{ "id": "B48-A", "counterpart": "B48-B", "genre": "sailing", "interaction_family": "trigger_gesture", "initial_scene": { "description": "a ship deck in steady daylight, the main sail furled and tied to its yard, and a large wooden water wheel on the ship's side standing still in the water a single sailor seen in third person from behind, standing in place at mid-deck", "third_person_player": true, "player_pose_and_item": "a single sailor seen in third person from behind, standing in place at mid-deck", "action_target": "the player's two-arm command", "other_key_objects": [ "main_sail", "side_water_wheel" ], "shared_visual_state": [ "the main sail is furled and tied to the yard", "the large side water wheel stands still" ], "camera": "locked third-person, fixed framing", "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", "keyframe": "frames/B48.png" }, "hidden_state": { "variable": "ship_mode", "A": "SAIL", "B": "WHEEL", "visible_in_initial_frame": false }, "rule": { "text": "If the ship_mode is SAIL, the main sail spreads fully out; if it is WHEEL, the side water wheel spins fast.", "precondition": "ship_mode == 'SAIL'", "effect": "sail.unfurled = true", "else_effect": "wheel.spinning = true", "mapping": { "SAIL": "sail.unfurled = true", "WHEEL": "wheel.spinning = true" } }, "shared_action": "The player stays in place and makes one clear forward command gesture with both arms.", "instruction": "Preserve the first frame. ship_mode = SAIL, so the resolved rule is: the main sail spreads fully out. Action: The player stays in place and makes one clear forward command gesture with both arms. Show the action, then exactly this consequence: the main sail spreads fully out The counter-outcome must NOT happen at any point: the large side water wheel spins fast. Instead, the large side water wheel stands still throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", "initial_state": { "sail": { "unfurled": false }, "wheel": { "spinning": false }, "ship_mode": "SAIL" }, "gold_end_state": { "sail.unfurled": true, "wheel.spinning": false }, "delta": { "sail.unfurled": true }, "visual_vocab": { "sail.unfurled": { "false": "the main sail is furled and tied to the yard", "true": "the main sail is fully spread" }, "wheel.spinning": { "false": "the large side water wheel stands still", "true": "the large side water wheel spins fast" } }, "gold_A": "the main sail spreads fully out", "gold_B": "the side water wheel spins fast", "terminal_visual_states": { "occurs": { "variable": "sail.unfurled", "value": true, "phrase": "the main sail is fully spread", "judge_label": "the sail is spread", "in_final_frame": true }, "not_occurs": { "variable": "wheel.spinning", "value": true, "phrase": "the large side water wheel spins fast", "judge_label": "the wheel spins", "in_final_frame": false, "instead_remains": "the large side water wheel stands still" } }, "prompt_ok": [ "SAIL", "WHEEL" ], "judge": { "initial_questions": [ { "question": "Is it true that the player stands at mid-deck?", "statement": "the player stands at mid-deck", "answers": [ "yes", "no" ], "expected": "yes" }, { "question": "Is it true that the sail is furled and the water wheel is still?", "statement": "the sail is furled and the water wheel is still", "answers": [ "yes", "no" ], "expected": "yes" } ], "action_question": { "question": "Did the player make one clear two-arm command gesture?", "answers": [ "yes", "no" ], "expected": "yes" }, "outcome_question": { "question": "At the end, is the sail spread, or the water wheel spinning?", "answers": [ "the sail is spread", "the wheel spins", "unclear" ], "expected": "the sail is spread", "not_expected": "the wheel spins" } }, "constraints": { "identical_initial_frame": true, "hidden_state_not_visually_leaked": true, "same_action_across_twins": true, "both_outcomes_change": true, "one_action_per_chunk": true, "duration_seconds": "2-5" }, "input_image": "input.png" }