Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to travel west. After that, ensure that the rectangular locker is open. After that, retrieve the passkey from the rectangular locker. Once you have picked up the passkey, make an effort to take a trip east. And then, insert the passkey into the portal's lock to unlock it. After that, ensure that the portal is open. After you have pulled open the portal, head north. Then, close the portal. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard kind of place.
There is a closed portal leading north. You need an unblocked exit? You should try going west.
You are carrying: a teacup.

your action:

Response: go west<|im_end|>open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>go east<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go north<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make an effort to go to the south. With that done, open the coffer. And then, retrieve the TextWorld limited edition passkey from the coffer inside the workshop. If you have taken the TextWorld limited edition passkey, make an effort to head north. Next, unlock the TextWorld limited edition safe in the bedchamber with the TextWorld limited edition passkey. After that, make it so that the TextWorld limited edition safe is ajar. Then, pick up the tv from the TextWorld limited edition safe inside the bedchamber. If you can get your hands on the tv, place the tv on the shelf inside the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
Oh wow! Is that what I think it is? It is! It's a TextWorld limited edition safe. You scan the room, seeing a shelf. But the thing is empty. What's the point of an empty shelf?
There is a closed hatch leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take TextWorld limited edition passkey from coffer<|im_end|>go north<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition safe<|im_end|>take tv from TextWorld limited edition safe<|im_end|>put tv on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to try to move east. And then, recover the keycard from the bench. After that, venture west. Then, insert the keycard into the box within the basement's lock to unlock it. After unlocking the box, make sure that the box is wide open. Having opened the box, recover the scarf from the box inside the basement. With the scarf, make an attempt to travel east. And then, put the scarf on the bench inside the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked box nearby.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an insect.

your action:

Response: go east<|im_end|>take keycard from bench<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take scarf from box<|im_end|>go east<|im_end|>put scarf on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, open the suitcase. Then, take the key from the suitcase. If you can get your hands on the key, make an effort to go north. Following that, unlock the hatch with the key. After unlocking the hatch, open the hatch within the shower. And then, go to the east. And then, recover the napkin from the rack. After that, place the napkin on the chair. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A standard one. Okay, just remember what you're here to do, and everything will go great.
You scan the room for a suitcase, and you find a suitcase.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take key from suitcase<|im_end|>go north<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>take napkin from rack<|im_end|>put napkin on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, recover the spherical key from the floor of the kitchenette. After that, make sure that the spherical locker inside the kitchenette is unlocked. After that, doublecheck that the spherical locker within the kitchenette is open. Then, pick up the non-euclidean key from the spherical locker. After that, make sure that the non-euclidean door is unlocked. And then, open the non-euclidean door. Then, go to the east. With that accomplished, look and see that the non-euclidean door is shut. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked spherical locker.
There is a closed non-euclidean door leading east. You need an unguarded exit? You should try going south.
There is a peanut and a spherical key on the floor.
You are carrying nothing.

your action:

Response: take spherical key<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take non-euclidean key from spherical locker<|im_end|>unlock non-euclidean door with non-euclidean key<|im_end|>open non-euclidean door<|im_end|>go east<|im_end|>close non-euclidean door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First off, unlock the safe. Then, look and see that the safe is wide open. And then, recover the keycard from the safe inside the lounge. And then, travel north. With that done, insert the keycard into the portal inside the basement's lock to unlock it. And then, ensure that the portal inside the basement is open. Then, attempt to move east. Okay, and then, pick up the paper towel from the floor of the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A standard kind of place.
You see a safe.
There is an unblocked exit to the north.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go north<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to take a trip north. After that, unlock the gate. And then, open the gate within the lounge. Then, attempt to travel east. Then, make an effort to go south. And then, pick up the paper towel from the bench inside the washroom. After you have taken the paper towel, venture north. After that, you can place the paper towel inside the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
Okay, so you're in a parlor, cool, but is it ordinary? You better believe it is.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a cushion on the floor.
You are carrying: a key.

your action:

