Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, recover the Canadian keycard from the mantelpiece in the studio. Then, unlock the Canadian chest in the studio with the Canadian keycard. After that, open the Canadian chest. Then, take the passkey from the Canadian chest within the studio. With the passkey, move east. With that over with, make absolutely sure that the locker within the launderette is unlocked. And then, open the locker. Then, recover the cuboid key from the locker. If you can get your hands on the cuboid key, head south. Then, make an attempt to take a trip west. Once you succeed at that, make an effort to go north. If you can finish that, look and see that the cuboid chest is unlocked with the cuboid key. Then, open the cuboid chest in the studio. After that, take the keycard from the cuboid chest in the studio. After that, check that the passageway is unlocked with the keycard. Then, make it so that the passageway within the studio is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You smell a sickening smell, and follow it to a cuboid chest. A locked Canadian chest is close by. You smell a great smell, and follow it to a mantelpiece. You see a Canadian keycard on the mantelpiece.
There is a closed passageway leading west. You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Canadian keycard from mantelpiece<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take passkey from Canadian chest<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take cuboid key from locker<|im_end|>go south<|im_end|>go west<|im_end|>go north<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take keycard from cuboid chest<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an attempt to move north. Okay, and then, go to the east. After that, attempt to head north. With that accomplished, try to venture west. Following that, look and see that the chest is open. And then, recover the key from the chest in the workshop. After that, unlock the safe in the workshop. And then, open the safe. Then, take the Henderson's style latchkey from the safe. And then, venture east. With that accomplished, venture south. Then, assure that the Henderson's style locker is unlocked. After that, open the Henderson's style locker. Then, take the burger from the Henderson's style locker. Then, eat the burger. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You make a grand eccentric entrance into a kitchenette.
You need an unblocked exit? You should try going north.
You are carrying: a sock.

your action:

Response: go north<|im_end|>go east<|im_end|>go north<|im_end|>go west<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take Henderson's style latchkey from safe<|im_end|>go east<|im_end|>go south<|im_end|>unlock Henderson's style locker with Henderson's style latchkey<|im_end|>open Henderson's style locker<|im_end|>take burger from Henderson's style locker<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First stop, venture east. Then, attempt to travel south. And then, open the basket within the launderette. And then, pick up the vanilla scented keycard from the basket. After that, make absolutely sure that the vanilla scented box within the launderette is unlocked with the vanilla scented keycard. After that, open the vanilla scented box. And then, retrieve the passkey from the vanilla scented box inside the launderette. After that, unlock the locker inside the launderette. After that, make absolutely sure that the locker within the launderette is open. And then, recover the key from the locker inside the launderette. Then, go north. And then, try to venture west. And then, unlock the hatch. Then, open the hatch. After that, travel north. And then, recover the fly larva from the floor of the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
Were you looking for a table? Because look over there, it's a table. But the thing is empty.
There is a closed hatch leading north. There is a closed gate leading south. You need an unguarded exit? You should try going east.
You are carrying: a vacuum and a worm.

your action:

Response: go east<|im_end|>go south<|im_end|>open basket<|im_end|>take vanilla scented keycard from basket<|im_end|>unlock vanilla scented box with vanilla scented keycard<|im_end|>open vanilla scented box<|im_end|>take passkey from vanilla scented box<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go north<|im_end|>go west<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go north<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move north. Next, go to the north. If you can manage that, take a trip east. Following that, move south. And then, make an effort to go to the south. Next, lift the Canadian keycard from the floor of the study. And then, try to travel west. If you can accomplish that, make it so that the Canadian chest in the basement is unlocked. And then, look and see that the Canadian chest is ajar. And then, pick up the fresh laundry scented key from the Canadian chest. Then, take a trip east. And then, go to the north. With that accomplished, doublecheck that the fresh laundry scented box inside the playroom is unlocked with the fresh laundry scented key. And then, ensure that the fresh laundry scented box within the playroom is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
Look around you. Take it all in. It's not every day someone gets to be in a basement. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locked Canadian chest.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cabbage and a stick of butter.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>go south<|im_end|>go south<|im_end|>take Canadian keycard<|im_end|>go west<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take fresh laundry scented key from Canadian chest<|im_end|>go east<|im_end|>go north<|im_end|>unlock fresh laundry scented box with fresh laundry scented key<|im_end|>open fresh laundry scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move east. With that accomplished, go south. Okay, and then, attempt to move east. Then, make an attempt to take a trip north. That done, open the formless safe within the office. After that, pick up the type 7 passkey from the formless safe. Then, travel south. And then, unlock the type 7 locker with the type 7 passkey. Once you have unlocked the type 7 locker, assure that the type 7 locker is wide open. And then, take the latchkey from the type 7 locker. And then, try to venture west. After that, make an effort to go to the north. With that over with, look and see that the chest inside the cookhouse is unlocked. And then, make it so that the chest is open. And then, take the type 4 key from the chest. And then, lock the type 4 portal in the cookhouse with the type 4 key. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
You are carrying: a cashew, a formless passkey and a worm.

your action:

Response: go east<|im_end|>go south<|im_end|>go east<|im_end|>go north<|im_end|>open formless safe<|im_end|>take type 7 passkey from formless safe<|im_end|>go south<|im_end|>unlock type 7 locker with type 7 passkey<|im_end|>open type 7 locker<|im_end|>take latchkey from type 7 locker<|im_end|>go west<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take type 4 key from chest<|im_end|>lock type 4 portal with type 4 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make it so that the rectangular box is unlocked. And then, assure that the rectangular box in the shower is wide open. After opening the rectangular box, retrieve the passkey from the rectangular box within the shower. If you have picked up the passkey, make sure that the locker is unlocked. After unlocking the locker, assure that the locker is ajar. Then, pick up the American style passkey from the locker. And then, look and see that the American style portal is unlocked. Then, open the American style portal. Then, go south. After that, go to the west. And then, try to go to the north. If you can do that, take the non-euclidean key from the safe within the pantry. Then, make an attempt to travel south. And then, make an effort to travel east. With that over with, doublecheck that the non-euclidean box is shut. After closing the non-euclidean box, lock the non-euclidean box within the laundromat with the non-euclidean key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place. The room is well lit.
A locked locker is close by. You make out a rectangular box.
There is a closed gateway leading north. There is a closed American style portal leading south.
You are carrying: a potato, a rectangular latchkey and a Quote of the Day Calendar.

your action:

