"""Render the chess scene from every camera to sim/renders/*.png. Run: .venv/bin/python sim/render_scene.py [--pose home|zero] """ from __future__ import annotations import argparse import json from pathlib import Path import mujoco from PIL import Image, ImageDraw HERE = Path(__file__).resolve().parent OUT = HERE / "renders" def load(pose: str = "home"): m = mujoco.MjModel.from_xml_path(str(HERE / "chess_scene.xml")) d = mujoco.MjData(m) if pose == "home": mujoco.mj_resetDataKeyframe(m, d, m.key("home").id) else: mujoco.mj_resetData(m, d) d.ctrl[:] = d.qpos[:m.nu] # settle so pieces rest on the board for _ in range(400): mujoco.mj_step(m, d) return m, d def render_all(m, d, w=960, h=720, wrist_w=640, wrist_h=480): OUT.mkdir(exist_ok=True) r = mujoco.Renderer(m, height=h, width=w) rw = mujoco.Renderer(m, height=wrist_h, width=wrist_w) paths = {} camera_metadata = {} opt = mujoco.MjvOption() opt.geomgroup[3] = 0 # Convex contact proxies must not appear in training RGB/depth. for cam in ("side", "human", "overhead", "wrist", "board_detail", "scene", "rover"): rr = rw if cam == "wrist" else r rr.update_scene(d, camera=cam, scene_option=opt) img = rr.render() p = OUT / f"{cam}.png" Image.fromarray(img).save(p) paths[cam] = p cid = m.camera(cam).id camera_metadata[cam] = dict( width=rr.width, height=rr.height, vertical_fov_deg=float(m.cam_fovy[cid]), position_world_m=d.cam_xpos[cid].tolist(), rotation_camera_to_world=d.cam_xmat[cid].reshape(3, 3).tolist(), camera_axes="+x right, +y up, -z forward", simulation_time_s=float(d.time), ) r.close(); rw.close() montage = Image.new("RGB", (1280, 960)) draw = ImageDraw.Draw(montage) for i, cam in enumerate(("side", "human", "overhead", "wrist")): x, y = (i % 2) * 640, (i // 2) * 480 with Image.open(paths[cam]) as im: montage.paste(im.resize((640, 480)), (x, y)) draw.rectangle((x + 8, y + 8, x + 145, y + 35), fill="black") draw.text((x + 16, y + 16), f"camera: {cam}", fill="white") montage.save(OUT / "all_views.png") (OUT / "cameras.json").write_text(json.dumps(camera_metadata, indent=2) + "\n") return paths def render_piece_lineup(): """Inspection image using the same meshes, materials and scale as the scene.""" from make_scene import ARM_DIR, PIECES, WHITE_PIECE, chess_assets, lookat_xyaxes, piece_body kinds = list(PIECES) bodies = [piece_body(f"sample_{kind}", kind, WHITE_PIECE, 0, (i - 2.5) * 0.032, 0, "0.7071067812 0 0 0.7071067812" if kind == "king" else "1 0 0 0") for i, kind in enumerate(kinds)] xml = f''' {chess_assets()} {''.join(bodies)} ''' model = mujoco.MjModel.from_xml_string(xml) data = mujoco.MjData(model) mujoco.mj_forward(model, data) opt = mujoco.MjvOption() opt.geomgroup[3] = 0 with mujoco.Renderer(model, height=600, width=1280) as renderer: renderer.update_scene(data, camera="lineup", scene_option=opt) im = Image.fromarray(renderer.render()) im.save(OUT / "piece_lineup.png") def main(): ap = argparse.ArgumentParser() ap.add_argument("--pose", default="home", choices=["home", "zero"]) a = ap.parse_args() m, d = load(a.pose) paths = render_all(m, d) render_piece_lineup() for k, p in paths.items(): print(k, p.relative_to(HERE.parent)) if __name__ == "__main__": main()