diff --git a/t1/task_image/003/frame/003_002.png b/t1/task_image/003/frame/003_002.png new file mode 100644 index 0000000000000000000000000000000000000000..2804aa184b819985710608f9eb6a75e3f35ee632 --- /dev/null +++ b/t1/task_image/003/frame/003_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:253e0286b80f7df4925e3d5c04963e3e9a0fa00ead5f370b56457d8e4c77f4d3 +size 8224 diff --git a/t1/task_image/004/004.png b/t1/task_image/004/004.png new file mode 100644 index 0000000000000000000000000000000000000000..fc8ba83ecaddd1e58095ae51dab62b84b306bc30 --- /dev/null +++ b/t1/task_image/004/004.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:36551f4ae45a693d391b72b1d51a1c3917f9db1bc6785705d49596a485db59c9 +size 42539 diff --git a/t1/task_image/004/004.txt b/t1/task_image/004/004.txt new file mode 100644 index 0000000000000000000000000000000000000000..847bba2056748624e53392566898ff7fb8a77136 --- /dev/null +++ b/t1/task_image/004/004.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +004 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/004/004.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/004/frame/004_000.png, /xxx/ExeWorldBench/t1/task_image/004/frame/004_001.png, /xxx/ExeWorldBench/t1/task_image/004/frame/004_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/004 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/004. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/004/004.py +* /xxx/ExeWorldBench/t1/task_image/004/004.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/004/frame/004_000.png b/t1/task_image/004/frame/004_000.png new file mode 100644 index 0000000000000000000000000000000000000000..9b197c28ddc99fb6f5bb09ae38c8f8a207d51c2a --- /dev/null +++ b/t1/task_image/004/frame/004_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:35fc784f00da9574d65dad52e7888856a96f326c75c30f8c985f477d04d80485 +size 8402 diff --git a/t1/task_image/004/frame/004_001.png b/t1/task_image/004/frame/004_001.png new file mode 100644 index 0000000000000000000000000000000000000000..1755f42fac4f49f644a55d35609d1fc0e6a275df --- /dev/null +++ b/t1/task_image/004/frame/004_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6ea7da40795bd08a21e488042b73742076ec6341c41dbc51765c33303c45b758 +size 8667 diff --git a/t1/task_image/004/frame/004_002.png b/t1/task_image/004/frame/004_002.png new file mode 100644 index 0000000000000000000000000000000000000000..50416163b04df5a7614d8afa67cb5be45c7bd969 --- /dev/null +++ b/t1/task_image/004/frame/004_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f83c89b0fc76dcaa9846f1a1f5f3ff7c65670987d4caed9c296274dc6b929e0d +size 8426 diff --git a/t1/task_image/005/005.png b/t1/task_image/005/005.png new file mode 100644 index 0000000000000000000000000000000000000000..1fdb4b6d2d00bc9157b278f1efc133a82969d779 --- /dev/null +++ b/t1/task_image/005/005.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fd3fdbcef0def6736d1d6e76554b327358f878aad49d853cbee51577a13f8664 +size 24926 diff --git a/t1/task_image/005/005.txt b/t1/task_image/005/005.txt new file mode 100644 index 0000000000000000000000000000000000000000..174af6acd955078e6482cae79b9e0f07c3f5be12 --- /dev/null +++ b/t1/task_image/005/005.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +005 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/005/005.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/005/frame/005_000.png, /xxx/ExeWorldBench/t1/task_image/005/frame/005_001.png, /xxx/ExeWorldBench/t1/task_image/005/frame/005_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/005 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/005. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/005/005.py +* /xxx/ExeWorldBench/t1/task_image/005/005.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/005/frame/005_000.png b/t1/task_image/005/frame/005_000.png new file mode 100644 index 0000000000000000000000000000000000000000..543a3b5ce5afa7e58cf129f1dc06a1523524507d --- /dev/null +++ b/t1/task_image/005/frame/005_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:66b76d8e40185e1d4fbc85850fd95cfce224a93f026dba57ce2c6504022be206 +size 5171 diff --git a/t1/task_image/005/frame/005_001.png b/t1/task_image/005/frame/005_001.png new file mode 100644 index 0000000000000000000000000000000000000000..2f6d59e86b17480baa01575957dcf5618ee6de51 --- /dev/null +++ b/t1/task_image/005/frame/005_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3576062a44973d5bb49a29090af3b629683e1e2d48320a67b6d0373778a349eb +size 4835 diff --git a/t1/task_image/005/frame/005_002.png b/t1/task_image/005/frame/005_002.png new file mode 100644 index 0000000000000000000000000000000000000000..b77dbd7fb33d7e1719520adac664f5948ad1cc45 --- /dev/null +++ b/t1/task_image/005/frame/005_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:67f8c57936b557f628b503d4987dfcf2701567a331c365e76c78d1f9ef0159b0 +size 5014 diff --git a/t1/task_image/006/006.png b/t1/task_image/006/006.png new file mode 100644 index 0000000000000000000000000000000000000000..63d9dedde1ee9b1179f2e237722c95b8b4562654 --- /dev/null +++ b/t1/task_image/006/006.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fb657ea0f262f7aca4cbcca1312d2b5f26299fec84a82df1cbfc592cb473ffcb +size 31434 diff --git a/t1/task_image/006/006.txt b/t1/task_image/006/006.txt new file mode 100644 index 0000000000000000000000000000000000000000..f351e447edfb178dbb8651c8186bd3de34256798 --- /dev/null +++ b/t1/task_image/006/006.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +006 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/006/006.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/006/frame/006_000.png, /xxx/ExeWorldBench/t1/task_image/006/frame/006_001.png, /xxx/ExeWorldBench/t1/task_image/006/frame/006_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/006 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/006. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/006/006.py +* /xxx/ExeWorldBench/t1/task_image/006/006.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/006/frame/006_000.png b/t1/task_image/006/frame/006_000.png new file mode 100644 index 0000000000000000000000000000000000000000..12a195004090b42023872956d9da6317abb77dcc --- /dev/null +++ b/t1/task_image/006/frame/006_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:20f7458ca52fbf02e2da2b770aa8692faa683f9df0c1b17eb24e6dcee9267993 +size 5360 diff --git a/t1/task_image/006/frame/006_001.png b/t1/task_image/006/frame/006_001.png new file mode 100644 index 0000000000000000000000000000000000000000..82db22199f624c56a17fbbf38fb6f807d291f1cf --- /dev/null +++ b/t1/task_image/006/frame/006_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:13775e79836b7096c2b5c7a3b3592ab75527e12a92889eb3c85e5e02eb62c2e8 +size 5596 diff --git a/t1/task_image/006/frame/006_002.png b/t1/task_image/006/frame/006_002.png new file mode 100644 index 0000000000000000000000000000000000000000..1da858748d70090fbdd94ab2493da35634f63afc --- /dev/null +++ b/t1/task_image/006/frame/006_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e620d35139a09fe0c4879273fd20fa18431adf1560e9b0d49600adaf1e4dc152 +size 5909 diff --git a/t1/task_image/007/007.png b/t1/task_image/007/007.png new file mode 100644 index 0000000000000000000000000000000000000000..fe393f98e6775e09dc6f6cd1fa008778bb975e6d --- /dev/null +++ b/t1/task_image/007/007.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:41e15d1f2fd114fabacf99a51ef94ad8e6fd53734ccaf107685e25faffb9195e +size 24546 diff --git a/t1/task_image/007/007.txt b/t1/task_image/007/007.txt new file mode 100644 index 0000000000000000000000000000000000000000..b3b0bbd62f8460ac7e07a29f4557b7c5b78f5977 --- /dev/null +++ b/t1/task_image/007/007.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +007 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/007/007.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/007/frame/007_000.png, /xxx/ExeWorldBench/t1/task_image/007/frame/007_001.png, /xxx/ExeWorldBench/t1/task_image/007/frame/007_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/007 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/007. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/007/007.py +* /xxx/ExeWorldBench/t1/task_image/007/007.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/007/frame/007_000.png b/t1/task_image/007/frame/007_000.png new file mode 100644 index 0000000000000000000000000000000000000000..4a9f237928b02ec7556ae34f4132759532bf2141 --- /dev/null +++ b/t1/task_image/007/frame/007_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:05a89e328609a12cecee38abf6f1e4a4dcb261466fa4cb1292966f8c0aed7635 +size 5234 diff --git a/t1/task_image/007/frame/007_001.png b/t1/task_image/007/frame/007_001.png new file mode 100644 index 0000000000000000000000000000000000000000..b889c2a9ac8646cc87b9a267882e836c557b391a --- /dev/null +++ b/t1/task_image/007/frame/007_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cc002e3874ddce0df0f1ff8983f026e82d32b5cd0dcbc63d700231ff8153ed7a +size 5616 diff --git a/t1/task_image/007/frame/007_002.png b/t1/task_image/007/frame/007_002.png new file mode 100644 index 0000000000000000000000000000000000000000..d90d0d9b620df8efa69ce79404c3ab0bcd808712 --- /dev/null +++ b/t1/task_image/007/frame/007_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6959b2d4e3ce8647a8e73708b0a24247315da77ca6ae7529bc9f9bff716324af +size 5161 diff --git a/t1/task_image/008/008.png b/t1/task_image/008/008.png new file mode 100644 index 0000000000000000000000000000000000000000..27542eddefe5789c9192530b572dbcbf4ee3e770 --- /dev/null +++ b/t1/task_image/008/008.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8557df2b783d4de11fba702575564f3a11a47c2c865b6fedf6e11cb637db7a24 +size 15367 diff --git a/t1/task_image/008/008.txt b/t1/task_image/008/008.txt new file mode 100644 index 0000000000000000000000000000000000000000..7bd0f6ea96349a3c60c151805062e3666689a881 --- /dev/null +++ b/t1/task_image/008/008.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +008 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/008/008.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/008/frame/008_000.png, /xxx/ExeWorldBench/t1/task_image/008/frame/008_001.png, /xxx/ExeWorldBench/t1/task_image/008/frame/008_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/008 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/008. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/008/008.py +* /xxx/ExeWorldBench/t1/task_image/008/008.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/008/frame/008_000.png b/t1/task_image/008/frame/008_000.png new file mode 100644 index 0000000000000000000000000000000000000000..e584ca1850f3ea5691d0c478b02e852020a6734a --- /dev/null +++ b/t1/task_image/008/frame/008_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:320b8064c84f0b14b55bceae91afb5c943aab326f479adf407d185245bc181f5 +size 4475 diff --git a/t1/task_image/008/frame/008_001.png b/t1/task_image/008/frame/008_001.png new file mode 100644 index 0000000000000000000000000000000000000000..9a3f1613f65c0982f1c41e98ead7157d1ef1cc68 --- /dev/null +++ b/t1/task_image/008/frame/008_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2fb56a3d2c6e97cc20636495b3318d2beef975ee7ec767ef0e3f71a06e082518 +size 4469 diff --git a/t1/task_image/008/frame/008_002.png b/t1/task_image/008/frame/008_002.png new file mode 100644 index 0000000000000000000000000000000000000000..a7860db69ae6d1925aabb5e694caa86dc3f548d3 --- /dev/null +++ b/t1/task_image/008/frame/008_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fd4ac5872674faa36fb4cff4f8e5f9e3aadc70eceaf5c522fcd7a4fe7c61dec2 +size 4442 diff --git a/t1/task_image/009/009.png b/t1/task_image/009/009.png new file mode 100644 index 0000000000000000000000000000000000000000..e5aa01b745a2cad85d704bf4d589708ba444459f --- /dev/null +++ b/t1/task_image/009/009.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2864bfdbd8c9b0aa38fa760b0070d16f1a32c5b678a174ad91475e5918cbc898 +size 140529 diff --git a/t1/task_image/009/009.txt b/t1/task_image/009/009.txt new file mode 100644 index 0000000000000000000000000000000000000000..aa9d7b58b75ff9f795efa5af09b4d23ea41c6a96 --- /dev/null +++ b/t1/task_image/009/009.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +009 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/009/009.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/009/frame/009_000.png, /xxx/ExeWorldBench/t1/task_image/009/frame/009_001.png, /xxx/ExeWorldBench/t1/task_image/009/frame/009_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/009 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/009. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/009/009.py +* /xxx/ExeWorldBench/t1/task_image/009/009.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/009/frame/009_000.png b/t1/task_image/009/frame/009_000.png new file mode 100644 index 0000000000000000000000000000000000000000..39b735f668e54db57a5af1ad5b7692940eac578e --- /dev/null +++ b/t1/task_image/009/frame/009_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:bfb365c3b267dc5dde01fe96c795a1926702ba56da033d0005b23b5dafe04a06 +size 20023 diff --git a/t1/task_image/009/frame/009_001.png b/t1/task_image/009/frame/009_001.png new file mode 100644 index 0000000000000000000000000000000000000000..2c267bff7d213f3274e1cd291ec32f82b0ada1c3 --- /dev/null +++ b/t1/task_image/009/frame/009_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2aee39327a5a6492b60fe003f9496d9a54d974379ff80fe815da5167ffa64ad2 +size 20093 diff --git a/t1/task_image/009/frame/009_002.png b/t1/task_image/009/frame/009_002.png new file mode 100644 index 0000000000000000000000000000000000000000..ef3a65411a2b387e7270d6ee2c7e469d61e21687 --- /dev/null +++ b/t1/task_image/009/frame/009_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3017f0c39bcfe6e303e36c557797abf4dd48f9f8e56f6bcb29a0f5c347abbb4f +size 20385 diff --git a/t1/task_image/010/010.png b/t1/task_image/010/010.png new file mode 100644 index 0000000000000000000000000000000000000000..1a5c0a3a285b3afa1d70cf2eb264b0da11426c66 --- /dev/null +++ b/t1/task_image/010/010.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b2e457c73b5766fd784c4483ac5a7507f4f5083db051f286196a68f6356ae0f7 +size 56870 diff --git a/t1/task_image/010/010.txt b/t1/task_image/010/010.txt new file mode 100644 index 0000000000000000000000000000000000000000..3ae225e727de5b0012907d8ffc2cb73553595f95 --- /dev/null +++ b/t1/task_image/010/010.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +010 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/010/010.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/010/frame/010_000.png, /xxx/ExeWorldBench/t1/task_image/010/frame/010_001.png, /xxx/ExeWorldBench/t1/task_image/010/frame/010_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/010 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/010. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/010/010.py +* /xxx/ExeWorldBench/t1/task_image/010/010.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/010/frame/010_000.png b/t1/task_image/010/frame/010_000.png new file mode 100644 index 0000000000000000000000000000000000000000..fdb4a5a5e5f6a6e23b0471f2ce696cdc10f4d242 --- /dev/null +++ b/t1/task_image/010/frame/010_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:959f9168b0b7d3673a986fa02cb7cb3ed14c3b505b9ccc12bb3361cc5a28dd75 +size 8828 diff --git a/t1/task_image/010/frame/010_001.png b/t1/task_image/010/frame/010_001.png new file mode 100644 index 0000000000000000000000000000000000000000..fbffa748cf4e6ae006b672482c110e2e812f25a4 --- /dev/null +++ b/t1/task_image/010/frame/010_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d43c7e5cef009a059f03c12fe136f7cd781e3029740133de913da7fce852e0db +size 9137 diff --git a/t1/task_image/010/frame/010_002.png b/t1/task_image/010/frame/010_002.png new file mode 100644 index 0000000000000000000000000000000000000000..36fc9e858d0bce9b71490315d0d3d235923c5989 --- /dev/null +++ b/t1/task_image/010/frame/010_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:372fbcfda2f8b11d306d28306bd7704477450daf4c6e76a638868e459771ad74 +size 9032 diff --git a/t1/task_image/011/011.png b/t1/task_image/011/011.png new file mode 100644 index 0000000000000000000000000000000000000000..9aa77c038ca5d200770bfd94984cda1c10a8c3cb --- /dev/null +++ b/t1/task_image/011/011.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5bef5abcf9256a506e5f17838088349510f544705ef131de5ac1b98c237ced3a +size 31570 diff --git a/t1/task_image/011/011.txt b/t1/task_image/011/011.txt new file mode 100644 index 0000000000000000000000000000000000000000..66de042619049c72ca12cb23e6a2a53537ed1444 --- /dev/null +++ b/t1/task_image/011/011.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +011 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/011/011.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/011/frame/011_000.png, /xxx/ExeWorldBench/t1/task_image/011/frame/011_001.png, /xxx/ExeWorldBench/t1/task_image/011/frame/011_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/011 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/011. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/011/011.py +* /xxx/ExeWorldBench/t1/task_image/011/011.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/011/frame/011_000.png b/t1/task_image/011/frame/011_000.png new file mode 100644 index 0000000000000000000000000000000000000000..b119615fb4ab999bf27a67acd35dec20ae836c77 --- /dev/null +++ b/t1/task_image/011/frame/011_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4f181b1b59fc7ac3f6f6b23e65b623fae04bdf9f9908c00c441787b804b0c239 +size 4669 diff --git a/t1/task_image/011/frame/011_001.png b/t1/task_image/011/frame/011_001.png new file mode 100644 index 0000000000000000000000000000000000000000..4881bb24d6ccbb670495f70d7ea4f51129f3ff01 --- /dev/null +++ b/t1/task_image/011/frame/011_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:97b6507221fff10d172ce0ea4310359810b7cd224a2e57528fda68ef6ca55a8d +size 5139 diff --git a/t1/task_image/011/frame/011_002.png b/t1/task_image/011/frame/011_002.png new file mode 100644 index 0000000000000000000000000000000000000000..a470b49bbe13baa955c04f39aff010ac73611e5b --- /dev/null +++ b/t1/task_image/011/frame/011_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5528e4a19149776786300782cb989827b4c70ba5de2c163d02ded9d3e1309ca8 +size 4824 diff --git a/t1/task_image/012/012.png b/t1/task_image/012/012.png new file mode 100644 index 0000000000000000000000000000000000000000..66ac952db2ea1af459947741c20cd5ead307ce0a --- /dev/null +++ b/t1/task_image/012/012.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f3cb33cf707b7298a7c4d2bce8366e4eadf475f848b29cbc856743fa700338f6 +size 86296 diff --git a/t1/task_image/012/012.txt b/t1/task_image/012/012.txt new file mode 100644 index 0000000000000000000000000000000000000000..03d84c7c483a3fc618a3af6818ceb4c1c6e0a962 --- /dev/null +++ b/t1/task_image/012/012.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +012 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/012/012.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/012/frame/012_000.png, /xxx/ExeWorldBench/t1/task_image/012/frame/012_001.png, /xxx/ExeWorldBench/t1/task_image/012/frame/012_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/012 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/012. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/012/012.py +* /xxx/ExeWorldBench/t1/task_image/012/012.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/012/frame/012_000.png b/t1/task_image/012/frame/012_000.png new file mode 100644 index 0000000000000000000000000000000000000000..c2e5d32fd8ca63fadac43459bd0840ccf8b58f0c --- /dev/null +++ b/t1/task_image/012/frame/012_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:495b1fac8fd0293a8e61c375e260126d8a86de720852107565448186319dc650 +size 10435 diff --git a/t1/task_image/012/frame/012_001.png b/t1/task_image/012/frame/012_001.png new file mode 100644 index 0000000000000000000000000000000000000000..6408cf11fcea5806c5e82d2f23548538f1872e25 --- /dev/null +++ b/t1/task_image/012/frame/012_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5133479d6023f99e8a320419b21bf720c85bf50536d67ba83adb2f0990fd8273 +size 11595 diff --git a/t1/task_image/012/frame/012_002.png b/t1/task_image/012/frame/012_002.png new file mode 100644 index 0000000000000000000000000000000000000000..9a9dd3d85de9d24b4988aaebe97e50d88274b7bb --- /dev/null +++ b/t1/task_image/012/frame/012_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3046731cf4db2407d15b2d2cd7a022a2318da9486a251ee01c5926a2751cf130 +size 11539 diff --git a/t1/task_image/013/013.png b/t1/task_image/013/013.png new file mode 100644 index 0000000000000000000000000000000000000000..4b11b6d1dba6ff3710ee2f2195acde9999fd37bc --- /dev/null +++ b/t1/task_image/013/013.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4857a01497c53065bc48777b5282df8efc8a5b5979fd15db746e99c4dcac2133 +size 71391 diff --git a/t1/task_image/013/013.txt b/t1/task_image/013/013.txt new file mode 100644 index 0000000000000000000000000000000000000000..d28b24e46746a3bda3d363c6f39a9946c485d117 --- /dev/null +++ b/t1/task_image/013/013.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +013 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/013/013.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/013/frame/013_000.png, /xxx/ExeWorldBench/t1/task_image/013/frame/013_001.png, /xxx/ExeWorldBench/t1/task_image/013/frame/013_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/013 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/013. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/013/013.py +* /xxx/ExeWorldBench/t1/task_image/013/013.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/013/frame/013_000.png b/t1/task_image/013/frame/013_000.png new file mode 100644 index 0000000000000000000000000000000000000000..fafa3ea602632a4f7efa4cbcb90d553cc5b6247a --- /dev/null +++ b/t1/task_image/013/frame/013_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:84d7accc05a803afb54917394d912cbaa36f157338e5bc2a3d413ed92e8b299f +size 10732 diff --git a/t1/task_image/013/frame/013_001.png b/t1/task_image/013/frame/013_001.png new file mode 100644 index 0000000000000000000000000000000000000000..f028d936987da255240b559fbec816f91069ce5a --- /dev/null +++ b/t1/task_image/013/frame/013_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:dbccb3b31b47a8d71bf6aa86ffcc89ab3fdf522071f9196ab325b52cec6cc252 +size 10846 diff --git a/t1/task_image/013/frame/013_002.png b/t1/task_image/013/frame/013_002.png new file mode 100644 index 0000000000000000000000000000000000000000..c8e98e4256583ed5922963f715a7cc8c6ea8ad0f --- /dev/null +++ b/t1/task_image/013/frame/013_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:647a63e038e0d1d19bfe15e1716f9c73e1a257fd0dd789443d787fc7db19774e +size 10963 diff --git a/t1/task_image/014/014.png b/t1/task_image/014/014.png new file mode 100644 index 0000000000000000000000000000000000000000..6920ef2e6e3009d1a3deb2e82ef7b7976efd7bf8 --- /dev/null +++ b/t1/task_image/014/014.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c911a75e2d63e6b85dc023915275bb5bed7b946ff316dfd1c5c61c388cfab05d +size 11632 diff --git a/t1/task_image/014/014.txt b/t1/task_image/014/014.txt new file mode 100644 index 0000000000000000000000000000000000000000..9352893c616651b6146865b54a9181f218246ab2 --- /dev/null +++ b/t1/task_image/014/014.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +014 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/014/014.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/014/frame/014_000.png, /xxx/ExeWorldBench/t1/task_image/014/frame/014_001.png, /xxx/ExeWorldBench/t1/task_image/014/frame/014_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/014 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/014. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/014/014.py +* /xxx/ExeWorldBench/t1/task_image/014/014.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/014/frame/014_000.png b/t1/task_image/014/frame/014_000.png new file mode 100644 index 0000000000000000000000000000000000000000..034c2dbd66ddde2e164558b75ad5899bd6201d13 --- /dev/null +++ b/t1/task_image/014/frame/014_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9ff7f69d8180a1374a91a5111c5406a5d0bd70a64dc30422993705e95120a686 +size 3162 diff --git a/t1/task_image/014/frame/014_001.png b/t1/task_image/014/frame/014_001.png new file mode 100644 index 0000000000000000000000000000000000000000..997679250cb4dfe925be22b7cd627ec8c18c31f0 --- /dev/null +++ b/t1/task_image/014/frame/014_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5553b9c1892436b32232c700649d638279455a8a940b682613a6eed83d3c63c0 +size 3169 diff --git a/t1/task_image/014/frame/014_002.png b/t1/task_image/014/frame/014_002.png new file mode 100644 index 0000000000000000000000000000000000000000..2a44b56c5cee7f783ddc3fdb4ddac32d50c3c91b --- /dev/null +++ b/t1/task_image/014/frame/014_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:41c8f2ab6d091088d2356e50e8c2c4448de083a51919459161383707627148d4 +size 3387 diff --git a/t1/task_image/015/015.png b/t1/task_image/015/015.png new file mode 100644 index 0000000000000000000000000000000000000000..6d71c6bcbac36f77ef428f7de0f164c77de661a1 --- /dev/null +++ b/t1/task_image/015/015.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:aea8f421b7ba64fdf47ca8b170353b7dc0040d86d6cc82780b1bd0a584af4681 +size 18447 diff --git a/t1/task_image/015/015.txt b/t1/task_image/015/015.txt new file mode 100644 index 0000000000000000000000000000000000000000..82295688617e359e21bc7e2da245e172c640ee40 --- /dev/null +++ b/t1/task_image/015/015.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +015 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/015/015.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/015/frame/015_000.png, /xxx/ExeWorldBench/t1/task_image/015/frame/015_001.png, /xxx/ExeWorldBench/t1/task_image/015/frame/015_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/015 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/015. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/015/015.py +* /xxx/ExeWorldBench/t1/task_image/015/015.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/015/frame/015_000.png b/t1/task_image/015/frame/015_000.png new file mode 100644 index 0000000000000000000000000000000000000000..89714448212e3c202c5a2f5f29631902871ccf55 --- /dev/null +++ b/t1/task_image/015/frame/015_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:21ffd7bd51058488db369a448189d06a5d1ca8b20ea4dcb3df21764fd126f911 +size 3640 diff --git a/t1/task_image/015/frame/015_001.png b/t1/task_image/015/frame/015_001.png new file mode 100644 index 0000000000000000000000000000000000000000..8d95238b7872d3d6613d69cf89e89945ce2fd3a2 --- /dev/null +++ b/t1/task_image/015/frame/015_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ee0d4a0944007f2886bf2c9a0ec6f3c6796c73dfe7fb9a93d293b79e9696a126 +size 3621 diff --git a/t1/task_image/015/frame/015_002.png b/t1/task_image/015/frame/015_002.png new file mode 100644 index 0000000000000000000000000000000000000000..e37111231efc433e51dcd089b0a19703ce456e9f --- /dev/null +++ b/t1/task_image/015/frame/015_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:50a93046856752b537231e0066909e489b15e7252597dc672d939b47b19cd9b0 +size 3758 diff --git a/t1/task_image/016/016.png b/t1/task_image/016/016.png new file mode 100644 index 0000000000000000000000000000000000000000..ce1797f5f472e076492168f6e92f5dd0429eb4a1 --- /dev/null +++ b/t1/task_image/016/016.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5e6d404da8fc63f18f645c2b09ccc5d48b165ff93b4c40df8e46ed45845d6eae +size 96278 diff --git a/t1/task_image/016/016.txt b/t1/task_image/016/016.txt new file mode 100644 index 0000000000000000000000000000000000000000..de3eff0bb9ec83682d9aa534a500cc423f68c3b9 --- /dev/null +++ b/t1/task_image/016/016.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +016 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/016/016.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/016/frame/016_000.png, /xxx/ExeWorldBench/t1/task_image/016/frame/016_001.png, /xxx/ExeWorldBench/t1/task_image/016/frame/016_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/016 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/016. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/016/016.py +* /xxx/ExeWorldBench/t1/task_image/016/016.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/016/frame/016_000.png b/t1/task_image/016/frame/016_000.png new file mode 100644 index 0000000000000000000000000000000000000000..e5e1b61d7941bb3c0f5e700a5724c92e1bb97369 --- /dev/null +++ b/t1/task_image/016/frame/016_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2064747b845c10bab4c706d6c02e484466d5a1ee67a77e796e57b6e5d9a5c4de +size 9569 diff --git a/t1/task_image/016/frame/016_001.png b/t1/task_image/016/frame/016_001.png new file mode 100644 index 0000000000000000000000000000000000000000..77f06efde073b8e2696972ba4af360050b24d053 --- /dev/null +++ b/t1/task_image/016/frame/016_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b29b57a3f393f6fc72f89d9f6054c2616b80b6b49fa5bab3d08af1c880b3453e +size 9444 diff --git a/t1/task_image/016/frame/016_002.png b/t1/task_image/016/frame/016_002.png new file mode 100644 index 0000000000000000000000000000000000000000..1ee291dbfa6ac90081f37a425ee5928dc013a272 --- /dev/null +++ b/t1/task_image/016/frame/016_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7448bbc9e1a9772913e6fd549586c7439defc35067fe0e311f0a43ac2b08c456 +size 8720 diff --git a/t1/task_image/017/017.png b/t1/task_image/017/017.png new file mode 100644 index 0000000000000000000000000000000000000000..61760c7c34a5c2f24f1136324b8d53aaf7ad6f0f --- /dev/null +++ b/t1/task_image/017/017.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:541869c258be1d29b3e6255f62c9a1083aba4b54386b4b48ba8d454dd1807314 +size 24667 diff --git a/t1/task_image/017/017.txt b/t1/task_image/017/017.txt new file mode 100644 index 0000000000000000000000000000000000000000..6967848f8f0dc7df4e79554cc48e1d6dec30c86e --- /dev/null +++ b/t1/task_image/017/017.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +017 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/017/017.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/017/frame/017_000.png, /xxx/ExeWorldBench/t1/task_image/017/frame/017_001.png, /xxx/ExeWorldBench/t1/task_image/017/frame/017_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/017 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/017. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/017/017.py +* /xxx/ExeWorldBench/t1/task_image/017/017.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/017/frame/017_000.png b/t1/task_image/017/frame/017_000.png new file mode 100644 index 0000000000000000000000000000000000000000..c7a5c2362c4a09bcf4e8c40ba93b1c1aaaf03a56 --- /dev/null +++ b/t1/task_image/017/frame/017_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cbb6d78ae9b7b004528cae53ef19b74130f8c5cf194bc92441446423e8795880 +size 6319 diff --git a/t1/task_image/017/frame/017_001.png b/t1/task_image/017/frame/017_001.png new file mode 100644 index 0000000000000000000000000000000000000000..c7a5c2362c4a09bcf4e8c40ba93b1c1aaaf03a56 --- /dev/null +++ b/t1/task_image/017/frame/017_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cbb6d78ae9b7b004528cae53ef19b74130f8c5cf194bc92441446423e8795880 +size 6319 diff --git a/t1/task_image/017/frame/017_002.png b/t1/task_image/017/frame/017_002.png new file mode 100644 index 0000000000000000000000000000000000000000..33daf10a1c2ab35c07820adcaffaed095224f6d5 --- /dev/null +++ b/t1/task_image/017/frame/017_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2cdb0bfc0dc281fffd4128718d56d0af3e0815385671533830ff36bc8bbbc44d +size 6265 diff --git a/t1/task_image/018/018.png b/t1/task_image/018/018.png new file mode 100644 index 0000000000000000000000000000000000000000..eda90b272226e5f674e57aab63a20761d65f8f41 --- /dev/null +++ b/t1/task_image/018/018.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:11063457a8afd64b370349a1318e75afd27332de49a3414923c7fec754873e50 +size 11184 diff --git a/t1/task_image/018/018.txt b/t1/task_image/018/018.txt new file mode 100644 index 0000000000000000000000000000000000000000..c2fd4348b602765e0bf252d4ef19ed30c2572ced --- /dev/null +++ b/t1/task_image/018/018.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +018 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/018/018.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/018/frame/018_000.png, /xxx/ExeWorldBench/t1/task_image/018/frame/018_001.png, /xxx/ExeWorldBench/t1/task_image/018/frame/018_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/018 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/018. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/018/018.py +* /xxx/ExeWorldBench/t1/task_image/018/018.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/018/frame/018_000.png b/t1/task_image/018/frame/018_000.png new file mode 100644 index 0000000000000000000000000000000000000000..f58790477b9d098c8109824b68f314e14df4eca7 --- /dev/null +++ b/t1/task_image/018/frame/018_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:145d0f60a99151f32c3e39a04d9967211cd89545b5a6874b6b77cf8e5abe5c22 +size 4900 diff --git a/t1/task_image/018/frame/018_001.png b/t1/task_image/018/frame/018_001.png new file mode 100644 index 0000000000000000000000000000000000000000..ebc8aede9ef40cf7173238aaddf5304ee800fed4 --- /dev/null +++ b/t1/task_image/018/frame/018_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:aab9fa187878cf371fbfe55225997d218a705f56ae2c315e94972bfca6dcccf5 +size 5450 diff --git a/t1/task_image/018/frame/018_002.png b/t1/task_image/018/frame/018_002.png new file mode 100644 index 0000000000000000000000000000000000000000..6329578251fb91059b94d76974bea2252517c5d8 --- /dev/null +++ b/t1/task_image/018/frame/018_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:402882708a0ea3c85333c743f1216411ca4f311d773f994de17f96ce1495efdc +size 5725 diff --git a/t1/task_image/019/019.png b/t1/task_image/019/019.png new file mode 100644 index 0000000000000000000000000000000000000000..56cf5e1faa8879529aec2ffdfbf413c006a1a8f4 --- /dev/null +++ b/t1/task_image/019/019.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e2efd8d0538cfe960cf0547993fe9eac28bcb6d526e8eb15e4764c4d8b38bf0f +size 34238 diff --git a/t1/task_image/019/019.txt b/t1/task_image/019/019.txt new file mode 100644 index 0000000000000000000000000000000000000000..d23d1e785859da9e62593ad5e6b39ffb12e71e19 --- /dev/null +++ b/t1/task_image/019/019.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +019 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/019/019.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/019/frame/019_000.png, /xxx/ExeWorldBench/t1/task_image/019/frame/019_001.png, /xxx/ExeWorldBench/t1/task_image/019/frame/019_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/019 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/019. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/019/019.py +* /xxx/ExeWorldBench/t1/task_image/019/019.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/019/frame/019_000.png b/t1/task_image/019/frame/019_000.png new file mode 100644 index 0000000000000000000000000000000000000000..307d9c70674fa333dfeaffaa7b122104836f0f35 --- /dev/null +++ b/t1/task_image/019/frame/019_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:51c42bb10eec0ca6ee3d86216a6beb46b52f08159fb63b08380e1683b2280bfd +size 6686 diff --git a/t1/task_image/019/frame/019_001.png b/t1/task_image/019/frame/019_001.png new file mode 100644 index 0000000000000000000000000000000000000000..def75b2030bdc44ee1418f3845ad00730a8cd866 --- /dev/null +++ b/t1/task_image/019/frame/019_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0212fd4abb75cc86941185558236a11734a008ae4a855d54d039d1022f5a9c2b +size 5821 diff --git a/t1/task_image/019/frame/019_002.png b/t1/task_image/019/frame/019_002.png new file mode 100644 index 0000000000000000000000000000000000000000..f42e1f6a5115abf4b177ee43c2d92faa4b8a2685 --- /dev/null +++ b/t1/task_image/019/frame/019_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a81c272cda22f50961b5860e7a01a0401deccec311b02473fd08ce0697a16547 +size 6212 diff --git a/t1/task_image/020/020.png b/t1/task_image/020/020.png new file mode 100644 index 0000000000000000000000000000000000000000..06d72460470220ba8821afc31e36c6bceea99d98 --- /dev/null +++ b/t1/task_image/020/020.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2424c2ea9fd6fbde01e218b8c0a512e095355f0a5a4989c2caabe20b1ebc817f +size 51423 diff --git a/t1/task_image/020/020.txt b/t1/task_image/020/020.txt new file mode 100644 index 0000000000000000000000000000000000000000..c569826f5d77ece8b9928ce8d112d7a349c9c679 --- /dev/null +++ b/t1/task_image/020/020.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +020 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/020/020.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/020/frame/020_000.png, /xxx/ExeWorldBench/t1/task_image/020/frame/020_001.png, /xxx/ExeWorldBench/t1/task_image/020/frame/020_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/020 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/020. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/020/020.py +* /xxx/ExeWorldBench/t1/task_image/020/020.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/020/frame/020_000.png b/t1/task_image/020/frame/020_000.png new file mode 100644 index 0000000000000000000000000000000000000000..7d4b8dba68e263ec428e911a137968c120b14b6d --- /dev/null +++ b/t1/task_image/020/frame/020_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9a6d0b95dd9d9d52a108e61e1e529c25bf0ddb61e705f7ce18ea25391450b1c4 +size 8416 diff --git a/t1/task_image/020/frame/020_001.png b/t1/task_image/020/frame/020_001.png new file mode 100644 index 0000000000000000000000000000000000000000..e67bd034245bfc8dbc412c52d1c04d893f569fe7 --- /dev/null +++ b/t1/task_image/020/frame/020_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b429742ee22aae82ca3c485f390b6f8bc44dcb96380c0223bcbba087049484cf +size 7688 diff --git a/t1/task_image/020/frame/020_002.png b/t1/task_image/020/frame/020_002.png new file mode 100644 index 0000000000000000000000000000000000000000..1188e0160617c9c68dd78af24c2669bdd685585c --- /dev/null +++ b/t1/task_image/020/frame/020_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:336a2dd7536716d0283f86439e22461cba099855f0ea1f3da4a919e1187d0472 +size 8050 diff --git a/t1/task_image/021/021.png b/t1/task_image/021/021.png new file mode 100644 index 0000000000000000000000000000000000000000..8c17e6e11dd851f9896867091170e529b6a04ba2 --- /dev/null +++ b/t1/task_image/021/021.