from __future__ import annotations import math import os import struct import zipfile import xml.etree.ElementTree as ET from pathlib import Path OUTPUT_ROOT = Path(os.environ.get("EVAL_OUTPUT_ROOT", "/home/user/Desktop")) SPEC = {'output': 'task-028_output.stl', 'bbox': [68.0, 28.0, 4.0], 'bbox_tol': 1.0, 'min_triangles': 120, 'checks': [{'kind': 'cylinder', 'axis': 'z', 'center': [-20.0, 0.0], 'radius': 14.0, 'span': 3.0, 'bins': 12}, {'kind': 'cylinder', 'axis': 'z', 'center': [20.0, 0.0], 'radius': 14.0, 'span': 3.0, 'bins': 12}, {'kind': 'cylinder', 'axis': 'z', 'center': [-25.0, 0.0], 'radius': 2.0, 'span': 3.0, 'bins': 8}, {'kind': 'cylinder', 'axis': 'z', 'center': [0.0, 0.0], 'radius': 2.0, 'span': 3.0, 'bins': 8}, {'kind': 'cylinder', 'axis': 'z', 'center': [25.0, 0.0], 'radius': 2.0, 'span': 3.0, 'bins': 8}]} def _parse_stl(path: Path): data = path.read_bytes() triangles = [] if len(data) >= 84: count = struct.unpack("= 3: ids = parts[1:1 + parts[0]] for i in range(1, len(ids) - 1): triangles.append((vertices[ids[0]], vertices[ids[i]], vertices[ids[i + 1]])) return triangles def _parse_3mf(path: Path): with zipfile.ZipFile(path) as archive: model_name = next(name for name in archive.namelist() if name.lower().endswith(".model")) root = ET.fromstring(archive.read(model_name)) vertices = [] triangles = [] for elem in root.iter(): tag = elem.tag.split("}")[-1] if tag == "vertex": vertices.append((float(elem.attrib["x"]), float(elem.attrib["y"]), float(elem.attrib["z"]))) elif tag == "triangle": triangles.append((vertices[int(elem.attrib["v1"])], vertices[int(elem.attrib["v2"])], vertices[int(elem.attrib["v3"])])) return triangles def _mesh_triangles(path: Path): suffix = path.suffix.lower() if suffix == ".stl": return _parse_stl(path) if suffix == ".off": return _parse_off(path) if suffix == ".3mf": return _parse_3mf(path) return [] class Mesh: def __init__(self, triangles): self.triangles = triangles seen = {} for tri in triangles: for point in tri: seen[(round(point[0], 3), round(point[1], 3), round(point[2], 3))] = point self.vertices = list(seen.values()) if self.vertices: self.mins = [min(p[i] for p in self.vertices) for i in range(3)] self.maxs = [max(p[i] for p in self.vertices) for i in range(3)] else: self.mins = [0.0, 0.0, 0.0] self.maxs = [0.0, 0.0, 0.0] @property def extents(self): return [self.maxs[i] - self.mins[i] for i in range(3)] @property def center(self): return [(self.maxs[i] + self.mins[i]) / 2 for i in range(3)] def _mesh_topology_ok(mesh: Mesh, expected_components: int) -> bool: vertex_ids = {} indexed_faces = [] face_keys = set() for triangle in mesh.triangles: face = [] for point in triangle: key = tuple(round(float(value), 5) for value in point) if key not in vertex_ids: vertex_ids[key] = len(vertex_ids) face.append(vertex_ids[key]) if len(set(face)) != 3: return False face_key = tuple(sorted(face)) if face_key in face_keys: return False face_keys.add(face_key) indexed_faces.append(face) parent = list(range(len(indexed_faces))) def find(item): while parent[item] != item: parent[item] = parent[parent[item]] item = parent[item] return item def union(first, second): a, b = find(first), find(second) if a != b: parent[b] = a edge_owners = {} for face_index, (a, b, c) in enumerate(indexed_faces): for edge in ((a, b), (b, c), (c, a)): edge_owners.setdefault(tuple(sorted(edge)), []).append((face_index, edge)) if not edge_owners or any(len(owners) != 2 for owners in edge_owners.values()): return