Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the south. After that, try to go to the west. Okay, and then, venture north. If you can do that, travel north. If you can get around to doing that, retrieve the type 1 passkey from the floor of the cubicle. Then, try to move south. Then, take a trip south. If you can succeed at that, check that the type 1 chest within the dish-pit is unlocked with the type 1 passkey. And then, look and see that the type 1 chest is wide open. And then, take the American latchkey from the type 1 chest. Then, take a trip east. And then, unlock the American box. Then, open the American box inside the scullery. And then, recover the fly larva from the American box in the scullery. That's it!

Here is your interactions so far:
current state: You are now in the office.
Look at that sign! What does it say? It says Welcome to the office? Well that's cool. You can barely contain your excitement.
You see a closed rectangular safe.
There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a pizza on the floor.
You are carrying: a rectangular keycard.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>go north<|im_end|>take type 1 passkey<|im_end|>go south<|im_end|>go south<|im_end|>unlock type 1 chest with type 1 passkey<|im_end|>open type 1 chest<|im_end|>take American latchkey from type 1 chest<|im_end|>go east<|im_end|>unlock American box with American latchkey<|im_end|>open American box<|im_end|>take fly larva from American box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could attempt to go to the east. Then, go north. Then, go west. Then, recover the key from the floor of the chamber. After picking up the key, insert the key into the safe's lock to unlock it. And then, make absolutely sure that the safe is ajar. Then, retrieve the passkey from the safe within the chamber. And then, move south. With that over with, move south. And then, make an effort to head north. If you can finish that, move north. And then, go to the east. And then, insert the passkey into the box's lock to unlock it. Having unlocked the box, ensure that the box inside the cubicle is open. After that, pick up the formless latchkey from the box. Then, try to go to the west. With that accomplished, take a trip south. Following that, attempt to take a trip south. And then, assure that the formless passageway inside the cookery is unlocked. Then, open the formless passageway. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Look around you. Take it all in. It's not every day someone gets to be in a shower.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying: a licorice strip, a cucumber and a Comic Strip Calendar.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go south<|im_end|>go south<|im_end|>go north<|im_end|>go north<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take formless latchkey from box<|im_end|>go west<|im_end|>go south<|im_end|>go south<|im_end|>unlock formless passageway with formless latchkey<|im_end|>open formless passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First off, check that the chest inside the cookery is unlocked with the keycard. And then, open the chest. And then, take the non-euclidean passkey from the chest inside the cookery. With the non-euclidean passkey, unlock the non-euclidean safe in the cookery. After that, ensure that the non-euclidean safe in the cookery is open. After that, recover the cuboid keycard from the non-euclidean safe. If you can get your hands on the cuboid keycard, unlock the cuboid box. After you have unlocked the cuboid box, open the cuboid box inside the cookery. After you have pulled open the cuboid box, retrieve the TextWorld style latchkey from the cuboid box. Then, look and see that the TextWorld style box inside the cookery is unlocked with the TextWorld style latchkey. And then, ensure that the TextWorld style box is open. After opening the TextWorld style box, pick up the Microsoft passkey from the TextWorld style box. And then, unlock the Microsoft door with the Microsoft passkey. And then, make sure that the Microsoft door inside the cookery is ajar. After that, head west. Then, pick up the disk from the stand inside the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Okay, so you're in a cookery, cool, but is it ordinary? You better believe it is. You begin to take stock of what's here.
You can see a TextWorld style box. You hear a noise behind you and spin around, but you can't see anything other than a cuboid box. Now that's what I call TextWorld! If you haven't noticed it already, there seems to be something there by the wall, it's a non-euclidean safe. You see a locked usual looking chest in the corner.
There is a closed hatch leading north. There is a closed Microsoft door leading west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take non-euclidean passkey from chest<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take cuboid keycard from non-euclidean safe<|im_end|>unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take TextWorld style latchkey from cuboid box<|im_end|>unlock TextWorld style box with TextWorld style latchkey<|im_end|>open TextWorld style box<|im_end|>take Microsoft passkey from TextWorld style box<|im_end|>unlock Microsoft door with Microsoft passkey<|im_end|>open Microsoft door<|im_end|>go west<|im_end|>take disk from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the east. With that done, recover the Microsoft limited edition keycard from the shelf within the bathroom. And then, make absolutely sure that the Microsoft limited edition safe is unlocked. And then, ensure that the Microsoft limited edition safe is open. Then, retrieve the cuboid passkey from the Microsoft limited edition safe. Then, travel west. Then, insert the cuboid passkey into the cuboid safe in the chamber's lock to unlock it. Then, open the cuboid safe. After that, recover the type L latchkey from the cuboid safe. Then, make an attempt to move south. Then, go to the east. Then, move north. And then, unlock the type L locker within the bathroom. After unlocking the type L locker, open the type L locker. And then, retrieve the paper towel from the type L locker within the bathroom. And then, insert the paper towel into the Microsoft limited edition safe inside the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place.
What's that over there? It looks like it's a cuboid safe. You make out a type M locker.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>take Microsoft limited edition keycard from shelf<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition safe<|im_end|>take cuboid passkey from Microsoft limited edition safe<|im_end|>go west<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take type L latchkey from cuboid safe<|im_end|>go south<|im_end|>go east<|im_end|>go north<|im_end|>unlock type L locker with type L latchkey<|im_end|>open type L locker<|im_end|>take paper towel from type L locker<|im_end|>insert paper towel into Microsoft limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to head south. And then, attempt to travel west. After that, try to take a trip north. If you can accomplish that, pick up the keycard from the floor of the recreation zone. After that, make sure that the safe is unlocked with the keycard. Then, assure that the safe is open. After that, retrieve the loaf of bread from the safe in the recreation zone. After that, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A standard one.
There is a closed passageway leading north. There is a closed gate leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a mouse and a kettle.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, unlock the non-euclidean box in the launderette with the non-euclidean latchkey. And then, open the non-euclidean box. And then, pick up the key from the non-euclidean box. After that, unlock the locker in the launderette with the key. Then, ensure that the locker within the launderette is open. After that, retrieve the rectangular passkey from the locker. If you can get your hands on the rectangular passkey, make absolutely sure that the rectangular chest is unlocked. Then, make sure that the rectangular chest in the launderette is opened. Then, pick up the passkey from the rectangular chest inside the launderette. With the passkey, unlock the chest. After that, assure that the chest inside the launderette is ajar. And then, pick up the type 0 latchkey from the chest within the launderette. After that, unlock the type 0 gateway within the launderette with the type 0 latchkey. And then, open the type 0 gateway. After opening the type 0 gateway, go to the south. That done, recover the manuscript from the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've just shown up in a launderette. You try to gain information on your surroundings by using a technique you call "looking."
You see a gleam over in a corner, where you can see a chest. You scan the room, seeing a rectangular chest. You make out a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a non-euclidean box. Huh, weird.
There is a closed passageway leading east. There is a closed portal leading north. There is a closed type 0 gateway leading south.
You are carrying: a non-euclidean latchkey and a bowl.