Response: unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take passkey from rectangular box<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take American style passkey from locker<|im_end|>unlock American style portal with American style passkey<|im_end|>open American style portal<|im_end|>go south<|im_end|>go west<|im_end|>go north<|im_end|>take non-euclidean key from safe<|im_end|>go south<|im_end|>go east<|im_end|>close non-euclidean box<|im_end|>lock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, ensure that the cuboid chest within the kitchen is open. After that, pick up the spherical passkey from the cuboid chest. Then, unlock the spherical chest. After that, look and see that the spherical chest in the kitchen is wide open. And then, pick up the keycard from the spherical chest. After that, go west. Next, insert the keycard into the safe's lock to unlock it. Then, ensure that the safe is open. After that, take the formless keycard from the safe. With the formless keycard, make absolutely sure that the formless gateway within the cookery is unlocked with the formless keycard. After you have unlocked the formless gateway, doublecheck that the formless gateway in the cookery is open. And then, try to travel south. With that done, attempt to go to the west. And then, retrieve the fondue from the plate. After that, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh, great. Here's a spherical chest. You can see a closed cuboid chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cuboid key on the floor.
You are carrying: a mouse.

your action:

Response: open cuboid chest<|im_end|>take spherical passkey from cuboid chest<|im_end|>unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take keycard from spherical chest<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take formless keycard from safe<|im_end|>unlock formless gateway with formless keycard<|im_end|>open formless gateway<|im_end|>go south<|im_end|>go west<|im_end|>take fondue from plate<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First off, take the Canadian keycard from the chair. And then, make sure that the Canadian safe within the kitchenette is unlocked with the Canadian keycard. And then, assure that the Canadian safe is ajar. After pulling open the Canadian safe, retrieve the non-euclidean latchkey from the Canadian safe within the kitchenette. Then, make an effort to head north. Then, unlock the non-euclidean box within the chamber. And then, ensure that the non-euclidean box within the chamber is open. After that, recover the formless latchkey from the non-euclidean box within the chamber. With the formless latchkey, unlock the formless locker. After that, open the formless locker. And then, recover the Microsoft keycard from the formless locker. And then, assure that the Microsoft gate within the chamber is unlocked with the Microsoft keycard. Then, assure that the Microsoft gate is opened. After opening the Microsoft gate, attempt to head west. With that done, retrieve the TextWorld key from the floor of the laundromat. Then, Deposit the TextWorld key into the TextWorld hatch within the laundromat to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
Wow! You're in a kitchenette.
You see a gleam over in a corner, where you can see a Canadian safe. You check the price tag on the Canadian safe. 40 bucks? What a deal! You'll have to ask where they got this! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. You see a Canadian keycard on the chair. Something scurries by right in the corner of your eye. Probably nothing.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take Canadian keycard from chair<|im_end|>unlock Canadian safe with Canadian keycard<|im_end|>open Canadian safe<|im_end|>take non-euclidean latchkey from Canadian safe<|im_end|>go north<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take formless latchkey from non-euclidean box<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take Microsoft keycard from formless locker<|im_end|>unlock Microsoft gate with Microsoft keycard<|im_end|>open Microsoft gate<|im_end|>go west<|im_end|>take TextWorld key<|im_end|>lock TextWorld hatch with TextWorld key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to move north. Okay, and then, make an effort to take a trip west. Once you succeed at that, make an effort to venture south. Then, retrieve the key from the floor of the sauna. Having got the key, travel north. With that done, insert the key into the chest inside the steam room's lock to unlock it. After unlocking the chest, assure that the chest inside the steam room is open. And then, take the Microsoft style key from the chest. After that, make an attempt to go east. And then, make an attempt to move south. With that accomplished, go to the south. After that, unlock the Microsoft style box inside the cubicle. After that, open the Microsoft style box. Then, take the latchkey from the Microsoft style box. If you can get your hands on the latchkey, head north. With that over with, look and see that the safe inside the attic is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic. You begin to take stock of what's here.
As if things weren't amazing enough already, you can even see a safe. Classic TextWorld. You make out a rack. However, the rack, like an empty rack, has nothing on it.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: a fondue, a controller and an insect.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take key<|im_end|>go north<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Microsoft style key from chest<|im_end|>go east<|im_end|>go south<|im_end|>go south<|im_end|>unlock Microsoft style box with Microsoft style key<|im_end|>open Microsoft style box<|im_end|>take latchkey from Microsoft style box<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First, it would be good if you could recover the keycard from the locker within the playroom. Then, doublecheck that the safe is unlocked. After that, ensure that the safe is open. Then, retrieve the passkey from the safe within the playroom. And then, doublecheck that the hatch within the playroom is unlocked with the passkey. And then, ensure that the hatch inside the playroom is open. After that, head south. Once you succeed at that, retrieve the stapler from the shelf. After getting the stapler, insert the stapler inside the type P locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked safe. You can make out an opened locker. The locker contains a keycard.
There is a closed door leading east. There is a closed hatch leading south. There is a closed portal leading west.
You are carrying: a broom.

your action:

Response: take keycard from locker<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go south<|im_end|>take stapler from shelf<|im_end|>insert stapler into type P locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could unlock the cuboid chest. After that, ensure that the cuboid chest within the salon is open. Then, recover the latchkey from the cuboid chest. And then, insert the latchkey into the chest in the salon's lock to unlock it. After that, open the chest. Then, recover the type 3 key from the chest inside the salon. Then, check that the type 3 box inside the salon is unlocked with the type 3 key. Then, ensure that the type 3 box is open. After pulling open the type 3 box, take the key from the type 3 box in the salon. With the key, make it so that the safe in the salon is unlocked with the key. After that, look and see that the safe inside the salon is open. After that, retrieve the passkey from the safe within the salon. After that, unlock the door in the salon. After unlocking the door, assure that the door is open. Having opened the door, make an effort to venture west. Then, retrieve the fly larva from the stand inside the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
This is going to sound unbelievable, but you've just entered a salon. You begin to take stock of what's here.
You can make out a safe. You bend down to tie your shoe. When you stand up, you notice a type 3 box. You make out a locked chest. You can make out a locked cuboid chest in the room.
There is a closed hatch leading north. There is a closed door leading west.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take latchkey from cuboid chest<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take type 3 key from chest<|im_end|>unlock type 3 box with type 3 key<|im_end|>open type 3 box<|im_end|>take key from type 3 box<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go west<|im_end|>take fly larva from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go south. After that, pick up the TextWorld keycard from the floor of the kitchenette. Then, unlock the TextWorld chest inside the kitchenette. After that, open the TextWorld chest. After that, recover the keycard from the TextWorld chest. After that, make an attempt to go to the north. And then, doublecheck that the box is unlocked. Then, open the box within the scullery. And then, recover the American style passkey from the box. And then, insert the American style passkey into the American style hatch in the scullery's lock to unlock it. After unlocking the American style hatch, open the American style hatch. After that, head east. After that, make an attempt to venture south. Once you manage that, recover the non-euclidean passkey from the floor of the chamber. Then, make an attempt to go to the north. And then, make it so the non-euclidean box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual one. Okay, just remember what you're here to do, and everything will go great.
You can see a locked box.
There is a closed American style hatch leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld keycard<|im_end|>unlock TextWorld chest with TextWorld keycard<|im_end|>open TextWorld chest<|im_end|>take keycard from TextWorld chest<|im_end|>go north<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take American style passkey from box<|im_end|>unlock American style hatch with American style passkey<|im_end|>open American style hatch<|im_end|>go east<|im_end|>go south<|im_end|>take non-euclidean passkey<|im_end|>go north<|im_end|>lock non-euclidean box with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to pick-up the Microsoft limited edition latchkey from the floor of the bedchamber. And then, insert the Microsoft limited edition latchkey into the Microsoft limited edition safe's lock to unlock it. After you have unlocked the Microsoft limited edition safe, make sure that the Microsoft limited edition safe is open. Then, take the Henderson's key from the Microsoft limited edition safe in the bedchamber. If you have got the Henderson's key, make an attempt to move west. Okay, and then, unlock the Henderson's chest in the launderette with the Henderson's key. After that, ensure that the Henderson's chest in the launderette is open. After that, take the latchkey from the Henderson's chest in the launderette. And then, try to head east. And then, assure that the door within the bedchamber is unlocked. And then, ensure that the door is open. Then, take a trip south. Once you accomplish that, travel south. Okay, and then, retrieve the formless passkey from the floor of the shower. After picking up the formless passkey, try to travel west. That done, insert the formless passkey into the formless safe within the cubicle's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You see a locked Microsoft limited edition safe, which looks standard, here. You can make out a closed chest nearby.
There is a closed door leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a Microsoft limited edition latchkey on the floor.
You are carrying: an insect.

