{ "id": "B42-A", "counterpart": "B42-B", "genre": "card_game", "interaction_family": "trigger_gesture", "initial_scene": { "description": "a card parlor with a large game table, a giant card lying face down showing its ornate back at the center, and two iron braziers flanking the table holding only dark cold ash a single player seen in third person from behind, standing in place behind the table, arms at the sides", "third_person_player": true, "player_pose_and_item": "a single player seen in third person from behind, standing in place behind the table, arms at the sides", "action_target": "the player's raised hand", "other_key_objects": [ "giant_card", "braziers" ], "shared_visual_state": [ "the giant card lies face down showing its ornate back", "both braziers hold only dark cold ash" ], "camera": "locked third-person, fixed framing", "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", "keyframe": "frames/B42.png" }, "hidden_state": { "variable": "card_effect", "A": "CARD", "B": "FIRE", "visible_in_initial_frame": false }, "rule": { "text": "If the card_effect is CARD, the giant card flips face up; if it is FIRE, both braziers burst into blue flames.", "precondition": "card_effect == 'CARD'", "effect": "card.face = 'up'", "else_effect": "braziers.blue = true", "mapping": { "CARD": "card.face = 'up'", "FIRE": "braziers.blue = true" } }, "shared_action": "The player stays in place and raises one hand high above the head.", "instruction": "Preserve the first frame. card_effect = CARD, so the resolved rule is: the giant card flips face up. Action: The player stays in place and raises one hand high above the head. Show the action, then exactly this consequence: the giant card flips face up The counter-outcome must NOT happen at any point: both braziers burn with large blue flames. Instead, both braziers hold only dark cold ash throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", "initial_state": { "card": { "face": "down" }, "braziers": { "blue": false }, "card_effect": "CARD" }, "gold_end_state": { "card.face": "up", "braziers.blue": false }, "delta": { "card.face": "up" }, "visual_vocab": { "card.face": { "down": "the giant card lies face down showing its ornate back", "up": "the giant card lies face up showing its illustrated front" }, "braziers.blue": { "false": "both braziers hold only dark cold ash", "true": "both braziers burn with large blue flames" } }, "gold_A": "the giant card flips face up", "gold_B": "both braziers burst into blue flames", "terminal_visual_states": { "occurs": { "variable": "card.face", "value": "up", "phrase": "the giant card lies face up showing its illustrated front", "judge_label": "the card is face up", "in_final_frame": true }, "not_occurs": { "variable": "braziers.blue", "value": true, "phrase": "both braziers burn with large blue flames", "judge_label": "the braziers burn blue", "in_final_frame": false, "instead_remains": "both braziers hold only dark cold ash" } }, "prompt_ok": [ "CARD" ], "judge": { "initial_questions": [ { "question": "Is it true that the player stands behind the card table?", "statement": "the player stands behind the card table", "answers": [ "yes", "no" ], "expected": "yes" }, { "question": "Is it true that the giant card is face down and the braziers are unlit?", "statement": "the giant card is face down and the braziers are unlit", "answers": [ "yes", "no" ], "expected": "yes" } ], "action_question": { "question": "Did the player raise one hand high above the head?", "answers": [ "yes", "no" ], "expected": "yes" }, "outcome_question": { "question": "At the end, is the giant card face up, or both braziers burning blue?", "answers": [ "the card is face up", "the braziers burn blue", "unclear" ], "expected": "the card is face up", "not_expected": "the braziers burn blue" } }, "constraints": { "identical_initial_frame": true, "hidden_state_not_visually_leaked": true, "same_action_across_twins": true, "both_outcomes_change": true, "one_action_per_chunk": true, "duration_seconds": "2-5" }, "input_image": "input.png" }