"""Drawer close-up with pyrender: cabinet mesh + VAE/SIN drawer trajectories.""" import os import sys sys.path.insert(0, "/home/zhanghao/scene/DragMesh") os.environ["PYOPENGL_PLATFORM"] = "egl" import json import numpy as np import trimesh import pyrender import imageio INPUT_DIR = "/home/zhanghao/scene/integration/dragmesh_input" TRAJ_JSON = "/home/zhanghao/scene/integration/dragmesh_drawer_traj/cabinet_drawer_trajectory.json" OUT_DIR = "/home/zhanghao/scene/integration/dragmesh_drawer_demo" os.makedirs(OUT_DIR, exist_ok=True) # Load cabinet mesh + labels (body=0, left_door=1, right_door=2, left_drawer=3, right_drawer=4) mesh = trimesh.load(f"{INPUT_DIR}/cabinet_mesh.obj", process=False) labels = np.load(f"{INPUT_DIR}/cabinet_labels.npy") traj = json.load(open(TRAJ_JSON)) vae_trans = np.array(traj["translations"]) axis = np.array(traj["axis"]) # Drawer parts drawer_mask = np.isin(labels, [3, 4]) body_mask = ~drawer_mask print(f"Drawer verts: {drawer_mask.sum()}, Body verts: {body_mask.sum()}") # Split mesh faces = mesh.faces drawer_faces = np.where(drawer_mask[faces].all(axis=1))[0] body_faces = np.where(body_mask[faces].all(axis=1))[0] # Mixed faces (drawer + body): assign to body mixed = np.where(~(drawer_mask[faces].all(axis=1) | body_mask[faces].all(axis=1)))[0] if len(mixed): # Check which part has majority for fid in mixed: v = faces[fid] if drawer_mask[v].mean() > 0.5: drawer_faces = np.append(drawer_faces, fid) else: body_faces = np.append(body_faces, fid) body_mesh = mesh.submesh([body_faces], append=True) if len(body_faces) else None drawer_mesh = mesh.submesh([drawer_faces], append=True) if len(drawer_faces) else None print(f"Body faces: {len(body_faces)}, Drawer faces: {len(drawer_faces)}") if body_mesh is not None: body_mesh.visual.face_colors = [160, 150, 140, 255] if drawer_mesh is not None: drawer_mesh.visual.face_colors = [210, 170, 130, 255] # Build trajectories N = 60 vae_full = np.interp(np.linspace(0, len(vae_trans) - 1, N), np.arange(len(vae_trans)), vae_trans) if np.abs(vae_full).max() > 0: vae_full = vae_full / np.abs(vae_full).max() * 0.25 vae_pp = np.concatenate([vae_full, vae_full[-2:0:-1]]) sin_full = 0.25 * np.sin(np.linspace(0, np.pi / 2, N)) sin_pp = np.concatenate([sin_full, sin_full[-2:0:-1]]) # PyRender scene scene = pyrender.Scene(ambient_light=[0.4, 0.4, 0.45], bg_color=[250, 248, 245, 255]) # Floor floor = trimesh.creation.box([2.5, 2.5, 0.02]) floor.apply_translation([0, 0, -0.01]) floor.visual.face_colors = [190, 175, 160, 255] scene.add(pyrender.Mesh.from_trimesh(floor, smooth=False)) # Camera looking at cabinet front (drawer slides along -Y, camera at +Y) cam = pyrender.PerspectiveCamera(yfov=np.pi / 3.0) cam_pose = np.eye(4) cam_pos = np.array([0.0, -1.1, 0.75]) cam_target = np.array([0.0, 0.0, 0.45]) cd = cam_target - cam_pos cd = cd / np.linalg.norm(cd) cr = np.cross(cd, [0, 0, 1]) cr = cr / np.linalg.norm(cr) cu = np.cross(cr, cd) cam_pose[:3, 0] = cr cam_pose[:3, 1] = cu cam_pose[:3, 2] = -cd cam_pose[:3, 3] = cam_pos scene.add(cam, pose=cam_pose) scene.add(pyrender.DirectionalLight(color=[1, 1, 0.95], intensity=5.0), pose=cam_pose) renderer = pyrender.OffscreenRenderer(800, 600) for name, seq in [("vae", vae_pp), ("sin", sin_pp)]: frames = [] body_node = scene.add(pyrender.Mesh.from_trimesh(body_mesh, smooth=False)) if body_mesh else None for d in seq: if drawer_mesh is not None: # Move drawer vertices along axis dm = drawer_mesh.copy() dm.vertices = drawer_mesh.vertices + axis * d dm.visual.face_colors = [210, 170, 130, 255] drawer_node = scene.add(pyrender.Mesh.from_trimesh(dm, smooth=False)) color, _ = renderer.render(scene) frames.append(color) scene.remove_node(drawer_node) if body_node: scene.remove_node(body_node) imageio.mimsave(f"{OUT_DIR}/{name}_drawer.mp4", frames, fps=15) mid = len(frames) // 2 imageio.imwrite(f"{OUT_DIR}/{name}_closed.png", frames[0]) imageio.imwrite(f"{OUT_DIR}/{name}_open.png", frames[mid]) motions = [np.abs(frames[i].astype(float) - frames[i - 1].astype(float)).mean() for i in range(1, len(frames))] print(f"{name}: peak motion {max(motions):.3f}, saved {len(frames)} frames") renderer.delete() print(f"\nOutputs in {OUT_DIR}")