{ "id": "B18-A", "counterpart": "B18-B", "genre": "detective", "interaction_family": "trigger_mechanism", "initial_scene": { "description": "an evidence room in cool daylight, a steel evidence cabinet with both doors shut, a large desk lamp with a dark dead bulb, and a large rotating dial knob on the wall a single detective seen in third person from behind, standing in place with a hand on the large dial", "third_person_player": true, "player_pose_and_item": "a single detective seen in third person from behind, standing in place with a hand on the large dial", "action_target": "the large dial", "other_key_objects": [ "evidence_cabinet", "desk_lamp", "wall_dial" ], "shared_visual_state": [ "the evidence cabinet doors are shut", "the large desk lamp is dark with a dead bulb" ], "camera": "locked third-person, fixed framing", "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", "keyframe": "frames/B18.png" }, "hidden_state": { "variable": "evidence_mode", "A": "CABINET", "B": "LAMP", "visible_in_initial_frame": false }, "rule": { "text": "If the evidence_mode is CABINET, both evidence cabinet doors open wide; if it is LAMP, the desk lamp glows strong blue.", "precondition": "evidence_mode == 'CABINET'", "effect": "cabinet.open = true", "else_effect": "lamp.blue = true", "mapping": { "CABINET": "cabinet.open = true", "LAMP": "lamp.blue = true" } }, "shared_action": "The large evidence-room dial clearly rotates by about half a turn.", "instruction": "Preserve the first frame. evidence_mode = CABINET, so the resolved rule is: both evidence cabinet doors open wide. Action: The large evidence-room dial clearly rotates by about half a turn. Show the action, then exactly this consequence: both evidence cabinet doors open wide The counter-outcome must NOT happen at any point: the large desk lamp glows strong blue. Instead, the large desk lamp is dark with a dead bulb throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", "initial_state": { "cabinet": { "open": false }, "lamp": { "blue": false }, "evidence_mode": "CABINET" }, "gold_end_state": { "cabinet.open": true, "lamp.blue": false }, "delta": { "cabinet.open": true }, "visual_vocab": { "cabinet.open": { "false": "the evidence cabinet doors are shut", "true": "the evidence cabinet doors are both wide open" }, "lamp.blue": { "false": "the large desk lamp is dark with a dead bulb", "true": "the large desk lamp glows strong blue" } }, "gold_A": "both evidence cabinet doors open wide", "gold_B": "the desk lamp glows strong blue", "terminal_visual_states": { "occurs": { "variable": "cabinet.open", "value": true, "phrase": "the evidence cabinet doors are both wide open", "judge_label": "the cabinet is open", "in_final_frame": true }, "not_occurs": { "variable": "lamp.blue", "value": true, "phrase": "the large desk lamp glows strong blue", "judge_label": "the lamp glows blue", "in_final_frame": false, "instead_remains": "the large desk lamp is dark with a dead bulb" } }, "prompt_ok": [ "CABINET", "LAMP" ], "judge": { "initial_questions": [ { "question": "Is it true that the player stands with a hand on the wall dial?", "statement": "the player stands with a hand on the wall dial", "answers": [ "yes", "no" ], "expected": "yes" }, { "question": "Is it true that the cabinet is shut and the desk lamp is unlit?", "statement": "the cabinet is shut and the desk lamp is unlit", "answers": [ "yes", "no" ], "expected": "yes" } ], "action_question": { "question": "Did the large dial clearly rotate?", "answers": [ "yes", "no" ], "expected": "yes" }, "outcome_question": { "question": "At the end, is the cabinet open, or the desk lamp glowing blue?", "answers": [ "the cabinet is open", "the lamp glows blue", "unclear" ], "expected": "the cabinet is open", "not_expected": "the lamp glows blue" } }, "constraints": { "identical_initial_frame": true, "hidden_state_not_visually_leaked": true, "same_action_across_twins": true, "both_outcomes_change": true, "one_action_per_chunk": true, "duration_seconds": "2-5" }, "input_image": "input.png" }