{ "id": "B03-A", "counterpart": "B03-B", "genre": "open_world", "interaction_family": "trigger_gesture", "initial_scene": { "description": "an ancient ruin plaza under a pale sky, a tall stone tower at the back and a wide stone fountain at the center a single adventurer seen in third person from behind, standing in place at the plaza edge, arms at the sides", "third_person_player": true, "player_pose_and_item": "a single adventurer seen in third person from behind, standing in place at the plaza edge, arms at the sides", "action_target": "the player's two-hand raise", "other_key_objects": [ "stone_tower", "fountain" ], "shared_visual_state": [ "the stone tower stands plain against the sky", "the stone fountain is dry and still" ], "camera": "locked third-person, fixed framing", "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", "keyframe": "frames/B03.png" }, "hidden_state": { "variable": "relic_mode", "A": "TOWER", "B": "FOUNTAIN", "visible_in_initial_frame": false }, "rule": { "text": "If the relic_mode is TOWER, a strong golden beam shoots from the tower top; if it is FOUNTAIN, the fountain jets a tall plume of water.", "precondition": "relic_mode == 'TOWER'", "effect": "tower.beam = true", "else_effect": "fountain.running = true", "mapping": { "TOWER": "tower.beam = true", "FOUNTAIN": "fountain.running = true" } }, "shared_action": "The player stays in place and raises both hands above the head.", "instruction": "Preserve the first frame. relic_mode = TOWER, so the resolved rule is: a strong golden beam shoots from the tower top. Action: The player stays in place and raises both hands above the head. Show the action, then exactly this consequence: a strong golden beam shoots from the tower top The counter-outcome must NOT happen at any point: the stone fountain jets a tall plume of water. Instead, the stone fountain is dry and still throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", "initial_state": { "tower": { "beam": false }, "fountain": { "running": false }, "relic_mode": "TOWER" }, "gold_end_state": { "tower.beam": true, "fountain.running": false }, "delta": { "tower.beam": true }, "visual_vocab": { "tower.beam": { "false": "the stone tower stands plain against the sky", "true": "a strong golden beam of light shoots from the top of the tower" }, "fountain.running": { "false": "the stone fountain is dry and still", "true": "the stone fountain jets a tall plume of water" } }, "gold_A": "a strong golden beam shoots from the tower top", "gold_B": "the fountain jets a tall plume of water", "terminal_visual_states": { "occurs": { "variable": "tower.beam", "value": true, "phrase": "a strong golden beam of light shoots from the top of the tower", "judge_label": "a golden beam on the tower", "in_final_frame": true }, "not_occurs": { "variable": "fountain.running", "value": true, "phrase": "the stone fountain jets a tall plume of water", "judge_label": "the fountain jets water", "in_final_frame": false, "instead_remains": "the stone fountain is dry and still" } }, "prompt_ok": [ "TOWER", "FOUNTAIN" ], "judge": { "initial_questions": [ { "question": "Is it true that the player stands at the ruin plaza?", "statement": "the player stands at the ruin plaza", "answers": [ "yes", "no" ], "expected": "yes" }, { "question": "Is it true that the fountain is dry and the tower is plain?", "statement": "the fountain is dry and the tower is plain", "answers": [ "yes", "no" ], "expected": "yes" } ], "action_question": { "question": "Did the player raise both hands above the head?", "answers": [ "yes", "no" ], "expected": "yes" }, "outcome_question": { "question": "At the end, does the tower show a golden beam, or does the fountain jet water?", "answers": [ "a golden beam on the tower", "the fountain jets water", "unclear" ], "expected": "a golden beam on the tower", "not_expected": "the fountain jets water" } }, "constraints": { "identical_initial_frame": true, "hidden_state_not_visually_leaked": true, "same_action_across_twins": true, "both_outcomes_change": true, "one_action_per_chunk": true, "duration_seconds": "2-5" }, "input_image": "input.png" }