Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to take the type J keycard from the case in the studio. After that, make it so that the type J chest is unlocked with the type J keycard. Then, ensure that the type J chest is open. Then, take the Quote of the Day Calendar from the type J chest in the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one. The room is well lit.
You see a locked type J chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a case. The case contains a type J keycard.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take type J keycard from case<|im_end|>unlock type J chest with type J keycard<|im_end|>open type J chest<|im_end|>take Quote of the Day Calendar from type J chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an attempt to take a trip east. And then, doublecheck that the basket is wide open. After that, take the latchkey from the basket. Then, unlock the box inside the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
I am pleased to announce that you are now in the kitchen. I guess you better just go and list everything you see here.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open basket<|im_end|>take latchkey from basket<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture west. With that over with, pick up the latchkey from the shelf inside the basement. And then, make an attempt to go east. And then, insert the latchkey into the safe's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You begin to take stock of what's here.
Oh wow! Is that what I think it is? It is! It's a safe!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from shelf<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, make an attempt to travel west. With that over with, recover the carrot from the floor of the shower. Then, eat the carrot. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard kind of place.
You can make out a freezer. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take carrot<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the safe in the study is unlocked with the key. Then, doublecheck that the safe inside the study is open. After pulling open the safe, retrieve the Advent Calendar from the safe in the study. After that, throw the Advent Calendar on the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. Let's see what's in here.
You can make out a locked standard looking safe in the room.
You need an unblocked exit? You should try going west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take Advent Calendar from safe<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, make sure that the box is unlocked with the keycard. And then, ensure that the box is open. After pulling open the box, recover the broom from the box in the sauna. If you can get your hands on the broom, deposit the broom inside the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. You begin looking for stuff.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cabinet. You can't wait to tell the folks at home about this! The cabinet is empty! What a waste of a day! You make out a box.
You need an unguarded exit? You should try going north.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take broom from box<|im_end|>insert broom into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First off, if it's not too much trouble, I need you to move south. Then, ensure that the fridge is open. And then, recover the teacup from the fridge inside the dish-pit. After that, sit the teacup on the chair in the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take teacup from fridge<|im_end|>put teacup on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the Canadian style keycard from the floor of the study. Then, go east. Then, make sure that the Canadian style locker is shut. Then, make sure that the Canadian style locker in the cubicle is locked with the Canadian style keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place.
There is an unblocked exit to the east.
There is a Canadian style keycard on the floor.
You are carrying: a stick of butter.

your action:

Response: take Canadian style keycard<|im_end|>go east<|im_end|>close Canadian style locker<|im_end|>lock Canadian style locker with Canadian style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, go north. Okay, and then, take the blanket from the bed inside the bedchamber. After you have got the blanket, head south. With that over with, ditch the blanket on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A standard kind of place.
You can make out a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table appears to be empty.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take blanket from bed<|im_end|>go south<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First step, check that the box is unlocked with the passkey. If you have unlocked the box, ensure that the box in the attic is open. Then, retrieve the shirt from the box within the attic. If you can get your hands on the shirt, put the shirt inside the coffer. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You're now in an attic.
You make out an opened coffer close by. The coffer is empty! This is the worst thing that could possibly happen, ever! You can see a box. You shudder, but continue examining the room.
There is an unblocked exit to the west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take shirt from box<|im_end|>insert shirt into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, make an effort to go south. That done, lift the rectangular key from the floor of the sauna. If you can get your hands on the rectangular key, make sure that the rectangular locker in the sauna is unlocked with the rectangular key. After that, ensure that the rectangular locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical kind of place.
You can see an opened cabinet right there by you. The cabinet is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular key<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to doublecheck that the locker is unlocked. After unlocking the locker, make sure that the locker within the vault is ajar. Then, pick up the Henderson's style latchkey from the locker in the vault. After that, lock the Henderson's style chest with the Henderson's style latchkey. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical kind of place.
You can make out a closed Henderson's style chest close by. You see a locker.
There is an unguarded exit to the north.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take Henderson's style latchkey from locker<|im_end|>lock Henderson's style chest with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make an attempt to go to the south. Next, ensure that the basket is open. Then, recover the paper towel from the basket. After getting the paper towel, deposit the paper towel into the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual one.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open basket<|im_end|>take paper towel from basket<|im_end|>insert paper towel into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, take the latchkey from the coffer inside the cellar. Then, check that the chest inside the cellar is unlocked with the latchkey. After that, make it so that the chest is wide open. After that, take the hat from the chest within the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical kind of place.
You can make out a chest. Wow, isn't TextWorld just the best? You make out an opened coffer in the room. The coffer contains a latchkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from coffer<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take hat from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First stop, take a trip north. With that accomplished, retrieve the butterfly from the bookshelf. After picking up the butterfly, head south. And then, drop the butterfly on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You begin to take stock of what's here.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take butterfly from bookshelf<|im_end|>go south<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First of all, go to the north. With that accomplished, lift the passkey from the floor of the studio. After stealing the passkey, make an attempt to head south. And then, unlock the box within the steam room with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You can see a locked box in the corner.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take the Microsoft style passkey from the chest. And then, make an attempt to go to the east. If you can get through with that, close the Microsoft style locker. After that, look and see the Microsoft style locker in the bar is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal one.
Hey, want to see a chest? Look over there, a chest. The chest contains a Microsoft style passkey.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Microsoft style passkey from chest<|im_end|>go east<|im_end|>close Microsoft style locker<|im_end|>lock Microsoft style locker with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! Your first objective is to ensure that the coffer inside the workshop is open. And then, take the mouse from the coffer inside the workshop. With the mouse, go east. And then, you can put the mouse inside the bureau within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop.
What's that over there? It looks like it's a coffer.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take mouse from coffer<|im_end|>go east<|im_end|>insert mouse into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could go north. Next, lift the fondue from the floor of the cubicle. After that, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
I am sorry to announce that you are now in the laundry place.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a shoe and a glass.

