payload_A at simulation start.", + "I05": "route_B is blocked for payload_A at simulation start.", + "I06": "payload_A is inside the upstream portion of route_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_transfer both occur, with E_start_A strictly before E_transfer.", + "R02": "E_transfer and E_change_A1 both occur, with E_transfer strictly before E_change_A1.", + "R03": "E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A's physical change must close route_A.", + "R04": "E_change_A1 and E_open_B both occur, with E_open_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. The same physical reconfiguration must open route_B.", + "R05": "E_open_B and E_cross_A_A both occur, with E_open_B strictly before E_cross_A_A.", + "R06": "route_A remains blocked from E_close_A through the end of the final hold. route_B remains passable from E_open_B through the end of the final hold.", + "R07": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R08": "From E_change_A1 through the end of the final hold, object_A remains in state_A1." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/008/008.txt b/api_prompt/t3/task2/008/008.txt new file mode 100644 index 0000000000000000000000000000000000000000..d51926b7d2d0b64aa544ed304033a7d72eccf5f1 --- /dev/null +++ b/api_prompt/t3/task2/008/008.txt @@ -0,0 +1,94 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Move payload_A from route_A into route_B through a persistent mechanical route change.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to the transfer area before route_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "transfer_region": "Fixed marked holding/transfer volume downstream of the route_A closing bottleneck and upstream of route_B; large enough for payload_A to wait during switching." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_transfer": "First full entry of payload_A into transfer_region, downstream of the route_A closing bottleneck and upstream of route_B." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "route_A is passable for payload_A at simulation start.", + "I05": "route_B is blocked for payload_A at simulation start.", + "I06": "payload_A is inside the upstream portion of route_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_transfer both occur, with E_start_A strictly before E_transfer.", + "R02": "E_transfer and E_change_A1 both occur, with E_transfer strictly before E_change_A1.", + "R03": "E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A's physical change must close route_A.", + "R04": "E_change_A1 and E_open_B both occur, with E_open_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. The same physical reconfiguration must open route_B.", + "R05": "E_open_B and E_cross_A_A both occur, with E_open_B strictly before E_cross_A_A.", + "R06": "route_A remains blocked from E_close_A through the end of the final hold. route_B remains passable from E_open_B through the end of the final hold.", + "R07": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R08": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R09": "The interval from E_close_A to E_open_B lasts at least blocked_gap_s. route_A stays blocked from E_close_A until E_open_B. route_B stays blocked from E_close_A until E_open_B." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/009/009.txt b/api_prompt/t3/task2/009/009.txt new file mode 100644 index 0000000000000000000000000000000000000000..f5474984e2b05fdf5cb49c5a70d811aa702d2957 --- /dev/null +++ b/api_prompt/t3/task2/009/009.txt @@ -0,0 +1,94 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Move payload_A from route_A into route_B through a persistent mechanical route change.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to the transfer area before route_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "transfer_region": "Fixed marked holding/transfer volume downstream of the route_A closing bottleneck and upstream of route_B; large enough for payload_A to wait during switching." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_transfer": "First full entry of payload_A into transfer_region, downstream of the route_A closing bottleneck and upstream of route_B." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "route_A is passable for payload_A at simulation start.", + "I05": "route_B is blocked for payload_A at simulation start.", + "I06": "payload_A is inside the upstream portion of route_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_transfer both occur, with E_start_A strictly before E_transfer.", + "R02": "E_transfer and E_change_A1 both occur, with E_transfer strictly before E_change_A1.", + "R03": "E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A's physical change must close route_A.", + "R04": "E_change_A1 and E_open_B both occur, with E_open_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. The same physical reconfiguration must open route_B.", + "R05": "E_open_B and E_cross_A_A both occur, with E_open_B strictly before E_cross_A_A.", + "R06": "route_A remains blocked from E_close_A through the end of the final hold. route_B remains passable from E_open_B through the end of the final hold.", + "R07": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R08": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R09": "payload_A remains mechanically restrained inside transfer_region from E_transfer until E_open_B." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/010/010.txt b/api_prompt/t3/task2/010/010.txt new file mode 100644 index 0000000000000000000000000000000000000000..7631d6230ef2f6c21dcd82f746c125e11a503f9c --- /dev/null +++ b/api_prompt/t3/task2/010/010.txt @@ -0,0 +1,90 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Release payload_B after payload_A crosses checkpoint_A, while requiring payload_A to arrive at its target first.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "payload_B": "Transported body assigned exclusively to target_B.", + "target_B": "Fixed, visibly marked receiving volume for payload_B; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_start_B": "First sustained departure of payload_B from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_target_B": "First full containment of payload_B's collision geometry in target_B." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "payload_B is stationary at simulation start.", + "I04": "payload_B is outside target_B at simulation start.", + "I05": "object_A occupies state_A0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_start_B both occur, with E_start_A strictly before E_start_B.", + "R02": "payload_B remains mechanically restrained in its initial holding region until E_cross_A_A.", + "R03": "E_cross_A_A and E_change_A1 both occur, with E_change_A1 no earlier than E_cross_A_A; simultaneous events within one simulation step are allowed. Crossing checkpoint_A must physically trigger object_A's reconfiguration.", + "R04": "E_change_A1 and E_start_B both occur, with E_start_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically remove the restraint holding payload_B.", + "R05": "E_target_A and E_target_B both occur, with E_target_A strictly before E_target_B.", + "R06": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R07": "From E_change_A1 through the end of the final hold, object_A remains in state_A1." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "payload_B remains fully inside target_B throughout the final hold interval.", + "F03": "object_A remains in state_A1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/011/011.txt b/api_prompt/t3/task2/011/011.txt new file mode 100644 index 0000000000000000000000000000000000000000..50c04e394deba3f8d393d19240a893e64ad94233 --- /dev/null +++ b/api_prompt/t3/task2/011/011.txt @@ -0,0 +1,90 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Deliver payload_A through its checkpoint, then use its arrival to mechanically release payload_B.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "payload_B": "Transported body assigned exclusively to target_B.", + "target_B": "Fixed, visibly marked receiving volume for payload_B; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_start_B": "First sustained departure of payload_B from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_target_B": "First full containment of payload_B's collision geometry in target_B." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "payload_B is stationary at simulation start.", + "I04": "payload_B is outside target_B at simulation start.", + "I05": "object_A occupies state_A0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_start_B both occur, with E_start_A strictly before E_start_B.", + "R02": "payload_B remains mechanically restrained in its initial holding region until E_target_A.", + "R03": "E_target_A and E_change_A1 both occur, with E_change_A1 no earlier than E_target_A; simultaneous events within one simulation step are allowed. Arrival of payload_A in target_A must mechanically change object_A.", + "R04": "E_change_A1 and E_start_B both occur, with E_start_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically remove the restraint holding payload_B.", + "R05": "E_target_A and E_target_B both occur, with E_target_A strictly before E_target_B.", + "R06": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R07": "From E_change_A1 through the end of the final hold, object_A remains in state_A1." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "payload_B remains fully inside target_B throughout the final hold interval.", + "F03": "object_A remains in state_A1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/012/012.txt b/api_prompt/t3/task2/012/012.txt new file mode 100644 index 0000000000000000000000000000000000000000..9cb9e3d50e18f000777ec8479606258d366f862f --- /dev/null +++ b/api_prompt/t3/task2/012/012.txt @@ -0,0 +1,94 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Release payload_B after payload_A crosses checkpoint_A, while requiring payload_A to arrive at its target first.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "payload_B": "Transported body assigned exclusively to target_B.", + "target_B": "Fixed, visibly marked receiving volume for payload_B; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "checkpoint_B": "Fixed directed crossing plane for payload_B, with a visible boundary and forward normal." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_B_B": "First forward crossing of checkpoint_B by the center of payload_B through its declared aperture.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_start_B": "First sustained departure of payload_B from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_target_B": "First full containment of payload_B's collision geometry in target_B." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "payload_B is stationary at simulation start.", + "I04": "payload_B is outside target_B at simulation start.", + "I05": "object_A occupies state_A0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_start_B both occur, with E_start_A strictly before E_start_B.", + "R02": "payload_B remains mechanically restrained in its initial holding region until E_cross_A_A.", + "R03": "E_cross_A_A and E_change_A1 both occur, with E_change_A1 no earlier than E_cross_A_A; simultaneous events within one simulation step are allowed. Crossing checkpoint_A must physically trigger object_A's reconfiguration.", + "R04": "E_change_A1 and E_start_B both occur, with E_start_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically remove the restraint holding payload_B.", + "R05": "E_target_A and E_target_B both occur, with E_target_A strictly before E_target_B.", + "R06": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R07": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R08": "E_start_B and E_cross_B_B both occur, with E_start_B strictly before E_cross_B_B. E_cross_B_B and E_target_B both occur, with E_cross_B_B strictly before E_target_B.", + "R09": "payload_A and payload_B never physically contact one another." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "payload_B remains fully inside target_B throughout the final hold interval.", + "F03": "object_A remains in state_A1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/013/013.txt b/api_prompt/t3/task2/013/013.txt new file mode 100644 index 0000000000000000000000000000000000000000..834d59c57966599e07dde60027aa93530fa68940 --- /dev/null +++ b/api_prompt/t3/task2/013/013.txt @@ -0,0 +1,89 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Pass checkpoint_A, physically close the return path, and continue through checkpoint_B to target_A.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "route_A is passable for payload_A at simulation start.", + "I05": "route_B is passable for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_cross_A_A and E_change_A1 both occur, with E_cross_A_A strictly before E_change_A1.", + "R02": "E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically obstruct return through checkpoint_A.", + "R03": "After E_cross_A_A, payload_A never crosses checkpoint_A again in either direction through the end of the final hold.", + "R04": "route_B stays passable from E_cross_A_A until E_cross_A_B.", + "R05": "E_cross_A_A and E_cross_A_B both occur, with E_cross_A_A strictly before E_cross_A_B.", + "R06": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R07": "route_A remains blocked from E_close_A through the end of the final hold.", + "R08": "E_close_A and E_cross_A_B both occur, with E_close_A strictly before E_cross_A_B." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/014/014.txt b/api_prompt/t3/task2/014/014.txt new file mode 100644 index 0000000000000000000000000000000000000000..02fa8875115ba68eed29b39de503fc344f26202c --- /dev/null +++ b/api_prompt/t3/task2/014/014.txt @@ -0,0 +1,97 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Pass checkpoint_A, physically close the return path, and continue through checkpoint_B to target_A.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "object_B": "Passive closer of route_B, triggered after E_cross_A_B." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_close_B": "First transition of route_B from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "route_A is passable for payload_A at simulation start.", + "I05": "route_B is passable for payload_A at simulation start.", + "I06": "object_B occupies state_B0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_cross_A_A and E_change_A1 both occur, with E_cross_A_A strictly before E_change_A1.", + "R02": "E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically obstruct return through checkpoint_A.", + "R03": "After E_cross_A_A, payload_A never crosses checkpoint_A again in either direction through the end of the final hold.", + "R04": "route_B stays passable from E_cross_A_A until E_cross_A_B.", + "R05": "E_cross_A_A and E_cross_A_B both occur, with E_cross_A_A strictly before E_cross_A_B.", + "R06": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R07": "route_A remains blocked from E_close_A through the end of the final hold.", + "R08": "E_close_A and E_cross_A_B both occur, with E_close_A strictly before E_cross_A_B.", + "R09": "E_cross_A_B and E_change_B1 both occur, with E_change_B1 no earlier than E_cross_A_B; simultaneous events within one simulation step are allowed. E_change_B1 and E_close_B both occur, with E_close_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. E_close_B and E_target_A both occur, with E_close_B strictly before E_target_A. route_B remains blocked from E_close_B through the end of the final hold. The physical interaction associated with E_cross_A_B must actuate object_B. object_B must physically close route_B." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "route_B remains blocked throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/016/016.txt b/api_prompt/t3/task2/016/016.txt new file mode 100644 index 0000000000000000000000000000000000000000..879bdcece238d7ea2b88239d37c6e2bfa80ba356 --- /dev/null +++ b/api_prompt/t3/task2/016/016.txt @@ -0,0 +1,86 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Use two ordered physical state changes to unlock the only declared entrance to target_A.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "route_A is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_change_A1 occurs within the recorded simulation.", + "R02": "object_B remains in state_B0 from simulation start until E_change_A1.", + "R03": "E_change_A1 and E_change_B1 both occur, with E_change_A1 strictly before E_change_B1. object_A's new configuration must physically enable object_B to change.", + "R04": "route_A remains physically blocked for payload_A from simulation start until E_change_B1.", + "R05": "E_change_B1 and E_open_A both occur, with E_open_A no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B's change must physically open route_A.", + "R06": "E_open_A and E_target_A both occur, with E_open_A strictly before E_target_A." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/019/019.txt b/api_prompt/t3/task2/019/019.txt new file mode 100644 index 0000000000000000000000000000000000000000..e4e1d051c83d2d4e895ada9c33dfb20502a2617f --- /dev/null +++ b/api_prompt/t3/task2/019/019.txt @@ -0,0 +1,88 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Traverse two mechanically sequenced checkpoints along a switchback path with opposite travel directions.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "route_B is blocked for payload_A at simulation start.", + "I05": "route_A is passable for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_cross_A_A and E_cross_A_B both occur, with E_cross_A_A strictly before E_cross_A_B.", + "R02": "route_B remains physically blocked for payload_A from simulation start until E_cross_A_A.", + "R03": "E_cross_A_A and E_change_A1 both occur, with E_change_A1 no earlier than E_cross_A_A; simultaneous events within one simulation step are allowed. Physical interaction associated with crossing checkpoint_A must change object_A; a region sensor is not an actuator.", + "R04": "E_change_A1 and E_open_B both occur, with E_open_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A's change must physically open route_B.", + "R05": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R06": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R07": "The fixed forward normals of checkpoint_A and checkpoint_B are antiparallel within 5 degrees." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/020/020.txt b/api_prompt/t3/task2/020/020.txt new file mode 100644 index 0000000000000000000000000000000000000000..9e19c834820d7f280f8ef8d49be4f7b275f77d18 --- /dev/null +++ b/api_prompt/t3/task2/020/020.txt @@ -0,0 +1,89 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Traverse two mechanically sequenced checkpoints along a switchback path with opposite travel directions.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "route_B is blocked for payload_A at simulation start.", + "I05": "route_A is passable for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_cross_A_A and E_cross_A_B both occur, with E_cross_A_A strictly before E_cross_A_B.", + "R02": "route_B remains physically blocked for payload_A from simulation start until E_cross_A_A.", + "R03": "E_cross_A_A and E_change_A1 both occur, with E_change_A1 no earlier than E_cross_A_A; simultaneous events within one simulation step are allowed. Physical interaction associated with crossing checkpoint_A must change object_A; a region sensor is not an actuator.", + "R04": "E_change_A1 and E_open_B both occur, with E_open_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A's change must physically open route_B.", + "R05": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R06": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R07": "The fixed forward normals of checkpoint_A and checkpoint_B are antiparallel within 5 degrees.", + "R08": "The fixed centers of checkpoint_A and checkpoint_B differ in height by at least level_gap_L times L." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/022/022.txt b/api_prompt/t3/task2/022/022.txt new file mode 100644 index 0000000000000000000000000000000000000000..116fd0432a2a55ae5676f2a3465c99423b2d467a --- /dev/null +++ b/api_prompt/t3/task2/022/022.txt @@ -0,0 +1,86 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Use an impact to clear route_A and send payload_A through the cleared passage into target_A.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Impact body propelled by the passive mechanism.", + "object_B": "Task-relevant part of the geometry blocking route_A.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A and then target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_B1": "First entry of object_B into state_B1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_hit_1": "Onset of separated contact episode 1 between object_A and object_B, under the shared contact-episode definition.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_B occupies state_B0 at simulation start.", + "I04": "route_A is blocked for payload_A at simulation start.", + "I05": "object_A and object_B are not in contact at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_hit_1 occurs within the recorded simulation.", + "R02": "route_A remains physically blocked for payload_A from simulation start until E_hit_1.", + "R03": "E_hit_1 and E_change_B1 both occur, with E_change_B1 no earlier than E_hit_1; simultaneous events within one simulation step are allowed. The impact must physically reconfigure the blocking geometry object_B.", + "R04": "E_change_B1 and E_open_A both occur, with E_open_A no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B's reconfiguration must clear route_A.", + "R05": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R06": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/024/024.txt b/api_prompt/t3/task2/024/024.txt new file mode 100644 index 0000000000000000000000000000000000000000..b763b9cc265cda84930db3eb164b97203e1858df --- /dev/null +++ b/api_prompt/t3/task2/024/024.txt @@ -0,0 +1,89 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Use an impact to clear route_A and send payload_A through the cleared passage into target_A.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Impact body propelled by the passive mechanism.", + "object_B": "Task-relevant part of the geometry blocking route_A.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A and then target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_B1": "First entry of object_B into state_B1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_hit_1": "Onset of separated contact episode 1 between object_A and object_B, under the shared contact-episode definition.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_B occupies state_B0 at simulation start.", + "I04": "route_A is blocked for payload_A at simulation start.", + "I05": "object_A and object_B are not in contact at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_hit_1 occurs within the recorded simulation.", + "R02": "route_A remains physically blocked for payload_A from simulation start until E_hit_1.", + "R03": "E_hit_1 and E_change_B1 both occur, with E_change_B1 no earlier than E_hit_1; simultaneous events within one simulation step are allowed. The impact must physically reconfigure the blocking geometry object_B.", + "R04": "E_change_B1 and E_open_A both occur, with E_open_A no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B's reconfiguration must clear route_A.", + "R05": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R06": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R07": "E_start_A and E_hit_1 both occur, with E_start_A strictly before E_hit_1.", + "R08": "payload_A and object_A never physically contact one another." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/025/025.txt b/api_prompt/t3/task2/025/025.txt new file mode 100644 index 0000000000000000000000000000000000000000..cb6c07c0f80f7477892539d754887d1689dbd189 --- /dev/null +++ b/api_prompt/t3/task2/025/025.txt @@ -0,0 +1,80 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Record passage through checkpoint_A as a persistent physical configuration and finish without revisiting the checkpoint.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_cross_A_A occurs within the recorded simulation.", + "R02": "E_cross_A_A and E_change_A1 both occur, with E_change_A1 no earlier than E_cross_A_A; simultaneous events within one simulation step are allowed. Physical interaction associated with the crossing must change object_A.", + "R03": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R04": "After E_cross_A_A, payload_A never crosses checkpoint_A again in either direction through the end of the final hold.", + "R05": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/029/029.txt b/api_prompt/t3/task2/029/029.txt new file mode 100644 index 0000000000000000000000000000000000000000..d0c66bda86b13aa619a7391efc34b0ee5ab27a9b --- /dev/null +++ b/api_prompt/t3/task2/029/029.txt @@ -0,0 +1,85 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Open the route to target_A through a physical change that does not reset during the full evaluation run.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A and then target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "route_A is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_change_A1 occurs within the recorded simulation.", + "R02": "route_A remains physically blocked for payload_A from simulation start until E_change_A1.", + "R03": "E_change_A1 and E_open_A both occur, with E_open_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A's changed configuration must physically open route_A.", + "R04": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R05": "object_A never returns to state_A0 after E_change_A1 through the end of the final hold.", + "R06": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R07": "route_A remains passable from E_open_A through the end of the final hold." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A stays outside state_A0 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/031/031.txt b/api_prompt/t3/task2/031/031.txt new file mode 100644 index 0000000000000000000000000000000000000000..e808f4568148770981c624bae70fcbba7de9bef9 --- /dev/null +++ b/api_prompt/t3/task2/031/031.txt @@ -0,0 +1,102 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Use exactly three separated impacts to open route_A, close route_A, then open route_B and finish.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "First member of the repeatedly impacting pair.", + "object_B": "Second member of the repeatedly impacting pair.", + "object_C": "Component or assembly retaining the first impact's physical memory.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_C1": "First entry of object_C into state_C1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_hit_1": "Onset of separated contact episode 1 between object_A and object_B, under the shared contact-episode definition.", + "E_hit_2": "Onset of separated contact episode 2 between object_A and object_B, under the shared contact-episode definition.", + "E_hit_3": "Onset of separated contact episode 3 between object_A and object_B, under the shared contact-episode definition.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_C occupies state_C0 at simulation start.", + "I04": "route_A is blocked for payload_A at simulation start.", + "I05": "route_B is blocked for payload_A at simulation start.", + "I06": "object_A and object_B are not in contact at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "Exactly three contact episodes occur between object_A and object_B over the full evaluation run.", + "R02": "route_A remains physically blocked for payload_A from simulation start until E_hit_1. route_B remains physically blocked for payload_A from simulation start until E_hit_3.", + "R03": "E_hit_1 and E_open_A both occur, with E_open_A no earlier than E_hit_1; simultaneous events within one simulation step are allowed. The first impact must physically open route_A.", + "R04": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A. E_cross_A_A and E_hit_2 both occur, with E_cross_A_A strictly before E_hit_2.", + "R05": "E_hit_1 and E_change_C1 both occur, with E_change_C1 no earlier than E_hit_1; simultaneous events within one simulation step are allowed. The first impact must create object_C's persistent physical memory.", + "R06": "From E_change_C1 through the end of the final hold, object_C remains in state_C1.", + "R07": "E_hit_2 and E_close_A both occur, with E_close_A no earlier than E_hit_2; simultaneous events within one simulation step are allowed. The second impact must physically close route_A.", + "R08": "E_close_A and E_hit_3 both occur, with E_close_A strictly before E_hit_3. route_A remains blocked from E_close_A through the end of the final hold.", + "R09": "payload_A does not cross checkpoint_B between E_hit_2 and E_hit_3.", + "R10": "E_hit_3 and E_open_B both occur, with E_open_B no earlier than E_hit_3; simultaneous events within one simulation step are allowed. The third impact must physically open route_B.", + "R11": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R12": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_C remains in state_C1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/032/032.txt b/api_prompt/t3/task2/032/032.txt new file mode 100644 index 0000000000000000000000000000000000000000..319397c784d45e8f44f5198b10d83a0a04d6a3b5 --- /dev/null +++ b/api_prompt/t3/task2/032/032.txt @@ -0,0 +1,105 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Use exactly three separated impacts to open route_A, close route_A, then open route_B and finish.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "First member of the repeatedly impacting pair.", + "object_B": "Second member of the repeatedly impacting pair.", + "object_C": "Component or assembly retaining the first impact's physical memory.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "holding_region_A": "Fixed marked intermediate holding volume on payload_A's path, beyond the preceding checkpoint and before the next passage; separate from the initial holding region." + }, + "State Definitions": { + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_C1": "First entry of object_C into state_C1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_hit_1": "Onset of separated contact episode 1 between object_A and object_B, under the shared contact-episode definition.", + "E_hit_2": "Onset of separated contact episode 2 between object_A and object_B, under the shared contact-episode definition.", + "E_hit_3": "Onset of separated contact episode 3 between object_A and object_B, under the shared contact-episode definition.", + "E_hold_A": "First full entry of payload_A into holding_region_A.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_C occupies state_C0 at simulation start.", + "I04": "route_A is blocked for payload_A at simulation start.", + "I05": "route_B is blocked for payload_A at simulation start.", + "I06": "object_A and object_B are not in contact at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "Exactly three contact episodes occur between object_A and object_B over the full evaluation run.", + "R02": "route_A remains physically blocked for payload_A from simulation start until E_hit_1. route_B remains physically blocked for payload_A from simulation start until E_hit_3.", + "R03": "E_hit_1 and E_open_A both occur, with E_open_A no earlier than E_hit_1; simultaneous events within one simulation step are allowed. The first impact must physically open route_A.", + "R04": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A. E_cross_A_A and E_hit_2 both occur, with E_cross_A_A strictly before E_hit_2.", + "R05": "E_hit_1 and E_change_C1 both occur, with E_change_C1 no earlier than E_hit_1; simultaneous events within one simulation step are allowed. The first impact must create object_C's persistent physical memory.", + "R06": "From E_change_C1 through the end of the final hold, object_C remains in state_C1.", + "R07": "E_hit_2 and E_close_A both occur, with E_close_A no earlier than E_hit_2; simultaneous events within one simulation step are allowed. The second impact must physically close route_A.", + "R08": "E_close_A and E_hit_3 both occur, with E_close_A strictly before E_hit_3. route_A remains blocked from E_close_A through the end of the final hold.", + "R09": "payload_A does not cross checkpoint_B between E_hit_2 and E_hit_3.", + "R10": "E_hit_3 and E_open_B both occur, with E_open_B no earlier than E_hit_3; simultaneous events within one simulation step are allowed. The third impact must physically open route_B.", + "R11": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R12": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R13": "E_cross_A_A and E_hold_A both occur, with E_cross_A_A strictly before E_hold_A. E_hold_A and E_hit_2 both occur, with E_hold_A strictly before E_hit_2. payload_A remains mechanically restrained inside holding_region_A throughout the interval from E_hit_2 until E_hit_3." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_C remains in state_C1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/035/035.txt b/api_prompt/t3/task2/035/035.txt new file mode 100644 index 0000000000000000000000000000000000000000..fec9d42bd490fce1cd9604c9e82fcf646a01599f --- /dev/null +++ b/api_prompt/t3/task2/035/035.txt @@ -0,0 +1,103 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Use payload_A's checkpoint passage to drive a two-component release chain for payload_B.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "payload_B": "Transported body assigned exclusively to target_B.", + "target_B": "Fixed, visibly marked receiving volume for payload_B; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_B, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_B_B": "First forward crossing of checkpoint_B by the center of payload_B through its declared aperture.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_start_B": "First sustained departure of payload_B from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_target_B": "First full containment of payload_B's collision geometry in target_B." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "payload_B is stationary at simulation start.", + "I04": "payload_B is outside target_B at simulation start.", + "I05": "object_A occupies state_A0 at simulation start.", + "I06": "object_B occupies state_B0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_start_B both occur, with E_start_A strictly before E_start_B.", + "R02": "E_start_A and E_cross_A_A both occur, with E_start_A strictly before E_cross_A_A.", + "R03": "payload_B remains mechanically restrained in its initial holding region until E_cross_A_A.", + "R04": "E_cross_A_A and E_change_A1 both occur, with E_change_A1 no earlier than E_cross_A_A; simultaneous events within one simulation step are allowed. The checkpoint passage must physically actuate object_A.", + "R05": "E_change_A1 and E_change_B1 both occur, with E_change_A1 strictly before E_change_B1. object_B remains in state_B0 from simulation start until E_change_A1. object_A must physically enable object_B to change.", + "R06": "E_change_B1 and E_start_B both occur, with E_start_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. payload_B remains mechanically restrained in its initial holding region until E_change_B1. object_B must physically remove payload_B's restraint.", + "R07": "E_target_A and E_target_B both occur, with E_target_A strictly before E_target_B.", + "R08": "E_start_B and E_cross_B_B both occur, with E_start_B strictly before E_cross_B_B.", + "R09": "payload_A and payload_B have no physical contact throughout the full evaluation run.", + "R10": "E_cross_B_B and E_target_B both occur, with E_cross_B_B strictly before E_target_B. E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R11": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R12": "From E_change_B1 through the end of the final hold, object_B remains in state_B1." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "payload_B remains fully inside target_B throughout the final hold interval.", + "F03": "object_A remains in state_A1 throughout the final hold interval.", + "F04": "object_B remains in state_B1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/036/036.txt b/api_prompt/t3/task2/036/036.txt new file mode 100644 index 0000000000000000000000000000000000000000..7aaecb4daa4856fe20046ca11505a4a240e545d8 --- /dev/null +++ b/api_prompt/t3/task2/036/036.txt @@ -0,0 +1,103 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "After payload_A reaches its target, drive the two-component chain that releases payload_B.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "payload_B": "Transported body assigned exclusively to target_B.", + "target_B": "Fixed, visibly marked receiving volume for payload_B; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_B, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_B_B": "First forward crossing of checkpoint_B by the center of payload_B through its declared aperture.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_start_B": "First sustained departure of payload_B from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_target_B": "First full containment of payload_B's collision geometry in target_B." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "payload_B is stationary at simulation start.", + "I04": "payload_B is outside target_B at simulation start.", + "I05": "object_A occupies state_A0 at simulation start.", + "I06": "object_B occupies state_B0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_start_B both occur, with E_start_A strictly before E_start_B.", + "R02": "E_start_A and E_cross_A_A both occur, with E_start_A strictly before E_cross_A_A.", + "R03": "payload_B remains mechanically restrained in its initial holding region until E_target_A.", + "R04": "E_target_A and E_change_A1 both occur, with E_change_A1 no earlier than E_target_A; simultaneous events within one simulation step are allowed. Arrival of payload_A in target_A must mechanically change object_A.", + "R05": "E_change_A1 and E_change_B1 both occur, with E_change_A1 strictly before E_change_B1. object_B remains in state_B0 from simulation start until E_change_A1. object_A must physically enable object_B to change.", + "R06": "E_change_B1 and E_start_B both occur, with E_start_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. payload_B remains mechanically restrained in its initial holding region until E_change_B1. object_B must physically remove payload_B's restraint.", + "R07": "E_target_A and E_target_B both occur, with E_target_A strictly before E_target_B.", + "R08": "E_start_B and E_cross_B_B both occur, with E_start_B strictly before E_cross_B_B.", + "R09": "payload_A and payload_B have no physical contact throughout the full evaluation run.", + "R10": "E_cross_B_B and E_target_B both occur, with E_cross_B_B strictly before E_target_B. E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R11": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R12": "From E_change_B1 through the end of the final hold, object_B remains in state_B1." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "payload_B remains fully inside target_B throughout the final hold interval.", + "F03": "object_A remains in state_A1 throughout the final hold interval.", + "F04": "object_B remains in state_B1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/039/039.txt b/api_prompt/t3/task2/039/039.txt new file mode 100644 index 0000000000000000000000000000000000000000..86a5830636af3ae0da408e5041806adc8519a8eb --- /dev/null +++ b/api_prompt/t3/task2/039/039.txt @@ -0,0 +1,97 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Require two separated impacts and a checkpoint visit between them before opening the final passage.