your action:

Response: take Microsoft limited edition latchkey<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition safe<|im_end|>take Henderson's key from Microsoft limited edition safe<|im_end|>go west<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>open Henderson's chest<|im_end|>take latchkey from Henderson's chest<|im_end|>go east<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go south<|im_end|>go south<|im_end|>take formless passkey<|im_end|>go west<|im_end|>unlock formless safe with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First off, attempt to move north. Then, travel east. And then, take a trip south. Once you get through with that, travel east. If you can finish that, go north. Once you finish that, attempt to go to the north. After that, retrieve the non-euclidean keycard from the rack. Then, go to the south. After that, head west. Okay, and then, make absolutely sure that the non-euclidean safe is unlocked. Then, make sure that the non-euclidean safe in the restroom is ajar. And then, retrieve the sock from the non-euclidean safe within the restroom. And then, go to the east. Then, make an effort to go to the south. After that, attempt to travel west. And then, deposit the sock on the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. You begin to take stock of what's here.
Oh, great. Here's a shelf. But the thing is empty, unfortunately.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a sandwich on the floor.
You are carrying: a cashew, a cookie, a cauliflower and a mouse.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>go east<|im_end|>go north<|im_end|>go north<|im_end|>take non-euclidean keycard from rack<|im_end|>go south<|im_end|>go west<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take sock from non-euclidean safe<|im_end|>go east<|im_end|>go south<|im_end|>go west<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to head west. If you can do that, recover the lavender scented passkey from the pan. Then, make an attempt to venture east. With that done, insert the lavender scented passkey into the lavender scented locker in the cubicle's lock to unlock it. After that, open the lavender scented locker inside the cubicle. And then, recover the Microsoft style latchkey from the lavender scented locker inside the cubicle. And then, close the Canadian limited edition box. After that, go west. Once you do that, unlock the Microsoft style chest. Then, ensure that the Microsoft style chest is open. Then, pick up the Henderson's key from the Microsoft style chest. And then, assure that the Henderson's chest in the cookery is unlocked. After unlocking the Henderson's chest, open the Henderson's chest. After opening the Henderson's chest, take the Canadian limited edition keycard from the Henderson's chest inside the cookery. After stealing the Canadian limited edition keycard, move east. Okay, and then, doublecheck that the Canadian limited edition box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
You make out a Canadian limited edition box. Classic TextWorld. Empty! What kind of nightmare TextWorld is this? You can see a locked lavender scented locker. Were you looking for a shelf? Because look over there, it's a shelf. The shelf is usual. But the thing is empty.
There is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>take lavender scented passkey from pan<|im_end|>go east<|im_end|>unlock lavender scented locker with lavender scented passkey<|im_end|>open lavender scented locker<|im_end|>take Microsoft style latchkey from lavender scented locker<|im_end|>close Canadian limited edition box<|im_end|>go west<|im_end|>unlock Microsoft style chest with Microsoft style latchkey<|im_end|>open Microsoft style chest<|im_end|>take Henderson's key from Microsoft style chest<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>open Henderson's chest<|im_end|>take Canadian limited edition keycard from Henderson's chest<|im_end|>go east<|im_end|>lock Canadian limited edition box with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the TextWorld limited edition chest in the bedroom. Then, take the key from the TextWorld limited edition chest within the bedroom. And then, make an effort to travel east. And then, make an effort to move north. Then, take a trip west. And then, doublecheck that the safe is unlocked. After that, ensure that the safe in the kitchenette is open. After that, recover the type 7 latchkey from the safe inside the kitchenette. After taking the type 7 latchkey, check that the type 7 safe is unlocked with the type 7 latchkey. Then, open the type 7 safe. Then, take the passkey from the type 7 safe. And then, unlock the box inside the kitchenette with the passkey. After that, open the box. Then, pick up the whisk from the box within the kitchenette. Then, venture south. After that, insert the whisk into the TextWorld limited edition chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a closed TextWorld limited edition chest. Look over there! a recliner. You shudder, but continue examining the recliner. But the thing is empty, unfortunately.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a TextWorld limited edition passkey on the floor.
You are carrying: a sponge.

your action:

Response: open TextWorld limited edition chest<|im_end|>take key from TextWorld limited edition chest<|im_end|>go east<|im_end|>go north<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take type 7 latchkey from safe<|im_end|>unlock type 7 safe with type 7 latchkey<|im_end|>open type 7 safe<|im_end|>take passkey from type 7 safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take whisk from box<|im_end|>go south<|im_end|>insert whisk into TextWorld limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel west. With that done, try to move south. Once you get around to doing that, head west. Then, travel north. After that, retrieve the key from the plate. After that, head east. With that accomplished, assure that the box is unlocked. And then, ensure that the box is open. And then, recover the keycard from the box inside the dish-pit. After that, unlock the chest. After that, ensure that the chest is open. After that, pick up the latchkey from the chest. With the latchkey, attempt to head east. Okay, and then, attempt to take a trip south. With that over with, go to the west. And then, look and see that the safe is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cd.

your action:

