{ "id": "B23-B", "counterpart": "B23-A", "genre": "survival", "interaction_family": "trigger_cast", "initial_scene": { "description": "a forest clearing in grey afternoon light, a large whole wood stump at the center, and a stone campfire ring with pale grey cold ash behind it a single woodsman seen in third person from behind, standing in place beside the stump with an axe held ready", "third_person_player": true, "player_pose_and_item": "a single woodsman seen in third person from behind, standing in place beside the stump with an axe held ready", "action_target": "the player's axe swing", "other_key_objects": [ "wood_stump", "campfire_ring" ], "shared_visual_state": [ "the large wood stump is whole, a single solid round log", "the campfire ring holds only pale grey cold ash and charred black logs" ], "camera": "locked third-person, fixed framing", "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", "keyframe": "frames/B23.png" }, "hidden_state": { "variable": "survival_mode", "A": "LOG", "B": "FIRE", "visible_in_initial_frame": false }, "rule": { "text": "If the survival_mode is LOG, the stump splits into two halves; if it is FIRE, the campfire behind bursts into tall flames.", "precondition": "survival_mode == 'LOG'", "effect": "stump.state = 'split'", "else_effect": "fire.lit = true", "mapping": { "LOG": "stump.state = 'split'", "FIRE": "fire.lit = true" } }, "shared_action": "The player stays in place and performs one clear downward axe swing.", "instruction": "Preserve the first frame. survival_mode = FIRE, so the resolved rule is: the campfire behind bursts into tall flames. Action: The player stays in place and performs one clear downward axe swing. Show the action, then exactly this consequence: the campfire behind bursts into tall flames The counter-outcome must NOT happen at any point: the large wood stump is split into two halves. Instead, the large wood stump is whole, a single solid round log throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", "initial_state": { "stump": { "state": "whole" }, "fire": { "lit": false }, "survival_mode": "FIRE" }, "gold_end_state": { "stump.state": "whole", "fire.lit": true }, "delta": { "fire.lit": true }, "visual_vocab": { "stump.state": { "whole": "the large wood stump is whole, a single solid round log", "split": "the large wood stump is split into two halves" }, "fire.lit": { "false": "the campfire ring holds only pale grey cold ash and charred black logs", "true": "the campfire burns with tall bright flames" } }, "gold_A": "the stump splits into two halves", "gold_B": "the campfire behind bursts into tall flames", "terminal_visual_states": { "occurs": { "variable": "fire.lit", "value": true, "phrase": "the campfire burns with tall bright flames", "judge_label": "the campfire burns", "in_final_frame": true }, "not_occurs": { "variable": "stump.state", "value": "split", "phrase": "the large wood stump is split into two halves", "judge_label": "the stump is split", "in_final_frame": false, "instead_remains": "the large wood stump is whole, a single solid round log" } }, "prompt_ok": [ "LOG" ], "judge": { "initial_questions": [ { "question": "Is it true that the player stands beside a whole wood stump with an axe?", "statement": "the player stands beside a whole wood stump with an axe", "answers": [ "yes", "no" ], "expected": "yes" }, { "question": "Is it true that the campfire ring holds only cold ash?", "statement": "the campfire ring holds only cold ash", "answers": [ "yes", "no" ], "expected": "yes" } ], "action_question": { "question": "Did the player perform one clear downward axe swing?", "answers": [ "yes", "no" ], "expected": "yes" }, "outcome_question": { "question": "At the end, is the stump split, or the campfire burning?", "answers": [ "the stump is split", "the campfire burns", "unclear" ], "expected": "the campfire burns", "not_expected": "the stump is split" } }, "constraints": { "identical_initial_frame": true, "hidden_state_not_visually_leaked": true, "same_action_across_twins": true, "both_outcomes_change": true, "one_action_per_chunk": true, "duration_seconds": "2-5" }, "input_image": "input.png" }