{ "id": "B47-B", "counterpart": "B47-A", "genre": "ranch", "interaction_family": "trigger_gesture", "initial_scene": { "description": "a ranch entrance in flat daylight, a large wooden windmill with its blades standing still, and a big barn door shut a single rancher seen in third person from behind, standing in place at the entrance", "third_person_player": true, "player_pose_and_item": "a single rancher seen in third person from behind, standing in place at the entrance", "action_target": "the player's raised arm", "other_key_objects": [ "windmill", "barn_door" ], "shared_visual_state": [ "the large windmill blades stand completely still", "the big barn door is shut" ], "camera": "locked third-person, fixed framing", "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", "keyframe": "frames/B47.png" }, "hidden_state": { "variable": "ranch_mode", "A": "WINDMILL", "B": "BARN", "visible_in_initial_frame": false }, "rule": { "text": "If the ranch_mode is WINDMILL, the windmill blades start spinning fast; if it is BARN, the big barn door swings wide open.", "precondition": "ranch_mode == 'WINDMILL'", "effect": "windmill.spinning = true", "else_effect": "barn.open = true", "mapping": { "WINDMILL": "windmill.spinning = true", "BARN": "barn.open = true" } }, "shared_action": "The player stays in place and raises one arm high.", "instruction": "Preserve the first frame. ranch_mode = BARN, so the resolved rule is: the big barn door swings wide open. Action: The player stays in place and raises one arm high. Show the action, then exactly this consequence: the big barn door swings wide open The counter-outcome must NOT happen at any point: the large windmill blades spin fast. Instead, the large windmill blades stand completely still throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", "initial_state": { "windmill": { "spinning": false }, "barn": { "open": false }, "ranch_mode": "BARN" }, "gold_end_state": { "windmill.spinning": false, "barn.open": true }, "delta": { "barn.open": true }, "visual_vocab": { "windmill.spinning": { "false": "the large windmill blades stand completely still", "true": "the large windmill blades spin fast" }, "barn.open": { "false": "the big barn door is shut", "true": "the big barn door is wide open" } }, "gold_A": "the windmill blades start spinning fast", "gold_B": "the big barn door swings wide open", "terminal_visual_states": { "occurs": { "variable": "barn.open", "value": true, "phrase": "the big barn door is wide open", "judge_label": "the barn door is open", "in_final_frame": true }, "not_occurs": { "variable": "windmill.spinning", "value": true, "phrase": "the large windmill blades spin fast", "judge_label": "the windmill spins", "in_final_frame": false, "instead_remains": "the large windmill blades stand completely still" } }, "prompt_ok": [ "WINDMILL", "BARN" ], "judge": { "initial_questions": [ { "question": "Is it true that the player stands at the ranch entrance?", "statement": "the player stands at the ranch entrance", "answers": [ "yes", "no" ], "expected": "yes" }, { "question": "Is it true that the windmill is still and the barn door is shut?", "statement": "the windmill is still and the barn door is shut", "answers": [ "yes", "no" ], "expected": "yes" } ], "action_question": { "question": "Did the player raise one arm high?", "answers": [ "yes", "no" ], "expected": "yes" }, "outcome_question": { "question": "At the end, does the windmill spin, or the barn door open?", "answers": [ "the windmill spins", "the barn door is open", "unclear" ], "expected": "the barn door is open", "not_expected": "the windmill spins" } }, "constraints": { "identical_initial_frame": true, "hidden_state_not_visually_leaked": true, "same_action_across_twins": true, "both_outcomes_change": true, "one_action_per_chunk": true, "duration_seconds": "2-5" }, "input_image": "input.png" }