Response: go west<|im_end|>go south<|im_end|>go west<|im_end|>go north<|im_end|>take key from plate<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>go south<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to move south. With that over with, make an attempt to head south. And then, make an attempt to venture east. That done, take a trip north. And then, attempt to move east. And then, go to the south. Next, ensure that the coffer within the chamber is open. Then, pick up the key from the coffer. After getting the key, unlock the chest within the chamber with the key. And then, ensure that the chest is open. After that, recover the manuscript from the chest. Then, go west. Then, make an attempt to travel west. Okay, and then, make an effort to go to the north. Following that, make an effort to go to the east. With that done, insert the manuscript inside the dresser. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. You can barely contain your excitement.
An open suitcase is nearby. The suitcase is empty! What a waste of a day!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a carrot and a lightbulb.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>go north<|im_end|>go east<|im_end|>go south<|im_end|>open coffer<|im_end|>take key from coffer<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take manuscript from chest<|im_end|>go west<|im_end|>go west<|im_end|>go north<|im_end|>go east<|im_end|>insert manuscript into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First, it would be great if you could venture east. After that, take the Henderson's style latchkey from the desk. After that, unlock the Henderson's style safe inside the chamber. Then, open the Henderson's style safe. And then, pick up the passkey from the Henderson's style safe. After that, move west. Then, insert the passkey into the chest within the studio's lock to unlock it. Then, look and see that the chest within the studio is open. Then, take the TextWorld latchkey from the chest in the studio. And then, unlock the TextWorld portal. Then, assure that the TextWorld portal within the studio is open. Then, take a trip north. After that, venture north. Then, head east. That done, recover the apple from the workbench inside the vault. And then, eat the apple. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You have come into the most standard of all possible studios. You begin looking for stuff.
You make out a locked chest.
There is a closed TextWorld portal leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's style latchkey from desk<|im_end|>unlock Henderson's style safe with Henderson's style latchkey<|im_end|>open Henderson's style safe<|im_end|>take passkey from Henderson's style safe<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take TextWorld latchkey from chest<|im_end|>unlock TextWorld portal with TextWorld latchkey<|im_end|>open TextWorld portal<|im_end|>go north<|im_end|>go north<|im_end|>go east<|im_end|>take apple from workbench<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, assure that the type 0 chest is unlocked. After unlocking the type 0 chest, ensure that the type 0 chest within the bedchamber is open. And then, retrieve the keycard from the type 0 chest in the bedchamber. Then, look and see that the safe inside the bedchamber is unlocked with the keycard. Once you have unlocked the safe, open the safe in the bedchamber. After pulling open the safe, recover the vanilla scented key from the safe inside the bedchamber. Then, unlock the vanilla scented locker. And then, ensure that the vanilla scented locker in the bedchamber is open. Then, retrieve the soap scented keycard from the vanilla scented locker inside the bedchamber. If you have taken the soap scented keycard, unlock the soap scented chest within the bedchamber. Then, open the soap scented chest. Then, take the passkey from the soap scented chest in the bedchamber. After you have taken the passkey, unlock the locker within the bedchamber. And then, ensure that the locker is open. And then, retrieve the cushion from the locker within the bedchamber. After that, throw the cushion on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You start to take note of what's in the room.
You can make out a locker. You can make out a locked soap scented chest. You can make out a vanilla scented locker. You can see a locked safe right there by you. You make out a locked type 0 chest in the room.
There is a closed gate leading east. There is a closed gateway leading west.
You are carrying: a type 0 key.

your action:

Response: unlock type 0 chest with type 0 key<|im_end|>open type 0 chest<|im_end|>take keycard from type 0 chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take vanilla scented key from safe<|im_end|>unlock vanilla scented locker with vanilla scented key<|im_end|>open vanilla scented locker<|im_end|>take soap scented keycard from vanilla scented locker<|im_end|>unlock soap scented chest with soap scented keycard<|im_end|>open soap scented chest<|im_end|>take passkey from soap scented chest<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take cushion from locker<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick-up the Canadian style passkey from the floor of the cookhouse. Then, make an attempt to travel west. And then, make sure that the Canadian style box in the washroom is unlocked. Then, ensure that the Canadian style box inside the washroom is open. Then, recover the type D passkey from the Canadian style box inside the washroom. Then, check that the type D safe within the washroom is unlocked with the type D passkey. And then, make absolutely sure that the type D safe is open. And then, retrieve the spherical latchkey from the type D safe. After that, travel east. And then, make absolutely sure that the spherical safe is unlocked with the spherical latchkey. Having unlocked the spherical safe, doublecheck that the spherical safe is open. And then, retrieve the latchkey from the spherical safe. Then, make sure that the box is unlocked. And then, open the box within the cookhouse. Then, pick up the cashew from the box. With the cashew, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
You can see a locked box, which looks normal, in the corner. You can see a locked spherical safe here. You see a locked freezer.
There is an exit to the west. Don't worry, it is unblocked.
There is a Canadian style passkey on the floor.
You are carrying: a cookie.

your action:

Response: take Canadian style passkey<|im_end|>go west<|im_end|>unlock Canadian style box with Canadian style passkey<|im_end|>open Canadian style box<|im_end|>take type D passkey from Canadian style box<|im_end|>unlock type D safe with type D passkey<|im_end|>open type D safe<|im_end|>take spherical latchkey from type D safe<|im_end|>go east<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take latchkey from spherical safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take cashew from box<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip west. With that accomplished, pick up the lavender scented latchkey from the floor of the office. Then, go east. And then, insert the lavender scented latchkey into the lavender scented chest's lock to unlock it. And then, open the lavender scented chest. After that, pick up the rectangular passkey from the lavender scented chest inside the steam room. If you have got the rectangular passkey, unlock the rectangular box with the rectangular passkey. And then, open the rectangular box. And then, pick up the passkey from the rectangular box inside the steam room. And then, make sure that the chest in the steam room is unlocked. After unlocking the chest, ensure that the chest is open. And then, pick up the cuboid passkey from the chest in the steam room. With the cuboid passkey, make an effort to go west. That done, check that the cuboid safe inside the office is unlocked with the cuboid passkey. Then, open the cuboid safe inside the office. Then, pick up the printer from the cuboid safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place.
You make out a locked chest here. You can make out a rectangular box. You make out a locked lavender scented chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a worm.

your action:

Response: go west<|im_end|>take lavender scented latchkey<|im_end|>go east<|im_end|>unlock lavender scented chest with lavender scented latchkey<|im_end|>open lavender scented chest<|im_end|>take rectangular passkey from lavender scented chest<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take passkey from rectangular box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take cuboid passkey from chest<|im_end|>go west<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take printer from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip south. And then, attempt to go east. After that, doublecheck that the chest is closed. And then, make an attempt to move west. And then, move north. Once you get through with that, make an effort to move east. Next, attempt to move east. After that, make an effort to travel south. Next, retrieve the rectangular passkey from the floor of the canteen. If you have picked up the rectangular passkey, travel north. Then, make an effort to take a trip west. And then, doublecheck that the rectangular safe in the closet is unlocked. Having unlocked the rectangular safe, ensure that the rectangular safe within the closet is open. After that, recover the keycard from the rectangular safe. If you can get your hands on the keycard, try to move south. And then, look and see that the chest within the launderette is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've moved into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the office. You begin to take stock of what's here.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an insect, a shadfly and a worm.

