{ "id": "B16-A", "counterpart": "B16-B", "genre": "shopkeeping", "interaction_family": "trigger_mechanism", "initial_scene": { "description": "a shop interior behind the counter, a large floor pedal in its raised position, a big shelf pushed flush into the back wall, and a hanging shop sign that is dark and unlit a single shopkeeper seen in third person from behind, standing in place behind the counter beside the pedal", "third_person_player": true, "player_pose_and_item": "a single shopkeeper seen in third person from behind, standing in place behind the counter beside the pedal", "action_target": "the large floor pedal", "other_key_objects": [ "floor_pedal", "back_shelf", "shop_sign" ], "shared_visual_state": [ "the big shelf is pushed flush into the wall", "the hanging shop sign is dark and unlit" ], "camera": "locked third-person, fixed framing", "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", "keyframe": "frames/B16.png" }, "hidden_state": { "variable": "shop_mode", "A": "SHELF", "B": "SIGN", "visible_in_initial_frame": false }, "rule": { "text": "If the shop_mode is SHELF, the big shelf slides out toward the front; if it is SIGN, the shop sign glows bright yellow.", "precondition": "shop_mode == 'SHELF'", "effect": "shelf.out = true", "else_effect": "sign.yellow = true", "mapping": { "SHELF": "shelf.out = true", "SIGN": "sign.yellow = true" } }, "shared_action": "The player stays in place and presses the large floor pedal down.", "instruction": "Preserve the first frame. shop_mode = SHELF, so the resolved rule is: the big shelf slides out toward the front. Action: The player stays in place and presses the large floor pedal down. Show the action, then exactly this consequence: the big shelf slides out toward the front The counter-outcome must NOT happen at any point: the hanging shop sign glows bright yellow. Instead, the hanging shop sign is dark and unlit throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", "initial_state": { "shelf": { "out": false }, "sign": { "yellow": false }, "shop_mode": "SHELF" }, "gold_end_state": { "shelf.out": true, "sign.yellow": false }, "delta": { "shelf.out": true }, "visual_vocab": { "shelf.out": { "false": "the big shelf is pushed flush into the wall", "true": "the big shelf is slid out toward the front" }, "sign.yellow": { "false": "the hanging shop sign is dark and unlit", "true": "the hanging shop sign glows bright yellow" } }, "gold_A": "the big shelf slides out toward the front", "gold_B": "the shop sign glows bright yellow", "terminal_visual_states": { "occurs": { "variable": "shelf.out", "value": true, "phrase": "the big shelf is slid out toward the front", "judge_label": "the shelf is out", "in_final_frame": true }, "not_occurs": { "variable": "sign.yellow", "value": true, "phrase": "the hanging shop sign glows bright yellow", "judge_label": "the sign glows yellow", "in_final_frame": false, "instead_remains": "the hanging shop sign is dark and unlit" } }, "prompt_ok": [ "SHELF", "SIGN" ], "judge": { "initial_questions": [ { "question": "Is it true that the player stands beside the floor pedal?", "statement": "the player stands beside the floor pedal", "answers": [ "yes", "no" ], "expected": "yes" }, { "question": "Is it true that the shelf is flush in the wall and the sign is unlit?", "statement": "the shelf is flush in the wall and the sign is unlit", "answers": [ "yes", "no" ], "expected": "yes" } ], "action_question": { "question": "Was the large floor pedal pressed down?", "answers": [ "yes", "no" ], "expected": "yes" }, "outcome_question": { "question": "At the end, is the shelf slid out, or the sign glowing yellow?", "answers": [ "the shelf is out", "the sign glows yellow", "unclear" ], "expected": "the shelf is out", "not_expected": "the sign glows yellow" } }, "constraints": { "identical_initial_frame": true, "hidden_state_not_visually_leaked": true, "same_action_across_twins": true, "both_outcomes_change": true, "one_action_per_chunk": true, "duration_seconds": "2-5" }, "input_image": "input.png" }