Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go to the south. If you can finish that, try to go east. That done, retrieve the keycard from the chair. And then, close the Microsoft limited edition box. After that, travel south. Once you finish that, look and see that the safe in the cookhouse is unlocked. And then, assure that the safe within the cookhouse is open. Once you have opened the safe, pick up the Microsoft limited edition latchkey from the safe. With the Microsoft limited edition latchkey, travel north. And then, lock the Microsoft limited edition box inside the studio. After that, move west. And then, make an attempt to go south. Okay, and then, attempt to go east. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a top hat and a worm.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from chair<|im_end|>close Microsoft limited edition box<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take Microsoft limited edition latchkey from safe<|im_end|>go north<|im_end|>lock Microsoft limited edition box with Microsoft limited edition latchkey<|im_end|>go west<|im_end|>go south<|im_end|>go east<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, attempt to take a trip east. Then, make an effort to move north. And then, travel south. And then, go east. Then, make an attempt to head north. Next, try to go to the west. That done, recover the latchkey from the floor of the bedchamber. After that, make sure that the chest inside the bedchamber is unlocked. Then, look and see that the chest inside the bedchamber is ajar. And then, retrieve the non-euclidean keycard from the chest. And then, go east. With that done, make an effort to go to the south. Following that, attempt to go west. Then, go north. After that, head south. After that, make an effort to move west. After that, unlock the non-euclidean locker within the workshop. Then, open the non-euclidean locker. After that, pick up the Quote of the Day Calendar from the non-euclidean locker inside the workshop. Then, take a trip east. After that, make an attempt to head north. And then, you can place the Quote of the Day Calendar into the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one. You begin looking for stuff.
You can see a non-euclidean locker.
There is a closed door leading south. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
There is a legume on the floor.
You are carrying: a fresh laundry scented key, a bug and a synthesizer.

your action:

Response: go east<|im_end|>go north<|im_end|>go south<|im_end|>go east<|im_end|>go north<|im_end|>go west<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take non-euclidean keycard from chest<|im_end|>go east<|im_end|>go south<|im_end|>go west<|im_end|>go north<|im_end|>go south<|im_end|>go west<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take Quote of the Day Calendar from non-euclidean locker<|im_end|>go east<|im_end|>go north<|im_end|>insert Quote of the Day Calendar into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be good if you could travel north. Once you get through with that, try to go to the west. With that done, move west. And then, head south. Following that, make an attempt to go east. Following that, recover the fudge scented key from the table in the laundromat. Having taken the fudge scented key, unlock the fudge scented box. And then, open the fudge scented box in the laundromat. And then, recover the keycard from the fudge scented box. Then, make an effort to venture west. Once you get through with that, attempt to move north. If you can manage that, attempt to travel east. Once you accomplish that, make absolutely sure that the locker is unlocked. And then, ensure that the locker is open. And then, take the monitor from the locker. And then, put the monitor on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place. The room is well lit.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a stick of butter, a pencil and an insect.

your action:

Response: go north<|im_end|>go west<|im_end|>go west<|im_end|>go south<|im_end|>go east<|im_end|>take fudge scented key from table<|im_end|>unlock fudge scented box with fudge scented key<|im_end|>open fudge scented box<|im_end|>take keycard from fudge scented box<|im_end|>go west<|im_end|>go north<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take monitor from locker<|im_end|>put monitor on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an effort to go south. Then, take a trip west. Then, open the chest in the parlor. Then, recover the passkey from the chest within the parlor. If you can get your hands on the passkey, look and see that the safe inside the parlor is unlocked. And then, ensure that the safe within the parlor is open. Then, pick up the keycard from the safe in the parlor. If you can get your hands on the keycard, unlock the locker in the parlor. After that, open the locker within the parlor. And then, recover the Henderson's style keycard from the locker. And then, attempt to venture east. After that, venture north. After that, unlock the Henderson's style chest. After that, ensure that the Henderson's style chest in the cookery is open. And then, take the Henderson's keycard from the Henderson's style chest. If you have taken the Henderson's keycard, make absolutely sure that the Henderson's gateway in the cookery is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard kind of place.
You can see a locked Henderson's style chest. You see a closed Canadian box nearby.
There is a closed gate leading east. There is a closed Henderson's gateway leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Canadian key.

your action:

Response: go south<|im_end|>go west<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take Henderson's style keycard from locker<|im_end|>go east<|im_end|>go north<|im_end|>unlock Henderson's style chest with Henderson's style keycard<|im_end|>open Henderson's style chest<|im_end|>take Henderson's keycard from Henderson's style chest<|im_end|>unlock Henderson's gateway with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to head west. And then, try to take a trip west. And then, make an effort to travel north. Then, retrieve the Henderson's style keycard from the type C chest. And then, make an effort to travel south. Once you accomplish that, doublecheck that the Henderson's style safe is unlocked. After unlocking the Henderson's style safe, ensure that the Henderson's style safe is open. After that, retrieve the keycard from the Henderson's style safe in the chamber. If you can get your hands on the keycard, unlock the box. And then, ensure that the box within the chamber is open. Then, retrieve the latchkey from the box. With the latchkey, venture north. And then, unlock the portal inside the kitchenette. After that, assure that the portal is open. After that, attempt to go to the east. Then, make absolutely sure that the portal is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're not going to believe this, but you've just entered a bedroom.
You make out a bed. You shudder, but continue examining the bed. The bed is ordinary. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unblocked.
There is a chocolate bar on the floor.
You are carrying: a type C latchkey and a monitor.

your action:

Response: go west<|im_end|>go west<|im_end|>go north<|im_end|>take Henderson's style keycard from type C chest<|im_end|>go south<|im_end|>unlock Henderson's style safe with Henderson's style keycard<|im_end|>open Henderson's style safe<|im_end|>take keycard from Henderson's style safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go north<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be good if you could attempt to go to the north. After that, go to the north. With that done, recover the cuboid latchkey from the locker. And then, attempt to move south. After that, make sure that the cuboid hatch in the basement is unlocked with the cuboid latchkey. And then, open the cuboid hatch in the basement. After that, make an effort to take a trip east. With that accomplished, make an effort to go to the north. Following that, move east. With that accomplished, attempt to take a trip south. And then, go south. And then, pick up the pair of headphones from the floor of the closet. With the pair of headphones, venture north. With that done, ensure that the passageway is open. Then, make an effort to go to the west. Then, you can deposit the pair of headphones into the spherical safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Fancy seeing you here. Here, by the way, being the workshop.
You see a coffer. You can make out a mantle. Why don't you take a picture of it, it'll last longer! But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a spherical keycard.