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "First body in the impacting pair.", + "object_B": "Second body in the impacting pair.", + "object_C": "Physical state carrier advanced by the two impacts.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B and then target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C2": "object_C's distinct physical configuration 2; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_C1": "First entry of object_C into state_C1.", + "E_change_C2": "First entry of object_C into state_C2.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_hit_1": "Onset of separated contact episode 1 between object_A and object_B, under the shared contact-episode definition.", + "E_hit_2": "Onset of separated contact episode 2 between object_A and object_B, under the shared contact-episode definition.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_C occupies state_C0 at simulation start.", + "I04": "route_B is blocked for payload_A at simulation start.", + "I05": "object_A and object_B are not in contact at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "Exactly two contact episodes occur between object_A and object_B over the full evaluation run.", + "R02": "A no-contact interval of at least contact_gap_s separates E_hit_1's contact episode from E_hit_2.", + "R03": "E_hit_1 and E_change_C1 both occur, with E_change_C1 no earlier than E_hit_1; simultaneous events within one simulation step are allowed. Impact 1 must physically produce state_C1.", + "R04": "object_C remains in state_C1 from E_change_C1 until E_hit_2.", + "R05": "route_B remains physically blocked for payload_A from simulation start until E_hit_2.", + "R06": "E_hit_1 and E_cross_A_A both occur, with E_hit_1 strictly before E_cross_A_A. E_cross_A_A and E_hit_2 both occur, with E_cross_A_A strictly before E_hit_2.", + "R07": "E_hit_2 and E_change_C2 both occur, with E_change_C2 no earlier than E_hit_2; simultaneous events within one simulation step are allowed. Impact 2 must physically produce the distinct state_C2.", + "R08": "E_change_C2 and E_open_B both occur, with E_open_B no earlier than E_change_C2; simultaneous events within one simulation step are allowed. The second physical change must open route_B.", + "R09": "E_hit_2 and E_target_A both occur, with E_hit_2 strictly before E_target_A.", + "R10": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R11": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/041/041.txt b/api_prompt/t3/task2/041/041.txt new file mode 100644 index 0000000000000000000000000000000000000000..2a895e9ffe4e586a2a8c89bae96753cd3b337522 --- /dev/null +++ b/api_prompt/t3/task2/041/041.txt @@ -0,0 +1,107 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Require two separated impacts and a checkpoint visit between them before opening the final passage.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "First body in the impacting pair.", + "object_B": "Second body in the impacting pair.", + "object_C": "Physical state carrier advanced by the two impacts.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B and then target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "payload_B": "Transported body assigned exclusively to target_B.", + "target_B": "Fixed, visibly marked receiving volume for payload_B; initially empty." + }, + "State Definitions": { + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C2": "object_C's distinct physical configuration 2; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_C1": "First entry of object_C into state_C1.", + "E_change_C2": "First entry of object_C into state_C2.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_hit_1": "Onset of separated contact episode 1 between object_A and object_B, under the shared contact-episode definition.", + "E_hit_2": "Onset of separated contact episode 2 between object_A and object_B, under the shared contact-episode definition.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_start_B": "First sustained departure of payload_B from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_target_B": "First full containment of payload_B's collision geometry in target_B." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_C occupies state_C0 at simulation start.", + "I04": "route_B is blocked for payload_A at simulation start.", + "I05": "object_A and object_B are not in contact at simulation start.", + "I06": "payload_B is stationary at simulation start.", + "I07": "payload_B is outside target_B at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "Exactly two contact episodes occur between object_A and object_B over the full evaluation run.", + "R02": "A no-contact interval of at least contact_gap_s separates E_hit_1's contact episode from E_hit_2.", + "R03": "E_hit_1 and E_change_C1 both occur, with E_change_C1 no earlier than E_hit_1; simultaneous events within one simulation step are allowed. Impact 1 must physically produce state_C1.", + "R04": "object_C remains in state_C1 from E_change_C1 until E_hit_2.", + "R05": "route_B remains physically blocked for payload_A from simulation start until E_hit_2.", + "R06": "E_hit_1 and E_cross_A_A both occur, with E_hit_1 strictly before E_cross_A_A. E_cross_A_A and E_hit_2 both occur, with E_cross_A_A strictly before E_hit_2.", + "R07": "E_hit_2 and E_change_C2 both occur, with E_change_C2 no earlier than E_hit_2; simultaneous events within one simulation step are allowed. Impact 2 must physically produce the distinct state_C2.", + "R08": "E_change_C2 and E_open_B both occur, with E_open_B no earlier than E_change_C2; simultaneous events within one simulation step are allowed. The second physical change must open route_B.", + "R09": "E_hit_2 and E_target_A both occur, with E_hit_2 strictly before E_target_A.", + "R10": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R11": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R12": "payload_B remains mechanically restrained in its initial holding region until E_hit_1. E_hit_1 and E_start_B both occur, with E_hit_1 strictly before E_start_B. The first impact must mechanically release payload_B while leaving the final route for payload_A blocked.", + "R13": "E_start_B and E_target_B both occur, with E_start_B strictly before E_target_B. E_target_B and E_hit_2 both occur, with E_target_B strictly before E_hit_2.", + "R14": "payload_A and payload_B never physically contact one another." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "payload_B remains fully inside target_B throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/043/043.txt b/api_prompt/t3/task2/043/043.txt new file mode 100644 index 0000000000000000000000000000000000000000..b29e1001bf9f18934cd48f3df2760cfe59a1a9ff --- /dev/null +++ b/api_prompt/t3/task2/043/043.txt @@ -0,0 +1,100 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Traverse route_A, wait through a fully blocked interval, then traverse route_B without ever opening both routes together.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "route_A is blocked for payload_A at simulation start.", + "I06": "route_B is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R02": "route_B remains physically blocked for payload_A from simulation start until E_close_A.", + "R03": "E_cross_A_A and E_change_A1 both occur, with E_cross_A_A strictly before E_change_A1.", + "R04": "E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically close route_A.", + "R05": "The interval from E_close_A to E_open_B lasts at least blocked_gap_s. route_A remains physically blocked throughout the interval from E_close_A until E_open_B. route_B remains physically blocked throughout the interval from E_close_A until E_open_B.", + "R06": "E_close_A and E_change_B1 both occur, with E_change_B1 no earlier than E_close_A; simultaneous events within one simulation step are allowed. E_change_B1 and E_open_B both occur, with E_open_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B must physically open route_B.", + "R07": "payload_A does not cross checkpoint_B during the interval from E_close_A until E_open_B.", + "R08": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R09": "After E_cross_A_A, payload_A never crosses checkpoint_A again in either direction through the end of the final hold.", + "R10": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R11": "route_B remains passable from E_open_B through the end of the final hold. route_A remains blocked from E_close_A through the end of the final hold.", + "R12": "There is no time at which route_A and route_B are both passable." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/044/044.txt b/api_prompt/t3/task2/044/044.txt new file mode 100644 index 0000000000000000000000000000000000000000..10270c896c9be12fa9d1549ffa8db5b8b5da3011 --- /dev/null +++ b/api_prompt/t3/task2/044/044.txt @@ -0,0 +1,103 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Traverse route_A, wait through a fully blocked interval, then traverse route_B without ever opening both routes together.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "holding_region_A": "Fixed marked intermediate holding volume on payload_A's path, beyond the preceding checkpoint and before the next passage; separate from the initial holding region." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_hold_A": "First full entry of payload_A into holding_region_A.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "route_A is blocked for payload_A at simulation start.", + "I06": "route_B is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R02": "route_B remains physically blocked for payload_A from simulation start until E_close_A.", + "R03": "E_cross_A_A and E_change_A1 both occur, with E_cross_A_A strictly before E_change_A1.", + "R04": "E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically close route_A.", + "R05": "The interval from E_close_A to E_open_B lasts at least blocked_gap_s. route_A remains physically blocked throughout the interval from E_close_A until E_open_B. route_B remains physically blocked throughout the interval from E_close_A until E_open_B.", + "R06": "E_close_A and E_change_B1 both occur, with E_change_B1 no earlier than E_close_A; simultaneous events within one simulation step are allowed. E_change_B1 and E_open_B both occur, with E_open_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B must physically open route_B.", + "R07": "payload_A does not cross checkpoint_B during the interval from E_close_A until E_open_B.", + "R08": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R09": "After E_cross_A_A, payload_A never crosses checkpoint_A again in either direction through the end of the final hold.", + "R10": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R11": "route_B remains passable from E_open_B through the end of the final hold. route_A remains blocked from E_close_A through the end of the final hold.", + "R12": "There is no time at which route_A and route_B are both passable.", + "R13": "E_cross_A_A and E_hold_A both occur, with E_cross_A_A strictly before E_hold_A. E_hold_A and E_close_A both occur, with E_hold_A strictly before E_close_A. payload_A remains mechanically restrained inside holding_region_A throughout the interval from E_close_A until E_open_B." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/048/048.txt b/api_prompt/t3/task2/048/048.txt new file mode 100644 index 0000000000000000000000000000000000000000..8ba6c6e746bb86488ae59d0e084b40d8211f924a --- /dev/null +++ b/api_prompt/t3/task2/048/048.txt @@ -0,0 +1,106 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Transmit payload_A's motion through object_A, object_B, and object_C to open the final passage.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_C": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A and then target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_touch_AB": "First direct physical contact between object_A and object_B.", + "E_touch_BC": "First direct physical contact between object_B and object_C." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "object_C occupies state_C0 at simulation start.", + "I06": "route_A is blocked for payload_A at simulation start.", + "I07": "object_A and object_B are not in contact at simulation start.", + "I08": "object_B and object_C are not in contact at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_change_A1 both occur, with E_change_A1 no earlier than E_start_A; simultaneous events within one simulation step are allowed. payload_A's physical interaction must move object_A.", + "R02": "E_change_A1 and E_change_B1 both occur, with E_change_A1 strictly before E_change_B1. object_A must directly transmit mechanical force to object_B through their physical contact to produce E_change_B1; incidental contact alongside another transmission path is insufficient.", + "R03": "object_B remains in state_B0 from simulation start until E_change_A1.", + "R04": "E_change_B1 and E_change_C1 both occur, with E_change_B1 strictly before E_change_C1. object_B must directly transmit mechanical force to object_C through their physical contact to produce E_change_C1; incidental contact alongside another transmission path is insufficient.", + "R05": "object_C remains in state_C0 from simulation start until E_change_B1.", + "R06": "E_change_C1 and E_open_A both occur, with E_open_A no earlier than E_change_C1; simultaneous events within one simulation step are allowed. object_C's movement must physically open route_A.", + "R07": "route_A remains physically blocked for payload_A from simulation start until E_change_C1.", + "R08": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R09": "payload_A never directly contacts object_C throughout the full evaluation run.", + "R10": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R11": "From E_change_C1 through the end of the final hold, object_C remains in state_C1.", + "R12": "E_touch_AB occurs within the recorded simulation. E_touch_AB and E_change_B1 both occur, with E_change_B1 no earlier than E_touch_AB; simultaneous events within one simulation step are allowed.", + "R13": "E_touch_BC occurs within the recorded simulation. E_touch_BC and E_change_C1 both occur, with E_change_C1 no earlier than E_touch_BC; simultaneous events within one simulation step are allowed." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_C remains in state_C1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/049/049.txt b/api_prompt/t3/task2/049/049.txt new file mode 100644 index 0000000000000000000000000000000000000000..87f8a4e233ee31d029fb77028a8ed0d5d6c3d0a3 --- /dev/null +++ b/api_prompt/t3/task2/049/049.txt @@ -0,0 +1,100 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Split the input into two mechanical branches and require both branch states before opening the passage.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_C": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A and then target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "object_C occupies state_C0 at simulation start.", + "I06": "route_A is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_change_A1 both occur, with E_change_A1 no earlier than E_start_A; simultaneous events within one simulation step are allowed. payload_A's physical interaction must move object_A.", + "R02": "E_change_A1 and E_change_B1 both occur, with E_change_A1 strictly before E_change_B1. object_A must mechanically drive object_B.", + "R03": "object_B remains in state_B0 from simulation start until E_change_A1.", + "R04": "E_change_A1 and E_change_C1 both occur, with E_change_A1 strictly before E_change_C1. object_A must physically enable the object_C branch independently of the object_B branch.", + "R05": "object_C remains in state_C0 from simulation start until E_change_A1.", + "R06": "E_change_C1 and E_open_A both occur, with E_open_A no earlier than E_change_C1; simultaneous events within one simulation step are allowed. E_change_B1 and E_open_A both occur, with E_open_A no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_C's movement must physically open route_A. Both branch states must physically enable route_A; completing only the C branch is insufficient.", + "R07": "route_A remains physically blocked for payload_A from simulation start until E_change_C1. route_A remains physically blocked for payload_A from simulation start until E_change_B1.", + "R08": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R09": "payload_A never directly contacts object_C throughout the full evaluation run.", + "R10": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R11": "From E_change_C1 through the end of the final hold, object_C remains in state_C1." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_C remains in state_C1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/051/051.txt b/api_prompt/t3/task2/051/051.txt new file mode 100644 index 0000000000000000000000000000000000000000..af7958b43f7d7ac14ecb9303a7471b6f8d121d87 --- /dev/null +++ b/api_prompt/t3/task2/051/051.txt @@ -0,0 +1,103 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Physically schedule payload_A then payload_B through one shared region without overlap or collision.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "payload_B": "Transported body assigned exclusively to target_B.", + "target_B": "Fixed, visibly marked receiving volume for payload_B; initially empty.", + "checkpoint_A": "Directed plane strictly inside shared_region on payload_A's path.", + "checkpoint_B": "Directed plane strictly inside shared_region on payload_B's path.", + "shared_region": "Fixed visibly outlined crossing volume used by all payload routes; its boundary must be declared before simulation.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_B_B": "First forward crossing of checkpoint_B by the center of payload_B through its declared aperture.", + "E_enter_A": "First overlap of any collision geometry of payload_A with shared_region.", + "E_enter_B": "First overlap of any collision geometry of payload_B with shared_region.", + "E_exit_A": "First full clearance of payload_A's collision geometry from shared_region after E_enter_A.", + "E_exit_B": "First full clearance of payload_B's collision geometry from shared_region after E_enter_B.", + "E_start_B": "First sustained departure of payload_B from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_target_B": "First full containment of payload_B's collision geometry in target_B." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "payload_B is stationary at simulation start.", + "I04": "payload_B is outside target_B at simulation start.", + "I05": "payload_A is fully outside shared_region at simulation start.", + "I06": "payload_B is fully outside shared_region at simulation start.", + "I07": "object_A occupies state_A0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_enter_A and E_enter_B both occur, with E_enter_A strictly before E_enter_B.", + "R02": "payload_B remains mechanically restrained in its initial holding region until E_exit_A.", + "R03": "E_enter_A and E_cross_A_A both occur, with E_enter_A strictly before E_cross_A_A. E_cross_A_A and E_exit_A both occur, with E_cross_A_A strictly before E_exit_A.", + "R04": "E_enter_A and E_exit_A both occur, with E_enter_A strictly before E_exit_A.", + "R05": "E_exit_A and E_change_A1 both occur, with E_change_A1 no earlier than E_exit_A; simultaneous events within one simulation step are allowed. E_change_A1 and E_start_B both occur, with E_start_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. Physical clearance of payload_A must trigger the release mechanism object_A. object_A must physically release payload_B.", + "R06": "E_exit_A and E_enter_B both occur, with E_exit_A strictly before E_enter_B.", + "R07": "payload_A and payload_B never physically contact one another.", + "R08": "E_exit_A and E_target_A both occur, with E_exit_A strictly before E_target_A.", + "R09": "E_enter_B and E_cross_B_B both occur, with E_enter_B strictly before E_cross_B_B. E_cross_B_B and E_exit_B both occur, with E_cross_B_B strictly before E_exit_B.", + "R10": "E_exit_B and E_target_B both occur, with E_exit_B strictly before E_target_B.", + "R11": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R12": "payload_A and payload_B never simultaneously overlap shared_region. payload_A never re-enters shared_region after E_exit_A. payload_B never re-enters shared_region after E_exit_B." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "payload_B remains fully inside target_B throughout the final hold interval.", + "F03": "object_A remains in state_A1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/052/052.txt b/api_prompt/t3/task2/052/052.txt new file mode 100644 index 0000000000000000000000000000000000000000..9b71ec4e73720fd074c2c22e329de25d269f076f --- /dev/null +++ b/api_prompt/t3/task2/052/052.txt @@ -0,0 +1,103 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Physically schedule payload_A then payload_B through one shared region without overlap or collision.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "payload_B": "Transported body assigned exclusively to target_B.", + "target_B": "Fixed, visibly marked receiving volume for payload_B; initially empty.", + "checkpoint_A": "Directed plane strictly inside shared_region on payload_A's path.", + "checkpoint_B": "Directed plane strictly inside shared_region on payload_B's path.", + "shared_region": "Fixed visibly outlined crossing volume used by all payload routes; its boundary must be declared before simulation.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_B_B": "First forward crossing of checkpoint_B by the center of payload_B through its declared aperture.", + "E_enter_A": "First overlap of any collision geometry of payload_A with shared_region.", + "E_enter_B": "First overlap of any collision geometry of payload_B with shared_region.", + "E_exit_A": "First full clearance of payload_A's collision geometry from shared_region after E_enter_A.", + "E_exit_B": "First full clearance of payload_B's collision geometry from shared_region after E_enter_B.", + "E_start_B": "First sustained departure of payload_B from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_target_B": "First full containment of payload_B's collision geometry in target_B." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "payload_B is stationary at simulation start.", + "I04": "payload_B is outside target_B at simulation start.", + "I05": "payload_A is fully outside shared_region at simulation start.", + "I06": "payload_B is fully outside shared_region at simulation start.", + "I07": "object_A occupies state_A0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_enter_A and E_enter_B both occur, with E_enter_A strictly before E_enter_B.", + "R02": "payload_B remains mechanically restrained in its initial holding region until E_target_A.", + "R03": "E_enter_A and E_cross_A_A both occur, with E_enter_A strictly before E_cross_A_A. E_cross_A_A and E_exit_A both occur, with E_cross_A_A strictly before E_exit_A.", + "R04": "E_enter_A and E_exit_A both occur, with E_enter_A strictly before E_exit_A.", + "R05": "E_target_A and E_change_A1 both occur, with E_change_A1 no earlier than E_target_A; simultaneous events within one simulation step are allowed. E_change_A1 and E_start_B both occur, with E_start_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. Arrival of payload_A must mechanically actuate the release mechanism object_A. object_A must physically release payload_B.", + "R06": "E_exit_A and E_enter_B both occur, with E_exit_A strictly before E_enter_B.", + "R07": "payload_A and payload_B never physically contact one another.", + "R08": "E_exit_A and E_target_A both occur, with E_exit_A strictly before E_target_A.", + "R09": "E_enter_B and E_cross_B_B both occur, with E_enter_B strictly before E_cross_B_B. E_cross_B_B and E_exit_B both occur, with E_cross_B_B strictly before E_exit_B.", + "R10": "E_exit_B and E_target_B both occur, with E_exit_B strictly before E_target_B.", + "R11": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R12": "payload_A and payload_B never simultaneously overlap shared_region. payload_A never re-enters shared_region after E_exit_A. payload_B never re-enters shared_region after E_exit_B." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "payload_B remains fully inside target_B throughout the final hold interval.", + "F03": "object_A remains in state_A1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/053/053.txt b/api_prompt/t3/task2/053/053.txt new file mode 100644 index 0000000000000000000000000000000000000000..8a5f96e00892dc6bb92f1dba8c0550f3a9261a0a --- /dev/null +++ b/api_prompt/t3/task2/053/053.txt @@ -0,0 +1,104 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Start payload_B's approach before payload_A enters shared_region, but mechanically give payload_A priority through the region.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "payload_B": "Transported body assigned exclusively to target_B.", + "target_B": "Fixed, visibly marked receiving volume for payload_B; initially empty.", + "checkpoint_A": "Directed plane strictly inside shared_region on payload_A's path.", + "checkpoint_B": "Directed plane strictly inside shared_region on payload_B's path.", + "shared_region": "Fixed visibly outlined crossing volume used by all payload routes; its boundary must be declared before simulation.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_B_B": "First forward crossing of checkpoint_B by the center of payload_B through its declared aperture.", + "E_enter_A": "First overlap of any collision geometry of payload_A with shared_region.", + "E_enter_B": "First overlap of any collision geometry of payload_B with shared_region.", + "E_exit_A": "First full clearance of payload_A's collision geometry from shared_region after E_enter_A.", + "E_exit_B": "First full clearance of payload_B's collision geometry from shared_region after E_enter_B.", + "E_start_B": "First sustained departure of payload_B from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_target_B": "First full containment of payload_B's collision geometry in target_B." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "payload_B is stationary at simulation start.", + "I04": "payload_B is outside target_B at simulation start.", + "I05": "payload_A is fully outside shared_region at simulation start.", + "I06": "payload_B is fully outside shared_region at simulation start.", + "I07": "object_A occupies state_A0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_enter_A and E_enter_B both occur, with E_enter_A strictly before E_enter_B.", + "R02": "payload_B remains fully outside shared_region until E_exit_A.", + "R03": "E_enter_A and E_cross_A_A both occur, with E_enter_A strictly before E_cross_A_A. E_cross_A_A and E_exit_A both occur, with E_cross_A_A strictly before E_exit_A.", + "R04": "E_enter_A and E_exit_A both occur, with E_enter_A strictly before E_exit_A.", + "R05": "E_exit_A and E_change_A1 both occur, with E_change_A1 no earlier than E_exit_A; simultaneous events within one simulation step are allowed. E_change_A1 and E_enter_B both occur, with E_enter_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. Clearance of payload_A must physically change the entry-control mechanism object_A. object_A must mechanically permit the already-moving payload_B to enter shared_region.", + "R06": "E_exit_A and E_enter_B both occur, with E_exit_A strictly before E_enter_B.", + "R07": "payload_A and payload_B never physically contact one another.", + "R08": "E_exit_A and E_target_A both occur, with E_exit_A strictly before E_target_A.", + "R09": "E_enter_B and E_cross_B_B both occur, with E_enter_B strictly before E_cross_B_B. E_cross_B_B and E_exit_B both occur, with E_cross_B_B strictly before E_exit_B.", + "R10": "E_exit_B and E_target_B both occur, with E_exit_B strictly before E_target_B.", + "R11": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R12": "payload_A and payload_B never simultaneously overlap shared_region. payload_A never re-enters shared_region after E_exit_A. payload_B never re-enters shared_region after E_exit_B.", + "R13": "E_start_B and E_enter_A both occur, with E_start_B strictly before E_enter_A." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "payload_B remains fully inside target_B throughout the final hold interval.", + "F03": "object_A remains in state_A1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/055/055.txt b/api_prompt/t3/task2/055/055.txt new file mode 100644 index 0000000000000000000000000000000000000000..37e0b9c4dda7c95bef72e40760e2d736c0d0fbd8 --- /dev/null +++ b/api_prompt/t3/task2/055/055.txt @@ -0,0 +1,106 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Pass an intermediate checkpoint while both external passages are blocked, then mechanically open the second route.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "checkpoint_C": "Directed plane in the intermediate region downstream of route_A and upstream of route_B; traversable while both route bottlenecks are blocked." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_cross_A_C": "First forward crossing of checkpoint_C by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "route_A is blocked for payload_A at simulation start.", + "I06": "route_B is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R02": "route_B remains physically blocked for payload_A from simulation start until E_close_A.", + "R03": "E_cross_A_A and E_change_A1 both occur, with E_cross_A_A strictly before E_change_A1.", + "R04": "E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically close route_A.", + "R05": "The interval from E_close_A to E_open_B lasts at least blocked_gap_s. route_A remains physically blocked throughout the interval from E_close_A until E_open_B. route_B remains physically blocked throughout the interval from E_close_A until E_open_B.", + "R06": "E_close_A and E_change_B1 both occur, with E_change_B1 no earlier than E_close_A; simultaneous events within one simulation step are allowed. E_change_B1 and E_open_B both occur, with E_open_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. E_close_A and E_cross_A_C both occur, with E_close_A strictly before E_cross_A_C. E_cross_A_C and E_change_B1 both occur, with E_cross_A_C strictly before E_change_B1. object_B must physically open route_B. The middle checkpoint passage must mechanically actuate object_B to open route_B.", + "R07": "payload_A does not cross checkpoint_B during the interval from E_close_A until E_open_B.", + "R08": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R09": "After E_cross_A_A, payload_A never crosses checkpoint_A again in either direction through the end of the final hold.", + "R10": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R11": "route_B remains passable from E_open_B through the end of the final hold. route_A remains blocked from E_close_A through the end of the final hold.", + "R12": "There is no time at which route_A and route_B are both passable.", + "R13": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R14": "From E_change_B1 through the end of the final hold, object_B remains in state_B1." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval.", + "F03": "object_B remains in state_B1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/059/059.txt b/api_prompt/t3/task2/059/059.txt new file mode 100644 index 0000000000000000000000000000000000000000..714c128b0471f9eb02ad20e1c86078d4a402a535 --- /dev/null +++ b/api_prompt/t3/task2/059/059.txt @@ -0,0 +1,97 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Accumulate two persistent physical states and keep both while passing the checkpoints and reaching target_A.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "route_A is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_change_A1 occurs within the recorded simulation.", + "R02": "object_B remains in state_B0 from simulation start until E_change_A1.", + "R03": "E_change_A1 and E_change_B1 both occur, with E_change_A1 strictly before E_change_B1. object_A's persistent state must mechanically enable object_B.", + "R04": "E_change_B1 occurs within the recorded simulation.", + "R05": "E_change_A1 and E_cross_A_A both occur, with E_change_A1 strictly before E_cross_A_A.", + "R06": "E_change_B1 and E_cross_A_B both occur, with E_change_B1 strictly before E_cross_A_B. E_cross_A_A and E_cross_A_B both occur, with E_cross_A_A strictly before E_cross_A_B.", + "R07": "route_A remains blocked whenever either state_A1 or state_B1 has not yet been reached.", + "R08": "E_change_B1 and E_open_A both occur, with E_open_A no earlier than E_change_B1; simultaneous events within one simulation step are allowed. E_open_A and E_target_A both occur, with E_open_A strictly before E_target_A. Accumulation of both physical states must enable the entrance to target_A.", + "R09": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R10": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R11": "From E_change_B1 through the end of the final hold, object_B remains in state_B1." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval.", + "F03": "object_B remains in state_B1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/060/060.txt b/api_prompt/t3/task2/060/060.txt new file mode 100644 index 0000000000000000000000000000000000000000..f3a2cb8d5ab18d6fb7d902cb5beebe5b1fac2a3a --- /dev/null +++ b/api_prompt/t3/task2/060/060.txt @@ -0,0 +1,98 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Accumulate two states for delivery, retain the first, and mechanically reset only the second after delivery.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_reset_B": "First return of object_B to state_B0 after E_change_B1.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "route_A is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_change_A1 occurs within the recorded simulation.", + "R02": "object_B remains in state_B0 from simulation start until E_change_A1.", + "R03": "E_change_A1 and E_change_B1 both occur, with E_change_A1 strictly before E_change_B1. object_A's persistent state must mechanically enable object_B.", + "R04": "E_change_B1 occurs within the recorded simulation.", + "R05": "E_change_A1 and E_cross_A_A both occur, with E_change_A1 strictly before E_cross_A_A.", + "R06": "E_change_B1 and E_cross_A_B both occur, with E_change_B1 strictly before E_cross_A_B. E_cross_A_A and E_cross_A_B both occur, with E_cross_A_A strictly before E_cross_A_B.", + "R07": "route_A remains blocked whenever either state_A1 or state_B1 has not yet been reached.", + "R08": "E_change_B1 and E_open_A both occur, with E_open_A no earlier than E_change_B1; simultaneous events within one simulation step are allowed. E_open_A and E_target_A both occur, with E_open_A strictly before E_target_A. Accumulation of both physical states must enable the entrance to target_A.", + "R09": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R10": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R11": "object_B remains in state_B1 from E_change_B1 until E_target_A. E_target_A and E_reset_B both occur, with E_target_A strictly before E_reset_B. Arrival at target_A must mechanically reset object_B while leaving earlier memories unchanged." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval.", + "F03": "object_B remains in state_B0 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/063/063.txt b/api_prompt/t3/task2/063/063.txt new file mode 100644 index 0000000000000000000000000000000000000000..2adca103d297ca1630aed9ab9cf7c54a6d91a68c --- /dev/null +++ b/api_prompt/t3/task2/063/063.txt @@ -0,0 +1,105 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Transmit motion through vertically separated mechanical stages before opening route_A.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_C": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A and then target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "input_region": "Fixed marked volume where payload_A supplies mechanical input to object_A.", + "actuation_region_A": "Fixed marked volume where object_A transmits motion to object_B.", + "actuation_region_B": "Fixed marked volume where object_B transmits motion to object_C." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "object_C occupies state_C0 at simulation start.", + "I06": "route_A is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_change_A1 both occur, with E_change_A1 no earlier than E_start_A; simultaneous events within one simulation step are allowed. payload_A must physically supply the motion that changes object_A.", + "R02": "The declared active transmission point in actuation_region_A differs in height from the input point in input_region by at least level_gap_L times L.", + "R03": "E_change_A1 and E_change_B1 both occur, with E_change_A1 strictly before E_change_B1. object_A must mechanically transmit motion to object_B through actuation_region_A.", + "R04": "The declared active transmission point in actuation_region_B differs in height from the active point in actuation_region_A by at least level_gap_L times L.", + "R05": "E_change_B1 and E_change_C1 both occur, with E_change_B1 strictly before E_change_C1. object_B must mechanically transmit motion to object_C through actuation_region_B.", + "R06": "E_change_C1 and E_open_A both occur, with E_open_A no earlier than E_change_C1; simultaneous events within one simulation step are allowed. route_A remains physically blocked for payload_A from simulation start until E_change_C1. object_C must physically open route_A.", + "R07": "payload_A never directly contacts object_B.", + "R08": "payload_A never directly contacts object_C.", + "R09": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R10": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R11": "From E_change_B1 through the end of the final hold, object_B remains in state_B1.", + "R12": "From E_change_C1 through the end of the final hold, object_C remains in state_C1." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_B remains in state_B1 throughout the final hold interval.", + "F03": "object_C remains in state_C1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/064/064.txt b/api_prompt/t3/task2/064/064.txt new file mode 100644 index 0000000000000000000000000000000000000000..64e6e66fba7af06787089aadbb6e3a56facdce4d --- /dev/null +++ b/api_prompt/t3/task2/064/064.txt @@ -0,0 +1,107 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Transmit motion through vertically separated mechanical stages before opening route_A.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_C": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A and then target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "input_region": "Fixed marked volume where payload_A supplies mechanical input to object_A.", + "actuation_region_A": "Fixed marked volume where object_A transmits motion to object_B.", + "actuation_region_B": "Fixed marked volume where object_B transmits motion to object_C." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "object_C occupies state_C0 at simulation start.", + "I06": "route_A is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_change_A1 both occur, with E_change_A1 no earlier than E_start_A; simultaneous events within one simulation step are allowed. payload_A must physically supply the motion that changes object_A.", + "R02": "The declared active transmission point in actuation_region_A differs in height from the input point in input_region by at least level_gap_L times L.", + "R03": "E_change_A1 and E_change_B1 both occur, with E_change_A1 strictly before E_change_B1. object_A must mechanically transmit motion to object_B through actuation_region_A.", + "R04": "The declared active transmission point in actuation_region_B differs in height from the active point in actuation_region_A by at least level_gap_L times L.", + "R05": "E_change_B1 and E_change_C1 both occur, with E_change_B1 strictly before E_change_C1. object_B must mechanically transmit motion to object_C through actuation_region_B.", + "R06": "E_change_C1 and E_open_A both occur, with E_open_A no earlier than E_change_C1; simultaneous events within one simulation step are allowed. route_A remains physically blocked for payload_A from simulation start until E_change_C1. object_C must physically open route_A.", + "R07": "payload_A never directly contacts object_B.", + "R08": "payload_A never directly contacts object_C.", + "R09": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R10": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R11": "From E_change_B1 through the end of the final hold, object_B remains in state_B1.", + "R12": "From E_change_C1 through the end of the final hold, object_C remains in state_C1.", + "R13": "The active point in actuation_region_A is at least level_gap_L times L above the input point in input_region.", + "R14": "The active point in actuation_region_B is at least level_gap_L times L below the input point in input_region." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_B remains in state_B1 throughout the final hold interval.", + "F03": "object_C remains in state_C1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/067/067.txt b/api_prompt/t3/task2/067/067.txt new file mode 100644 index 0000000000000000000000000000000000000000..e240771f2a250e757c23b15441eef0e2d8589291 --- /dev/null +++ b/api_prompt/t3/task2/067/067.txt @@ -0,0 +1,100 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Traverse route_A, wait through a fully blocked interval, then traverse route_B without ever opening both routes together.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "route_A is blocked for payload_A at simulation start.", + "I06": "route_B is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R02": "route_B remains physically blocked for payload_A from simulation start until E_close_A.", + "R03": "E_cross_A_A and E_change_A1 both occur, with E_cross_A_A strictly before E_change_A1.", + "R04": "E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically close route_A.", + "R05": "The interval from E_close_A to E_open_B lasts at least blocked_gap_s. route_A remains physically blocked throughout the interval from E_close_A until E_open_B. route_B remains physically blocked throughout the interval from E_close_A until E_open_B.", + "R06": "E_close_A and E_change_B1 both occur, with E_change_B1 no earlier than E_close_A; simultaneous events within one simulation step are allowed. E_change_B1 and E_open_B both occur, with E_open_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B must physically open route_B. Full physical closure of route_A must mechanically enable object_B.", + "R07": "payload_A does not cross checkpoint_B during the interval from E_close_A until E_open_B.", + "R08": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R09": "After E_cross_A_A, payload_A never crosses checkpoint_A again in either direction through the end of the final hold.", + "R10": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R11": "route_B remains passable from E_open_B through the end of the final hold. route_A remains blocked from E_close_A through the end of the final hold.", + "R12": "There is no time at which route_A and route_B are both passable." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/068/068.txt b/api_prompt/t3/task2/068/068.txt new file mode 100644 index 0000000000000000000000000000000000000000..4aefd3e10480195f7d2f1279d02dae31f4bfc6c8 --- /dev/null +++ b/api_prompt/t3/task2/068/068.txt @@ -0,0 +1,102 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Traverse route_A, wait through a fully blocked interval, then traverse route_B without ever opening both routes together.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_clear_A": "First time the whole collision geometry of payload_A lies beyond checkpoint_A in its forward half-space after E_cross_A_A.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_closing_A": "First movement of the route_A closing geometry toward the fully closed position after E_open_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "route_A is blocked for payload_A at simulation start.", + "I06": "route_B is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R02": "route_B remains physically blocked for payload_A from simulation start until E_close_A.", + "R03": "E_cross_A_A and E_clear_A both occur, with E_cross_A_A strictly before E_clear_A. E_clear_A and E_closing_A both occur, with E_clear_A strictly before E_closing_A. E_closing_A and E_change_A1 both occur, with E_change_A1 no earlier than E_closing_A; simultaneous events within one simulation step are allowed. Full-body clearance must physically release the route_A closing mechanism.", + "R04": "E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically close route_A.", + "R05": "The interval from E_close_A to E_open_B lasts at least blocked_gap_s. route_A remains physically blocked throughout the interval from E_close_A until E_open_B. route_B remains physically blocked throughout the interval from E_close_A until E_open_B.", + "R06": "E_close_A and E_change_B1 both occur, with E_change_B1 no earlier than E_close_A; simultaneous events within one simulation step are allowed. E_change_B1 and E_open_B both occur, with E_open_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B must physically open route_B. Full physical closure of route_A must mechanically enable object_B.", + "R07": "payload_A does not cross checkpoint_B during the interval from E_close_A until E_open_B.", + "R08": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R09": "After E_cross_A_A, payload_A never crosses checkpoint_A again in either direction through the end of the final hold.", + "R10": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R11": "route_B remains passable from E_open_B through the end of the final hold. route_A remains blocked from E_close_A through the end of the final hold.", + "R12": "There is no time at which route_A and route_B are both passable." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/071/071.txt b/api_prompt/t3/task2/071/071.txt new file mode 100644 index 0000000000000000000000000000000000000000..b6a01400b054c1521c1cb865300847027486dde5 --- /dev/null +++ b/api_prompt/t3/task2/071/071.txt @@ -0,0 +1,120 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Traverse three successive routes while accumulating physical memories and closing the earlier routes.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_C": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_C": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_C": "Fixed named corridor and bottleneck leading to checkpoint_C, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_close_B": "First transition of route_B from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_cross_A_C": "First forward crossing of checkpoint_C by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_open_C": "First transition of route_C from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "object_C occupies state_C0 at simulation start.", + "I06": "route_A is blocked for payload_A at simulation start.", + "I07": "route_B is blocked for payload_A at simulation start.", + "I08": "route_C is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_change_A1 and E_change_B1 both occur, with E_change_A1 strictly before E_change_B1.", + "R02": "E_change_B1 and E_change_C1 both occur, with E_change_B1 strictly before E_change_C1.", + "R03": "route_A remains physically blocked for payload_A from simulation start until E_change_A1. route_B remains physically blocked for payload_A from simulation start until E_change_B1. route_C remains physically blocked for payload_A from simulation start until E_change_C1.", + "R04": "E_change_A1 and E_open_A both occur, with E_open_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A's physical change must open route_A.", + "R05": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R06": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R07": "E_cross_A_A and E_change_B1 both occur, with E_cross_A_A strictly before E_change_B1.", + "R08": "E_change_B1 and E_close_A both occur, with E_close_A no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B's change must close route_A without resetting object_A's memory.", + "R09": "E_change_B1 and E_open_B both occur, with E_open_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. E_close_A and E_open_B both occur, with E_open_B no earlier than E_close_A; simultaneous events within one simulation step are allowed. object_B's change must open route_B.", + "R10": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R11": "After E_cross_A_A, payload_A never crosses checkpoint_A again in either direction through the end of the final hold. route_A remains blocked after E_close_A through the end of the final hold.", + "R12": "E_cross_A_B and E_change_C1 both occur, with E_cross_A_B strictly before E_change_C1.", + "R13": "E_change_C1 and E_close_B both occur, with E_close_B no earlier than E_change_C1; simultaneous events within one simulation step are allowed. route_B remains blocked after E_close_B through the end of the final hold. object_C's change must close route_B while preserving prior memories.", + "R14": "E_change_C1 and E_open_C both occur, with E_open_C no earlier than E_change_C1; simultaneous events within one simulation step are allowed. E_close_B and E_open_C both occur, with E_open_C no earlier than E_close_B; simultaneous events within one simulation step are allowed. object_C's change must open route_C.", + "R15": "E_open_C and E_cross_A_C both occur, with E_open_C strictly before E_cross_A_C.", + "R16": "E_cross_A_C and E_target_A both occur, with E_cross_A_C strictly before E_target_A.", + "R17": "From E_change_B1 through the end of the final hold, object_B remains in state_B1.", + "R18": "From E_change_C1 through the end of the final hold, object_C remains in state_C1." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval.", + "F03": "object_B remains in state_B1 throughout the final hold interval.", + "F04": "object_C remains in state_C1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/073/073.txt b/api_prompt/t3/task2/073/073.txt new file mode 100644 index 0000000000000000000000000000000000000000..b178c849366d886b9d3ee253e27a6b5df3330a25 --- /dev/null +++ b/api_prompt/t3/task2/073/073.txt @@ -0,0 +1,135 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Accumulate the three route memories and preserve them for a second delivery through the final route.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_C": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_C": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_C": "Fixed named corridor and bottleneck leading to checkpoint_C, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "payload_B": "Transported body assigned exclusively to target_B.", + "target_B": "Fixed, visibly marked receiving volume for payload_B; initially empty.", + "object_D": "Passive restraint releaser actuated by delivery of the first payload." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_D0": "object_D's declared initial physical configuration.", + "state_D1": "object_D's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_change_D1": "First entry of object_D into state_D1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_close_B": "First transition of route_B from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_cross_A_C": "First forward crossing of checkpoint_C by the center of payload_A through its declared aperture.", + "E_cross_B_C": "First forward crossing of checkpoint_C by the center of payload_B through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_open_C": "First transition of route_C from blocked to passable for payload_A.", + "E_route_B_C": "First completed traversal by the whole collision body of payload_B through the fixed route_C bottleneck in its declared forward direction.", + "E_start_B": "First sustained departure of payload_B from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_target_B": "First full containment of payload_B's collision geometry in target_B." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "object_C occupies state_C0 at simulation start.", + "I06": "route_A is blocked for payload_A at simulation start.", + "I07": "route_B is blocked for payload_A at simulation start.", + "I08": "route_C is blocked for payload_A at simulation start.", + "I09": "payload_B is stationary at simulation start.", + "I10": "payload_B is outside target_B at simulation start.", + "I11": "object_D occupies state_D0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_change_A1 and E_change_B1 both occur, with E_change_A1 strictly before E_change_B1.", + "R02": "E_change_B1 and E_change_C1 both occur, with E_change_B1 strictly before E_change_C1.", + "R03": "route_A remains physically blocked for payload_A from simulation start until E_change_A1. route_B remains physically blocked for payload_A from simulation start until E_change_B1. route_C remains physically blocked for payload_A from simulation start until E_change_C1.", + "R04": "E_change_A1 and E_open_A both occur, with E_open_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A's physical change must open route_A.", + "R05": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R06": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R07": "E_cross_A_A and E_change_B1 both occur, with E_cross_A_A strictly before E_change_B1.", + "R08": "E_change_B1 and E_close_A both occur, with E_close_A no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B's change must close route_A without resetting object_A's memory.", + "R09": "E_change_B1 and E_open_B both occur, with E_open_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. E_close_A and E_open_B both occur, with E_open_B no earlier than E_close_A; simultaneous events within one simulation step are allowed. object_B's change must open route_B.", + "R10": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R11": "After E_cross_A_A, payload_A never crosses checkpoint_A again in either direction through the end of the final hold. route_A remains blocked after E_close_A through the end of the final hold.", + "R12": "E_cross_A_B and E_change_C1 both occur, with E_cross_A_B strictly before E_change_C1.", + "R13": "E_change_C1 and E_close_B both occur, with E_close_B no earlier than E_change_C1; simultaneous events within one simulation step are allowed. route_B remains blocked after E_close_B through the end of the final hold. object_C's change must close route_B while preserving prior memories.", + "R14": "E_change_C1 and E_open_C both occur, with E_open_C no earlier than E_change_C1; simultaneous events within one simulation step are allowed. E_close_B and E_open_C both occur, with E_open_C no earlier than E_close_B; simultaneous events within one simulation step are allowed. object_C's change must open route_C.", + "R15": "E_open_C and E_cross_A_C both occur, with E_open_C strictly before E_cross_A_C.", + "R16": "E_cross_A_C and E_target_A both occur, with E_cross_A_C strictly before E_target_A.", + "R17": "From E_change_B1 through the end of the final hold, object_B remains in state_B1.", + "R18": "From E_change_C1 through the end of the final hold, object_C remains in state_C1.", + "R19": "payload_B remains mechanically restrained in its initial holding region until E_target_A. E_target_A and E_start_B both occur, with E_target_A strictly before E_start_B. E_start_B and E_route_B_C both occur, with E_start_B strictly before E_route_B_C. E_target_A and E_change_D1 both occur, with E_change_D1 no earlier than E_target_A; simultaneous events within one simulation step are allowed. E_change_D1 and E_start_B both occur, with E_start_B no earlier than E_change_D1; simultaneous events within one simulation step are allowed. E_route_B_C and E_cross_B_C both occur, with E_route_B_C strictly before E_cross_B_C. E_cross_B_C and E_target_B both occur, with E_cross_B_C strictly before E_target_B. payload_A and payload_B never physically contact one another. Arrival of payload_A must physically actuate object_D. object_D must physically release payload_B." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval.", + "F03": "object_B remains in state_B1 throughout the final hold interval.", + "F04": "object_C remains in state_C1 throughout the final hold interval.", + "F05": "payload_B remains fully inside target_B throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/075/075.txt b/api_prompt/t3/task2/075/075.txt new file mode 100644 index 0000000000000000000000000000000000000000..8ba07d8b0d0c7af40fc3ce069f2b552a1036d241 --- /dev/null +++ b/api_prompt/t3/task2/075/075.txt @@ -0,0 +1,117 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Deliver three payloads serially, with each arrival physically releasing the next payload.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "payload_B": "Transported body assigned exclusively to target_B.", + "target_B": "Fixed, visibly marked receiving volume for payload_B; initially empty.", + "checkpoint_B": "Fixed directed crossing plane for payload_B, with a visible boundary and forward normal.", + "payload_C": "Transported body assigned exclusively to target_C.", + "target_C": "Fixed, visibly marked receiving volume for payload_C; initially empty.", + "checkpoint_C": "Fixed directed crossing plane for payload_C, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_B_B": "First forward crossing of checkpoint_B by the center of payload_B through its declared aperture.", + "E_cross_C_C": "First forward crossing of checkpoint_C by the center of payload_C through its declared aperture.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_start_B": "First sustained departure of payload_B from its initial pose beyond the motion threshold.", + "E_start_C": "First sustained departure of payload_C from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_target_B": "First full containment of payload_B's collision geometry in target_B.", + "E_target_C": "First full containment of payload_C's collision geometry in target_C." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "payload_B is stationary at simulation start.", + "I04": "payload_B is outside target_B at simulation start.", + "I05": "payload_C is stationary at simulation start.", + "I06": "payload_C is outside target_C at simulation start.", + "I07": "object_A occupies state_A0 at simulation start.", + "I08": "object_B occupies state_B0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_start_B both occur, with E_start_A strictly before E_start_B.", + "R02": "payload_B remains mechanically restrained in its initial holding region until E_target_A.", + "R03": "payload_C remains mechanically restrained in its initial holding region until E_target_B.", + "R04": "E_start_A and E_cross_A_A both occur, with E_start_A strictly before E_cross_A_A.", + "R05": "E_target_A and E_change_A1 both occur, with E_change_A1 no earlier than E_target_A; simultaneous events within one simulation step are allowed. Arrival of payload_A in target_A must mechanically change object_A.", + "R06": "E_change_A1 and E_start_B both occur, with E_start_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must mechanically release payload_B.", + "R07": "E_target_A and E_target_B both occur, with E_target_A strictly before E_target_B.", + "R08": "E_start_B and E_cross_B_B both occur, with E_start_B strictly before E_cross_B_B.", + "R09": "E_target_B and E_change_B1 both occur, with E_change_B1 no earlier than E_target_B; simultaneous events within one simulation step are allowed. Arrival of payload_B in target_B must mechanically change object_B.", + "R10": "E_change_B1 and E_start_C both occur, with E_start_C no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B must mechanically release payload_C.", + "R11": "payload_C remains mechanically restrained in its initial holding region until E_change_B1.", + "R12": "E_target_B and E_target_C both occur, with E_target_B strictly before E_target_C.", + "R13": "E_start_C and E_cross_C_C both occur, with E_start_C strictly before E_cross_C_C.", + "R14": "E_cross_C_C and E_target_C both occur, with E_cross_C_C strictly before E_target_C. E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A. E_cross_B_B and E_target_B both occur, with E_cross_B_B strictly before E_target_B.", + "R15": "payload_A and payload_B never physically contact one another. payload_A and payload_C never physically contact one another. payload_B and payload_C never physically contact one another.", + "R16": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R17": "From E_change_B1 through the end of the final hold, object_B remains in state_B1." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "payload_B remains fully inside target_B throughout the final hold interval.", + "F03": "payload_C remains fully inside target_C throughout the final hold interval.", + "F04": "object_A remains in state_A1 throughout the final hold interval.", + "F05": "object_B remains in state_B1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/076/076.txt b/api_prompt/t3/task2/076/076.txt new file mode 100644 index 0000000000000000000000000000000000000000..83ebc576f6eb0d2933893320a030cc538615c0da --- /dev/null +++ b/api_prompt/t3/task2/076/076.txt @@ -0,0 +1,119 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Chain three physical payload releases and deliver the payloads to their own targets in A, B, C order.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "payload_B": "Transported body assigned exclusively to target_B.", + "target_B": "Fixed, visibly marked receiving volume for payload_B; initially empty.", + "checkpoint_B": "Fixed directed crossing plane for payload_B, with a visible boundary and forward normal.", + "payload_C": "Transported body assigned exclusively to target_C.", + "target_C": "Fixed, visibly marked receiving volume for payload_C; initially empty.", + "checkpoint_C": "Fixed directed crossing plane for payload_C, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_B_B": "First forward crossing of checkpoint_B by the center of payload_B through its declared aperture.", + "E_cross_C_C": "First forward crossing of checkpoint_C by the center of payload_C through its declared aperture.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_start_B": "First sustained departure of payload_B from its initial pose beyond the motion threshold.", + "E_start_C": "First sustained departure of payload_C from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_target_B": "First full containment of payload_B's collision geometry in target_B.", + "E_target_C": "First full containment of payload_C's collision geometry in target_C." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "payload_B is stationary at simulation start.", + "I04": "payload_B is outside target_B at simulation start.", + "I05": "payload_C is stationary at simulation start.", + "I06": "payload_C is outside target_C at simulation start.", + "I07": "object_A occupies state_A0 at simulation start.", + "I08": "object_B occupies state_B0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_start_B both occur, with E_start_A strictly before E_start_B.", + "R02": "payload_B remains mechanically restrained in its initial holding region until E_cross_A_A.", + "R03": "payload_C remains mechanically restrained in its initial holding region until E_cross_B_B.", + "R04": "E_start_A and E_cross_A_A both occur, with E_start_A strictly before E_cross_A_A.", + "R05": "E_cross_A_A and E_change_A1 both occur, with E_change_A1 no earlier than E_cross_A_A; simultaneous events within one simulation step are allowed. payload_A's checkpoint passage must physically change object_A.", + "R06": "E_change_A1 and E_start_B both occur, with E_start_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must mechanically release payload_B.", + "R07": "E_target_A and E_target_B both occur, with E_target_A strictly before E_target_B.", + "R08": "E_start_B and E_cross_B_B both occur, with E_start_B strictly before E_cross_B_B.", + "R09": "E_cross_B_B and E_change_B1 both occur, with E_change_B1 no earlier than E_cross_B_B; simultaneous events within one simulation step are allowed. payload_B's checkpoint passage must physically change object_B.", + "R10": "E_change_B1 and E_start_C both occur, with E_start_C no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B must mechanically release payload_C.", + "R11": "payload_C remains mechanically restrained in its initial holding region until E_change_B1.", + "R12": "E_target_B and E_target_C both occur, with E_target_B strictly before E_target_C.", + "R13": "E_start_C and E_cross_C_C both occur, with E_start_C strictly before E_cross_C_C.", + "R14": "E_cross_C_C and E_target_C both occur, with E_cross_C_C strictly before E_target_C. E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A. E_cross_B_B and E_target_B both occur, with E_cross_B_B strictly before E_target_B.", + "R15": "payload_A and payload_B never physically contact one another. payload_A and payload_C never physically contact one another. payload_B and payload_C never physically contact one another.", + "R16": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R17": "From E_change_B1 through the end of the final hold, object_B remains in state_B1.", + "R18": "E_start_B and E_target_A both occur, with E_start_B strictly before E_target_A.", + "R19": "E_start_C and E_target_B both occur, with E_start_C strictly before E_target_B." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "payload_B remains fully inside target_B throughout the final hold interval.", + "F03": "payload_C remains fully inside target_C throughout the final hold interval.", + "F04": "object_A remains in state_A1 throughout the final hold interval.", + "F05": "object_B remains in state_B1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/077/077.txt b/api_prompt/t3/task2/077/077.txt new file mode 100644 index 0000000000000000000000000000000000000000..3f48e56d4a1271e944ac89594ff75603dc37aed3 --- /dev/null +++ b/api_prompt/t3/task2/077/077.txt @@ -0,0 +1,106 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Use exactly three impacts to traverse checkpoint_A, checkpoint_B, and checkpoint_C through successively enabled routes.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "checkpoint_C": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "route_C": "Fixed named corridor and bottleneck leading to checkpoint_C, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "object_A": "First body of the three-impact pair.", + "object_B": "Second body of the three-impact pair." + }, + "State Definitions": {}, + "Event Definitions": { + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_close_B": "First transition of route_B from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_cross_A_C": "First forward crossing of checkpoint_C by the center of payload_A through its declared aperture.", + "E_hit_1": "Onset of separated contact episode 1 between object_A and object_B, under the shared contact-episode definition.", + "E_hit_2": "Onset of separated contact episode 2 between object_A and object_B, under the shared contact-episode definition.", + "E_hit_3": "Onset of separated contact episode 3 between object_A and object_B, under the shared contact-episode definition.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_open_C": "First transition of route_C from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "route_A is blocked for payload_A at simulation start.", + "I04": "route_B is blocked for payload_A at simulation start.", + "I05": "route_C is blocked for payload_A at simulation start.", + "I06": "object_A and object_B are not in contact at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "Exactly three contact episodes occur between object_A and object_B over the full evaluation run.", + "R02": "route_A remains physically blocked for payload_A from simulation start until E_hit_1.", + "R03": "E_hit_1 and E_open_A both occur, with E_open_A no earlier than E_hit_1; simultaneous events within one simulation step are allowed. Impact 1 must physically open route_A.", + "R04": "route_B remains physically blocked for payload_A from simulation start until E_hit_2. route_C remains physically blocked for payload_A from simulation start until E_hit_3.", + "R05": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A. E_cross_A_A and E_hit_2 both occur, with E_cross_A_A strictly before E_hit_2.", + "R06": "E_hit_2 and E_close_A both occur, with E_close_A no earlier than E_hit_2; simultaneous events within one simulation step are allowed. Impact 2 must physically close route_A.", + "R07": "E_hit_2 and E_open_B both occur, with E_open_B no earlier than E_hit_2; simultaneous events within one simulation step are allowed. E_close_A and E_open_B both occur, with E_open_B no earlier than E_close_A; simultaneous events within one simulation step are allowed. Impact 2 must physically open route_B.", + "R08": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B. E_cross_A_B and E_hit_3 both occur, with E_cross_A_B strictly before E_hit_3.", + "R09": "E_hit_3 and E_close_B both occur, with E_close_B no earlier than E_hit_3; simultaneous events within one simulation step are allowed. Impact 3 must physically close route_B.", + "R10": "E_hit_3 and E_open_C both occur, with E_open_C no earlier than E_hit_3; simultaneous events within one simulation step are allowed. E_close_B and E_open_C both occur, with E_open_C no earlier than E_close_B; simultaneous events within one simulation step are allowed. Impact 3 must physically open route_C.", + "R11": "E_open_C and E_cross_A_C both occur, with E_open_C strictly before E_cross_A_C.", + "R12": "After E_cross_A_A, payload_A never crosses checkpoint_A again in either direction through the end of the final hold.", + "R13": "After E_cross_A_B, payload_A never crosses checkpoint_B again in either direction through the end of the final hold.", + "R14": "E_cross_A_C and E_target_A both occur, with E_cross_A_C strictly before E_target_A.", + "R15": "route_C remains passable from E_open_C through the end of the final hold.", + "R16": "route_A remains blocked from E_close_A through the end of the final hold.", + "R17": "route_B remains blocked from E_close_B through the end of the final hold." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/078/078.txt b/api_prompt/t3/task2/078/078.txt new file mode 100644 index 0000000000000000000000000000000000000000..f57276c2d99c29c5b6ce554666ac91a7f48be7c6 --- /dev/null +++ b/api_prompt/t3/task2/078/078.txt @@ -0,0 +1,109 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Use exactly three impacts to traverse checkpoint_A, checkpoint_B, and checkpoint_C through successively enabled routes.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "checkpoint_C": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "route_C": "Fixed named corridor and bottleneck leading to checkpoint_C, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "object_A": "First body of the three-impact pair.", + "object_B": "Second body of the three-impact pair." + }, + "State Definitions": {}, + "Event Definitions": { + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_close_B": "First transition of route_B from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_cross_A_C": "First forward crossing of checkpoint_C by the center of payload_A through its declared aperture.", + "E_hit_1": "Onset of separated contact episode 1 between object_A and object_B, under the shared contact-episode definition.", + "E_hit_2": "Onset of separated contact episode 2 between object_A and object_B, under the shared contact-episode definition.", + "E_hit_3": "Onset of separated contact episode 3 between object_A and object_B, under the shared contact-episode definition.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_open_C": "First transition of route_C from blocked to passable for payload_A.", + "E_payload_input": "First direct physical contact between payload_A and object_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "route_A is blocked for payload_A at simulation start.", + "I04": "route_B is blocked for payload_A at simulation start.", + "I05": "route_C is blocked for payload_A at simulation start.", + "I06": "object_A and object_B are not in contact at simulation start.", + "I07": "payload_A and object_A are not in contact at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "Exactly three contact episodes occur between object_A and object_B over the full evaluation run.", + "R02": "route_A remains physically blocked for payload_A from simulation start until E_hit_1.", + "R03": "E_hit_1 and E_open_A both occur, with E_open_A no earlier than E_hit_1; simultaneous events within one simulation step are allowed. Impact 1 must physically open route_A.", + "R04": "route_B remains physically blocked for payload_A from simulation start until E_hit_2. route_C remains physically blocked for payload_A from simulation start until E_hit_3.", + "R05": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A. E_cross_A_A and E_hit_2 both occur, with E_cross_A_A strictly before E_hit_2.", + "R06": "E_hit_2 and E_close_A both occur, with E_close_A no earlier than E_hit_2; simultaneous events within one simulation step are allowed. Impact 2 must physically close route_A.", + "R07": "E_hit_2 and E_open_B both occur, with E_open_B no earlier than E_hit_2; simultaneous events within one simulation step are allowed. E_close_A and E_open_B both occur, with E_open_B no earlier than E_close_A; simultaneous events within one simulation step are allowed. Impact 2 must physically open route_B.", + "R08": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B. E_cross_A_B and E_hit_3 both occur, with E_cross_A_B strictly before E_hit_3.", + "R09": "E_hit_3 and E_close_B both occur, with E_close_B no earlier than E_hit_3; simultaneous events within one simulation step are allowed. Impact 3 must physically close route_B.", + "R10": "E_hit_3 and E_open_C both occur, with E_open_C no earlier than E_hit_3; simultaneous events within one simulation step are allowed. E_close_B and E_open_C both occur, with E_open_C no earlier than E_close_B; simultaneous events within one simulation step are allowed. Impact 3 must physically open route_C.", + "R11": "E_open_C and E_cross_A_C both occur, with E_open_C strictly before E_cross_A_C.", + "R12": "After E_cross_A_A, payload_A never crosses checkpoint_A again in either direction through the end of the final hold.", + "R13": "After E_cross_A_B, payload_A never crosses checkpoint_B again in either direction through the end of the final hold.", + "R14": "E_cross_A_C and E_target_A both occur, with E_cross_A_C strictly before E_target_A.", + "R15": "route_C remains passable from E_open_C through the end of the final hold.", + "R16": "route_A remains blocked from E_close_A through the end of the final hold.", + "R17": "route_B remains blocked from E_close_B through the end of the final hold.", + "R18": "E_payload_input occurs within the recorded simulation. E_payload_input and E_hit_1 both occur, with E_payload_input strictly before E_hit_1. payload_A's physical input must initiate the first impact between object_A and object_B." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/081/081.txt b/api_prompt/t3/task2/081/081.txt new file mode 100644 index 0000000000000000000000000000000000000000..619c4adfe8e03e7bc711027df930ee1e45d26463 --- /dev/null +++ b/api_prompt/t3/task2/081/081.txt @@ -0,0 +1,126 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Drive a five-component physical relay before allowing payload_A through the final passage.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_C": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_D": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_E": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A and then target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_D0": "object_D's declared initial physical configuration.", + "state_D1": "object_D's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_E0": "object_E's declared initial physical configuration.", + "state_E1": "object_E's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_change_D1": "First entry of object_D into state_D1.", + "E_change_E1": "First entry of object_E into state_E1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_touch_AB": "First direct physical contact between object_A and object_B.", + "E_touch_BC": "First direct physical contact between object_B and object_C.", + "E_touch_CD": "First direct physical contact between object_C and object_D.", + "E_touch_DE": "First direct physical contact between object_D and object_E." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "object_C occupies state_C0 at simulation start.", + "I06": "object_D occupies state_D0 at simulation start.", + "I07": "object_E occupies state_E0 at simulation start.", + "I08": "route_A is blocked for payload_A at simulation start.", + "I09": "object_A and object_B are not in contact at simulation start.", + "I10": "object_B and object_C are not in contact at simulation start.", + "I11": "object_C and object_D are not in contact at simulation start.", + "I12": "object_D and object_E are not in contact at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_change_A1 both occur, with E_change_A1 no earlier than E_start_A; simultaneous events within one simulation step are allowed. payload_A must mechanically actuate object_A.", + "R02": "E_change_A1 and E_change_B1 both occur, with E_change_A1 strictly before E_change_B1. object_A must directly transmit mechanical force to object_B through their physical contact to produce E_change_B1; incidental contact alongside another transmission path is insufficient.", + "R03": "object_B remains in state_B0 from simulation start until E_change_A1.", + "R04": "E_change_B1 and E_change_C1 both occur, with E_change_B1 strictly before E_change_C1. object_B must directly transmit mechanical force to object_C through their physical contact to produce E_change_C1; incidental contact alongside another transmission path is insufficient.", + "R05": "object_C remains in state_C0 from simulation start until E_change_B1.", + "R06": "E_change_C1 and E_change_D1 both occur, with E_change_C1 strictly before E_change_D1. object_C must directly transmit mechanical force to object_D through their physical contact to produce E_change_D1; incidental contact alongside another transmission path is insufficient.", + "R07": "object_D remains in state_D0 from simulation start until E_change_C1.", + "R08": "E_change_D1 and E_change_E1 both occur, with E_change_D1 strictly before E_change_E1. object_D must directly transmit mechanical force to object_E through their physical contact to produce E_change_E1; incidental contact alongside another transmission path is insufficient.", + "R09": "object_E remains in state_E0 from simulation start until E_change_D1.", + "R10": "E_change_E1 and E_open_A both occur, with E_open_A no earlier than E_change_E1; simultaneous events within one simulation step are allowed. object_E must physically open route_A.", + "R11": "payload_A never directly contacts object_C.", + "R12": "payload_A never directly contacts object_D.", + "R13": "payload_A never directly contacts object_E.", + "R14": "route_A remains physically blocked for payload_A from simulation start until E_change_E1.", + "R15": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R16": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R17": "From E_change_E1 through the end of the final hold, object_E remains in state_E1.", + "R18": "E_touch_AB occurs within the recorded simulation. E_touch_AB and E_change_B1 both occur, with E_change_B1 no earlier than E_touch_AB; simultaneous events within one simulation step are allowed. E_touch_BC occurs within the recorded simulation. E_touch_BC and E_change_C1 both occur, with E_change_C1 no earlier than E_touch_BC; simultaneous events within one simulation step are allowed.", + "R19": "E_touch_CD occurs within the recorded simulation. E_touch_CD and E_change_D1 both occur, with E_change_D1 no earlier than E_touch_CD; simultaneous events within one simulation step are allowed. E_touch_DE occurs within the recorded simulation. E_touch_DE and E_change_E1 both occur, with E_change_E1 no earlier than E_touch_DE; simultaneous events within one simulation step are allowed." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_E remains in state_E1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/082/082.txt b/api_prompt/t3/task2/082/082.txt new file mode 100644 index 0000000000000000000000000000000000000000..fe59e2efc8229e8bd6b355e60587394c347bb7b4 --- /dev/null +++ b/api_prompt/t3/task2/082/082.txt @@ -0,0 +1,118 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Drive two mechanical branches from a shared input and join their persistent outputs to unlock the final route.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_C": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_D": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_E": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A and then target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_D0": "object_D's declared initial physical configuration.", + "state_D1": "object_D's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_E0": "object_E's declared initial physical configuration.", + "state_E1": "object_E's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_change_D1": "First entry of object_D into state_D1.", + "E_change_E1": "First entry of object_E into state_E1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_start_A": "First sustained departure of payload_A from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "object_C occupies state_C0 at simulation start.", + "I06": "object_D occupies state_D0 at simulation start.", + "I07": "object_E occupies state_E0 at simulation start.", + "I08": "route_A is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_start_A and E_change_A1 both occur, with E_change_A1 no earlier than E_start_A; simultaneous events within one simulation step are allowed. payload_A must mechanically actuate object_A.", + "R02": "E_change_A1 and E_change_B1 both occur, with E_change_A1 strictly before E_change_B1. object_A must mechanically drive object_B.", + "R03": "object_B remains in state_B0 from simulation start until E_change_A1.", + "R04": "E_change_A1 and E_change_C1 both occur, with E_change_A1 strictly before E_change_C1. object_A must physically drive object_C along its branch.", + "R05": "object_C remains in state_C0 from simulation start until E_change_A1.", + "R06": "E_change_B1 and E_change_D1 both occur, with E_change_B1 strictly before E_change_D1. object_B must physically drive object_D along its branch.", + "R07": "object_D remains in state_D0 from simulation start until E_change_B1.", + "R08": "E_change_C1 and E_change_E1 both occur, with E_change_C1 strictly before E_change_E1. object_C must physically drive object_E along its branch.", + "R09": "object_E remains in state_E0 from simulation start until E_change_C1.", + "R10": "E_change_E1 and E_open_A both occur, with E_open_A no earlier than E_change_E1; simultaneous events within one simulation step are allowed. E_change_D1 and E_open_A both occur, with E_open_A no earlier than E_change_D1; simultaneous events within one simulation step are allowed. object_E must physically open route_A. The D branch and E branch must both physically enable the final route.", + "R11": "payload_A never directly contacts object_C.", + "R12": "payload_A never directly contacts object_D.", + "R13": "payload_A never directly contacts object_E.", + "R14": "route_A remains physically blocked for payload_A from simulation start until E_change_E1. route_A remains physically blocked for payload_A from simulation start until E_change_D1.", + "R15": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R16": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R17": "From E_change_E1 through the end of the final hold, object_E remains in state_E1.", + "R18": "From E_change_D1 through the end of the final hold, object_D remains in state_D1." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_E remains in state_E1 throughout the final hold interval.", + "F03": "object_D remains in state_D1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/083/083.txt b/api_prompt/t3/task2/083/083.txt new file mode 100644 index 0000000000000000000000000000000000000000..cfbebefc8bf6b3fa79bdce6fe5a851f020eac1f7 --- /dev/null +++ b/api_prompt/t3/task2/083/083.txt @@ -0,0 +1,115 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Accumulate three physical memories, with the second and third triggered by distinct checkpoint passages.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_C": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_C": "Fixed named corridor and bottleneck leading to target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_open_C": "First transition of route_C from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "object_C occupies state_C0 at simulation start.", + "I06": "route_A is blocked for payload_A at simulation start.", + "I07": "route_B is blocked for payload_A at simulation start.", + "I08": "route_C is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_change_A1 occurs within the recorded simulation.", + "R02": "E_change_A1 and E_open_A both occur, with E_open_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. route_A remains physically blocked for payload_A from simulation start until E_change_A1. The first memory state must physically open route_A.", + "R03": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R04": "object_B remains in state_B0 from simulation start until E_cross_A_A.", + "R05": "E_cross_A_A and E_change_B1 both occur, with E_change_B1 no earlier than E_cross_A_A; simultaneous events within one simulation step are allowed. Crossing checkpoint_A must physically enable state_B1.", + "R06": "E_change_B1 occurs within the recorded simulation.", + "R07": "route_B remains physically blocked for payload_A from simulation start until E_change_B1.", + "R08": "E_change_B1 and E_open_B both occur, with E_open_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B's new physical state must open route_B.", + "R09": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R10": "object_C remains in state_C0 from simulation start until E_cross_A_B.", + "R11": "E_cross_A_B and E_change_C1 both occur, with E_change_C1 no earlier than E_cross_A_B; simultaneous events within one simulation step are allowed. Crossing checkpoint_B must physically enable state_C1.", + "R12": "E_change_C1 occurs within the recorded simulation.", + "R13": "route_C stays blocked whenever any of state_A1, state_B1, or state_C1 has not yet been reached.", + "R14": "E_change_C1 and E_open_C both occur, with E_open_C no earlier than E_change_C1; simultaneous events within one simulation step are allowed. E_open_C and E_target_A both occur, with E_open_C strictly before E_target_A. The accumulated physical states must enable target access through route_C.", + "R15": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R16": "From E_change_B1 through the end of the final hold, object_B remains in state_B1.", + "R17": "From E_change_C1 through the end of the final hold, object_C remains in state_C1." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval.", + "F03": "object_B remains in state_B1 throughout the final hold interval.", + "F04": "object_C remains in state_C1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/085/085.txt b/api_prompt/t3/task2/085/085.txt new file mode 100644 index 0000000000000000000000000000000000000000..db65e70b880ca89d17e3657ded8b9a688966dc82 --- /dev/null +++ b/api_prompt/t3/task2/085/085.txt @@ -0,0 +1,118 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Accumulate three physical memories, with the second and third triggered by distinct checkpoint passages.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_C": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_C": "Fixed named corridor and bottleneck leading to target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_open_C": "First transition of route_C from blocked to passable for payload_A.", + "E_retaining_contact": "First physical contact between payload_A and object_C while payload_A is fully contained in target_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "object_C occupies state_C0 at simulation start.", + "I06": "route_A is blocked for payload_A at simulation start.", + "I07": "route_B is blocked for payload_A at simulation start.", + "I08": "route_C is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_change_A1 occurs within the recorded simulation.", + "R02": "E_change_A1 and E_open_A both occur, with E_open_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. route_A remains physically blocked for payload_A from simulation start until E_change_A1. The first memory state must physically open route_A.", + "R03": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R04": "object_B remains in state_B0 from simulation start until E_cross_A_A.", + "R05": "E_cross_A_A and E_change_B1 both occur, with E_change_B1 no earlier than E_cross_A_A; simultaneous events within one simulation step are allowed. Crossing checkpoint_A must physically enable state_B1.", + "R06": "E_change_B1 occurs within the recorded simulation.", + "R07": "route_B remains physically blocked for payload_A from simulation start until E_change_B1.", + "R08": "E_change_B1 and E_open_B both occur, with E_open_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B's new physical state must open route_B.", + "R09": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R10": "object_C remains in state_C0 from simulation start until E_cross_A_B.", + "R11": "E_cross_A_B and E_change_C1 both occur, with E_change_C1 no earlier than E_cross_A_B; simultaneous events within one simulation step are allowed. Crossing checkpoint_B must physically enable state_C1.", + "R12": "E_change_C1 occurs within the recorded simulation.", + "R13": "route_C stays blocked whenever any of state_A1, state_B1, or state_C1 has not yet been reached.", + "R14": "E_change_C1 and E_open_C both occur, with E_open_C no earlier than E_change_C1; simultaneous events within one simulation step are allowed. E_open_C and E_target_A both occur, with E_open_C strictly before E_target_A. The accumulated physical states must enable target access through route_C.", + "R15": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R16": "From E_change_B1 through the end of the final hold, object_B remains in state_B1.", + "R17": "From E_change_C1 through the end of the final hold, object_C remains in state_C1.", + "R18": "At E_target_A, object_C forms a physical part of the retaining boundary of target_A. E_target_A and E_retaining_contact both occur, with E_retaining_contact no earlier than E_target_A; simultaneous events within one simulation step are allowed. The third memory's physical configuration must provide the retaining contact that helps keep payload_A inside target_A, not merely touch it decoratively." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval.", + "F03": "object_B remains in state_B1 throughout the final hold interval.", + "F04": "object_C remains in state_C1 throughout the final hold interval.", + "F05": "payload_A remains in physical contact with object_C throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/086/086.txt b/api_prompt/t3/task2/086/086.txt new file mode 100644 index 0000000000000000000000000000000000000000..eca61dc557facf38c09bd9b34800cc009590df83 --- /dev/null +++ b/api_prompt/t3/task2/086/086.txt @@ -0,0 +1,118 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Pass three checkpoints in non-overlapping physical access windows separated by two fully blocked intervals.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "checkpoint_C": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "route_C": "Fixed named corridor and bottleneck leading to checkpoint_C, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "object_A": "Component that closes route_A after its first traversal.", + "object_B": "Component or assembly that opens and later closes route_B.", + "object_C": "Component that opens route_C after the second blocked interval." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B2": "object_B's distinct physical configuration 2; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_B2": "First entry of object_B into state_B2.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_close_B": "First transition of route_B from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_cross_A_C": "First forward crossing of checkpoint_C by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_open_C": "First transition of route_C from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "route_A is blocked for payload_A at simulation start.", + "I04": "route_B is blocked for payload_A at simulation start.", + "I05": "route_C is blocked for payload_A at simulation start.", + "I06": "object_A occupies state_A0 at simulation start.", + "I07": "object_B occupies state_B0 at simulation start.", + "I08": "object_C occupies state_C0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_open_A and E_close_A both occur, with E_open_A strictly before E_close_A. route_A remains passable throughout its single window from E_open_A until E_close_A.", + "R02": "route_B remains physically blocked for payload_A from simulation start until E_close_A. route_C remains physically blocked for payload_A from simulation start until E_close_B.", + "R03": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A. E_cross_A_A and E_close_A both occur, with E_cross_A_A strictly before E_close_A.", + "R04": "E_cross_A_A and E_change_A1 both occur, with E_cross_A_A strictly before E_change_A1. E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically close route_A.", + "R05": "The interval from E_close_A to E_open_B lasts at least blocked_gap_s. route_A is physically blocked throughout the interval from E_close_A until E_open_B. route_B is physically blocked throughout the interval from E_close_A until E_open_B. route_C is physically blocked throughout the interval from E_close_A until E_open_B.", + "R06": "E_close_A and E_change_B1 both occur, with E_change_B1 no earlier than E_close_A; simultaneous events within one simulation step are allowed. E_change_B1 and E_open_B both occur, with E_open_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B entering state_B1 must physically open route_B.", + "R07": "E_open_B and E_close_B both occur, with E_open_B strictly before E_close_B. route_B remains passable throughout its single window from E_open_B until E_close_B.", + "R08": "route_A remains blocked from E_close_A through the end of the final hold.", + "R09": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B. E_cross_A_B and E_close_B both occur, with E_cross_A_B strictly before E_close_B.", + "R10": "E_cross_A_B and E_change_B2 both occur, with E_cross_A_B strictly before E_change_B2. E_change_B2 and E_close_B both occur, with E_close_B no earlier than E_change_B2; simultaneous events within one simulation step are allowed. object_B entering state_B2 must physically close route_B.", + "R11": "The interval from E_close_B to E_open_C lasts at least blocked_gap_s. route_A is physically blocked throughout the interval from E_close_B until E_open_C. route_B is physically blocked throughout the interval from E_close_B until E_open_C. route_C is physically blocked throughout the interval from E_close_B until E_open_C.", + "R12": "E_close_B and E_change_C1 both occur, with E_change_C1 no earlier than E_close_B; simultaneous events within one simulation step are allowed. E_change_C1 and E_open_C both occur, with E_open_C no earlier than E_change_C1; simultaneous events within one simulation step are allowed. object_C must physically open route_C.", + "R13": "route_C stays blocked from simulation start until E_open_C.", + "R14": "E_open_C and E_cross_A_C both occur, with E_open_C strictly before E_cross_A_C.", + "R15": "E_cross_A_C and E_target_A both occur, with E_cross_A_C strictly before E_target_A.", + "R16": "route_C stays passable from E_open_C through the end of the final hold.", + "R17": "route_B stays blocked from E_close_B through the end of the final hold." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/087/087.txt b/api_prompt/t3/task2/087/087.txt new file mode 100644 index 0000000000000000000000000000000000000000..c2d9e98ba74b4d2cedd571002f500bc5fdd30933 --- /dev/null +++ b/api_prompt/t3/task2/087/087.txt @@ -0,0 +1,124 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Pass three checkpoints in non-overlapping physical access windows separated by two fully blocked intervals.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "checkpoint_C": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "route_C": "Fixed named corridor and bottleneck leading to checkpoint_C, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "object_A": "Component that closes route_A after its first traversal.", + "object_B": "Component or assembly that opens and later closes route_B.", + "object_C": "Component that opens route_C after the second blocked interval.", + "holding_region_A": "Fixed marked intermediate holding volume on payload_A's path, beyond the preceding checkpoint and before the next passage; separate from the initial holding region.", + "holding_region_B": "Fixed marked intermediate holding volume on payload_A's path, beyond the preceding checkpoint and before the next passage; separate from the initial holding region." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B2": "object_B's distinct physical configuration 2; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_B2": "First entry of object_B into state_B2.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_close_B": "First transition of route_B from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_cross_A_C": "First forward crossing of checkpoint_C by the center of payload_A through its declared aperture.", + "E_hold_A": "First full entry of payload_A into holding_region_A.", + "E_hold_B": "First full entry of payload_A into holding_region_B.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_open_C": "First transition of route_C from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "route_A is blocked for payload_A at simulation start.", + "I04": "route_B is blocked for payload_A at simulation start.", + "I05": "route_C is blocked for payload_A at simulation start.", + "I06": "object_A occupies state_A0 at simulation start.", + "I07": "object_B occupies state_B0 at simulation start.", + "I08": "object_C occupies state_C0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_open_A and E_close_A both occur, with E_open_A strictly before E_close_A. route_A remains passable throughout its single window from E_open_A until E_close_A.", + "R02": "route_B remains physically blocked for payload_A from simulation start until E_close_A. route_C remains physically blocked for payload_A from simulation start until E_close_B.", + "R03": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A. E_cross_A_A and E_close_A both occur, with E_cross_A_A strictly before E_close_A.", + "R04": "E_cross_A_A and E_change_A1 both occur, with E_cross_A_A strictly before E_change_A1. E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically close route_A.", + "R05": "The interval from E_close_A to E_open_B lasts at least blocked_gap_s. route_A is physically blocked throughout the interval from E_close_A until E_open_B. route_B is physically blocked throughout the interval from E_close_A until E_open_B. route_C is physically blocked throughout the interval from E_close_A until E_open_B.", + "R06": "E_close_A and E_change_B1 both occur, with E_change_B1 no earlier than E_close_A; simultaneous events within one simulation step are allowed. E_change_B1 and E_open_B both occur, with E_open_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B entering state_B1 must physically open route_B.", + "R07": "E_open_B and E_close_B both occur, with E_open_B strictly before E_close_B. route_B remains passable throughout its single window from E_open_B until E_close_B.", + "R08": "route_A remains blocked from E_close_A through the end of the final hold.", + "R09": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B. E_cross_A_B and E_close_B both occur, with E_cross_A_B strictly before E_close_B.", + "R10": "E_cross_A_B and E_change_B2 both occur, with E_cross_A_B strictly before E_change_B2. E_change_B2 and E_close_B both occur, with E_close_B no earlier than E_change_B2; simultaneous events within one simulation step are allowed. object_B entering state_B2 must physically close route_B.", + "R11": "The interval from E_close_B to E_open_C lasts at least blocked_gap_s. route_A is physically blocked throughout the interval from E_close_B until E_open_C. route_B is physically blocked throughout the interval from E_close_B until E_open_C. route_C is physically blocked throughout the interval from E_close_B until E_open_C.", + "R12": "E_close_B and E_change_C1 both occur, with E_change_C1 no earlier than E_close_B; simultaneous events within one simulation step are allowed. E_change_C1 and E_open_C both occur, with E_open_C no earlier than E_change_C1; simultaneous events within one simulation step are allowed. object_C must physically open route_C.", + "R13": "route_C stays blocked from simulation start until E_open_C.", + "R14": "E_open_C and E_cross_A_C both occur, with E_open_C strictly before E_cross_A_C.", + "R15": "E_cross_A_C and E_target_A both occur, with E_cross_A_C strictly before E_target_A.", + "R16": "route_C stays passable from E_open_C through the end of the final hold.", + "R17": "route_B stays blocked from E_close_B through the end of the final hold.", + "R18": "E_cross_A_A and E_hold_A both occur, with E_cross_A_A strictly before E_hold_A. E_hold_A and E_close_A both occur, with E_hold_A strictly before E_close_A. payload_A remains mechanically restrained inside holding_region_A throughout the interval from E_close_A until E_open_B.", + "R19": "E_cross_A_B and E_hold_B both occur, with E_cross_A_B strictly before E_hold_B. E_hold_B and E_close_B both occur, with E_hold_B strictly before E_close_B. payload_A remains mechanically restrained inside holding_region_B throughout the interval from E_close_B until E_open_C." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/088/088.txt b/api_prompt/t3/task2/088/088.txt new file mode 100644 index 0000000000000000000000000000000000000000..b02bbe9e403866222269d068c1024dfe635fcdb6 --- /dev/null +++ b/api_prompt/t3/task2/088/088.txt @@ -0,0 +1,125 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Traverse three non-overlapping windows, deliver the payload, then mechanically shut all three passages.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "checkpoint_C": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "route_C": "Fixed named corridor and bottleneck leading to checkpoint_C, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "object_A": "Component that closes route_A after its first traversal.", + "object_B": "Component or assembly that opens and later closes route_B.", + "object_C": "Component that opens route_C after the second blocked interval." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B2": "object_B's distinct physical configuration 2; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_B2": "First entry of object_B into state_B2.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_close_B": "First transition of route_B from passable to fully blocked for payload_A.", + "E_close_C": "First transition of route_C from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_cross_A_C": "First forward crossing of checkpoint_C by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_open_C": "First transition of route_C from blocked to passable for payload_A.", + "E_reset_C": "First return of object_C to state_C0 after E_change_C1.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "route_A is blocked for payload_A at simulation start.", + "I04": "route_B is blocked for payload_A at simulation start.", + "I05": "route_C is blocked for payload_A at simulation start.", + "I06": "object_A occupies state_A0 at simulation start.", + "I07": "object_B occupies state_B0 at simulation start.", + "I08": "object_C occupies state_C0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_open_A and E_close_A both occur, with E_open_A strictly before E_close_A. route_A remains passable throughout its single window from E_open_A until E_close_A.", + "R02": "route_B remains physically blocked for payload_A from simulation start until E_close_A. route_C remains physically blocked for payload_A from simulation start until E_close_B.", + "R03": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A. E_cross_A_A and E_close_A both occur, with E_cross_A_A strictly before E_close_A.", + "R04": "E_cross_A_A and E_change_A1 both occur, with E_cross_A_A strictly before E_change_A1. E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically close route_A.", + "R05": "The interval from E_close_A to E_open_B lasts at least blocked_gap_s. route_A is physically blocked throughout the interval from E_close_A until E_open_B. route_B is physically blocked throughout the interval from E_close_A until E_open_B. route_C is physically blocked throughout the interval from E_close_A until E_open_B.", + "R06": "E_close_A and E_change_B1 both occur, with E_change_B1 no earlier than E_close_A; simultaneous events within one simulation step are allowed. E_change_B1 and E_open_B both occur, with E_open_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B entering state_B1 must physically open route_B.", + "R07": "E_open_B and E_close_B both occur, with E_open_B strictly before E_close_B. route_B remains passable throughout its single window from E_open_B until E_close_B.", + "R08": "route_A remains blocked from E_close_A through the end of the final hold.", + "R09": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B. E_cross_A_B and E_close_B both occur, with E_cross_A_B strictly before E_close_B.", + "R10": "E_cross_A_B and E_change_B2 both occur, with E_cross_A_B strictly before E_change_B2. E_change_B2 and E_close_B both occur, with E_close_B no earlier than E_change_B2; simultaneous events within one simulation step are allowed. object_B entering state_B2 must physically close route_B.", + "R11": "The interval from E_close_B to E_open_C lasts at least blocked_gap_s. route_A is physically blocked throughout the interval from E_close_B until E_open_C. route_B is physically blocked throughout the interval from E_close_B until E_open_C. route_C is physically blocked throughout the interval from E_close_B until E_open_C.", + "R12": "E_close_B and E_change_C1 both occur, with E_change_C1 no earlier than E_close_B; simultaneous events within one simulation step are allowed. E_change_C1 and E_open_C both occur, with E_open_C no earlier than E_change_C1; simultaneous events within one simulation step are allowed. object_C must physically open route_C.", + "R13": "route_C stays blocked from simulation start until E_open_C.", + "R14": "E_open_C and E_cross_A_C both occur, with E_open_C strictly before E_cross_A_C.", + "R15": "E_cross_A_C and E_target_A both occur, with E_cross_A_C strictly before E_target_A.", + "R16": "route_C remains passable from E_open_C until E_target_A.", + "R17": "route_B stays blocked from E_close_B through the end of the final hold.", + "R18": "E_target_A and E_reset_C both occur, with E_target_A strictly before E_reset_C. E_reset_C and E_close_C both occur, with E_close_C no earlier than E_reset_C; simultaneous events within one simulation step are allowed. Final delivery must mechanically reset the third-window opener. Resetting object_C must physically close route_C.", + "R19": "route_C remains blocked from E_close_C through the end of the final hold." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "route_A remains blocked throughout the final hold interval.", + "F03": "route_B remains blocked throughout the final hold interval.", + "F04": "route_C remains blocked throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/089/089.txt b/api_prompt/t3/task2/089/089.txt new file mode 100644 index 0000000000000000000000000000000000000000..d2c1412f12d98e9094e8da2a113cf81c83019e73 --- /dev/null +++ b/api_prompt/t3/task2/089/089.txt @@ -0,0 +1,125 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Release three payloads into one shared crossing in A, B, C order without overlapping occupancy.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Directed plane strictly outside shared_region on payload_A's exit path, before target_A.", + "payload_B": "Transported body assigned exclusively to target_B.", + "target_B": "Fixed, visibly marked receiving volume for payload_B; initially empty.", + "checkpoint_B": "Directed plane strictly outside shared_region on payload_B's exit path, before target_B.", + "payload_C": "Transported body assigned exclusively to target_C.", + "target_C": "Fixed, visibly marked receiving volume for payload_C; initially empty.", + "checkpoint_C": "Directed plane strictly outside shared_region on payload_C's exit path, before target_C.", + "shared_region": "Fixed visibly outlined crossing volume used by all payload routes; its boundary must be declared before simulation.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_B_B": "First forward crossing of checkpoint_B by the center of payload_B through its declared aperture.", + "E_cross_C_C": "First forward crossing of checkpoint_C by the center of payload_C through its declared aperture.", + "E_enter_A": "First overlap of any collision geometry of payload_A with shared_region.", + "E_enter_B": "First overlap of any collision geometry of payload_B with shared_region.", + "E_enter_C": "First overlap of any collision geometry of payload_C with shared_region.", + "E_exit_A": "First full clearance of payload_A's collision geometry from shared_region after E_enter_A.", + "E_exit_B": "First full clearance of payload_B's collision geometry from shared_region after E_enter_B.", + "E_exit_C": "First full clearance of payload_C's collision geometry from shared_region after E_enter_C.", + "E_start_B": "First sustained departure of payload_B from its initial pose beyond the motion threshold.", + "E_start_C": "First sustained departure of payload_C from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_target_B": "First full containment of payload_B's collision geometry in target_B.", + "E_target_C": "First full containment of payload_C's collision geometry in target_C." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "payload_B is stationary at simulation start.", + "I04": "payload_B is outside target_B at simulation start.", + "I05": "payload_C is stationary at simulation start.", + "I06": "payload_C is outside target_C at simulation start.", + "I07": "payload_A is fully outside shared_region at simulation start.", + "I08": "payload_B is fully outside shared_region at simulation start.", + "I09": "payload_C is fully outside shared_region at simulation start.", + "I10": "object_A occupies state_A0 at simulation start.", + "I11": "object_B occupies state_B0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_enter_A and E_enter_B both occur, with E_enter_A strictly before E_enter_B.", + "R02": "payload_B remains mechanically restrained in its initial holding region until E_exit_A. payload_C remains mechanically restrained in its initial holding region until E_exit_B.", + "R03": "E_enter_A and E_exit_A both occur, with E_enter_A strictly before E_exit_A.", + "R04": "E_exit_A and E_change_A1 both occur, with E_change_A1 no earlier than E_exit_A; simultaneous events within one simulation step are allowed. E_change_A1 and E_start_B both occur, with E_start_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. Physical clearance of payload_A must actuate object_A. object_A must physically release payload_B.", + "R05": "E_exit_A and E_enter_B both occur, with E_exit_A strictly before E_enter_B.", + "R06": "payload_C remains mechanically restrained in its initial holding region until E_exit_B.", + "R07": "E_enter_B and E_exit_B both occur, with E_enter_B strictly before E_exit_B.", + "R08": "E_exit_B and E_change_B1 both occur, with E_change_B1 no earlier than E_exit_B; simultaneous events within one simulation step are allowed. E_change_B1 and E_start_C both occur, with E_start_C no earlier than E_change_B1; simultaneous events within one simulation step are allowed. Physical clearance of payload_B must actuate object_B. object_B must physically release payload_C.", + "R09": "E_exit_B and E_enter_C both occur, with E_exit_B strictly before E_enter_C. E_enter_C and E_exit_C both occur, with E_enter_C strictly before E_exit_C.", + "R10": "payload_A and payload_B never simultaneously overlap shared_region. payload_A and payload_C never simultaneously overlap shared_region. payload_B and payload_C never simultaneously overlap shared_region.", + "R11": "payload_A and payload_B never physically contact one another. payload_A and payload_C never physically contact one another. payload_B and payload_C never physically contact one another.", + "R12": "E_exit_A and E_cross_A_A both occur, with E_exit_A strictly before E_cross_A_A.", + "R13": "E_exit_B and E_cross_B_B both occur, with E_exit_B strictly before E_cross_B_B.", + "R14": "E_exit_C and E_cross_C_C both occur, with E_exit_C strictly before E_cross_C_C.", + "R15": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R16": "E_cross_B_B and E_target_B both occur, with E_cross_B_B strictly before E_target_B.", + "R17": "E_cross_C_C and E_target_C both occur, with E_cross_C_C strictly before E_target_C.", + "R18": "payload_A never re-enters shared_region after E_exit_A. payload_B never re-enters shared_region after E_exit_B. payload_C never re-enters shared_region after E_exit_C." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "payload_B remains fully inside target_B throughout the final hold interval.", + "F03": "payload_C remains fully inside target_C throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/091/091.txt b/api_prompt/t3/task2/091/091.txt new file mode 100644 index 0000000000000000000000000000000000000000..075b3be0262e9465c8c7f8508cbc3afaae2feff8 --- /dev/null +++ b/api_prompt/t3/task2/091/091.txt @@ -0,0 +1,126 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Admit three moving queues into one crossing in order, while allowing upstream approaches to overlap in time.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Directed plane strictly outside shared_region on payload_A's exit path, before target_A.", + "payload_B": "Transported body assigned exclusively to target_B.", + "target_B": "Fixed, visibly marked receiving volume for payload_B; initially empty.", + "checkpoint_B": "Directed plane strictly outside shared_region on payload_B's exit path, before target_B.", + "payload_C": "Transported body assigned exclusively to target_C.", + "target_C": "Fixed, visibly marked receiving volume for payload_C; initially empty.", + "checkpoint_C": "Directed plane strictly outside shared_region on payload_C's exit path, before target_C.", + "shared_region": "Fixed visibly outlined crossing volume used by all payload routes; its boundary must be declared before simulation.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_B_B": "First forward crossing of checkpoint_B by the center of payload_B through its declared aperture.", + "E_cross_C_C": "First forward crossing of checkpoint_C by the center of payload_C through its declared aperture.", + "E_enter_A": "First overlap of any collision geometry of payload_A with shared_region.", + "E_enter_B": "First overlap of any collision geometry of payload_B with shared_region.", + "E_enter_C": "First overlap of any collision geometry of payload_C with shared_region.", + "E_exit_A": "First full clearance of payload_A's collision geometry from shared_region after E_enter_A.", + "E_exit_B": "First full clearance of payload_B's collision geometry from shared_region after E_enter_B.", + "E_exit_C": "First full clearance of payload_C's collision geometry from shared_region after E_enter_C.", + "E_start_B": "First sustained departure of payload_B from its initial pose beyond the motion threshold.", + "E_start_C": "First sustained departure of payload_C from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_target_B": "First full containment of payload_B's collision geometry in target_B.", + "E_target_C": "First full containment of payload_C's collision geometry in target_C." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "payload_B is stationary at simulation start.", + "I04": "payload_B is outside target_B at simulation start.", + "I05": "payload_C is stationary at simulation start.", + "I06": "payload_C is outside target_C at simulation start.", + "I07": "payload_A is fully outside shared_region at simulation start.", + "I08": "payload_B is fully outside shared_region at simulation start.", + "I09": "payload_C is fully outside shared_region at simulation start.", + "I10": "object_A occupies state_A0 at simulation start.", + "I11": "object_B occupies state_B0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_enter_A and E_enter_B both occur, with E_enter_A strictly before E_enter_B.", + "R02": "payload_B remains fully outside shared_region until E_exit_A. payload_C remains fully outside shared_region until E_exit_B.", + "R03": "E_enter_A and E_exit_A both occur, with E_enter_A strictly before E_exit_A.", + "R04": "E_exit_A and E_change_A1 both occur, with E_change_A1 no earlier than E_exit_A; simultaneous events within one simulation step are allowed. E_change_A1 and E_enter_B both occur, with E_enter_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. Full clearance of payload_A must mechanically actuate the entry gate object_A. object_A must physically permit the moving payload_B to enter shared_region.", + "R05": "E_exit_A and E_enter_B both occur, with E_exit_A strictly before E_enter_B.", + "R06": "payload_C remains fully outside shared_region until E_exit_B.", + "R07": "E_enter_B and E_exit_B both occur, with E_enter_B strictly before E_exit_B.", + "R08": "E_exit_B and E_change_B1 both occur, with E_change_B1 no earlier than E_exit_B; simultaneous events within one simulation step are allowed. E_change_B1 and E_enter_C both occur, with E_enter_C no earlier than E_change_B1; simultaneous events within one simulation step are allowed. Full clearance of payload_B must mechanically actuate the entry gate object_B. object_B must physically permit the moving payload_C to enter shared_region.", + "R09": "E_exit_B and E_enter_C both occur, with E_exit_B strictly before E_enter_C. E_enter_C and E_exit_C both occur, with E_enter_C strictly before E_exit_C.", + "R10": "payload_A and payload_B never simultaneously overlap shared_region. payload_A and payload_C never simultaneously overlap shared_region. payload_B and payload_C never simultaneously overlap shared_region.", + "R11": "payload_A and payload_B never physically contact one another. payload_A and payload_C never physically contact one another. payload_B and payload_C never physically contact one another.", + "R12": "E_exit_A and E_cross_A_A both occur, with E_exit_A strictly before E_cross_A_A.", + "R13": "E_exit_B and E_cross_B_B both occur, with E_exit_B strictly before E_cross_B_B.", + "R14": "E_exit_C and E_cross_C_C both occur, with E_exit_C strictly before E_cross_C_C.", + "R15": "E_cross_A_A and E_target_A both occur, with E_cross_A_A strictly before E_target_A.", + "R16": "E_cross_B_B and E_target_B both occur, with E_cross_B_B strictly before E_target_B.", + "R17": "E_cross_C_C and E_target_C both occur, with E_cross_C_C strictly before E_target_C.", + "R18": "payload_A never re-enters shared_region after E_exit_A. payload_B never re-enters shared_region after E_exit_B. payload_C never re-enters shared_region after E_exit_C.", + "R19": "E_start_B and E_enter_A both occur, with E_start_B strictly before E_enter_A. E_start_C and E_enter_B both occur, with E_start_C strictly before E_enter_B." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "payload_B remains fully inside target_B throughout the final hold interval.", + "F03": "payload_C remains fully inside target_C throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/094/094.txt b/api_prompt/t3/task2/094/094.txt new file mode 100644 index 0000000000000000000000000000000000000000..a8f0d2d82a7cb67bfb3a3360181d65460968262e --- /dev/null +++ b/api_prompt/t3/task2/094/094.txt @@ -0,0 +1,129 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Traverse four checkpoints in order while physically closing the return passage through each of the first three.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_C": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_D": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_C": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_C": "Fixed named corridor and bottleneck leading to checkpoint_C, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_D": "Fixed named corridor and bottleneck leading to checkpoint_D, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_close_B": "First transition of route_B from passable to fully blocked for payload_A.", + "E_close_C": "First transition of route_C from passable to fully blocked for payload_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_cross_A_C": "First forward crossing of checkpoint_C by the center of payload_A through its declared aperture.", + "E_cross_A_D": "First forward crossing of checkpoint_D by the center of payload_A through its declared aperture.", + "E_drive_A": "Onset of the first new direct contact between payload_A and object_A after E_cross_A_A; a contact already in progress before that crossing is not a new onset.", + "E_drive_B": "Onset of the first new direct contact between payload_A and object_B after E_cross_A_B; a contact already in progress before that crossing is not a new onset.", + "E_drive_C": "Onset of the first new direct contact between payload_A and object_C after E_cross_A_C; a contact already in progress before that crossing is not a new onset.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_open_C": "First transition of route_C from blocked to passable for payload_A.", + "E_open_D": "First transition of route_D from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "object_C occupies state_C0 at simulation start.", + "I06": "route_A is passable for payload_A at simulation start.", + "I07": "route_B is blocked for payload_A at simulation start.", + "I08": "route_C is blocked for payload_A at simulation start.", + "I09": "route_D is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_cross_A_A occurs within the recorded simulation.", + "R02": "E_cross_A_A and E_change_A1 both occur, with E_cross_A_A strictly before E_change_A1. E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically block return through checkpoint_A.", + "R03": "route_B remains physically blocked for payload_A from simulation start until E_change_A1. E_change_A1 and E_open_B both occur, with E_open_B no earlier than E_change_A1; simultaneous events within one simulation step are allowed. E_close_A and E_open_B both occur, with E_open_B no earlier than E_close_A; simultaneous events within one simulation step are allowed. object_A's change must physically enable route_B.", + "R04": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R05": "E_cross_A_B and E_change_B1 both occur, with E_cross_A_B strictly before E_change_B1. E_change_B1 and E_close_B both occur, with E_close_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. object_B must physically block return through checkpoint_B.", + "R06": "route_C remains physically blocked for payload_A from simulation start until E_change_B1. E_change_B1 and E_open_C both occur, with E_open_C no earlier than E_change_B1; simultaneous events within one simulation step are allowed. E_close_B and E_open_C both occur, with E_open_C no earlier than E_close_B; simultaneous events within one simulation step are allowed. object_B's change must physically enable route_C.", + "R07": "E_open_C and E_cross_A_C both occur, with E_open_C strictly before E_cross_A_C.", + "R08": "E_cross_A_C and E_change_C1 both occur, with E_cross_A_C strictly before E_change_C1. E_change_C1 and E_close_C both occur, with E_close_C no earlier than E_change_C1; simultaneous events within one simulation step are allowed. object_C must physically block return through checkpoint_C.", + "R09": "route_D remains physically blocked for payload_A from simulation start until E_change_C1. E_change_C1 and E_open_D both occur, with E_open_D no earlier than E_change_C1; simultaneous events within one simulation step are allowed. E_close_C and E_open_D both occur, with E_open_D no earlier than E_close_C; simultaneous events within one simulation step are allowed. object_C's change must physically enable route_D.", + "R10": "E_open_D and E_cross_A_D both occur, with E_open_D strictly before E_cross_A_D.", + "R11": "After E_cross_A_A, payload_A never crosses checkpoint_A again in either direction through the end of the final hold. route_A remains blocked from E_close_A through the end of the final hold.", + "R12": "After E_cross_A_B, payload_A never crosses checkpoint_B again in either direction through the end of the final hold. route_B remains blocked from E_close_B through the end of the final hold.", + "R13": "After E_cross_A_C, payload_A never crosses checkpoint_C again in either direction through the end of the final hold. route_C remains blocked from E_close_C through the end of the final hold.", + "R14": "E_cross_A_D and E_target_A both occur, with E_cross_A_D strictly before E_target_A.", + "R15": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R16": "From E_change_B1 through the end of the final hold, object_B remains in state_B1.", + "R17": "From E_change_C1 through the end of the final hold, object_C remains in state_C1.", + "R18": "E_cross_A_A and E_drive_A both occur, with E_drive_A no earlier than E_cross_A_A; simultaneous events within one simulation step are allowed. E_drive_A and E_change_A1 both occur, with E_change_A1 no earlier than E_drive_A; simultaneous events within one simulation step are allowed. E_cross_A_B and E_drive_B both occur, with E_drive_B no earlier than E_cross_A_B; simultaneous events within one simulation step are allowed. E_drive_B and E_change_B1 both occur, with E_change_B1 no earlier than E_drive_B; simultaneous events within one simulation step are allowed. payload_A's direct contact must physically actuate object_A's closing movement. payload_A's direct contact must physically actuate object_B's closing movement.", + "R19": "E_cross_A_C and E_drive_C both occur, with E_drive_C no earlier than E_cross_A_C; simultaneous events within one simulation step are allowed. E_drive_C and E_change_C1 both occur, with E_change_C1 no earlier than E_drive_C; simultaneous events within one simulation step are allowed. payload_A's direct contact must physically actuate object_C's closing movement." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval.", + "F03": "object_B remains in state_B1 throughout the final hold interval.", + "F04": "object_C remains in state_C1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/095/095.txt b/api_prompt/t3/task2/095/095.txt new file mode 100644 index 0000000000000000000000000000000000000000..8fe655d5ed9e8da88170e4dffceae43d0c775d0c --- /dev/null +++ b/api_prompt/t3/task2/095/095.txt @@ -0,0 +1,116 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Build a three-level physical memory dependency that enables successive passages and final target access.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_C": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_C": "Fixed named corridor and bottleneck leading to target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_open_C": "First transition of route_C from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "object_C occupies state_C0 at simulation start.", + "I06": "route_A is blocked for payload_A at simulation start.", + "I07": "route_B is blocked for payload_A at simulation start.", + "I08": "route_C is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_change_A1 occurs within the recorded simulation.", + "R02": "route_A remains physically blocked for payload_A from simulation start until E_change_A1.", + "R03": "E_change_A1 and E_open_A both occur, with E_open_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. state_A1 must physically open route_A.", + "R04": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R05": "object_B remains in state_B0 from simulation start until E_change_A1.", + "R06": "E_change_A1 and E_change_B1 both occur, with E_change_A1 strictly before E_change_B1. object_A's persistent configuration must physically enable object_B.", + "R07": "E_change_B1 occurs within the recorded simulation.", + "R08": "route_B remains physically blocked for payload_A from simulation start until E_change_B1.", + "R09": "E_change_B1 and E_open_B both occur, with E_open_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. state_B1 must physically open route_B.", + "R10": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B. E_cross_A_A and E_cross_A_B both occur, with E_cross_A_A strictly before E_cross_A_B.", + "R11": "object_C remains in state_C0 from simulation start until E_change_B1.", + "R12": "E_change_B1 and E_change_C1 both occur, with E_change_B1 strictly before E_change_C1. object_B's persistent configuration must physically enable object_C.", + "R13": "E_change_C1 occurs within the recorded simulation.", + "R14": "route_C remains blocked whenever any of state_A1, state_B1, or state_C1 has not yet been reached.", + "R15": "E_change_C1 and E_open_C both occur, with E_open_C no earlier than E_change_C1; simultaneous events within one simulation step are allowed. E_open_C and E_target_A both occur, with E_open_C strictly before E_target_A. E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A. The three accumulated physical states must enable route_C.", + "R16": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R17": "From E_change_B1 through the end of the final hold, object_B remains in state_B1.", + "R18": "From E_change_C1 through the end of the final hold, object_C remains in state_C1." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval.", + "F03": "object_B remains in state_B1 throughout the final hold interval.", + "F04": "object_C remains in state_C1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/096/096.txt b/api_prompt/t3/task2/096/096.txt new file mode 100644 index 0000000000000000000000000000000000000000..f34b3bce01c2b090e13530745f27b2281ea1f18f --- /dev/null +++ b/api_prompt/t3/task2/096/096.txt @@ -0,0 +1,117 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Accumulate the three-level state hierarchy for delivery, then reset only its last stage while retaining the first two memories.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_B": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "object_C": "Task-relevant passive mechanical component; shape and linkage are freely designed.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_C": "Fixed named corridor and bottleneck leading to target_A, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_open_C": "First transition of route_C from blocked to passable for payload_A.", + "E_reset_C": "First return of object_C to state_C0 after E_change_C1.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "object_C occupies state_C0 at simulation start.", + "I06": "route_A is blocked for payload_A at simulation start.", + "I07": "route_B is blocked for payload_A at simulation start.", + "I08": "route_C is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_change_A1 occurs within the recorded simulation.", + "R02": "route_A remains physically blocked for payload_A from simulation start until E_change_A1.", + "R03": "E_change_A1 and E_open_A both occur, with E_open_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. state_A1 must physically open route_A.", + "R04": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R05": "object_B remains in state_B0 from simulation start until E_change_A1.", + "R06": "E_change_A1 and E_change_B1 both occur, with E_change_A1 strictly before E_change_B1. object_A's persistent configuration must physically enable object_B.", + "R07": "E_change_B1 occurs within the recorded simulation.", + "R08": "route_B remains physically blocked for payload_A from simulation start until E_change_B1.", + "R09": "E_change_B1 and E_open_B both occur, with E_open_B no earlier than E_change_B1; simultaneous events within one simulation step are allowed. state_B1 must physically open route_B.", + "R10": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B. E_cross_A_A and E_cross_A_B both occur, with E_cross_A_A strictly before E_cross_A_B.", + "R11": "object_C remains in state_C0 from simulation start until E_change_B1.", + "R12": "E_change_B1 and E_change_C1 both occur, with E_change_B1 strictly before E_change_C1. object_B's persistent configuration must physically enable object_C.", + "R13": "E_change_C1 occurs within the recorded simulation.", + "R14": "route_C remains blocked whenever any of state_A1, state_B1, or state_C1 has not yet been reached.", + "R15": "E_change_C1 and E_open_C both occur, with E_open_C no earlier than E_change_C1; simultaneous events within one simulation step are allowed. E_open_C and E_target_A both occur, with E_open_C strictly before E_target_A. E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A. The three accumulated physical states must enable route_C.", + "R16": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R17": "From E_change_B1 through the end of the final hold, object_B remains in state_B1.", + "R18": "object_C remains in state_C1 from E_change_C1 until E_target_A. E_target_A and E_reset_C both occur, with E_target_A strictly before E_reset_C. Arrival at target_A must mechanically reset object_C while leaving earlier memories unchanged." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval.", + "F03": "object_B remains in state_B1 throughout the final hold interval.", + "F04": "object_C remains in state_C0 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/098/098.txt b/api_prompt/t3/task2/098/098.txt new file mode 100644 index 0000000000000000000000000000000000000000..d3da826daddd2dea26a710050bd6786c516ff7e3 --- /dev/null +++ b/api_prompt/t3/task2/098/098.txt @@ -0,0 +1,112 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Mechanically confirm full closure of route_A before enabling the physical opening of route_B.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Closer of route_A; state_A1 is its fully closed configuration.", + "object_B": "Physical closure-confirmation component.", + "object_C": "Physical opener of route_B.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_closing_A": "First movement of the route_A closing geometry toward the fully closed position after E_open_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "object_C occupies state_C0 at simulation start.", + "I06": "route_A is blocked for payload_A at simulation start.", + "I07": "route_B is blocked for payload_A at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R02": "route_B remains physically blocked for payload_A from simulation start until E_close_A.", + "R03": "E_cross_A_A and E_closing_A both occur, with E_cross_A_A strictly before E_closing_A.", + "R04": "E_closing_A and E_change_A1 both occur, with E_change_A1 no earlier than E_closing_A; simultaneous events within one simulation step are allowed. E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically complete route_A closure.", + "R05": "route_B remains blocked throughout the partial-closing interval from E_closing_A until E_close_A.", + "R06": "object_B remains in state_B0 from simulation start until E_close_A. E_close_A and E_change_B1 both occur, with E_change_B1 no earlier than E_close_A; simultaneous events within one simulation step are allowed. Full physical closure of route_A must enable object_B's confirmation state.", + "R07": "E_change_B1 and E_change_C1 both occur, with E_change_B1 strictly before E_change_C1. object_C remains in state_C0 from simulation start until E_change_B1. object_B's confirmation state must mechanically enable object_C.", + "R08": "E_change_C1 and E_open_B both occur, with E_open_B no earlier than E_change_C1; simultaneous events within one simulation step are allowed. object_C must physically open route_B.", + "R09": "route_A remains blocked from E_close_A through the end of the final hold.", + "R10": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R11": "After E_cross_A_A, payload_A never crosses checkpoint_A again in either direction through the end of the final hold.", + "R12": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R13": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R14": "From E_change_B1 through the end of the final hold, object_B remains in state_B1.", + "R15": "From E_change_C1 through the end of the final hold, object_C remains in state_C1." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval.", + "F03": "object_B remains in state_B1 throughout the final hold interval.", + "F04": "object_C remains in state_C1 throughout the final hold interval." + } +} diff --git a/api_prompt/t3/task2/100/100.txt b/api_prompt/t3/task2/100/100.txt new file mode 100644 index 0000000000000000000000000000000000000000..b49a7f0e9ad93c6b2be9134c44c5d582608664d9 --- /dev/null +++ b/api_prompt/t3/task2/100/100.txt @@ -0,0 +1,129 @@ +You are given an executable mechanical world task described in text. + +Your task is to autonomously design a complete executable mechanical system according to the provided task specification, and generate a Blender 5.2 Python script that constructs and fully executes the system in Blender. + +The task specification defines the Goal, Required Objects, State Definitions, Event Definitions, Initial State, Rules and Required Physical Dependencies, and Required Final State, but does not prescribe a specific mechanical implementation. You must determine the geometry, spatial layout, and mechanical realization of the system yourself. + +The goal is not merely to produce the specified events in the correct order, but to construct an executable mechanical system in which the required behavior genuinely arises from mechanical structure and physical interactions. + +1. Mechanical and Task Correctness + +* The constructed system must satisfy all objects, initial states, rules, physical dependencies, and final states specified in the task. +* The system must have physically plausible mechanical structure, connections, spatial layout, and motion behavior. +* Unless explicitly constrained by the task, you may determine the geometry, dimensions, layout, and specific mechanical realization of the components. +* Necessary passive auxiliary structures may be added, but they must not replace the core functions of the objects specified in the task. +* Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed. + +2. Motion Must Arise from the Mechanism + +* Motion in the system must arise from mechanical structure, physical constraints, contacts, collisions, gravity, stored mechanical energy, and/or physically meaningful initial actuation. +* Except for reasonable initial actuation, all subsequent motion and state transitions must arise through genuine mechanical or physical interactions. +* Do not prescribe per-frame positions, rotations, or trajectories, independently actuate downstream objects, or use timers, frame conditions, scripted releases, hidden actuators, software flags, or similar mechanisms to force task completion. +* Do not use teleportation, object replacement, visibility changes, or other visual tricks to fake mechanical execution. +* Successful task completion must genuinely depend on the actual physical and mechanical interactions within the system. + +3. Complete Execution and Animation + +* The animation must begin from a reasonable initial state that satisfies the task requirements and fully show all key intermediate events, physical interactions, and final states. +* All event-ordering, state-persistence, and final-state requirements specified by the task must be satisfied. +* The script must produce a complete mechanical motion animation rather than only a static scene or partial motion. +* Use a fixed camera and keep the complete task-relevant mechanical system clearly visible throughout the animation. +* Do not use camera motion, cropping, or occlusion to hide incorrect mechanical behavior. + +Return only one valid JSON object: + +{ +"code": "" +} + +Requirements: + +* The `code` field must contain a complete Blender 5.2 Python script that can be executed directly. +* The response must be directly parseable by a standard JSON parser. +* Do not output Markdown code blocks, explanations, analysis, additional fields, or pseudocode. + +Here is the task specification: +{ + "Goal": "Complete the closure-confirmed interlock, then physically release a second payload after the first delivery to use route_B.", + "Required Objects": { + "ground_plane": "Static physical support for the mechanism.", + "payload_A": "Transported body assigned exclusively to target_A.", + "target_A": "Fixed, visibly marked receiving volume for payload_A; initially empty.", + "checkpoint_A": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "checkpoint_B": "Fixed directed crossing plane for payload_A, with a visible boundary and forward normal.", + "object_A": "Closer of route_A; state_A1 is its fully closed configuration.", + "object_B": "Physical closure-confirmation component.", + "object_C": "Physical opener of route_B.", + "route_A": "Fixed named corridor and bottleneck leading to checkpoint_A, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "route_B": "Fixed named corridor and bottleneck leading to checkpoint_B, assessed for payload_A; aperture and endpoint regions are declared before simulation.", + "payload_B": "Transported body assigned exclusively to target_B.", + "target_B": "Fixed, visibly marked receiving volume for payload_B; initially empty.", + "object_D": "Passive restraint releaser actuated by delivery of the first payload." + }, + "State Definitions": { + "state_A0": "object_A's declared initial physical configuration.", + "state_A1": "object_A's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_B0": "object_B's declared initial physical configuration.", + "state_B1": "object_B's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_C0": "object_C's declared initial physical configuration.", + "state_C1": "object_C's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations.", + "state_D0": "object_D's declared initial physical configuration.", + "state_D1": "object_D's distinct physical configuration 1; its measurable pose region is declared before simulation and disjoint from the other declared configurations." + }, + "Event Definitions": { + "E_change_A1": "First entry of object_A into state_A1.", + "E_change_B1": "First entry of object_B into state_B1.", + "E_change_C1": "First entry of object_C into state_C1.", + "E_change_D1": "First entry of object_D into state_D1.", + "E_close_A": "First transition of route_A from passable to fully blocked for payload_A.", + "E_closing_A": "First movement of the route_A closing geometry toward the fully closed position after E_open_A.", + "E_cross_A_A": "First forward crossing of checkpoint_A by the center of payload_A through its declared aperture.", + "E_cross_A_B": "First forward crossing of checkpoint_B by the center of payload_A through its declared aperture.", + "E_cross_B_B": "First forward crossing of checkpoint_B by the center of payload_B through its declared aperture.", + "E_open_A": "First transition of route_A from blocked to passable for payload_A.", + "E_open_B": "First transition of route_B from blocked to passable for payload_A.", + "E_route_B_B": "First completed traversal by the whole collision body of payload_B through the fixed route_B bottleneck in its declared forward direction.", + "E_start_B": "First sustained departure of payload_B from its initial pose beyond the motion threshold.", + "E_target_A": "First full containment of payload_A's collision geometry in target_A.", + "E_target_B": "First full containment of payload_B's collision geometry in target_B." + }, + "Initial State": { + "I01": "payload_A is stationary at simulation start.", + "I02": "payload_A is outside target_A at simulation start.", + "I03": "object_A occupies state_A0 at simulation start.", + "I04": "object_B occupies state_B0 at simulation start.", + "I05": "object_C occupies state_C0 at simulation start.", + "I06": "route_A is blocked for payload_A at simulation start.", + "I07": "route_B is blocked for payload_A at simulation start.", + "I08": "payload_B is stationary at simulation start.", + "I09": "payload_B is outside target_B at simulation start.", + "I10": "object_D occupies state_D0 at simulation start." + }, + "Rules and Required Physical Dependencies": { + "R01": "E_open_A and E_cross_A_A both occur, with E_open_A strictly before E_cross_A_A.", + "R02": "route_B remains physically blocked for payload_A from simulation start until E_close_A.", + "R03": "E_cross_A_A and E_closing_A both occur, with E_cross_A_A strictly before E_closing_A.", + "R04": "E_closing_A and E_change_A1 both occur, with E_change_A1 no earlier than E_closing_A; simultaneous events within one simulation step are allowed. E_change_A1 and E_close_A both occur, with E_close_A no earlier than E_change_A1; simultaneous events within one simulation step are allowed. object_A must physically complete route_A closure.", + "R05": "route_B remains blocked throughout the partial-closing interval from E_closing_A until E_close_A.", + "R06": "object_B remains in state_B0 from simulation start until E_close_A. E_close_A and E_change_B1 both occur, with E_change_B1 no earlier than E_close_A; simultaneous events within one simulation step are allowed. Full physical closure of route_A must enable object_B's confirmation state.", + "R07": "E_change_B1 and E_change_C1 both occur, with E_change_B1 strictly before E_change_C1. object_C remains in state_C0 from simulation start until E_change_B1. object_B's confirmation state must mechanically enable object_C.", + "R08": "E_change_C1 and E_open_B both occur, with E_open_B no earlier than E_change_C1; simultaneous events within one simulation step are allowed. object_C must physically open route_B.", + "R09": "route_A remains blocked from E_close_A through the end of the final hold.", + "R10": "E_open_B and E_cross_A_B both occur, with E_open_B strictly before E_cross_A_B.", + "R11": "After E_cross_A_A, payload_A never crosses checkpoint_A again in either direction through the end of the final hold.", + "R12": "E_cross_A_B and E_target_A both occur, with E_cross_A_B strictly before E_target_A.", + "R13": "From E_change_A1 through the end of the final hold, object_A remains in state_A1.", + "R14": "From E_change_B1 through the end of the final hold, object_B remains in state_B1.", + "R15": "From E_change_C1 through the end of the final hold, object_C remains in state_C1.", + "R16": "payload_B remains mechanically restrained in its initial holding region until E_target_A. E_target_A and E_start_B both occur, with E_target_A strictly before E_start_B. E_start_B and E_route_B_B both occur, with E_start_B strictly before E_route_B_B. E_target_A and E_change_D1 both occur, with E_change_D1 no earlier than E_target_A; simultaneous events within one simulation step are allowed. E_change_D1 and E_start_B both occur, with E_start_B no earlier than E_change_D1; simultaneous events within one simulation step are allowed. Arrival of payload_A must physically actuate object_D. object_D must physically release payload_B.", + "R17": "E_route_B_B and E_cross_B_B both occur, with E_route_B_B strictly before E_cross_B_B. E_cross_B_B and E_target_B both occur, with E_cross_B_B strictly before E_target_B.", + "R18": "payload_A and payload_B never physically contact one another." + }, + "Required Final State": { + "F01": "payload_A remains fully inside target_A throughout the final hold interval.", + "F02": "object_A remains in state_A1 throughout the final hold interval.", + "F03": "object_B remains in state_B1 throughout the final hold interval.", + "F04": "object_C remains in state_C1 throughout the final hold interval.", + "F05": "payload_B remains fully inside target_B throughout the final hold interval." + } +} diff --git a/eval/t1/prompt1.txt b/eval/t1/prompt1.txt new file mode 100644 index 0000000000000000000000000000000000000000..3bcc9a6f394518a58d91483d97f8a4076343d4aa --- /dev/null +++ b/eval/t1/prompt1.txt @@ -0,0 +1,379 @@ +You are evaluating a mechanical system generated by Blender code. + +You are given the following visual inputs: + +1. A sequence of Ordered Reference Motion Frames sampled from the reference motion video of the target mechanical device. + +2. Six Generated Frames uniformly sampled from the generated animation. + +The reference motion frames show the structure, components, spatial arrangement, and complete motion process of the target mechanical device, including how different components move and interact. + +The generated frames show the mechanical system generated by Blender code and its execution over time. + +The reference motion frames and generated frames are two independent temporal sequences. Frames within each sequence are temporally ordered, but there is no frame-to-frame correspondence or temporal alignment between the two sequences. Do not directly pair any reference frame with any generated frame. Instead, understand each sequence independently as a complete temporal sequence, and then compare the overall mechanical structure and motion process demonstrated by the two sequences. + +Your task is to evaluate the generated result along two dimensions: + +1. Visual Structure +2. Mechanical Motion + +Visual Structure primarily evaluates the static aspects of the generated result, including mechanical structure, geometry, connectivity, spatial arrangement, and visual presentation. + +Mechanical Motion primarily evaluates the dynamic aspects, including the motion of the complete mechanical system over time, dynamic connectivity, mechanical interactions, and the completeness of execution. + +Both dimensions are scored from 0 to 10. + +A score of 0 indicates complete failure in the corresponding evaluation dimension, with no meaningful valid structure or motion demonstrated. + +Evaluate only what can reasonably be determined from the provided visual evidence. Do not assume any invisible components, motions, or internal implementation details. + +The generated animation does not need to have the same animation speed, absolute motion direction, or exact motion trajectory as the reference. + +Focus on whether the generated system reconstructs the same essential mechanical structure and realizes motion patterns, component relationships, mechanical interactions, and a complete execution process that are consistent with or mechanically equivalent to the reference. + +================================================== +1. VISUAL STRUCTURE +================================================== + +Visual Structure evaluates whether the static structure of the generated mechanical system is correct, whether it forms a complete and coherent mechanical device, and whether the generated result presents that structure clearly and with sufficient visual quality. + +Carefully evaluate every reference frame and every generated frame. Use the entire sequences to understand the mechanical structure rather than judging from only one frame. + +Evaluate the following aspects: + +### A. Component Completeness + +* Are the major functional components of the reference mechanical device present? +* Are any components important to the mechanical structure or execution process missing? +* Are there major incorrect or unrelated components? +* Do not heavily penalize missing decorative details that are mechanically unimportant. + +Missing components are direct Visual Structure errors and should lower this score. + +### B. Component Geometry + +* Do the major components have shapes and geometric structures consistent with the reference? +* Are component shapes appropriate for their apparent mechanical functions? +* Are there severe geometric errors, abnormal deformation, or clearly unreasonable proportions? +* Reasonable geometric simplification is acceptable as long as the core structure and mechanical function remain clearly recognizable. + +Geometric errors that are already present in the static configuration should lower the Visual Structure score. + +### C. Mechanical Topology and Connectivity + +* Are components that should be connected connected appropriately? +* Are the relative relationships of hinges, axes, rods, gears, tracks, or other mechanical connections reasonable? +* Is the overall mechanical topology consistent with the reference? +* Are there incorrect, missing, or clearly implausible connections or assemblies? +* Do the components actually form a complete and coherent mechanical system rather than a collection of isolated parts with no meaningful mechanical relationships? + +If the generated result contains individual wheels, rods, gears, or other components but they do not form the connections and complete mechanical structure required by the reference, the Visual Structure score should be very low. + +Connectivity, assembly, and topology errors that are already present in the static configuration should lower the Visual Structure score. + +### D. Spatial Arrangement + +* Are the relative positions, orientations, and overall spatial layout of components consistent with the reference? +* Are components located in positions that can support their intended mechanical relationships? +* Are important distances, orientations, and alignments between components reasonable? +* Exact pixel-level positions and dimensions are not required, but the overall spatial organization should correspond to the reference mechanism. + +Obvious position, orientation, distance, or spatial-layout errors already present in the static configuration should lower the Visual Structure score. + +### E. Static Geometric Validity + +* Do components have reasonable geometric relationships in the static configuration? +* Are there severe overlaps, intersections, or implausible crossings already present in the initial or static configuration? +* Are there clearly floating, misplaced, or incorrectly assembled components that prevent the system from forming a reasonable mechanical structure? + +If two components already intersect or penetrate each other incorrectly in the static configuration, the Visual Structure score should be lowered. + +If the initial static configuration is valid but penetration, separation, or another geometric failure appears only during motion, it should lower the Mechanical Motion score. + +### F. Camera and Visibility + +* Is the complete mechanical device reasonably contained within the generated camera view? +* Are major components severely cropped or entirely outside the frame? +* Does the camera viewpoint clearly expose the important mechanical structure? +* Do severe occlusion, excessive distance, excessive closeness, or an unsuitable viewpoint prevent important structures from being observed? +* Does the mechanism remain sufficiently visible throughout the generated sequence? + +The generated camera does not need to reproduce the exact viewpoint of the reference sequence. + +Minor framing differences should not be heavily penalized if they do not interfere with understanding the major mechanical structure and motion. + +If camera problems prevent important structural elements from being observed, the Visual Structure score should be lowered. + +### G. Overall Structural Coherence + +* Does the generated result form a complete mechanical device? +* Do the different components structurally form a unified system? +* Are there many isolated, floating, or mechanically disconnected components? +* Is the core mechanical structure capable of supporting the mechanical function demonstrated by the reference? + +This criterion focuses on whether the components actually form a complete machine, rather than merely checking whether individual reference components appear somewhere in the generated result. + +If a structural error further prevents subsequent mechanical motion from occurring, evaluate the structural error under Visual Structure. If the generated sequence also visibly exhibits the resulting motion failure, the Mechanical Motion score should also be lowered. + +### H. Visual Quality + +Evaluate the visual and rendering quality of the generated frames. + +Consider: + +* Are component edges clear and stable? +* Are there obvious jagged edges, aliasing, blur, or abnormal boundaries? +* Do moving objects exhibit severe visual artifacts, smearing, broken geometry, or abnormal deformation? +* Are materials, lighting, and rendering sufficient to clearly distinguish different mechanical components? +* Are there obvious rendering errors, missing surfaces, abnormal dark regions, or other visual artifacts? +* Is the overall image quality sufficiently clear for the mechanical structure and motion to be reliably observed? + +Visual Quality primarily evaluates rendering clarity and observability. + +Photorealism is not required, and differences in visual style from the reference should not by themselves be penalized. + +### Visual Structure Score (0–10) + +**10** = The mechanical structure is complete and fully correct, with all major components fully visible in the frame. Geometry, topology, connectivity, and spatial relationships closely match the reference. Camera placement, materials, lighting, shadows, and 3D presentation are excellent, with no noticeable structural, rendering, or visual issues. + +**9** = The mechanical structure is fully correct and all major components are fully visible. Only very minor shortcomings exist in aesthetics, lighting, materials, 3D presentation, or camera placement, while the overall visual quality remains excellent. + +**8** = The mechanical structure is fully correct and all major components are fully visible, but the visual presentation is relatively ordinary, with minor limitations in aesthetics, lighting, materials, 3D appearance, or camera presentation. **A structurally correct result without high-quality visual presentation should generally score no higher than 8.** + +**7** = The mechanical structure and physical relationships are correct, with no substantive issues such as interpenetration, incorrect connections, or incorrect engagement. However, there are a few noticeable issues in rendering, materials, transparency, lighting, 3D appearance, or camera presentation. + +**6** = The mechanical structure and physical relationships remain correct, but visual-quality problems are more frequent or noticeable, such as transparency, fading, rendering artifacts, abnormal materials, flattened 3D appearance, or poor camera presentation. **Scores of 6 or above should not contain clear mechanical or physical structural errors.** + +**5** = The overall structure is mostly correct, but a small number of clear mechanical or physical errors appear, such as 1–2 local cases of interpenetration, incorrect connections, failed engagement, or implausible mechanical relationships, or such errors appear only in a few frames. This also includes slight cropping of the edge of an important component. **Once such substantive errors appear, the score should not exceed 5.