{ "id": "B14-A", "counterpart": "B14-B", "genre": "ranch", "interaction_family": "trigger_mechanism", "initial_scene": { "description": "a ranch yard with a large bronze bell hanging from a wooden frame, a feed trough in the near foreground, two sheep standing far away across the pen, and the pen gate closed a single rancher seen in third person from behind, standing in place at the bell with a hammer in hand", "third_person_player": true, "player_pose_and_item": "a single rancher seen in third person from behind, standing in place at the bell with a hammer in hand", "action_target": "the large ranch bell", "other_key_objects": [ "ranch_bell", "feed_trough", "sheep", "pen_gate" ], "shared_visual_state": [ "the two sheep stand far away across the pen", "the pen gate is closed" ], "camera": "locked third-person, fixed framing", "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", "keyframe": "frames/B14.png" }, "hidden_state": { "variable": "ranch_signal", "A": "ANIMALS", "B": "GATE", "visible_in_initial_frame": false }, "rule": { "text": "If the ranch_signal is ANIMALS, the two sheep come to stand beside the front trough; if it is GATE, the pen gate swings wide open.", "precondition": "ranch_signal == 'ANIMALS'", "effect": "sheep.near = true", "else_effect": "gate.open = true", "mapping": { "ANIMALS": "sheep.near = true", "GATE": "gate.open = true" } }, "shared_action": "The player stays in place and strikes the large ranch bell once.", "instruction": "Preserve the first frame. ranch_signal = ANIMALS, so the resolved rule is: the two sheep come to stand beside the front trough. Action: The player stays in place and strikes the large ranch bell once. Show the action, then exactly this consequence: the two sheep come to stand beside the front trough The counter-outcome must NOT happen at any point: the pen gate is wide open. Instead, the pen gate is closed throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", "initial_state": { "sheep": { "near": false }, "gate": { "open": false }, "ranch_signal": "ANIMALS" }, "gold_end_state": { "sheep.near": true, "gate.open": false }, "delta": { "sheep.near": true }, "visual_vocab": { "sheep.near": { "false": "the two sheep stand far away across the pen", "true": "the two sheep stand right beside the front feed trough" }, "gate.open": { "false": "the pen gate is closed", "true": "the pen gate is wide open" } }, "gold_A": "the two sheep come to stand beside the front trough", "gold_B": "the pen gate swings wide open", "terminal_visual_states": { "occurs": { "variable": "sheep.near", "value": true, "phrase": "the two sheep stand right beside the front feed trough", "judge_label": "the sheep are at the trough", "in_final_frame": true }, "not_occurs": { "variable": "gate.open", "value": true, "phrase": "the pen gate is wide open", "judge_label": "the pen gate is open", "in_final_frame": false, "instead_remains": "the pen gate is closed" } }, "prompt_ok": [ "GATE" ], "judge": { "initial_questions": [ { "question": "Is it true that the player stands at the large bell with a hammer?", "statement": "the player stands at the large bell with a hammer", "answers": [ "yes", "no" ], "expected": "yes" }, { "question": "Is it true that the sheep are far away and the pen gate is closed?", "statement": "the sheep are far away and the pen gate is closed", "answers": [ "yes", "no" ], "expected": "yes" } ], "action_question": { "question": "Did the player strike the large bell once?", "answers": [ "yes", "no" ], "expected": "yes" }, "outcome_question": { "question": "At the end, are the sheep at the trough, or the pen gate open?", "answers": [ "the sheep are at the trough", "the pen gate is open", "unclear" ], "expected": "the sheep are at the trough", "not_expected": "the pen gate is open" } }, "constraints": { "identical_initial_frame": true, "hidden_state_not_visually_leaked": true, "same_action_across_twins": true, "both_outcomes_change": true, "one_action_per_chunk": true, "duration_seconds": "2-5" }, "input_image": "input.png" }