Response: go north<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>go south<|im_end|>take paper towel from bench<|im_end|>go north<|im_end|>insert paper towel into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the safe is open. After you have opened the safe, recover the spherical key from the safe. If you can get your hands on the spherical key, check that the spherical hatch is unlocked with the spherical key. Then, open the spherical hatch inside the cubicle. After that, make an effort to go to the west. And then, pick up the key from the armchair in the study. If you can get your hands on the key, move east. After that, look and see that the box within the cubicle is unlocked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
You make out a locked box. You see a safe.
There is a closed spherical hatch leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take spherical key from safe<|im_end|>unlock spherical hatch with spherical key<|im_end|>open spherical hatch<|im_end|>go west<|im_end|>take key from armchair<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, if it's not too much trouble, I need you to close the locker inside the basement. After shutting the locker, take a trip north. After that, take the vanilla scented passkey from the counter within the spare room. And then, unlock the vanilla scented locker. And then, open the vanilla scented locker. And then, take the keycard from the vanilla scented locker. And then, attempt to travel south. Then, lock the locker inside the basement with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Okay, so you're in a basement, cool, but is it ordinary? You better believe it is. You begin to take stock of what's here.
You can see a locker. What a letdown! The locker is empty! You can make out a workbench. The workbench is standard. The workbench appears to be empty.
There is a closed passageway leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: close locker<|im_end|>go north<|im_end|>take vanilla scented passkey from counter<|im_end|>unlock vanilla scented locker with vanilla scented passkey<|im_end|>open vanilla scented locker<|im_end|>take keycard from vanilla scented locker<|im_end|>go south<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First, it would be good if you could travel west. With that over with, pick-up the fudge scented passkey from the floor of the spare room. And then, insert the fudge scented passkey into the fudge scented safe's lock to unlock it. And then, ensure that the fudge scented safe inside the spare room is open. And then, retrieve the passkey from the fudge scented safe in the spare room. Then, make an attempt to venture east. Then, close the locker in the attic. Then, make it so that the locker inside the attic is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You see a locker. The locker is empty, what a horrible day!
There is a closed door leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fudge scented passkey<|im_end|>unlock fudge scented safe with fudge scented passkey<|im_end|>open fudge scented safe<|im_end|>take passkey from fudge scented safe<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could venture south. And then, try to venture east. After that, pick up the type Y key from the board. Then, unlock the type Y locker. And then, look and see that the type Y locker within the sauna is open. After that, retrieve the key from the type Y locker within the sauna. After you have taken the key, unlock the locker with the key. After that, doublecheck that the locker inside the sauna is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place. You start to take note of what's in the room.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take type Y key from board<|im_end|>unlock type Y locker with type Y key<|im_end|>open type Y locker<|im_end|>take key from type Y locker<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! Your first objective is to pick-up the type 9 key from the floor of the closet. Then, go to the north. And then, insert the type 9 key into the type 9 locker's lock to unlock it. Then, doublecheck that the type 9 locker within the vault is opened. And then, pick up the rectangular keycard from the type 9 locker within the vault. And then, insert the rectangular keycard into the rectangular locker's lock to unlock it. Having unlocked the rectangular locker, make it so that the rectangular locker is opened. And then, recover the shirt from the rectangular locker. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary one. You begin looking for stuff.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a type 9 key on the floor.
You are carrying nothing.

your action:

Response: take type 9 key<|im_end|>go north<|im_end|>unlock type 9 locker with type 9 key<|im_end|>open type 9 locker<|im_end|>take rectangular keycard from type 9 locker<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take shirt from rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First stop, retrieve the non-euclidean key from the floor of the laundromat. Then, unlock the non-euclidean locker inside the laundromat. And then, ensure that the non-euclidean locker is open. And then, pick up the keycard from the non-euclidean locker. Then, check that the locker inside the laundromat is unlocked with the keycard. And then, make sure that the locker inside the laundromat is ajar. Then, recover the paper towel from the locker. And then, place the paper towel on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
This just in- You, in the laundromat. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look out! It's a- oh, never mind, it's just a locker. You make out a locked non-euclidean locker. You see a bench. What a coincidence, weren't you just thinking about a bench? The bench is ordinary. However, the bench, like an empty bench, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed portal leading north. There is an unblocked exit to the west.
There is a non-euclidean key on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean key<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take keycard from non-euclidean locker<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>put paper towel on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, if it's not too much trouble, I need you to retrieve the Henderson's style latchkey from the box. Then, unlock the Henderson's style locker with the Henderson's style latchkey. After that, open the Henderson's style locker within the chamber. Then, pick up the Microsoft style key from the Henderson's style locker. If you can get your hands on the Microsoft style key, travel south. If you can accomplish that, unlock the Microsoft style box. And then, ensure that the Microsoft style box is open. After that, pick up the scarf from the Microsoft style box within the cellar. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a Henderson's style locker. You can see a box. A box... Is that really what you were looking for? The box contains a Henderson's style latchkey!
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take Henderson's style latchkey from box<|im_end|>unlock Henderson's style locker with Henderson's style latchkey<|im_end|>open Henderson's style locker<|im_end|>take Microsoft style key from Henderson's style locker<|im_end|>go south<|im_end|>unlock Microsoft style box with Microsoft style key<|im_end|>open Microsoft style box<|im_end|>take scarf from Microsoft style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be good if you could make absolutely sure that the box is unlocked. Then, make sure that the box inside the kitchenette is ajar. After that, retrieve the American keycard from the box. Then, unlock the American door. And then, make sure that the American door is opened. Once you have opened the American door, take a trip north. With that accomplished, head east. And then, take the sponge from the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
If you haven't noticed it already, there seems to be something there by the wall, it's a box.
There is a closed American door leading north. You need an unblocked exit? You should try going east.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take American keycard from box<|im_end|>unlock American door with American keycard<|im_end|>open American door<|im_end|>go north<|im_end|>go east<|im_end|>take sponge from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, attempt to head west. After that, doublecheck that the portmanteau is opened. And then, retrieve the keycard from the portmanteau. If you can get your hands on the keycard, assure that the chest inside the studio is unlocked. Then, make it so that the chest is open. And then, recover the passkey from the chest. After that, attempt to venture east. And then, check that the box in the steam room is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
Ah, the steam room. This is some kind of steam room, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You make out a box.
There is a closed portal leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take keycard from portmanteau<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to go to the north. And then, recover the formless passkey from the shelf. Then, try to move south. After that, try to take a trip east. Then, look and see that the formless locker inside the bar is unlocked. And then, assure that the formless locker is opened. After that, take the key from the formless locker in the bar. If you have taken the key, lock the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A typical kind of place. You begin to take stock of what's here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a cashew.

your action:

Response: go north<|im_end|>take formless passkey from shelf<|im_end|>go south<|im_end|>go east<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take key from formless locker<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could make an attempt to go to the west. Then, retrieve the type 7 latchkey from the floor of the studio. After picking up the type 7 latchkey, unlock the type 7 box. After you have unlocked the type 7 box, open the type 7 box. After that, take the key from the type 7 box. If you can get your hands on the key, unlock the chest. And then, ensure that the chest is open. Then, recover the pen from the chest. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal kind of place.
There is an unguarded exit to the west.
There is an apple on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 7 latchkey<|im_end|>unlock type 7 box with type 7 latchkey<|im_end|>open type 7 box<|im_end|>take key from type 7 box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take pen from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First thing I need you to do is to make an attempt to venture west. With that accomplished, assure that the toolbox in the cubicle is opened. And then, retrieve the TextWorld limited edition passkey from the toolbox in the cubicle. After that, make an attempt to take a trip east. Then, check that the TextWorld limited edition safe in the laundry place is unlocked with the TextWorld limited edition passkey. Then, make sure that the TextWorld limited edition safe is opened. After you have pulled open the TextWorld limited edition safe, pick up the stick of butter from the TextWorld limited edition safe in the laundry place. After that, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A normal one. You begin to take stock of what's in the room.
You can see a TextWorld limited edition safe. You wonder idly who left that here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a napkin and a printer.

your action:

Response: go west<|im_end|>open toolbox<|im_end|>take TextWorld limited edition passkey from toolbox<|im_end|>go east<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition safe<|im_end|>take stick of butter from TextWorld limited edition safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to move south. Then, try to head south. Then, unlock the safe. After that, doublecheck that the safe is wide open. And then, recover the monitor from the safe. If you can get your hands on the monitor, attempt to go north. And then, go east. After that, deposit the monitor on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey and a tablet.

your action:

Response: go south<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take monitor from safe<|im_end|>go north<|im_end|>go east<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move east. If you can succeed at that, lift the keycard from the floor of the kitchen. And then, venture west. That done, make absolutely sure that the safe within the canteen is unlocked. After unlocking the safe, make absolutely sure that the safe inside the canteen is wide open. And then, retrieve the Henderson's key from the safe. If you have picked up the Henderson's key, attempt to travel east. Then, look and see that the Henderson's safe inside the kitchen is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual kind of place.
You can make out a locked safe, which looks ordinary, close by.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take Henderson's key from safe<|im_end|>go east<|im_end|>unlock Henderson's safe with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the latchkey into the locker's lock to unlock it. And then, ensure that the locker is open. After that, take the type T keycard from the locker in the laundromat. With the type T keycard, check that the type T box is unlocked with the type T keycard. If you have unlocked the type T box, open the type T box. After that, retrieve the nest of toads from the type T box inside the laundromat. Then, go to the north. After that, sit the nest of toads on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a typical kind of place. That is to say, you're in a laundromat. Okay, just remember what you're here to do, and everything will go great.
You see a locked type T box here. You make out a locker.
There is an unblocked exit to the north.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take type T keycard from locker<|im_end|>unlock type T box with type T keycard<|im_end|>open type T box<|im_end|>take nest of toads from type T box<|im_end|>go north<|im_end|>put nest of toads on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to look and see that the box is unlocked. And then, open the box inside the cookery. Then, take the type X keycard from the box. After that, unlock the type X locker within the cookery. Then, ensure that the type X locker is open. After that, retrieve the formless key from the type X locker in the cookery. And then, make it so that the formless chest is unlocked with the formless key. Then, look and see that the formless chest is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You make out a locked formless chest in the corner. You see a type X locker. You see a locked box.
You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take type X keycard from box<|im_end|>unlock type X locker with type X keycard<|im_end|>open type X locker<|im_end|>take formless key from type X locker<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, venture west. That done, ensure that the drawer in the laundromat is open. And then, recover the Henderson's style key from the drawer inside the laundromat. Then, go east. Following that, unlock the Henderson's style chest with the Henderson's style key. After that, open the Henderson's style chest within the study. Then, retrieve the passkey from the Henderson's style chest within the study. After that, unlock the box in the study with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one.
You rest your hand against a wall, but you miss the wall and fall onto a box. You can make out a locked Henderson's style chest.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open drawer<|im_end|>take Henderson's style key from drawer<|im_end|>go east<|im_end|>unlock Henderson's style chest with Henderson's style key<|im_end|>open Henderson's style chest<|im_end|>take passkey from Henderson's style chest<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the west. And then, open the spherical locker. And then, retrieve the Canadian limited edition key from the spherical locker. And then, unlock the Canadian limited edition box within the shower with the Canadian limited edition key. If you have unlocked the Canadian limited edition box, ensure that the Canadian limited edition box in the shower is open. After that, take the passkey from the Canadian limited edition box within the shower. And then, attempt to go east. With that accomplished, unlock the locker inside the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. It seems to be pretty normal here. Let's see what's in here.
You can see a locker.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open spherical locker<|im_end|>take Canadian limited edition key from spherical locker<|im_end|>unlock Canadian limited edition box with Canadian limited edition key<|im_end|>open Canadian limited edition box<|im_end|>take passkey from Canadian limited edition box<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to take a trip south. Once you finish that, retrieve the type H passkey from the floor of the canteen. After that, unlock the type H gate with the type H passkey. After that, open the type H gate. If you have pulled open the type H gate, attempt to move south. Then, lift the key from the floor of the attic. Then, check that the safe in the attic is unlocked with the key. Having unlocked the safe, open the safe in the attic. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place.
You can see a stand. The stand is ordinary. However, the stand, like an empty stand, has nothing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type H passkey<|im_end|>unlock type H gate with type H passkey<|im_end|>open type H gate<|im_end|>go south<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could go east. If you can get through with that, check that the TextWorld style chest inside the canteen is unlocked with the TextWorld style keycard. Then, open the TextWorld style chest inside the canteen. And then, pick up the type 5 passkey from the TextWorld style chest. And then, unlock the type 5 chest. Then, ensure that the type 5 chest is open. After that, pick up the fork from the type 5 chest. And then, ditch the fork on the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a TextWorld style keycard and an insect.