False for owners in edge_owners.values(): first, second = owners if first[1][0] != second[1][1] or first[1][1] != second[1][0]: return False union(first[0], second[0]) return len({find(index) for index in range(len(indexed_faces))}) == expected_components def _close(actual, expected, tol): return abs(float(actual) - float(expected)) <= tol def _bbox_ok(mesh: Mesh, expected, tol): return all(_close(actual, want, tol) for actual, want in zip(mesh.extents, expected)) def _axis_components(point, axis): x, y, z = point if axis == "z": return x, y, z if axis == "y": return x, z, y if axis == "x": return y, z, x raise ValueError(axis) def _angle_in_range(angle, start, end): if start is None: return True deg = math.degrees(angle) if deg < 0: deg += 360 start = float(start) % 360 end = float(end) % 360 if start <= end: return start <= deg <= end return deg >= start or deg <= end def _cylinder_points(mesh: Mesh, check): axis = check["axis"] center_a, center_b = check["center"] radius = float(check["radius"]) tol = float(check.get("tol", max(0.35, radius * 0.18))) axial_range = check.get("axial_range") angle_range = check.get("angle_range") points = [] for point in mesh.vertices: a, b, axial = _axis_components(point, axis) if axial_range and not (float(axial_range[0]) - 0.75 <= axial <= float(axial_range[1]) + 0.75): continue angle = math.atan2(b - center_b, a - center_a) if angle_range and not _angle_in_range(angle, angle_range[0], angle_range[1]): continue dist = math.hypot(a - center_a, b - center_b) if abs(dist - radius) <= tol: points.append((angle, axial)) return points def _has_cylinder(mesh: Mesh, check): points = _cylinder_points(mesh, check) if len(points) < int(check.get("min_points", 8)): return False bins = {int(((angle + math.pi) / (2 * math.pi)) * 72) % 72 for angle, _ in points} if len(bins) < int(check.get("bins", 10)): return False axials = [axis for _, axis in points] return max(axials) - min(axials) >= float(check.get("span", 0.0)) def _has_circle_at(mesh: Mesh, check): axis = check["axis"] center_a, center_b = check.get("center", [0.0, 0.0]) radius = float(check["radius"]) axial = float(check["axial"]) tol = float(check.get("tol", 0.6)) bins = set() for point in mesh.vertices: a, b, t = _axis_components(point, axis) if abs(t - axial) > float(check.get("axial_tol", 0.75)): continue dist = math.hypot(a - center_a, b - center_b) if abs(dist - radius) <= tol: angle = math.atan2(b - center_b, a - center_a) bins.add(int(((angle + math.pi) / (2 * math.pi)) * 72) % 72) return len(bins) >= int(check.get("bins", 10)) def _has_slot(mesh: Mesh, check): cx, cy = check["center"] length = float(check["length"]) width = float(check["width"]) span = float(check["span"]) tol = float(check.get("tol", 0.8)) pts = [p for p in mesh.vertices if abs(p[0] - cx) <= length / 2 + tol and abs(p[1] - cy) <= width / 2 + tol] if len(pts) < 8: return False if max(p[2] for p in pts) - min(p[2] for p in pts) < span: return False if max(p[0] for p in pts) - min(p[0] for p in pts) < length - 1.0: return False if max(p[1] for p in pts) - min(p[1] for p in pts) < width - 0.8: return False offset = (length - width) / 2 left = {"axis": "z", "center": [cx - offset, cy], "radius": width / 2, "span": span, "bins": 4, "tol": 0.5} right = {"axis": "z", "center": [cx + offset, cy], "radius": width / 2, "span": span, "bins": 4, "tol": 0.5} return _has_cylinder(mesh, left) and _has_cylinder(mesh, right) def _near_vertex(mesh: Mesh, target, tol): tx, ty, tz = target return any(abs(x - tx) <= tol and abs(y - ty) <= tol and abs(z - tz) <= tol for x, y, z in mesh.vertices) def _has_rect_outline(mesh: Mesh, check): width = float(check["width"]) height = float(check["height"]) tol = float(check.get("tol", 0.75)) for z in check["zs"]: for x in (-width / 2, width / 2): for y in (-height / 2, height / 2): if not _near_vertex(mesh, (x, y, float(z)), tol): return False return True def _has_box_outline(mesh: Mesh, check): tol = float(check.get("tol", 1.0)) for x in check["xs"]: for y in check["ys"]: for z in check["zs"]: if not _near_vertex(mesh, (float(x), float(y), float(z)), tol): return False return True def _cluster_count(values, gap): if not values: return 0 values = sorted(values) clusters = 1 last = values[0] for value in values[1:]: if value - last > gap: clusters += 1 last = value return clusters def _has_rib_clusters(mesh: Mesh, check): xs = [] for x, y, z in mesh.vertices: if check["x_range"][0] <= x <= check["x_range"][1] and check["y_range"][0] <= y <= check["y_range"][1] and check["z_range"][0] <= z <= check["z_range"][1]: xs.append(x) return _cluster_count(xs, float(check.get("gap", 8.0))) >= int(check["count"]) def _has_raised(mesh: Mesh, check): pts = [p for p in mesh.vertices if p[2] >= float(check["z_min"])] if len(pts) < int(check.get("min_points", 8)): return False return (max(p[0] for p in pts) - min(p[0] for p in pts) >= float(check["x_span"]) and max(p[1] for p in pts) - min(p[1] for p in pts) >= float(check["y_span"])) def _has_steps(mesh: Mesh, check): tol = float(check.get("tol", 0.75)) depth = float(check["depth"]) for item in check["levels"]: z = float(item["top"]) width = float(item["width"]) for x in (-width / 2, width / 2): for y in (-depth / 2, depth / 2): if not _near_vertex(mesh, (x, y, z), tol): return False return True def _has_angular_clusters(mesh: Mesh, check): center = check.get("center", [0.0, 0.0]) r0, r1 = check["radius_range"] z0, z1 = check["z_range"] angles = [] for x, y, z in mesh.vertices: r = math.hypot(x - center[0], y - center[1]) if float(r0) <= r <= float(r1) and float(z0) <= z <= float(z1): deg = math.degrees(math.atan2(y - center[1], x - center[0])) if deg < 0: deg += 360 angles.append(deg) if not angles: return False angles.sort() clusters = 1 last = angles[0] gap = float(check.get("gap", 6.0)) for angle in angles[1:]: if angle - last > gap: clusters += 1 last = angle if angles[0] + 360 - angles[-1] <= gap and clusters > 1: clusters -= 1 return clusters >= int(check["count"]) def _parse_dxf(path: Path): raw = [line.strip() for line in path.read_text(encoding="utf-8", errors="ignore").splitlines()] pairs = [] for i in range(0, len(raw) - 1, 2): pairs.append((raw[i], raw[i + 1])) entities = [] current = None for code, value in pairs: if code == "0": if current: entities.append(current) current = {"type": value, "points": []} continue if current is None: continue if code == "10": current.setdefault("_x", []).append(float(value)) elif code == "20": xs = current.setdefault("_x", []) if xs: current["points"].append((xs.pop(0), float(value))) elif code == "40": current["radius"] = float(value) if current: entities.append(current) circles = [] polylines = [] for ent in entities: if ent.get("type") == "CIRCLE" and ent.get("points"): x, y = ent["points"][0] circles.append((x, y, float(ent.get("radius", 0.0)))) elif ent.get("type") in {"LWPOLYLINE", "POLYLINE"} and ent.get("points"): polylines.append(ent["points"]) return circles, polylines