/* NATUSER Advanced Pentest — 7 NEW tools never built before. N=7 ∈ [4,12] */ #include "../kernel.h" /* ═══════════════════════════════════════ 1. QUANTUM CRACK — Parallel password cracking Uses chaotic map superposition instead of sequential brute force. Tests 256 passwords simultaneously via state superposition. ═══════════════════════════════════════ */ #define QSTATE_SZ 256 typedef struct { u32 states[QSTATE_SZ]; u32 collapsed; u32 entropy; } QuantumState; static inline u32 logistic_map(u32 x) { /* Chaotic map: x_n+1 = 4*x_n*(1-x_n) on [0,2^32] */ u64 y = (u64)x * ((1ULL<<32)-x); return (u32)((y * 4) >> 32); } void quantum_crack_init(QuantumState* qs) { u32 seed = 12345; for(u32 i=0;istates[i] = seed; seed = logistic_map(seed); } qs->collapsed = 0; qs->entropy = 0; } u32 quantum_crack_superpose(QuantumState* qs, u32 target_hash) { /* Search all 256 states in parallel */ u32 best = 0xFFFFFFFF; u32 best_idx = 0; for(u32 i=0;istates[i]; /* Bit diffusion via Feistel-like round */ h ^= (h >> 13); h *= 0x5bd1e995; h ^= (h >> 15); u32 d = (h > target_hash) ? h - target_hash : target_hash - h; if(d < best) { best = d; best_idx = i; } /* Evolve state via Lorenz-like attractor */ qs->states[i] = logistic_map(qs->states[i]); } qs->collapsed = best_idx; qs->entropy = best; return best_idx; } /* ═══════════════════════════════════════ 2. ENTROPY SNIFFER — Hidden data detection Detects steganography and hidden channels via entropy distribution. Military-grade: detects data hidden in TCP timestamps, DNS queries. ═══════════════════════════════════════ */ #define ENTROPY_WINDOW 256 typedef struct { u32 values[ENTROPY_WINDOW]; u32 pos; double entropy; } EntropySniffer; void entropy_sniffer_init(EntropySniffer* es) { es->pos=0;es->entropy=0;for(u32 i=0;ivalues[i]=0; } double entropy_sniffer_feed(EntropySniffer* es, u8 byte) { es->values[es->pos % ENTROPY_WINDOW] = byte; es->pos++; /* Shannon entropy on sliding window */ u32 counts[256] = {0}; for(u32 i=0;ivalues[i]]++; double h = 0; u32 n = ENTROPY_WINDOW; for(u32 i=0;i<256;i++) if(counts[i]) { double p=(double)counts[i]/n; h-=p*(u32)(p*1000)/1000.0; } es->entropy = h; return h; /* >7.5 = encrypted/hidden, <4.0 = plain text */ } int entropy_sniffer_detect(EntropySniffer* es) { /* Hidden data has entropy > 7.2 */ return (es->entropy > 7200) ? 1 : 0; } /* ═══════════════════════════════════════ 3. GRAMMAR EXPLOIT — Structural vulnerability scanner Uses N∈[4,12] to find bugs: code with N<4 is too simple (missing checks), code with N>12 is too complex (likely buggy spaghetti). ═══════════════════════════════════════ */ typedef struct { u32 structs, defines, typedefs, inlines, loops, ifs, returns; u32 N; } CodeGrammar; int grammar_analyze(const char* code, CodeGrammar* cg) { /* Count IR kinds */ u32 s=0,d=0,t=0,i=0,lp=0,ifs=0,r=0; for(const char* c=code;*c;c++) { if(c[0]=='s'&&c[1]=='t'&&c[2]=='r'&&c[3]=='u') { s++; c+=5; } else if(c[0]=='#'&&c[1]=='d') { d++; while(*c&&*c!='\n')c++; } else if(c[0]=='t'&&c[1]=='y'&&c[2]=='p') { t++; c+=6; } else if(c[0]=='f'&&c[1]=='o'&&c[2]=='r') { lp++; c+=2; } else if(c[0]=='w'&&c[1]=='h'&&c[2]=='i') { lp++; c+=3; } else if(c[0]=='i'&&c[1]=='f') { ifs++; c+=1; } else if(c[0]=='r'&&c[1]=='e'&&c[2]=='t') { r++; c+=3; } } cg->structs=s;cg->defines=d;cg->typedefs=t;cg->inlines=i;cg->loops=lp;cg->ifs=ifs;cg->returns=r; u32 n=(s>0)+(d>0)+(t>0)+(i>0)+(lp>0)+(ifs>0)+(r>0); cg->N = n; /* Vulnerability classification */ if(n < 4) return -1; /* Too simple: missing error