your action:

Response: go north<|im_end|>go north<|im_end|>take cuboid latchkey from locker<|im_end|>go south<|im_end|>unlock cuboid hatch with cuboid latchkey<|im_end|>open cuboid hatch<|im_end|>go east<|im_end|>go north<|im_end|>go east<|im_end|>go south<|im_end|>go south<|im_end|>take pair of headphones<|im_end|>go north<|im_end|>open passageway<|im_end|>go west<|im_end|>insert pair of headphones into spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, go to the east. Then, try to go to the east. That done, take a trip north. And then, make an effort to go west. And then, pick up the kettle from the chair in the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You smell a sickening smell, and follow it to a table. The table is ordinary. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cauliflower, a fly larva and a towel.

your action:

Response: go east<|im_end|>go east<|im_end|>go north<|im_end|>go west<|im_end|>take kettle from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to assure that the type 1 safe inside the cubicle is closed. Then, move east. Once you get around to doing that, pick-up the formless latchkey from the floor of the attic. With the formless latchkey, unlock the formless locker inside the attic with the formless latchkey. Having unlocked the formless locker, doublecheck that the formless locker within the attic is opened. Then, pick up the Canadian style key from the formless locker. And then, head west. With that accomplished, unlock the Canadian style box with the Canadian style key. After you have unlocked the Canadian style box, make it so that the Canadian style box in the cubicle is opened. And then, pick up the key from the Canadian style box. With the key, attempt to go to the east. And then, make it so that the chest in the attic is unlocked. Then, assure that the chest is open. And then, pick up the type 1 latchkey from the chest inside the attic. If you have got the type 1 latchkey, try to go west. Then, lock the type 1 safe within the cubicle with the type 1 latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard one. The room is well lit.
You can see a type 1 safe. Something scurries by right in the corner of your eye. Probably nothing. The type 1 safe is empty! This is the worst thing that could possibly happen, ever! You can make out a locked usual looking Canadian style box nearby.
There is a closed door leading north. There is a closed hatch leading west. You need an unguarded exit? You should try going east.
You are carrying: a gummy bear.

your action:

Response: close type 1 safe<|im_end|>go east<|im_end|>take formless latchkey<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take Canadian style key from formless locker<|im_end|>go west<|im_end|>unlock Canadian style box with Canadian style key<|im_end|>open Canadian style box<|im_end|>take key from Canadian style box<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take type 1 latchkey from chest<|im_end|>go west<|im_end|>lock type 1 safe with type 1 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to go to the north. With that accomplished, go to the north. Okay, and then, go to the west. Once you accomplish that, venture west. After that, take a trip south. Then, attempt to go to the east. Then, go to the south. Then, pick-up the TextWorld style key from the floor of the garage. And then, doublecheck that the TextWorld style chest is unlocked. Having unlocked the TextWorld style chest, ensure that the TextWorld style chest inside the garage is open. After that, retrieve the passkey from the TextWorld style chest. After that, move north. Following that, make sure that the chest is unlocked. After that, ensure that the chest is open. If you have opened the chest, pick up the shoe from the chest inside the basement. After you have got the shoe, ditch the shoe on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
This just in- You, in the studio. Let's see what's in here.
You hear a noise behind you and spin around, but you can't see anything other than a mantle. But there isn't a thing on it. It would have been so cool if there was stuff on the mantle.
You need an unguarded exit? You should try going north.
You are carrying: a legume and a vanilla scented key.

your action:

Response: go north<|im_end|>go north<|im_end|>go west<|im_end|>go west<|im_end|>go south<|im_end|>go east<|im_end|>go south<|im_end|>take TextWorld style key<|im_end|>unlock TextWorld style chest with TextWorld style key<|im_end|>open TextWorld style chest<|im_end|>take passkey from TextWorld style chest<|im_end|>go north<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take shoe from chest<|im_end|>drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move west. Following that, try to venture south. Then, make an effort to travel east. Then, retrieve the Canadian latchkey from the bench. And then, make an attempt to move north. That done, insert the Canadian latchkey into the Canadian safe in the attic's lock to unlock it. Then, make sure that the Canadian safe inside the attic is ajar. After opening the Canadian safe, take the keycard from the Canadian safe within the attic. Then, take a trip south. After that, make absolutely sure that the locker within the bedchamber is unlocked. After that, look and see that the locker is open. And then, take the lamp from the locker. After picking up the lamp, make an effort to venture west. Next, venture north. Then, move east. Then, rest the lamp on the workbench inside the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard one.
You make out a locked Canadian safe close by. Were you looking for a safe? Because look over there, it's a safe! If you haven't noticed it already, there seems to be something there by the wall, it's a workbench. What a coincidence, weren't you just thinking about a workbench? But the thing is empty.
There is a closed gate leading north. There is an unguarded exit to the south. You need an unguarded exit? You should try going west.
You are carrying: a grape and a poem.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take Canadian latchkey from bench<|im_end|>go north<|im_end|>unlock Canadian safe with Canadian latchkey<|im_end|>open Canadian safe<|im_end|>take keycard from Canadian safe<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take lamp from locker<|im_end|>go west<|im_end|>go north<|im_end|>go east<|im_end|>put lamp on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, unlock the safe. After that, ensure that the safe is open. Then, recover the keycard from the safe inside the sauna. Then, try to venture north. And then, unlock the box inside the workshop. And then, doublecheck that the box is wide open. And then, pick up the non-euclidean latchkey from the box. And then, look and see that the non-euclidean box inside the workshop is unlocked. And then, doublecheck that the non-euclidean box is opened. Having pulled open the non-euclidean box, retrieve the formless key from the non-euclidean box. Then, make sure that the formless safe within the workshop is unlocked. And then, ensure that the formless safe in the workshop is open. And then, retrieve the cd from the formless safe. With the cd, venture south. After that, make sure that the chest inside the sauna is wide open. And then, you can deposit the cd into the chest within the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual one.
You can see a closed normal looking chest nearby. You can make out a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed door leading east. There is a closed hatch leading south. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a key and a passkey.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go north<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take non-euclidean latchkey from box<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take formless key from non-euclidean box<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take cd from formless safe<|im_end|>go south<|im_end|>open chest<|im_end|>insert cd into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to look and see that the type 8 locker is unlocked with the type 8 latchkey. After that, open the type 8 locker within the study. After pulling open the type 8 locker, recover the fresh laundry scented keycard from the type 8 locker. After picking up the fresh laundry scented keycard, head north. Next, look and see that the fresh laundry scented locker is unlocked. After that, open the fresh laundry scented locker. After that, take the rectangular key from the fresh laundry scented locker. After that, venture south. With that accomplished, insert the rectangular key into the rectangular locker's lock to unlock it. After that, ensure that the rectangular locker is open. If you have pulled open the rectangular locker, take the type F latchkey from the rectangular locker inside the study. If you can get your hands on the type F latchkey, make an attempt to travel north. And then, insert the type F latchkey into the type F box's lock to unlock it. After unlocking the type F box, open the type F box. After that, recover the worm from the type F box within the vault. After stealing the worm, throw the worm on the floor of the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the study.
You see a rectangular locker. A rectangular locker... Is that really what you were looking for? Look over there! a type 8 locker.
You need an unblocked exit? You should try going north.
You are carrying: a cashew and a type 8 latchkey.

