{ "id": "B30-A", "counterpart": "B30-B", "genre": "shopkeeping", "interaction_family": "trigger_gesture", "initial_scene": { "description": "a shop interior, the player behind the counter, a large shelf pushed flush into the back wall, and a top sign panel that is dark and unlit a single shopkeeper seen in third person from behind, standing in place behind the counter, arms at the sides", "third_person_player": true, "player_pose_and_item": "a single shopkeeper seen in third person from behind, standing in place behind the counter, arms at the sides", "action_target": "the player's clap", "other_key_objects": [ "back_shelf", "top_sign" ], "shared_visual_state": [ "the large shelf is pushed flush into the wall", "the top sign panel is dark and unlit" ], "camera": "locked third-person, fixed framing", "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", "keyframe": "frames/B30.png" }, "hidden_state": { "variable": "store_scene", "A": "SHELF", "B": "SIGN", "visible_in_initial_frame": false }, "rule": { "text": "If the store_scene is SHELF, the large shelf slides out toward the front; if it is SIGN, the top sign glows bright green.", "precondition": "store_scene == 'SHELF'", "effect": "shelf.out = true", "else_effect": "sign.green = true", "mapping": { "SHELF": "shelf.out = true", "SIGN": "sign.green = true" } }, "shared_action": "The player stays in place and performs one clear clap.", "instruction": "Preserve the first frame. store_scene = SHELF, so the resolved rule is: the large shelf slides out toward the front. Action: The player stays in place and performs one clear clap. Show the action, then exactly this consequence: the large shelf slides out toward the front The counter-outcome must NOT happen at any point: the top sign panel glows bright green. Instead, the top sign panel is dark and unlit throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", "initial_state": { "shelf": { "out": false }, "sign": { "green": false }, "store_scene": "SHELF" }, "gold_end_state": { "shelf.out": true, "sign.green": false }, "delta": { "shelf.out": true }, "visual_vocab": { "shelf.out": { "false": "the large shelf is pushed flush into the wall", "true": "the large shelf is slid out toward the front" }, "sign.green": { "false": "the top sign panel is dark and unlit", "true": "the top sign panel glows bright green" } }, "gold_A": "the large shelf slides out toward the front", "gold_B": "the top sign glows bright green", "terminal_visual_states": { "occurs": { "variable": "shelf.out", "value": true, "phrase": "the large shelf is slid out toward the front", "judge_label": "the shelf is out", "in_final_frame": true }, "not_occurs": { "variable": "sign.green", "value": true, "phrase": "the top sign panel glows bright green", "judge_label": "the sign glows green", "in_final_frame": false, "instead_remains": "the top sign panel is dark and unlit" } }, "prompt_ok": [ "SHELF", "SIGN" ], "judge": { "initial_questions": [ { "question": "Is it true that the player stands behind the shop counter?", "statement": "the player stands behind the shop counter", "answers": [ "yes", "no" ], "expected": "yes" }, { "question": "Is it true that the shelf is flush and the top sign is unlit?", "statement": "the shelf is flush and the top sign is unlit", "answers": [ "yes", "no" ], "expected": "yes" } ], "action_question": { "question": "Did the player perform one clear clap?", "answers": [ "yes", "no" ], "expected": "yes" }, "outcome_question": { "question": "At the end, is the shelf slid out, or the sign glowing green?", "answers": [ "the shelf is out", "the sign glows green", "unclear" ], "expected": "the shelf is out", "not_expected": "the sign glows green" } }, "constraints": { "identical_initial_frame": true, "hidden_state_not_visually_leaked": true, "same_action_across_twins": true, "both_outcomes_change": true, "one_action_per_chunk": true, "duration_seconds": "2-5" }, "input_image": "input.png" }