** + +**4** = Mechanical or physical errors become more frequent or substantial, such as multiple cases of interpenetration, incorrect connections, failed engagement, or implausible mechanical relationships. Alternatively, framing is substantially incomplete, with one or more important components significantly cropped or occluded. + +**3** = Severe structural or physical errors are widespread. Multiple components may be visibly interpenetrating, misaligned, disconnected, or incomplete, or the component modeling, mechanical topology, or connectivity itself is clearly incorrect, preventing the result from forming a reliable complete mechanical system. + +**2** = Most of the mechanical structure contains severe problems. Many major components are missing, severely malformed, misplaced, disconnected, or unobservable, with only limited structure corresponding to the reference. + +**1** = Only minimal recognizable structure related to the reference remains. Most major components and mechanical relationships are missing or severely incorrect, and the result largely fails to form a meaningful mechanical device. + +**0** = No meaningful valid mechanical structure corresponding to the reference is present or observable. + +================================================== +2. MECHANICAL MOTION +================================================== + +Mechanical Motion evaluates whether the complete dynamic execution of the generated mechanical system is correct, including motion patterns, kinematic relationships, dynamic connectivity, mechanical interactions, dynamic geometric consistency, temporal progression, and motion completeness. + +You must carefully inspect every generated frame and the changes across the entire generated sequence. Do not judge the motion based only on one or a few frames that appear correct. + +If earlier frames appear correct but any later frame shows penetration, component separation, incorrect interaction, abnormal positioning, or another mechanical failure, these failures must be reflected in the Mechanical Motion score. + +### A. Mechanical System Executability + +This criterion focuses on whether the generated result behaves as a complete mechanical system in execution, rather than as a collection of isolated components that happen to move independently. + +If the major generated components do not form a complete mechanical system—for example, wheels, rods, gears, or other components remain isolated and lack the necessary connections or mechanical relationships required to realize the target mechanical behavior—then independent rotation, translation, or animation of those individual components does not constitute successful mechanical execution. + +In such cases, the Mechanical Motion score should be extremely low. + +Distinguish between: + +* coordinated motion of multiple components as part of a complete mechanical device through meaningful mechanical relationships; + +and + +* independent motion of isolated components that lack the necessary mechanical relationships. + +Only the former should be considered valid mechanical-system execution. + +If a severe structural error identified under Visual Structure further causes the actual mechanical execution to fail, the Mechanical Motion score should also be lowered accordingly. + +### B. Motion Pattern and Functional Consistency + +Evaluate whether the generated components realize the same or a mechanically equivalent core motion pattern and mechanical function as the reference, rather than requiring identical absolute motion directions. + +Consider: + +* Are rotation, translation, swinging, reciprocating motion, or other motion types consistent with the intended mechanical function? +* Are the motion ranges and amplitudes sufficient to perform the corresponding mechanical function? +* Are the relative motion relationships between components consistent with the reference mechanism? +* Does the overall motion produce the same or a mechanically equivalent functional result as the reference? + +Do not penalize differences in absolute motion direction by themselves. + +For example, if a wheel rotates clockwise in the reference but the corresponding wheel rotates counterclockwise in the generated result, this should not be penalized if the generated mechanism still realizes mechanically equivalent component relationships, interactions, and functional outcomes. + +A difference in motion direction should be considered an error only when it breaks the mechanical relationship, causes an incorrect interaction, or changes the intended mechanical function. + +### C. Relative Motion and Kinematic Consistency + +* Do connected components exhibit reasonable relative motion? +* Do hinged components rotate around appropriate connection points? +* Do components with fixed mechanical relationships maintain the expected relative constraints? +* Are the motion relationships among gears, rods, shafts, tracks, and other components mechanically reasonable? +* Do components exhibit clearly disconnected, drifting, or independent motion inconsistent with their mechanical relationships? + +If such problems emerge during dynamic execution, they should lower the Mechanical Motion score. + +### D. Dynamic Connectivity and Constraint Consistency + +Evaluate whether mechanical connections remain valid throughout the entire motion process. + +Consider: + +* Do components that are initially connected remain connected during motion? +* Do connections between rods and gears, rods and shafts, linkages and hinges, or other connected components remain correct throughout execution? +* Do connected components gradually separate, detach, drift, or become misaligned during motion? +* Do hinge or joint locations move incorrectly, causing components that should remain connected to separate? +* Are mechanical constraints correct in some frames but broken in later frames? + +If a rod is correctly connected to a gear initially but gradually separates from the gear during motion, this is a dynamic connectivity failure and should lower the Mechanical Motion score. + +If the rod is already incorrectly disconnected from the gear in the initial static configuration, the connectivity error should lower the Visual Structure score. If this error also causes the actual mechanical execution to fail, the Mechanical Motion score should also be lowered. + +### E. Mechanical Interaction + +* Do important contacts, collisions, pushes, transfers, engagements, or other mechanical interactions occur correctly? +* Does the motion of one component form a reasonable mechanical interaction with the response of subsequent components? +* Are important interactions clearly demonstrated in the reference missing from the generated result? +* Are there clearly incorrect contacts, collisions, or motion transfers? +* In multi-stage mechanisms, do the different stages form a coherent sequence of mechanical interactions? + +If a static structural error causes an intended mechanical interaction to fail during execution, the Mechanical Motion score should be lowered. + +### F. Dynamic Geometric Consistency + +Consider: + +* Do components maintain reasonable spatial relationships during motion? +* Does any generated frame show obvious interpenetration or components passing through each other? +* Are there nonphysical overlaps, abnormal crossings, or severe geometric conflicts? +* Do components suddenly detach from the mechanical structure? +* Do components jump to spatially discontinuous positions? +* Is there obvious abnormal deformation or spatial discontinuity? + +Even if most frames appear correct, obvious dynamic penetration, separation, or other severe mechanical failures in some frames must be reflected in the Mechanical Motion score. + +If two components are already incorrectly intersecting in the initial static configuration, the Visual Structure score should be lowered. + +If the initial configuration is valid but interpenetration occurs during motion, the Mechanical Motion score should be lowered. + +If a static geometric error further causes actual dynamic execution failure, both Visual Structure and Mechanical Motion may be penalized accordingly. + +### G. Temporal Progression + +* Does the generated sequence demonstrate a coherent mechanical process over time? +* Are the temporal relationships between different motion stages mechanically reasonable? +* Do necessary preceding interactions occur before the corresponding downstream behavior? +* Are there obvious ordering errors or discontinuous changes? +* Do components suddenly change state without a reasonable mechanical progression being supported by the generated sequence? + +The reference sequence and generated sequence are two independent temporal sequences with no correspondence in timestamps or frame positions. + +Therefore, do not directly compare the i-th frame of one sequence with the i-th frame of the other, and do not judge correctness based on where an event occurs within the relative frame positions of the two sequences. + +Differences in animation speed should not be considered errors. + +### H. Motion Completeness + +* Does the generated animation cover the important mechanical stages shown in the reference? +* Are any critical motion stages, mechanical interactions, or final outcomes missing? +* Does the animation stop before the core mechanical process is completed? +* Does the complete mechanical system progress from a reasonable initial state to the intended final state or outcome? + +For cyclic mechanisms: + +* Determine whether the generated animation demonstrates at least one complete motion cycle or sufficiently covers all key stages of the cycle. + +For non-cyclic mechanisms: + +* Determine whether the generated animation progresses through all important mechanical stages and completes the intended mechanical process. + +Because only temporally sampled frames are provided, a brief intermediate event does not need to be directly captured in a sampled frame. If other frames in the generated sequence reasonably support that a brief event occurred, do not penalize the result merely because that event was not directly sampled. + +### I. Motion Observability + +The generated result must sufficiently present its mechanical motion through its own camera and rendered frames. + +Consider: + +* Are the key moving components visible in the generated frames? +* Can important mechanical interactions be observed? +* Does the camera continue to show the important regions of the mechanism during execution? +* Do cropping, occlusion, distance, viewpoint, or rendering problems make important motion impossible to determine? + +If the generated result's own camera, occlusion, or rendering problems make important mechanical motion unobservable or prevent reliable evaluation from the visible evidence, the Mechanical Motion score should be lowered. + +Do not assume that unobservable motion is correct. + +The more important mechanical processes that cannot be observed or verified, the greater the penalty to Mechanical Motion should be. + +### J. Overall Motion Fidelity + +Considering all aspects above, determine whether the generated system genuinely reproduces the core dynamic behavior of the reference mechanical device. + +Focus on: + +* whether a complete mechanical system executes as a whole; +* whether component motion patterns are correct; +* whether relative motion and dynamic connectivity are reasonable; +* whether mechanical interactions are correct; +* whether dynamic geometric consistency is maintained throughout execution; +* whether obvious mechanical failures are avoided; +* whether the intended mechanical process is completed; +* whether the core motion process is clearly observable in the generated result. + +Exact pixel-level trajectory matching is not required. + +If the generated result achieves the same mechanical relationships and functional outcome through a different but mechanically equivalent motion, it should not be penalized merely because the absolute direction, exact trajectory, speed, or timing differs. + +### Mechanical Motion Score (0–10) + +**10** = The complete mechanical system executes coherently. Core motion patterns, relative motion, dynamic connectivity, mechanical interactions, and the complete process closely match the reference. There are no significant dynamic mechanical failures across the generated sequence, and all key motion is clearly observable. + +**9** = The motion closely matches the reference, with only very minor differences that do not affect the core mechanical behavior. + +**8** = The overall motion is correct and complete, with a small number of visible motion, connectivity, interaction, temporal, dynamic-geometric, or observability issues, while the core mechanical process is reliably completed. + +**7** = The major mechanical motion and execution process are correct, but there are several noticeable yet non-critical local problems involving motion, interaction, connectivity, dynamic geometry, or observability. + +**6** = The intended mechanical motion is clearly recognizable and most of the core process is executed, but there are noticeable problems involving kinematics, interaction, connectivity, completeness, or observability. + +**5** = The target mechanical process is generally executed, but multiple important motion relationships, interactions, or stages contain clear errors, or some important motion is difficult to observe. + +**4** = Only part of the target mechanical behavior is executed, with important missing motion, failed interactions, dynamic connectivity failures, obvious interpenetration, or severe observability problems. + +**3** = Only a small portion of the motion corresponds to the reference. The overall dynamic mechanical relationships contain major errors, and most of the process cannot be correctly executed or observed. + +**2** = There is very limited valid motion related to the reference, but the overall system largely fails to produce meaningful mechanical execution. + +**1** = Only minimal valid mechanical motion related to the reference is present, while the overall execution is severely incorrect, incomplete, or largely unobservable. + +**0** = No meaningful valid mechanical execution corresponding to the reference occurs or can be observed. + +================================================== +GENERAL JUDGING PRINCIPLES +================================================== + +* The reference motion frames and generated frames are two independent ordered temporal sequences. There is no frame-to-frame correspondence or temporal-position alignment between the two sequences. +* Do not directly compare the i-th reference frame with the i-th generated frame. +* Carefully evaluate every reference frame and every generated frame, and use the complete sequences to understand the target mechanical structure and motion. +* Evaluate based on the provided visual evidence and do not assume invisible content. +* A single problem may affect both Visual Structure and Mechanical Motion if it genuinely causes both structural degradation and actual dynamic execution failure. +* Prioritize mechanically meaningful structure and behavior over superficial visual similarity. +* Do not reward visual complexity by itself. +* Allow reasonable geometric simplification that does not alter the core mechanical structure or function. +* Identical absolute motion direction is not required; mechanically equivalent mirrored or alternative motion is acceptable. +* Do not penalize differences in animation speed. +* Exact pixel-level motion trajectories are not required. + +================================================== +OUTPUT FORMAT +================================================== + +Return only valid JSON. + +Do not include Markdown, code fences, scoring explanations, or any additional text. + +{ +"visual_structure": 5, +"mechanical_motion": 3 +} diff --git a/eval/t2/prompt1.txt b/eval/t2/prompt1.txt new file mode 100644 index 0000000000000000000000000000000000000000..b86f6a71b9a8bf2e58ca37894c16b255a7acfb5a --- /dev/null +++ b/eval/t2/prompt1.txt @@ -0,0 +1,275 @@ +You are evaluating a multi-stage mechanical system generated by Blender code. + +You are given: + +1. **Ordered Component Specifications**, where each component contains: + + * `id`: component identifier + * `label`: component type + * `action`: intended mechanical behavior + + Components are listed in the intended execution order: + + Component 1 → Component 2 → ... → Component N + +2. **Generated Frames**, uniformly sampled from the animation and arranged chronologically. + +Treat all frames as one complete temporal sequence. + +Evaluate the result along two dimensions: + +1. **Visual Structure** — 0–10 +2. **Executable Causal Mechanism (ECM)** — each segment 0–10 + +A score of 0 indicates complete failure in the corresponding evaluation unit, with no meaningful valid structure or execution demonstrated. + +Judge only from the provided specifications and visible evidence. Do not assume invisible structures, interactions, or motions. Inspect all frames and the temporal changes across the full sequence. + +================================================== + +1. VISUAL STRUCTURE +================================================== + +Evaluate whether the static mechanical system is complete, mechanically valid, physically plausible, and capable of supporting the intended behaviors. + +### A. Component Completeness & Geometry + +Check whether: + +* all specified components are present and recognizable; +* each component has geometry appropriate for its `label` and `action`; +* any structures are missing, malformed, incorrectly proportioned, or clearly unreasonable. + +### B. Mechanical Structural Validity + +Components must have meaningful mechanical structures, not merely appear to move correctly. + +For example: + +* levers/seesaws require reasonable pivots; +* articulated rods require appropriate joints; +* pendulums require suspension points; +* paddle wheels require rotational axes; +* tracks, funnels, and chutes must physically support or constrain moving objects. + +Successful scripted motion alone does not imply correct mechanical structure. + +### C. Initial Physical Validity + +Except for the first source component, downstream components should begin in physically plausible static states before being triggered. + +Penalize unsupported floating objects, unconstrained balls stationary on slopes, unbalanced mechanisms held without support, displaced pendulums without holding mechanisms, downstream objects already moving, or other clear violations of gravity, contact, support, or equilibrium. + +### D. Spatial Arrangement & Assembly + +Check whether component positions, heights, orientations, distances, contacts, and alignments support the intended mechanical process. + +Penalize disconnected or misaligned components, unreasonable gaps, interpenetration, overlap, or impossible geometry. + +### E. Camera & Visual Quality + +Important components, structures, and interactions should be sufficiently visible for reliable evaluation. + +Penalize severe cropping, occlusion, blur, deformation, broken geometry, or rendering artifacts. + +Photorealism is not required. + +### Visual Structure Score (0–10) + +**10** = The mechanical structure is complete and fully correct, with all major components fully visible in the frame. Geometry, topology, connectivity, spatial relationships, and relationships between mechanical components closely match the reference. All contacts, joints, engagements, and relative placements are mechanically plausible, with no interpenetration, unintended overlap, floating components, or other physically implausible relationships. Camera placement, materials, lighting, shadows, and 3D presentation are excellent, with no noticeable structural, rendering, or visual issues. + +**9** = The mechanical structure and relationships between components are fully correct and clearly visible, with no physically implausible relationships. All major components are fully visible. Only very minor shortcomings exist in aesthetics, lighting, materials, 3D presentation, or camera placement, while the overall visual quality remains excellent. + +**8** = The mechanical structure and relationships between components are correct and physically plausible, with no clear interpenetration, unintended overlap, floating components, incorrect engagement, or other mechanically implausible relationships. All important relationships can be visually verified. The main limitations are in aesthetics, lighting, materials, 3D appearance, or camera presentation. **A structurally and mechanically correct result without high-quality visual presentation should generally score no higher than 8.** + +**7** = No clear physically or mechanically incorrect relationship is visible, but some relationships between components are difficult to verify because of camera angle, occlusion, or visual-quality limitations. Most important connections and spatial relationships remain observable, with only limited uncertainty. + +**6** = The visible structure remains mechanically plausible, with no clearly observed interpenetration, floating components, incorrect engagement, or other physical errors. However, several important relationships between components cannot be reliably verified because of camera angle, occlusion, poor visibility, or rendering quality. **Scores of 6 or above should not contain clearly visible violations of physical or mechanical relationships.** + +**5** = The overall structure remains mostly correct, but a small number of clear physical or mechanical relationship errors appear, typically limited to 1–2 local cases or a few frames. Examples include two components visibly intersecting, a ball or component unnaturally floating without support, components that should engage or connect failing to do so, or other locally implausible spatial relationships. Slight cropping of an important component also belongs at this level. **Once a clearly visible physical or mechanical relationship error appears, the score should not exceed 5.** + +**4** = Physical or mechanical relationship errors become more frequent or substantial, with multiple cases of interpenetration, floating components, incorrect engagement, implausible connections, or other invalid component relationships. Important components may also be substantially cropped or occluded, although the overall mechanism remains recognizable. + +**3** = Severe structural or physical errors are widespread across multiple components. Interpenetration, floating, incorrect connections, implausible component relationships, or incomplete components occur extensively, or the component modeling, mechanical topology, and connectivity themselves are clearly incorrect, preventing the result from forming a reliable mechanical system. + +**2** = Most of the mechanical structure contains severe problems. Many major components are missing, severely malformed, misplaced, disconnected, or unobservable, with only limited structure corresponding to the reference. + +**1** = Only minimal recognizable structure related to the reference remains. Most major components and mechanical relationships are missing or severely incorrect, and the result largely fails to form a meaningful mechanical device. + +**0** = No meaningful valid mechanical structure corresponding to the reference is present or observable. + +================================================== +2. EXECUTABLE CAUSAL MECHANISM +================================================== + +Evaluate whether the system forms a genuine, continuous, complete, and mechanically plausible execution process. + +ECM jointly considers: + +* **Mechanism Execution:** whether each component correctly and completely performs its specified `action`. +* **Causal Connectivity:** whether each component genuinely and mechanically triggers the next component. + +These are internal evaluation criteria, not separate output scores. + +The component order is already provided. + +For: + +C1 → C2 → C3 → C4 + +evaluate: + +initial → C1 +C1 → C2 +C2 → C3 +C3 → C4 + +where: + +* `initial → C1` evaluates the complete mechanical execution of C1. +* `A → B` jointly evaluates the mechanical interaction from A to B and the complete execution of B. + +Do not evaluate A's own execution again in `A → B`. + +Thus, each component execution and each transition are evaluated exactly once. + +--- + +## A. MECHANISM EXECUTION + +For the target component of each segment, check whether: + +* it correctly and sufficiently completes its specified `action`; +* motion type, direction, range, magnitude, and resulting state are mechanically appropriate; +* its response is physically consistent with the incoming interaction; +* pivots, hinges, axes, and connected parts behave correctly; +* motion remains continuous without teleportation, detachment, abnormal deformation, or interpenetration; +* it genuinely performs its intended mechanical function rather than merely moving. +* Necessary passive auxiliary structures are allowed, but auxiliary structures that artificially reduce the difficulty of achieving the intended mechanical behavior should be penalized. For example, adding side walls to a ramp solely to prevent the ball from falling off simplifies the required mechanical construction. + +Do not give a high score merely because a component visibly moves. Its motion must correctly perform its specified `action` and obey basic physical and mechanical principles. + +### Domino Chain + +A Domino Chain should exhibit genuine sequential propagation: + +Incoming Object → First Domino → Second Domino → ... → Final Domino + +The incoming object should primarily trigger the first domino, and each later domino should be triggered primarily by the preceding domino. + +Lower the corresponding ECM segment score if multiple dominoes are directly triggered by the incoming object, fall independently or simultaneously, or otherwise fail to exhibit clear domino-by-domino propagation. + +Do not judge correctness merely by whether all dominoes eventually fall. + +--- + +## B. CAUSAL CONNECTIVITY + +For each `A → B`, determine whether A successfully triggers B through a real, effective, and physically plausible mechanical interaction: + +A produces mechanical output +→ the output physically reaches and acts on B +→ B responds because of that interaction. + +Check whether: + +* A produces an output capable of triggering B; +* the output physically reaches and acts on B; +* B responds after and because of A; +* positions, directions, distances, and motion ranges support the interaction; +* contact, collision, catching, release, connection, or mechanical transmission is physically plausible; +* there is no unexplained remote triggering, teleportation, interpenetration-based triggering, premature triggering, or implausible energy transfer. + +Temporal order alone is not sufficient evidence of causality. + +As an auxiliary causal test, ask: + +**If A's mechanical action were removed, would B still execute in essentially the same way?** + +If clearly yes, A may have been bypassed and the corresponding ECM segment score should be reduced. + +--- + +## C. CAUSAL CHAIN BREAK RULE + +The system must form one continuous chain: + +initial → C1 → C2 → ... → CN + +If the chain fails at a segment: + +1. Score the failing segment according to the degree of successful interaction and target-component execution actually observed. +2. If the failure prevents continuous mechanical propagation from reaching downstream components, **all subsequent segments must receive 0**. +3. Later independent motion of downstream components cannot restore their scores. + +For example, if C2 fails to successfully trigger C3: + +* `initial → C1`: score normally +* `C1 → C2`: score normally +* `C2 → C3`: score according to observed partial success +* `C3 → C4` and all later segments: **0** + +Only components reached through continuous mechanical propagation from `initial` are eligible for non-zero downstream segment scores. + +--- + +## D. SEGMENT SCORING + +For `initial → A`, evaluate A's complete execution. + +For `A → B`, jointly evaluate: + +1. A → B causal mechanical interaction; +2. B's complete mechanical execution. + +Assign one 0–10 score: + +* **9–10:** Correct, complete, and physically plausible, with negligible issues. +* **7–8:** Overall correct with a few non-critical issues. +* **5–6:** Effective propagation and execution occur, but with significant mechanical, causal, or completeness issues. +* **3–4:** Only partial propagation or execution succeeds; major problems are present. +* **1–2:** Minimal valid propagation or execution is present; the segment largely fails. +* **0:** No meaningful valid propagation or target-component execution occurs, or the segment is unreachable because the causal chain has already broken. + +================================================== +GENERAL PRINCIPLES +================================================== + +* Inspect the full temporal sequence. +* The provided component order is the intended execution order. +* Evaluate each component according to its specified `action`. +* Mechanically equivalent implementations are acceptable if they preserve the intended function. +* Do not assume invisible structures or interactions. +* Temporal order alone does not establish mechanical causality. +* Final success does not imply that intermediate execution is correct. +* Mechanism Execution and Causal Connectivity are internal ECM criteria, not separate metrics. +* Once the continuous causal chain breaks, later independent motion cannot restore downstream scores. + +================================================== +OUTPUT +================================================== + +Return valid JSON only. Do not output Markdown, explanations, or additional text. + +Use the original component IDs and follow the provided component order. + +For N components, output exactly N ECM segments: + +initial → C1 +C1 → C2 +... +C(N-1) → CN + +If a segment breaks the continuous causal chain, score that segment according to observed partial success and assign 0 to all subsequent segments. + +Output format: + +{ +"visual_structure": 3, +"executable_causal_mechanism": [ +{"from": "initial", "to": 1, "score": 9}, +{"from": 1, "to": 2, "score": 4}, +{"from": 2, "to": 3, "score": 6}, +{"from": 3, "to": 4, "score": 0} +] +} diff --git a/eval/t3/prompt1_1.txt b/eval/t3/prompt1_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..911a4ada447c289174a80b20989c70d945ff8fd2 --- /dev/null +++ b/eval/t3/prompt1_1.txt @@ -0,0 +1,275 @@ +You are evaluating a multi-stage mechanical system autonomously synthesized by Blender code. You will be given: + +1. 9 frames uniformly sampled from the generated animation in chronological order; +2. the required components and their definitions; +3. `component_count` and `ball_count`. + +The input component order does not indicate the actual execution order. Each component entry represents one independent physical instance; repeated component types represent separate instances. + +Evaluate the generated system along two dimensions: + +1. **Visual Structure** — 0–10 +2. **Executable Causal Mechanism** — each execution segment scored 0–10 + +A score of 0 indicates complete failure in the corresponding evaluation unit, with no meaningful valid structure or execution demonstrated. + +Judge only from the provided specifications and visible evidence. Do not assume invisible structures, interactions, or motions. Inspect all frames and the full temporal evolution. + +The system should form one coherent multi-stage mechanical causal chain, beginning with a ball moving from the initial component and ending with a ball completing the final component. Different balls may take over at different stages, but every transition must result from genuine physical interaction. + +================================================== +1. VISUAL STRUCTURE +================================================== + +Evaluate whether the system is structurally complete, mechanically valid, physically plausible, and visually observable. + +### A. Component Completeness & Geometry + +Check that: + +* All required component instances are present and recognizable. +* The number of components matches `component_count`. +* Each component matches its `name` and `definition` and preserves its core mechanical meaning. +* Repeated component types are implemented as separate physical instances. +* No required component is missing, duplicated, malformed, or structurally incorrect. +* The number of balls matches `ball_count`. + +Passive auxiliary structures such as ground, supports, connectors, bases, and rotational axes are allowed when mechanically necessary. + +Additional functional components must not introduce extra mechanical stages or replace/bypass the primary function of required components. + +### B. Mechanical Structural Validity + +Components must have meaningful mechanical structures, not merely visually correct animation. + +For example: + +* levers/seesaws require reasonable pivots; +* articulated rods require appropriate joints; +* pendulums require suspension points; +* paddle wheels require fixed rotational axes; +* tracks, funnels, and chutes must physically support or constrain moving objects. + +Successful scripted motion alone does not imply correct mechanical structure. + +### C. Initial Physical Validity + +Only the initial stage may have externally specified actuation or initial motion. + +Before being triggered, downstream objects must begin in physically plausible states. + +Penalize unsupported floating objects, unconstrained balls stationary on slopes, unbalanced freely rotating mechanisms held without support, displaced pendulums without holding mechanisms, downstream objects already moving, or other clear violations of gravity, support, contact, or equilibrium. + +### D. Spatial Arrangement & Assembly + +Check whether component positions, heights, orientations, distances, contacts, and alignments support the observed mechanical process. + +Penalize disconnected or misaligned components, unreasonable gaps, interpenetration, impossible geometry, or layouts that form separate unrelated mechanisms rather than one coherent device. + +### E. Camera & Visual Quality + +Important components, balls, interactions, and motions should be sufficiently visible for reliable evaluation. + +Penalize severe cropping, occlusion, blur, deformation, broken geometry, or rendering artifacts. + +Photorealism is not required. + +### Visual Structure Score (0–10) + +**10** = The mechanical structure is complete and fully correct, with all major components fully visible in the frame. Geometry, topology, connectivity, spatial relationships, and relationships between mechanical components closely match the reference. All contacts, joints, engagements, and relative placements are mechanically plausible, with no interpenetration, unintended overlap, floating components, or other physically implausible relationships. Camera placement, materials, lighting, shadows, and 3D presentation are excellent, with no noticeable structural, rendering, or visual issues. + +**9** = The mechanical structure and relationships between components are fully correct and clearly visible, with no physically implausible relationships. All major components are fully visible. Only very minor shortcomings exist in aesthetics, lighting, materials, 3D presentation, or camera placement, while the overall visual quality remains excellent. + +**8** = The mechanical structure and relationships between components are correct and physically plausible, with no clear interpenetration, unintended overlap, floating components, incorrect engagement, or other mechanically implausible relationships. All important relationships can be visually verified. The main limitations are in aesthetics, lighting, materials, 3D appearance, or camera presentation. **A structurally and mechanically correct result without high-quality visual presentation should generally score no higher than 8.** + +**7** = No clear physically or mechanically incorrect relationship is visible, but some relationships between components are difficult to verify because of camera angle, occlusion, or visual-quality limitations. Most important connections and spatial relationships remain observable, with only limited uncertainty. + +**6** = The visible structure remains mechanically plausible, with no clearly observed interpenetration, floating components, incorrect engagement, or other physical errors. However, several important relationships between components cannot be reliably verified because of camera angle, occlusion, poor visibility, or rendering quality. **Scores of 6 or above should not contain clearly visible violations of physical or mechanical relationships.** + +**5** = The overall structure remains mostly correct, but a small number of clear physical or mechanical relationship errors appear, typically limited to 1–2 local cases or a few frames. Examples include two components visibly intersecting, a ball or component unnaturally floating without support, components that should engage or connect failing to do so, or other locally implausible spatial relationships. Slight cropping of an important component also belongs at this level. **Once a clearly visible physical or mechanical relationship error appears, the score should not exceed 5.