your action:

Response: go north<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the locker is unlocked with the keycard. After you have unlocked the locker, ensure that the locker is open. After that, recover the shadfly from the locker. Then, drop the shadfly on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal one. You start to take note of what's in the room.
You see a locked locker.
You need an unguarded exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, unlock the Henderson's style box within the kitchen. After that, open the Henderson's style box. Once you have opened the Henderson's style box, pick up the passkey from the Henderson's style box. With the passkey, make sure the box within the kitchen is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual one. You begin to take stock of what's here.
You rest your hand against a wall, but you miss the wall and fall onto a box. Were you looking for a Henderson's style box? Because look over there, it's a Henderson's style box.
There is an unguarded exit to the west.
You are carrying: a Henderson's style key.

your action:

Response: unlock Henderson's style box with Henderson's style key<|im_end|>open Henderson's style box<|im_end|>take passkey from Henderson's style box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, take a trip north. Once you succeed at that, retrieve the peanut from the table in the laundry place. With the peanut, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry. Let's see what's in here.
You need an unblocked exit? You should try going north.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>take peanut from table<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the cuboid key from the mantelpiece in the bedroom. Having got the cuboid key, take a trip south. And then, make it so that the cuboid chest is unlocked with the cuboid key. And then, open the cuboid chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place. I guess you better just go and list everything you see here.
You make out a mantelpiece. The mantelpiece is standard. On the mantelpiece you make out a cuboid key.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take cuboid key from mantelpiece<|im_end|>go south<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to travel north. And then, pick up the vacuum from the board. And then, attempt to go to the south. And then, ditch the vacuum on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual kind of place.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take vacuum from board<|im_end|>go south<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First stop, go to the south. After that, ensure that the safe is open. And then, pick up the lavender scented passkey from the safe. After that, make it so the lavender scented locker is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take lavender scented passkey from safe<|im_end|>lock lavender scented locker with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! Your first objective is to open the display in the attic. And then, take the latchkey from the display in the attic. After that, doublecheck that the locker within the attic is unlocked. And then, ensure that the locker is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You begin to take stock of what's here.
You see a locker. The light flickers for a second, but nothing else happens. You can make out a display.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open display<|im_end|>take latchkey from display<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First of all, ensure that the suitcase in the attic is open. And then, recover the glove from the suitcase in the attic. Then, go east. Then, toss the glove on the floor of the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You can barely contain your excitement.
As if things weren't amazing enough already, you can even see a suitcase.
There is an unguarded exit to the east.
You are carrying: a fly larva.

your action:

Response: open suitcase<|im_end|>take glove from suitcase<|im_end|>go east<|im_end|>drop glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, take the keycard from the drawer. Having picked up the keycard, head east. Then, unlock the safe within the bedroom. Then, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An usual kind of place. The room is well lit.
You see a drawer. Now why would someone leave that there? The drawer contains a keycard. You wonder idly who left that here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from drawer<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First of all, retrieve the keycard from the refrigerator within the scullery. With the keycard, check that the locker within the scullery is unlocked with the keycard. And then, doublecheck that the locker is ajar. After that, recover the coffee cup from the locker inside the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. It seems to be pretty usual here.
A locked locker is right there by you. You rest your hand against a wall, but you miss the wall and fall onto a refrigerator. Huh, weird. The refrigerator contains a keycard.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from refrigerator<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take coffee cup from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First of all, make an effort to move south. After that, open the locker. After you have pulled open the locker, take the blanket from the locker in the bedchamber. After taking the blanket, insert the blanket into the dresser in the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take blanket from locker<|im_end|>insert blanket into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the key from the bowl. After you have got the key, unlock the chest. And then, open the chest. Then, retrieve the mug from the chest in the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've walked into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the cookhouse. Let's see what's in here.
Look out! It's a- oh, never mind, it's just a chest. You rest your hand against a wall, but you miss the wall and fall onto a bowl. You can't really describe the bowl besides that it's usual. The bowl is usual. On the bowl you can see a key. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take key from bowl<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take mug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! Your first objective is to take the type C key from the mantelpiece. And then, unlock the type C chest. Then, open the type C chest in the workshop. After pulling open the type C chest, retrieve the printer from the type C chest in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place.
You make out a type C chest. You see a mantelpiece. The mantelpiece is normal. On the mantelpiece you see a type C key.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type C key from mantelpiece<|im_end|>unlock type C chest with type C key<|im_end|>open type C chest<|im_end|>take printer from type C chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be fantastic if you could unlock the chest within the cubicle. After that, make sure that the chest is ajar. Then, recover the insect from the chest. After taking the insect, ditch the insect on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
This just in- You, in the cubicle. You begin looking for stuff.
You can make out a locked chest, which looks typical, right there by you.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, assure that the locker in the pantry is unlocked. And then, make absolutely sure that the locker is wide open. After pulling open the locker, take the sandwich from the locker. And then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked locker, which looks standard, here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make sure that the crate is opened. And then, pick up the scarf from the crate. After that, make an effort to head south. Next, you can insert the scarf inside the basket. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Of every cellar you could have walked into, you had to come round a standard one.
You can make out a crate.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open crate<|im_end|>take scarf from crate<|im_end|>go south<|im_end|>insert scarf into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to check that the Canadian limited edition safe is unlocked with the Canadian limited edition passkey. And then, ensure that the Canadian limited edition safe inside the kitchen is open. Then, take the nest of bats from the Canadian limited edition safe. And then, put the nest of bats on the counter. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a Canadian limited edition safe. You make out a counter. But the thing is empty. It would have been so cool if there was stuff on the counter.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Canadian limited edition passkey.

your action:

Response: unlock Canadian limited edition safe with Canadian limited edition passkey<|im_end|>open Canadian limited edition safe<|im_end|>take nest of bats from Canadian limited edition safe<|im_end|>put nest of bats on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture east. And then, make sure that the refrigerator is wide open. Then, retrieve the keycard from the refrigerator. Then, assure that the chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
Well I'll be, you are in a place we're calling a laundry place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open refrigerator<|im_end|>take keycard from refrigerator<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First step, make it so that the rectangular safe inside the dish-pit is unlocked with the rectangular passkey. Then, make sure that the rectangular safe is open. After opening the rectangular safe, pick up the spoon from the rectangular safe in the dish-pit. And then, rest the spoon on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal kind of place. You begin to take stock of what's in the room.
You see a gleam over in a corner, where you can see a rectangular safe. You see a gleam over in a corner, where you can see a board. But there isn't a thing on it. It would have been so cool if there was stuff on the board.
You need an unblocked exit? You should try going north.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take spoon from rectangular safe<|im_end|>put spoon on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the west. After that, take the Henderson's style latchkey from the display inside the closet. Then, make an attempt to head east. And then, Deposit the Henderson's style latchkey into the Henderson's style locker to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette.
You can make out a closed Henderson's style locker close by.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's style latchkey from display<|im_end|>go east<|im_end|>lock Henderson's style locker with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, check that the safe in the spare room is unlocked with the keycard. Then, assure that the safe in the spare room is wide open. Then, take the shirt from the safe. Then, rest the shirt on the stand within the spare room. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical one.
You see a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a stand. But there isn't a thing on it.
You need an unblocked exit? You should try going north.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take shirt from safe<|im_end|>put shirt on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, you could, like, make sure that the cabinet is ajar. And then, take the fork from the cabinet in the kitchenette. After that, go to the south. Once you manage that, put the fork into the case inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal one.
You rest your hand against a wall, but you miss the wall and fall onto a cabinet.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take fork from cabinet<|im_end|>go south<|im_end|>insert fork into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, assure that the safe is open. After that, retrieve the shadfly from the safe. If you can get your hands on the shadfly, make an effort to take a trip south. With that over with, deposit the shadfly into the drawer in the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal one.
A closed safe is close by.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take shadfly from safe<|im_end|>go south<|im_end|>insert shadfly into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the rectangular keycard from the floor of the study. After that, insert the rectangular keycard into the rectangular safe's lock to unlock it. Then, make absolutely sure that the rectangular safe inside the study is opened. After that, take the printer from the rectangular safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual one. You begin to take stock of what's here.
You make out a locked rectangular safe nearby.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a rectangular keycard on the floor.
You are carrying nothing.

