"""Build convex-decomposition collision shapes for the bulky SO-101 arm parts. MuJoCo collides a mesh geom through its single convex hull. For several arm parts that hull is 1.7 to 4.3 times the part's own volume (the wrist camera mount 4.3x, the wrist motor holder 3.8x), so in folded poses the hand "hits" the shoulder or upper arm in empty space. The expert then rejects rank 7 and 8 moves the real arm can make. This script splits each such part into convex pieces with CoACD, then grows any piece that misses a mesh vertex so the pieces together never undercut the real part (a policy trained on shapes smaller than the arm would learn contacts that break real hardware). Hulls stay in the part's mesh frame, in metres, so `make_scene.py` gives them the geom pos/quat of the upstream collision geom they replace. Visual meshes, joints, actuators and inertials are untouched. The finger slab hulls from `prepare_gripper_assets.py` share the same manifest; each script replaces only its own entries. Run only when rebuilding assets: uv pip install --python .venv/bin/python -e '.[assets]' Then: .venv/bin/python sim/prepare_arm_collision.py """ from __future__ import annotations import hashlib import json from pathlib import Path import coacd import numpy as np import trimesh ROOT = Path(__file__).resolve().parent / "assets" / "so101" OUT = ROOT / "collision" # part: scale of the source STL as declared in the upstream model (the wrist camera # mount is drawn in millimetres). Parts whose hull is close to their volume (the # STS3215 servos, 1.1x) keep the upstream single hull. PARTS = { "motor_holder_so101_base_v1": 1.0, # shoulder "rotation_pitch_so101_v1": 1.0, # shoulder "upper_arm_so101_v1": 1.0, # upper arm "under_arm_so101_v1": 1.0, # lower arm "motor_holder_so101_wrist_v1": 1.0, # lower arm "wrist_roll_pitch_so101_v2": 1.0, # wrist "wrist_camera_mount_so101_v1": 0.001, # hand "wrist_camera_so101_v1": 1.0, # hand } THRESHOLD = 0.05 # CoACD concavity limit, relative to the part's size MAX_HULLS = 12 # per part; every extra hull costs collision time in each simulated step PREPROCESS_RESOLUTION = 120 # voxel remesh of non-manifold sources (only when needed) COVER_TOL_MM = 0.05 # a mesh vertex further than this outside every piece grows its nearest piece SAMPLES = 50_000 # surface samples for the coverage report def outside_distance(hull: trimesh.Trimesh, points: np.ndarray) -> np.ndarray: """How far each point lies outside a convex hull (<= 0 inside); a lower bound near edges.""" keep = hull.area_faces > 1e-14 # degenerate faces have no normal n = hull.face_normals[keep] c = np.einsum("ij,ij->i", n, hull.triangles[keep, 0]) return (points @ n.T - c).max(axis=1) def decompose(name: str, scale: float) -> dict: source = ROOT / f"{name}.stl" mesh = trimesh.load_mesh(source) mesh.apply_scale(scale) parts = coacd.run_coacd(coacd.Mesh(mesh.vertices, mesh.faces), threshold=THRESHOLD, max_convex_hull=MAX_HULLS, preprocess_resolution=PREPROCESS_RESOLUTION, seed=0) hulls = [trimesh.Trimesh(v, f).convex_hull for v, f in parts] # Grow pieces until every source vertex is inside one of them. grown = 0 for _ in range(3): d = np.stack([outside_distance(h, mesh.vertices) for h in hulls]) missing = d.min(axis=0) > COVER_TOL_MM / 1000 if not missing.any(): break owner = d.argmin(axis=0) for k in np.unique(owner[missing]): extra = mesh.vertices[missing & (owner == k)] hulls[k] = trimesh.Trimesh(np.vstack([hulls[k].vertices, extra])).convex_hull grown += len(extra) samples, _ = trimesh.sample.sample_surface(mesh, SAMPLES, seed=0) gap = np.stack([outside_distance(h, samples) for h in hulls]).min(axis=0) files = [] for h in hulls: if not h.is_watertight or h.volume <= 0: raise ValueError(f"invalid hull for {name}") path = OUT / f"{name}_{len(files):02d}.stl" h.export(path) files.append(path.name) for stale in OUT.glob(f"{name}_*.stl"): if stale.name not in files: stale.unlink() single = mesh.convex_hull.volume return dict(method="coacd", source_file=source.name, source_sha256=hashlib.sha256(source.read_bytes()).hexdigest(), scale=scale, threshold=THRESHOLD, max_hulls=MAX_HULLS, vertices_grown=int(grown), single_hull_cm3=round(single * 1e6, 3), pieces_cm3=round(sum(h.volume for h in hulls) * 1e6, 3), mesh_cm3=round(mesh.volume * 1e6, 3) if mesh.is_watertight else None, surface_gap_max_mm=round(float(max(gap.max(), 0.0)) * 1000, 4), collision=[f"collision/{f}" for f in files]) def main(): OUT.mkdir(exist_ok=True) path = OUT / "manifest.json" manifest = json.loads(path.read_text()) if path.exists() else dict(parts={}) manifest["note"] = ("Collision hulls replacing upstream single-hull arm geoms: slab hulls for the fingers " "(prepare_gripper_assets.py), convex decompositions for bulky links (prepare_arm_collision.py).") for name, scale in PARTS.items(): info = decompose(name, scale) manifest["parts"][name] = info mesh_cm3 = info["mesh_cm3"] or float("nan") print(f"{name}: {len(info['collision'])} hulls, {info['pieces_cm3']:.1f} cm3 " f"(single hull {info['single_hull_cm3']:.1f}, part {mesh_cm3:.1f}), " f"{info['vertices_grown']} vertices grown, surface gap {info['surface_gap_max_mm']} mm") path.write_text(json.dumps(manifest, indent=2) + "\n") if __name__ == "__main__": main()