#!/usr/bin/env python """Convert a generated scene into robot-executable poses. This is the Policy Interface stage of the robot evaluation pipeline. It converts a natural language task into concrete object IDs and exact poses that a robot policy can execute. The unified PolicyInterfaceAgent: 1. Parses the task → goal predicates + preconditions 2. Finds objects in scene matching categories 3. Verifies preconditions using state/vision tools 4. Returns ranked valid (target, reference) bindings 5. Computes exact poses for each binding Usage: python scripts/robot_eval/policy_interface.py \ --scene-state outputs/.../scene_002/combined_house/house_state.json \ --dmd outputs/.../scene_002/combined_house/house.dmd.yaml \ --scene-dir outputs/.../scene_002 \ --task "Find a speaker and place it on the bed" \ --door-clearance-m 1.0 Inputs: --scene-state: Path to scene_state.json (per-room) or house_state.json (combined house) --dmd: Path to scene.dmd.yaml or house.dmd.yaml (Drake scene with poses) --scene-dir: Scene root directory for package:// URI resolution (default: parent of DMD) --door-clearance-m: Distance from door for robot start position (default: 1.0) Output: JSON with robot_start_xy and robot-executable commands with target poses. """ import argparse import asyncio import json import logging from pathlib import Path from scenesmith.agent_utils.blender import BlenderServer from scenesmith.robot_eval import create_robot_eval_config from scenesmith.robot_eval.dmd_scene import load_scene_for_validation from scenesmith.robot_eval.policy_interface.predicate_resolver import PredicateResolver logging.basicConfig(level=logging.INFO, format="%(levelname)s: %(message)s") logger = logging.getLogger(__name__) # Outward normal vectors for each wall direction (robot faces into the room). OUTWARD_NORMALS = { "north": (0.0, 1.0), "south": (0.0, -1.0), "east": (1.0, 0.0), "west": (-1.0, 0.0), } def compute_robot_start_xy( raw_state: dict, door_clearance_m: float ) -> tuple[float, float] | None: """Compute robot start XY from exterior door position. For house scenes with exterior doors, places the robot centered at the door and offset outward by door_clearance_m. For scenes without exterior doors, falls back to room center. Args: raw_state: Raw scene state dict (house_state.json or scene_state.json). door_clearance_m: Distance from door center to robot position. Returns: (x, y) start position in world coordinates, or None if cannot compute. """ layout = raw_state.get("layout") if layout is None: logger.debug("No layout in scene state, cannot compute robot start position") return None placed_rooms = layout.get("placed_rooms", []) doors = layout.get("doors", []) exterior_door = next((d for d in doors if d.get("door_type") == "exterior"), None) if exterior_door is None: # Fall back to room center. if placed_rooms: room = placed_rooms[0] pos = room["position"] center_x = pos[0] + room["width"] / 2 center_y = pos[1] + room["depth"] / 2 logger.info( "No exterior door found, using room center: " f"({center_x:.2f}, {center_y:.2f})" ) return (center_x, center_y) logger.warning( "No exterior door and no placed rooms, cannot compute start position" ) return None # Find the room and wall containing the door. room_id = exterior_door["room_a"] door_id = exterior_door["id"] target_room = next((r for r in placed_rooms if r["room_id"] == room_id), None) if target_room is None: logger.warning(f"Room {room_id} not found in placed_rooms") return None # Find wall with this door opening. target_wall = next( ( wall for wall in target_room.get("walls", []) if any(o.get("opening_id") == door_id for o in wall.get("openings", [])) ), None, ) if target_wall is None: logger.warning(f"Wall containing door {door_id} not found") return None # Compute door center position along wall. door_position_exact = exterior_door["position_exact"] door_width = exterior_door.get("width", 1.0) door_center_along_wall = door_position_exact + door_width / 2 # Interpolate along wall to get world position. start_point = target_wall["start_point"] end_point = target_wall["end_point"] wall_length = target_wall["length"] if wall_length <= 0: logger.warning(f"Invalid wall length: {wall_length}") return None t = door_center_along_wall / wall_length door_center_x = start_point[0] + t * (end_point[0] - start_point[0]) door_center_y = start_point[1] + t * (end_point[1] - start_point[1]) # Get outward normal and compute robot position. direction = target_wall["direction"] outward = OUTWARD_NORMALS.get(direction) if outward is None: logger.warning(f"Unknown wall direction: {direction}") return None robot_x = door_center_x + door_clearance_m * outward[0] robot_y = door_center_y + door_clearance_m * outward[1] logger.info( f"Robot start position: ({robot_x:.2f}, {robot_y:.2f}) " f"[{door_clearance_m}m from {direction} door {door_id}]" ) return (robot_x, robot_y) def compute_world_bounds( raw_state: dict, inflation_m: float = 2.0 ) -> dict[str, list[float]] | None: """Compute world bounds from room geometry, inflated by given distance. For sampling-based motion planners that need bounded degrees of freedom. Args: raw_state: Raw scene state dict (house_state.json or scene_state.json). inflation_m: Distance to inflate XY bounds by (default: 2.0m). Returns: Dict with "min" and "max" keys containing [x, y, z] coordinates, or None if cannot compute. """ layout = raw_state.get("layout") if layout is None: return None placed_rooms = layout.get("placed_rooms", []) if not placed_rooms: return None # Get ceiling height (z max). Floor is at z=0. wall_height = layout.get("wall_height", 2.7) # Compute union of all room bounds. all_min_x, all_min_y = float("inf"), float("inf") all_max_x, all_max_y = float("-inf"), float("-inf") for room in placed_rooms: pos = room["position"] room_min_x = pos[0] room_min_y = pos[1] room_max_x = pos[0] + room["width"] room_max_y = pos[1] + room["depth"] all_min_x = min(all_min_x, room_min_x) all_min_y = min(all_min_y, room_min_y) all_max_x = max(all_max_x, room_max_x) all_max_y = max(all_max_y, room_max_y) # Inflate XY by specified distance. Z goes from floor (0) to ceiling. return { "min": [all_min_x - inflation_m, all_min_y - inflation_m, 0.0], "max": [all_max_x + inflation_m, all_max_y + inflation_m, wall_height], } async def main(): parser = argparse.ArgumentParser( description="Convert scene + task into robot-executable poses" ) parser.add_argument( "--scene-state", required=True, type=Path, help="Path to scene_state.json (object metadata)", ) parser.add_argument( "--dmd", required=True, type=Path, help="Path to scene.dmd.yaml (Drake scene)", ) parser.add_argument( "--task", required=True, help="Human task description (e.g., 'Find a fruit and place it on the table')", ) parser.add_argument( "--model", default="gpt-5.2", help="Model for policy interface agent (default: gpt-5.2)", ) parser.add_argument( "--output-json", type=Path, help="Optional: Write robot commands to JSON file", ) parser.add_argument( "--scene-dir", type=Path, help="Scene root directory for package:// URI resolution (default: parent of DMD)", ) parser.add_argument( "--door-clearance-m", type=float, default=1.0, help="Distance from door for robot start position (default: 1.0)", ) parser.add_argument( "--no-vision", action="store_true", help="Disable vision tools (skip Blender server startup)", ) args = parser.parse_args() cfg = create_robot_eval_config(model=args.model) # Load scene. logger.info(f"Task: {args.task}") logger.info(f"Model: {args.model}") logger.info(f"Scene state: {args.scene_state}") logger.info(f"DMD: {args.dmd}") if args.scene_dir: logger.info(f"Scene dir: {args.scene_dir}") # Load raw state to compute robot start position and world bounds. with open(args.scene_state) as f: raw_state = json.load(f) robot_start_xy = compute_robot_start_xy(raw_state, args.door_clearance_m) world_bounds = compute_world_bounds(raw_state, inflation_m=2.0) scene = load_scene_for_validation( scene_state_path=args.scene_state, dmd_path=args.dmd, task_description=args.task, scene_dir=args.scene_dir, ) scene.finalize() # Start Blender server for vision tools (unless disabled). blender_server = None if not args.no_vision: logger.info("Starting Blender server for vision tools...") blender_server = BlenderServer() blender_server.start() try: # Resolve task to poses using unified agent. logger.info("Resolving task with policy interface agent...") resolver = PredicateResolver( scene=scene, cfg=cfg, blender_server=blender_server ) result = await resolver.resolve_async(task_description=args.task) for note in result.notes: logger.info(f" {note}") logger.info("") logger.info("=" * 60) logger.info("ROBOT OUTPUT") logger.info("=" * 60) if robot_start_xy: logger.info( f"Robot start XY: [{robot_start_xy[0]:.4f}, {robot_start_xy[1]:.4f}]" ) else: logger.info("Robot start XY: None (could not compute)") if world_bounds: logger.info( f"World bounds: [{world_bounds['min'][0]:.2f}, " f"{world_bounds['min'][1]:.2f}, {world_bounds['min'][2]:.2f}] → " f"[{world_bounds['max'][0]:.2f}, {world_bounds['max'][1]:.2f}, " f"{world_bounds['max'][2]:.2f}]" ) logger.info("") logger.info("Commands:") robot_commands = [] for exact in result.poses: pos = exact.target_position cmd = { "action": exact.action, "rank": exact.rank, "confidence": exact.confidence, "drake_model_name": exact.drake_model_name, "target_position": [round(p, 4) for p in pos], "placement_bounds_min": ( [round(p, 4) for p in exact.placement_bounds_min] if exact.placement_bounds_min else None ), "placement_bounds_max": ( [round(p, 4) for p in exact.placement_bounds_max] if exact.placement_bounds_max else None ), "reasoning": exact.reasoning, } robot_commands.append(cmd) logger.info( f" rank={exact.rank} conf={exact.confidence:.2f}: " f"{exact.action}({exact.drake_model_name}) → " f"position [{pos[0]:.4f}, {pos[1]:.4f}, {pos[2]:.4f}]" ) if exact.reasoning: logger.info(f" reasoning: {exact.reasoning}") if exact.placement_bounds_min and exact.placement_bounds_max: bounds_min = exact.placement_bounds_min bounds_max = exact.placement_bounds_max logger.info( f" placement region: [{bounds_min[0]:.3f}, {bounds_min[1]:.3f}, {bounds_min[2]:.3f}] → " f"[{bounds_max[0]:.3f}, {bounds_max[1]:.3f}, {bounds_max[2]:.3f}]" ) if args.output_json: args.output_json.parent.mkdir(parents=True, exist_ok=True) output = { "task": args.task, "robot_start_xy": list(robot_start_xy) if robot_start_xy else None, "world_bounds": world_bounds, "commands": robot_commands, } with open(args.output_json, "w") as f: json.dump(output, f, indent=2) logger.info(f"Robot output written to: {args.output_json}") finally: if blender_server is not None: logger.info("Stopping Blender server...") blender_server.stop() if __name__ == "__main__": asyncio.run(main())