Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go east. Once you do that, lift the key from the floor of the office. Then, travel west. After that, look and see that the locker inside the cubicle is unlocked with the key. And then, doublecheck that the locker is ajar. After that, take the stapler from the locker in the cubicle. After that, head east. Following that, place the stapler on the mantelpiece. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one. You begin to take stock of what's here.
A locked locker is nearby.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a shirt.

your action:

Response: go east<|im_end|>take key<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take stapler from locker<|im_end|>go east<|im_end|>put stapler on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go west. Then, lift the keycard from the floor of the cookhouse. Then, check that the safe within the cookhouse is unlocked with the keycard. Then, make sure that the safe is ajar. After that, take the napkin from the safe. Then, go east. Next, assure that the Microsoft style chest is open. And then, you can place the napkin inside the Microsoft style chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette.
You make out a closed Microsoft style chest close by.
There is a closed portal leading north. There is an unguarded exit to the west.
You are carrying: a Microsoft style keycard.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take napkin from safe<|im_end|>go east<|im_end|>open Microsoft style chest<|im_end|>insert napkin into Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make absolutely sure that the box is unlocked. Then, open the box inside the studio. And then, pick up the formless keycard from the box. Then, unlock the formless passageway. Then, make absolutely sure that the formless passageway is ajar. After you have opened the formless passageway, take a trip north. And then, go east. Then, lift the shadfly from the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Guess what, you are in a place we're calling a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a box.
There is a closed formless passageway leading north. You need an unguarded exit? You should try going east.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take formless keycard from box<|im_end|>unlock formless passageway with formless keycard<|im_end|>open formless passageway<|im_end|>go north<|im_end|>go east<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, try to travel north. Once you manage that, try to go east. With that accomplished, open the spherical chest within the chamber. And then, retrieve the Henderson's passkey from the spherical chest. Then, check that the Henderson's chest is unlocked with the Henderson's passkey. Then, ensure that the Henderson's chest is open. After that, take the key from the Henderson's chest in the chamber. Then, lock the box in the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open spherical chest<|im_end|>take Henderson's passkey from spherical chest<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take key from Henderson's chest<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First, it would be fantastic if you could go east. With that over with, take the key from the mantle. And then, go west. Next, make sure that the safe is unlocked. After that, open the safe in the scullery. And then, recover the Microsoft limited edition key from the safe. Then, go to the east. That done, assure that the Microsoft limited edition box is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the scullery.
You see a safe.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from mantle<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take Microsoft limited edition key from safe<|im_end|>go east<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, assure that the American style box is unlocked with the American style latchkey. After that, ensure that the American style box is open. And then, take the Canadian limited edition latchkey from the American style box within the recreation zone. Then, check that the Canadian limited edition chest is unlocked with the Canadian limited edition latchkey. After that, ensure that the Canadian limited edition chest is open. Having pulled open the Canadian limited edition chest, retrieve the bug from the Canadian limited edition chest. And then, make an attempt to take a trip east. That done, sit the bug on the stand in the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A standard kind of place.
You make out a Canadian limited edition chest. You can see a American style box.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: an American style latchkey.

your action:

Response: unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take Canadian limited edition latchkey from American style box<|im_end|>unlock Canadian limited edition chest with Canadian limited edition latchkey<|im_end|>open Canadian limited edition chest<|im_end|>take bug from Canadian limited edition chest<|im_end|>go east<|im_end|>put bug on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the cake scented keycard from the cabinet. And then, unlock the cake scented locker with the cake scented keycard. Once you have unlocked the cake scented locker, ensure that the cake scented locker within the cookery is open. After pulling open the cake scented locker, recover the keycard from the cake scented locker in the cookery. After that, unlock the locker within the cookery. And then, open the locker within the cookery. Then, recover the mug from the locker. And then, sit the mug on the chair within the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've just walked into a cookery.
You make out a locked locker. You make out a cake scented locker. You see an opened cabinet. The cabinet contains a cake scented keycard. You can see a chair. However, the chair, like an empty chair, has nothing on it.
There is a closed gate leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take cake scented keycard from cabinet<|im_end|>unlock cake scented locker with cake scented keycard<|im_end|>open cake scented locker<|im_end|>take keycard from cake scented locker<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take mug from locker<|im_end|>put mug on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, head north. Next, make an attempt to go west. After that, ensure that the case is open. After that, pick up the keycard from the case. Then, head east. And then, check that the locker is unlocked with the keycard. Once you have unlocked the locker, make absolutely sure that the locker inside the studio is ajar. Then, pick up the keyboard from the locker inside the studio. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room.
You need an unblocked exit? You should try going north.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>go west<|im_end|>open case<|im_end|>take keycard from case<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take keyboard from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the American limited edition passkey from the dresser in the shower. And then, unlock the American limited edition safe in the shower. After you have unlocked the American limited edition safe, ensure that the American limited edition safe is open. And then, retrieve the Henderson's limited edition latchkey from the American limited edition safe. And then, head east. Then, doublecheck that the Henderson's limited edition locker is unlocked. Then, open the Henderson's limited edition locker in the garage. And then, retrieve the shadfly from the Henderson's limited edition locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're not going to believe this, but you've just entered a shower.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a American limited edition safe. You make out a dresser. The dresser contains an American limited edition passkey.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take American limited edition passkey from dresser<|im_end|>unlock American limited edition safe with American limited edition passkey<|im_end|>open American limited edition safe<|im_end|>take Henderson's limited edition latchkey from American limited edition safe<|im_end|>go east<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition locker<|im_end|>take shadfly from Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to venture south. And then, try to go to the south. With that accomplished, insert the latchkey into the chest's lock to unlock it. After unlocking the chest, open the chest. After pulling open the chest, retrieve the formless keycard from the chest. If you can get your hands on the formless keycard, make an effort to go north. And then, go to the east. Then, check that the formless box within the canteen is unlocked with the formless keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
You scan the room for a counter, and you find a counter. The counter is standard. However, the counter, like an empty counter, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take formless keycard from chest<|im_end|>go north<|im_end|>go east<|im_end|>unlock formless box with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the chest in the shower with the keycard. And then, open the chest in the shower. After that, retrieve the Canadian limited edition passkey from the chest. Then, look and see that the Canadian limited edition box is unlocked with the Canadian limited edition passkey. Having unlocked the Canadian limited edition box, make absolutely sure that the Canadian limited edition box inside the shower is open. After that, pick up the towel from the Canadian limited edition box. Once you have taken the towel, travel west. And then, place the towel on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard kind of place.
What's that over there? It looks like it's a Canadian limited edition box. You see a chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take Canadian limited edition passkey from chest<|im_end|>unlock Canadian limited edition box with Canadian limited edition passkey<|im_end|>open Canadian limited edition box<|im_end|>take towel from Canadian limited edition box<|im_end|>go west<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First, it would be a great idea if you could make absolutely sure that the portal is unlocked. Then, doublecheck that the portal in the cubicle is wide open. And then, try to head east. After that, take a trip north. Next, pick up the passkey from the counter. Then, go south. After that, close the box within the workshop. After that, look and see that the box within the workshop is locked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal kind of place. Let's see what's in here.
You see a cabinet.
There is a closed portal leading east. There is an unblocked exit to the north.
You are carrying: a keycard.

your action:

Response: unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>go north<|im_end|>take passkey from counter<|im_end|>go south<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, head east. Then, make an attempt to move east. And then, pick up the formless latchkey from the board. Then, make it so that the formless safe inside the launderette is unlocked. And then, open the formless safe inside the launderette. Then, recover the broom from the formless safe. And then, make an attempt to head west. Next, sit the broom on the bookshelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary kind of place. You can barely contain your excitement.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take formless latchkey from board<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take broom from formless safe<|im_end|>go west<|im_end|>put broom on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, assure that the formless chest is wide open. Then, pick up the cake scented key from the formless chest. Once you have got the cake scented key, make an effort to take a trip east. Once you succeed at that, unlock the cake scented safe. After unlocking the cake scented safe, open the cake scented safe. After pulling open the cake scented safe, recover the tv from the cake scented safe. After stealing the tv, attempt to venture west. Okay, and then, deposit the tv on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Guess what, you are in a place we're calling a kitchenette.
You can see a formless chest.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a formless keycard.

