#!/usr/bin/env python """Validate task completion after robot execution. This validates whether a robot successfully completed a task by evaluating the final scene state. Usage: python scripts/robot_eval/validate.py \ --scene-state outputs/.../scene_002/combined_house/house_state.json \ --dmd outputs/.../scene_002/combined_house/house.dmd.yaml \ --scene-dir outputs/.../scene_002 \ --task "Find a speaker and place it on the bed" Inputs: --scene-state: Path to scene_state.json (per-room) or house_state.json (combined house) --dmd: Modified scene.dmd.yaml or house.dmd.yaml from robot (new poses after task) --scene-dir: Scene root directory for package:// URI resolution (default: parent of DMD) --task: Human task description to validate Output: Validation result with per-requirement scores and overall success. """ import argparse import asyncio import logging from pathlib import Path from scenesmith.agent_utils.blender import BlenderServer from scenesmith.robot_eval import create_robot_eval_config from scenesmith.robot_eval.success_validation.validator_agent import validate_task logging.basicConfig(level=logging.INFO, format="%(levelname)s: %(message)s") logger = logging.getLogger(__name__) async def main(): parser = argparse.ArgumentParser( description="Validate task completion after robot execution" ) parser.add_argument( "--scene-state", required=True, type=Path, help="Path to scene_state.json (object metadata from scene generation)", ) parser.add_argument( "--dmd", required=True, type=Path, help="Path to scene.dmd.yaml (final scene state after robot execution)", ) parser.add_argument( "--task", required=True, help="Human task description to validate", ) parser.add_argument( "--no-vision", action="store_true", help="Disable vision tools (skip Blender server startup)", ) parser.add_argument( "--scene-dir", type=Path, help="Scene root directory for package:// URI resolution (default: parent of DMD)", ) args = parser.parse_args() cfg = create_robot_eval_config() logger.info(f"Task: {args.task}") logger.info(f"Scene state: {args.scene_state}") logger.info(f"DMD: {args.dmd}") # Start Blender server for vision tools (unless disabled). blender_server = None if not args.no_vision: logger.info("Starting Blender server for vision tools...") blender_server = BlenderServer() blender_server.start() try: result = await validate_task( task_description=args.task, cfg=cfg, scene_state_path=args.scene_state, dmd_path=args.dmd, blender_server=blender_server, scene_dir=args.scene_dir, ) logger.info("") logger.info("=" * 60) logger.info("VALIDATION RESULT") logger.info("=" * 60) logger.info(f"Overall Success: {result.overall_success}") logger.info(f"Overall Score: {result.overall_score:.2f}") logger.info("") logger.info("Requirements:") for req in result.requirements: score_float = req.score.to_float() status = "✓" if score_float >= 1.0 else "◐" if score_float >= 0.5 else "✗" logger.info(f" [{status}] {req.description} (score: {score_float})") logger.info(f" {req.reasoning}") logger.info("") logger.info(f"Reasoning: {result.overall_reasoning}") finally: if blender_server is not None: logger.info("Stopping Blender server...") blender_server.stop() if __name__ == "__main__": asyncio.run(main())