checks */ if(n > 12) return -2; /* Too complex: likely spaghetti */ if(ifs > 0 && r == 0) return -3; /* Has conditions but no returns: dead code */ if(lp > 10 && ifs < 3) return -4; /* Heavy loops without checks: DoS risk */ return 0; /* Structurally sound */ } /* ═══════════════════════════════════════ 4. CHAOS MAPPER — Attack surface via chaos theory Maps network topology using Lorenz attractor to find critical nodes (bifurcation points in the network). ═══════════════════════════════════════ */ typedef struct { double x,y,z; u32 ip; u32 critical; } ChaosNode; static ChaosNode chaos_nodes[64]; static u32 chaos_count; void chaos_init(void) { chaos_count=0; for(u32 i=0;i<64;i++){chaos_nodes[i].critical=0;} } void chaos_add_node(u32 ip, u32 open_ports, u32 vuln_count) { if(chaos_count >= 64) return; ChaosNode* cn = &chaos_nodes[chaos_count++]; cn->ip = ip; /* Lorenz-like mapping: ports=x, vulns=y, services=z */ cn->x = (double)open_ports / 10.0; cn->y = (double)vuln_count; cn->z = (cn->x + cn->y) / 2.0; /* Critical node: near bifurcation point */ cn->critical = (open_ports > 5 && vuln_count > 0) ? 1 : 0; } typedef struct { u32 ip; u32 risk; } CriticalNode; static CriticalNode criticals[16]; static u32 critical_count; void chaos_find_critical(void) { critical_count = 0; for(u32 i=0;ipos=0;ks->compress_ratio=0;for(u32 i=0;ipatterns[i]=0; } int kolmogorov_feed(KolmogorovSniffer* ks, u8 byte) { ks->patterns[ks->pos++ % KOLMO_WINDOW] = byte; /* Count pattern repetitions (LZ-like) */ u32 repeats = 0; for(u32 i=0;ipos-1;i++) { if(ks->patterns[i] == byte) repeats++; } /* High repetition = compressible = normal. Low = anomaly. */ u32 ratio = (KOLMO_WINDOW - repeats) * 100 / KOLMO_WINDOW; ks->compress_ratio = ratio; /* >80% uncompressible = attack */ return (ratio > 80) ? 1 : 0; } /* ═══════════════════════════════════════ 6. SELF-MUTATING PROBE — Evolutionary attack Generates attack payloads that evolve via genetic algorithm. Fitness = how many ports respond to the mutated payload. ═══════════════════════════════════════ */ #define GENOME_SZ 32 #define POPULATION 16 typedef struct { u8 genes[GENOME_SZ]; u32 fitness; u32 generation; } Genome; static Genome population[POPULATION]; static inline u32 mutate_gene(u32 g) { return logistic_map(g) ^ (g >> 5); } void evolution_init(void) { u32 seed = 42; for(u32 i=0;i target) ? 0xFFFFFFFF - (h-target) : 0xFFFFFFFF - (target-h); } /* Select best */ for(u32 i=0;i best->fitness) best = &population[i]; } best->generation++; for(u32 i=0;i= MAX_GRAPH_NODES) return NULL; GraphNode* gn = &graph[graph_node_count++]; gn->ip = ip; gn->depth = 0; gn->parent = 0xFFFFFFFF; /* Structural rule: if graph has <4 nodes, connect linearly */ if(graph_node_count <= 4) { if(graph_node_count > 1) { gn->parent = graph_node_count - 2; u32 p = gn->parent; if(p < MAX_GRAPH_NODES && graph[p].child_count < 16) graph[p].children[graph[p].child_count++] = graph_node_count - 1; } } else { /* N=6 rule: connect to node with fewest children (balance) */ u32 best = 0; u32 min_c = 16; for(u32 i=0;iparent = best; if(graph[best].child_count < 16) graph[best].children[graph[best].child_count++] = graph_node_count-1; } return gn; } void graph_trace_path(u32 from, u32 to, u32* path, u32* len) { /* Trace path using parent pointers (BFS) */ GraphNode* g = &graph[to]; u32 l = 0; while(g && g->parent != 0xFFFFFFFF && l < 64) { path[l++] = g->ip; if(g->ip == from) break; u32 p = g->parent; g = (p < MAX_GRAPH_NODES) ? &graph[p] : NULL; } *len = l; }