** + +**4** = Physical or mechanical relationship errors become more frequent or substantial, with multiple cases of interpenetration, floating components, incorrect engagement, implausible connections, or other invalid component relationships. Important components may also be substantially cropped or occluded, although the overall mechanism remains recognizable. + +**3** = Severe structural or physical errors are widespread across multiple components. Interpenetration, floating, incorrect connections, implausible component relationships, or incomplete components occur extensively, or the component modeling, mechanical topology, and connectivity themselves are clearly incorrect, preventing the result from forming a reliable mechanical system. + +**2** = Most of the mechanical structure contains severe problems. Many major components are missing, severely malformed, misplaced, disconnected, or unobservable, with only limited structure corresponding to the reference. + +**1** = Only minimal recognizable structure related to the reference remains. Most major components and mechanical relationships are missing or severely incorrect, and the result largely fails to form a meaningful mechanical device. + +**0** = No meaningful valid mechanical structure corresponding to the reference is present or observable. + +================================================== +2. EXECUTABLE CAUSAL MECHANISM +================================================== + +Evaluate whether the system forms a genuine, continuous, complete, and mechanically plausible execution process. + +This jointly considers: + +* **Mechanism Execution:** whether each component itself executes correctly. +* **Causal Connectivity:** whether consecutive stages are connected through genuine mechanical interactions. + +These are not scored separately. Instead, score each segment of the inferred execution chain. + +First infer the actual execution order from the full frame sequence. Never use the input component order as the execution order. + +For example: + +C1 → C2 → C3 → C4 + +is evaluated as: + +initial → C1 +C1 → C2 +C2 → C3 +C3 → C4 + +Each segment is scored independently from 0–10. + +* `initial → A` evaluates the complete mechanical execution of A. +* `A → B` evaluates **the causal mechanical interaction from A to B + the complete mechanical execution of B**. +* A's own execution is not evaluated again in `A → B`. + +Thus, every component's execution and every transition between consecutive components are evaluated exactly once. + +--- + +## A. MECHANISM EXECUTION + +For the target component of each segment, evaluate: + +* whether its motion matches its `name`, `definition`, mechanical structure, and degrees of freedom; +* whether motion direction, range, magnitude, and completeness are reasonable; +* whether its response is physically consistent with the received interaction; +* whether connected parts, pivots, hinges, and axes remain mechanically consistent; +* whether motion is continuous without teleportation, abnormal deformation, detachment, or interpenetration; +* whether the component genuinely performs a mechanical function rather than merely moving or appearing as decoration; +* if it is not the final component, whether it produces a meaningful output capable of advancing the chain. +* Necessary passive auxiliary structures are allowed, but auxiliary structures that artificially reduce the difficulty of achieving the intended mechanical behavior should be penalized. For example, adding side walls to a ramp solely to prevent the ball from falling off simplifies the required mechanical construction. + +Different mechanical implementations are acceptable as long as the component preserves its definition and core mechanical function. + +### Domino Chain + +A Domino Chain should exhibit genuine sequential propagation: + +Incoming Object → First Domino → Second Domino → ... → Final Domino + +The incoming object should primarily trigger the first domino. Each subsequent domino should primarily fall because of the preceding domino. + +Penalize direct triggering of multiple dominoes, group/simultaneous falling, independent downstream toppling, or final states inconsistent with sequential propagation. + +Do not judge the Domino Chain only by whether all dominoes eventually fall. + +--- + +## B. CAUSAL CONNECTIVITY + +For every `A → B` segment, determine whether A genuinely and mechanically triggers B. + +A valid transition should show: + +A produces mechanical output +→ the output physically reaches and acts on B +→ B responds because of that interaction. + +Check: + +* whether A's output can physically reach B; +* whether the contact, collision, release, catching, or transmission is visible and plausible; +* whether B responds after and because of A's action; +* whether positions, directions, distances, and motion magnitudes support the interaction; +* whether the interaction avoids unexplained remote triggering, teleportation, interpenetration, premature triggering, or implausible energy transfer. + +Temporal order alone is not sufficient evidence of causality. + +As an auxiliary test, ask: + +**Would B still execute in essentially the same way without A's mechanical action?** + +If yes, A may have been bypassed and the segment score should be reduced. + +The complete system should form one continuous chain in which all required components and balls genuinely participate. Required components must not be decorative, isolated, independently activated, or bypassed. + +--- + +## C. CAUSAL CHAIN BREAK RULE + +If the causal chain fails at a segment: + +1. Score the failing segment according to the degree of successful interaction and target-component execution actually observed. +2. If the failure prevents mechanical propagation from reaching downstream components, **all subsequent segments must receive 0**. +3. Later independent motion of downstream components cannot restore their scores. + +For example: + +C1 → C2 → C3 → C4 + +If C1 and C2 execute correctly but C2 fails to successfully trigger C3: + +* `initial → C1`: score normally +* `C1 → C2`: score normally +* `C2 → C3`: reduced score according to observed partial success +* `C3 → C4`: 0 + +Only components reached through continuous mechanical propagation from `initial` are eligible for non-zero downstream segment scores. + +--- + +## D. SEGMENT SCORING + +For `initial → A`, evaluate A's execution. + +For `A → B`, jointly evaluate A→B causal interaction and B's execution. + +* **9–10:** Correct, complete, and mechanically plausible interaction/execution with negligible issues. +* **7–8:** Overall correct with a few non-critical issues. +* **5–6:** Effective propagation and execution occur, but with significant mechanical, causal, or completeness issues. +* **3–4:** Only partial propagation or execution succeeds; major problems are present. +* **1–2:** Minimal valid propagation or execution is present; the segment largely fails. +* **0:** No meaningful valid propagation or target-component execution occurs, or the segment is unreachable because the causal chain has already broken. + +================================================== +GENERAL PRINCIPLES +================================================== + +* There is no single correct mechanical implementation. +* Every required component must be instantiated and genuinely participate. +* Every required ball must genuinely participate in the overall causal chain. +* Different balls may take over propagation only through visible and credible physical interaction. +* Passive auxiliary structures are allowed, but additional functional components must not replace or bypass required components. +* Do not infer causality from temporal order alone. +* Do not ignore intermediate failures merely because the final state appears correct. +* Once the continuous causal chain breaks, later independent motion cannot restore downstream segment scores. + +================================================== +OUTPUT +================================================== + +Return valid JSON only. Do not output Markdown, explanations, or additional text. + +Infer the actual execution order from the generated frames using the original component IDs. + +Every required component must correspond to exactly one segment. Therefore, for N components, `executable_causal_mechanism` must contain N segments: + +* first component: `initial → C1` +* second component: `C1 → C2` +* ... +* final component: `C(N-1) → CN` + +If the causal chain breaks, still infer the most strongly supported downstream order from the scene's spatial layout, mechanical connections, and observed execution, and assign 0 to unreachable downstream segments. + +Do not invent unsupported mechanical relationships merely to complete the order. + +Output format: + +{ +"visual_structure": 8, +"execution_order": [3, 1, 4, 2], +"executable_causal_mechanism": [ +{"from": "initial", "to": 3, "score": 9}, +{"from": 3, "to": 1, "score": 9}, +{"from": 1, "to": 4, "score": 6}, +{"from": 4, "to": 2, "score": 0} +] +} diff --git a/eval/t3/prompt2_1.txt b/eval/t3/prompt2_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..a707bebf65786a1e6d1bf60f25401f936c8e1827 --- /dev/null +++ b/eval/t3/prompt2_1.txt @@ -0,0 +1,320 @@ +You are evaluating a 3D mechanical world autonomously synthesized and executed by Blender code. + +I will provide you with: + +1. Frames sampled from the generated animation and arranged in chronological order; +2. The object, event, and state definitions for the current task; +3. The I / B / F items to be evaluated. + +You must inspect all generated frames and the dynamic changes across the complete temporal sequence, rather than checking only the first or last frame. + +Evaluate the result along three dimensions: + +1. Visual Structure +2. Executable Causal Mechanism +3. Goal Satisfaction + +Scoring: + +* Visual Structure: 0–10; +* Executable Causal Mechanism: 0–10; +* Goal Satisfaction: strict binary judgment for each I / B / F item, using only 0 or 1. + +For Visual Structure and Executable Causal Mechanism, a score of 0 indicates complete failure in the corresponding dimension, with no meaningful valid structure or execution demonstrated. + +Judge only from the provided task information and visible evidence in the generated frames. + +Do not assume invisible structures, interactions, state changes, or motions. Do not assume that a behavior occurred merely because it was expected. If the frames do not provide sufficient evidence that a requirement is satisfied, do not treat it as satisfied. + +================================================== +1. VISUAL STRUCTURE +================================================== + +Evaluate whether the generated 3D mechanical world is visually and structurally complete, clear, mechanically reasonable, physically plausible, and capable of supporting the behavior shown in the animation. + +Focus on: + +### A. Objects and Mechanical Structure + +* Whether required key objects exist and are recognizable; +* Whether object geometry is consistent with its definition and mechanical role; +* Whether objects that should be independent are implemented as independent physical entities; +* Whether key objects are missing, duplicated, severely deformed, or structurally incorrect; +* Whether levers, pendulums, hinges, rotating wheels, tracks, chutes, containers, and similar mechanisms have reasonable pivots, axes, connections, supports, or constraints; +* Whether decorative geometry is used instead of actual mechanical structure. + +Necessary passive auxiliary structures such as ground, bases, fixed supports, connectors, axes, and track supports are allowed. + +### B. Initial Physical State and Spatial Layout + +Check: + +* Whether objects float without support or constraints; +* Whether objects are clearly unstable without reasonable holding structures; +* Whether downstream objects move before mechanical propagation reaches them; +* Whether spatially separated stages independently move at the beginning; +* Whether object positions, heights, orientations, and distances support the required mechanical interactions; +* Whether collision, catching, connection, release, passage, or blocking locations are properly aligned; +* Whether there are severe misalignments, disconnections, penetrations, overlaps, or impossible geometric relationships. + +Do not assume that an initial state is physically plausible merely because an object is stationary in the first frame. + +### C. Observability + +* Whether key objects and mechanical structures are clearly visible; +* Whether severe cropping, occlusion, blur, deformation, or rendering errors occur; +* Whether the camera supports reliable judgment of the beginning, intermediate process, and final state. + +Photorealism is not required. The scene only needs to be sufficiently clear and stable for reliable evaluation. + +### Visual Structure Score (0–10) + +**10** = The mechanical structure is complete and fully correct, with all major components fully visible in the frame. Geometry, topology, connectivity, spatial relationships, and relationships between mechanical components closely match the reference. All contacts, joints, engagements, and relative placements are mechanically plausible, with no interpenetration, unintended overlap, floating components, or other physically implausible relationships. Camera placement, materials, lighting, shadows, and 3D presentation are excellent, with no noticeable structural, rendering, or visual issues. + +**9** = The mechanical structure and relationships between components are fully correct and clearly visible, with no physically implausible relationships. All major components are fully visible. Only very minor shortcomings exist in aesthetics, lighting, materials, 3D presentation, or camera placement, while the overall visual quality remains excellent. + +**8** = The mechanical structure and relationships between components are correct and physically plausible, with no clear interpenetration, unintended overlap, floating components, incorrect engagement, or other mechanically implausible relationships. All important relationships can be visually verified. The main limitations are in aesthetics, lighting, materials, 3D appearance, or camera presentation. **A structurally and mechanically correct result without high-quality visual presentation should generally score no higher than 8.** + +**7** = No clear physically or mechanically incorrect relationship is visible, but some relationships between components are difficult to verify because of camera angle, occlusion, or visual-quality limitations. Most important connections and spatial relationships remain observable, with only limited uncertainty. + +**6** = The visible structure remains mechanically plausible, with no clearly observed interpenetration, floating components, incorrect engagement, or other physical errors. However, several important relationships between components cannot be reliably verified because of camera angle, occlusion, poor visibility, or rendering quality. **Scores of 6 or above should not contain clearly visible violations of physical or mechanical relationships.** + +**5** = The overall structure remains mostly correct, but a small number of clear physical or mechanical relationship errors appear, typically limited to 1–2 local cases or a few frames. Examples include two components visibly intersecting, a ball or component unnaturally floating without support, components that should engage or connect failing to do so, or other locally implausible spatial relationships. Slight cropping of an important component also belongs at this level. **Once a clearly visible physical or mechanical relationship error appears, the score should not exceed 5.** + +**4** = Physical or mechanical relationship errors become more frequent or substantial, with multiple cases of interpenetration, floating components, incorrect engagement, implausible connections, or other invalid component relationships. Important components may also be substantially cropped or occluded, although the overall mechanism remains recognizable. + +**3** = Severe structural or physical errors are widespread across multiple components. Interpenetration, floating, incorrect connections, implausible component relationships, or incomplete components occur extensively, or the component modeling, mechanical topology, and connectivity themselves are clearly incorrect, preventing the result from forming a reliable mechanical system. + +**2** = Most of the mechanical structure contains severe problems. Many major components are missing, severely malformed, misplaced, disconnected, or unobservable, with only limited structure corresponding to the reference. + +**1** = Only minimal recognizable structure related to the reference remains. Most major components and mechanical relationships are missing or severely incorrect, and the result largely fails to form a meaningful mechanical device. + +**0** = No meaningful valid mechanical structure corresponding to the reference is present or observable. + +================================================== +2. EXECUTABLE CAUSAL MECHANISM +================================================== + +Evaluate whether the generated world forms a real, continuous, complete, and mechanically plausible dynamic execution process. + +This dimension contains two aspects: + +1. **Mechanism Execution:** whether individual mechanical objects and mechanisms execute correctly; +2. **Causal Connectivity:** whether different mechanical stages form a continuous execution chain through real, effective, and mechanically plausible interactions. + +Both aspects jointly determine the final 0–10 score. + +Correct local motions alone are insufficient if they do not form a real mechanical chain. Likewise, a correct event sequence is insufficient if local mechanisms move incorrectly or violate physical principles. + +### A. Mechanism Execution + +For each key mechanism participating in execution, check: + +* Whether its motion type, direction, range, and magnitude are reasonable; +* Whether it respects its mechanical degrees of freedom, pivots, axes, hinges, and other constraints; +* Whether its response to physical input has a reasonable direction and relative magnitude; +* Whether there is unexplained acceleration, sudden direction change, or implausible energy gain; +* Whether connected parts remain connected; +* Whether teleportation, jumping, drifting, detachment, penetration, or abnormal deformation occurs; +* Whether motion is temporally continuous; +* Whether the mechanism fully performs its mechanical function and reaches a reasonable resulting state; +* Whether it genuinely participates in the overall execution rather than merely existing or exhibiting superficial motion. + +For example, balls should roll, fall, and collide plausibly; levers should rotate around pivots; pendulums should swing around suspension points; hinged structures should remain properly connected. + +Exact physical calculations are not required, but motion direction, relative magnitude, and outcome must have a reasonable physical explanation. + +### B. Causal Connectivity + +For each observed consecutive stage A → B, the sequence should show: + +A produces a mechanical output +→ the output physically reaches and acts on B +→ B consequently produces a reasonable mechanical response. + +Evaluate the following: + +**1. Real Mechanical Triggering** + +A → B must occur through an observable physical or mechanical interaction, such as collision, contact, pushing, gravity, constraints, release, catching, or mechanical transmission. + +The following do **not** count as valid mechanical triggering: + +* B automatically moves at a preset time or animation frame; +* B activates when A enters a region without observable mechanical interaction; +* a “switch event” directly activates a spatially disconnected object without mechanical transmission; +* a predefined logical event directly changes a downstream object's position, velocity, rotation, or state; +* stages simply play sequentially according to a predetermined timeline. + +Do not infer triggering merely because “A moves, then B moves.” + +**2. Causal Contribution** + +A's mechanical action must make a meaningful contribution to B. + +As an auxiliary check, ask: + +**If A's mechanical action on B were removed, would B still occur in essentially the same way?** + +If clearly yes, A may have been bypassed and Causal Connectivity should be reduced. + +For example, a ball would enter the next stage even without interacting with a seesaw; a pendulum moves but the downstream object would move anyway; or a component moves without contributing to subsequent execution. + +No actual intervention experiment is required. This is only an auxiliary reasoning criterion for identifying bypassed or superficial causal interactions. + +**3. Complete and Physically Plausible Mechanical Transmission** + +Check whether the contact location, interaction direction, motion strength, and energy transfer are sufficient to explain B's response. + +Do not inspect only the instant when triggering begins. Determine whether the observed mechanical interaction is sufficient to explain the **complete downstream motion**. + +If the downstream motion physically requires sustained contact, pushing, constraint, or mechanical transmission, that interaction must persist for a sufficient duration. A brief initial contact alone is not enough to explain later motion that would require continued mechanical input. + +However, sustained contact is not always required. If a single collision can plausibly provide sufficient momentum or energy for the subsequent motion, later separation is valid. + +The key question is: + +**Are the observed contact, interaction duration, motion magnitude, and energy transfer sufficient to physically explain the complete downstream response?** + +**4. Complete Causal Chain** + +Check globally: + +* Whether there is a clear initial execution stage; +* Whether downstream stages remain in reasonable states until mechanically triggered; +* Whether every required key component genuinely participates; +* Whether any component is bypassed, isolated, or merely decorative; +* Whether the process propagates continuously through multiple mechanically connected stages; +* Whether there are premature triggers, remote triggers, independent motions, or unexplained causal breaks; +* Whether the animation shows the complete execution process. + +Successful motion of the initial and final stages alone is not sufficient. The complete intermediate process must remain continuously connected through real mechanical interactions. + +### Executable Causal Mechanism Scoring + +**9–10:** Both Mechanism Execution and Causal Connectivity are excellent. Key mechanisms execute accurately, completely, and physically plausibly, and all stages form a clear, effective, continuous mechanical chain with only negligible issues. + +**7–8:** Overall execution and mechanical connectivity are largely correct, with only minor local motion, triggering, connectivity, or physical-plausibility issues. + +**5–6:** The main execution process is recognizable, but there are clear local motion errors, incomplete execution, weak connections, bypassed mechanisms, or insufficient mechanical propagation. + +**3–4:** Only part of the mechanisms execute correctly, with clear chain breaks, premature triggering, ineffective mechanisms, incorrect motion, severe bypassing, or multiple independent execution processes. + +**1–2:** Minimal valid mechanical execution or causal propagation is present, but the system largely fails to form a credible executable causal mechanism. + +**0:** No meaningful valid mechanical execution or causal propagation is demonstrated. + +================================================== +3. GOAL SATISFACTION +================================================== + +Goal Satisfaction strictly evaluates whether the generated world satisfies every provided I / B / F condition. + +Evaluate each item independently: + +* `1`: the complete criterion is clearly satisfied by sufficient visible evidence; +* `0`: all other cases. + +**Partial satisfaction = 0.** +**Approximate satisfaction = 0.** +**Insufficient evidence = 0.** + +Output 0 if the condition is violated, only partially completed, temporally incorrect, incomplete, insufficiently sustained, later invalidated, occluded, ambiguous, or requires assumptions about invisible processes. + +### A. I: Initial State + +Evaluate only the specified initial state. + +Use the earliest frames to check object positions, stationary states, contact relationships, component states, path openness/closure, and similar conditions. + +Do not infer the initial state from later behavior. + +If the initial frames do not clearly demonstrate satisfaction, output 0. + +### B. B: Behavior / Execution Requirement + +Use the complete `criterion` to evaluate: + +* Whether required events occur and with the required count; +* Required temporal ordering between events; +* Required state transitions; +* Persistent states over specified intervals; +* Whether objects remain stationary or constrained when required; +* Whether checkpoints or targets are passed or entered; +* Whether regions remain open or closed; +* Whether prohibited behaviors remain absent. + +If a criterion contains multiple requirements, all must be satisfied for the item to receive 1. + +For interval-based conditions, a single satisfying frame is insufficient. There must be sufficient temporal evidence that the condition holds throughout the required interval. + +### C. F: Final State + +Evaluate whether the required final state is reached and, when required, remains satisfied. + +If an object reaches the target and later leaves, a state is reached only temporarily, or the state appears only in the final frame without sufficient evidence of persistence, output 0. + +Output 1 only when the final state is clearly reached and maintained for the required final stage. + +### D. Independence of Metrics + +Visual Structure, Executable Causal Mechanism, and Goal Satisfaction must be evaluated independently. + +Do not assume that an I / B / F item is satisfied because the first two scores are high. + +Likewise, failure of a Goal Satisfaction item should not automatically force the first two scores to be extremely low. + +The same actual error may affect multiple dimensions only when it genuinely causes problems in each of them. + +================================================== +GENERAL PRINCIPLES +================================================== + +* Inspect all generated frames and the complete temporal sequence. +* Judge only from visible evidence. +* Do not assume invisible structures, motions, or causal relationships. +* Do not infer correct intermediate execution merely from a correct-looking final result. +* Do not treat temporal ordering alone as evidence of mechanical causality. +* Use strict binary judgments for Goal Satisfaction. +* Output 0 for any I / B / F item that is not sufficiently demonstrated to be satisfied. + +================================================== +OUTPUT +================================================== + +Return valid JSON only. + +Do not output Markdown, code blocks, explanations, or any additional text. + +Output format: + +{ +"visual_structure": { +"score": 8 +}, +"executable_causal_mechanism": { +"score": 7 +}, +"goal_satisfaction": [ +{ +"item_id": "I01", +"score": 1 +}, +{ +"item_id": "B01", +"score": 0 +}, +{ +"item_id": "F01", +"score": 1 +} +] +} + +Return exactly one result for every I / B / F item in the input. + +Do not omit or add items. + +`visual_structure.score` and `executable_causal_mechanism.score` must be integers from 0 to 10. + +Each `goal_satisfaction[].score` must be strictly integer 0 or integer 1. diff --git a/t1/task/000/000.png b/t1/task/000/000.png new file mode 100644 index 0000000000000000000000000000000000000000..47dc789ab271bcdd15e5d46c93154e840291c9e3 --- /dev/null +++ b/t1/task/000/000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:954f493496c762cff2e268ec18fb15db5f399d83256cedd95885604570da4167 +size 17491 diff --git a/t1/task/000/000.txt b/t1/task/000/000.txt new file mode 100644 index 0000000000000000000000000000000000000000..3394af6beb67a3d2e485493ed34d952c02d4f5a2 --- /dev/null +++ b/t1/task/000/000.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +000 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/000/000.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/000 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/000. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/000/000.py +* /xxx/ExeWorldBench/t1/task/000/000.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/001/001.png b/t1/task/001/001.png new file mode 100644 index 0000000000000000000000000000000000000000..dd2f79df5e36604c4b41bf77ef4a5ceaa1d966fc --- /dev/null +++ b/t1/task/001/001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a39f46bcf48a7aae0ee0de26dd8d1f1b2d46327ff2623a9a24b14fd3fdef5208 +size 17116 diff --git a/t1/task/001/001.txt b/t1/task/001/001.txt new file mode 100644 index 0000000000000000000000000000000000000000..92774004c27ae3f819f102bf7e8538aeef4f6c39 --- /dev/null +++ b/t1/task/001/001.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +001 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/001/001.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/001 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/001. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/001/001.py +* /xxx/ExeWorldBench/t1/task/001/001.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/002/002.png b/t1/task/002/002.png new file mode 100644 index 0000000000000000000000000000000000000000..8e0112e2cdfb15156e92365b907fa614601a0588 --- /dev/null +++ b/t1/task/002/002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5327606b5b7906cdbac4965f1e0c8cf6273f33e0fa7a2836ec093ba110e28e63 +size 45774 diff --git a/t1/task/002/002.txt b/t1/task/002/002.txt new file mode 100644 index 0000000000000000000000000000000000000000..860962c9e21f784b7353dfbc5cf297182dc86cd8 --- /dev/null +++ b/t1/task/002/002.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +002 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/002/002.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/002 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/002. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/002/002.py +* /xxx/ExeWorldBench/t1/task/002/002.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/003/003.png b/t1/task/003/003.png new file mode 100644 index 0000000000000000000000000000000000000000..6a8a6dfd3ca8c5933cb7b4bc3592d99fc43a26b1 --- /dev/null +++ b/t1/task/003/003.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:54790aa18c8311d4815e7c87cbdf0e41f4e00d01ba216e63af4caa8fb62dffbe +size 54955 diff --git a/t1/task/003/003.txt b/t1/task/003/003.txt new file mode 100644 index 0000000000000000000000000000000000000000..89d1fa8eb6e46d93746e9adca9f2669901cecc44 --- /dev/null +++ b/t1/task/003/003.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +003 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/003/003.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/003 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/003. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/003/003.py +* /xxx/ExeWorldBench/t1/task/003/003.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/004/004.png b/t1/task/004/004.png new file mode 100644 index 0000000000000000000000000000000000000000..fc8ba83ecaddd1e58095ae51dab62b84b306bc30 --- /dev/null +++ b/t1/task/004/004.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:36551f4ae45a693d391b72b1d51a1c3917f9db1bc6785705d49596a485db59c9 +size 42539 diff --git a/t1/task/004/004.txt b/t1/task/004/004.txt new file mode 100644 index 0000000000000000000000000000000000000000..8d708a6564ebdffc18e07c43998c15af2570fc59 --- /dev/null +++ b/t1/task/004/004.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +004 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/004/004.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/004 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/004. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/004/004.py +* /xxx/ExeWorldBench/t1/task/004/004.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/005/005.png b/t1/task/005/005.png new file mode 100644 index 0000000000000000000000000000000000000000..1fdb4b6d2d00bc9157b278f1efc133a82969d779 --- /dev/null +++ b/t1/task/005/005.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fd3fdbcef0def6736d1d6e76554b327358f878aad49d853cbee51577a13f8664 +size 24926 diff --git a/t1/task/005/005.txt b/t1/task/005/005.txt new file mode 100644 index 0000000000000000000000000000000000000000..abc014737f410016a846c5c35e87a53e3c948460 --- /dev/null +++ b/t1/task/005/005.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +005 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/005/005.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/005 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/005. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/005/005.py +* /xxx/ExeWorldBench/t1/task/005/005.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/006/006.png b/t1/task/006/006.png new file mode 100644 index 0000000000000000000000000000000000000000..63d9dedde1ee9b1179f2e237722c95b8b4562654 --- /dev/null +++ b/t1/task/006/006.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fb657ea0f262f7aca4cbcca1312d2b5f26299fec84a82df1cbfc592cb473ffcb +size 31434 diff --git a/t1/task/006/006.txt b/t1/task/006/006.txt new file mode 100644 index 0000000000000000000000000000000000000000..89b118e9f73ac3d2c51c1147f785820bdbe5d188 --- /dev/null +++ b/t1/task/006/006.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +006 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/006/006.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/006 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/006. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/006/006.py +* /xxx/ExeWorldBench/t1/task/006/006.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/007/007.png b/t1/task/007/007.png new file mode 100644 index 0000000000000000000000000000000000000000..fe393f98e6775e09dc6f6cd1fa008778bb975e6d --- /dev/null +++ b/t1/task/007/007.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:41e15d1f2fd114fabacf99a51ef94ad8e6fd53734ccaf107685e25faffb9195e +size 24546 diff --git a/t1/task/007/007.txt b/t1/task/007/007.txt new file mode 100644 index 0000000000000000000000000000000000000000..4c0d99dbb43f8f718f16d291d7b0151960925e72 --- /dev/null +++ b/t1/task/007/007.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +007 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/007/007.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/007 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/007. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/007/007.py +* /xxx/ExeWorldBench/t1/task/007/007.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/008/008.png b/t1/task/008/008.png new file mode 100644 index 0000000000000000000000000000000000000000..27542eddefe5789c9192530b572dbcbf4ee3e770 --- /dev/null +++ b/t1/task/008/008.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8557df2b783d4de11fba702575564f3a11a47c2c865b6fedf6e11cb637db7a24 +size 15367 diff --git a/t1/task/008/008.txt b/t1/task/008/008.txt new file mode 100644 index 0000000000000000000000000000000000000000..8078116c4633cdfa0860ad51dd19676247249489 --- /dev/null +++ b/t1/task/008/008.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +008 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/008/008.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/008 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/008. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/008/008.py +* /xxx/ExeWorldBench/t1/task/008/008.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/009/009.png b/t1/task/009/009.png new file mode 100644 index 0000000000000000000000000000000000000000..e5aa01b745a2cad85d704bf4d589708ba444459f --- /dev/null +++ b/t1/task/009/009.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2864bfdbd8c9b0aa38fa760b0070d16f1a32c5b678a174ad91475e5918cbc898 +size 140529 diff --git a/t1/task/009/009.txt b/t1/task/009/009.txt new file mode 100644 index 0000000000000000000000000000000000000000..662e2c3b791b206277c443c07dfcbf84b802f43f --- /dev/null +++ b/t1/task/009/009.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +009 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/009/009.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/009 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/009. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/009/009.py +* /xxx/ExeWorldBench/t1/task/009/009.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/010/010.png b/t1/task/010/010.png new file mode 100644 index 0000000000000000000000000000000000000000..1a5c0a3a285b3afa1d70cf2eb264b0da11426c66 --- /dev/null +++ b/t1/task/010/010.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b2e457c73b5766fd784c4483ac5a7507f4f5083db051f286196a68f6356ae0f7 +size 56870 diff --git a/t1/task/010/010.txt b/t1/task/010/010.txt new file mode 100644 index 0000000000000000000000000000000000000000..df1f80bf32bc045800d2f83142055c029aedcea5 --- /dev/null +++ b/t1/task/010/010.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +010 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/010/010.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/010 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/010. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/010/010.py +* /xxx/ExeWorldBench/t1/task/010/010.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/011/011.png b/t1/task/011/011.png new file mode 100644 index 0000000000000000000000000000000000000000..9aa77c038ca5d200770bfd94984cda1c10a8c3cb --- /dev/null +++ b/t1/task/011/011.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5bef5abcf9256a506e5f17838088349510f544705ef131de5ac1b98c237ced3a +size 31570 diff --git a/t1/task/011/011.txt b/t1/task/011/011.txt new file mode 100644 index 0000000000000000000000000000000000000000..d312cca087a54a513bb5a76a0a4be4b9e074bd5c --- /dev/null +++ b/t1/task/011/011.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +011 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/011/011.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/011 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/011. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/011/011.py +* /xxx/ExeWorldBench/t1/task/011/011.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/012/012.png b/t1/task/012/012.png new file mode 100644 index 0000000000000000000000000000000000000000..66ac952db2ea1af459947741c20cd5ead307ce0a --- /dev/null +++ b/t1/task/012/012.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f3cb33cf707b7298a7c4d2bce8366e4eadf475f848b29cbc856743fa700338f6 +size 86296 diff --git a/t1/task/012/012.txt b/t1/task/012/012.txt new file mode 100644 index 0000000000000000000000000000000000000000..5076c7002eb93b3ec0be19428f8c444d8480ba9f --- /dev/null +++ b/t1/task/012/012.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +012 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/012/012.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/012 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/012. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/012/012.py +* /xxx/ExeWorldBench/t1/task/012/012.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/013/013.png b/t1/task/013/013.png new file mode 100644 index 0000000000000000000000000000000000000000..4b11b6d1dba6ff3710ee2f2195acde9999fd37bc --- /dev/null +++ b/t1/task/013/013.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4857a01497c53065bc48777b5282df8efc8a5b5979fd15db746e99c4dcac2133 +size 71391 diff --git a/t1/task/013/013.txt b/t1/task/013/013.txt new file mode 100644 index 0000000000000000000000000000000000000000..f13f7fe16e672f6f642a2902649e35fcb433b3db --- /dev/null +++ b/t1/task/013/013.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +013 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/013/013.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/013 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/013. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/013/013.py +* /xxx/ExeWorldBench/t1/task/013/013.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/014/014.png b/t1/task/014/014.png new file mode 100644 index 0000000000000000000000000000000000000000..6920ef2e6e3009d1a3deb2e82ef7b7976efd7bf8 --- /dev/null +++ b/t1/task/014/014.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c911a75e2d63e6b85dc023915275bb5bed7b946ff316dfd1c5c61c388cfab05d +size 11632 diff --git a/t1/task/014/014.txt b/t1/task/014/014.txt new file mode 100644 index 0000000000000000000000000000000000000000..0570c8c792320050e975d01c91eeaea3a834f5af --- /dev/null +++ b/t1/task/014/014.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +014 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/014/014.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/014 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/014. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/014/014.py +* /xxx/ExeWorldBench/t1/task/014/014.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/015/015.png b/t1/task/015/015.png new file mode 100644 index 0000000000000000000000000000000000000000..6d71c6bcbac36f77ef428f7de0f164c77de661a1 --- /dev/null +++ b/t1/task/015/015.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:aea8f421b7ba64fdf47ca8b170353b7dc0040d86d6cc82780b1bd0a584af4681 +size 18447 diff --git a/t1/task/015/015.txt b/t1/task/015/015.txt new file mode 100644 index 0000000000000000000000000000000000000000..507682b692da260b84d9df3c7ffe526800415fca --- /dev/null +++ b/t1/task/015/015.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +015 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/015/015.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/015 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/015. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/015/015.py +* /xxx/ExeWorldBench/t1/task/015/015.