your action:

Response: open formless chest<|im_end|>take cake scented key from formless chest<|im_end|>go east<|im_end|>unlock cake scented safe with cake scented key<|im_end|>open cake scented safe<|im_end|>take tv from cake scented safe<|im_end|>go west<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, move north. And then, retrieve the keycard from the Henderson's style locker inside the study. And then, make absolutely sure that the door inside the study is unlocked. After that, open the door. After that, make an effort to travel east. And then, make it so that the case is open. After that, recover the melon from the case. After picking up the melon, eat the melon. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You can make out a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from Henderson's style locker<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go east<|im_end|>open case<|im_end|>take melon from case<|im_end|>eat melon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip south. And then, recover the latchkey from the stand. After that, look and see that the chest inside the bedroom is unlocked with the latchkey. Then, make it so that the chest is ajar. Then, pick up the key from the chest. If you can get your hands on the key, head north. And then, close the hatch. After closing the hatch, lock the hatch. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
There is an open hatch leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from stand<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go north<|im_end|>close hatch<|im_end|>lock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to take a trip east. And then, travel east. Then, take the controller from the bookshelf. And then, try to venture west. And then, retrieve the keycard from the shelf within the garage. Then, check that the safe is unlocked with the keycard. And then, open the safe inside the garage. Having pulled open the safe, deposit the controller inside the safe in the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well I'll be, you are in a place we're calling a shower.
You can make out a locked drawer.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take controller from bookshelf<|im_end|>go west<|im_end|>take keycard from shelf<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>insert controller into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could take a trip west. Following that, travel north. Okay, and then, pick up the non-euclidean passkey from the table. Then, head south. After that, make absolutely sure that the non-euclidean box in the dish-pit is unlocked. Then, open the non-euclidean box within the dish-pit. And then, recover the key from the non-euclidean box. And then, make it so that the chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take non-euclidean passkey from table<|im_end|>go south<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take key from non-euclidean box<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could lift the key from the floor of the chamber. After that, unlock the chest. And then, assure that the chest inside the chamber is ajar. And then, retrieve the Henderson's limited edition key from the chest. After picking up the Henderson's limited edition key, unlock the Henderson's limited edition passageway inside the chamber. And then, ensure that the Henderson's limited edition passageway within the chamber is open. Then, try to travel east. Then, recover the paper towel from the table within the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
You can see a locked chest nearby. You can make out a bar. The bar is typical. Unfortunately, there isn't a thing on it.
There is a closed Henderson's limited edition passageway leading east. There is an unguarded exit to the north.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Henderson's limited edition key from chest<|im_end|>unlock Henderson's limited edition passageway with Henderson's limited edition key<|im_end|>open Henderson's limited edition passageway<|im_end|>go east<|im_end|>take paper towel from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First, it would be good if you could pick up the Henderson's limited edition key from the counter. And then, unlock the Henderson's limited edition chest inside the cookhouse with the Henderson's limited edition key. And then, ensure that the Henderson's limited edition chest inside the cookhouse is open. And then, take the passkey from the Henderson's limited edition chest. After that, head north. Then, go to the east. After that, make sure that the passageway within the launderette is closed. And then, lock the passageway in the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical one.
You see a locked Henderson's limited edition chest in the corner. You make out a counter. The counter is normal. On the counter you make out a Henderson's limited edition key.
There is an exit to the north. Don't worry, it is unblocked.
There is a pear on the floor.
You are carrying nothing.

