// Injected before any page script runs (chrome-devtools-mcp initScript). // // 1. Seeded Math.random: an unseeded world builds a different island on every // reload, so views captured across reloads would not show the same world. // 2. window.__wb: Three.js announces every Scene and WebGLRenderer it creates // to window.__THREE_DEVTOOLS__ (the devtools-extension hook). Listening // there gives us scene/renderer/camera without editing the model's code. // 3. window.__WB_TIME: ?wb_tod=<0..1>&wb_season=<0..3> from the URL. The // daytime preview (preview.py) patches the world's own clock to read this. (() => { let s = 1337 >>> 0; Math.random = () => { s = (s + 0x6d2b79f5) >>> 0; let t = s; t = Math.imul(t ^ (t >>> 15), t | 1); t ^= t + Math.imul(t ^ (t >>> 7), t | 61); return ((t ^ (t >>> 14)) >>> 0) / 4294967296; }; const q = new URLSearchParams(location.search); const num = (k) => (q.has(k) ? Number(q.get(k)) : null); const tod = num('wb_tod'); const season = num('wb_season'); if (tod !== null || season !== null) window.__WB_TIME = { tod, season }; const wb = (window.__wb = { scenes: [], renderers: [], camera: null, scene: null }); const hub = new EventTarget(); hub.addEventListener('observe', (e) => { const o = e.detail; if (o && o.isScene) wb.scenes.push(o); if (o && typeof o.render === 'function' && o.domElement) { wb.renderers.push(o); const render = o.render.bind(o); o.render = (scene, camera) => { wb.camera = camera; wb.scene = scene; return render(scene, camera); }; } }); window.__THREE_DEVTOOLS__ = hub; })();