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b25289ded3a8dfe1ba62ce9cbf66ce4f48e069d8b4dc245ba020089ce6073fba +size 20428 diff --git a/t1/task_image/021/021.txt b/t1/task_image/021/021.txt new file mode 100644 index 0000000000000000000000000000000000000000..e520189aef0003f67949ed8cbf8831bf63e477f9 --- /dev/null +++ b/t1/task_image/021/021.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +021 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/021/021.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/021/frame/021_000.png, /xxx/ExeWorldBench/t1/task_image/021/frame/021_001.png, /xxx/ExeWorldBench/t1/task_image/021/frame/021_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/021 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/021. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/021/021.py +* /xxx/ExeWorldBench/t1/task_image/021/021.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/021/frame/021_000.png b/t1/task_image/021/frame/021_000.png new file mode 100644 index 0000000000000000000000000000000000000000..27009c0773e2ba1dc515c5c0d2f4e9ba37dc5681 --- /dev/null +++ b/t1/task_image/021/frame/021_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3241e2d5bd357b8dff47b44c5a5ebade869a9b2c4732678c71c8704dc5624896 +size 5752 diff --git a/t1/task_image/021/frame/021_001.png b/t1/task_image/021/frame/021_001.png new file mode 100644 index 0000000000000000000000000000000000000000..80b6ce2caacc93b688a6edebf562c035f3909b3a --- /dev/null +++ b/t1/task_image/021/frame/021_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3f81844a063cb7c60697fda82b73b9216e7eba30a42d7a2e6f92425509664c5e +size 5369 diff --git a/t1/task_image/021/frame/021_002.png b/t1/task_image/021/frame/021_002.png new file mode 100644 index 0000000000000000000000000000000000000000..27009c0773e2ba1dc515c5c0d2f4e9ba37dc5681 --- /dev/null +++ b/t1/task_image/021/frame/021_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3241e2d5bd357b8dff47b44c5a5ebade869a9b2c4732678c71c8704dc5624896 +size 5752 diff --git a/t1/task_image/022/022.png b/t1/task_image/022/022.png new file mode 100644 index 0000000000000000000000000000000000000000..22dfe176258e3f31b7f01df928176207a12cc410 --- /dev/null +++ b/t1/task_image/022/022.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:48a852c8aff3a9ee00127501f79b6344ca111ff766f77766feea27f7ae828ff2 +size 17821 diff --git a/t1/task_image/022/022.txt b/t1/task_image/022/022.txt new file mode 100644 index 0000000000000000000000000000000000000000..e55b4a5246db70849426cfe17d83f3b3f7cf8a9e --- /dev/null +++ b/t1/task_image/022/022.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +022 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/022/022.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/022/frame/022_000.png, /xxx/ExeWorldBench/t1/task_image/022/frame/022_001.png, /xxx/ExeWorldBench/t1/task_image/022/frame/022_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/022 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/022. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/022/022.py +* /xxx/ExeWorldBench/t1/task_image/022/022.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/022/frame/022_000.png b/t1/task_image/022/frame/022_000.png new file mode 100644 index 0000000000000000000000000000000000000000..03a5278830c70186f6ad7196550d6733c29f6190 --- /dev/null +++ b/t1/task_image/022/frame/022_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ac9248704ec312d26d0bcb6c9f28a1d85208779dfe0334482afdfeac98bc737d +size 5016 diff --git a/t1/task_image/022/frame/022_001.png b/t1/task_image/022/frame/022_001.png new file mode 100644 index 0000000000000000000000000000000000000000..47e1c5251c58061e83bd3bfb960675290aaeac12 --- /dev/null +++ b/t1/task_image/022/frame/022_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:83dfedae911a43c870c92007d8331a67ac8ca087f0a4b1f9e1a4491b7b857bec +size 5385 diff --git a/t1/task_image/022/frame/022_002.png b/t1/task_image/022/frame/022_002.png new file mode 100644 index 0000000000000000000000000000000000000000..d329e5a0b89b865b55c25b53a35a07b232666c14 --- /dev/null +++ b/t1/task_image/022/frame/022_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f3d174f7915ee17392d866006b9fefc6633aec12fe5555028248b5a47388ddf7 +size 4920 diff --git a/t1/task_image/023/023.png b/t1/task_image/023/023.png new file mode 100644 index 0000000000000000000000000000000000000000..3f5c026a652ab28adcdf39693ecf84134f0a81f2 --- /dev/null +++ b/t1/task_image/023/023.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:59ff70d4426f772eed3e467209f5b2a7d1a00a69e5e4e3b0551a325c03eec9a7 +size 34704 diff --git a/t1/task_image/023/023.txt b/t1/task_image/023/023.txt new file mode 100644 index 0000000000000000000000000000000000000000..181c90949aff03475798e3190ad47e353d4b39d8 --- /dev/null +++ b/t1/task_image/023/023.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +023 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/023/023.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/023/frame/023_000.png, /xxx/ExeWorldBench/t1/task_image/023/frame/023_001.png, /xxx/ExeWorldBench/t1/task_image/023/frame/023_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/023 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/023. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/023/023.py +* /xxx/ExeWorldBench/t1/task_image/023/023.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/023/frame/023_000.png b/t1/task_image/023/frame/023_000.png new file mode 100644 index 0000000000000000000000000000000000000000..fce48cca10149936c449f2ef097c25e86f686adc --- /dev/null +++ b/t1/task_image/023/frame/023_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:31b87ba6f9aefbcbef1c82606b61e052b619f2207493274eb6e73283a422ea8f +size 6583 diff --git a/t1/task_image/023/frame/023_001.png b/t1/task_image/023/frame/023_001.png new file mode 100644 index 0000000000000000000000000000000000000000..8db5b27f8e8caf403eb43481892dc1366d5f481c --- /dev/null +++ b/t1/task_image/023/frame/023_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:62523c8f626df2af74747c7f8cc7cafefbb6fc5a67db3cb317c85441902e881a +size 6582 diff --git a/t1/task_image/023/frame/023_002.png b/t1/task_image/023/frame/023_002.png new file mode 100644 index 0000000000000000000000000000000000000000..360ab52d29b8d317d1f4fd72ffdd49dc876bc772 --- /dev/null +++ b/t1/task_image/023/frame/023_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:632f2fe99a7de8955c6d41f8428bb83e6e4c2becea5286a7ad78159eddb07a9a +size 6587 diff --git a/t1/task_image/024/024.png b/t1/task_image/024/024.png new file mode 100644 index 0000000000000000000000000000000000000000..4d48a99fe3cd7baa7bf993b01007a3676eb4c66e --- /dev/null +++ b/t1/task_image/024/024.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6c004ebb4accdfe66de32f5310330b2b5636caf6e53d46db6af73e7e346db162 +size 18666 diff --git a/t1/task_image/024/024.txt b/t1/task_image/024/024.txt new file mode 100644 index 0000000000000000000000000000000000000000..9b79a8272cc24bd0569c2b29b63788900ee41985 --- /dev/null +++ b/t1/task_image/024/024.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +024 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/024/024.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/024/frame/024_000.png, /xxx/ExeWorldBench/t1/task_image/024/frame/024_001.png, /xxx/ExeWorldBench/t1/task_image/024/frame/024_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/024 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/024. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/024/024.py +* /xxx/ExeWorldBench/t1/task_image/024/024.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/024/frame/024_000.png b/t1/task_image/024/frame/024_000.png new file mode 100644 index 0000000000000000000000000000000000000000..0abc358fe97e49da7bdcc94e74ed1d5fe5942375 --- /dev/null +++ b/t1/task_image/024/frame/024_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:df3e0efae98784f7404da9203f4aba6800db39ae6abadb3543320799f5c4c588 +size 4983 diff --git a/t1/task_image/024/frame/024_001.png b/t1/task_image/024/frame/024_001.png new file mode 100644 index 0000000000000000000000000000000000000000..505b45e2f6940b803e5da1fde05219e8fabd999d --- /dev/null +++ b/t1/task_image/024/frame/024_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:317759769b33703050d7cd51c38343b58d4e48ad79930069d7227bb1afb259c0 +size 5132 diff --git a/t1/task_image/024/frame/024_002.png b/t1/task_image/024/frame/024_002.png new file mode 100644 index 0000000000000000000000000000000000000000..a262b87c2b23e6d28f5f9eeff9b83046bcdfac2a --- /dev/null +++ b/t1/task_image/024/frame/024_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3b8c340cfe4af7036ef7f1d3009910c227ca09e2f7e477fe28f10970c38a219d +size 5121 diff --git a/t1/task_image/025/025.png b/t1/task_image/025/025.png new file mode 100644 index 0000000000000000000000000000000000000000..9ec43384817c90c331fbbab5fbf5bed68f7ee1c2 --- /dev/null +++ b/t1/task_image/025/025.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f6b97a7579e53d3d01e9de10bd712e81fd0cb1e19bf18e9e77339145edf73866 +size 117640 diff --git a/t1/task_image/025/025.txt b/t1/task_image/025/025.txt new file mode 100644 index 0000000000000000000000000000000000000000..c0d765611653345e952b0ceb43798da25933e15e --- /dev/null +++ b/t1/task_image/025/025.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +025 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/025/025.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/025/frame/025_000.png, /xxx/ExeWorldBench/t1/task_image/025/frame/025_001.png, /xxx/ExeWorldBench/t1/task_image/025/frame/025_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/025 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/025. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/025/025.py +* /xxx/ExeWorldBench/t1/task_image/025/025.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/025/frame/025_000.png b/t1/task_image/025/frame/025_000.png new file mode 100644 index 0000000000000000000000000000000000000000..c9933e09fe1054863a890966e30eb3069a4f4442 --- /dev/null +++ b/t1/task_image/025/frame/025_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d179a5ecf0ee15bfc0926c59cc15fd28b3e9d04e7a3411965519bb1dd9333615 +size 15549 diff --git a/t1/task_image/025/frame/025_001.png b/t1/task_image/025/frame/025_001.png new file mode 100644 index 0000000000000000000000000000000000000000..3755031f020948b32d8fa7ae7f4f5f9a7d06b279 --- /dev/null +++ b/t1/task_image/025/frame/025_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:70645d4d8e90ffee197dadec9445f323a3e4f6e01066ec8be52ae8aaa9464a1a +size 14411 diff --git a/t1/task_image/025/frame/025_002.png b/t1/task_image/025/frame/025_002.png new file mode 100644 index 0000000000000000000000000000000000000000..5f53eb774c812ed44a2e6ff2b680ce92f4d508f3 --- /dev/null +++ b/t1/task_image/025/frame/025_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:aa1c3df9d4eaec0427b346eee173f428f816383189119283a1c3a03fbf2f3095 +size 13726 diff --git a/t1/task_image/026/026.png b/t1/task_image/026/026.png new file mode 100644 index 0000000000000000000000000000000000000000..57d6583b2d01a14cc638aa4a0a9f87fc4f537fc5 --- /dev/null +++ b/t1/task_image/026/026.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:88fae427ae1487f0af42eab914e4ebd69bc9779c8acd812737b3d3c23a23d82c +size 159802 diff --git a/t1/task_image/026/026.txt b/t1/task_image/026/026.txt new file mode 100644 index 0000000000000000000000000000000000000000..d2b920f14de250dbaef3347b40b411e6c5109eb8 --- /dev/null +++ b/t1/task_image/026/026.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +026 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/026/026.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/026/frame/026_000.png, /xxx/ExeWorldBench/t1/task_image/026/frame/026_001.png, /xxx/ExeWorldBench/t1/task_image/026/frame/026_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/026 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/026. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/026/026.py +* /xxx/ExeWorldBench/t1/task_image/026/026.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/026/frame/026_000.png b/t1/task_image/026/frame/026_000.png new file mode 100644 index 0000000000000000000000000000000000000000..c205b95dc114a358c798c2987f40d28ad3809ee2 --- /dev/null +++ b/t1/task_image/026/frame/026_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ced94720b1a87d2fe15870593bebffecfd5bbc6834a762cc5891dc5840798b04 +size 18886 diff --git a/t1/task_image/026/frame/026_001.png b/t1/task_image/026/frame/026_001.png new file mode 100644 index 0000000000000000000000000000000000000000..f14ae3ef96c3bf0c5a873a232dce9d4ab66ce921 --- /dev/null +++ b/t1/task_image/026/frame/026_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:18e71b1189326fc102fda61ea6b7858e6d8df575c5fef84e9b69dab0e0a29c3d +size 18996 diff --git a/t1/task_image/026/frame/026_002.png b/t1/task_image/026/frame/026_002.png new file mode 100644 index 0000000000000000000000000000000000000000..9c92fd4253af6e5a0532d5a91606e056aae8eaa8 --- /dev/null +++ b/t1/task_image/026/frame/026_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:95f36c8bc5b6922819dd09dced7289f077e023827096765e1b4da32aeb00f21b +size 18779 diff --git a/t1/task_image/027/027.png b/t1/task_image/027/027.png new file mode 100644 index 0000000000000000000000000000000000000000..3f96efba5ce37c91837d72abf598db97867c34e6 --- /dev/null +++ b/t1/task_image/027/027.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d8592d4b6150a9b1eaaca0b81fbfe09a74e652df6bedaf0a49bb91f68d827f8d +size 34843 diff --git a/t1/task_image/027/027.txt b/t1/task_image/027/027.txt new file mode 100644 index 0000000000000000000000000000000000000000..fc7aecc3434c7352fd45e0d7aa5b1bb9924be1c1 --- /dev/null +++ b/t1/task_image/027/027.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +027 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/027/027.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/027/frame/027_000.png, /xxx/ExeWorldBench/t1/task_image/027/frame/027_001.png, /xxx/ExeWorldBench/t1/task_image/027/frame/027_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/027 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/027. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/027/027.py +* /xxx/ExeWorldBench/t1/task_image/027/027.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/027/frame/027_000.png b/t1/task_image/027/frame/027_000.png new file mode 100644 index 0000000000000000000000000000000000000000..cdb4cd95f5912f9889a5dbcdd5f67af321ac2329 --- /dev/null +++ b/t1/task_image/027/frame/027_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:48d5b9ce70c390b931b0f7aa187cdea128063dc750a96c24f4392a6de40a37b9 +size 5884 diff --git a/t1/task_image/027/frame/027_001.png b/t1/task_image/027/frame/027_001.png new file mode 100644 index 0000000000000000000000000000000000000000..c1fa3bb1bb9886df8cd605130ed839c66694c0c1 --- /dev/null +++ b/t1/task_image/027/frame/027_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fbf27e5f6d1059ef64e258d953698822a000515b6c9a43bf1ef34187c15979f7 +size 5846 diff --git a/t1/task_image/027/frame/027_002.png b/t1/task_image/027/frame/027_002.png new file mode 100644 index 0000000000000000000000000000000000000000..9ec67bf6a73166719dd661c2b3aba0fe5f77ab7b --- /dev/null +++ b/t1/task_image/027/frame/027_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6d80f4280b22e762d088bdbcae18a5aec482c8693ac680e0570f2762e0eb5068 +size 5881 diff --git a/t1/task_image/028/028.png b/t1/task_image/028/028.png new file mode 100644 index 0000000000000000000000000000000000000000..4edcb8de032504e2484409eae0df5e731ff29b3d --- /dev/null +++ b/t1/task_image/028/028.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:da691d6833a5107502247944f5770ed8a74c8424057ffe6aed83183c7312b07c +size 23430 diff --git a/t1/task_image/028/028.txt b/t1/task_image/028/028.txt new file mode 100644 index 0000000000000000000000000000000000000000..9e24793b191ff4228f53e5b38550a87de79ade9c --- /dev/null +++ b/t1/task_image/028/028.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +028 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/028/028.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/028/frame/028_000.png, /xxx/ExeWorldBench/t1/task_image/028/frame/028_001.png, /xxx/ExeWorldBench/t1/task_image/028/frame/028_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/028 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/028. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/028/028.py +* /xxx/ExeWorldBench/t1/task_image/028/028.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/028/frame/028_000.png b/t1/task_image/028/frame/028_000.png new file mode 100644 index 0000000000000000000000000000000000000000..363c98031105e8144908876ae7d4d097fb6fd3da --- /dev/null +++ b/t1/task_image/028/frame/028_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:75a83bd65328e7d5de6df82b3eb10262792b0fd7091cbe94479342154bbfc2bb +size 5427 diff --git a/t1/task_image/028/frame/028_001.png b/t1/task_image/028/frame/028_001.png new file mode 100644 index 0000000000000000000000000000000000000000..1e1f1186432aa783f938fec3d885a97b45f7c2c3 --- /dev/null +++ b/t1/task_image/028/frame/028_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8571926c3dc506f37cc1a14c3b6f23ab1cebc1993d856f395ffe3138f7a793b8 +size 5401 diff --git a/t1/task_image/028/frame/028_002.png b/t1/task_image/028/frame/028_002.png new file mode 100644 index 0000000000000000000000000000000000000000..4171236f2448771a0e3b9e34ad2254e7b74ee712 --- /dev/null +++ b/t1/task_image/028/frame/028_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a0ef6389127a5425659b5b3e7eecfa93937f23c2eaa8829f5e0dba380870a05c +size 5479 diff --git a/t1/task_image/029/029.png b/t1/task_image/029/029.png new file mode 100644 index 0000000000000000000000000000000000000000..f9d85c1419cf4320f3b7d8c6a8ac95211b6a6420 --- /dev/null +++ b/t1/task_image/029/029.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:bfe1e0b727d86a1381a6936a98cf83c000ecdf4eb26aa87781c69978cc8c5ff8 +size 47496 diff --git a/t1/task_image/029/029.txt b/t1/task_image/029/029.txt new file mode 100644 index 0000000000000000000000000000000000000000..2f23cb18e58da73cac84628a69f95b70fa8f3c6e --- /dev/null +++ b/t1/task_image/029/029.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +029 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/029/029.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/029/frame/029_000.png, /xxx/ExeWorldBench/t1/task_image/029/frame/029_001.png, /xxx/ExeWorldBench/t1/task_image/029/frame/029_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/029 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/029. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/029/029.py +* /xxx/ExeWorldBench/t1/task_image/029/029.