your action:

Response: go south<|im_end|>go east<|im_end|>close chest<|im_end|>go west<|im_end|>go north<|im_end|>go east<|im_end|>go east<|im_end|>go south<|im_end|>take rectangular passkey<|im_end|>go north<|im_end|>go west<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take keycard from rectangular safe<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the cake scented passkey from the coffer within the chamber. And then, insert the cake scented passkey into the cake scented chest's lock to unlock it. Then, open the cake scented chest within the chamber. After opening the cake scented chest, take the passkey from the cake scented chest. If you can get your hands on the passkey, take a trip west. And then, unlock the chest. And then, ensure that the chest is open. And then, take the key from the chest. After you have picked up the key, check that the locker in the salon is unlocked with the key. After that, open the locker in the salon. After pulling open the locker, pick up the spherical key from the locker. And then, insert the spherical key into the spherical safe within the salon's lock to unlock it. Then, open the spherical safe within the salon. And then, recover the cashew from the spherical safe inside the salon. Then, eat the cashew. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one.
You see a gleam over in a corner, where you can see a cake scented chest. You wonder idly who left that here. You make out an opened coffer. The coffer contains a cake scented passkey and a nest of insects.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take cake scented passkey from coffer<|im_end|>unlock cake scented chest with cake scented passkey<|im_end|>open cake scented chest<|im_end|>take passkey from cake scented chest<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take spherical key from locker<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take cashew from spherical safe<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could doublecheck that the trunk is opened. Once you have pulled open the trunk, recover the latchkey from the trunk within the bedchamber. And then, go to the east. With that done, unlock the chest in the kitchen. Then, make sure that the chest in the kitchen is ajar. After that, take the TextWorld style key from the chest within the kitchen. Then, make absolutely sure that the TextWorld style locker is unlocked. Then, open the TextWorld style locker inside the kitchen. And then, retrieve the fresh laundry scented keycard from the TextWorld style locker inside the kitchen. After stealing the fresh laundry scented keycard, make an effort to venture north. That done, try to take a trip south. If you can finish that, make an attempt to travel west. With that done, unlock the fresh laundry scented box. Then, ensure that the fresh laundry scented box in the bedchamber is open. After that, pick up the textbook from the fresh laundry scented box inside the bedchamber. And then, venture east. After that, go to the north. And then, sit the textbook on the desk within the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked fresh laundry scented box right there by you. You make out a closed normal looking trunk in the corner.
There is an unblocked exit to the east. You need an unguarded exit? You should try going north.
You are carrying: a fly larva.

your action:

Response: open trunk<|im_end|>take latchkey from trunk<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take TextWorld style key from chest<|im_end|>unlock TextWorld style locker with TextWorld style key<|im_end|>open TextWorld style locker<|im_end|>take fresh laundry scented keycard from TextWorld style locker<|im_end|>go north<|im_end|>go south<|im_end|>go west<|im_end|>unlock fresh laundry scented box with fresh laundry scented keycard<|im_end|>open fresh laundry scented box<|im_end|>take textbook from fresh laundry scented box<|im_end|>go east<|im_end|>go north<|im_end|>put textbook on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First, it would be fantastic if you could try to venture east. After that, attempt to head north. That done, go to the east. After that, make an attempt to head south. Following that, lift the latchkey from the floor of the steam room. If you have picked up the latchkey, unlock the safe inside the steam room with the latchkey. After that, open the safe. And then, take the type G key from the safe. After that, insert the type G key into the type G chest within the steam room's lock to unlock it. Then, ensure that the type G chest within the steam room is open. After that, take the passkey from the type G chest in the steam room. Then, venture west. Then, unlock the locker in the cubicle with the passkey. And then, assure that the locker is wide open. And then, take the fly larva from the locker. And then, drop the fly larva on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery. The room is well lit.
There is an unguarded exit to the east. There is an unblocked exit to the north.
There is a sandwich on the floor.
You are carrying: a garlic clove.

your action:

Response: go east<|im_end|>go north<|im_end|>go east<|im_end|>go south<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take type G key from safe<|im_end|>unlock type G chest with type G key<|im_end|>open type G chest<|im_end|>take passkey from type G chest<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First step, close the non-euclidean locker within the spare room. And then, make an attempt to venture north. Then, pick up the spherical passkey from the floor of the chamber. Then, unlock the spherical locker. And then, ensure that the spherical locker inside the chamber is open. Then, take the keycard from the spherical locker within the chamber. If you can get your hands on the keycard, try to go to the south. And then, insert the keycard into the chest's lock to unlock it. And then, open the chest within the spare room. And then, recover the passkey from the chest. And then, go to the north. If you can succeed at that, unlock the box inside the chamber. And then, open the box within the chamber. Then, take the non-euclidean passkey from the box. If you can get your hands on the non-euclidean passkey, take a trip south. If you can finish that, lock the non-euclidean locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
If you haven't noticed it already, there seems to be something there by the wall, it's a non-euclidean locker. Empty! What kind of nightmare TextWorld is this? If you haven't noticed it already, there seems to be something there by the wall, it's a chest. Wow, isn't TextWorld just the best?
There is a closed gateway leading east. There is a closed door leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a sandwich, a burger and a cookie.

your action:

Response: close non-euclidean locker<|im_end|>go north<|im_end|>take spherical passkey<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take keycard from spherical locker<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go north<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take non-euclidean passkey from box<|im_end|>go south<|im_end|>lock non-euclidean locker with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make sure that the Canadian limited edition locker within the cookery is unlocked. Then, make absolutely sure that the Canadian limited edition locker inside the cookery is opened. Then, pick up the type 3 latchkey from the Canadian limited edition locker. And then, make sure that the type 3 box is unlocked with the type 3 latchkey. After unlocking the type 3 box, ensure that the type 3 box within the cookery is open. Then, recover the key from the type 3 box. And then, unlock the locker in the cookery with the key. And then, ensure that the locker is open. After opening the locker, pick up the cuboid keycard from the locker. After taking the cuboid keycard, insert the cuboid keycard into the cuboid safe in the cookery's lock to unlock it. After unlocking the cuboid safe, open the cuboid safe inside the cookery. After that, recover the latchkey from the cuboid safe within the cookery. After that, unlock the box. Then, open the box. And then, retrieve the teacup from the box. Then, sit the teacup on the platter. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal one. Okay, just remember what you're here to do, and everything will go great.
You see a box. You rest your hand against a wall, but you miss the wall and fall onto a cuboid safe. If you haven't noticed it already, there seems to be something there by the wall, it's a locker. You can make out a type 3 box. You shudder, but continue examining the room. You make out a locked standard looking Canadian limited edition locker right there by you. Oh, great. Here's a platter. The platter is typical. But the thing is empty. You swear loudly.
There is a closed portal leading south. There is a closed passageway leading west.
You are carrying: a Canadian limited edition passkey.

