{ "id": "single-software-execution--cli--blender--task-08--ubuntu", "snapshot": "Blender-4.2.3", "instruction": "CSV-Driven Brick Wall `/home/user/Desktop/bricks.csv` holds 100 rows describing 100 bricks; `/home/user/Desktop/template.blend` is an empty scene. Launch Blender by running `blender` from a terminal. At the start of the task, use `/opt/blender/blender` for Blender command-line or background runs when working on `template.blend`.\n\nProduce one joined mesh object named `Wall`, built from 100 brick-shaped cuboids placed at the transforms listed in the CSV, and save the result to `/home/user/Desktop/answer.blend`. ## CSV schema The CSV is UTF-8, comma-separated, no quoting. The first line is the exact header: ``` x,y,z,rx,ry,rz,sx,sy,sz ``` Each of the 100 data rows describes one brick: - `(x, y, z)` — the world-space center of that brick (meters). - `(rx, ry, rz)` — Euler rotation in radians (XYZ order). - `(sx, sy, sz)` — full world-space dimensions of that brick along local X/Y/Z (meters). A brick is a cuboid centered at `(x, y, z)`, rotated by `(rx, ry, rz)`, with outer dimensions `(sx, sy, sz)`. ## Output Save the completed scene to `/home/user/Desktop/answer.blend`. The scene must contain a single mesh object `Wall` that is the union of all 100 bricks as separate, non-overlapping connected components in one mesh datablock. The brick geometries must be baked into the mesh data (i.e. `Wall` itself sits at the world origin with identity rotation and unit scale; per-brick transforms live in the vertex coordinates). ## Requirements 1. `/home/user/Desktop/answer.blend` exists and opens. 2. The scene contains exactly one mesh object named `Wall` with an empty modifier stack. 3. `Wall`'s object location is `(0, 0, 0)` within 1e-5, rotation is zero within 1e-5, scale is `(1, 1, 1)` within 1e-5. 4. `Wall`'s mesh has exactly 600 faces. 5. `Wall`'s mesh has exactly 800 vertices. 6. `Wall`'s mesh splits into exactly 100 connected components (vertex/edge-connected islands). 7. Each connected component's world-space bounding-box center matches one unique CSV row's `(x, y, z)` within 0.01, and every CSV row is matched exactly once. 8. Each matched component's world-space axis-aligned bounding-box dimensions equal the CSV row's `(sx, sy, sz)` within 0.01 on each axis. How you produce `/home/user/Desktop/answer.blend` (Blender UI, a Python script, or otherwise) is up to you; only the final state matters.", "source": "https://docs.blender.org/manual/en/4.1/; https://docs.blender.org/api/4.1/; https://developer.blender.org/docs/release_notes/4.1/; https://www.loc.gov/preservation/digital/formats/fdd/fdd000507.shtml", "config": [ { "type": "upload_file", "parameters": { "files": [ { "local_path": "task-08/init_file/bricks.csv", "path": "/home/user/Desktop/bricks.csv" } ] } }, { "type": "upload_file", "parameters": { "files": [ { "local_path": "task-08/init_file/template.blend", "path": "/home/user/Desktop/template.blend" } ] } } ], "trajectory": "trajectories/", "related_apps": [ "blender" ], "artifact_paths": [ "/home/user/Desktop/answer.blend" ], "evaluator": { "postconfig": [ { "type": "upload_file", "parameters": { "files": [ { "local_path": "task-08/eval.py", "path": "/home/user/Desktop/eval.py" } ] } } ], "func": "exact_match", "result": { "type": "vm_command_line", "command": "python3 /home/user/Desktop/eval.py", "shell": "true" }, "expected": { "type": "rule", "rules": { "expected": "True\n" } } }, "proxy": false, "fixed_ip": false, "possibility_of_env_change": "low" }