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/029/frame/029_000.png b/t1/task_image/029/frame/029_000.png new file mode 100644 index 0000000000000000000000000000000000000000..81f7ccadcc23b57843047c3cf6713103c0561352 --- /dev/null +++ b/t1/task_image/029/frame/029_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:15ceeae92598826e300676559db3a6daa41ccbe8ea1b5cc4440c2a5bb90d4684 +size 9301 diff --git a/t1/task_image/029/frame/029_001.png b/t1/task_image/029/frame/029_001.png new file mode 100644 index 0000000000000000000000000000000000000000..f3828cc9375ff6c24e30b3218f358e7b12598137 --- /dev/null +++ b/t1/task_image/029/frame/029_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ff3238f79cb3d0a3bccbefb4655e44dd66e1a167599d6844e25fbf725f96e3ac +size 9875 diff --git a/t1/task_image/029/frame/029_002.png b/t1/task_image/029/frame/029_002.png new file mode 100644 index 0000000000000000000000000000000000000000..15695d35112e471b054b8bba9daf5824a056fd5f --- /dev/null +++ b/t1/task_image/029/frame/029_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a90a1077c3b4147cb90064a36cc0206fd18277e98820047d5e225b42274e8c10 +size 9361 diff --git a/t1/task_image/030/030.png b/t1/task_image/030/030.png new file mode 100644 index 0000000000000000000000000000000000000000..d411fe2476c58d0b8981a112c2b6bff451f6a4e2 --- /dev/null +++ b/t1/task_image/030/030.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d45875272e365e9992f8ec5f378b1482018e92d72b6e5f61cd83d9d46980c23a +size 15406 diff --git a/t1/task_image/030/030.txt b/t1/task_image/030/030.txt new file mode 100644 index 0000000000000000000000000000000000000000..d7d249ed43b8dd5d6ab23d27b76ad6b298079b4c --- /dev/null +++ b/t1/task_image/030/030.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +030 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/030/030.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/030/frame/030_000.png, /xxx/ExeWorldBench/t1/task_image/030/frame/030_001.png, /xxx/ExeWorldBench/t1/task_image/030/frame/030_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/030 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/030. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/030/030.py +* /xxx/ExeWorldBench/t1/task_image/030/030.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/030/frame/030_000.png b/t1/task_image/030/frame/030_000.png new file mode 100644 index 0000000000000000000000000000000000000000..b9f39329cef4a4eb199a47f1da9f4a00cba232de --- /dev/null +++ b/t1/task_image/030/frame/030_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:adf43732b7bb8fbfdd6ce230f813c1b86acebffdb1a6c33cd4302630f1e54991 +size 5061 diff --git a/t1/task_image/030/frame/030_001.png b/t1/task_image/030/frame/030_001.png new file mode 100644 index 0000000000000000000000000000000000000000..960eb2a38d9dcfd9a819b3c6d7ba1e9b4535470d --- /dev/null +++ b/t1/task_image/030/frame/030_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ba6e2ae0ae29118cb9879ff994d903e048eb32864ca876a6cb9ea3b505a7dbb9 +size 5072 diff --git a/t1/task_image/030/frame/030_002.png b/t1/task_image/030/frame/030_002.png new file mode 100644 index 0000000000000000000000000000000000000000..960eb2a38d9dcfd9a819b3c6d7ba1e9b4535470d --- /dev/null +++ b/t1/task_image/030/frame/030_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ba6e2ae0ae29118cb9879ff994d903e048eb32864ca876a6cb9ea3b505a7dbb9 +size 5072 diff --git a/t1/task_image/031/031.png b/t1/task_image/031/031.png new file mode 100644 index 0000000000000000000000000000000000000000..117d995d87165460701e435fb3cb9e673242354a --- /dev/null +++ b/t1/task_image/031/031.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9237ca3a1b3212fedb058c842e7c5f414b5fe81b4c42cdfdd2df791f3dc3182b +size 40746 diff --git a/t1/task_image/031/031.txt b/t1/task_image/031/031.txt new file mode 100644 index 0000000000000000000000000000000000000000..4fe214979ac5dd8215eea2e9de516f02a3b05af0 --- /dev/null +++ b/t1/task_image/031/031.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +031 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/031/031.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/031/frame/031_000.png, /xxx/ExeWorldBench/t1/task_image/031/frame/031_001.png, /xxx/ExeWorldBench/t1/task_image/031/frame/031_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/031 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/031. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/031/031.py +* /xxx/ExeWorldBench/t1/task_image/031/031.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/031/frame/031_000.png b/t1/task_image/031/frame/031_000.png new file mode 100644 index 0000000000000000000000000000000000000000..97d8f2922dca0a18c6fec6328897e90615548f45 --- /dev/null +++ b/t1/task_image/031/frame/031_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:98ddb899700bd54c5238a368b058e2361717020d677df8a3ffa5680311fcd414 +size 7488 diff --git a/t1/task_image/031/frame/031_001.png b/t1/task_image/031/frame/031_001.png new file mode 100644 index 0000000000000000000000000000000000000000..174ac4e5f4acc6d174c96a2360d43a772d5e2084 --- /dev/null +++ b/t1/task_image/031/frame/031_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5453a323feb02cd8739f0b84f0a8264cfdafd490016d508901457bde9377bdb2 +size 6645 diff --git a/t1/task_image/031/frame/031_002.png b/t1/task_image/031/frame/031_002.png new file mode 100644 index 0000000000000000000000000000000000000000..2f14bf2dfa067d7fe085ad2bf75e955e6ec813be --- /dev/null +++ b/t1/task_image/031/frame/031_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6bf120069cdfedaf912874bfedc41835d7d789598915220d31882addaaec8ceb +size 8005 diff --git a/t1/task_image/032/032.png b/t1/task_image/032/032.png new file mode 100644 index 0000000000000000000000000000000000000000..d62c1399116da8536e9bf9ba26af300f4c424189 --- /dev/null +++ b/t1/task_image/032/032.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:55f93769887f3b31bde974afcce8b3d121ecb2d270d09bb0b36b72118ddf6c5f +size 48456 diff --git a/t1/task_image/032/032.txt b/t1/task_image/032/032.txt new file mode 100644 index 0000000000000000000000000000000000000000..c39e033fb49e40ddba28ea25aa83f3eb90c0bba4 --- /dev/null +++ b/t1/task_image/032/032.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +032 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/032/032.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/032/frame/032_000.png, /xxx/ExeWorldBench/t1/task_image/032/frame/032_001.png, /xxx/ExeWorldBench/t1/task_image/032/frame/032_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/032 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/032. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/032/032.py +* /xxx/ExeWorldBench/t1/task_image/032/032.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/032/frame/032_000.png b/t1/task_image/032/frame/032_000.png new file mode 100644 index 0000000000000000000000000000000000000000..49abe4a1b1310ae085e9ebd5a43980a77065cfec --- /dev/null +++ b/t1/task_image/032/frame/032_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7564176ff6d7e28e2cf275aab280aa6d62f007f2fa18eb274341ecbaf8bde952 +size 12521 diff --git a/t1/task_image/032/frame/032_001.png b/t1/task_image/032/frame/032_001.png new file mode 100644 index 0000000000000000000000000000000000000000..ce0855080a631645c771343707a3b7b809d3e80b --- /dev/null +++ b/t1/task_image/032/frame/032_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:15aff81fbde6fbb881b389bb04eb2418d8ba2ed58a4468c809902e52d340e882 +size 12901 diff --git a/t1/task_image/032/frame/032_002.png b/t1/task_image/032/frame/032_002.png new file mode 100644 index 0000000000000000000000000000000000000000..f3dd8b8558589080c210d6b00723105c3c01b31a --- /dev/null +++ b/t1/task_image/032/frame/032_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:aeb3a9c826cdbdb4583617285521bb435fc082a2a1197f9121659ace687a7d3d +size 13218 diff --git a/t1/task_image/033/033.png b/t1/task_image/033/033.png new file mode 100644 index 0000000000000000000000000000000000000000..d6456ff3a9998d4c500e5b7aa2e789b8096ee551 --- /dev/null +++ b/t1/task_image/033/033.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9f48b718c00c88fb71137b08b78f5ccc9a739f4b09f72677d266c536ddeca899 +size 46919 diff --git a/t1/task_image/033/033.txt b/t1/task_image/033/033.txt new file mode 100644 index 0000000000000000000000000000000000000000..553d98b94439a2e5360b6f45ef53af9633184406 --- /dev/null +++ b/t1/task_image/033/033.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +033 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/033/033.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/033/frame/033_000.png, /xxx/ExeWorldBench/t1/task_image/033/frame/033_001.png, /xxx/ExeWorldBench/t1/task_image/033/frame/033_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/033 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/033. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/033/033.py +* /xxx/ExeWorldBench/t1/task_image/033/033.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/033/frame/033_000.png b/t1/task_image/033/frame/033_000.png new file mode 100644 index 0000000000000000000000000000000000000000..93d082dab2afffe1ce6f92e7718a87367dcd8bf7 --- /dev/null +++ b/t1/task_image/033/frame/033_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4944bba402b0dfd4c353ada21c1aa7943bdb6fffbef5288266f72d50f8f92472 +size 7886 diff --git a/t1/task_image/033/frame/033_001.png b/t1/task_image/033/frame/033_001.png new file mode 100644 index 0000000000000000000000000000000000000000..b48a74ce10ec4a1ae59b20e4ace6348a394e981b --- /dev/null +++ b/t1/task_image/033/frame/033_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c3ce1d434eae8c83bea8c4bdbfa59c5590b70af5a76cecccbbc2282a4b6e86fe +size 7990 diff --git a/t1/task_image/033/frame/033_002.png b/t1/task_image/033/frame/033_002.png new file mode 100644 index 0000000000000000000000000000000000000000..48e272362c0bb0076712e75586f3bf64bbfd7073 --- /dev/null +++ b/t1/task_image/033/frame/033_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:26e40ccb251912e6861d57c5470260b982609e0d00ddc60fd34914964af9ee57 +size 8219 diff --git a/t1/task_image/034/034.png b/t1/task_image/034/034.png new file mode 100644 index 0000000000000000000000000000000000000000..f3186abce50aa81b6a1f95c357e2bd29d086ad90 --- /dev/null +++ b/t1/task_image/034/034.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ba0d4b2d47d8e90d3482ef3fe2a61f10a0f1644aaa70f15df56db9cfbc6d24c4 +size 37638 diff --git a/t1/task_image/034/034.txt b/t1/task_image/034/034.txt new file mode 100644 index 0000000000000000000000000000000000000000..4ae7656793660d546d7e2305f230e44cd208d14f --- /dev/null +++ b/t1/task_image/034/034.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +034 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/034/034.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/034/frame/034_000.png, /xxx/ExeWorldBench/t1/task_image/034/frame/034_001.png, /xxx/ExeWorldBench/t1/task_image/034/frame/034_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/034 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/034. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/034/034.py +* /xxx/ExeWorldBench/t1/task_image/034/034.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/034/frame/034_000.png b/t1/task_image/034/frame/034_000.png new file mode 100644 index 0000000000000000000000000000000000000000..f62efabdbfb1c7b2aba9f831cd7839ee69dc2c21 --- /dev/null +++ b/t1/task_image/034/frame/034_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7f0f78252cd2465fb56f666e3b6ebe26976f8cfd0950f7ad4ea36a26db567091 +size 6529 diff --git a/t1/task_image/034/frame/034_001.png b/t1/task_image/034/frame/034_001.png new file mode 100644 index 0000000000000000000000000000000000000000..dbfb329e473e0f09b0a3cbcc814ac43d124ce6d2 --- /dev/null +++ b/t1/task_image/034/frame/034_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b09899ac527000a524e6de42a3dd3989355fe3dccb37fea7c6723754c46ca86c +size 6711 diff --git a/t1/task_image/034/frame/034_002.png b/t1/task_image/034/frame/034_002.png new file mode 100644 index 0000000000000000000000000000000000000000..d5d3c6eecafdf47f914514296bb99a486b32c376 --- /dev/null +++ b/t1/task_image/034/frame/034_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:83c8cf7e99d900ad894a34ed256097fc40a47450134278df2f50a5615f4910eb +size 6561 diff --git a/t1/task_image/035/035.png b/t1/task_image/035/035.png new file mode 100644 index 0000000000000000000000000000000000000000..386ad71a7271fb35cbe8cd4f1d2bb419311891dd --- /dev/null +++ b/t1/task_image/035/035.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3fc37ac7f4c8f1adbe5484bffdb94d68e4a33c35038fb975047d30ebdb153301 +size 52696 diff --git a/t1/task_image/035/035.txt b/t1/task_image/035/035.txt new file mode 100644 index 0000000000000000000000000000000000000000..b830feefdb0ebd4efecbad98de6cb914d9b99a9b --- /dev/null +++ b/t1/task_image/035/035.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +035 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/035/035.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/035/frame/035_000.png, /xxx/ExeWorldBench/t1/task_image/035/frame/035_001.png, /xxx/ExeWorldBench/t1/task_image/035/frame/035_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/035 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/035. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/035/035.py +* /xxx/ExeWorldBench/t1/task_image/035/035.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/035/frame/035_000.png b/t1/task_image/035/frame/035_000.png new file mode 100644 index 0000000000000000000000000000000000000000..dc9e0543511ab72f28d028ed869373c64a46541d --- /dev/null +++ b/t1/task_image/035/frame/035_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9ff72687f41d9bb8a1ece5af919749f6f1a81e200cd7013fb54acec96cb2784e +size 9019 diff --git a/t1/task_image/035/frame/035_001.png b/t1/task_image/035/frame/035_001.png new file mode 100644 index 0000000000000000000000000000000000000000..c6f4ba99c7dfb73073eaa2379fb27ad84fbc3c76 --- /dev/null +++ b/t1/task_image/035/frame/035_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c4c0b49beeeb90ce50b5fe5d2fee7f9ca308d4ff4d1a28d1b18edb475cf9d5cb +size 8534 diff --git a/t1/task_image/035/frame/035_002.png b/t1/task_image/035/frame/035_002.png new file mode 100644 index 0000000000000000000000000000000000000000..60d603a176aa3b1037ae761a372a5e8f940acb20 --- /dev/null +++ b/t1/task_image/035/frame/035_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b0d6b00628c3a39c1af9a17df3b8d82c23e1d5083df62dae89ad245904fb0b2b +size 8934 diff --git a/t1/task_image/036/036.png b/t1/task_image/036/036.png new file mode 100644 index 0000000000000000000000000000000000000000..c394fc8d002cb2e85696f570580fea9bc287c9d6 --- /dev/null +++ b/t1/task_image/036/036.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0ff74860787e618fbcb7ae70590ef99431606289a469412d48cce722e81362b8 +size 44233 diff --git a/t1/task_image/036/036.txt b/t1/task_image/036/036.txt new file mode 100644 index 0000000000000000000000000000000000000000..1565468e4061394ebaad6fff31124bd933d7ef83 --- /dev/null +++ b/t1/task_image/036/036.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +036 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/036/036.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/036/frame/036_000.png, /xxx/ExeWorldBench/t1/task_image/036/frame/036_001.png, /xxx/ExeWorldBench/t1/task_image/036/frame/036_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/036 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/036. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/036/036.py +* /xxx/ExeWorldBench/t1/task_image/036/036.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/036/frame/036_000.png b/t1/task_image/036/frame/036_000.png new file mode 100644 index 0000000000000000000000000000000000000000..545b042c302e4a1c5ee26583c0185e45b8f2ec68 --- /dev/null +++ b/t1/task_image/036/frame/036_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6434484827a4f67bcd5f46a4d4f3bd6640799eeb72e74b79bfc0657b776af5d4 +size 7801 diff --git a/t1/task_image/036/frame/036_001.png b/t1/task_image/036/frame/036_001.png new file mode 100644 index 0000000000000000000000000000000000000000..c934d4b5d00db56677ea686bdfd404a26860d938 --- /dev/null +++ b/t1/task_image/036/frame/036_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2425b810d0fdaf189d3a1829f4f4d14f4d39b966ddfa179b9be34bcbdecf3b11 +size 7789 diff --git a/t1/task_image/036/frame/036_002.png b/t1/task_image/036/frame/036_002.png new file mode 100644 index 0000000000000000000000000000000000000000..56d2724de02b7bf354e8109c4b0dbd2aa06fb693 --- /dev/null +++ b/t1/task_image/036/frame/036_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9100c174d7d6433575f6a4155d4488192ee63292a9262d063f151818b00a90c6 +size 7784 diff --git a/t1/task_image/037/037.png b/t1/task_image/037/037.png new file mode 100644 index 0000000000000000000000000000000000000000..ef73c3950de8a50eac83e7e8b85812281bd5f4e0 --- /dev/null +++ b/t1/task_image/037/037.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a72b13e5c1821d3c4b008668d93b74804aa96df6b39fac40cd21d6b515069ad2 +size 18118 diff --git a/t1/task_image/037/037.txt b/t1/task_image/037/037.txt new file mode 100644 index 0000000000000000000000000000000000000000..d1e6a7dc7cffbe4d9c13e164eca2b0369e363c6b --- /dev/null +++ b/t1/task_image/037/037.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +037 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/037/037.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/037/frame/037_000.png, /xxx/ExeWorldBench/t1/task_image/037/frame/037_001.png, /xxx/ExeWorldBench/t1/task_image/037/frame/037_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/037 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/037. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/037/037.py +* /xxx/ExeWorldBench/t1/task_image/037/037.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/037/frame/037_000.png b/t1/task_image/037/frame/037_000.png new file mode 100644 index 0000000000000000000000000000000000000000..f58790477b9d098c8109824b68f314e14df4eca7 --- /dev/null +++ b/t1/task_image/037/frame/037_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:145d0f60a99151f32c3e39a04d9967211cd89545b5a6874b6b77cf8e5abe5c22 +size 4900 diff --git a/t1/task_image/037/frame/037_001.png b/t1/task_image/037/frame/037_001.png new file mode 100644 index 0000000000000000000000000000000000000000..ebc8aede9ef40cf7173238aaddf5304ee800fed4 --- /dev/null +++ b/t1/task_image/037/frame/037_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:aab9fa187878cf371fbfe55225997d218a705f56ae2c315e94972bfca6dcccf5 +size 5450 diff --git a/t1/task_image/037/frame/037_002.png b/t1/task_image/037/frame/037_002.png new file mode 100644 index 0000000000000000000000000000000000000000..6329578251fb91059b94d76974bea2252517c5d8 --- /dev/null +++ b/t1/task_image/037/frame/037_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:402882708a0ea3c85333c743f1216411ca4f311d773f994de17f96ce1495efdc +size 5725 diff --git a/t1/task_image/038/038.png b/t1/task_image/038/038.png new file mode 100644 index 0000000000000000000000000000000000000000..b0d4a2f435b5acba6a2a28f5316ba8b51b46329f --- /dev/null +++ b/t1/task_image/038/038.