your action:

Response: unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take key from non-euclidean box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take rectangular passkey from locker<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take passkey from rectangular chest<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take type 0 latchkey from chest<|im_end|>unlock type 0 gateway with type 0 latchkey<|im_end|>open type 0 gateway<|im_end|>go south<|im_end|>take manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First of all, recover the spherical passkey from the fridge. Once you have got the spherical passkey, doublecheck that the spherical locker is unlocked with the spherical passkey. After that, open the spherical locker. And then, take the key from the spherical locker within the kitchen. After picking up the key, unlock the box. And then, open the box inside the kitchen. Then, pick up the latchkey from the box within the kitchen. After that, insert the latchkey into the locker within the kitchen's lock to unlock it. After that, open the locker inside the kitchen. After pulling open the locker, recover the type 4 key from the locker. Then, go to the east. After that, make absolutely sure that the type 4 safe within the bedchamber is unlocked. And then, make absolutely sure that the type 4 safe in the bedchamber is open. Then, recover the book from the type 4 safe in the bedchamber. After getting the book, head west. And then, sit the book on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal one.
You smell an interesting smell, and follow it to a locker. Classic TextWorld. You make out a box. You see a spherical locker. You make out a fridge. The fridge contains a spherical passkey. You bend down to tie your shoe. When you stand up, you notice a rack. The rack is standard. But oh no! there's nothing on this piece of junk.
There is a closed gate leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take spherical passkey from fridge<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take key from spherical locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type 4 key from locker<|im_end|>go east<|im_end|>unlock type 4 safe with type 4 key<|im_end|>open type 4 safe<|im_end|>take book from type 4 safe<|im_end|>go west<|im_end|>put book on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First thing I need you to do is to make an attempt to move west. If you can manage that, pick up the rectangular passkey from the shelf. If you can get your hands on the rectangular passkey, unlock the rectangular chest within the pantry. After that, open the rectangular chest within the pantry. Then, pick up the fresh laundry scented latchkey from the rectangular chest inside the pantry. And then, head east. After that, check that the fresh laundry scented locker is unlocked with the fresh laundry scented latchkey. And then, open the fresh laundry scented locker inside the cookhouse. Once you have pulled open the fresh laundry scented locker, recover the key from the fresh laundry scented locker in the cookhouse. And then, go to the west. With that over with, check that the safe is unlocked with the key. Then, open the safe within the pantry. And then, take the passkey from the safe within the pantry. Then, make an attempt to take a trip east. With that accomplished, check that the box within the cookhouse is unlocked with the passkey. If you have unlocked the box, ensure that the box in the cookhouse is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal kind of place. You can barely contain your excitement.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. Look out! It's a- oh, never mind, it's just a fresh laundry scented locker! Look over there! a counter. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a glove.

your action:

Response: go west<|im_end|>take rectangular passkey from shelf<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take fresh laundry scented latchkey from rectangular chest<|im_end|>go east<|im_end|>unlock fresh laundry scented locker with fresh laundry scented latchkey<|im_end|>open fresh laundry scented locker<|im_end|>take key from fresh laundry scented locker<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>