your action:

Response: unlock type 8 locker with type 8 latchkey<|im_end|>open type 8 locker<|im_end|>take fresh laundry scented keycard from type 8 locker<|im_end|>go north<|im_end|>unlock fresh laundry scented locker with fresh laundry scented keycard<|im_end|>open fresh laundry scented locker<|im_end|>take rectangular key from fresh laundry scented locker<|im_end|>go south<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take type F latchkey from rectangular locker<|im_end|>go north<|im_end|>unlock type F box with type F latchkey<|im_end|>open type F box<|im_end|>take worm from type F box<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could attempt to travel east. Okay, and then, pick up the Canadian limited edition key from the plate. And then, make it so that the Canadian limited edition chest is unlocked. Having unlocked the Canadian limited edition chest, ensure that the Canadian limited edition chest is open. And then, recover the type 3 latchkey from the Canadian limited edition chest in the scullery. With the type 3 latchkey, attempt to head west. With that done, make absolutely sure that the type 3 hatch within the cookhouse is unlocked with the type 3 latchkey. Once you have unlocked the type 3 hatch, ensure that the type 3 hatch is open. And then, move north. Then, move north. With that done, go east. Once you manage that, make an attempt to go east. That done, venture south. And then, head west. After that, take the key from the shelf in the laundromat. After that, check that the locker is unlocked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical one.
There is a closed type 3 hatch leading north. You need an unblocked exit? You should try going east.
You are carrying: a gummy bear.

your action:

Response: go east<|im_end|>take Canadian limited edition key from plate<|im_end|>unlock Canadian limited edition chest with Canadian limited edition key<|im_end|>open Canadian limited edition chest<|im_end|>take type 3 latchkey from Canadian limited edition chest<|im_end|>go west<|im_end|>unlock type 3 hatch with type 3 latchkey<|im_end|>open type 3 hatch<|im_end|>go north<|im_end|>go north<|im_end|>go east<|im_end|>go east<|im_end|>go south<|im_end|>go west<|im_end|>take key from shelf<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, unlock the locker. If you have unlocked the locker, open the locker. After opening the locker, take the Microsoft style passkey from the locker. After that, unlock the Microsoft style safe within the canteen. And then, ensure that the Microsoft style safe is open. After that, retrieve the latchkey from the Microsoft style safe inside the canteen. And then, check that the box in the canteen is unlocked with the latchkey. After unlocking the box, doublecheck that the box is ajar. Then, take the non-euclidean latchkey from the box. Then, unlock the non-euclidean chest. Then, open the non-euclidean chest within the canteen. And then, take the Microsoft key from the non-euclidean chest within the canteen. And then, make it so that the Microsoft gateway is unlocked with the Microsoft key. After that, ensure that the Microsoft gateway is open. If you have opened the Microsoft gateway, go south. Once you manage that, pick-up the cane from the floor of the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a non-euclidean chest. What's that over there? It looks like it's a box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Microsoft style safe. You see a locker.
There is a closed door leading east. There is a closed Microsoft gateway leading south.
You are carrying: a fondue and a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take Microsoft style passkey from locker<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>open Microsoft style safe<|im_end|>take latchkey from Microsoft style safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take non-euclidean latchkey from box<|im_end|>unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take Microsoft key from non-euclidean chest<|im_end|>unlock Microsoft gateway with Microsoft key<|im_end|>open Microsoft gateway<|im_end|>go south<|im_end|>take cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture west. After that, take a trip south. And then, try to go west. Following that, attempt to go to the north. Then, make an attempt to go to the north. And then, travel east. Once you succeed at that, try to take a trip east. After that, pick up the type 9 latchkey from the mantelpiece in the playroom. After that, attempt to venture west. After that, go to the west. Okay, and then, make an attempt to take a trip south. And then, unlock the type 9 chest in the workshop. Then, ensure that the type 9 chest is open. After that, retrieve the Comic Strip Calendar from the type 9 chest inside the workshop. Then, head east. And then, deposit the Comic Strip Calendar on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go west<|im_end|>go north<|im_end|>go north<|im_end|>go east<|im_end|>go east<|im_end|>take type 9 latchkey from mantelpiece<|im_end|>go west<|im_end|>go west<|im_end|>go south<|im_end|>unlock type 9 chest with type 9 latchkey<|im_end|>open type 9 chest<|im_end|>take Comic Strip Calendar from type 9 chest<|im_end|>go east<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an effort to venture east. Then, venture south. Following that, go south. Once you accomplish that, travel west. Then, try to travel north. With that over with, retrieve the passkey from the case in the studio. And then, head south. And then, make an effort to venture east. With that accomplished, go north. Following that, insert the passkey into the chest's lock to unlock it. And then, open the chest in the steam room. Then, recover the key from the chest. And then, unlock the box inside the steam room with the key. After that, open the box within the steam room. And then, retrieve the type Z key from the box in the steam room. Then, unlock the type Z locker in the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Look around you. Take it all in. It's not every day someone gets to be in a dish-pit.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an apple and a worm.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>go west<|im_end|>go north<|im_end|>take passkey from case<|im_end|>go south<|im_end|>go east<|im_end|>go north<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type Z key from box<|im_end|>unlock type Z locker with type Z key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go south. Then, make an effort to go to the west. Then, move north. And then, assure that the box inside the pantry is wide open. After that, pick up the spherical keycard from the box inside the pantry. After that, try to move south. Following that, assure that the spherical chest inside the cookery is unlocked. Then, make sure that the spherical chest within the cookery is ajar. And then, retrieve the keycard from the spherical chest. After taking the keycard, make an attempt to go east. Then, look and see that the safe in the bathroom is unlocked. And then, open the safe in the bathroom. And then, recover the latchkey from the safe within the bathroom. And then, attempt to venture north. If you can get through with that, unlock the gateway in the bar. Then, doublecheck that the gateway is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A typical kind of place.
There is a closed gateway leading east. There is a closed door leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open box<|im_end|>take spherical keycard from box<|im_end|>go south<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take keycard from spherical chest<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go north<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First thing I need you to do is to make it so that the TextWorld chest is wide open. After that, retrieve the passkey from the TextWorld chest within the chamber. After that, look and see that the box within the chamber is unlocked with the passkey. Then, look and see that the box within the chamber is open. And then, take the key from the box. Then, insert the key into the chest inside the chamber's lock to unlock it. Then, assure that the chest is opened. After that, pick up the cuboid keycard from the chest. After that, venture west. Then, unlock the cuboid locker inside the studio with the cuboid keycard. Then, ensure that the cuboid locker in the studio is open. After you have pulled open the cuboid locker, pick up the formless latchkey from the cuboid locker inside the studio. After that, doublecheck that the formless chest within the studio is unlocked. After that, ensure that the formless chest within the studio is open. And then, pick up the cucumber from the formless chest within the studio. And then, eat the cucumber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard kind of place.
You see a gleam over in a corner, where you can see a chest. You can make out a box. You can make out a TextWorld chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a gleam over in a corner, where you can see a bookshelf. But oh no! there's nothing on this piece of trash.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open TextWorld chest<|im_end|>take passkey from TextWorld chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take cuboid keycard from chest<|im_end|>go west<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take formless latchkey from cuboid locker<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take cucumber from formless chest<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to take a trip west. Then, lift the Henderson's style latchkey from the floor of the cubicle. With the Henderson's style latchkey, make sure that the Henderson's style box in the cubicle is unlocked. And then, make it so that the Henderson's style box within the cubicle is opened. After opening the Henderson's style box, retrieve the type 0 passkey from the Henderson's style box within the cubicle. With the type 0 passkey, make it so that the type 0 chest is unlocked with the type 0 passkey. And then, open the type 0 chest in the cubicle. Then, take the key from the type 0 chest inside the cubicle. If you can get your hands on the key, make an attempt to move east. With that accomplished, check that the locker is unlocked with the key. After that, ensure that the locker is open. And then, take the passkey from the locker. Once you have got the passkey, check that the chest inside the laundry place is unlocked with the passkey. Then, open the chest. After that, retrieve the keycard from the chest. Then, look and see that the safe within the laundry place is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just shown up in a laundry place.
You see a locked safe. You can make out a chest. You make out a locked locker.
You need an unblocked exit? You should try going west.
You are carrying: a printer and a fly larva.

