#!/bin/bash # lane/guiact step 4: recipe-c1 and move-c3 again (their first reruns spanned a rebuild of out/runtime: the envs made after it loaded the new playview.so beside the old libnwrl.so) # comparison share the card: three runs at once ran it out of memory), at most two at a time cd $HOME/dev/mcsr-speedrun export NETHERITE=$HOME/dev/nv2-lanes/guiact UV_CACHE_DIR=$HOME/.cache/uv TMPDIR=$HOME/dev/nw/.tmp TB=$HOME/dev/netherite-v2/out/flywheel/bin/tbench.sh D=data/guiact free2() { nvidia-smi --query-gpu=index,memory.free --format=csv,noheader,nounits | awk -F', ' '$1==2 {print $2}'; } run() { # NAME ARGS... local name=$1; shift while [ $(free2) -lt 16000 ] || [ $(pgrep -c -f "^\.venv/bin/python scripts/guihead_dagger") -ge 2 ]; do sleep 20; done echo "$(date +%T) start $name" $TB 2 -gate -- /usr/bin/time -v .venv/bin/python scripts/guihead_dagger.py "$@" --init data/invhead/dagger2-vpt.pt \ --out $D/$name.pt > $D/$name.log 2>&1 echo "$(date +%T) done $name rc $?" } run recipe-c1 --variant recipe --click-interval 1 & sleep 60 run move-c3 --variant move --click-interval 3 & wait echo QUEUE10 DONE