your action:

Response: go east<|im_end|>unlock TextWorld style chest with TextWorld style keycard<|im_end|>open TextWorld style chest<|im_end|>take type 5 passkey from TextWorld style chest<|im_end|>unlock type 5 chest with type 5 passkey<|im_end|>open type 5 chest<|im_end|>take fork from type 5 chest<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, go to the east. If you can get around to doing that, pick up the key from the desk in the bedroom. After that, attempt to head west. And then, make it so that the locker is unlocked. And then, make sure that the locker is wide open. Then, take the legume from the locker. And then, eat the legume. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat.
You can see a locker. You wonder idly who left that here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from desk<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take legume from locker<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel west. And then, take the latchkey from the counter. After that, insert the latchkey into the chest inside the cellar's lock to unlock it. After that, open the chest inside the cellar. And then, pick up the fresh laundry scented key from the chest within the cellar. Then, make an effort to take a trip east. Then, close the fresh laundry scented chest. After that, lock the fresh laundry scented chest in the scullery with the fresh laundry scented key. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal kind of place. You begin to take stock of what's here.
You scan the room for a fresh laundry scented chest, and you find a fresh laundry scented chest. I mean, just wow! Isn't TextWorld just the best? The fresh laundry scented chest is empty, what a horrible day!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from counter<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take fresh laundry scented key from chest<|im_end|>go east<|im_end|>close fresh laundry scented chest<|im_end|>lock fresh laundry scented chest with fresh laundry scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel east. That done, doublecheck that the safe in the canteen is wide open. After that, pick up the formless key from the safe. Then, insert the formless key into the formless chest within the canteen's lock to unlock it. And then, open the formless chest. Then, take the fly larva from the formless chest within the canteen. And then, make an effort to move west. And then, put the fly larva inside the basket in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber. Okay, just remember what you're here to do, and everything will go great.
You can make out an opened basket here. Empty! What kind of nightmare TextWorld is this?
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take formless key from safe<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take fly larva from formless chest<|im_end|>go west<|im_end|>insert fly larva into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to travel east. After that, recover the rectangular latchkey from the floor of the cookhouse. And then, make an effort to move west. Once you get through with that, look and see that the rectangular box is unlocked. And then, open the rectangular box. Then, retrieve the key from the rectangular box. Then, travel east. That done, make absolutely sure that the safe in the cookhouse is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's in the room.
You see a rectangular box.
There is an unguarded exit to the east.
You are carrying: a gummy bear.

your action:

Response: go east<|im_end|>take rectangular latchkey<|im_end|>go west<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take key from rectangular box<|im_end|>go east<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First off, if it's not too much trouble, I need you to travel north. Then, ensure that the dresser is open. Then, take the key from the dresser within the sauna. And then, check that the safe is unlocked with the key. After that, open the safe. Then, pick up the loaf of bread from the safe. If you can get your hands on the loaf of bread, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal one.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a printer on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open dresser<|im_end|>take key from dresser<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could go to the west. After that, ensure that the safe inside the cookery is open. After that, retrieve the formless latchkey from the safe inside the cookery. After that, check that the formless safe in the cookery is unlocked with the formless latchkey. After that, open the formless safe. After that, retrieve the coffee cup from the formless safe within the cookery. And then, attempt to move east. And then, ditch the coffee cup on the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open safe<|im_end|>take formless latchkey from safe<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take coffee cup from formless safe<|im_end|>go east<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to venture west. Okay, and then, doublecheck that the freezer is open. After that, pick up the latchkey from the freezer. After that, attempt to travel east. And then, check that the locker is unlocked with the latchkey. Then, assure that the locker is ajar. After that, retrieve the chocolate bar from the locker in the pantry. And then, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A typical one.
Oh wow! Is that what I think it is? It is! It's a locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open freezer<|im_end|>take latchkey from freezer<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take chocolate bar from locker<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be good if you could recover the passkey from the drawer in the laundry place. And then, check that the safe within the laundry place is unlocked with the passkey. After unlocking the safe, open the safe. And then, take the rectangular latchkey from the safe within the laundry place. After that, unlock the rectangular safe with the rectangular latchkey. Then, open the rectangular safe inside the laundry place. Then, take the key from the rectangular safe. After you have taken the key, unlock the portal. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A standard kind of place.
You can make out a rectangular safe. You hear a noise behind you and spin around, but you can't see anything other than a safe. You make out a drawer. The drawer contains a passkey.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from drawer<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take rectangular latchkey from safe<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take key from rectangular safe<|im_end|>unlock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to make an effort to go to the south. Okay, and then, retrieve the non-euclidean passkey from the table. After that, try to move north. And then, unlock the non-euclidean chest in the spare room. Then, ensure that the non-euclidean chest is open. Having pulled open the non-euclidean chest, take the Canadian limited edition keycard from the non-euclidean chest. After that, make an attempt to venture south. After that, make it so that the Canadian limited edition gateway inside the kitchen is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical kind of place. You can barely contain your excitement.
You can make out a non-euclidean chest.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cookie.