your action:

Response: unlock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>open Canadian limited edition locker<|im_end|>take type 3 latchkey from Canadian limited edition locker<|im_end|>unlock type 3 box with type 3 latchkey<|im_end|>open type 3 box<|im_end|>take key from type 3 box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take cuboid keycard from locker<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take latchkey from cuboid safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take teacup from box<|im_end|>put teacup on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, take a trip north. Once you finish that, take the Canadian style passkey from the stand. Having got the Canadian style passkey, head south. After that, unlock the Canadian style chest. And then, doublecheck that the Canadian style chest in the studio is wide open. Then, take the non-euclidean latchkey from the Canadian style chest. And then, assure that the non-euclidean gate within the studio is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place.
Hey, want to see a Canadian style chest? Look over there, a Canadian style chest. Huh, weird. You see a bookshelf. You shudder, but continue examining the bookshelf. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed portal leading south. There is a closed non-euclidean gate leading west. You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying: a legume and a ladle.

your action:

Response: go north<|im_end|>take Canadian style passkey from stand<|im_end|>go south<|im_end|>unlock Canadian style chest with Canadian style passkey<|im_end|>open Canadian style chest<|im_end|>take non-euclidean latchkey from Canadian style chest<|im_end|>unlock non-euclidean gate with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could make an attempt to go south. After that, doublecheck that the cuboid box is open. And then, take the Microsoft style passkey from the cuboid box. After you have got the Microsoft style passkey, move north. Next, check that the Microsoft style safe inside the laundry place is unlocked with the Microsoft style passkey. And then, ensure that the Microsoft style safe is open. Then, pick up the keycard from the Microsoft style safe. Then, make absolutely sure that the safe is unlocked. After that, make sure that the safe within the laundry place is opened. And then, recover the Henderson's keycard from the safe inside the laundry place. After that, look and see that the Henderson's gateway in the laundry place is unlocked. Then, open the Henderson's gateway inside the laundry place. Then, make an effort to travel east. After that, make an effort to travel east. After that, try to venture south. And then, recover the golf club from the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place.
You make out a safe. You can make out a locked ordinary looking Microsoft style safe here.
There is a closed Henderson's gateway leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a legume, a stick of butter and a cuboid keycard.

your action:

Response: go south<|im_end|>open cuboid box<|im_end|>take Microsoft style passkey from cuboid box<|im_end|>go north<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>open Microsoft style safe<|im_end|>take keycard from Microsoft style safe<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take Henderson's keycard from safe<|im_end|>unlock Henderson's gateway with Henderson's keycard<|im_end|>open Henderson's gateway<|im_end|>go east<|im_end|>go east<|im_end|>go south<|im_end|>take golf club<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, go south. And then, head south. And then, take the American key from the cabinet. If you can get your hands on the American key, attempt to head north. If you can finish that, take a trip north. And then, make absolutely sure that the American locker is unlocked. And then, look and see that the American locker in the kitchen is wide open. After pulling open the American locker, retrieve the non-euclidean key from the American locker. After that, unlock the non-euclidean box. And then, open the non-euclidean box within the kitchen. After pulling open the non-euclidean box, recover the cuboid key from the non-euclidean box inside the kitchen. If you have picked up the cuboid key, head south. Then, insert the cuboid key into the cuboid passageway's lock to unlock it. Then, ensure that the cuboid passageway is open. If you have pulled open the cuboid passageway, move east. After that, close the formless box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical kind of place. You begin to take stock of what's in the room.
You can make out a non-euclidean box. You make out a American locker.
There is an unguarded exit to the south.
There is a coffee cup on the floor.
You are carrying: a fondue and a formless passkey.

your action:

Response: go south<|im_end|>go south<|im_end|>take American key from cabinet<|im_end|>go north<|im_end|>go north<|im_end|>unlock American locker with American key<|im_end|>open American locker<|im_end|>take non-euclidean key from American locker<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take cuboid key from non-euclidean box<|im_end|>go south<|im_end|>unlock cuboid passageway with cuboid key<|im_end|>open cuboid passageway<|im_end|>go east<|im_end|>close formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to take the TextWorld limited edition passkey from the display in the garage. And then, make absolutely sure that the TextWorld limited edition box is unlocked with the TextWorld limited edition passkey. After that, doublecheck that the TextWorld limited edition box is wide open. After that, recover the lavender scented key from the TextWorld limited edition box. After picking up the lavender scented key, attempt to go east. Okay, and then, make it so that the lavender scented locker within the shower is unlocked. Once you have unlocked the lavender scented locker, open the lavender scented locker. And then, retrieve the passkey from the lavender scented locker in the shower. And then, make an effort to head west. With that accomplished, insert the passkey into the safe in the garage's lock to unlock it. Then, ensure that the safe is open. Then, recover the key from the safe in the garage. And then, make absolutely sure that the box is unlocked. And then, ensure that the box is open. Then, take the hat from the box in the garage. After that, insert the hat into the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard one.
You make out a locked safe. You see a locked ordinary looking box here. You make out a locked TextWorld limited edition box. You can make out a display. The display contains a TextWorld limited edition passkey.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take TextWorld limited edition passkey from display<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition box<|im_end|>take lavender scented key from TextWorld limited edition box<|im_end|>go east<|im_end|>unlock lavender scented locker with lavender scented key<|im_end|>open lavender scented locker<|im_end|>take passkey from lavender scented locker<|im_end|>go west<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take hat from box<|im_end|>insert hat into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. Your first objective is to try to take a trip south. After that, attempt to move south. Then, move east. And then, attempt to go north. Okay, and then, ensure that the Microsoft locker is open. And then, recover the formless keycard from the Microsoft locker. If you can get your hands on the formless keycard, move west. And then, insert the formless keycard into the formless locker's lock to unlock it. And then, doublecheck that the formless locker in the cookery is ajar. After opening the formless locker, pick up the keycard from the formless locker inside the cookery. And then, head east. After that, try to take a trip south. Then, assure that the safe is unlocked. Then, ensure that the safe is open. After opening the safe, take the stick of butter from the safe. After stealing the stick of butter, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a chest. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying: a garlic clove.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>go north<|im_end|>open Microsoft locker<|im_end|>take formless keycard from Microsoft locker<|im_end|>go west<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take keycard from formless locker<|im_end|>go east<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take stick of butter from safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, retrieve the cake scented keycard from the bed. After that, unlock the cake scented chest. After that, look and see that the cake scented chest in the bar is ajar. After pulling open the cake scented chest, take the key from the cake scented chest inside the bar. And then, check that the chest within the bar is unlocked with the key. After that, ensure that the chest in the bar is open. And then, take the spherical passkey from the chest in the bar. And then, move south. And then, unlock the spherical safe within the bedroom. Then, open the spherical safe in the bedroom. Then, retrieve the passkey from the spherical safe. And then, try to travel north. With that over with, unlock the safe inside the bar with the passkey. And then, ensure that the safe within the bar is open. After that, recover the keycard from the safe. Then, Insert the keycard into the gateway within the bar to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An ordinary kind of place. Let's see what's in here.
You see a safe. You make out a chest. You can't wait to tell the folks at home about this! You make out a locked cake scented chest nearby. You smell a fine smell, and follow it to a bed. The bed is usual. On the bed you make out a cake scented keycard.
There is a closed gateway leading east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take cake scented keycard from bed<|im_end|>unlock cake scented chest with cake scented keycard<|im_end|>open cake scented chest<|im_end|>take key from cake scented chest<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take spherical passkey from chest<|im_end|>go south<|im_end|>unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>take passkey from spherical safe<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>lock gateway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head east. And then, venture north. Then, retrieve the formless key from the box within the washroom. Then, unlock the formless locker. And then, open the formless locker. After that, pick up the rectangular keycard from the formless locker within the washroom. After that, go south. That done, check that the rectangular locker is unlocked with the rectangular keycard. Then, open the rectangular locker. Then, recover the latchkey from the rectangular locker. Then, make sure that the chest is unlocked. After unlocking the chest, open the chest within the parlor. If you have pulled open the chest, pick up the keycard from the chest. After that, venture west. Then, unlock the hatch within the kitchenette. Then, open the hatch within the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette. You begin looking for stuff.
You make out a plate. The plate is typical. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed gateway leading north. There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a candy bar.