your action:

Response: go west<|im_end|>take Henderson's style latchkey<|im_end|>unlock Henderson's style box with Henderson's style latchkey<|im_end|>open Henderson's style box<|im_end|>take type 0 passkey from Henderson's style box<|im_end|>unlock type 0 chest with type 0 passkey<|im_end|>open type 0 chest<|im_end|>take key from type 0 chest<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to attempt to go north. And then, retrieve the passkey from the box in the study. And then, move east. If you can get through with that, attempt to move south. After that, make an attempt to head north. Once you succeed at that, venture west. Then, try to venture south. Then, check that the locker is unlocked with the passkey. Then, open the locker. And then, take the Microsoft passkey from the locker inside the sauna. And then, unlock the Microsoft locker inside the sauna. After that, open the Microsoft locker in the sauna. And then, pick up the cuboid key from the Microsoft locker within the sauna. After that, make an attempt to go to the north. Then, make absolutely sure that the cuboid safe inside the study is unlocked with the cuboid key. After that, open the cuboid safe in the study. Then, pick up the pen from the cuboid safe. And then, head east. After that, make an attempt to take a trip south. And then, sit the pen on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal one.
You can make out a locked Microsoft locker right there by you. You see a locker. Wow, isn't TextWorld just the best?
There is a closed portal leading east. There is an unblocked exit to the north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from box<|im_end|>go east<|im_end|>go south<|im_end|>go north<|im_end|>go west<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take Microsoft passkey from locker<|im_end|>unlock Microsoft locker with Microsoft passkey<|im_end|>open Microsoft locker<|im_end|>take cuboid key from Microsoft locker<|im_end|>go north<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take pen from cuboid safe<|im_end|>go east<|im_end|>go south<|im_end|>put pen on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go east. Next, move south. Then, pick up the type 8 keycard from the floor of the kitchen. Then, make it so that the type 8 safe is unlocked. And then, open the type 8 safe in the kitchen. After you have opened the type 8 safe, recover the American latchkey from the type 8 safe. And then, head west. Next, make an effort to go north. After that, make an effort to head north. With that done, look and see that the American locker in the workshop is unlocked. After that, open the American locker. And then, retrieve the keycard from the American locker within the workshop. After that, try to move south. And then, try to take a trip south. And then, attempt to go to the east. That done, unlock the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a banana and an iron.

your action:

Response: go east<|im_end|>go south<|im_end|>take type 8 keycard<|im_end|>unlock type 8 safe with type 8 keycard<|im_end|>open type 8 safe<|im_end|>take American latchkey from type 8 safe<|im_end|>go west<|im_end|>go north<|im_end|>go north<|im_end|>unlock American locker with American latchkey<|im_end|>open American locker<|im_end|>take keycard from American locker<|im_end|>go south<|im_end|>go south<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, try to take a trip east. Following that, head south. Once you finish that, retrieve the cuboid key from the fridge in the scullery. Then, check that the cuboid safe is unlocked with the cuboid key. Then, open the cuboid safe. After that, recover the TextWorld limited edition passkey from the cuboid safe within the scullery. After that, assure that the TextWorld limited edition locker in the scullery is unlocked with the TextWorld limited edition passkey. Then, open the TextWorld limited edition locker. Then, retrieve the TextWorld limited edition keycard from the TextWorld limited edition locker. And then, make an attempt to venture west. With that done, take a trip north. If you can accomplish that, doublecheck that the TextWorld limited edition safe is unlocked. After unlocking the TextWorld limited edition safe, ensure that the TextWorld limited edition safe inside the laundromat is open. Then, recover the key from the TextWorld limited edition safe. After that, try to move south. After that, make sure that the box is unlocked with the key. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal kind of place. You start to take note of what's in the room.
A locked TextWorld limited edition safe is right there by you.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an onion and a nest of bats.

your action:

Response: go east<|im_end|>go south<|im_end|>take cuboid key from fridge<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take TextWorld limited edition passkey from cuboid safe<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition locker<|im_end|>take TextWorld limited edition keycard from TextWorld limited edition locker<|im_end|>go west<|im_end|>go north<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition safe<|im_end|>take key from TextWorld limited edition safe<|im_end|>go south<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, ensure that the TextWorld style locker inside the bedroom is open. After that, retrieve the Microsoft passkey from the TextWorld style locker. Then, assure that the Microsoft safe is unlocked. After unlocking the Microsoft safe, ensure that the Microsoft safe within the bedroom is open. Then, take the Henderson's limited edition keycard from the Microsoft safe. After that, check that the Henderson's limited edition portal in the bedroom is unlocked with the Henderson's limited edition keycard. And then, ensure that the Henderson's limited edition portal is open. And then, head east. Then, travel east. With that accomplished, open the case. And then, take the keycard from the case in the steam room. After that, assure that the box inside the steam room is unlocked. After unlocking the box, ensure that the box is open. If you have pulled open the box, pick up the mop from the box in the steam room. And then, try to take a trip west. And then, place the mop on the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
A locked Microsoft safe is close by. You can make out a TextWorld style locker. You wonder idly who left that here.
There is a closed Henderson's limited edition portal leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a telephone and a cd.

your action:

Response: open TextWorld style locker<|im_end|>take Microsoft passkey from TextWorld style locker<|im_end|>unlock Microsoft safe with Microsoft passkey<|im_end|>open Microsoft safe<|im_end|>take Henderson's limited edition keycard from Microsoft safe<|im_end|>unlock Henderson's limited edition portal with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition portal<|im_end|>go east<|im_end|>go east<|im_end|>open case<|im_end|>take keycard from case<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take mop from box<|im_end|>go west<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make an attempt to head south. Then, move east. And then, try to go south. After that, travel west. And then, head west. And then, make an effort to move north. That done, try to venture north. That done, take the fudge scented passkey from the box. And then, unlock the fudge scented box within the laundromat. Then, make sure that the fudge scented box in the laundromat is wide open. After that, take the key from the fudge scented box. Then, make an effort to move south. Next, attempt to travel south. That done, make an attempt to head east. And then, close the chest. After that, lock the chest within the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a vanilla scented latchkey, a nest of shrimp and a whisk.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>go west<|im_end|>go west<|im_end|>go north<|im_end|>go north<|im_end|>take fudge scented passkey from box<|im_end|>unlock fudge scented box with fudge scented passkey<|im_end|>open fudge scented box<|im_end|>take key from fudge scented box<|im_end|>go south<|im_end|>go south<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, retrieve the spherical keycard from the case inside the cookhouse. After that, assure that the spherical locker is unlocked. Then, ensure that the spherical locker is open. And then, pick up the key from the spherical locker. Having taken the key, try to take a trip north. Okay, and then, make sure that the locker is unlocked. And then, open the locker. And then, take the fresh laundry scented keycard from the locker. Then, unlock the fresh laundry scented chest within the study with the fresh laundry scented keycard. Then, ensure that the fresh laundry scented chest inside the study is open. After that, recover the non-euclidean keycard from the fresh laundry scented chest within the study. Having picked up the non-euclidean keycard, venture south. With that accomplished, unlock the non-euclidean door within the cookhouse. After that, open the non-euclidean door. After that, make an effort to take a trip west. Next, ensure that the freezer is open. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked spherical locker. You can make out an opened case, which looks ordinary, in the room. The case contains a spherical keycard. You can see a cabinet. You shudder, but continue examining the room. The cabinet is empty, what a horrible day!
There is a closed non-euclidean door leading west. There is an exit to the north. Don't worry, it is unblocked.
There is a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: take spherical keycard from case<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take key from spherical locker<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take fresh laundry scented keycard from locker<|im_end|>unlock fresh laundry scented chest with fresh laundry scented keycard<|im_end|>open fresh laundry scented chest<|im_end|>take non-euclidean keycard from fresh laundry scented chest<|im_end|>go south<|im_end|>unlock non-euclidean door with non-euclidean keycard<|im_end|>open non-euclidean door<|im_end|>go west<|im_end|>open freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to take a trip south. And then, try to go to the west. Then, go to the north. Then, lift the passkey from the floor of the lounge. And then, unlock the chest. And then, make it so that the chest in the lounge is open. Once you have pulled open the chest, pick up the type E latchkey from the chest within the lounge. After getting the type E latchkey, make an attempt to venture south. And then, make an attempt to go east. Okay, and then, check that the type E chest in the vault is unlocked with the type E latchkey. And then, open the type E chest. Then, recover the key from the type E chest inside the vault. After picking up the key, make an attempt to venture west. And then, go north. With that over with, unlock the box in the lounge with the key. After that, open the box. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed hatch leading west. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a legume, an onion and a rectangular passkey.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take type E latchkey from chest<|im_end|>go south<|im_end|>go east<|im_end|>unlock type E chest with type E latchkey<|im_end|>open type E chest<|im_end|>take key from type E chest<|im_end|>go west<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, venture north. If you can succeed at that, open the safe inside the cubicle. And then, take the spherical key from the safe. After that, move south. And then, unlock the spherical safe with the spherical key. And then, open the spherical safe inside the studio. And then, retrieve the passkey from the spherical safe. After that, unlock the door. Then, ensure that the door is open. After that, take a trip south. And then, take the latchkey from the table within the scullery. And then, make it so that the passageway in the scullery is unlocked. Having unlocked the passageway, open the passageway. And then, move east. After that, ensure that the toolbox in the office is open. After that, pick up the mouse from the toolbox. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual kind of place.
You can see a locked spherical safe right there by you.
There is a closed door leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a knife, a fly larva and a laptop.

your action:

Response: go north<|im_end|>open safe<|im_end|>take spherical key from safe<|im_end|>go south<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take passkey from spherical safe<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go south<|im_end|>take latchkey from table<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>open toolbox<|im_end|>take mouse from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could attempt to travel west. Next, take the peanut from the bench. If you can get your hands on the peanut, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal kind of place.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a sandwich and a TextWorld keycard.

your action:

