--- license: apache-2.0 pretty_name: GTAVBench language: - en tags: - gui-agents - game-environments - multimodal - reinforcement-learning - arxiv:2611.13028 configs: - config_name: default data_files: - split: test path: data/test-*.parquet ---

GTAVBench

150 GTA V tasks for evaluating agent perception, reasoning, and control

GTAGym code GTAGym paper Download the paper Play the 150 benchmark tasks

Code & environments · Paper · Try the benchmark

GTAVBench is the evaluation benchmark of **[GTAGym](https://github.com/ljbro/GTAGym)**, an environment and framework for evaluation and reinforcement learning on GTA V tasks. It combines interactive 3D environments reconstructed from main-story missions with image-based shooting and sniping tasks using GTA V imagery.

GTAVBench: nine interactive 3D task categories, shooting, and sniping before and after scoping in

**Start here:** [Highlights](#-highlights) · [Play online](#-play-online) · [Download](#-download-and-load) · [Schema](#-dataset-schema) · [Task distribution](#-task-distribution) · [Citation](#-citation) ## 🌟 Highlights - **150 tasks, 11 categories:** 103 interactive 3D tasks span navigation and interaction; 47 image-based tasks cover shooting and sniping. - **Ready to explore:** each task includes its full English instruction, a 1280 × 720 initial observation, movement labels, and a direct browser-play link. - **Shared evaluation interface:** screenshots and keyboard–mouse actions support both direct JSON evaluation and the Codex harness, with automatic outcome checks in the environment. ## 🎮 Play online **[Open all 150 playable tasks →](https://ljbro.github.io/GTAGym/tasks.html)** | Try a task | Link | | --- | --- | | On-foot navigation | [C02-N15](https://ljbro.github.io/GTAGym/?task=c02-n15) | | Road navigation | [C01-N09](https://ljbro.github.io/GTAGym/?task=c01-n09) | | Sniping | [C11-N01](https://ljbro.github.io/GTAGym/?task=c11-n01) | Every dataset row has its own `play_url`. Open it, read the instruction, and press **Start task**. Loading and reading do not consume the task budget. The game renders in your browser; a desktop keyboard and mouse are recommended. ## 📦 Download and load | Item | Value | | --- | --- | | Split | `test` | | Tasks | **150** | | Format | Parquet with embedded screenshot bytes | | Data file | [test-00000-of-00001.parquet](https://huggingface.co/datasets/OpenMOSS-Team/GTAVBench/resolve/main/data/test-00000-of-00001.parquet?download=true) | | Initial observation | 1280 × 720, Hugging Face `Image` feature | | Fields | **7**, including per-task `play_url` | ```bash pip install datasets ``` ```python from datasets import load_dataset tasks = load_dataset("OpenMOSS-Team/GTAVBench", split="test") task = tasks[0] print(task["id"], task["category"]) print(task["instruction"]) print(task["play_url"]) image = task["initial_observation"] # PIL image, 1280 × 720 ``` For authenticated access, log in with `hf auth login` before loading.
Download the Parquet file with the Hugging Face CLI ```bash hf download OpenMOSS-Team/GTAVBench \ data/test-00000-of-00001.parquet \ --repo-type dataset --local-dir ./gtavbench ```
## 🧩 Dataset schema | Field | Type | Description | | --- | --- | --- | | `id` | `string` | Task ID in `cXX-nYY` format: category code and task number. | | `category` | `string` | Human-readable task category. | | `instruction` | `string` | Full English instruction used for evaluation. | | `initial_observation` | `Image` | Initial screenshot before the first agent action. | | `environment_type` | `string` | `3d` for interactive environments; `image` for shooting and sniping. | | `movement` | `list[string]` | Movement modes involved in the task. | | `play_url` | `string` | Link that selects this task in the hosted game. | Initial observations are captured at game elapsed time zero. Sniping starts with an **unscoped** view. Screenshots retain their original bytes and are embedded in Parquet; they may include the in-game HUD and the instruction overlay used by the harness.
Movement vocabulary | Mode | Meaning | | --- | --- | | `walk` | On-foot movement, including stairs, ladders, and climbing | | `drive` | Cars, motorcycles, vans, trucks, and ATVs | | `swim` | Swimming | | `dive` | Underwater navigation | | `boat` | Boats and other watercraft | | `plane` | Fixed-wing aircraft | | `helicopter` | Helicopters | A task can involve several modes: `["walk", "drive"]` means it starts on foot and requires finding and driving a vehicle. Aircraft tasks starting on foot include `walk` with `plane` or `helicopter`; the submarine task uses `["boat", "dive"]`. Image-based shooting and sniping use `[]`. Labels describe the modes involved, rather than a prescribed action sequence.
## 🗂️ Task distribution | Category | Environment | Tasks | | --- | --- | ---: | | Road Navigation | 3D | 20 | | On-foot Navigation | 3D | 16 | | Following | 3D | 6 | | Interception | 3D | 13 | | Evasion | 3D | 16 | | Aquatic Navigation | 3D | 11 | | Vertical Traversal | 3D | 5 | | Aerial Navigation | 3D | 8 | | Indoor Navigation | 3D | 8 | | Shooting | Image-based | 24 | | Sniping | Image-based | 23 | | **Total** | **103 3D + 47 image-based** | **150** | ## 📊 Benchmark context The paper evaluates two protocols on the same task catalog: | Protocol | Task instruction | Agent interface | | --- | --- | --- | | **GTAVBench** | Textual instruction | JSON keyboard–mouse actions | | **GTAVBench-AGI** | Instruction appears in the first screenshot | Codex harness with the `game_step` tool | This release provides the **test catalog and initial observations**. The [GTAGym repository](https://github.com/ljbro/GTAGym) contains the executable environments, evaluation runners, task generator, and separate on-foot RL training data. See the [paper](https://arxiv.org/abs/2611.13028) for benchmark results and RL transfer experiments. ## 🙏 Acknowledgements **Our primary acknowledgement goes to [GTA_SZ](https://github.com/linranff/GTA_SZ)** and its contributors, whose city environment and game systems underpin GTAGym's 3D tasks. We also credit Rockstar Games for GTA V gameplay imagery and the authors of the supporting software and assets. Full credits and asset-specific notices are in the repository's [acknowledgements](https://github.com/ljbro/GTAGym/blob/main/ACKNOWLEDGEMENTS.md). ## 📎 Citation If you use GTAVBench or GTAGym, please cite the [paper](https://arxiv.org/abs/2611.13028): ```bibtex @misc{chen2026gtagym, title = {GTAGym: Real AAA Game Tasks Environment for Evaluation and Reinforcement Learning}, author = {Jiajun Chen and Shicheng Fang and Jiahao Lu and Yuxin Wang and Xipeng Qiu}, year = {2026}, eprint = {2611.13028}, archivePrefix = {arXiv}, url = {https://arxiv.org/abs/2611.13028} } ```