your action:

Response: go east<|im_end|>go north<|im_end|>take formless key from box<|im_end|>unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>take rectangular keycard from formless locker<|im_end|>go south<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take latchkey from rectangular locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go west<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. Your first objective is to open the toolbox in the garage. And then, pick up the Canadian style latchkey from the toolbox. After that, doublecheck that the Canadian style locker within the garage is unlocked. Then, ensure that the Canadian style locker is open. And then, pick up the type N keycard from the Canadian style locker. If you can get your hands on the type N keycard, unlock the type N safe. Then, doublecheck that the type N safe is wide open. Then, retrieve the type 4 key from the type N safe in the garage. And then, look and see that the type 4 box in the garage is unlocked. And then, open the type 4 box within the garage. Then, retrieve the latchkey from the type 4 box within the garage. Then, unlock the passageway within the garage. And then, open the passageway. And then, go to the south. After that, make an effort to venture east. And then, recover the pair of headphones from the floor of the spare room. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type 4 box. Something scurries by right in the corner of your eye. Probably nothing. Were you looking for a type N safe? Because look over there, it's a type N safe. Huh, weird. You make out a locked Canadian style locker. A closed toolbox is close by.
There is a closed door leading east. There is a closed passageway leading south.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take Canadian style latchkey from toolbox<|im_end|>unlock Canadian style locker with Canadian style latchkey<|im_end|>open Canadian style locker<|im_end|>take type N keycard from Canadian style locker<|im_end|>unlock type N safe with type N keycard<|im_end|>open type N safe<|im_end|>take type 4 key from type N safe<|im_end|>unlock type 4 box with type 4 key<|im_end|>open type 4 box<|im_end|>take latchkey from type 4 box<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make an attempt to travel south. And then, pick-up the passkey from the floor of the restroom. After that, unlock the safe inside the restroom. After that, open the safe inside the restroom. Then, retrieve the type 7 keycard from the safe. And then, make absolutely sure that the type 7 chest inside the restroom is unlocked. After that, open the type 7 chest. Then, take the key from the type 7 chest in the restroom. With the key, make an effort to go north. Okay, and then, unlock the box with the key. And then, open the box inside the kitchenette. After that, take the keycard from the box inside the kitchenette. And then, make sure that the chest is unlocked with the keycard. After that, open the chest in the kitchenette. Then, pick up the type H passkey from the chest inside the kitchenette. And then, Place the type H passkey into the type H safe to lock it. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical one. You begin to take stock of what's here.
Oh, great. Here's a type H safe. You shudder, but continue examining the room. You make out a chest. You see a box.
There is a closed portal leading east. There is a closed hatch leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take type 7 keycard from safe<|im_end|>unlock type 7 chest with type 7 keycard<|im_end|>open type 7 chest<|im_end|>take key from type 7 chest<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take type H passkey from chest<|im_end|>lock type H safe with type H passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First, it would be good if you could make an attempt to go to the south. If you can succeed at that, pick up the latchkey from the counter inside the kitchen. And then, unlock the box. And then, ensure that the box is open. And then, retrieve the key from the box inside the kitchen. Then, make an attempt to move north. Then, unlock the locker. And then, doublecheck that the locker within the garage is opened. After that, pick up the passkey from the locker. If you have got the passkey, travel south. And then, unlock the chest in the kitchen with the passkey. Then, ensure that the chest inside the kitchen is open. And then, retrieve the type C latchkey from the chest. Then, make an attempt to go to the north. Okay, and then, check that the type C box in the garage is unlocked with the type C latchkey. And then, open the type C box within the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
This is going to sound unbelievable, but you've just entered a garage.
You see a type C box. You smell an awful smell, and follow it to a locker. Were you looking for a safe? Because look over there, it's a safe. The safe is empty, what a horrible day!
There is a closed passageway leading east. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sock.

your action:

Response: go south<|im_end|>take latchkey from counter<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take type C latchkey from chest<|im_end|>go north<|im_end|>unlock type C box with type C latchkey<|im_end|>open type C box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, look and see that the rectangular box is unlocked. Then, open the rectangular box within the shower. Then, pick up the Henderson's style key from the rectangular box within the shower. After that, check that the Henderson's style chest within the shower is unlocked with the Henderson's style key. After that, assure that the Henderson's style chest is wide open. Then, pick up the formless latchkey from the Henderson's style chest in the shower. After that, check that the formless locker within the shower is unlocked with the formless latchkey. And then, ensure that the formless locker within the shower is open. After that, take the key from the formless locker within the shower. After that, unlock the chest. Having unlocked the chest, make sure that the chest is open. After that, pick up the TextWorld style keycard from the chest within the shower. Then, unlock the TextWorld style door in the shower with the TextWorld style keycard. After that, open the TextWorld style door in the shower. If you have pulled open the TextWorld style door, attempt to go south. And then, look and see that the TextWorld style door within the dish-pit is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. You begin looking for stuff.
You can make out a chest. Look out! It's a- oh, never mind, it's just a formless locker. You can see a Henderson's style chest. You make out a locked rectangular box in the corner.
There is a closed gate leading east. There is a closed TextWorld style door leading south. There is a closed hatch leading west.
You are carrying: a stick of butter and a rectangular key.

