{ "id": "B26-B", "counterpart": "B26-A", "genre": "stealth", "interaction_family": "trigger_gesture", "initial_scene": { "description": "a guarded courtyard in cold blue-grey light, a low cover crate beside the player, a guard standing at mid-distance across the yard full-body and clearly visible head to toe, and a large alarm lamp high on the wall with a dark dead lens exactly two people, both fully visible and large in the frame: the player crouched in place beside the cover, and a guard standing at mid-distance across the yard, full-body and clearly visible head to toe", "third_person_player": true, "player_pose_and_item": "exactly two people, both fully visible and large in the frame: the player crouched in place beside the cover, and a guard standing at mid-distance across the yard, full-body and clearly visible head to toe", "action_target": "the player's whistle gesture", "other_key_objects": [ "cover_crate", "guard", "alarm_lamp" ], "shared_visual_state": [ "the guard stands at mid-distance across the yard, full-body visible", "the large alarm lamp is dark with a dead lens" ], "camera": "locked third-person, fixed framing", "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", "keyframe": "frames/B26.png" }, "hidden_state": { "variable": "security_mode", "A": "GUARD", "B": "ALARM", "visible_in_initial_frame": false }, "rule": { "text": "If the security_mode is GUARD, the guard walks up to the near foreground; if it is ALARM, the alarm lamp flashes bright red.", "precondition": "security_mode == 'GUARD'", "effect": "guard.near = true", "else_effect": "alarm.red = true", "mapping": { "GUARD": "guard.near = true", "ALARM": "alarm.red = true" } }, "shared_action": "The player stays behind the cover and performs one clear whistling gesture.", "instruction": "Preserve the first frame. security_mode = ALARM, so the resolved rule is: the alarm lamp flashes bright red. Action: The player stays behind the cover and performs one clear whistling gesture. Show the action, then exactly this consequence: the alarm lamp flashes bright red The counter-outcome must NOT happen at any point: the guard stands in the near foreground beside the cover. Instead, the guard stands at mid-distance across the yard, full-body visible throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", "initial_state": { "guard": { "near": false }, "alarm": { "red": false }, "security_mode": "ALARM" }, "gold_end_state": { "guard.near": false, "alarm.red": true }, "delta": { "alarm.red": true }, "visual_vocab": { "guard.near": { "false": "the guard stands at mid-distance across the yard, full-body visible", "true": "the guard stands in the near foreground beside the cover" }, "alarm.red": { "false": "the large alarm lamp is dark with a dead lens", "true": "the large alarm lamp flashes bright red" } }, "gold_A": "the guard walks up to the near foreground", "gold_B": "the alarm lamp flashes bright red", "terminal_visual_states": { "occurs": { "variable": "alarm.red", "value": true, "phrase": "the large alarm lamp flashes bright red", "judge_label": "the alarm flashes red", "in_final_frame": true }, "not_occurs": { "variable": "guard.near", "value": true, "phrase": "the guard stands in the near foreground beside the cover", "judge_label": "the guard is in the foreground", "in_final_frame": false, "instead_remains": "the guard stands at mid-distance across the yard, full-body visible" } }, "prompt_ok": [ "GUARD", "ALARM" ], "judge": { "initial_questions": [ { "question": "Is it true that the player crouches beside a cover with a guard visible at mid-distance?", "statement": "the player crouches beside a cover with a guard visible at mid-distance", "answers": [ "yes", "no" ], "expected": "yes" }, { "question": "Is it true that the alarm lamp is unlit?", "statement": "the alarm lamp is unlit", "answers": [ "yes", "no" ], "expected": "yes" } ], "action_question": { "question": "Did the player perform one clear whistling gesture?", "answers": [ "yes", "no" ], "expected": "yes" }, "outcome_question": { "question": "At the end, is the guard in the foreground, or the alarm lamp flashing red?", "answers": [ "the guard is in the foreground", "the alarm flashes red", "unclear" ], "expected": "the alarm flashes red", "not_expected": "the guard is in the foreground" } }, "constraints": { "identical_initial_frame": true, "hidden_state_not_visually_leaked": true, "same_action_across_twins": true, "both_outcomes_change": true, "one_action_per_chunk": true, "duration_seconds": "2-5" }, "input_image": "input.png" }