{ "id": "B25-B", "counterpart": "B25-A", "genre": "open_world", "interaction_family": "trigger_cast", "initial_scene": { "description": "an ancient field under a pale sky, a tall stone monolith at the center, and two fire towers flanking it holding only dark cold ash a single ranger seen in third person from behind, standing in place facing the monolith, holding an unstrung bow at the side", "third_person_player": true, "player_pose_and_item": "a single ranger seen in third person from behind, standing in place facing the monolith, holding an unstrung bow at the side", "action_target": "the player's bow release", "other_key_objects": [ "monolith", "fire_towers" ], "shared_visual_state": [ "the tall stone monolith is plain grey rock", "both fire towers hold only dark cold ash" ], "camera": "locked third-person, fixed framing", "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", "keyframe": "frames/B25.png" }, "hidden_state": { "variable": "relic_mode", "A": "MONOLITH", "B": "TORCHES", "visible_in_initial_frame": false }, "rule": { "text": "If the relic_mode is MONOLITH, the whole monolith glows strong purple; if it is TORCHES, both fire towers burst into large flames.", "precondition": "relic_mode == 'MONOLITH'", "effect": "monolith.lit = true", "else_effect": "towers.lit = true", "mapping": { "MONOLITH": "monolith.lit = true", "TORCHES": "towers.lit = true" } }, "shared_action": "The player stays in place, clearly draws the bow, and releases once.", "instruction": "Preserve the first frame. relic_mode = TORCHES, so the resolved rule is: both fire towers burst into large flames. Action: The player stays in place, clearly draws the bow, and releases once. Show the action, then exactly this consequence: both fire towers burst into large flames The counter-outcome must NOT happen at any point: the whole monolith glows strong purple. Instead, the tall stone monolith is plain grey rock throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", "initial_state": { "monolith": { "lit": false }, "towers": { "lit": false }, "relic_mode": "TORCHES" }, "gold_end_state": { "monolith.lit": false, "towers.lit": true }, "delta": { "towers.lit": true }, "visual_vocab": { "monolith.lit": { "false": "the tall stone monolith is plain grey rock", "true": "the whole monolith glows strong purple" }, "towers.lit": { "false": "both fire towers hold only dark cold ash", "true": "both fire towers burn with large bright flames" } }, "gold_A": "the whole monolith glows strong purple", "gold_B": "both fire towers burst into large flames", "terminal_visual_states": { "occurs": { "variable": "towers.lit", "value": true, "phrase": "both fire towers burn with large bright flames", "judge_label": "both towers burn", "in_final_frame": true }, "not_occurs": { "variable": "monolith.lit", "value": true, "phrase": "the whole monolith glows strong purple", "judge_label": "the monolith glows purple", "in_final_frame": false, "instead_remains": "the tall stone monolith is plain grey rock" } }, "prompt_ok": [ "MONOLITH" ], "judge": { "initial_questions": [ { "question": "Is it true that the player stands facing the tall monolith?", "statement": "the player stands facing the tall monolith", "answers": [ "yes", "no" ], "expected": "yes" }, { "question": "Is it true that both fire towers hold only cold ash?", "statement": "both fire towers hold only cold ash", "answers": [ "yes", "no" ], "expected": "yes" } ], "action_question": { "question": "Did the player clearly draw the bow and release once?", "answers": [ "yes", "no" ], "expected": "yes" }, "outcome_question": { "question": "At the end, does the monolith glow purple, or do both towers burn?", "answers": [ "the monolith glows purple", "both towers burn", "unclear" ], "expected": "both towers burn", "not_expected": "the monolith glows purple" } }, "constraints": { "identical_initial_frame": true, "hidden_state_not_visually_leaked": true, "same_action_across_twins": true, "both_outcomes_change": true, "one_action_per_chunk": true, "duration_seconds": "2-5" }, "input_image": "input.png" }