#usda 1.0 ( customLayerData = { dictionary audioSettings = { double dopplerLimit = 2 double dopplerScale = 1 double nonSpatialTimeScale = 1 double spatialTimeScale = 1 double speedOfSound = 340 } dictionary cameraSettings = { dictionary Front = { double3 position = (1000.000000000002, -2.220446049250317e-13, 0) double radius = 500 } dictionary OmniverseKit_Front = { double3 position = (0, 0, 1000) double radius = 10 double3 target = (0, 0, 900) } dictionary OmniverseKit_Persp = { double3 position = (7711.011706823173, 7707.511706823175, 8947.44871854192) double radius = 100 double3 target = (7653.27667990421, 7649.776679904212, 8889.713691622957) } dictionary OmniverseKit_Right = { double3 position = (-1000, -4.930380657631324e-30, -2.220446049250313e-13) double radius = 10 double3 target = (-900, -4.930380657631324e-30, -1.9984014443252818e-13) } dictionary OmniverseKit_Top = { double3 position = (2.3869795029440866e-13, 1000, -2.6645352591003757e-13) double radius = 10 double3 target = (1.9984014443252818e-13, 900, -1.9984014443252818e-13) } dictionary Perspective = { double3 position = (7.241225223054727, 7.8091118467306275, 6.239697093480477) double3 target = (0.8199831986338388, 0.37404819644164, 0.19595158776175836) } dictionary Right = { double3 position = (0, -1000, -2.220446049250313e-13) double radius = 500 } dictionary Top = { double3 position = (0, 0, 49999.999997496605) double radius = 2.8629262924194334 } string boundCamera = "/OmniverseKit_Persp" } dictionary navmeshSettings = { double agentHeight = 180 double agentRadius = 20 bool excludeRigidBodies = 1 int ver = 2 double voxelCeiling = 460 } dictionary omni_layer = { string authoring_layer = "./default_environment.usd" dictionary locked = { } dictionary muteness = { } } dictionary renderSettings = { } } defaultPrim = "World" endTimeCode = 1 metersPerUnit = 1 startTimeCode = 0 timeCodesPerSecond = 60 upAxis = "Z" ) def Camera "OmniverseKit_Right" ( hide_in_stage_window = true kind = "model" no_delete = true ) { float4[] clippingPlanes = [] float2 clippingRange = (1, 10000000) float focalLength = 50 float focusDistance = 0 float fStop = 0 float horizontalAperture = 5000 float horizontalApertureOffset = 0 token projection = "orthographic" float verticalAperture = 3648.4849 float verticalApertureOffset = 0 matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, -2.220446049250313e-16, 1, 0), (0, -1, -2.220446049250313e-16, 0), (0, -1000, -2.220446049250313e-13, 1) ) uniform token[] xformOpOrder = ["xformOp:transform"] } def Camera "OmniverseKit_Front" ( hide_in_stage_window = true kind = "model" no_delete = true ) { float4[] clippingPlanes = [] float2 clippingRange = (1, 10000000) float focalLength = 50 float focusDistance = 0 float fStop = 0 float horizontalAperture = 5000 float horizontalApertureOffset = 0 token projection = "orthographic" float verticalAperture = 3648.4849 float verticalApertureOffset = 0 matrix4d xformOp:transform = ( (0, 1.0000000000000002, -2.220446049250313e-16, 0), (-2.220446049250313e-16, 0, 1.0000000000000002, 0), (1.0000000000000002, -2.220446049250313e-16, 0, 0), (1000.000000000002, -2.220446049250317e-13, 0, 1) ) uniform token[] xformOpOrder = ["xformOp:transform"] } def Xform "World" ( kind = "component" ) { double3 xformOp:translate = (0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate"] def Scope "Looks" ( kind = "model" ) { def Material "theGrid" { token outputs:mdl:displacement.connect = token outputs:mdl:surface.connect = token outputs:mdl:volume.connect = def Shader "Shader" { uniform token info:implementationSource = "sourceAsset" uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@ uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR" float inputs:albedo_add = 0 ( customData = { float default = 0 dictionary soft_range = { float max = 1 float min = -1 } } displayGroup = "Albedo" displayName = "Albedo Add" doc = "Adds a constant value to the diffuse color " hidden = false ) color3f inputs:diffuse_color_constant = (0.2, 0.2, 0.2) ( customData = { float3 default = (0.2, 0.2, 0.2) } displayGroup = "Albedo" displayName = "Albedo Color" doc = "This is the albedo base color" hidden = false renderType = "color" ) asset inputs:diffuse_texture = @./texture/Wireframe/Wireframe_blue.png@ ( colorSpace = "auto" customData = { asset default = @@ } displayGroup = "Albedo" displayName = "Albedo Map" hidden = false renderType = "texture_2d" ) color3f inputs:diffuse_tint = (1, 1, 1) ( customData = { float3 default = (1, 1, 1) } displayGroup = "Albedo" displayName = "Color Tint" doc = "When enabled, this color value is multiplied over the final albedo color" hidden = false renderType = "color" ) color3f inputs:emissive_color = (1, 1, 1) ( customData = { float3 default = (1, 0.1, 0.1) } displayGroup = "Emissive" displayName = "Emissive Color" doc = "The emission color" hidden = false renderType = "color" ) asset inputs:emissive_color_texture = @./texture/Wireframe/WireframeBlur_basecolor.png@ ( colorSpace = "auto" customData = { asset default = @@ } displayGroup = "Emissive" displayName = "Emissive Color map" doc = "The emissive color texture" hidden = false renderType = "texture_2d" ) float inputs:emissive_intensity = 1000 ( customData = { float default = 40 } displayGroup = "Emissive" displayName = "Emissive Intensity" doc = "Intensity of the emission" hidden = false ) asset inputs:emissive_mask_texture = @./texture/Wireframe/WireframeBlur_blue.png@ ( colorSpace = "sRGB" customData = { asset default = @@ } displayGroup = "Emissive" displayName = "Emissive Mask map" doc = "The texture masking the emissive color" hidden = false renderType = "texture_2d" ) bool inputs:enable_emission = 1 ( customData = { bool default = 0 } displayGroup = "Emissive" displayName = "Enable Emission" doc = "Enables the emission of light from the material" hidden = false ) bool inputs:project_uvw = 1 ( customData = { bool default = 0 } displayGroup = "UV" displayName = "Enable Project UVW Coordinates" doc = "When enabled, UV coordinates will be generated by projecting them from a coordinate system" hidden = false ) float inputs:specular_level = 0.5 ( customData = { float default = 0.5 dictionary soft_range = { float max = 1 float min = 0 } } displayGroup = "Reflectivity" displayName = "Specular" doc = "The specular level (intensity) of the material" hidden = false ) bool inputs:world_or_object = 1 ( customData = { bool default = 0 } displayGroup = "UV" displayName = "Enable World Space" doc = "When enabled, uses world space for projection, otherwise object space is used" hidden = false ) token outputs:out ( renderType = "material" ) } } } def Xform "Enviroment" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = ( bindMaterialAs = "weakerThanDescendants" ) token visibility = "inherited" float3 xformOp:rotateZYX = (0, 0, 0) float3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateZYX", "xformOp:scale"] def Mesh "Geometry" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { float3[] extent = [(-0.5, -0.5, 0), (0.5, 0.5, 0)] int[] faceVertexCounts = [4] int[] faceVertexIndices = [0, 1, 3, 2] normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] ( interpolation = "faceVarying" ) point3f[] points = [(-0.5, -0.5, 0), (0.5, -0.5, 0), (-0.5, 0.5, 0), (0.5, 0.5, 0)] texCoord2f[] primvars:st = [(0, 0), (1, 0), (1, 1), (0, 1)] ( interpolation = "faceVarying" ) uniform token subdivisionScheme = "none" token visibility = "inherited" quatd xformOp:orient = (1, 0, 0, 0) double3 xformOp:scale = (100, 100, 1) double3 xformOp:translate = (-0.425, 0.425, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] } } def Xform "GroundPlane" { quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] def Plane "CollisionPlane" ( prepend apiSchemas = ["PhysicsCollisionAPI"] ) { uniform token axis = "Z" uniform token purpose = "guide" float3 xformOp:scale = (0.01, 0.01, 0.01) uniform token[] xformOpOrder = ["xformOp:scale"] } } def SphereLight "SphereLight" ( prepend apiSchemas = ["ShapingAPI"] ) { float intensity = 30000 float radius = 0.25 float shaping:cone:angle = 180 float shaping:cone:softness float shaping:focus color3f shaping:focusTint asset shaping:ies:file token visibility = "inherited" quatd xformOp:orient = (0.5000000000000001, 0.5, 0.49999999999999994, 0.5) double3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0, 0, 2.5) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] } } def Camera "OmniverseKit_Top" ( hide_in_stage_window = true kind = "model" no_delete = true ) { float4[] clippingPlanes = [] float2 clippingRange = (1, 10000000) float focalLength = 50 float focusDistance = 0 float fStop = 0 float horizontalAperture = 28.629263 float horizontalApertureOffset = 0 custom uniform vector3d omni:kit:centerOfInterest = (0, 0, -50000) token projection = "orthographic" float verticalAperture = 24.415663 float verticalApertureOffset = 0 matrix4d xformOp:transform = ( (-2.220446049250313e-16, -1, 0, 0), (1, -2.220446049250313e-16, 0, 0), (0, 0, 1, 0), (0, 0, 49999.999997496605, 1) ) uniform token[] xformOpOrder = ["xformOp:transform"] } over "Render" ( hide_in_stage_window = true ) { }