# Baseline profile: the simplest scene, to get reliable closed-loop success before # adding variety back one change at a time. Merged over phase2_config.toml when # PHASE2_PROFILE=baseline is set (only the keys listed here change). # # Fixed: the nominal board (square to the robot, which plays black, flush against the # deck), reference piece set, tray on the right, table, lighting (the scene's window # and ceiling lamps), an overhead camera like the owner's (65 cm up, # straight down, 44 degree lens), no clutter. Black and white pieces, white arm. Outlined markers. # Ten fixed opening moves from the start position. Sharper video (CRF 18, full # chroma) so the markers survive encoding. [dataset] repo_id = "local/so101_chess_baseline" root = "data/so101_chess_baseline" cameras = ["overhead", "wrist"] # the two the policy uses episodes = 300 episodes_per_piece_set = 1000 # one piece set throughout video_crf = 18 video_pix_fmt = "yuv444p" [overlay] alpha = 0.6 outline_px = 2 # opaque edge around each square jitter_mm = 0.0 jitter_rot_deg = 0.0 jitter_scale = 0.0 wrist_frame_jitter_mm = 0.0 [piece_sets] fixed = true # reference set on the nominal board and tray [board] robot_plays_white_probability = 0.0 yaw_deg = [0.0, 0.0] offset_x = [0.0, 0.0] offset_y = [0.0, 0.0] [tray] left_probability = 0.0 azimuth_deg = [47.0, 47.0] # right of the board, 7 mm in from the scene file's tray radius_m = [0.236, 0.236] # (whose far drop corner is 3 mm past the tray reach) yaw_deg = [0.0, 0.0] [table] fixed_offset = [0.0, 0.0] [pieces] offcentre_mm = 0.0 knight_yaw_deg = 0.0 # From the start position: five for the robot's side (black, nearest the robot) and # five for the far side. Pawns and knights, near and far, left and right. fixed_moves = ["e7e5", "d7d5", "g8f6", "b8c6", "c7c5", "e2e4", "d2d4", "g1f3", "b1c3", "c2c4"] [physics] mass_scale = [1.0, 1.0] friction = [0.7, 0.7] board_friction = [0.6, 0.6] [appearance] fixed_look = true # nominal board, table, floor, walls, deck and tray colours piece_colours = "black_white" arm_colours = ["white"] two_tone_arm_probability = 0.0 [lighting] fixed = true [clutter] probability = { laptop = 0.0, phone = 0.0, mug = 0.0, notebook = 0.0, pen = 0.0 } cable_probability = [0.0, 0.0] [cameras] # Like the owner's webcam: straight down from 65 cm over the board, 44 degrees top to # bottom, the arm at the top edge of the image. From there the resting gripper hangs over # the eighth rank, as it does on the real desk, so that is allowed here. overhead_height_m = [0.65, 0.65] overhead_tilt_deg = [0.0, 0.0] overhead_azimuth_deg = [0.0, 0.0] overhead_roll_deg = [0.0, 0.0] overhead_fovy_deg = [44.0, 44.0] overhead_target_jitter_m = 0.0 overhead_arm_may_hide = true rover_pos_jitter = 0.0 rover_rot_jitter_deg = 0.0 rover_fovy_jitter_deg = 0.0 wrist_pos_jitter = 0.0 wrist_rot_jitter_deg = 0.0 wrist_fovy_jitter_deg = 0.0 [webcam] # A clean camera: fixed auto-exposure target, no colour, blur or noise effects, light JPEG. auto_exposure_target = [0.45, 0.45] white_balance = 0.0 exposure = [1.0, 1.0] gamma = [1.0, 1.0] saturation = [1.0, 1.0] contrast = [1.0, 1.0] blur_px = [0.0, 0.0] noise = [0.0, 0.0] jpeg_quality = [95, 95] vignette = [0.0, 0.0]