{ "id": "B28-A", "counterpart": "B28-B", "genre": "sailing", "interaction_family": "trigger_mechanism", "initial_scene": { "description": "a ship deck in steady daylight, a large bronze bell on a frame at the bow, the main sail furled and tied to its yard, and a stern signal lamp with dark dead glass a single sailor seen in third person from behind, standing in place at the bell with a striker in hand", "third_person_player": true, "player_pose_and_item": "a single sailor seen in third person from behind, standing in place at the bell with a striker in hand", "action_target": "the large deck bell", "other_key_objects": [ "deck_bell", "main_sail", "stern_lamp" ], "shared_visual_state": [ "the main sail is furled and tied to the yard", "the stern signal lamp is dark with a dead bulb" ], "camera": "locked third-person, fixed framing", "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", "keyframe": "frames/B28.png" }, "hidden_state": { "variable": "ship_signal", "A": "SAIL", "B": "LIGHT", "visible_in_initial_frame": false }, "rule": { "text": "If the ship_signal is SAIL, the main sail spreads fully out; if it is LIGHT, the stern signal lamp glows bright red.", "precondition": "ship_signal == 'SAIL'", "effect": "sail.unfurled = true", "else_effect": "lamp.red = true", "mapping": { "SAIL": "sail.unfurled = true", "LIGHT": "lamp.red = true" } }, "shared_action": "The player strikes the large deck bell once.", "instruction": "Preserve the first frame. ship_signal = SAIL, so the resolved rule is: the main sail spreads fully out. Action: The player strikes the large deck bell once. Show the action, then exactly this consequence: the main sail spreads fully out The counter-outcome must NOT happen at any point: the stern signal lamp glows bright red. Instead, the stern signal lamp is dark with a dead bulb throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", "initial_state": { "sail": { "unfurled": false }, "lamp": { "red": false }, "ship_signal": "SAIL" }, "gold_end_state": { "sail.unfurled": true, "lamp.red": false }, "delta": { "sail.unfurled": true }, "visual_vocab": { "sail.unfurled": { "false": "the main sail is furled and tied to the yard", "true": "the main sail is fully spread" }, "lamp.red": { "false": "the stern signal lamp is dark with a dead bulb", "true": "the stern signal lamp glows bright red" } }, "gold_A": "the main sail spreads fully out", "gold_B": "the stern signal lamp glows bright red", "terminal_visual_states": { "occurs": { "variable": "sail.unfurled", "value": true, "phrase": "the main sail is fully spread", "judge_label": "the sail is spread", "in_final_frame": true }, "not_occurs": { "variable": "lamp.red", "value": true, "phrase": "the stern signal lamp glows bright red", "judge_label": "the stern lamp glows red", "in_final_frame": false, "instead_remains": "the stern signal lamp is dark with a dead bulb" } }, "prompt_ok": [ "SAIL" ], "judge": { "initial_questions": [ { "question": "Is it true that the player stands at the deck bell with a striker?", "statement": "the player stands at the deck bell with a striker", "answers": [ "yes", "no" ], "expected": "yes" }, { "question": "Is it true that the sail is furled and the stern lamp is unlit?", "statement": "the sail is furled and the stern lamp is unlit", "answers": [ "yes", "no" ], "expected": "yes" } ], "action_question": { "question": "Did the player strike the large bell once?", "answers": [ "yes", "no" ], "expected": "yes" }, "outcome_question": { "question": "At the end, is the main sail spread, or the stern lamp glowing red?", "answers": [ "the sail is spread", "the stern lamp glows red", "unclear" ], "expected": "the sail is spread", "not_expected": "the stern lamp glows red" } }, "constraints": { "identical_initial_frame": true, "hidden_state_not_visually_leaked": true, "same_action_across_twins": true, "both_outcomes_change": true, "one_action_per_chunk": true, "duration_seconds": "2-5" }, "input_image": "input.png" }