struct PointF { float x; float y; }; static int point_cmp_xy(float ax, float ay, float bx, float b_y) { if (ax < bx) return -1; if (ax > bx) return 1; if (ay < b_y) return -1; if (ay > b_y) return 1; return 0; } static float point_cross(float ax, float ay, float bx, float b_y, float cx, float cy) { return (bx - ax) * (cy - ay) - (b_y - ay) * (cx - ax); } static void swap_points(struct PointF *pts, int n, int i, int j) { float tx = pts[i].x; float ty = pts[i].y; pts[i].x = pts[j].x; pts[i].y = pts[j].y; pts[j].x = tx; pts[j].y = ty; } static int partition_xy_points(struct PointF *pts, int n, int low, int high) { float pivot_x = pts[high].x; float pivot_y = pts[high].y; int i = low - 1; for (int j = low; j < high; ++j) { float ax = pts[j].x; float ay = pts[j].y; int c = point_cmp_xy(ax, ay, pivot_x, pivot_y); if (c <= 0) { ++i; if (i != j) swap_points(pts, n, i, j); } } ++i; if (i != high) swap_points(pts, n, i, high); return i; } static void quicksort_xy_points(struct PointF *pts, int n, int left, int right) { if (left < right) { int p = partition_xy_points(pts, n, left, right); if (p > left) quicksort_xy_points(pts, n, left, p - 1); if (p < right) quicksort_xy_points(pts, n, p + 1, right); } } static int andrew_build_from_sorted( struct PointF *pts, int n, struct PointF *hull) { int k = 0; for (int i = 0; i < n; ++i) { while (k >= 2) { if (((hull[k - 1].x - hull[k - 2].x) * (pts[i].y - hull[k - 2].y) - (hull[k - 1].y - hull[k - 2].y) * (pts[i].x - hull[k - 2].x)) > 0.0f) break; --k; } hull[k].x = pts[i].x; hull[k].y = pts[i].y; ++k; } int lower_n = k; for (int i = n - 2; i >= 0; --i) { while (k > lower_n) { if (((hull[k - 1].x - hull[k - 2].x) * (pts[i].y - hull[k - 2].y) - (hull[k - 1].y - hull[k - 2].y) * (pts[i].x - hull[k - 2].x)) > 0.0f) break; --k; } hull[k].x = pts[i].x; hull[k].y = pts[i].y; ++k; } --k; return k; } int convex_hull_float(struct PointF *pts, int n, struct PointF *hull) { quicksort_xy_points(pts, n, 0, n - 1); return andrew_build_from_sorted(pts, n, hull); }