{ "id": "B49-A", "counterpart": "B49-B", "genre": "dungeon", "interaction_family": "trigger_cast", "initial_scene": { "description": "a grand hall in cold stone light, a large stone door shut in the left wall, and a winged stone statue on the right with its wings folded closed against its body a single adventurer seen in third person from behind, standing in place at the hall center, holding a wooden staff upright", "third_person_player": true, "player_pose_and_item": "a single adventurer seen in third person from behind, standing in place at the hall center, holding a wooden staff upright", "action_target": "the player's vertical staff raise", "other_key_objects": [ "left_stone_door", "winged_statue" ], "shared_visual_state": [ "the left stone door is fully lowered shut", "the statue's wings are folded closed against its body" ], "camera": "locked third-person, fixed framing", "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", "keyframe": "frames/B49.png" }, "hidden_state": { "variable": "hall_mode", "A": "DOOR", "B": "STATUE", "visible_in_initial_frame": false }, "rule": { "text": "If the hall_mode is DOOR, the left stone door rises fully open; if it is STATUE, the statue's wings spread fully open.", "precondition": "hall_mode == 'DOOR'", "effect": "door.up = true", "else_effect": "wings.open = true", "mapping": { "DOOR": "door.up = true", "STATUE": "wings.open = true" } }, "shared_action": "The player stays in place and raises the staff vertically.", "instruction": "Preserve the first frame. hall_mode = DOOR, so the resolved rule is: the left stone door rises fully open. Action: The player stays in place and raises the staff vertically. Show the action, then exactly this consequence: the left stone door rises fully open The counter-outcome must NOT happen at any point: the statue's wings spread fully open. Instead, the statue's wings are folded closed against its body throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", "initial_state": { "door": { "up": false }, "wings": { "open": false }, "hall_mode": "DOOR" }, "gold_end_state": { "door.up": true, "wings.open": false }, "delta": { "door.up": true }, "visual_vocab": { "door.up": { "false": "the left stone door is fully lowered shut", "true": "the left stone door is raised fully open" }, "wings.open": { "false": "the statue's wings are folded closed against its body", "true": "the statue's wings spread fully open" } }, "gold_A": "the left stone door rises fully open", "gold_B": "the statue's wings spread fully open", "terminal_visual_states": { "occurs": { "variable": "door.up", "value": true, "phrase": "the left stone door is raised fully open", "judge_label": "the left door is open", "in_final_frame": true }, "not_occurs": { "variable": "wings.open", "value": true, "phrase": "the statue's wings spread fully open", "judge_label": "the wings are spread", "in_final_frame": false, "instead_remains": "the statue's wings are folded closed against its body" } }, "prompt_ok": [ "DOOR", "STATUE" ], "judge": { "initial_questions": [ { "question": "Is it true that the player stands at the hall center with a staff?", "statement": "the player stands at the hall center with a staff", "answers": [ "yes", "no" ], "expected": "yes" }, { "question": "Is it true that the left door is shut and the statue's wings are folded?", "statement": "the left door is shut and the statue's wings are folded", "answers": [ "yes", "no" ], "expected": "yes" } ], "action_question": { "question": "Did the player raise the staff vertically?", "answers": [ "yes", "no" ], "expected": "yes" }, "outcome_question": { "question": "At the end, does the left door rise open, or the statue's wings spread?", "answers": [ "the left door is open", "the wings are spread", "unclear" ], "expected": "the left door is open", "not_expected": "the wings are spread" } }, "constraints": { "identical_initial_frame": true, "hidden_state_not_visually_leaked": true, "same_action_across_twins": true, "both_outcomes_change": true, "one_action_per_chunk": true, "duration_seconds": "2-5" }, "input_image": "input.png" }