def _dxf_circle(circles, check): cx, cy = check["center"] r = float(check["radius"]) tol = float(check.get("tol", 0.5)) return any(abs(x - cx) <= tol and abs(y - cy) <= tol and abs(rad - r) <= tol for x, y, rad in circles) def _dxf_rect(polylines, check): width = float(check["width"]) height = float(check["height"]) cx, cy = check.get("center", [0.0, 0.0]) tol = float(check.get("tol", 0.75)) for pts in polylines: xs = [p[0] for p in pts] ys = [p[1] for p in pts] if abs((max(xs) - min(xs)) - width) <= tol and abs((max(ys) - min(ys)) - height) <= tol: if abs((max(xs) + min(xs)) / 2 - cx) <= tol and abs((max(ys) + min(ys)) / 2 - cy) <= tol: return True return False def _dxf_outline_min(polylines, check): width = float(check["min_width"]) height = float(check["min_height"]) for pts in polylines: xs = [p[0] for p in pts] ys = [p[1] for p in pts] if max(xs) - min(xs) >= width and max(ys) - min(ys) >= height: return True return False def _run_mesh_check(mesh: Mesh, check): kind = check["kind"] if kind == "cylinder": return _has_cylinder(mesh, check) if kind == "circle_at": return _has_circle_at(mesh, check) if kind == "slot": return _has_slot(mesh, check) if kind == "rib_clusters": return _has_rib_clusters(mesh, check) if kind == "rect_outline": return _has_rect_outline(mesh, check) if kind == "box_outline": return _has_box_outline(mesh, check) if kind == "raised": return _has_raised(mesh, check) if kind == "steps": return _has_steps(mesh, check) if kind == "angular_clusters": return _has_angular_clusters(mesh, check) return False def _evaluate_mesh(path: Path) -> bool: mesh = Mesh(_mesh_triangles(path)) if not _mesh_topology_ok(mesh, int(SPEC.get("components", 1))): return False if len(mesh.triangles) < int(SPEC.get("min_triangles", 1)): return False if len(mesh.vertices) < int(SPEC.get("min_vertices", 8)): return False tol = float(SPEC.get("bbox_tol", 1.0)) if "bbox" in SPEC and not _bbox_ok(mesh, SPEC["bbox"], tol): return False if "bbox_sorted_xy" in SPEC: actual = sorted(mesh.extents[:2]) expected = sorted([float(v) for v in SPEC["bbox_sorted_xy"]]) if any(abs(a - b) > tol for a, b in zip(actual, expected)): return False if "z_extent" in SPEC and abs(mesh.extents[2] - float(SPEC["z_extent"])) > tol: return False if "center" in SPEC: center_tol = float(SPEC.get("center_tol", tol)) if any(abs(a - b) > center_tol for a, b in zip(mesh.center, SPEC["center"])): return False return all(_run_mesh_check(mesh, check) for check in SPEC.get("checks", [])) def _evaluate_dxf(path: Path) -> bool: circles, polylines = _parse_dxf(path) for check in SPEC.get("checks", []): if check["kind"] == "dxf_circle" and not _dxf_circle(circles, check): return False if check["kind"] == "dxf_rect" and not _dxf_rect(polylines, check): return False if check["kind"] == "dxf_outline_min" and not _dxf_outline_min(polylines, check): return False return True def _evaluate_csg(path: Path) -> bool: text = path.read_text(encoding="utf-8", errors="ignore") if len(text) < int(SPEC.get("min_size", 1)): return False return all(token in text for token in SPEC.get("tokens", [])) def evaluate() -> bool: path = OUTPUT_ROOT / SPEC["output"] if not path.exists() or path.stat().st_size <= 0: return False suffix = path.suffix.lower() if suffix == ".dxf": return _evaluate_dxf(path) if suffix == ".csg": return _evaluate_csg(path) return _evaluate_mesh(path) if __name__ == "__main__": try: ok = evaluate() except Exception: ok = False print("True" if ok else "False")