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5801a738b68d7f755213b6b86adc6f3f9e7d8395739df0426dd7e1849c30b012 +size 44761 diff --git a/t1/task_image/038/038.txt b/t1/task_image/038/038.txt new file mode 100644 index 0000000000000000000000000000000000000000..17e32725b3a4238871e7936db37b2265bfe73d20 --- /dev/null +++ b/t1/task_image/038/038.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +038 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/038/038.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/038/frame/038_000.png, /xxx/ExeWorldBench/t1/task_image/038/frame/038_001.png, /xxx/ExeWorldBench/t1/task_image/038/frame/038_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/038 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/038. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/038/038.py +* /xxx/ExeWorldBench/t1/task_image/038/038.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/038/frame/038_000.png b/t1/task_image/038/frame/038_000.png new file mode 100644 index 0000000000000000000000000000000000000000..8a9d9c1756de887eedb07f680625f58c3ea419ba --- /dev/null +++ b/t1/task_image/038/frame/038_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:63f3136127fb9c09a561ed07a3b5f0b0da26b83c6a941bf4cd1fbecb474a7bae +size 6515 diff --git a/t1/task_image/038/frame/038_001.png b/t1/task_image/038/frame/038_001.png new file mode 100644 index 0000000000000000000000000000000000000000..4e0c9ff78c93aced62a3cde5839a47c873a22004 --- /dev/null +++ b/t1/task_image/038/frame/038_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:83734ae7dfc8f754a21872ee46b26a8c7c64003cc9eead54f903fb6c1aff365b +size 6863 diff --git a/t1/task_image/038/frame/038_002.png b/t1/task_image/038/frame/038_002.png new file mode 100644 index 0000000000000000000000000000000000000000..58048d7e71a8729057a1f41209f1c066486c1c0f --- /dev/null +++ b/t1/task_image/038/frame/038_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ea66647b82152a1c54cd6d4df418b28b217c1c9deb1fbb5407f3b98a466d10aa +size 6680 diff --git a/t1/task_image/039/039.png b/t1/task_image/039/039.png new file mode 100644 index 0000000000000000000000000000000000000000..5ce1383060440b45cfaeb8b9cd5aa395863bd217 --- /dev/null +++ b/t1/task_image/039/039.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3114d0e2693814f746e6cbfac929a5027e765ec488115c7c49c6e3ff730a9298 +size 19289 diff --git a/t1/task_image/039/039.txt b/t1/task_image/039/039.txt new file mode 100644 index 0000000000000000000000000000000000000000..f51e7f96a6292bde3f40f7bb9d0bf9411ae63191 --- /dev/null +++ b/t1/task_image/039/039.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +039 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/039/039.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/039/frame/039_000.png, /xxx/ExeWorldBench/t1/task_image/039/frame/039_001.png, /xxx/ExeWorldBench/t1/task_image/039/frame/039_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/039 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/039. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/039/039.py +* /xxx/ExeWorldBench/t1/task_image/039/039.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/039/frame/039_000.png b/t1/task_image/039/frame/039_000.png new file mode 100644 index 0000000000000000000000000000000000000000..e3099223bbe247727974129b7f79d4e364218bc7 --- /dev/null +++ b/t1/task_image/039/frame/039_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c4fd81ca9d65a6d93b51f54dcc1d8d43120c3b11980c8f6e5818bb37e1435896 +size 3757 diff --git a/t1/task_image/039/frame/039_001.png b/t1/task_image/039/frame/039_001.png new file mode 100644 index 0000000000000000000000000000000000000000..17dcaadb895a4686eae2ea95e63ae92c205efedf --- /dev/null +++ b/t1/task_image/039/frame/039_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a9f5c73e57ab5734a0bdb1e82a7eb09d25c7340103db137d1e9b9351a82b026b +size 5070 diff --git a/t1/task_image/039/frame/039_002.png b/t1/task_image/039/frame/039_002.png new file mode 100644 index 0000000000000000000000000000000000000000..f777f1fa5b7066434bdf990ca98780408e7227e4 --- /dev/null +++ b/t1/task_image/039/frame/039_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:74e7b7e71019069f99bec0b11371b8badb4ac0069469174291a045aaa5da94c0 +size 5070 diff --git a/t1/task_image/040/040.png b/t1/task_image/040/040.png new file mode 100644 index 0000000000000000000000000000000000000000..ea56cebfbb0b94b39673bf0ed3e465f9b3228715 --- /dev/null +++ b/t1/task_image/040/040.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f2a1b337769971939d7b1c06cf14fa9589c5ee3895fb9f8b3e4d6e710c016bff +size 16612 diff --git a/t1/task_image/040/040.txt b/t1/task_image/040/040.txt new file mode 100644 index 0000000000000000000000000000000000000000..47975e978d3ed53ff03a4155af50b82936b1bc84 --- /dev/null +++ b/t1/task_image/040/040.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +040 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/040/040.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/040/frame/040_000.png, /xxx/ExeWorldBench/t1/task_image/040/frame/040_001.png, /xxx/ExeWorldBench/t1/task_image/040/frame/040_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/040 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/040. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/040/040.py +* /xxx/ExeWorldBench/t1/task_image/040/040.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/040/frame/040_000.png b/t1/task_image/040/frame/040_000.png new file mode 100644 index 0000000000000000000000000000000000000000..03a5278830c70186f6ad7196550d6733c29f6190 --- /dev/null +++ b/t1/task_image/040/frame/040_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ac9248704ec312d26d0bcb6c9f28a1d85208779dfe0334482afdfeac98bc737d +size 5016 diff --git a/t1/task_image/040/frame/040_001.png b/t1/task_image/040/frame/040_001.png new file mode 100644 index 0000000000000000000000000000000000000000..47e1c5251c58061e83bd3bfb960675290aaeac12 --- /dev/null +++ b/t1/task_image/040/frame/040_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:83dfedae911a43c870c92007d8331a67ac8ca087f0a4b1f9e1a4491b7b857bec +size 5385 diff --git a/t1/task_image/040/frame/040_002.png b/t1/task_image/040/frame/040_002.png new file mode 100644 index 0000000000000000000000000000000000000000..d329e5a0b89b865b55c25b53a35a07b232666c14 --- /dev/null +++ b/t1/task_image/040/frame/040_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f3d174f7915ee17392d866006b9fefc6633aec12fe5555028248b5a47388ddf7 +size 4920 diff --git a/t1/task_image/041/041.png b/t1/task_image/041/041.png new file mode 100644 index 0000000000000000000000000000000000000000..95c2ea02a145f158e24aec325f8cf4b58cb01fd6 --- /dev/null +++ b/t1/task_image/041/041.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9d96c33ed005715e54ecc024101cd004e1ce27fc7dbcccd0b4e77a3b2551bf49 +size 20105 diff --git a/t1/task_image/041/041.txt b/t1/task_image/041/041.txt new file mode 100644 index 0000000000000000000000000000000000000000..d176f220e2122f6ced8ecd8d2998292fb014f420 --- /dev/null +++ b/t1/task_image/041/041.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +041 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/041/041.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/041/frame/041_000.png, /xxx/ExeWorldBench/t1/task_image/041/frame/041_001.png, /xxx/ExeWorldBench/t1/task_image/041/frame/041_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/041 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/041. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/041/041.py +* /xxx/ExeWorldBench/t1/task_image/041/041.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/041/frame/041_000.png b/t1/task_image/041/frame/041_000.png new file mode 100644 index 0000000000000000000000000000000000000000..7056bbd8b4390dec4ae4bcd9e7145a4eeefa005a --- /dev/null +++ b/t1/task_image/041/frame/041_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1055e07ace53625fe1fbae8613adf62774ce24dfba87994e36876295494bd812 +size 5029 diff --git a/t1/task_image/041/frame/041_001.png b/t1/task_image/041/frame/041_001.png new file mode 100644 index 0000000000000000000000000000000000000000..31bca6c4535cc84d7a131facff11ea7623933ca1 --- /dev/null +++ b/t1/task_image/041/frame/041_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3e134c99a0cae4002eaf103053ad7f7b45528d1cec63eba79b340f723fbd4c8d +size 4657 diff --git a/t1/task_image/041/frame/041_002.png b/t1/task_image/041/frame/041_002.png new file mode 100644 index 0000000000000000000000000000000000000000..2d807cf8116a732edd17febfaf65928f9f5aadf2 --- /dev/null +++ b/t1/task_image/041/frame/041_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:035ba31df09589f8bab5f0f50cad7924e5ffb810b5c26385d9304e77e8afe9f0 +size 4867 diff --git a/t1/task_image/042/042.png b/t1/task_image/042/042.png new file mode 100644 index 0000000000000000000000000000000000000000..0860be5217682c034738f2b1a031625d39c895ce --- /dev/null +++ b/t1/task_image/042/042.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8748af07916268407b524d8c97d2404405b420cbee09c69c1d94128ca62bc3e1 +size 15508 diff --git a/t1/task_image/042/042.txt b/t1/task_image/042/042.txt new file mode 100644 index 0000000000000000000000000000000000000000..18f48e2deb08742a99f2c5fc2e10e8bfb620b6a4 --- /dev/null +++ b/t1/task_image/042/042.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +042 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/042/042.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/042/frame/042_000.png, /xxx/ExeWorldBench/t1/task_image/042/frame/042_001.png, /xxx/ExeWorldBench/t1/task_image/042/frame/042_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/042 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/042. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/042/042.py +* /xxx/ExeWorldBench/t1/task_image/042/042.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/042/frame/042_000.png b/t1/task_image/042/frame/042_000.png new file mode 100644 index 0000000000000000000000000000000000000000..e6723503b0c0bf1231e5b85172e0790765248bac --- /dev/null +++ b/t1/task_image/042/frame/042_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6adb61269ebfec343b8ac1229b04652d554c8bf0ab1367a76b4b9b3e069b980f +size 4471 diff --git a/t1/task_image/042/frame/042_001.png b/t1/task_image/042/frame/042_001.png new file mode 100644 index 0000000000000000000000000000000000000000..a4c73a3b485ac880a6bfbdbd2617a1bb17bc5d99 --- /dev/null +++ b/t1/task_image/042/frame/042_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:bcc046bf58457ac2d1d9edab82a223a2d68dcb8467f75121fc9a86bc37ab16f7 +size 4670 diff --git a/t1/task_image/042/frame/042_002.png b/t1/task_image/042/frame/042_002.png new file mode 100644 index 0000000000000000000000000000000000000000..7490281d74964f83ef8c9d3a075f7a372030701c --- /dev/null +++ b/t1/task_image/042/frame/042_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:949b5ca6182c974ebcb5aec95b0a98b2f224918dc489da69e3626898a5119b63 +size 4698 diff --git a/t1/task_image/043/043.png b/t1/task_image/043/043.png new file mode 100644 index 0000000000000000000000000000000000000000..4392bc5c4e1f4c968d0d6bc79d924e57090c4df0 --- /dev/null +++ b/t1/task_image/043/043.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a29b3254b09e0ba71a944fb3b64d58cd450b0f4e2852aca9d84945a752ff6630 +size 50688 diff --git a/t1/task_image/043/043.txt b/t1/task_image/043/043.txt new file mode 100644 index 0000000000000000000000000000000000000000..13ecb9ddc95265a1cc6013901f7ae59fd96842b1 --- /dev/null +++ b/t1/task_image/043/043.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +043 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/043/043.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/043/frame/043_000.png, /xxx/ExeWorldBench/t1/task_image/043/frame/043_001.png, /xxx/ExeWorldBench/t1/task_image/043/frame/043_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/043 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/043. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/043/043.py +* /xxx/ExeWorldBench/t1/task_image/043/043.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/043/frame/043_000.png b/t1/task_image/043/frame/043_000.png new file mode 100644 index 0000000000000000000000000000000000000000..50619e107e6d284447b99c7e4e02cc7cd82f5704 --- /dev/null +++ b/t1/task_image/043/frame/043_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:775762827b31617f46980071f2d903fb06762c5ee552b8cf682df9f1c86e2826 +size 6910 diff --git a/t1/task_image/043/frame/043_001.png b/t1/task_image/043/frame/043_001.png new file mode 100644 index 0000000000000000000000000000000000000000..b900945dce7f1cd0c2eaf9363f0fd83cd2a4704f --- /dev/null +++ b/t1/task_image/043/frame/043_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d25e2266d69fb6d1eead32030486dcf62b5718008582aaa0ee336fa7f2d5ca4f +size 7116 diff --git a/t1/task_image/043/frame/043_002.png b/t1/task_image/043/frame/043_002.png new file mode 100644 index 0000000000000000000000000000000000000000..16aa4bdc38609dab0c6c18e671575268db317eb8 --- /dev/null +++ b/t1/task_image/043/frame/043_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:176123b3ab71d0df11ffa433e48d56f0e638d4038f8e187e74a56b3ffbdc8135 +size 7388 diff --git a/t1/task_image/044/044.png b/t1/task_image/044/044.png new file mode 100644 index 0000000000000000000000000000000000000000..b1b180765fec0105e949372e406282d977d81998 --- /dev/null +++ b/t1/task_image/044/044.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:60250be4e4cb7d5db653ad5dec6a6e18b64181bad76d5831a15dce3f8706537a +size 98184 diff --git a/t1/task_image/044/044.txt b/t1/task_image/044/044.txt new file mode 100644 index 0000000000000000000000000000000000000000..2659622c9e82b101049bbe0aaa5140b99dfa36e1 --- /dev/null +++ b/t1/task_image/044/044.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +044 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/044/044.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/044/frame/044_000.png, /xxx/ExeWorldBench/t1/task_image/044/frame/044_001.png, /xxx/ExeWorldBench/t1/task_image/044/frame/044_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/044 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/044. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/044/044.py +* /xxx/ExeWorldBench/t1/task_image/044/044.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/044/frame/044_000.png b/t1/task_image/044/frame/044_000.png new file mode 100644 index 0000000000000000000000000000000000000000..f30e41a21866fac816dc0220217cdafa6b32adb7 --- /dev/null +++ b/t1/task_image/044/frame/044_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4de2bd949dac85d87697c0fb15b5062382298f46730924ecd6b95845ff049d60 +size 18382 diff --git a/t1/task_image/044/frame/044_001.png b/t1/task_image/044/frame/044_001.png new file mode 100644 index 0000000000000000000000000000000000000000..e948dea448f3b259225940457676e934aa939a0f --- /dev/null +++ b/t1/task_image/044/frame/044_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:569176c1e961ee430b1eae8ad1c1f81575e47190c2316486e99f5a0d569195d0 +size 19257 diff --git a/t1/task_image/044/frame/044_002.png b/t1/task_image/044/frame/044_002.png new file mode 100644 index 0000000000000000000000000000000000000000..14cde4cbfc47c9bd237fcf64ee7df3dfc26f8a88 --- /dev/null +++ b/t1/task_image/044/frame/044_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:582e5c6fd81cf8364a3b3b8dafd6ab24240b6fabfbb1ee699c9c637db6895fdf +size 19473 diff --git a/t1/task_image/045/045.png b/t1/task_image/045/045.png new file mode 100644 index 0000000000000000000000000000000000000000..aa44a3e396d13ce19fb0290eb87ba7a9d8deb1f9 --- /dev/null +++ b/t1/task_image/045/045.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:dbaee5b43fc7d9a3b7707b2265296d6f456b8447afcab10039795b00a10c6e67 +size 37470 diff --git a/t1/task_image/045/045.txt b/t1/task_image/045/045.txt new file mode 100644 index 0000000000000000000000000000000000000000..d733900a2c4182630d16f56ac5e7fab2aa82f51f --- /dev/null +++ b/t1/task_image/045/045.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +045 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/045/045.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/045/frame/045_000.png, /xxx/ExeWorldBench/t1/task_image/045/frame/045_001.png, /xxx/ExeWorldBench/t1/task_image/045/frame/045_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/045 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/045. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/045/045.py +* /xxx/ExeWorldBench/t1/task_image/045/045.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/045/frame/045_000.png b/t1/task_image/045/frame/045_000.png new file mode 100644 index 0000000000000000000000000000000000000000..95ff4a9711758f0a4407f2dc2e4734b1beb29019 --- /dev/null +++ b/t1/task_image/045/frame/045_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:647183a0af544af2d7d43665d0af7cc77c98a48c7b1ac13721b38ef008c9f8fa +size 7974 diff --git a/t1/task_image/045/frame/045_001.png b/t1/task_image/045/frame/045_001.png new file mode 100644 index 0000000000000000000000000000000000000000..465c7696f4bdab14338beb2b7142ba57d84e2d42 --- /dev/null +++ b/t1/task_image/045/frame/045_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:08d996234a1e4a2e478a556b276e00acb8876298dc1f84c7a417b2a06d583947 +size 7838 diff --git a/t1/task_image/045/frame/045_002.png b/t1/task_image/045/frame/045_002.png new file mode 100644 index 0000000000000000000000000000000000000000..38002f40635f3115d371523be44a5ebb3742ef5b --- /dev/null +++ b/t1/task_image/045/frame/045_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:39681b7186135284d2e68c35fe3f630869bfca41bad4151544b973f03965c763 +size 7814 diff --git a/t1/task_image/046/046.png b/t1/task_image/046/046.png new file mode 100644 index 0000000000000000000000000000000000000000..d5ab5cab90f75d2be69be6f6a4dc391ae29de7ec --- /dev/null +++ b/t1/task_image/046/046.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e953836799ed910e03eaf21a2dbec4003a056242d1f69348fbfa6128f33cb79d +size 427718 diff --git a/t1/task_image/046/046.txt b/t1/task_image/046/046.txt new file mode 100644 index 0000000000000000000000000000000000000000..295fc159c2b0bd7f326deba6464090ce16d75bab --- /dev/null +++ b/t1/task_image/046/046.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +046 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/046/046.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/046/frame/046_000.png, /xxx/ExeWorldBench/t1/task_image/046/frame/046_001.png, /xxx/ExeWorldBench/t1/task_image/046/frame/046_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/046 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/046. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/046/046.py +* /xxx/ExeWorldBench/t1/task_image/046/046.