{ "id": "B41-B", "counterpart": "B41-A", "genre": "dating", "interaction_family": "trigger_gesture", "initial_scene": { "description": "a garden plaza in soft afternoon light, an empty stone bench beside a flowerbed, and a wide stone fountain standing dry and still exactly two people, both fully visible and large in the frame: the player standing upright at the plaza center, and one NPC standing upright beside the empty bench", "third_person_player": true, "player_pose_and_item": "exactly two people, both fully visible and large in the frame: the player standing upright at the plaza center, and one NPC standing upright beside the empty bench", "action_target": "the player's wave", "other_key_objects": [ "npc", "bench", "fountain" ], "shared_visual_state": [ "the NPC stands upright beside the empty bench", "the wide stone fountain is dry and still" ], "camera": "locked third-person, fixed framing", "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", "keyframe": "frames/B41.png" }, "hidden_state": { "variable": "date_mode", "A": "NPC", "B": "FOUNTAIN", "visible_in_initial_frame": false }, "rule": { "text": "If the date_mode is NPC, the NPC sits down on the bench; if it is FOUNTAIN, the fountain jets a tall plume of water.", "precondition": "date_mode == 'NPC'", "effect": "npc.seated = true", "else_effect": "fountain.running = true", "mapping": { "NPC": "npc.seated = true", "FOUNTAIN": "fountain.running = true" } }, "shared_action": "The player stays in place and gives one clear wave.", "instruction": "Preserve the first frame. date_mode = FOUNTAIN, so the resolved rule is: the fountain jets a tall plume of water. Action: The player stays in place and gives one clear wave. Show the action, then exactly this consequence: the fountain jets a tall plume of water The counter-outcome must NOT happen at any point: the NPC sits down on the bench. Instead, the NPC stands upright beside the empty bench throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", "initial_state": { "npc": { "seated": false }, "fountain": { "running": false }, "date_mode": "FOUNTAIN" }, "gold_end_state": { "npc.seated": false, "fountain.running": true }, "delta": { "fountain.running": true }, "visual_vocab": { "npc.seated": { "false": "the NPC stands upright beside the empty bench", "true": "the NPC sits down on the bench" }, "fountain.running": { "false": "the wide stone fountain is dry and still", "true": "the fountain jets a tall plume of water" } }, "gold_A": "the NPC sits down on the bench", "gold_B": "the fountain jets a tall plume of water", "terminal_visual_states": { "occurs": { "variable": "fountain.running", "value": true, "phrase": "the fountain jets a tall plume of water", "judge_label": "the fountain jets water", "in_final_frame": true }, "not_occurs": { "variable": "npc.seated", "value": true, "phrase": "the NPC sits down on the bench", "judge_label": "the NPC sits down", "in_final_frame": false, "instead_remains": "the NPC stands upright beside the empty bench" } }, "prompt_ok": [ "NPC", "FOUNTAIN" ], "judge": { "initial_questions": [ { "question": "Is it true that the player and an NPC stand in the garden?", "statement": "the player and an NPC stand in the garden", "answers": [ "yes", "no" ], "expected": "yes" }, { "question": "Is it true that the NPC is standing and the fountain is still?", "statement": "the NPC is standing and the fountain is still", "answers": [ "yes", "no" ], "expected": "yes" } ], "action_question": { "question": "Did the player give one clear wave?", "answers": [ "yes", "no" ], "expected": "yes" }, "outcome_question": { "question": "At the end, does the NPC sit down, or the fountain jet water?", "answers": [ "the NPC sits down", "the fountain jets water", "unclear" ], "expected": "the fountain jets water", "not_expected": "the NPC sits down" } }, "constraints": { "identical_initial_frame": true, "hidden_state_not_visually_leaked": true, "same_action_across_twins": true, "both_outcomes_change": true, "one_action_per_chunk": true, "duration_seconds": "2-5" }, "input_image": "input.png" }