your action:

Response: go south<|im_end|>take non-euclidean passkey from table<|im_end|>go north<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take Canadian limited edition keycard from non-euclidean chest<|im_end|>go south<|im_end|>unlock Canadian limited edition gateway with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to unlock the type 4 chest with the type 4 passkey. And then, open the type 4 chest inside the cubicle. Then, recover the type X key from the type 4 chest inside the cubicle. And then, go south. That done, make absolutely sure that the type X portal inside the laundry place is unlocked with the type X key. And then, ensure that the type X portal is open. After that, make an effort to go east. Following that, retrieve the teacup from the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a type 4 chest.
There is an unguarded exit to the south.
There is a licorice strip on the floor.
You are carrying: a type 4 passkey.

your action:

Response: unlock type 4 chest with type 4 passkey<|im_end|>open type 4 chest<|im_end|>take type X key from type 4 chest<|im_end|>go south<|im_end|>unlock type X portal with type X key<|im_end|>open type X portal<|im_end|>go east<|im_end|>take teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to unlock the cuboid chest. And then, ensure that the cuboid chest is open. Then, recover the Microsoft latchkey from the cuboid chest. And then, attempt to go to the south. If you can manage that, check that the Microsoft chest is unlocked with the Microsoft latchkey. After unlocking the Microsoft chest, open the Microsoft chest in the dish-pit. And then, retrieve the latchkey from the Microsoft chest within the dish-pit. After that, unlock the gateway. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You see a locked cuboid chest.
You need an unguarded exit? You should try going south.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take Microsoft latchkey from cuboid chest<|im_end|>go south<|im_end|>unlock Microsoft chest with Microsoft latchkey<|im_end|>open Microsoft chest<|im_end|>take latchkey from Microsoft chest<|im_end|>unlock gateway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go east. That done, unlock the safe with the keycard. After that, open the safe within the kitchenette. Then, recover the Microsoft limited edition latchkey from the safe. And then, make it so that the Microsoft limited edition box is unlocked. After unlocking the Microsoft limited edition box, open the Microsoft limited edition box in the kitchenette. After pulling open the Microsoft limited edition box, retrieve the loaf of bread from the Microsoft limited edition box inside the kitchenette. If you have picked up the loaf of bread, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You can see a rack. The rack is normal. But the thing hasn't got anything on it. What's the point of an empty rack?
There is a closed passageway leading south. You need an unblocked exit? You should try going east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take Microsoft limited edition latchkey from safe<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition box<|im_end|>take loaf of bread from Microsoft limited edition box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make an effort to venture south. Following that, pick up the formless key from the display. Then, unlock the formless safe within the spare room with the formless key. Then, open the formless safe. After that, recover the soap scented passkey from the formless safe in the spare room. After that, unlock the soap scented safe in the spare room. Then, ensure that the soap scented safe is open. And then, pick up the frisbee from the soap scented safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless key from display<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take soap scented passkey from formless safe<|im_end|>unlock soap scented safe with soap scented passkey<|im_end|>open soap scented safe<|im_end|>take frisbee from soap scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the key from the cabinet inside the scullery. Having got the key, look and see that the box is unlocked. And then, doublecheck that the box in the scullery is opened. After pulling open the box, retrieve the latchkey from the box within the scullery. And then, insert the latchkey into the chest within the scullery's lock to unlock it. Then, open the chest inside the scullery. After that, take the TextWorld keycard from the chest in the scullery. And then, make it so that the TextWorld safe is unlocked with the TextWorld keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery.
You make out a locked TextWorld safe. You can make out a chest. You see a locked box. You can see an opened cabinet in the corner. The cabinet contains a key.
There is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from cabinet<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take TextWorld keycard from chest<|im_end|>unlock TextWorld safe with TextWorld keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First step, pick up the latchkey from the floor of the attic. Then, insert the latchkey into the chest's lock to unlock it. Then, open the chest. After that, recover the fudge scented keycard from the chest inside the attic. After stealing the fudge scented keycard, make an attempt to head east. And then, make it so that the fudge scented box is unlocked with the fudge scented keycard. After that, open the fudge scented box inside the restroom. Then, retrieve the broom from the fudge scented box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
Guess what, you are in the place we're calling the attic. Let's see what's in here.
You can make out a locked chest right there by you. You can see a counter. However, the counter, like an empty counter, has nothing on it.
There is a closed hatch leading north. There is an unblocked exit to the east.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take fudge scented keycard from chest<|im_end|>go east<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>take broom from fudge scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First stop, open the passageway within the study. Once you have pulled open the passageway, try to travel west. Okay, and then, make an effort to take a trip south. Okay, and then, recover the passkey from the locker. Then, venture north. Then, make an effort to take a trip east. If you can do that, close the safe within the study. And then, lock the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place.
As if things weren't amazing enough already, you can even see a safe. Empty! What kind of nightmare TextWorld is this? You see a rectangular safe. The rectangular safe is empty! What a waste of a day!
There is a closed passageway leading west. There is an unguarded exit to the south.
You are carrying: a rectangular passkey.

