/* NATUSER GUI — Framebuffer interface. N=6 ∈ [4,12] */ #include "../kernel.h" #define GUI_WIDTH 800 #define GUI_HEIGHT 600 #define FB_ADDR ((u32*)0xE0000000) /* IR-struct: Window */ typedef struct { u32 x, y, w, h; u32 color; char title[32]; u8 visible; } Window; static Window wins[8]; static u32 win_count; /* IR-inline */ void gui_init(void) { for (u32 i = 0; i < GUI_WIDTH * GUI_HEIGHT; i++) FB_ADDR[i] = 0x1a1a2e; } /* IR-return: Pixel */ void gui_rect(u32 x, u32 y, u32 w, u32 h, u32 color) { for (u32 py = y; py < y + h && py < GUI_HEIGHT; py++) for (u32 px = x; px < x + w && px < GUI_WIDTH; px++) FB_ADDR[py * GUI_WIDTH + px] = color; } /* IR-if: Create window */ Window* gui_window(u32 x, u32 y, u32 w, u32 h, const char* title) { if (win_count >= 8) return NULL; Window* win = &wins[win_count++]; win->x = x; win->y = y; win->w = w; win->h = h; win->color = 0x16213e; win->visible = 1; for (u32 i = 0; title[i] && i < 31; i++) win->title[i] = title[i]; gui_rect(x, y, w, h, win->color); gui_rect(x, y, w, 20, 0x0f3460); return win; } /* IR-loop: Draw all windows */ void gui_draw(void) { for (u32 i = 0; i < win_count; i++) { Window* w = &wins[i]; if (w->visible) { gui_rect(w->x, w->y, w->w, w->h, w->color); gui_rect(w->x, w->y, w->w, 20, 0x0f3460); } } } /* IR-loop: Desktop */ void gui_desktop(void) { gui_window(50, 50, 300, 200, "Terminal"); gui_window(100, 80, 250, 180, "Files"); gui_window(400, 50, 350, 150, "System Monitor"); for (;;) { for (volatile u64 i = 0; i < 50000000; i++) asm volatile("nop"); gui_draw(); } }