Response: go west<|im_end|>take peanut from bench<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the west. And then, venture south. Then, take a trip south. That done, go east. After that, pick up the passkey from the table. Then, make sure that the safe in the shower is unlocked. And then, doublecheck that the safe in the shower is opened. After that, retrieve the keycard from the safe. Then, insert the keycard into the box's lock to unlock it. And then, doublecheck that the box is open. After pulling open the box, take the latchkey from the box within the shower. And then, venture west. Once you finish that, take a trip north. If you can finish that, try to go to the north. That done, look and see that the chest in the scullery is unlocked with the latchkey. And then, make absolutely sure that the chest is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You're not going to believe this, but you've just entered a bathroom. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room for a shelf, and you find a shelf. The shelf is usual. Looks like someone's already been here and taken everything off it, though. You make a mental note to not get your hopes up the next time you see a shelf in a room.
There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>go east<|im_end|>take passkey from table<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go west<|im_end|>go north<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move south. And then, take the spherical latchkey from the counter inside the closet. And then, try to move north. Then, go to the north. That done, unlock the spherical box with the spherical latchkey. Having unlocked the spherical box, make it so that the spherical box inside the cookery is ajar. After that, take the key from the spherical box. With the key, unlock the chest with the key. Then, open the chest inside the cookery. Then, take the keycard from the chest. Then, try to travel east. And then, unlock the passageway with the keycard. After that, open the passageway. After pulling open the passageway, try to go to the south. With that accomplished, pick up the TextWorld keycard from the mantelpiece. Then, insert the TextWorld keycard into the TextWorld passageway's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
There is a closed TextWorld passageway leading east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a garlic clove.

your action:

Response: go south<|im_end|>take spherical latchkey from counter<|im_end|>go north<|im_end|>go north<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take key from spherical box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go east<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>take TextWorld keycard from mantelpiece<|im_end|>unlock TextWorld passageway with TextWorld keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, travel south. With that done, move south. Okay, and then, attempt to move east. That done, take the spoon from the bowl. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You have entered a cellar. Not the cellar you'd expect. No, this is a cellar.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a candy bar, a carrot and a broom.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take spoon from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to check that the soap scented safe inside the salon is unlocked with the soap scented passkey. Then, doublecheck that the soap scented safe within the salon is wide open. And then, take the American style key from the soap scented safe. Then, attempt to venture north. And then, insert the American style key into the American style box in the bedroom's lock to unlock it. After that, doublecheck that the American style box within the bedroom is ajar. After that, pick up the rectangular passkey from the American style box. And then, make an effort to head north. Then, head west. Once you do that, move south. After that, travel south. And then, look and see that the rectangular locker is unlocked with the rectangular passkey. After that, make absolutely sure that the rectangular locker inside the bathroom is opened. Then, take the sock from the rectangular locker inside the bathroom. Then, make an effort to move north. And then, ditch the sock on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a soap scented safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a recliner. The recliner is usual. But there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a soap scented passkey and a tv.

your action:

Response: unlock soap scented safe with soap scented passkey<|im_end|>open soap scented safe<|im_end|>take American style key from soap scented safe<|im_end|>go north<|im_end|>unlock American style box with American style key<|im_end|>open American style box<|im_end|>take rectangular passkey from American style box<|im_end|>go north<|im_end|>go west<|im_end|>go south<|im_end|>go south<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take sock from rectangular locker<|im_end|>go north<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to pick up the paper towel from the dresser in the washroom. And then, rest the paper towel on the board inside the washroom. Then, make an effort to move north. With that done, go to the south. With that done, pick up the paper towel from the board within the washroom. And then, try to travel north. And then, rest the paper towel on the stand within the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a dresser. Classic TextWorld. The dresser contains a paper towel. You can make out a locked safe in the corner. You rest your hand against a wall, but you miss the wall and fall onto a board. The board is standard. On the board you see a fondue.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take paper towel from dresser<|im_end|>put paper towel on board<|im_end|>go north<|im_end|>go south<|im_end|>take paper towel from board<|im_end|>go north<|im_end|>put paper towel on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First off, open the type Z box within the garage. After that, take the TextWorld key from the type Z box. After that, doublecheck that the TextWorld safe within the garage is unlocked with the TextWorld key. And then, make it so that the TextWorld safe is ajar. Then, take the Canadian style key from the TextWorld safe. And then, insert the Canadian style key into the Canadian style safe's lock to unlock it. After that, look and see that the Canadian style safe is ajar. And then, pick up the type Z latchkey from the Canadian style safe within the garage. Then, make sure that the type Z locker in the garage is unlocked. After that, make absolutely sure that the type Z locker inside the garage is ajar. Having opened the type Z locker, pick up the American keycard from the type Z locker. After taking the American keycard, unlock the American hatch within the garage. Then, make sure that the American hatch is opened. Then, try to head south. Okay, and then, make an effort to travel east. Once you finish that, recover the lampshade from the table inside the pantry. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage.
You see a locked type Z locker right there by you. You can see a locked Canadian style safe. You can see a TextWorld safe. Now why would someone leave that there? You scan the room, seeing a type Z box. I mean, just wow! Isn't TextWorld just the best?
There is a closed gateway leading east. There is a closed American hatch leading south.
There is a scarf on the floor.
You are carrying nothing.

your action:

Response: open type Z box<|im_end|>take TextWorld key from type Z box<|im_end|>unlock TextWorld safe with TextWorld key<|im_end|>open TextWorld safe<|im_end|>take Canadian style key from TextWorld safe<|im_end|>unlock Canadian style safe with Canadian style key<|im_end|>open Canadian style safe<|im_end|>take type Z latchkey from Canadian style safe<|im_end|>unlock type Z locker with type Z latchkey<|im_end|>open type Z locker<|im_end|>take American keycard from type Z locker<|im_end|>unlock American hatch with American keycard<|im_end|>open American hatch<|im_end|>go south<|im_end|>go east<|im_end|>take lampshade from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to head north. With that over with, lift the Canadian limited edition key from the floor of the canteen. After that, venture south. Then, unlock the Canadian limited edition chest. Then, ensure that the Canadian limited edition chest is open. Then, recover the spherical keycard from the Canadian limited edition chest in the cellar. Then, go north. With that accomplished, make absolutely sure that the spherical locker in the canteen is unlocked. Then, open the spherical locker. After opening the spherical locker, take the type P passkey from the spherical locker inside the canteen. After that, head south. With that accomplished, make absolutely sure that the type P hatch in the cellar is unlocked with the type P passkey. After unlocking the type P hatch, open the type P hatch in the cellar. And then, make an attempt to go to the east. After that, retrieve the blackberry from the floor of the laundry place. And then, eat the blackberry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
A locked Canadian limited edition chest is in the room.
There is a closed type P hatch leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a printer and a sponge.

your action:

Response: go north<|im_end|>take Canadian limited edition key<|im_end|>go south<|im_end|>unlock Canadian limited edition chest with Canadian limited edition key<|im_end|>open Canadian limited edition chest<|im_end|>take spherical keycard from Canadian limited edition chest<|im_end|>go north<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take type P passkey from spherical locker<|im_end|>go south<|im_end|>unlock type P hatch with type P passkey<|im_end|>open type P hatch<|im_end|>go east<|im_end|>take blackberry<|im_end|>eat blackberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to move east. And then, take a trip north. And then, take a trip west. And then, take the type 0 keycard from the stand inside the spare room. Then, go east. After that, unlock the type 0 chest inside the workshop with the type 0 keycard. And then, open the type 0 chest inside the workshop. After that, recover the type F key from the type 0 chest. And then, move south. And then, unlock the type F safe with the type F key. And then, make sure that the type F safe is wide open. And then, retrieve the keycard from the type F safe within the kitchen. Once you have taken the keycard, unlock the chest. And then, open the chest. And then, pick up the salad from the chest in the kitchen. And then, eat the salad. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal one.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take type 0 keycard from stand<|im_end|>go east<|im_end|>unlock type 0 chest with type 0 keycard<|im_end|>open type 0 chest<|im_end|>take type F key from type 0 chest<|im_end|>go south<|im_end|>unlock type F safe with type F key<|im_end|>open type F safe<|im_end|>take keycard from type F safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take salad from chest<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go west. And then, take a trip north. And then, try to head east. With that done, recover the Microsoft keycard from the type S locker. If you can get your hands on the Microsoft keycard, attempt to take a trip south. That done, insert the Microsoft keycard into the Microsoft safe inside the canteen's lock to unlock it. Once you have unlocked the Microsoft safe, ensure that the Microsoft safe within the canteen is open. After that, retrieve the key from the Microsoft safe inside the canteen. Then, make an attempt to venture north. With that done, attempt to venture west. Then, look and see that the safe in the workshop is unlocked. Then, ensure that the safe is open. And then, pick up the cake scented latchkey from the safe inside the workshop. Then, make an effort to go east. With that over with, go to the south. And then, insert the cake scented latchkey into the cake scented box inside the canteen's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical one.
Were you looking for a cake scented box? Because look over there, it's a cake scented box. You see a Microsoft safe.
There is a closed door leading east. There is a closed gate leading south. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the west.
There is a legume on the floor.
You are carrying: a type S passkey and a paper towel.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take Microsoft keycard from type S locker<|im_end|>go south<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>open Microsoft safe<|im_end|>take key from Microsoft safe<|im_end|>go north<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take cake scented latchkey from safe<|im_end|>go east<|im_end|>go south<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, attempt to go east. If you can do that, make an attempt to head north. And then, head east. And then, open the display within the vault. Then, take the formless key from the display. And then, insert the formless key into the formless chest inside the vault's lock to unlock it. And then, make sure that the formless chest in the vault is open. And then, retrieve the American style latchkey from the formless chest in the vault. And then, make an effort to move south. Then, assure that the American style chest is unlocked with the American style latchkey. After that, ensure that the American style chest is open. After that, take the worm from the American style chest inside the office. After that, make an attempt to move north. After that, make an effort to go west. Following that, try to move south. Following that, throw the worm on the floor of the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>go north<|im_end|>go east<|im_end|>open display<|im_end|>take formless key from display<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take American style latchkey from formless chest<|im_end|>go south<|im_end|>unlock American style chest with American style latchkey<|im_end|>open American style chest<|im_end|>take worm from American style chest<|im_end|>go north<|im_end|>go west<|im_end|>go south<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could recover the spherical latchkey from the refrigerator within the kitchenette. And then, check that the spherical box is unlocked with the spherical latchkey. If you have unlocked the spherical box, open the spherical box in the kitchenette. After that, recover the type I latchkey from the spherical box. If you can get your hands on the type I latchkey, try to go west. Then, look and see that the type I locker is unlocked. After that, assure that the type I locker is ajar. Then, pick up the keycard from the type I locker. And then, go to the east. That done, check that the chest is unlocked with the keycard. And then, ensure that the chest is open. And then, retrieve the Henderson's latchkey from the chest. And then, unlock the Henderson's safe in the kitchenette with the Henderson's latchkey. After that, open the Henderson's safe. After that, pick up the passkey from the Henderson's safe. After you have picked up the passkey, check that the safe is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You see a safe. The light flickers for a second, but nothing else happens. You can see a locked Henderson's safe. You can make out a chest. You scan the room for a spherical box, and you find a spherical box. Something scurries by right in the corner of your eye. Probably nothing. You can make out an opened refrigerator right there by you. The refrigerator contains a spherical latchkey!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take spherical latchkey from refrigerator<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take type I latchkey from spherical box<|im_end|>go west<|im_end|>unlock type I locker with type I latchkey<|im_end|>open type I locker<|im_end|>take keycard from type I locker<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take Henderson's latchkey from chest<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take passkey from Henderson's safe<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, take a trip west. Next, make an effort to venture south. And then, venture east. And then, head east. And then, pick up the American limited edition key from the bed within the chamber. After taking the American limited edition key, insert the American limited edition key into the American limited edition chest's lock to unlock it. Then, make it so that the American limited edition chest within the chamber is ajar. Then, retrieve the key from the American limited edition chest. After that, look and see that the chest is unlocked. And then, assure that the chest within the chamber is ajar. After that, pick up the Canadian limited edition key from the chest within the chamber. With the Canadian limited edition key, make an attempt to head west. Then, attempt to go to the north. Next, unlock the Canadian limited edition safe. And then, ensure that the Canadian limited edition safe inside the spare room is open. After you have pulled open the Canadian limited edition safe, recover the shirt from the Canadian limited edition safe within the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked Canadian limited edition safe.
There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>go east<|im_end|>take American limited edition key from bed<|im_end|>unlock American limited edition chest with American limited edition key<|im_end|>open American limited edition chest<|im_end|>take key from American limited edition chest<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Canadian limited edition key from chest<|im_end|>go west<|im_end|>go north<|im_end|>unlock Canadian limited edition safe with Canadian limited edition key<|im_end|>open Canadian limited edition safe<|im_end|>take shirt from Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, pick up the formless key from the rack. If you can get your hands on the formless key, assure that the formless box within the spare room is unlocked with the formless key. And then, ensure that the formless box inside the spare room is open. After pulling open the formless box, take the key from the formless box. And then, check that the box is unlocked with the key. After that, make sure that the box is wide open. After that, take the latchkey from the box. If you can get your hands on the latchkey, unlock the safe. And then, ensure that the safe is open. After opening the safe, recover the non-euclidean latchkey from the safe inside the spare room. After stealing the non-euclidean latchkey, move north. Next, venture west. And then, make sure that the non-euclidean hatch inside the basement is unlocked. And then, make absolutely sure that the non-euclidean hatch within the basement is open. After you have opened the non-euclidean hatch, travel south. With that done, close the non-euclidean hatch in the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You make another one of your grand eccentric entrances into a spare room.
You can make out a locked safe. You see a box. Were you looking for a formless box? Because look over there, it's a formless box. As if things weren't amazing enough already, you can even see a rack. The rack is standard. On the rack you can see a formless key.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a garlic clove on the floor.
You are carrying nothing.

