{ "id": "B20-A", "counterpart": "B20-B", "genre": "turn_combat", "interaction_family": "trigger_cast", "initial_scene": { "description": "a duel arena in cool overcast light, an enemy soldier in full plate armor facing the player, holding a large round shield exactly two people, both fully visible and large in the frame: the player at combat distance from the enemy with a sword held ready, and an armored enemy standing with shield raised", "third_person_player": true, "player_pose_and_item": "exactly two people, both fully visible and large in the frame: the player at combat distance from the enemy with a sword held ready, and an armored enemy standing with shield raised", "action_target": "the player's sword swing", "other_key_objects": [ "enemy_soldier", "enemy_shield", "enemy_armor" ], "shared_visual_state": [ "the enemy's large round shield is whole and intact", "the enemy's plate armor is plain grey metal" ], "camera": "locked third-person, fixed framing", "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", "keyframe": "frames/B20.png" }, "hidden_state": { "variable": "enemy_reaction", "A": "SHIELD", "B": "ARMOR", "visible_in_initial_frame": false }, "rule": { "text": "If the enemy_reaction is SHIELD, the enemy's large shield cracks apart and breaks; if it is ARMOR, the enemy's armor is covered by thick blue ice.", "precondition": "enemy_reaction == 'SHIELD'", "effect": "shield.state = 'broken'", "else_effect": "armor.state = 'frozen'", "mapping": { "SHIELD": "shield.state = 'broken'", "ARMOR": "armor.state = 'frozen'" } }, "shared_action": "The player stays in place and performs one large, clear sword-swing attack.", "instruction": "Preserve the first frame. enemy_reaction = SHIELD, so the resolved rule is: the enemy's large shield cracks apart and breaks. Action: The player stays in place and performs one large, clear sword-swing attack. Show the action, then exactly this consequence: the enemy's large shield cracks apart and breaks The counter-outcome must NOT happen at any point: the enemy's plate armor is covered with a thick layer of blue ice. Instead, the enemy's plate armor is plain grey metal throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", "initial_state": { "shield": { "state": "whole" }, "armor": { "state": "normal" }, "enemy_reaction": "SHIELD" }, "gold_end_state": { "shield.state": "broken", "armor.state": "normal" }, "delta": { "shield.state": "broken" }, "visual_vocab": { "shield.state": { "whole": "the enemy's large round shield is whole and intact", "broken": "the enemy's large round shield is cracked apart and broken" }, "armor.state": { "normal": "the enemy's plate armor is plain grey metal", "frozen": "the enemy's plate armor is covered with a thick layer of blue ice" } }, "gold_A": "the enemy's large shield cracks apart and breaks", "gold_B": "the enemy's armor is covered by thick blue ice", "terminal_visual_states": { "occurs": { "variable": "shield.state", "value": "broken", "phrase": "the enemy's large round shield is cracked apart and broken", "judge_label": "the shield is broken", "in_final_frame": true }, "not_occurs": { "variable": "armor.state", "value": "frozen", "phrase": "the enemy's plate armor is covered with a thick layer of blue ice", "judge_label": "the armor is ice-covered", "in_final_frame": false, "instead_remains": "the enemy's plate armor is plain grey metal" } }, "prompt_ok": [ "SHIELD", "ARMOR" ], "judge": { "initial_questions": [ { "question": "Is it true that the player faces an armored enemy holding a shield?", "statement": "the player faces an armored enemy holding a shield", "answers": [ "yes", "no" ], "expected": "yes" }, { "question": "Is it true that the shield is whole and the armor is plain?", "statement": "the shield is whole and the armor is plain", "answers": [ "yes", "no" ], "expected": "yes" } ], "action_question": { "question": "Did the player perform one large clear sword swing?", "answers": [ "yes", "no" ], "expected": "yes" }, "outcome_question": { "question": "At the end, is the shield broken, or the armor ice-covered?", "answers": [ "the shield is broken", "the armor is ice-covered", "unclear" ], "expected": "the shield is broken", "not_expected": "the armor is ice-covered" } }, "constraints": { "identical_initial_frame": true, "hidden_state_not_visually_leaked": true, "same_action_across_twins": true, "both_outcomes_change": true, "one_action_per_chunk": true, "duration_seconds": "2-5" }, "input_image": "input.png" }