{ "id": "B34-A", "counterpart": "B34-B", "genre": "camping", "interaction_family": "trigger_zone", "initial_scene": { "description": "a campsite in fading dusk light, a circular stone marker on the ground, a stone campfire ring with pale grey cold ash, and a canvas tent with its entrance flap closed a single camper seen in third person from behind, standing in place at the edge of the circular marker", "third_person_player": true, "player_pose_and_item": "a single camper seen in third person from behind, standing in place at the edge of the circular marker", "action_target": "the circular campsite marker", "other_key_objects": [ "circular_marker", "campfire_ring", "tent" ], "shared_visual_state": [ "the campfire ring holds only pale grey cold ash and charred black logs", "the tent entrance flap is closed" ], "camera": "locked third-person, fixed framing", "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", "keyframe": "frames/B34.png" }, "hidden_state": { "variable": "camp_trigger", "A": "FIRE", "B": "TENT", "visible_in_initial_frame": false }, "rule": { "text": "If the camp_trigger is FIRE, the campfire bursts into tall flames; if it is TENT, the tent entrance flap opens wide.", "precondition": "camp_trigger == 'FIRE'", "effect": "fire.lit = true", "else_effect": "tent.open = true", "mapping": { "FIRE": "fire.lit = true", "TENT": "tent.open = true" } }, "shared_action": "The player takes one short step forward into the circular campsite marker.", "instruction": "Preserve the first frame. camp_trigger = FIRE, so the resolved rule is: the campfire bursts into tall flames. Action: The player takes one short step forward into the circular campsite marker. Show the action, then exactly this consequence: the campfire bursts into tall flames The counter-outcome must NOT happen at any point: the tent entrance flap is wide open. Instead, the tent entrance flap is closed throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", "initial_state": { "fire": { "lit": false }, "tent": { "open": false }, "camp_trigger": "FIRE" }, "gold_end_state": { "fire.lit": true, "tent.open": false }, "delta": { "fire.lit": true }, "visual_vocab": { "fire.lit": { "false": "the campfire ring holds only pale grey cold ash and charred black logs", "true": "the campfire burns with tall bright flames" }, "tent.open": { "false": "the tent entrance flap is closed", "true": "the tent entrance flap is wide open" } }, "gold_A": "the campfire bursts into tall flames", "gold_B": "the tent entrance flap opens wide", "terminal_visual_states": { "occurs": { "variable": "fire.lit", "value": true, "phrase": "the campfire burns with tall bright flames", "judge_label": "the campfire burns", "in_final_frame": true }, "not_occurs": { "variable": "tent.open", "value": true, "phrase": "the tent entrance flap is wide open", "judge_label": "the tent is open", "in_final_frame": false, "instead_remains": "the tent entrance flap is closed" } }, "prompt_ok": [ "TENT" ], "judge": { "initial_questions": [ { "question": "Is it true that the player stands at the circular camp marker?", "statement": "the player stands at the circular camp marker", "answers": [ "yes", "no" ], "expected": "yes" }, { "question": "Is it true that the campfire ring holds only cold ash?", "statement": "the campfire ring holds only cold ash", "answers": [ "yes", "no" ], "expected": "yes" } ], "action_question": { "question": "Did the player step into the circular marker?", "answers": [ "yes", "no" ], "expected": "yes" }, "outcome_question": { "question": "At the end, is the campfire burning, or the tent open?", "answers": [ "the campfire burns", "the tent is open", "unclear" ], "expected": "the campfire burns", "not_expected": "the tent is open" } }, "constraints": { "identical_initial_frame": true, "hidden_state_not_visually_leaked": true, "same_action_across_twins": true, "both_outcomes_change": true, "one_action_per_chunk": true, "duration_seconds": "2-5" }, "input_image": "input.png" }