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/046/frame/046_000.png b/t1/task_image/046/frame/046_000.png new file mode 100644 index 0000000000000000000000000000000000000000..81cf62f98c408a3e48fcc12c28b180eace267841 --- /dev/null +++ b/t1/task_image/046/frame/046_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e9781197bf51bafd3c4cc76ce15a14d172adf05da51a1e7f68d8b033df39be18 +size 68541 diff --git a/t1/task_image/046/frame/046_001.png b/t1/task_image/046/frame/046_001.png new file mode 100644 index 0000000000000000000000000000000000000000..0e4767a5f621ed162712fc3c1c6301de7ef2f01b --- /dev/null +++ b/t1/task_image/046/frame/046_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c5bbe4fbde5c5e30c6bf1ae6e46693410c6b17ac34608b62971622712e78b099 +size 67657 diff --git a/t1/task_image/046/frame/046_002.png b/t1/task_image/046/frame/046_002.png new file mode 100644 index 0000000000000000000000000000000000000000..9758dae11ea135824cdb489d7943d71ae1962993 --- /dev/null +++ b/t1/task_image/046/frame/046_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:78ec79badbff024c1dcb42202658abd04a8a7d78bccd6a73fd38c48f2cc4f8bc +size 69069 diff --git a/t1/task_image/047/047.png b/t1/task_image/047/047.png new file mode 100644 index 0000000000000000000000000000000000000000..709c1a36a2b827ec2184f5b00d3447c9ef9b813a --- /dev/null +++ b/t1/task_image/047/047.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:bf4d785555a318ed1e88f4b97d00d2fc4c1a95a2d402eb2b987cbe41264de340 +size 347265 diff --git a/t1/task_image/047/047.txt b/t1/task_image/047/047.txt new file mode 100644 index 0000000000000000000000000000000000000000..f0526c980926b5c0aa57291ae411ea09f3299e1e --- /dev/null +++ b/t1/task_image/047/047.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +047 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/047/047.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/047/frame/047_000.png, /xxx/ExeWorldBench/t1/task_image/047/frame/047_001.png, /xxx/ExeWorldBench/t1/task_image/047/frame/047_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/047 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/047. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/047/047.py +* /xxx/ExeWorldBench/t1/task_image/047/047.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/047/frame/047_000.png b/t1/task_image/047/frame/047_000.png new file mode 100644 index 0000000000000000000000000000000000000000..5cb753a06d8c146ca8fe9bce6dcf9469204525d6 --- /dev/null +++ b/t1/task_image/047/frame/047_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d03e499ca711d00169628ad5ff4455a703d82e2f3f71430633e9707df0278b98 +size 79783 diff --git a/t1/task_image/047/frame/047_001.png b/t1/task_image/047/frame/047_001.png new file mode 100644 index 0000000000000000000000000000000000000000..b5b2f6ea7fb7827817e9d5507e9ecd103d125a7b --- /dev/null +++ b/t1/task_image/047/frame/047_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:24814e667ef73f73caf969084bf99032ecfad8d17079a5da4d9fec4e518b4d20 +size 89497 diff --git a/t1/task_image/047/frame/047_002.png b/t1/task_image/047/frame/047_002.png new file mode 100644 index 0000000000000000000000000000000000000000..e623511e99323766bcd670450ab4496daeae3c4a --- /dev/null +++ b/t1/task_image/047/frame/047_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:04a7426abacf52bd115f079359d677a3bf5a9ec3bec104e16246af90397333f1 +size 95324 diff --git a/t1/task_image/048/048.png b/t1/task_image/048/048.png new file mode 100644 index 0000000000000000000000000000000000000000..9bb0ebbd004313d0f17e876fa276af3470124595 --- /dev/null +++ b/t1/task_image/048/048.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2db49d05caff459caabdc69c13a90282354811ca7e50d18d0bd4de792dcbcabb +size 258802 diff --git a/t1/task_image/048/048.txt b/t1/task_image/048/048.txt new file mode 100644 index 0000000000000000000000000000000000000000..5225f2437d578e31f1cdab3e98f5d2c6a58c30b6 --- /dev/null +++ b/t1/task_image/048/048.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +048 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/048/048.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/048/frame/048_000.png, /xxx/ExeWorldBench/t1/task_image/048/frame/048_001.png, /xxx/ExeWorldBench/t1/task_image/048/frame/048_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/048 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/048. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/048/048.py +* /xxx/ExeWorldBench/t1/task_image/048/048.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/048/frame/048_000.png b/t1/task_image/048/frame/048_000.png new file mode 100644 index 0000000000000000000000000000000000000000..86c6815b4f773ccbf7866bb0a58ab3372c71aa97 --- /dev/null +++ b/t1/task_image/048/frame/048_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0198809e19c4b9aec80efff053b87e87e287202a830f790cfc63ac00fc44385e +size 52465 diff --git a/t1/task_image/048/frame/048_001.png b/t1/task_image/048/frame/048_001.png new file mode 100644 index 0000000000000000000000000000000000000000..3970f25b683e5f65243b547162cb8c93b6a10ec0 --- /dev/null +++ b/t1/task_image/048/frame/048_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c1a89b39f3d6c456a43c729d31f4866d90451b5e7d07a8d8c51a9a0dd549fe5d +size 69766 diff --git a/t1/task_image/048/frame/048_002.png b/t1/task_image/048/frame/048_002.png new file mode 100644 index 0000000000000000000000000000000000000000..139b4f725b4f2a8441845a36604e558e4be5b097 --- /dev/null +++ b/t1/task_image/048/frame/048_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0330cfec566b0c69a1d6b6811e1cc829309e74814abf6fd04b687cf93e0c2b6b +size 70526 diff --git a/t1/task_image/049/049.png b/t1/task_image/049/049.png new file mode 100644 index 0000000000000000000000000000000000000000..9888d1c3e629fc4d02baf609af688b16c51ee27b --- /dev/null +++ b/t1/task_image/049/049.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4086d8fcb30f5a324ee86ad9b73ec072824ead214717046163933017fa760692 +size 323864 diff --git a/t1/task_image/049/049.txt b/t1/task_image/049/049.txt new file mode 100644 index 0000000000000000000000000000000000000000..7c33df4b0acba220f3fa535b928f3dd62a123ec7 --- /dev/null +++ b/t1/task_image/049/049.txt @@ -0,0 +1,82 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image and motion reference frames, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +049 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/049/049.png +Motion reference frames available on the local filesystem: +/xxx/ExeWorldBench/t1/task_image/049/frame/049_000.png, /xxx/ExeWorldBench/t1/task_image/049/frame/049_001.png, /xxx/ExeWorldBench/t1/task_image/049/frame/049_002.png + +Use only the reference image and motion reference frames explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t1/task_image/049 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t1/task_image/049. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given: + +1. A visual reference image of a mechanical device. +2. A sequence of ordered motion reference frames illustrating how the device is approximately intended to move. + +The reference image provides the mechanical structure and appearance of the device, while the motion reference frames provide additional cues about its approximate motion, motion range, and interactions between components. + +The motion reference frames provide approximate visual guidance rather than an exact specification of the device's trajectory, timing, or motion states. + +Your task is to infer the mechanical structure and complete physically plausible motion of the device from these visual inputs, and generate a Blender 5.2 Python script that reconstructs and executes the mechanism in Blender. + +The goal is not merely to reproduce the static appearance or imitate the provided motion frames, but to create an executable mechanical system that follows realistic mechanical structure and physical behavior. + +================================================== +REQUIREMENTS +================================================== + +1. Mechanical and Motion Correctness + +- The reconstructed system must preserve the key mechanical topology, connections, and kinematic relationships indicated by the visual references. +- Use the ordered motion reference frames as approximate cues to infer the motion direction, motion range, relative movement, and interactions between components. +- The provided motion frames should not be treated as exact specifications of object positions, trajectories, timing, or motion ranges. +- All components must follow realistic and physically plausible mechanical behavior throughout the motion. +- If the exact dimensions or motion details cannot be inferred from the visual inputs, reasonable approximations are allowed, as long as the core mechanical principle and intended behavior are preserved. +- Visual appearance may be simplified, but mechanical correctness, motion correctness, and executability must not be sacrificed for visual similarity. + +2. Motion Must Arise from the Mechanism + +- The motion of the device must arise from its mechanical structure, physical constraints, contacts, gravity, and/or physically meaningful actuation. +- Only an appropriate input component may be directly driven. All downstream components must move through mechanical connections, constraints, contacts, or other physical interactions propagated from the input. +- The provided motion frames are approximate behavioral references for understanding the mechanism, not trajectories or target poses to be directly reproduced. +- Do not directly prescribe the per-frame position or rotation of components to imitate the provided motion frames. +- Do not use teleportation, object replacement, visibility changes, or other purely visual tricks to fake mechanical execution. + +3. Complete Motion + +- The final animation must show the complete intended mechanical behavior inferred from the visual inputs, rather than only isolated poses or a partial segment of the motion. +- For cyclic mechanisms, the animation must cover at least one complete motion cycle. +- For mechanisms capable of continuous motion, the animation should cover a sufficient motion process and range to fully demonstrate the intended mechanical behavior. +- The generated motion should follow the overall motion pattern indicated by the reference frames while remaining mechanically and physically executable. +- An implementation that only visually matches several reference frames but fails to produce correct continuous mechanical motion between them is considered incomplete. + +4. Scene and Animation + +- The script must construct the mechanical device and produce a complete mechanical motion animation, rather than only a static scene or a sequence of manually matched poses. +- The initial configuration of the mechanism must be physically reasonable and serve as a valid starting point for the complete mechanical motion. +- The shapes, spatial relationships, and colors of major components should match the visual references as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanism visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +5. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t1/task_image/049/049.py +* /xxx/ExeWorldBench/t1/task_image/049/049.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t1/task_image/049/frame/049_000.png b/t1/task_image/049/frame/049_000.png new file mode 100644 index 0000000000000000000000000000000000000000..cd7a6be818fddfa669b28c0fa85db21774165050 --- /dev/null +++ b/t1/task_image/049/frame/049_000.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:87704ed2b47a327c880ecc67a2ff7553392e692d6a7d1041be991d40be44c56e +size 51910 diff --git a/t1/task_image/049/frame/049_001.png b/t1/task_image/049/frame/049_001.png new file mode 100644 index 0000000000000000000000000000000000000000..c1ac9bc9a1c7be7d1918a7418444afd7de8525f5 --- /dev/null +++ b/t1/task_image/049/frame/049_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:42beb7e998743c86f60f3a06a9b5c6e2dc330ac74482604eb4cf0a4cdea5393e +size 49395 diff --git a/t1/task_image/049/frame/049_002.png b/t1/task_image/049/frame/049_002.png new file mode 100644 index 0000000000000000000000000000000000000000..baf62274f815d6aece77f85b84fa5437980ee8b4 --- /dev/null +++ b/t1/task_image/049/frame/049_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b7b07b6a7367c26e3a1c8905b06507de9f5cc7c752ab3bf742333e1c2598c21f +size 46999 diff --git a/t2/task/04_01/04_01.txt b/t2/task/04_01/04_01.txt new file mode 100644 index 0000000000000000000000000000000000000000..1a41ffded4622400b4010ac864056e8632f6bd35 --- /dev/null +++ b/t2/task/04_01/04_01.txt @@ -0,0 +1,75 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +04_01 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t2/task/04_01/test_04_01.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t2/task/04_01 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t2/task/04_01. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a multi-stage mechanical chain. + +The visual reference mainly specifies the mechanical components involved and their approximate spatial arrangement, but the exact positions, distances, orientations, and geometric relationships may not directly form an executable mechanical system. + +Your task is to reason about how the components should mechanically interact, adjust their spatial configuration when necessary, and generate a Blender 5.2 Python script that reconstructs and executes the complete mechanical chain in Blender. + +The goal is not merely to reproduce the static appearance of the reference, but to construct a physically executable mechanical system in which the initial action propagates through all stages and completes the intended chain reaction. + +================================================== +REQUIREMENTS +================================================== + +1. Compositional Mechanical Reasoning + +- The reconstructed system must preserve the major mechanical components and overall mechanical structure shown in the reference. +- To make the complete mechanical chain physically executable, you may adjust component positions, distances, orientations, heights, or other geometric relationships when necessary. +- These adjustments must preserve the intended role and interaction of the original components, rather than replacing them with a fundamentally different mechanical solution. +- The final configuration must allow motion to propagate successfully from the first stage to the final stage through physically plausible mechanical interactions. + +2. Physical Motion and No Hard Coding + +- The motion of the system must arise from its mechanical structure, physical constraints, contacts, collisions, gravity, and other physically meaningful interactions. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the expected animation. +- Do not use teleportation, object replacement, visibility changes, timers, predefined stage schedules, or other scripted shortcuts to fake the mechanical chain. +- All motion must follow realistic and physically plausible mechanical behavior. + +3. Initial Actuation and Causal Propagation + +- The initial component or initial stage may already be in motion, or may receive an external force, impulse, torque, or other physical actuation. +- Except for the initial stage, the motion of downstream components must be naturally caused by the physical outcome of preceding stages. Do not use additional direct control to make downstream components start moving. + +4. Complete Chain Execution + +- The script must construct the complete mechanical system and produce an animation showing the full chain reaction, rather than only a static scene or a partial subset of stages. +- The execution must begin from the initial stage, pass through all intended intermediate stages, and ultimately reach the final stage. +- The animation must be long enough to show the complete mechanical chain. +- If only part of the chain executes successfully, the implementation is considered incomplete. + +5. Scene and Animation + +- The initial configuration of the mechanical system must be physically reasonable and serve as a valid starting point for the complete chain reaction. +- The shapes, overall spatial arrangement, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanical system visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +6. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t2/task/04_01/04_01.py +* /xxx/ExeWorldBench/t2/task/04_01/04_01.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t2/task/04_01/test_04_01.png b/t2/task/04_01/test_04_01.png new file mode 100644 index 0000000000000000000000000000000000000000..0b6628fe2b6d38f0ec21c23d09b6e0ef16e96492 --- /dev/null +++ b/t2/task/04_01/test_04_01.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:658a73a97aa258414dd8e6ff47aa72d28bfe1effbe1de1a8955cc839f5c2259e +size 15113 diff --git a/t2/task/04_02/04_02.txt b/t2/task/04_02/04_02.txt new file mode 100644 index 0000000000000000000000000000000000000000..515382a174e31d35ce5227f83b3c7290226a4ed9 --- /dev/null +++ b/t2/task/04_02/04_02.txt @@ -0,0 +1,75 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +04_02 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t2/task/04_02/test_04_02.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t2/task/04_02 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t2/task/04_02. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a multi-stage mechanical chain. + +The visual reference mainly specifies the mechanical components involved and their approximate spatial arrangement, but the exact positions, distances, orientations, and geometric relationships may not directly form an executable mechanical system. + +Your task is to reason about how the components should mechanically interact, adjust their spatial configuration when necessary, and generate a Blender 5.2 Python script that reconstructs and executes the complete mechanical chain in Blender. + +The goal is not merely to reproduce the static appearance of the reference, but to construct a physically executable mechanical system in which the initial action propagates through all stages and completes the intended chain reaction. + +================================================== +REQUIREMENTS +================================================== + +1. Compositional Mechanical Reasoning + +- The reconstructed system must preserve the major mechanical components and overall mechanical structure shown in the reference. +- To make the complete mechanical chain physically executable, you may adjust component positions, distances, orientations, heights, or other geometric relationships when necessary. +- These adjustments must preserve the intended role and interaction of the original components, rather than replacing them with a fundamentally different mechanical solution. +- The final configuration must allow motion to propagate successfully from the first stage to the final stage through physically plausible mechanical interactions. + +2. Physical Motion and No Hard Coding + +- The motion of the system must arise from its mechanical structure, physical constraints, contacts, collisions, gravity, and other physically meaningful interactions. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the expected animation. +- Do not use teleportation, object replacement, visibility changes, timers, predefined stage schedules, or other scripted shortcuts to fake the mechanical chain. +- All motion must follow realistic and physically plausible mechanical behavior. + +3. Initial Actuation and Causal Propagation + +- The initial component or initial stage may already be in motion, or may receive an external force, impulse, torque, or other physical actuation. +- Except for the initial stage, the motion of downstream components must be naturally caused by the physical outcome of preceding stages. Do not use additional direct control to make downstream components start moving. + +4. Complete Chain Execution + +- The script must construct the complete mechanical system and produce an animation showing the full chain reaction, rather than only a static scene or a partial subset of stages. +- The execution must begin from the initial stage, pass through all intended intermediate stages, and ultimately reach the final stage. +- The animation must be long enough to show the complete mechanical chain. +- If only part of the chain executes successfully, the implementation is considered incomplete. + +5. Scene and Animation + +- The initial configuration of the mechanical system must be physically reasonable and serve as a valid starting point for the complete chain reaction. +- The shapes, overall spatial arrangement, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanical system visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +6. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t2/task/04_02/04_02.py +* /xxx/ExeWorldBench/t2/task/04_02/04_02.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t2/task/04_02/test_04_02.png b/t2/task/04_02/test_04_02.png new file mode 100644 index 0000000000000000000000000000000000000000..cd3eee9b1a18ad227a44891c935b3985277ff7f9 --- /dev/null +++ b/t2/task/04_02/test_04_02.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e5e18d18ce7beb67adf612bd35e1b279cc6645970363564811c12a74b7dbbd3e +size 13728 diff --git a/t2/task/04_03/04_03.txt b/t2/task/04_03/04_03.txt new file mode 100644 index 0000000000000000000000000000000000000000..0151a75b2e70c5ac9c87dda354b839f78fae4dba --- /dev/null +++ b/t2/task/04_03/04_03.txt @@ -0,0 +1,75 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +04_03 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t2/task/04_03/test_04_03.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t2/task/04_03 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t2/task/04_03. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a multi-stage mechanical chain. + +The visual reference mainly specifies the mechanical components involved and their approximate spatial arrangement, but the exact positions, distances, orientations, and geometric relationships may not directly form an executable mechanical system. + +Your task is to reason about how the components should mechanically interact, adjust their spatial configuration when necessary, and generate a Blender 5.2 Python script that reconstructs and executes the complete mechanical chain in Blender. + +The goal is not merely to reproduce the static appearance of the reference, but to construct a physically executable mechanical system in which the initial action propagates through all stages and completes the intended chain reaction. + +================================================== +REQUIREMENTS +================================================== + +1. Compositional Mechanical Reasoning + +- The reconstructed system must preserve the major mechanical components and overall mechanical structure shown in the reference. +- To make the complete mechanical chain physically executable, you may adjust component positions, distances, orientations, heights, or other geometric relationships when necessary. +- These adjustments must preserve the intended role and interaction of the original components, rather than replacing them with a fundamentally different mechanical solution. +- The final configuration must allow motion to propagate successfully from the first stage to the final stage through physically plausible mechanical interactions. + +2. Physical Motion and No Hard Coding + +- The motion of the system must arise from its mechanical structure, physical constraints, contacts, collisions, gravity, and other physically meaningful interactions. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the expected animation. +- Do not use teleportation, object replacement, visibility changes, timers, predefined stage schedules, or other scripted shortcuts to fake the mechanical chain. +- All motion must follow realistic and physically plausible mechanical behavior. + +3. Initial Actuation and Causal Propagation + +- The initial component or initial stage may already be in motion, or may receive an external force, impulse, torque, or other physical actuation. +- Except for the initial stage, the motion of downstream components must be naturally caused by the physical outcome of preceding stages. Do not use additional direct control to make downstream components start moving. + +4. Complete Chain Execution + +- The script must construct the complete mechanical system and produce an animation showing the full chain reaction, rather than only a static scene or a partial subset of stages. +- The execution must begin from the initial stage, pass through all intended intermediate stages, and ultimately reach the final stage. +- The animation must be long enough to show the complete mechanical chain. +- If only part of the chain executes successfully, the implementation is considered incomplete. + +5. Scene and Animation + +- The initial configuration of the mechanical system must be physically reasonable and serve as a valid starting point for the complete chain reaction. +- The shapes, overall spatial arrangement, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanical system visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +6. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t2/task/04_03/04_03.py +* /xxx/ExeWorldBench/t2/task/04_03/04_03.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t2/task/04_03/test_04_03.png b/t2/task/04_03/test_04_03.png new file mode 100644 index 0000000000000000000000000000000000000000..c4fbfd85ef33635fd7187cfd5cb7890769b608d5 --- /dev/null +++ b/t2/task/04_03/test_04_03.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b8362cd7d9acb8d83f94b66bff8d980bb23ad9d6bed05f9e13d1e1ba20f4a4e2 +size 15403 diff --git a/t2/task/04_04/04_04.txt b/t2/task/04_04/04_04.txt new file mode 100644 index 0000000000000000000000000000000000000000..be0bff038d8709375cce0cb128cebd8446a9253a --- /dev/null +++ b/t2/task/04_04/04_04.txt @@ -0,0 +1,75 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +04_04 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t2/task/04_04/test_04_04.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t2/task/04_04 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t2/task/04_04. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a multi-stage mechanical chain. + +The visual reference mainly specifies the mechanical components involved and their approximate spatial arrangement, but the exact positions, distances, orientations, and geometric relationships may not directly form an executable mechanical system. + +Your task is to reason about how the components should mechanically interact, adjust their spatial configuration when necessary, and generate a Blender 5.2 Python script that reconstructs and executes the complete mechanical chain in Blender. + +The goal is not merely to reproduce the static appearance of the reference, but to construct a physically executable mechanical system in which the initial action propagates through all stages and completes the intended chain reaction. + +================================================== +REQUIREMENTS +================================================== + +1. Compositional Mechanical Reasoning + +- The reconstructed system must preserve the major mechanical components and overall mechanical structure shown in the reference. +- To make the complete mechanical chain physically executable, you may adjust component positions, distances, orientations, heights, or other geometric relationships when necessary. +- These adjustments must preserve the intended role and interaction of the original components, rather than replacing them with a fundamentally different mechanical solution. +- The final configuration must allow motion to propagate successfully from the first stage to the final stage through physically plausible mechanical interactions. + +2. Physical Motion and No Hard Coding + +- The motion of the system must arise from its mechanical structure, physical constraints, contacts, collisions, gravity, and other physically meaningful interactions. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the expected animation. +- Do not use teleportation, object replacement, visibility changes, timers, predefined stage schedules, or other scripted shortcuts to fake the mechanical chain. +- All motion must follow realistic and physically plausible mechanical behavior. + +3. Initial Actuation and Causal Propagation + +- The initial component or initial stage may already be in motion, or may receive an external force, impulse, torque, or other physical actuation. +- Except for the initial stage, the motion of downstream components must be naturally caused by the physical outcome of preceding stages. Do not use additional direct control to make downstream components start moving. + +4. Complete Chain Execution + +- The script must construct the complete mechanical system and produce an animation showing the full chain reaction, rather than only a static scene or a partial subset of stages. +- The execution must begin from the initial stage, pass through all intended intermediate stages, and ultimately reach the final stage. +- The animation must be long enough to show the complete mechanical chain. +- If only part of the chain executes successfully, the implementation is considered incomplete. + +5. Scene and Animation + +- The initial configuration of the mechanical system must be physically reasonable and serve as a valid starting point for the complete chain reaction. +- The shapes, overall spatial arrangement, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanical system visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +6. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t2/task/04_04/04_04.py +* /xxx/ExeWorldBench/t2/task/04_04/04_04.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t2/task/04_04/test_04_04.png b/t2/task/04_04/test_04_04.png new file mode 100644 index 0000000000000000000000000000000000000000..05679456e83ce1f7177d3b5b447859297638c91f --- /dev/null +++ b/t2/task/04_04/test_04_04.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7e53eda59587ebdc39a167d0a6e018a9ebead12206f4e723fcb67a58d30dc6d6 +size 16033 diff --git a/t2/task/04_05/04_05.txt b/t2/task/04_05/04_05.txt new file mode 100644 index 0000000000000000000000000000000000000000..04723b786628781a85c6f8104ac943e24a06bc6d --- /dev/null +++ b/t2/task/04_05/04_05.txt @@ -0,0 +1,75 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +04_05 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t2/task/04_05/test_04_05.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t2/task/04_05 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t2/task/04_05. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a multi-stage mechanical chain. + +The visual reference mainly specifies the mechanical components involved and their approximate spatial arrangement, but the exact positions, distances, orientations, and geometric relationships may not directly form an executable mechanical system. + +Your task is to reason about how the components should mechanically interact, adjust their spatial configuration when necessary, and generate a Blender 5.2 Python script that reconstructs and executes the complete mechanical chain in Blender. + +The goal is not merely to reproduce the static appearance of the reference, but to construct a physically executable mechanical system in which the initial action propagates through all stages and completes the intended chain reaction. + +================================================== +REQUIREMENTS +================================================== + +1. Compositional Mechanical Reasoning + +- The reconstructed system must preserve the major mechanical components and overall mechanical structure shown in the reference. +- To make the complete mechanical chain physically executable, you may adjust component positions, distances, orientations, heights, or other geometric relationships when necessary. +- These adjustments must preserve the intended role and interaction of the original components, rather than replacing them with a fundamentally different mechanical solution. +- The final configuration must allow motion to propagate successfully from the first stage to the final stage through physically plausible mechanical interactions. + +2. Physical Motion and No Hard Coding + +- The motion of the system must arise from its mechanical structure, physical constraints, contacts, collisions, gravity, and other physically meaningful interactions. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the expected animation. +- Do not use teleportation, object replacement, visibility changes, timers, predefined stage schedules, or other scripted shortcuts to fake the mechanical chain. +- All motion must follow realistic and physically plausible mechanical behavior. + +3. Initial Actuation and Causal Propagation + +- The initial component or initial stage may already be in motion, or may receive an external force, impulse, torque, or other physical actuation. +- Except for the initial stage, the motion of downstream components must be naturally caused by the physical outcome of preceding stages. Do not use additional direct control to make downstream components start moving. + +4. Complete Chain Execution + +- The script must construct the complete mechanical system and produce an animation showing the full chain reaction, rather than only a static scene or a partial subset of stages. +- The execution must begin from the initial stage, pass through all intended intermediate stages, and ultimately reach the final stage. +- The animation must be long enough to show the complete mechanical chain. +- If only part of the chain executes successfully, the implementation is considered incomplete. + +5. Scene and Animation + +- The initial configuration of the mechanical system must be physically reasonable and serve as a valid starting point for the complete chain reaction. +- The shapes, overall spatial arrangement, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanical system visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +6. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t2/task/04_05/04_05.py +* /xxx/ExeWorldBench/t2/task/04_05/04_05.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t2/task/04_05/test_04_05.png b/t2/task/04_05/test_04_05.png new file mode 100644 index 0000000000000000000000000000000000000000..d671ede6ffee2893230e3974bab6e4769ff2f6a2 --- /dev/null +++ b/t2/task/04_05/test_04_05.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f352a36ed0b817f961a7874a548bfd23fda31dcc941bb6be59a9f7ac7925472d +size 15512 diff --git a/t2/task/04_06/04_06.txt b/t2/task/04_06/04_06.txt new file mode 100644 index 0000000000000000000000000000000000000000..c9bbc30462fa62cd878a3a79791805998c4b3a8d --- /dev/null +++ b/t2/task/04_06/04_06.txt @@ -0,0 +1,75 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +04_06 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t2/task/04_06/test_04_06.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t2/task/04_06 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t2/task/04_06. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a multi-stage mechanical chain. + +The visual reference mainly specifies the mechanical components involved and their approximate spatial arrangement, but the exact positions, distances, orientations, and geometric relationships may not directly form an executable mechanical system. + +Your task is to reason about how the components should mechanically interact, adjust their spatial configuration when necessary, and generate a Blender 5.2 Python script that reconstructs and executes the complete mechanical chain in Blender. + +The goal is not merely to reproduce the static appearance of the reference, but to construct a physically executable mechanical system in which the initial action propagates through all stages and completes the intended chain reaction. + +================================================== +REQUIREMENTS +================================================== + +1. Compositional Mechanical Reasoning + +- The reconstructed system must preserve the major mechanical components and overall mechanical structure shown in the reference. +- To make the complete mechanical chain physically executable, you may adjust component positions, distances, orientations, heights, or other geometric relationships when necessary. +- These adjustments must preserve the intended role and interaction of the original components, rather than replacing them with a fundamentally different mechanical solution. +- The final configuration must allow motion to propagate successfully from the first stage to the final stage through physically plausible mechanical interactions. + +2. Physical Motion and No Hard Coding + +- The motion of the system must arise from its mechanical structure, physical constraints, contacts, collisions, gravity, and other physically meaningful interactions. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the expected animation. +- Do not use teleportation, object replacement, visibility changes, timers, predefined stage schedules, or other scripted shortcuts to fake the mechanical chain. +- All motion must follow realistic and physically plausible mechanical behavior. + +3. Initial Actuation and Causal Propagation + +- The initial component or initial stage may already be in motion, or may receive an external force, impulse, torque, or other physical actuation. +- Except for the initial stage, the motion of downstream components must be naturally caused by the physical outcome of preceding stages. Do not use additional direct control to make downstream components start moving. + +4. Complete Chain Execution + +- The script must construct the complete mechanical system and produce an animation showing the full chain reaction, rather than only a static scene or a partial subset of stages. +- The execution must begin from the initial stage, pass through all intended intermediate stages, and ultimately reach the final stage. +- The animation must be long enough to show the complete mechanical chain. +- If only part of the chain executes successfully, the implementation is considered incomplete. + +5. Scene and Animation + +- The initial configuration of the mechanical system must be physically reasonable and serve as a valid starting point for the complete chain reaction. +- The shapes, overall spatial arrangement, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanical system visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +6. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t2/task/04_06/04_06.py +* /xxx/ExeWorldBench/t2/task/04_06/04_06.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t2/task/04_06/test_04_06.png b/t2/task/04_06/test_04_06.png new file mode 100644 index 0000000000000000000000000000000000000000..d9977ca7a5838bf0e65734678a5faf030b091a25 --- /dev/null +++ b/t2/task/04_06/test_04_06.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:bc28a6b85d8474ec0a391634963a9af31c22794919970219a57ccecb88ad85be +size 14659 diff --git a/t2/task/04_07/04_07.txt b/t2/task/04_07/04_07.txt new file mode 100644 index 0000000000000000000000000000000000000000..60caa86843f98c6513778ef7db5ab2f8be0b748f --- /dev/null +++ b/t2/task/04_07/04_07.txt @@ -0,0 +1,75 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +04_07 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t2/task/04_07/test_04_07.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t2/task/04_07 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t2/task/04_07. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a multi-stage mechanical chain. + +The visual reference mainly specifies the mechanical components involved and their approximate spatial arrangement, but the exact positions, distances, orientations, and geometric relationships may not directly form an executable mechanical system. + +Your task is to reason about how the components should mechanically interact, adjust their spatial configuration when necessary, and generate a Blender 5.2 Python script that reconstructs and executes the complete mechanical chain in Blender. + +The goal is not merely to reproduce the static appearance of the reference, but to construct a physically executable mechanical system in which the initial action propagates through all stages and completes the intended chain reaction. + +================================================== +REQUIREMENTS +================================================== + +1. Compositional Mechanical Reasoning + +- The reconstructed system must preserve the major mechanical components and overall mechanical structure shown in the reference. +- To make the complete mechanical chain physically executable, you may adjust component positions, distances, orientations, heights, or other geometric relationships when necessary. +- These adjustments must preserve the intended role and interaction of the original components, rather than replacing them with a fundamentally different mechanical solution. +- The final configuration must allow motion to propagate successfully from the first stage to the final stage through physically plausible mechanical interactions. + +2. Physical Motion and No Hard Coding + +- The motion of the system must arise from its mechanical structure, physical constraints, contacts, collisions, gravity, and other physically meaningful interactions. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the expected animation. +- Do not use teleportation, object replacement, visibility changes, timers, predefined stage schedules, or other scripted shortcuts to fake the mechanical chain. +- All motion must follow realistic and physically plausible mechanical behavior. + +3. Initial Actuation and Causal Propagation + +- The initial component or initial stage may already be in motion, or may receive an external force, impulse, torque, or other physical actuation. +- Except for the initial stage, the motion of downstream components must be naturally caused by the physical outcome of preceding stages. Do not use additional direct control to make downstream components start moving. + +4. Complete Chain Execution + +- The script must construct the complete mechanical system and produce an animation showing the full chain reaction, rather than only a static scene or a partial subset of stages. +- The execution must begin from the initial stage, pass through all intended intermediate stages, and ultimately reach the final stage. +- The animation must be long enough to show the complete mechanical chain. +- If only part of the chain executes successfully, the implementation is considered incomplete. + +5. Scene and Animation + +- The initial configuration of the mechanical system must be physically reasonable and serve as a valid starting point for the complete chain reaction. +- The shapes, overall spatial arrangement, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanical system visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +6. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t2/task/04_07/04_07.py +* /xxx/ExeWorldBench/t2/task/04_07/04_07.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t2/task/04_07/test_04_07.png b/t2/task/04_07/test_04_07.png new file mode 100644 index 0000000000000000000000000000000000000000..dfa16378506539e0018c2f14a5a5c3ab5d69e769 --- /dev/null +++ b/t2/task/04_07/test_04_07.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8879d15aa758178f6a5593021a9e6d3b4c75c92f97e563183afdf7e5d1d36118 +size 15860 diff --git a/t2/task/04_08/04_08.txt b/t2/task/04_08/04_08.txt new file mode 100644 index 0000000000000000000000000000000000000000..0746954ec8037e5a9d38bb528e869f03ec359b3d --- /dev/null +++ b/t2/task/04_08/04_08.txt @@ -0,0 +1,75 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +04_08 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t2/task/04_08/test_04_08.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t2/task/04_08 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t2/task/04_08. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a multi-stage mechanical chain. + +The visual reference mainly specifies the mechanical components involved and their approximate spatial arrangement, but the exact positions, distances, orientations, and geometric relationships may not directly form an executable mechanical system. + +Your task is to reason about how the components should mechanically interact, adjust their spatial configuration when necessary, and generate a Blender 5.2 Python script that reconstructs and executes the complete mechanical chain in Blender. + +The goal is not merely to reproduce the static appearance of the reference, but to construct a physically executable mechanical system in which the initial action propagates through all stages and completes the intended chain reaction. + +================================================== +REQUIREMENTS +================================================== + +1. Compositional Mechanical Reasoning + +- The reconstructed system must preserve the major mechanical components and overall mechanical structure shown in the reference. +- To make the complete mechanical chain physically executable, you may adjust component positions, distances, orientations, heights, or other geometric relationships when necessary. +- These adjustments must preserve the intended role and interaction of the original components, rather than replacing them with a fundamentally different mechanical solution. +- The final configuration must allow motion to propagate successfully from the first stage to the final stage through physically plausible mechanical interactions. + +2. Physical Motion and No Hard Coding + +- The motion of the system must arise from its mechanical structure, physical constraints, contacts, collisions, gravity, and other physically meaningful interactions. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the expected animation. +- Do not use teleportation, object replacement, visibility changes, timers, predefined stage schedules, or other scripted shortcuts to fake the mechanical chain. +- All motion must follow realistic and physically plausible mechanical behavior. + +3. Initial Actuation and Causal Propagation + +- The initial component or initial stage may already be in motion, or may receive an external force, impulse, torque, or other physical actuation. +- Except for the initial stage, the motion of downstream components must be naturally caused by the physical outcome of preceding stages. Do not use additional direct control to make downstream components start moving. + +4. Complete Chain Execution + +- The script must construct the complete mechanical system and produce an animation showing the full chain reaction, rather than only a static scene or a partial subset of stages. +- The execution must begin from the initial stage, pass through all intended intermediate stages, and ultimately reach the final stage. +- The animation must be long enough to show the complete mechanical chain. +- If only part of the chain executes successfully, the implementation is considered incomplete. + +5. Scene and Animation + +- The initial configuration of the mechanical system must be physically reasonable and serve as a valid starting point for the complete chain reaction. +- The shapes, overall spatial arrangement, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanical system visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +6. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t2/task/04_08/04_08.py +* /xxx/ExeWorldBench/t2/task/04_08/04_08.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t2/task/04_08/test_04_08.png b/t2/task/04_08/test_04_08.png new file mode 100644 index 0000000000000000000000000000000000000000..7decf9087eb0f611b86c6a3f7dd4e2e042014fdf --- /dev/null +++ b/t2/task/04_08/test_04_08.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cafcb33032ad12f845f1572122a55f3a7498548acd81c61e4d5f4d60dd90551e +size 16369 diff --git a/t2/task/04_09/04_09.txt b/t2/task/04_09/04_09.txt new file mode 100644 index 0000000000000000000000000000000000000000..d200bcedbe9f67b867a3961eaa8dcf70039c5bb7 --- /dev/null +++ b/t2/task/04_09/04_09.txt @@ -0,0 +1,75 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +04_09 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t2/task/04_09/test_04_09.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t2/task/04_09 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t2/task/04_09. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a multi-stage mechanical chain. + +The visual reference mainly specifies the mechanical components involved and their approximate spatial arrangement, but the exact positions, distances, orientations, and geometric relationships may not directly form an executable mechanical system. + +Your task is to reason about how the components should mechanically interact, adjust their spatial configuration when necessary, and generate a Blender 5.2 Python script that reconstructs and executes the complete mechanical chain in Blender. + +The goal is not merely to reproduce the static appearance of the reference, but to construct a physically executable mechanical system in which the initial action propagates through all stages and completes the intended chain reaction. + +================================================== +REQUIREMENTS +================================================== + +1. Compositional Mechanical Reasoning + +- The reconstructed system must preserve the major mechanical components and overall mechanical structure shown in the reference. +- To make the complete mechanical chain physically executable, you may adjust component positions, distances, orientations, heights, or other geometric relationships when necessary. +- These adjustments must preserve the intended role and interaction of the original components, rather than replacing them with a fundamentally different mechanical solution. +- The final configuration must allow motion to propagate successfully from the first stage to the final stage through physically plausible mechanical interactions. + +2. Physical Motion and No Hard Coding + +- The motion of the system must arise from its mechanical structure, physical constraints, contacts, collisions, gravity, and other physically meaningful interactions. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the expected animation. +- Do not use teleportation, object replacement, visibility changes, timers, predefined stage schedules, or other scripted shortcuts to fake the mechanical chain. +- All motion must follow realistic and physically plausible mechanical behavior. + +3. Initial Actuation and Causal Propagation + +- The initial component or initial stage may already be in motion, or may receive an external force, impulse, torque, or other physical actuation. +- Except for the initial stage, the motion of downstream components must be naturally caused by the physical outcome of preceding stages. Do not use additional direct control to make downstream components start moving. + +4. Complete Chain Execution + +- The script must construct the complete mechanical system and produce an animation showing the full chain reaction, rather than only a static scene or a partial subset of stages. +- The execution must begin from the initial stage, pass through all intended intermediate stages, and ultimately reach the final stage. +- The animation must be long enough to show the complete mechanical chain. +- If only part of the chain executes successfully, the implementation is considered incomplete. + +5. Scene and Animation + +- The initial configuration of the mechanical system must be physically reasonable and serve as a valid starting point for the complete chain reaction. +- The shapes, overall spatial arrangement, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanical system visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +6. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t2/task/04_09/04_09.py +* /xxx/ExeWorldBench/t2/task/04_09/04_09.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation. diff --git a/t2/task/04_09/test_04_09.png b/t2/task/04_09/test_04_09.png new file mode 100644 index 0000000000000000000000000000000000000000..419792d8cb91b36e0dfb71f7193e8bbee0456805 --- /dev/null +++ b/t2/task/04_09/test_04_09.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:526b1ab64c1d613e7b34b1a0f121e5ddc9edf7a641c8be6ad2c06677e4791381 +size 13461 diff --git a/t2/task/04_10/04_10.txt b/t2/task/04_10/04_10.txt new file mode 100644 index 0000000000000000000000000000000000000000..7c35ab20bc570a517b049592cd5f5fa36b416940 --- /dev/null +++ b/t2/task/04_10/04_10.txt @@ -0,0 +1,75 @@ +You are an autonomous Codex agent with access to the local filesystem, shell, +the reference image, and Blender 5.2. + +Complete the task end to end: create and execute the Blender script, inspect and fix the generated result as needed, and save the final artifacts. + +Task name: +04_10 + +Reference image available on the local filesystem: +/xxx/ExeWorldBench/t2/task/04_10/test_04_10.png + +Use only the reference image explicitly provided above as reference material. Do not search, scan, inspect, or use any other files or directories as additional reference material. + +Output directory: +/xxx/ExeWorldBench/t2/task/04_10 + +All artifacts for this task must be written inside /xxx/ExeWorldBench/t2/task/04_10. Temporary files may be created elsewhere only when necessary and must be removed before completion. + +================================================== +TASK +================================================== + +You are given a visual reference of a multi-stage mechanical chain. + +The visual reference mainly specifies the mechanical components involved and their approximate spatial arrangement, but the exact positions, distances, orientations, and geometric relationships may not directly form an executable mechanical system. + +Your task is to reason about how the components should mechanically interact, adjust their spatial configuration when necessary, and generate a Blender 5.2 Python script that reconstructs and executes the complete mechanical chain in Blender. + +The goal is not merely to reproduce the static appearance of the reference, but to construct a physically executable mechanical system in which the initial action propagates through all stages and completes the intended chain reaction. + +================================================== +REQUIREMENTS +================================================== + +1. Compositional Mechanical Reasoning + +- The reconstructed system must preserve the major mechanical components and overall mechanical structure shown in the reference. +- To make the complete mechanical chain physically executable, you may adjust component positions, distances, orientations, heights, or other geometric relationships when necessary. +- These adjustments must preserve the intended role and interaction of the original components, rather than replacing them with a fundamentally different mechanical solution. +- The final configuration must allow motion to propagate successfully from the first stage to the final stage through physically plausible mechanical interactions. + +2. Physical Motion and No Hard Coding + +- The motion of the system must arise from its mechanical structure, physical constraints, contacts, collisions, gravity, and other physically meaningful interactions. +- Do not directly prescribe the per-frame position or rotation of components to reproduce the expected animation. +- Do not use teleportation, object replacement, visibility changes, timers, predefined stage schedules, or other scripted shortcuts to fake the mechanical chain. +- All motion must follow realistic and physically plausible mechanical behavior. + +3. Initial Actuation and Causal Propagation + +- The initial component or initial stage may already be in motion, or may receive an external force, impulse, torque, or other physical actuation. +- Except for the initial stage, the motion of downstream components must be naturally caused by the physical outcome of preceding stages. Do not use additional direct control to make downstream components start moving. + +4. Complete Chain Execution + +- The script must construct the complete mechanical system and produce an animation showing the full chain reaction, rather than only a static scene or a partial subset of stages. +- The execution must begin from the initial stage, pass through all intended intermediate stages, and ultimately reach the final stage. +- The animation must be long enough to show the complete mechanical chain. +- If only part of the chain executes successfully, the implementation is considered incomplete. + +5. Scene and Animation + +- The initial configuration of the mechanical system must be physically reasonable and serve as a valid starting point for the complete chain reaction. +- The shapes, overall spatial arrangement, and colors of major components should match the visual reference as closely as reasonably possible. +- Use a fixed camera and keep the entire mechanical system visible throughout the animation. +- Do not use camera motion, cropping, or viewpoint occlusion to hide incorrect mechanical behavior. + +6. Required Outputs + +Produce exactly two final artifacts: + +* /xxx/ExeWorldBench/t2/task/04_10/04_10.py +* /xxx/ExeWorldBench/t2/task/04_10/04_10.blend + +The `.py` file must contain the final Blender 5.2 implementation. The `.blend` file must be generated by executing this final script and must contain the complete mechanical device and its full animation.