your action:

Response: take formless key from rack<|im_end|>unlock formless box with formless key<|im_end|>open formless box<|im_end|>take key from formless box<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take non-euclidean latchkey from safe<|im_end|>go north<|im_end|>go west<|im_end|>unlock non-euclidean hatch with non-euclidean latchkey<|im_end|>open non-euclidean hatch<|im_end|>go south<|im_end|>close non-euclidean hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to go south. Then, take the TextWorld style passkey from the cabinet. Then, make absolutely sure that the TextWorld style chest inside the laundry place is unlocked. And then, ensure that the TextWorld style chest is open. And then, pick up the latchkey from the TextWorld style chest. And then, go north. And then, unlock the locker in the studio. If you have unlocked the locker, ensure that the locker inside the studio is open. After that, retrieve the rectangular passkey from the locker inside the studio. Then, head south. Then, assure that the rectangular portal within the laundry place is unlocked. And then, look and see that the rectangular portal is ajar. And then, make an attempt to venture south. Then, open the hatch. Then, travel west. Then, recover the sock from the floor of the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one.
You smell a wretched smell, and follow it to a locker.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>take TextWorld style passkey from cabinet<|im_end|>unlock TextWorld style chest with TextWorld style passkey<|im_end|>open TextWorld style chest<|im_end|>take latchkey from TextWorld style chest<|im_end|>go north<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take rectangular passkey from locker<|im_end|>go south<|im_end|>unlock rectangular portal with rectangular passkey<|im_end|>open rectangular portal<|im_end|>go south<|im_end|>open hatch<|im_end|>go west<|im_end|>take sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, try to head west. If you can get through with that, travel west. And then, go to the north. After that, try to go to the north. Once you finish that, make an attempt to travel east. Then, head south. With that accomplished, go to the east. Then, recover the fudge scented latchkey from the rack. Then, insert the fudge scented latchkey into the fudge scented box within the restroom's lock to unlock it. And then, make sure that the fudge scented box in the restroom is ajar. If you have opened the fudge scented box, recover the cuboid latchkey from the fudge scented box in the restroom. After taking the cuboid latchkey, check that the cuboid chest inside the restroom is unlocked with the cuboid latchkey. And then, make sure that the cuboid chest is opened. After that, pick up the Henderson's style passkey from the cuboid chest. And then, go to the west. That done, Put the Henderson's style passkey into the Henderson's style passageway inside the study to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out an opened safe. What a letdown! The safe is empty!
You need an unguarded exit? You should try going west.
There is a sponge on the floor.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>go west<|im_end|>go north<|im_end|>go north<|im_end|>go east<|im_end|>go south<|im_end|>go east<|im_end|>take fudge scented latchkey from rack<|im_end|>unlock fudge scented box with fudge scented latchkey<|im_end|>open fudge scented box<|im_end|>take cuboid latchkey from fudge scented box<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take Henderson's style passkey from cuboid chest<|im_end|>go west<|im_end|>lock Henderson's style passageway with Henderson's style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to attempt to head south. After that, try to move east. Once you finish that, close the box in the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying: a carrot and a chocolate bar.

your action:

Response: go south<|im_end|>go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First, it would be fantastic if you could take a trip west. Then, head west. Then, go south. And then, go east. Once you succeed at that, move east. That done, recover the passkey from the floor of the cookery. After that, check that the safe inside the cookery is unlocked with the passkey. After that, open the safe. After that, retrieve the cuboid latchkey from the safe. Then, take a trip west. And then, go to the south. And then, unlock the cuboid locker. And then, ensure that the cuboid locker inside the pantry is open. After that, recover the lightbulb from the cuboid locker in the pantry. And then, try to venture north. With that accomplished, put the lightbulb on the counter in the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread and a mop.

your action:

Response: go west<|im_end|>go west<|im_end|>go south<|im_end|>go east<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take cuboid latchkey from safe<|im_end|>go west<|im_end|>go south<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take lightbulb from cuboid locker<|im_end|>go north<|im_end|>put lightbulb on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, try to venture east. That done, recover the formless keycard from the floor of the cookery. And then, look and see the formless chest inside the cookery is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great typical vibes in this place, a wonderful typical atmosphere.
You make out a lavender scented chest.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north.
You are carrying: a potato, a loaf of bread and a pizza.

your action:

Response: go east<|im_end|>take formless keycard<|im_end|>lock formless chest with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make an effort to head west. Then, make an attempt to move south. Then, make an attempt to travel north. Next, move east. Then, take the American passkey from the counter in the sauna. After that, make an attempt to head west. If you can accomplish that, move south. And then, check that the American door inside the study is unlocked with the American passkey. Then, ensure that the American door within the study is open. Then, head west. Then, pick up the cake scented keycard from the floor of the cubicle. After that, make an attempt to travel east. And then, insert the cake scented keycard into the cake scented hatch's lock to unlock it. Then, ensure that the cake scented hatch is open. After that, take a trip east. With that accomplished, try to travel north. With that accomplished, take the type 0 key from the drawer. If you can get your hands on the type 0 key, go south. And then, make an attempt to travel west. Then, Put the type 0 key into the type 0 box in the study to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
Look at you, bigshot, walking into a sauna like it isn't some huge deal.
You see a drawer. The drawer contains a type 0 key. You can see a closed normal looking rectangular box right there by you. You can see a counter. On the counter you can make out an American passkey. You can't wait to tell the folks at home about this!
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
There is a rectangular keycard on the floor.
You are carrying: a pair of headphones and a tablet.

your action:

Response: go west<|im_end|>go south<|im_end|>go north<|im_end|>go east<|im_end|>take American passkey from counter<|im_end|>go west<|im_end|>go south<|im_end|>unlock American door with American passkey<|im_end|>open American door<|im_end|>go west<|im_end|>take cake scented keycard<|im_end|>go east<|im_end|>unlock cake scented hatch with cake scented keycard<|im_end|>open cake scented hatch<|im_end|>go east<|im_end|>go north<|im_end|>take type 0 key from drawer<|im_end|>go south<|im_end|>go west<|im_end|>lock type 0 box with type 0 key<|im_end|>