your action:

Response: take Henderson's limited edition key from counter<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>open Henderson's limited edition chest<|im_end|>take passkey from Henderson's limited edition chest<|im_end|>go north<|im_end|>go east<|im_end|>close passageway<|im_end|>lock passageway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, try to head south. And then, ensure that the locker is open. After that, recover the American limited edition keycard from the locker. After you have picked up the American limited edition keycard, check that the American limited edition chest inside the studio is unlocked with the American limited edition keycard. If you have unlocked the American limited edition chest, open the American limited edition chest. Then, recover the chocolate bar from the American limited edition chest inside the studio. After that, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one.
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cushion.

your action:

Response: go south<|im_end|>open locker<|im_end|>take American limited edition keycard from locker<|im_end|>unlock American limited edition chest with American limited edition keycard<|im_end|>open American limited edition chest<|im_end|>take chocolate bar from American limited edition chest<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First of all, check that the rectangular box within the studio is unlocked with the rectangular key. Once you have unlocked the rectangular box, look and see that the rectangular box within the studio is opened. After that, pick up the Microsoft passkey from the rectangular box in the studio. After that, unlock the Microsoft box with the Microsoft passkey. And then, open the Microsoft box inside the studio. After that, pick up the key from the Microsoft box. After that, attempt to venture north. And then, unlock the safe with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place.
You see a locked Microsoft box. You make out a locked rectangular box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take Microsoft passkey from rectangular box<|im_end|>unlock Microsoft box with Microsoft passkey<|im_end|>open Microsoft box<|im_end|>take key from Microsoft box<|im_end|>go north<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could go to the west. After that, make it so that the type C box in the cookery is wide open. And then, recover the type K latchkey from the type C box. Then, unlock the type K box in the cookery with the type K latchkey. Then, open the type K box. Then, recover the loaf of bread from the type K box. After that, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going west.
You are carrying: a mop.

your action:

Response: go west<|im_end|>open type C box<|im_end|>take type K latchkey from type C box<|im_end|>unlock type K box with type K latchkey<|im_end|>open type K box<|im_end|>take loaf of bread from type K box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move south. Then, take the keycard from the locker. After picking up the keycard, check that the chest is unlocked with the keycard. And then, ensure that the chest inside the studio is open. After opening the chest, pick up the Henderson's latchkey from the chest within the studio. Then, venture north. And then, doublecheck that the Henderson's box is unlocked. Then, open the Henderson's box in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Guess what, you are in a place we're calling a workshop. You can barely contain your excitement.
You can see a Henderson's box.
There is a closed gate leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take Henderson's latchkey from chest<|im_end|>go north<|im_end|>unlock Henderson's box with Henderson's latchkey<|im_end|>open Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Your first objective is to attempt to move south. Then, pick up the latchkey from the freezer within the scullery. With the latchkey, unlock the locker inside the scullery with the latchkey. Then, doublecheck that the locker is opened. And then, retrieve the key from the locker within the scullery. Then, unlock the chest in the scullery. And then, open the chest inside the scullery. After opening the chest, recover the butterfly from the chest inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from freezer<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. After that, retrieve the formless keycard from the case. After that, unlock the formless chest with the formless keycard. And then, open the formless chest. Then, take the rectangular latchkey from the formless chest in the cookery. After picking up the rectangular latchkey, unlock the rectangular locker in the cookery with the rectangular latchkey. And then, open the rectangular locker within the cookery. After you have opened the rectangular locker, pick up the spoon from the rectangular locker within the cookery. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in a laundromat.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless keycard from case<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take rectangular latchkey from formless chest<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take spoon from rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, pick-up the spherical latchkey from the floor of the study. With the spherical latchkey, make absolutely sure that the spherical safe is unlocked. After that, ensure that the spherical safe in the study is open. After you have opened the spherical safe, recover the keycard from the spherical safe within the study. With the keycard, unlock the chest with the keycard. After unlocking the chest, make sure that the chest in the study is opened. After that, pick up the cake scented key from the chest inside the study. After that, doublecheck that the cake scented portal is unlocked with the cake scented key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked normal looking chest here. You make out a spherical safe.
There is a closed cake scented portal leading west. There is an unblocked exit to the north.
There is a spherical latchkey on the floor.
You are carrying nothing.