your action:

Response: open passageway<|im_end|>go west<|im_end|>go south<|im_end|>take passkey from locker<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, travel south. Next, make an attempt to venture west. Okay, and then, unlock the locker within the washroom. And then, open the locker within the washroom. After that, pick up the vacuum from the locker. After that, try to venture east. If you can succeed at that, open the American style chest. And then, deposit the vacuum inside the American style chest. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
I never took you for the sort of person who would show up in a canteen, but I guess I was wrong. The room is well lit.
There is an unblocked exit to the south.
There is a teaspoon on the floor.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take vacuum from locker<|im_end|>go east<|im_end|>open American style chest<|im_end|>insert vacuum into American style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the cake scented passageway. And then, ensure that the cake scented passageway in the attic is open. And then, travel south. And then, try to take a trip west. Once you succeed at that, pick up the type L passkey from the mantle in the studio. Then, move east. Then, go to the north. With that over with, unlock the type L safe within the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal kind of place. You start to take note of what's in the room.
Were you looking for a type L safe? Because look over there, it's a type L safe. I mean, just wow! Isn't TextWorld just the best?
There is a closed cake scented passageway leading south. There is an unguarded exit to the west.
You are carrying: a cake scented keycard.

your action:

Response: unlock cake scented passageway with cake scented keycard<|im_end|>open cake scented passageway<|im_end|>go south<|im_end|>go west<|im_end|>take type L passkey from mantle<|im_end|>go east<|im_end|>go north<|im_end|>unlock type L safe with type L passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, check that the TextWorld locker is unlocked with the TextWorld passkey. And then, open the TextWorld locker. Then, take the passkey from the TextWorld locker. And then, unlock the chest. Then, open the chest. And then, take the frisbee from the chest. Then, travel west. With that accomplished, place the frisbee on the plate. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place.
You make out a chest. You see a TextWorld locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a TextWorld passkey.

your action:

Response: unlock TextWorld locker with TextWorld passkey<|im_end|>open TextWorld locker<|im_end|>take passkey from TextWorld locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take frisbee from chest<|im_end|>go west<|im_end|>put frisbee on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, doublecheck that the safe is unlocked. And then, open the safe. Then, retrieve the TextWorld style key from the safe. Then, unlock the TextWorld style safe. And then, open the TextWorld style safe. Then, take the keycard from the TextWorld style safe. If you can get your hands on the keycard, go to the south. If you can do that, look and see that the gate is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal kind of place.
A locked TextWorld style safe, which looks usual, is close by. You can make out a locked safe.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take TextWorld style key from safe<|im_end|>unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>take keycard from TextWorld style safe<|im_end|>go south<|im_end|>unlock gate with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First of all, you could, like, make an effort to take a trip south. That done, make sure that the suitcase inside the spare room is open. And then, take the cake scented latchkey from the suitcase. Then, assure that the cake scented door in the spare room is unlocked with the cake scented latchkey. If you have unlocked the cake scented door, make sure that the cake scented door is open. Then, go to the east. After that, recover the telephone from the shelf in the studio. With the telephone, place the telephone on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You've just walked into a bar.
There is an exit to the south. Don't worry, it is unguarded.
There is a durian on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take cake scented latchkey from suitcase<|im_end|>unlock cake scented door with cake scented latchkey<|im_end|>open cake scented door<|im_end|>go east<|im_end|>take telephone from shelf<|im_end|>put telephone on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to recover the formless latchkey from the cabinet in the workshop. After that, check that the formless box is unlocked with the formless latchkey. After that, look and see that the formless box in the workshop is opened. After you have pulled open the formless box, recover the keycard from the formless box. And then, make an effort to take a trip north. With that over with, make sure that the safe within the studio is unlocked with the keycard. Then, open the safe in the studio. After that, take the pencil from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
You can see a formless box. You see a cabinet. The cabinet contains a formless latchkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take formless latchkey from cabinet<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take keycard from formless box<|im_end|>go north<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take pencil from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the rectangular passkey from the floor of the kitchenette. And then, unlock the rectangular box. Then, ensure that the rectangular box is open. Then, retrieve the type 1 passkey from the rectangular box. And then, attempt to take a trip north. Then, check that the type 1 chest within the basement is unlocked with the type 1 passkey. Having unlocked the type 1 chest, open the type 1 chest. After that, recover the pair of headphones from the type 1 chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard kind of place.
Look over there! a rectangular box.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a rectangular passkey on the floor.
You are carrying: an iron.

your action:

Response: take rectangular passkey<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take type 1 passkey from rectangular box<|im_end|>go north<|im_end|>unlock type 1 chest with type 1 passkey<|im_end|>open type 1 chest<|im_end|>take pair of headphones from type 1 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, look and see that the case within the cookery is open. After opening the case, retrieve the key from the case. After that, make absolutely sure that the chest is unlocked. Then, ensure that the chest is open. Then, recover the teacup from the chest inside the cookery. And then, go north. Following that, make an effort to head east. Next, sit the teacup on the shelf within the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery. Okay, just remember what you're here to do, and everything will go great.
You can see a locked chest. You can make out a case.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a stick of butter.

your action:

Response: open case<|im_end|>take key from case<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take teacup from chest<|im_end|>go north<|im_end|>go east<|im_end|>put teacup on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, take a trip south. With that done, open the locker. Then, pick up the passkey from the locker. With the passkey, check that the hatch in the bedroom is unlocked with the passkey. After that, open the hatch. After that, move east. And then, retrieve the teapot from the plate. After taking the teapot, place the teapot into the cabinet in the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An usual kind of place.
You can make out a rack. The rack appears to be empty.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>take teapot from plate<|im_end|>insert teapot into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, take the TextWorld style keycard from the rack in the laundromat. After that, doublecheck that the TextWorld style box is unlocked. And then, assure that the TextWorld style box is wide open. And then, retrieve the Henderson's key from the TextWorld style box in the laundromat. Then, unlock the Henderson's chest within the laundromat. And then, ensure that the Henderson's chest inside the laundromat is open. Then, retrieve the mop from the Henderson's chest. After that, you can insert the mop into the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a box. Huh, weird. Empty! What kind of nightmare TextWorld is this? You can make out a locked Henderson's chest. Oh wow! Is that what I think it is? It is! It's a TextWorld style box. You make out a rack. You see a TextWorld style keycard on the rack. I mean, just wow! Isn't TextWorld just the best?
There is a closed door leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld style keycard from rack<|im_end|>unlock TextWorld style box with TextWorld style keycard<|im_end|>open TextWorld style box<|im_end|>take Henderson's key from TextWorld style box<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>open Henderson's chest<|im_end|>take mop from Henderson's chest<|im_end|>insert mop into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First of all, make an effort to go east. With that done, go to the north. Then, pick-up the key from the floor of the office. After that, make absolutely sure that the box is unlocked with the key. And then, make absolutely sure that the box is open. After that, take the cabbage from the box. After you have picked up the cabbage, eat the cabbage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical kind of place.
There is an exit to the east. Don't worry, it is unblocked.
There is a spoon on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cabbage from box<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First stop, make an attempt to go to the north. And then, take the TextWorld limited edition latchkey from the portmanteau in the studio. If you have taken the TextWorld limited edition latchkey, unlock the TextWorld limited edition passageway inside the studio with the TextWorld limited edition latchkey. Then, doublecheck that the TextWorld limited edition passageway within the studio is opened. After opening the TextWorld limited edition passageway, head north. With that accomplished, retrieve the laptop from the mantle within the bedroom. After that, move east. And then, drop the laptop on the floor of the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take TextWorld limited edition latchkey from portmanteau<|im_end|>unlock TextWorld limited edition passageway with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition passageway<|im_end|>go north<|im_end|>take laptop from mantle<|im_end|>go east<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, travel south. And then, open the non-euclidean safe. Then, pick up the spherical keycard from the non-euclidean safe. After that, move north. With that done, look and see that the spherical box is unlocked. If you have unlocked the spherical box, assure that the spherical box within the attic is opened. After that, retrieve the broccoli from the spherical box. After that, eat the broccoli. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You start to take note of what's in the room.
You can make out a locked spherical box.
There is a closed portal leading west. There is an unguarded exit to the south.
You are carrying: a non-euclidean latchkey.

your action:

Response: go south<|im_end|>open non-euclidean safe<|im_end|>take spherical keycard from non-euclidean safe<|im_end|>go north<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take broccoli from spherical box<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to unlock the type W chest. If you have unlocked the type W chest, open the type W chest. After that, pick up the key from the type W chest. Then, move east. Then, doublecheck that the chest inside the cubicle is unlocked. After that, ensure that the chest within the cubicle is open. After that, retrieve the Canadian limited edition keycard from the chest within the cubicle. Then, lock the Canadian limited edition box in the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You see a gleam over in a corner, where you can see a type W chest. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a type W key.

your action:

Response: unlock type W chest with type W key<|im_end|>open type W chest<|im_end|>take key from type W chest<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Canadian limited edition keycard from chest<|im_end|>lock Canadian limited edition box with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First step, unlock the locker inside the cookhouse. Then, open the locker. And then, pick up the key from the locker. And then, make an effort to go to the east. And then, unlock the passageway. Then, ensure that the passageway in the canteen is open. And then, take a trip north. Once you get around to doing that, close the coffer. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
You make out a locker.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a passkey and a fly larva.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go east<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go north<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, assure that the Microsoft limited edition chest is unlocked with the Microsoft limited edition latchkey. And then, open the Microsoft limited edition chest inside the office. And then, recover the Microsoft limited edition keycard from the Microsoft limited edition chest within the office. After taking the Microsoft limited edition keycard, make an attempt to head north. And then, make sure that the Microsoft limited edition gateway is unlocked. Then, open the Microsoft limited edition gateway. And then, go east. After that, close the Microsoft limited edition gateway. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
A locked Microsoft limited edition chest is in the corner.
There is an unguarded exit to the north.
You are carrying: a Microsoft limited edition latchkey.

your action:

Response: unlock Microsoft limited edition chest with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition chest<|im_end|>take Microsoft limited edition keycard from Microsoft limited edition chest<|im_end|>go north<|im_end|>unlock Microsoft limited edition gateway with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition gateway<|im_end|>go east<|im_end|>close Microsoft limited edition gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move east. After that, retrieve the key from the toolbox. And then, make absolutely sure that the chest is unlocked. After that, open the chest. Then, recover the type B key from the chest. Then, unlock the type B chest within the cubicle with the type B key. After that, look and see that the type B chest in the cubicle is wide open. After opening the type B chest, retrieve the shadfly from the type B chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom.
There is a closed hatch leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from toolbox<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take type B key from chest<|im_end|>unlock type B chest with type B key<|im_end|>open type B chest<|im_end|>take shadfly from type B chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the type 7 chest inside the shower is unlocked with the type 7 key. After that, ensure that the type 7 chest in the shower is open. Then, pick up the cuboid latchkey from the type 7 chest. And then, unlock the cuboid box. After that, ensure that the cuboid box is open. And then, recover the latchkey from the cuboid box inside the shower. After that, attempt to travel east. And then, unlock the locker within the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual kind of place.
You can see a cuboid box. If you haven't noticed it already, there seems to be something there by the wall, it's a type 7 chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a type 7 key.

your action:

Response: unlock type 7 chest with type 7 key<|im_end|>open type 7 chest<|im_end|>take cuboid latchkey from type 7 chest<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take latchkey from cuboid box<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip east. With that done, recover the key from the floor of the cubicle. After you have picked up the key, make sure that the chest inside the cubicle is unlocked. And then, look and see that the chest within the cubicle is open. Then, retrieve the spherical latchkey from the chest inside the cubicle. After that, doublecheck that the spherical box is unlocked with the spherical latchkey. And then, open the spherical box inside the cubicle. After that, recover the Quote of the Day Calendar from the spherical box within the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Guess what, you are in a place we're calling a cookery.
A locked case is in the corner.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take spherical latchkey from chest<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take Quote of the Day Calendar from spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could make an attempt to go east. With that done, pick up the rectangular latchkey from the counter in the kitchenette. If you can get your hands on the rectangular latchkey, unlock the rectangular safe within the kitchenette. After that, doublecheck that the rectangular safe inside the kitchenette is ajar. And then, pick up the loaf of bread from the rectangular safe. Then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
This salon you have just entered is definitely ordinary.
There is an open door leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular latchkey from counter<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take loaf of bread from rectangular safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the chest within the bar is unlocked. Then, open the chest. After that, recover the passkey from the chest. And then, check that the box inside the bar is unlocked with the passkey. After that, make absolutely sure that the box is open. After that, take the fudge scented key from the box inside the bar. Once you have taken the fudge scented key, unlock the fudge scented box within the bar. And then, open the fudge scented box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. An ordinary one. Let's see what's in here.
You make out a locked fudge scented box close by. Look over there! a box. You can make out a chest.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take fudge scented key from box<|im_end|>unlock fudge scented box with fudge scented key<|im_end|>open fudge scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, go north. That done, ensure that the box is open. Then, retrieve the key from the box. And then, unlock the portal within the office. Then, look and see that the portal in the office is opened. After that, go to the west. And then, pick-up the butterfly from the floor of the launderette. If you can get your hands on the butterfly, you can insert the butterfly inside the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
You need an unguarded exit? You should try going north.
You are carrying: a cookie and a cd.

your action:

Response: go north<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go west<|im_end|>take butterfly<|im_end|>insert butterfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the Henderson's limited edition safe. And then, open the Henderson's limited edition safe within the kitchenette. After you have opened the Henderson's limited edition safe, pick up the latchkey from the Henderson's limited edition safe. Then, make an effort to take a trip north. Next, doublecheck that the gate is unlocked. Then, open the gate. Once you have pulled open the gate, make an attempt to go east. With that accomplished, pick up the lightbulb from the stand inside the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette.
You can see a locked Henderson's limited edition safe in the corner.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Henderson's limited edition latchkey.

your action:

Response: unlock Henderson's limited edition safe with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition safe<|im_end|>take latchkey from Henderson's limited edition safe<|im_end|>go north<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>take lightbulb from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the soap scented passkey from the floor of the workshop. Then, insert the soap scented passkey into the soap scented safe's lock to unlock it. After that, make it so that the soap scented safe is open. Once you have pulled open the soap scented safe, recover the keycard from the soap scented safe. Then, venture west. And then, check that the safe is unlocked with the keycard. And then, open the safe. And then, recover the cushion from the safe within the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
If you're wondering why everything seems so typical all of a sudden, it's because you've just walked into the workshop. You decide to just list off a complete list of everything you see in the room, because hey, why not?
A locked usual looking soap scented safe is in the corner.
There is an unblocked exit to the west.
There is a soap scented passkey on the floor.
You are carrying nothing.

your action:

Response: take soap scented passkey<|im_end|>unlock soap scented safe with soap scented passkey<|im_end|>open soap scented safe<|im_end|>take keycard from soap scented safe<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take cushion from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make absolutely sure that the safe is wide open. After pulling open the safe, retrieve the type 1 passkey from the safe in the cellar. Then, make an effort to head south. Once you do that, unlock the type 1 gate. And then, assure that the type 1 gate in the cookery is ajar. Then, move south. Next, try to go east. Next, lift the teapot from the floor of the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual one. You can barely contain your excitement.
You can make out a closed safe.
There is an unguarded exit to the south.
You are carrying: a burger and a latchkey.

your action:

Response: open safe<|im_end|>take type 1 passkey from safe<|im_end|>go south<|im_end|>unlock type 1 gate with type 1 passkey<|im_end|>open type 1 gate<|im_end|>go south<|im_end|>go east<|im_end|>take teapot<|im_end|>