your action:

Response: unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take Henderson's style key from rectangular box<|im_end|>unlock Henderson's style chest with Henderson's style key<|im_end|>open Henderson's style chest<|im_end|>take formless latchkey from Henderson's style chest<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take key from formless locker<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take TextWorld style keycard from chest<|im_end|>unlock TextWorld style door with TextWorld style keycard<|im_end|>open TextWorld style door<|im_end|>go south<|im_end|>close TextWorld style door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to go to the north. Once you do that, move east. And then, make an attempt to move south. That done, ensure that the safe within the steam room is open. After that, pick up the Canadian keycard from the safe. Once you have taken the Canadian keycard, close the safe within the steam room. And then, go north. And then, make an effort to head west. After that, attempt to take a trip south. Then, check that the Canadian chest is unlocked with the Canadian keycard. Having unlocked the Canadian chest, ensure that the Canadian chest is open. Then, take the key from the Canadian chest in the chamber. After that, go north. And then, make an attempt to go to the east. That done, attempt to take a trip south. And then, doublecheck that the safe is locked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place.
You see a locked Canadian chest right there by you. You rest your hand against a wall, but you miss the wall and fall onto a mantelpiece. The mantelpiece is typical. But there isn't a thing on it.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: an onion and a cauliflower.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open safe<|im_end|>take Canadian keycard from safe<|im_end|>close safe<|im_end|>go north<|im_end|>go west<|im_end|>go south<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take key from Canadian chest<|im_end|>go north<|im_end|>go east<|im_end|>go south<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go south. Then, recover the passkey from the stand inside the bedroom. Then, unlock the chest. And then, doublecheck that the chest within the bedroom is wide open. After that, retrieve the key from the chest in the bedroom. Then, travel north. And then, make absolutely sure that the portal inside the cubicle is unlocked. Then, ensure that the portal is open. And then, make an attempt to go to the east. After that, try to venture south. After that, make an effort to travel south. And then, go to the east. Next, try to venture north. After that, ensure that the trunk is open. After pulling open the trunk, retrieve the paper towel from the trunk. After that, throw the paper towel on the floor of the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard kind of place.
There is a closed portal leading east. You need an unguarded exit? You should try going south.
You are carrying: an apple.

your action:

Response: go south<|im_end|>take passkey from stand<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go north<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>go south<|im_end|>go south<|im_end|>go east<|im_end|>go north<|im_end|>open trunk<|im_end|>take paper towel from trunk<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First stop, recover the non-euclidean latchkey from the floor of the studio. And then, go north. After that, doublecheck that the non-euclidean locker in the study is unlocked. And then, assure that the non-euclidean locker within the study is ajar. Then, pick up the spherical key from the non-euclidean locker. With the spherical key, go west. Once you accomplish that, move south. With that done, check that the spherical box is unlocked with the spherical key. After unlocking the spherical box, open the spherical box within the bedroom. After that, retrieve the type D keycard from the spherical box. After that, take a trip east. And then, unlock the type D box. Then, open the type D box within the studio. After that, retrieve the chocolate bar from the type D box in the studio. And then, eat the chocolate bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio. You start to take note of what's in the room.
Hey, want to see a type D box? Look over there, a type D box. Now why would someone leave that there? Look over there! a bookshelf. Now why would someone leave that there? The bookshelf appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
There is a non-euclidean latchkey on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey<|im_end|>go north<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take spherical key from non-euclidean locker<|im_end|>go west<|im_end|>go south<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take type D keycard from spherical box<|im_end|>go east<|im_end|>unlock type D box with type D keycard<|im_end|>open type D box<|im_end|>take chocolate bar from type D box<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, venture north. After that, travel north. And then, try to venture east. With that accomplished, make an attempt to travel south. And then, take the spherical passkey from the shelf. After picking up the spherical passkey, unlock the spherical box. If you have unlocked the spherical box, open the spherical box within the attic. After that, retrieve the Microsoft limited edition key from the spherical box in the attic. After that, head north. And then, look and see that the Microsoft limited edition chest is unlocked. After that, ensure that the Microsoft limited edition chest is open. Having opened the Microsoft limited edition chest, take the keycard from the Microsoft limited edition chest within the laundromat. And then, check that the locker is unlocked with the keycard. If you have unlocked the locker, open the locker. Then, recover the nest of beetles from the locker. After that, rest the nest of beetles on the rack in the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>go south<|im_end|>take spherical passkey from shelf<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take Microsoft limited edition key from spherical box<|im_end|>go north<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition key<|im_end|>open Microsoft limited edition chest<|im_end|>take keycard from Microsoft limited edition chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take nest of beetles from locker<|im_end|>put nest of beetles on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, pick up the keycard from the floor of the chamber. After that, try to venture west. If you can get around to doing that, look and see that the locker within the workshop is unlocked with the keycard. And then, make sure that the locker within the workshop is ajar. And then, pick up the formless keycard from the locker. After that, make an effort to travel west. Then, make it so that the formless box within the cookery is unlocked. After that, make it so that the formless box inside the cookery is ajar. And then, retrieve the non-euclidean key from the formless box within the cookery. And then, take a trip east. And then, attempt to move east. That done, unlock the non-euclidean box. After that, open the non-euclidean box. And then, pick up the type C passkey from the non-euclidean box. And then, venture west. That done, unlock the type C safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
I am sorry to announce that you are now in the chamber.
You can make out a locked non-euclidean box.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying: a pair of headphones.

your action:

Response: take keycard<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take formless keycard from locker<|im_end|>go west<|im_end|>unlock formless box with formless keycard<|im_end|>open formless box<|im_end|>take non-euclidean key from formless box<|im_end|>go east<|im_end|>go east<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take type C passkey from non-euclidean box<|im_end|>go west<|im_end|>unlock type C safe with type C passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, attempt to venture east. Following that, make an attempt to move east. After that, make an attempt to travel north. With that done, go to the west. And then, move west. Then, recover the passkey from the case. After getting the passkey, make an effort to take a trip east. Then, take a trip east. Next, make an attempt to go to the south. Once you manage that, unlock the safe. After unlocking the safe, ensure that the safe within the chamber is open. Then, take the keycard from the safe. After that, try to move west. Following that, make an effort to travel north. Following that, look and see that the box within the workshop is unlocked. And then, open the box in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual one.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>go north<|im_end|>go west<|im_end|>go west<|im_end|>take passkey from case<|im_end|>go east<|im_end|>go east<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go west<|im_end|>go north<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>