{ "id": "B27-A", "counterpart": "B27-B", "genre": "ranch", "interaction_family": "trigger_gesture", "initial_scene": { "description": "a ranch pasture in flat daylight, the player at the center, two sheep grazing far away, and a big barn door shut a single rancher seen in third person from behind, standing in place at the pasture center with a hand at the mouth", "third_person_player": true, "player_pose_and_item": "a single rancher seen in third person from behind, standing in place at the pasture center with a hand at the mouth", "action_target": "the player's whistle gesture", "other_key_objects": [ "sheep", "barn_door" ], "shared_visual_state": [ "the two sheep graze far away across the pasture", "the big barn door is shut" ], "camera": "locked third-person, fixed framing", "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", "keyframe": "frames/B27.png" }, "hidden_state": { "variable": "whistle_mode", "A": "HERD", "B": "BARN", "visible_in_initial_frame": false }, "rule": { "text": "If the whistle_mode is HERD, the two sheep come to stand close beside the player; if it is BARN, the big barn door swings wide open.", "precondition": "whistle_mode == 'HERD'", "effect": "sheep.near = true", "else_effect": "barn.open = true", "mapping": { "HERD": "sheep.near = true", "BARN": "barn.open = true" } }, "shared_action": "The player stays in place and performs one clear whistling gesture.", "instruction": "Preserve the first frame. whistle_mode = HERD, so the resolved rule is: the two sheep come to stand close beside the player. Action: The player stays in place and performs one clear whistling gesture. Show the action, then exactly this consequence: the two sheep come to stand close beside the player The counter-outcome must NOT happen at any point: the big barn door is wide open. Instead, the big barn door is shut throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", "initial_state": { "sheep": { "near": false }, "barn": { "open": false }, "whistle_mode": "HERD" }, "gold_end_state": { "sheep.near": true, "barn.open": false }, "delta": { "sheep.near": true }, "visual_vocab": { "sheep.near": { "false": "the two sheep graze far away across the pasture", "true": "the two sheep stand close beside the player" }, "barn.open": { "false": "the big barn door is shut", "true": "the big barn door is wide open" } }, "gold_A": "the two sheep come to stand close beside the player", "gold_B": "the big barn door swings wide open", "terminal_visual_states": { "occurs": { "variable": "sheep.near", "value": true, "phrase": "the two sheep stand close beside the player", "judge_label": "the sheep are close", "in_final_frame": true }, "not_occurs": { "variable": "barn.open", "value": true, "phrase": "the big barn door is wide open", "judge_label": "the barn door is open", "in_final_frame": false, "instead_remains": "the big barn door is shut" } }, "prompt_ok": [ "BARN" ], "judge": { "initial_questions": [ { "question": "Is it true that the player stands at the pasture center?", "statement": "the player stands at the pasture center", "answers": [ "yes", "no" ], "expected": "yes" }, { "question": "Is it true that the sheep are far away and the barn door is shut?", "statement": "the sheep are far away and the barn door is shut", "answers": [ "yes", "no" ], "expected": "yes" } ], "action_question": { "question": "Did the player perform one clear whistling gesture?", "answers": [ "yes", "no" ], "expected": "yes" }, "outcome_question": { "question": "At the end, are the sheep close to the player, or the barn door open?", "answers": [ "the sheep are close", "the barn door is open", "unclear" ], "expected": "the sheep are close", "not_expected": "the barn door is open" } }, "constraints": { "identical_initial_frame": true, "hidden_state_not_visually_leaked": true, "same_action_across_twins": true, "both_outcomes_change": true, "one_action_per_chunk": true, "duration_seconds": "2-5" }, "input_image": "input.png" }