your action:

Response: take spherical latchkey<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take keycard from spherical safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take cake scented key from chest<|im_end|>unlock cake scented portal with cake scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could recover the type E keycard from the floor of the playroom. After that, make sure that the type E gateway inside the playroom is unlocked. After that, assure that the type E gateway in the playroom is open. And then, head north. Then, attempt to head east. Then, recover the Canadian style latchkey from the counter. After picking up the Canadian style latchkey, make sure that the Canadian style box in the bathroom is unlocked. Then, look and see that the Canadian style box within the bathroom is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary kind of place.
There is a closed type E gateway leading north. There is an exit to the south. Don't worry, it is unblocked.
There is a type E keycard on the floor.
You are carrying nothing.

your action:

Response: take type E keycard<|im_end|>unlock type E gateway with type E keycard<|im_end|>open type E gateway<|im_end|>go north<|im_end|>go east<|im_end|>take Canadian style latchkey from counter<|im_end|>unlock Canadian style box with Canadian style latchkey<|im_end|>open Canadian style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to venture east. Following that, retrieve the spherical keycard from the shelf. If you have picked up the spherical keycard, insert the spherical keycard into the spherical safe's lock to unlock it. After that, ensure that the spherical safe in the bar is open. Then, take the passkey from the spherical safe in the bar. After that, take a trip west. And then, make sure that the chest is unlocked. After that, open the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. You begin to take stock of what's here.
You see a chest.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical keycard from shelf<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take passkey from spherical safe<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to go west. Then, ensure that the type 4 safe is open. Then, pick up the Henderson's passkey from the type 4 safe. Then, travel east. And then, unlock the Henderson's box inside the salon. Having unlocked the Henderson's box, look and see that the Henderson's box in the salon is ajar. Then, take the textbook from the Henderson's box. After that, place the textbook on the bar inside the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary one.
You see a gleam over in a corner, where you can see a Henderson's box. Look out! It's a- oh, never mind, it's just a bar. The bar is normal. The bar appears to be empty.
There is a closed hatch leading north. You need an unblocked exit? You should try going west.
You are carrying: a type 4 keycard.

your action:

Response: go west<|im_end|>open type 4 safe<|im_end|>take Henderson's passkey from type 4 safe<|im_end|>go east<|im_end|>unlock Henderson's box with Henderson's passkey<|im_end|>open Henderson's box<|im_end|>take textbook from Henderson's box<|im_end|>put textbook on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an effort to head west. After that, unlock the chest with the keycard. After unlocking the chest, ensure that the chest inside the kitchen is open. After that, pick up the rectangular latchkey from the chest inside the kitchen. After stealing the rectangular latchkey, unlock the rectangular safe. And then, ensure that the rectangular safe inside the kitchen is open. Then, pick up the worm from the rectangular safe in the kitchen. With the worm, you can put the worm into the freezer. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal kind of place. The room is well lit.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take rectangular latchkey from chest<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take worm from rectangular safe<|im_end|>insert worm into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the south. And then, ensure that the door is open. Then, make an effort to venture south. And then, attempt to travel west. And then, lift the insect from the floor of the pantry. With the insect, head east. With that done, doublecheck that the non-euclidean box in the cookhouse is wide open. And then, place the insect into the non-euclidean box inside the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a potato and a novel on the floor.
You are carrying: a non-euclidean keycard and a coffee cup.

your action:

Response: go south<|im_end|>open door<|im_end|>go south<|im_end|>go west<|im_end|>take insect<|im_end|>go east<|im_end|>open non-euclidean box<|im_end|>insert insect into non-euclidean box<|im_end|>