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/016/016.png b/t1/task/016/016.png new file mode 100644 index 0000000000000000000000000000000000000000..ce1797f5f472e076492168f6e92f5dd0429eb4a1 --- /dev/null +++ b/t1/task/016/016.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5e6d404da8fc63f18f645c2b09ccc5d48b165ff93b4c40df8e46ed45845d6eae +size 96278 diff --git a/t1/task/016/016.txt b/t1/task/016/016.txt new file mode 100644 index 0000000000000000000000000000000000000000..a24441a12c463486056ea4ae77d6286b170b9ac0 --- /dev/null +++ b/t1/task/016/016.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +016 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/016/016.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/016 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/016. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/016/016.py +* /xxx/ExeWorldBench/t1/task/016/016.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/017/017.png b/t1/task/017/017.png new file mode 100644 index 0000000000000000000000000000000000000000..61760c7c34a5c2f24f1136324b8d53aaf7ad6f0f --- /dev/null +++ b/t1/task/017/017.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:541869c258be1d29b3e6255f62c9a1083aba4b54386b4b48ba8d454dd1807314 +size 24667 diff --git a/t1/task/017/017.txt b/t1/task/017/017.txt new file mode 100644 index 0000000000000000000000000000000000000000..6f86a0d464d6ddf4eceb85b65545c55d346d901a --- /dev/null +++ b/t1/task/017/017.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +017 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/017/017.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/017 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/017. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/017/017.py +* /xxx/ExeWorldBench/t1/task/017/017.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/018/018.png b/t1/task/018/018.png new file mode 100644 index 0000000000000000000000000000000000000000..eda90b272226e5f674e57aab63a20761d65f8f41 --- /dev/null +++ b/t1/task/018/018.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:11063457a8afd64b370349a1318e75afd27332de49a3414923c7fec754873e50 +size 11184 diff --git a/t1/task/018/018.txt b/t1/task/018/018.txt new file mode 100644 index 0000000000000000000000000000000000000000..1c70e16d392fb01eb54c8041ccad6b5ba45f51eb --- /dev/null +++ b/t1/task/018/018.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +018 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/018/018.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/018 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/018. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/018/018.py +* /xxx/ExeWorldBench/t1/task/018/018.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/019/019.png b/t1/task/019/019.png new file mode 100644 index 0000000000000000000000000000000000000000..56cf5e1faa8879529aec2ffdfbf413c006a1a8f4 --- /dev/null +++ b/t1/task/019/019.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e2efd8d0538cfe960cf0547993fe9eac28bcb6d526e8eb15e4764c4d8b38bf0f +size 34238 diff --git a/t1/task/019/019.txt b/t1/task/019/019.txt new file mode 100644 index 0000000000000000000000000000000000000000..5b12c7de0f877b11dd7b1d12db2188ff9a03a523 --- /dev/null +++ b/t1/task/019/019.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +019 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/019/019.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/019 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/019. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/019/019.py +* /xxx/ExeWorldBench/t1/task/019/019.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/020/020.png b/t1/task/020/020.png new file mode 100644 index 0000000000000000000000000000000000000000..06d72460470220ba8821afc31e36c6bceea99d98 --- /dev/null +++ b/t1/task/020/020.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2424c2ea9fd6fbde01e218b8c0a512e095355f0a5a4989c2caabe20b1ebc817f +size 51423 diff --git a/t1/task/020/020.txt b/t1/task/020/020.txt new file mode 100644 index 0000000000000000000000000000000000000000..bf1607a617e35a9d9ed3ce1f961dc3a8026978b6 --- /dev/null +++ b/t1/task/020/020.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +020 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/020/020.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/020 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/020. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/020/020.py +* /xxx/ExeWorldBench/t1/task/020/020.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/021/021.png b/t1/task/021/021.png new file mode 100644 index 0000000000000000000000000000000000000000..8c17e6e11dd851f9896867091170e529b6a04ba2 --- /dev/null +++ b/t1/task/021/021.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b25289ded3a8dfe1ba62ce9cbf66ce4f48e069d8b4dc245ba020089ce6073fba +size 20428 diff --git a/t1/task/021/021.txt b/t1/task/021/021.txt new file mode 100644 index 0000000000000000000000000000000000000000..e2f1337f47c6f2a1657ed5bc5bb38547b8816f10 --- /dev/null +++ b/t1/task/021/021.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +021 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/021/021.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/021 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/021. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/021/021.py +* /xxx/ExeWorldBench/t1/task/021/021.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/022/022.png b/t1/task/022/022.png new file mode 100644 index 0000000000000000000000000000000000000000..22dfe176258e3f31b7f01df928176207a12cc410 --- /dev/null +++ b/t1/task/022/022.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:48a852c8aff3a9ee00127501f79b6344ca111ff766f77766feea27f7ae828ff2 +size 17821 diff --git a/t1/task/022/022.txt b/t1/task/022/022.txt new file mode 100644 index 0000000000000000000000000000000000000000..605cba0a354b8fafc0b2266f968a27542e05791f --- /dev/null +++ b/t1/task/022/022.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +022 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/022/022.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/022 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/022. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/022/022.py +* /xxx/ExeWorldBench/t1/task/022/022.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/023/023.png b/t1/task/023/023.png new file mode 100644 index 0000000000000000000000000000000000000000..3f5c026a652ab28adcdf39693ecf84134f0a81f2 --- /dev/null +++ b/t1/task/023/023.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:59ff70d4426f772eed3e467209f5b2a7d1a00a69e5e4e3b0551a325c03eec9a7 +size 34704 diff --git a/t1/task/023/023.txt b/t1/task/023/023.txt new file mode 100644 index 0000000000000000000000000000000000000000..49b7c510fbd6c68ac3a6c657fd4befba33bdd2cc --- /dev/null +++ b/t1/task/023/023.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +023 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/023/023.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/023 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/023. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/023/023.py +* /xxx/ExeWorldBench/t1/task/023/023.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/024/024.png b/t1/task/024/024.png new file mode 100644 index 0000000000000000000000000000000000000000..4d48a99fe3cd7baa7bf993b01007a3676eb4c66e --- /dev/null +++ b/t1/task/024/024.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6c004ebb4accdfe66de32f5310330b2b5636caf6e53d46db6af73e7e346db162 +size 18666 diff --git a/t1/task/024/024.txt b/t1/task/024/024.txt new file mode 100644 index 0000000000000000000000000000000000000000..4bc783174903d3748079852de5eb892069a1ef2d --- /dev/null +++ b/t1/task/024/024.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +024 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/024/024.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/024 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/024. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/024/024.py +* /xxx/ExeWorldBench/t1/task/024/024.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/025/025.png b/t1/task/025/025.png new file mode 100644 index 0000000000000000000000000000000000000000..9ec43384817c90c331fbbab5fbf5bed68f7ee1c2 --- /dev/null +++ b/t1/task/025/025.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f6b97a7579e53d3d01e9de10bd712e81fd0cb1e19bf18e9e77339145edf73866 +size 117640 diff --git a/t1/task/025/025.txt b/t1/task/025/025.txt new file mode 100644 index 0000000000000000000000000000000000000000..30c2d6c267d477a40e8dbb8266b6a7509246ab1e --- /dev/null +++ b/t1/task/025/025.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +025 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/025/025.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/025 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/025. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/025/025.py +* /xxx/ExeWorldBench/t1/task/025/025.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/026/026.png b/t1/task/026/026.png new file mode 100644 index 0000000000000000000000000000000000000000..57d6583b2d01a14cc638aa4a0a9f87fc4f537fc5 --- /dev/null +++ b/t1/task/026/026.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:88fae427ae1487f0af42eab914e4ebd69bc9779c8acd812737b3d3c23a23d82c +size 159802 diff --git a/t1/task/026/026.txt b/t1/task/026/026.txt new file mode 100644 index 0000000000000000000000000000000000000000..fbb079843bddac31aa4b701d51a32fb8a72fb8a6 --- /dev/null +++ b/t1/task/026/026.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +026 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/026/026.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/026 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/026. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/026/026.py +* /xxx/ExeWorldBench/t1/task/026/026.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/027/027.png b/t1/task/027/027.png new file mode 100644 index 0000000000000000000000000000000000000000..3f96efba5ce37c91837d72abf598db97867c34e6 --- /dev/null +++ b/t1/task/027/027.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d8592d4b6150a9b1eaaca0b81fbfe09a74e652df6bedaf0a49bb91f68d827f8d +size 34843 diff --git a/t1/task/027/027.txt b/t1/task/027/027.txt new file mode 100644 index 0000000000000000000000000000000000000000..844770f38953bc41fbbce81134a25cdf0346a35b --- /dev/null +++ b/t1/task/027/027.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +027 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/027/027.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/027 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/027. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/027/027.py +* /xxx/ExeWorldBench/t1/task/027/027.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/028/028.png b/t1/task/028/028.png new file mode 100644 index 0000000000000000000000000000000000000000..4edcb8de032504e2484409eae0df5e731ff29b3d --- /dev/null +++ b/t1/task/028/028.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:da691d6833a5107502247944f5770ed8a74c8424057ffe6aed83183c7312b07c +size 23430 diff --git a/t1/task/028/028.txt b/t1/task/028/028.txt new file mode 100644 index 0000000000000000000000000000000000000000..1ed7f1bd436042fc62d590fc1f4d848fec9a2224 --- /dev/null +++ b/t1/task/028/028.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +028 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/028/028.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/028 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/028. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/028/028.py +* /xxx/ExeWorldBench/t1/task/028/028.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/029/029.png b/t1/task/029/029.png new file mode 100644 index 0000000000000000000000000000000000000000..f9d85c1419cf4320f3b7d8c6a8ac95211b6a6420 --- /dev/null +++ b/t1/task/029/029.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:bfe1e0b727d86a1381a6936a98cf83c000ecdf4eb26aa87781c69978cc8c5ff8 +size 47496 diff --git a/t1/task/029/029.txt b/t1/task/029/029.txt new file mode 100644 index 0000000000000000000000000000000000000000..5c8de2f45f74c3cdbee9b087e0c1e13d5ff65659 --- /dev/null +++ b/t1/task/029/029.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +029 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/029/029.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/029 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/029. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/029/029.py +* /xxx/ExeWorldBench/t1/task/029/029.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/030/030.png b/t1/task/030/030.png new file mode 100644 index 0000000000000000000000000000000000000000..d411fe2476c58d0b8981a112c2b6bff451f6a4e2 --- /dev/null +++ b/t1/task/030/030.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d45875272e365e9992f8ec5f378b1482018e92d72b6e5f61cd83d9d46980c23a +size 15406 diff --git a/t1/task/030/030.txt b/t1/task/030/030.txt new file mode 100644 index 0000000000000000000000000000000000000000..e51c865b28b30d819079ad738596685fc35b9159 --- /dev/null +++ b/t1/task/030/030.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +030 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/030/030.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/030 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/030. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/030/030.py +* /xxx/ExeWorldBench/t1/task/030/030.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/031/031.png b/t1/task/031/031.png new file mode 100644 index 0000000000000000000000000000000000000000..117d995d87165460701e435fb3cb9e673242354a --- /dev/null +++ b/t1/task/031/031.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9237ca3a1b3212fedb058c842e7c5f414b5fe81b4c42cdfdd2df791f3dc3182b +size 40746 diff --git a/t1/task/031/031.txt b/t1/task/031/031.txt new file mode 100644 index 0000000000000000000000000000000000000000..da677e333057a31902c5ac329373e9cb6c615490 --- /dev/null +++ b/t1/task/031/031.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +031 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/031/031.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/031 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/031. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/031/031.py +* /xxx/ExeWorldBench/t1/task/031/031.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/032/032.png b/t1/task/032/032.png new file mode 100644 index 0000000000000000000000000000000000000000..d62c1399116da8536e9bf9ba26af300f4c424189 --- /dev/null +++ b/t1/task/032/032.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:55f93769887f3b31bde974afcce8b3d121ecb2d270d09bb0b36b72118ddf6c5f +size 48456 diff --git a/t1/task/032/032.txt b/t1/task/032/032.txt new file mode 100644 index 0000000000000000000000000000000000000000..2031de41f0d4a36df24190bf12e3b22d454fa88a --- /dev/null +++ b/t1/task/032/032.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +032 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/032/032.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/032 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/032. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/032/032.py +* /xxx/ExeWorldBench/t1/task/032/032.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/033/033.png b/t1/task/033/033.png new file mode 100644 index 0000000000000000000000000000000000000000..d6456ff3a9998d4c500e5b7aa2e789b8096ee551 --- /dev/null +++ b/t1/task/033/033.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9f48b718c00c88fb71137b08b78f5ccc9a739f4b09f72677d266c536ddeca899 +size 46919 diff --git a/t1/task/033/033.txt b/t1/task/033/033.txt new file mode 100644 index 0000000000000000000000000000000000000000..79d2a463aea1fba36775035b0c263837b6f44049 --- /dev/null +++ b/t1/task/033/033.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +033 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/033/033.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/033 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/033. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/033/033.py +* /xxx/ExeWorldBench/t1/task/033/033.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/034/034.png b/t1/task/034/034.png new file mode 100644 index 0000000000000000000000000000000000000000..f3186abce50aa81b6a1f95c357e2bd29d086ad90 --- /dev/null +++ b/t1/task/034/034.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ba0d4b2d47d8e90d3482ef3fe2a61f10a0f1644aaa70f15df56db9cfbc6d24c4 +size 37638 diff --git a/t1/task/034/034.txt b/t1/task/034/034.txt new file mode 100644 index 0000000000000000000000000000000000000000..febbb0a064763d9dede7ee73342576dd4e7e9398 --- /dev/null +++ b/t1/task/034/034.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +034 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/034/034.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/034 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/034. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/034/034.py +* /xxx/ExeWorldBench/t1/task/034/034.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/035/035.png b/t1/task/035/035.png new file mode 100644 index 0000000000000000000000000000000000000000..386ad71a7271fb35cbe8cd4f1d2bb419311891dd --- /dev/null +++ b/t1/task/035/035.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3fc37ac7f4c8f1adbe5484bffdb94d68e4a33c35038fb975047d30ebdb153301 +size 52696 diff --git a/t1/task/035/035.txt b/t1/task/035/035.txt new file mode 100644 index 0000000000000000000000000000000000000000..66476105d0895e68ec758cbb666b08c047f48677 --- /dev/null +++ b/t1/task/035/035.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +035 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/035/035.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/035 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/035. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/035/035.py +* /xxx/ExeWorldBench/t1/task/035/035.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/036/036.png b/t1/task/036/036.png new file mode 100644 index 0000000000000000000000000000000000000000..c394fc8d002cb2e85696f570580fea9bc287c9d6 --- /dev/null +++ b/t1/task/036/036.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0ff74860787e618fbcb7ae70590ef99431606289a469412d48cce722e81362b8 +size 44233 diff --git a/t1/task/036/036.txt b/t1/task/036/036.txt new file mode 100644 index 0000000000000000000000000000000000000000..abe082b618f1e91d76dd65702543c4f24231fe01 --- /dev/null +++ b/t1/task/036/036.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +036 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/036/036.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/036 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/036. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/036/036.py +* /xxx/ExeWorldBench/t1/task/036/036.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/037/037.png b/t1/task/037/037.png new file mode 100644 index 0000000000000000000000000000000000000000..ef73c3950de8a50eac83e7e8b85812281bd5f4e0 --- /dev/null +++ b/t1/task/037/037.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a72b13e5c1821d3c4b008668d93b74804aa96df6b39fac40cd21d6b515069ad2 +size 18118 diff --git a/t1/task/037/037.txt b/t1/task/037/037.txt new file mode 100644 index 0000000000000000000000000000000000000000..8b6fd240c1621ea4eb1db771834c7ea794197aea --- /dev/null +++ b/t1/task/037/037.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +037 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/037/037.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/037 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/037. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/037/037.py +* /xxx/ExeWorldBench/t1/task/037/037.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/038/038.png b/t1/task/038/038.png new file mode 100644 index 0000000000000000000000000000000000000000..b0d4a2f435b5acba6a2a28f5316ba8b51b46329f --- /dev/null +++ b/t1/task/038/038.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5801a738b68d7f755213b6b86adc6f3f9e7d8395739df0426dd7e1849c30b012 +size 44761 diff --git a/t1/task/038/038.txt b/t1/task/038/038.txt new file mode 100644 index 0000000000000000000000000000000000000000..74487a7efea5b0ff2ddbff94a200ae8ab4c84070 --- /dev/null +++ b/t1/task/038/038.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +038 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/038/038.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/038 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/038. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/038/038.py +* /xxx/ExeWorldBench/t1/task/038/038.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/039/039.png b/t1/task/039/039.png new file mode 100644 index 0000000000000000000000000000000000000000..5ce1383060440b45cfaeb8b9cd5aa395863bd217 --- /dev/null +++ b/t1/task/039/039.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3114d0e2693814f746e6cbfac929a5027e765ec488115c7c49c6e3ff730a9298 +size 19289 diff --git a/t1/task/039/039.txt b/t1/task/039/039.txt new file mode 100644 index 0000000000000000000000000000000000000000..0c58f8a854e524983f9bc304fc5b3acf1cbf9c9b --- /dev/null +++ b/t1/task/039/039.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +039 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/039/039.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/039 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/039. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/039/039.py +* /xxx/ExeWorldBench/t1/task/039/039.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/040/040.png b/t1/task/040/040.png new file mode 100644 index 0000000000000000000000000000000000000000..ea56cebfbb0b94b39673bf0ed3e465f9b3228715 --- /dev/null +++ b/t1/task/040/040.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f2a1b337769971939d7b1c06cf14fa9589c5ee3895fb9f8b3e4d6e710c016bff +size 16612 diff --git a/t1/task/040/040.txt b/t1/task/040/040.txt new file mode 100644 index 0000000000000000000000000000000000000000..17d83dba597b6932b14d04abdeaa9bc3ee228e12 --- /dev/null +++ b/t1/task/040/040.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +040 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/040/040.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/040 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/040. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/040/040.py +* /xxx/ExeWorldBench/t1/task/040/040.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/041/041.png b/t1/task/041/041.png new file mode 100644 index 0000000000000000000000000000000000000000..95c2ea02a145f158e24aec325f8cf4b58cb01fd6 --- /dev/null +++ b/t1/task/041/041.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9d96c33ed005715e54ecc024101cd004e1ce27fc7dbcccd0b4e77a3b2551bf49 +size 20105 diff --git a/t1/task/041/041.txt b/t1/task/041/041.txt new file mode 100644 index 0000000000000000000000000000000000000000..3dbc418854546cd91126b496c91041c83a28f722 --- /dev/null +++ b/t1/task/041/041.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +041 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/041/041.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/041 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/041. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/041/041.py +* /xxx/ExeWorldBench/t1/task/041/041.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/042/042.png b/t1/task/042/042.png new file mode 100644 index 0000000000000000000000000000000000000000..0860be5217682c034738f2b1a031625d39c895ce --- /dev/null +++ b/t1/task/042/042.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8748af07916268407b524d8c97d2404405b420cbee09c69c1d94128ca62bc3e1 +size 15508 diff --git a/t1/task/042/042.txt b/t1/task/042/042.txt new file mode 100644 index 0000000000000000000000000000000000000000..55118f090c8a15e573bd1a44607e15182c985890 --- /dev/null +++ b/t1/task/042/042.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +042 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/042/042.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/042 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/042. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/042/042.py +* /xxx/ExeWorldBench/t1/task/042/042.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/043/043.png b/t1/task/043/043.png new file mode 100644 index 0000000000000000000000000000000000000000..4392bc5c4e1f4c968d0d6bc79d924e57090c4df0 --- /dev/null +++ b/t1/task/043/043.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a29b3254b09e0ba71a944fb3b64d58cd450b0f4e2852aca9d84945a752ff6630 +size 50688 diff --git a/t1/task/043/043.txt b/t1/task/043/043.txt new file mode 100644 index 0000000000000000000000000000000000000000..6be5f3568df3ce5e5194b3c99d42d614e1e2fc26 --- /dev/null +++ b/t1/task/043/043.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +043 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/043/043.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/043 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/043. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/043/043.py +* /xxx/ExeWorldBench/t1/task/043/043.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/044/044.png b/t1/task/044/044.png new file mode 100644 index 0000000000000000000000000000000000000000..b1b180765fec0105e949372e406282d977d81998 --- /dev/null +++ b/t1/task/044/044.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:60250be4e4cb7d5db653ad5dec6a6e18b64181bad76d5831a15dce3f8706537a +size 98184 diff --git a/t1/task/044/044.txt b/t1/task/044/044.txt new file mode 100644 index 0000000000000000000000000000000000000000..f75f85be0d7a50530b79caf7a2b212bc52a98db8 --- /dev/null +++ b/t1/task/044/044.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +044 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/044/044.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/044 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/044. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/044/044.py +* /xxx/ExeWorldBench/t1/task/044/044.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/045/045.png b/t1/task/045/045.png new file mode 100644 index 0000000000000000000000000000000000000000..aa44a3e396d13ce19fb0290eb87ba7a9d8deb1f9 --- /dev/null +++ b/t1/task/045/045.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:dbaee5b43fc7d9a3b7707b2265296d6f456b8447afcab10039795b00a10c6e67 +size 37470 diff --git a/t1/task/045/045.txt b/t1/task/045/045.txt new file mode 100644 index 0000000000000000000000000000000000000000..34ece91487cb1025f4159dcc98401e4d63f62ee3 --- /dev/null +++ b/t1/task/045/045.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +045 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/045/045.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/045 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/045. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/045/045.py +* /xxx/ExeWorldBench/t1/task/045/045.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/046/046.png b/t1/task/046/046.png new file mode 100644 index 0000000000000000000000000000000000000000..d5ab5cab90f75d2be69be6f6a4dc391ae29de7ec --- /dev/null +++ b/t1/task/046/046.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e953836799ed910e03eaf21a2dbec4003a056242d1f69348fbfa6128f33cb79d +size 427718 diff --git a/t1/task/046/046.txt b/t1/task/046/046.txt new file mode 100644 index 0000000000000000000000000000000000000000..6f025c1ad63ce35202e5ce756bfd2dbb58fe1104 --- /dev/null +++ b/t1/task/046/046.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +046 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/046/046.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/046 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/046. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/046/046.py +* /xxx/ExeWorldBench/t1/task/046/046.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/047/047.png b/t1/task/047/047.png new file mode 100644 index 0000000000000000000000000000000000000000..709c1a36a2b827ec2184f5b00d3447c9ef9b813a --- /dev/null +++ b/t1/task/047/047.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:bf4d785555a318ed1e88f4b97d00d2fc4c1a95a2d402eb2b987cbe41264de340 +size 347265 diff --git a/t1/task/047/047.txt b/t1/task/047/047.txt new file mode 100644 index 0000000000000000000000000000000000000000..215a2f0d60103d1d7ae5eea97e3dc2035532b809 --- /dev/null +++ b/t1/task/047/047.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +047 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/047/047.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/047 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/047. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/047/047.py +* /xxx/ExeWorldBench/t1/task/047/047.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/048/048.png b/t1/task/048/048.png new file mode 100644 index 0000000000000000000000000000000000000000..9bb0ebbd004313d0f17e876fa276af3470124595 --- /dev/null +++ b/t1/task/048/048.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2db49d05caff459caabdc69c13a90282354811ca7e50d18d0bd4de792dcbcabb +size 258802 diff --git a/t1/task/048/048.txt b/t1/task/048/048.txt new file mode 100644 index 0000000000000000000000000000000000000000..ffb199a3423328ab62d8d7e0ff29aba3c95cd7fe --- /dev/null +++ b/t1/task/048/048.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +048 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/048/048.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/048 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/048. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/048/048.py +* /xxx/ExeWorldBench/t1/task/048/048.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task/049/049.png b/t1/task/049/049.png new file mode 100644 index 0000000000000000000000000000000000000000..9888d1c3e629fc4d02baf609af688b16c51ee27b --- /dev/null +++ b/t1/task/049/049.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4086d8fcb30f5a324ee86ad9b73ec072824ead214717046163933017fa760692 +size 323864 diff --git a/t1/task/049/049.txt b/t1/task/049/049.txt new file mode 100644 index 0000000000000000000000000000000000000000..609014346096ccc19b386f1c66fa5873b9113a52 --- /dev/null +++ b/t1/task/049/049.txt @@ -0,0 +1,69 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +049 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task/049/049.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task/049 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task/049. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a mechanical device. + +Your task is to infer the mechanical structure and complete motion of the device from the visual input, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships of the reference. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions cannot be inferred from the visual input, reasonable geometric approximations are allowed, as long as the core mechanical principle is preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the target animation. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior of the reference device, rather than only a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- An implementation that only reproduces part of the intended motion is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task/049/049.py +* /xxx/ExeWorldBench/t1/task/049/049.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/000/000.png b/t1/task_image/000/000.png new file mode 100644 index 0000000000000000000000000000000000000000..47dc789ab271bcdd15e5d46c93154e840291c9e3 --- /dev/null +++ b/t1/task_image/000/000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:954f493496c762cff2e268ec18fb15db5f399d83256cedd95885604570da4167 +size 17491 diff --git a/t1/task_image/000/000.txt b/t1/task_image/000/000.txt new file mode 100644 index 0000000000000000000000000000000000000000..c439b36e247c520c19a30a91879ac57b4933179f --- /dev/null +++ b/t1/task_image/000/000.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +000 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/000/000.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/000/frame/000_000.png, /xxx/ExeWorldBench/t1/task_image/000/frame/000_001.png, /xxx/ExeWorldBench/t1/task_image/000/frame/000_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/000 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/000. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/000/000.py +* /xxx/ExeWorldBench/t1/task_image/000/000.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/000/frame/000_000.png b/t1/task_image/000/frame/000_000.png new file mode 100644 index 0000000000000000000000000000000000000000..85d243782f6283817c0f8b40e216839bea7ccc8e --- /dev/null +++ b/t1/task_image/000/frame/000_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:47410d5abc767fbccaa12e3250803b0c88f5a1e507867796dd317022ef0d9d0c +size 3892 diff --git a/t1/task_image/000/frame/000_001.png b/t1/task_image/000/frame/000_001.png new file mode 100644 index 0000000000000000000000000000000000000000..255de1b0a990ed3bea94e4334ed8ca715c26bffb --- /dev/null +++ b/t1/task_image/000/frame/000_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d5f44aaca2ed10eb05d150b73f53144a228c2059be2ae7cf108665a56f0e7648 +size 3782 diff --git a/t1/task_image/000/frame/000_002.png b/t1/task_image/000/frame/000_002.png new file mode 100644 index 0000000000000000000000000000000000000000..064d7c0b6ff505fb97b23c19c7ea30ac77e8ff04 --- /dev/null +++ b/t1/task_image/000/frame/000_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:156876e086e8e2752c5cd8dc721e8e69cc5832ed63b4669b0ba44134d1335ae4 +size 2918 diff --git a/t1/task_image/001/001.png b/t1/task_image/001/001.png new file mode 100644 index 0000000000000000000000000000000000000000..dd2f79df5e36604c4b41bf77ef4a5ceaa1d966fc --- /dev/null +++ b/t1/task_image/001/001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a39f46bcf48a7aae0ee0de26dd8d1f1b2d46327ff2623a9a24b14fd3fdef5208 +size 17116 diff --git a/t1/task_image/001/001.txt b/t1/task_image/001/001.txt new file mode 100644 index 0000000000000000000000000000000000000000..c369e7cd1e5c75f3cb72ddda7c4ff89613aa9813 --- /dev/null +++ b/t1/task_image/001/001.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +001 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/001/001.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/001/frame/001_000.png, /xxx/ExeWorldBench/t1/task_image/001/frame/001_001.png, /xxx/ExeWorldBench/t1/task_image/001/frame/001_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/001 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/001. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/001/001.py +* /xxx/ExeWorldBench/t1/task_image/001/001.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/001/frame/001_000.png b/t1/task_image/001/frame/001_000.png new file mode 100644 index 0000000000000000000000000000000000000000..0366151d055dd6ac947eb51952e3a5fed37557a8 --- /dev/null +++ b/t1/task_image/001/frame/001_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e4fca9bbb441606f2e11f20a540c0e58280d7c048fe97fda640fa80e04ee2c62 +size 4095 diff --git a/t1/task_image/001/frame/001_001.png b/t1/task_image/001/frame/001_001.png new file mode 100644 index 0000000000000000000000000000000000000000..b4b16b3754c878c8cd2cb53c0ee6afa2cc75e289 --- /dev/null +++ b/t1/task_image/001/frame/001_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0ba68147064f390fe8a2c75c17ea30b4fb896857e88d1abab5f01e846b8c707f +size 3459 diff --git a/t1/task_image/001/frame/001_002.png b/t1/task_image/001/frame/001_002.png new file mode 100644 index 0000000000000000000000000000000000000000..a5211e98e455781f12b9d1c4a384d2b0ec2799ca --- /dev/null +++ b/t1/task_image/001/frame/001_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f44fdbff724f488c4bb0c2225e627767ae5d8c903473aff24be247f31e1ccac3 +size 3232 diff --git a/t1/task_image/002/002.png b/t1/task_image/002/002.png new file mode 100644 index 0000000000000000000000000000000000000000..8e0112e2cdfb15156e92365b907fa614601a0588 --- /dev/null +++ b/t1/task_image/002/002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5327606b5b7906cdbac4965f1e0c8cf6273f33e0fa7a2836ec093ba110e28e63 +size 45774 diff --git a/t1/task_image/002/002.txt b/t1/task_image/002/002.txt new file mode 100644 index 0000000000000000000000000000000000000000..ecda8c6d4e2cfbf61ceb7c38fdd552c1b3ba1909 --- /dev/null +++ b/t1/task_image/002/002.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +002 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/002/002.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/002/frame/002_000.png, /xxx/ExeWorldBench/t1/task_image/002/frame/002_001.png, /xxx/ExeWorldBench/t1/task_image/002/frame/002_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/002 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/002. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/002/002.py +* /xxx/ExeWorldBench/t1/task_image/002/002.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/002/frame/002_000.png b/t1/task_image/002/frame/002_000.png new file mode 100644 index 0000000000000000000000000000000000000000..3bbae39ef6576ea9281b025c0703781d67f7a540 --- /dev/null +++ b/t1/task_image/002/frame/002_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:047587020133c1d52a06753e8a029e9201580e6641fe560cfc09c7b267f73708 +size 7825 diff --git a/t1/task_image/002/frame/002_001.png b/t1/task_image/002/frame/002_001.png new file mode 100644 index 0000000000000000000000000000000000000000..c60a337a0c4be7dda4bfdd20b953c5fa2698ff67 --- /dev/null +++ b/t1/task_image/002/frame/002_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c7296cd0964374b523f5bff1ed8cf806dc97e376423e3b4193bf92717401f442 +size 7629 diff --git a/t1/task_image/002/frame/002_002.png b/t1/task_image/002/frame/002_002.png new file mode 100644 index 0000000000000000000000000000000000000000..25d68d5f0053eac683adf688132e977fa5688885 --- /dev/null +++ b/t1/task_image/002/frame/002_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:377f19b54609ab7512bda9759365e99b157529ceb5d17ec3f5dde7f1241d099c +size 7582 diff --git a/t1/task_image/003/003.png b/t1/task_image/003/003.png new file mode 100644 index 0000000000000000000000000000000000000000..6a8a6dfd3ca8c5933cb7b4bc3592d99fc43a26b1 --- /dev/null +++ b/t1/task_image/003/003.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:54790aa18c8311d4815e7c87cbdf0e41f4e00d01ba216e63af4caa8fb62dffbe +size 54955 diff --git a/t1/task_image/003/003.txt b/t1/task_image/003/003.txt new file mode 100644 index 0000000000000000000000000000000000000000..1504fdbc660ffaee0a8db39c2531ed456a9b53f7 --- /dev/null +++ b/t1/task_image/003/003.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +003 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/003/003.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/003/frame/003_000.png, /xxx/ExeWorldBench/t1/task_image/003/frame/003_001.png, /xxx/ExeWorldBench/t1/task_image/003/frame/003_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/003 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/003. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/003/003.py +* /xxx/ExeWorldBench/t1/task_image/003/003.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/003/frame/003_000.png b/t1/task_image/003/frame/003_000.png new file mode 100644 index 0000000000000000000000000000000000000000..820801feea02b2038cc1a7ba84f97ea590afe03a --- /dev/null +++ b/t1/task_image/003/frame/003_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e39868ec55a719aa2b2ade24fc92c487c014d9a2e4f061d505748d8127fbf833 +size 8050 diff --git a/t1/task_image/003/frame/003_001.png b/t1/task_image/003/frame/003_001.png new file mode 100644 index 0000000000000000000000000000000000000000..2043e1a78769bcfa76c8ea0e2ad7f18c5cc1ab34 --- /dev/null +++ b/t1/task_image/003/frame/003_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5d498a61640d8c381bdeed14545f2f49f1323a08a550d46b7b02d2fbb8267cc3 +size 7999