{ "id": "B15-A", "counterpart": "B15-B", "genre": "camping", "interaction_family": "trigger_mechanism", "initial_scene": { "description": "a campsite in mild daylight, a large metal hand crank on a post, a canvas tent with its entrance flap closed, and three camp lamps hanging with dark dead glass a single camper seen in third person from behind, standing in place at the crank with a hand on the handle", "third_person_player": true, "player_pose_and_item": "a single camper seen in third person from behind, standing in place at the crank with a hand on the handle", "action_target": "the large crank", "other_key_objects": [ "hand_crank", "tent", "camp_lamps" ], "shared_visual_state": [ "the tent entrance flap is closed", "all three camp lamps hang with dark dead glass" ], "camera": "locked third-person, fixed framing", "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", "keyframe": "frames/B15.png" }, "hidden_state": { "variable": "camp_mode", "A": "TENT", "B": "LIGHTS", "visible_in_initial_frame": false }, "rule": { "text": "If the camp_mode is TENT, the tent entrance flap opens wide; if it is LIGHTS, all three camp lamps light up.", "precondition": "camp_mode == 'TENT'", "effect": "tent.open = true", "else_effect": "lamps.lit = true", "mapping": { "TENT": "tent.open = true", "LIGHTS": "lamps.lit = true" } }, "shared_action": "The large crank clearly rotates through one full turn.", "instruction": "Preserve the first frame. camp_mode = TENT, so the resolved rule is: the tent entrance flap opens wide. Action: The large crank clearly rotates through one full turn. Show the action, then exactly this consequence: the tent entrance flap opens wide The counter-outcome must NOT happen at any point: all three camp lamps glow bright. Instead, all three camp lamps hang with dark dead glass throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", "initial_state": { "tent": { "open": false }, "lamps": { "lit": false }, "camp_mode": "TENT" }, "gold_end_state": { "tent.open": true, "lamps.lit": false }, "delta": { "tent.open": true }, "visual_vocab": { "tent.open": { "false": "the tent entrance flap is closed", "true": "the tent entrance flap is wide open" }, "lamps.lit": { "false": "all three camp lamps hang with dark dead glass", "true": "all three camp lamps glow bright" } }, "gold_A": "the tent entrance flap opens wide", "gold_B": "all three camp lamps light up", "terminal_visual_states": { "occurs": { "variable": "tent.open", "value": true, "phrase": "the tent entrance flap is wide open", "judge_label": "the tent is open", "in_final_frame": true }, "not_occurs": { "variable": "lamps.lit", "value": true, "phrase": "all three camp lamps glow bright", "judge_label": "the lamps are lit", "in_final_frame": false, "instead_remains": "all three camp lamps hang with dark dead glass" } }, "prompt_ok": [ "TENT" ], "judge": { "initial_questions": [ { "question": "Is it true that the player stands with a hand on the crank?", "statement": "the player stands with a hand on the crank", "answers": [ "yes", "no" ], "expected": "yes" }, { "question": "Is it true that the tent is closed and the camp lamps are unlit?", "statement": "the tent is closed and the camp lamps are unlit", "answers": [ "yes", "no" ], "expected": "yes" } ], "action_question": { "question": "Did the crank clearly rotate through a full turn?", "answers": [ "yes", "no" ], "expected": "yes" }, "outcome_question": { "question": "At the end, is the tent open, or the camp lamps lit?", "answers": [ "the tent is open", "the lamps are lit", "unclear" ], "expected": "the tent is open", "not_expected": "the lamps are lit" } }, "constraints": { "identical_initial_frame": true, "hidden_state_not_visually_leaked": true, "same_action_across_twins": true, "both_outcomes_change": true, "one_action_per_chunk": true, "duration_seconds": "2-5" }, "input_image": "input.png" }