your action:

Response: take rectangular keycard<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take printer from rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, retrieve the spherical latchkey from the floor of the cubicle. If you can get your hands on the spherical latchkey, unlock the spherical box with the spherical latchkey. After that, ensure that the spherical box is open. After that, deposit the worm into the spherical box in the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You can make out a spherical box.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a spherical latchkey on the floor.
You are carrying: a worm.

your action:

Response: take spherical latchkey<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>insert worm into spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to venture north. And then, retrieve the paper towel from the counter inside the sauna. And then, make an attempt to move south. Following that, ditch the paper towel on the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Guess what, you are in a place we're calling an attic.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take paper towel from counter<|im_end|>go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, look and see that the box is unlocked with the keycard. After that, open the box. And then, take the teacup from the box. And then, you can place the teacup inside the freezer inside the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal kind of place. You begin to take stock of what's in the room.
You see a freezer. The freezer is empty! What a waste of a day! You can make out a box. Hmmm... what else, what else?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take teacup from box<|im_end|>insert teacup into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move east. Then, make sure that the locker within the study is open. After that, take the sandwich from the locker inside the study. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to head south. And then, open the locker. After that, take the gojiberry from the locker within the studio. And then, eat the gojiberry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical kind of place.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open locker<|im_end|>take gojiberry from locker<|im_end|>eat gojiberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, head east. After that, make sure that the case in the studio is ajar. And then, retrieve the laptop from the case. After that, sit the laptop on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An usual one.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take laptop from case<|im_end|>put laptop on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to head west. And then, retrieve the passkey from the workbench. And then, attempt to go east. Then, unlock the locker within the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Guess what, you are in a place we're calling a basement.
You make out a locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from workbench<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an effort to venture west. If you can manage that, pick up the nest of bugs from the floor of the bedroom. After that, travel east. After that, rest the nest of bugs on the bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A standard one.
You make out a bar. The bar is ordinary. The bar appears to be empty. Hm. Oh well
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>take nest of bugs<|im_end|>go east<|im_end|>put nest of bugs on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, look and see that the dresser within the bedroom is open. If you have pulled open the dresser, pick up the pillow from the dresser within the bedroom. After that, try to move south. After that, throw the pillow on the floor of the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
Hey, want to see a dresser? Look over there, a dresser. Wow, isn't TextWorld just the best?
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take pillow from dresser<|im_end|>go south<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an effort to head west. If you can accomplish that, pick-up the passkey from the floor of the cellar. And then, go to the east. After that, make it so that the box inside the laundromat is locked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in a laundromat. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room, seeing a box.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to venture north. Then, recover the grape from the chest. After that, eat the grape. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a spork.

your action:

Response: go north<|im_end|>take grape from chest<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First of all, you could, like, open the box. And then, retrieve the keycard from the box inside the laundromat. Then, check that the locker is unlocked with the keycard. After that, ensure that the locker inside the laundromat is open. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just walked into a laundromat.
You can make out a locked locker. You make out a closed box right there by you.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open box<|im_end|>take keycard from box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, open the locker within the sauna. And then, pick up the vacuum from the locker. And then, make an effort to go to the south. Then, deposit the vacuum on the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An ordinary one.
You make out a locker.
There is an exit to the south. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take vacuum from locker<|im_end|>go south<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, pick up the American limited edition keycard from the desk within the cubicle. After that, unlock the American limited edition box within the cubicle. And then, assure that the American limited edition box in the cubicle is ajar. After that, recover the keyboard from the American limited edition box. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. I guess you better just go and list everything you see here.
You make out a locked American limited edition box. You hear a noise behind you and spin around, but you can't see anything other than a desk. The desk is standard. On the desk you can make out an American limited edition keycard.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take American limited edition keycard from desk<|im_end|>unlock American limited edition box with American limited edition keycard<|im_end|>open American limited edition box<|im_end|>take keyboard from American limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could retrieve the key from the floor of the workshop. And then, make an attempt to go to the east. After that, assure that the safe is closed. Then, make it so that the safe within the basement is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual kind of place.
There is an unblocked exit to the east.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to venture north. And then, lift the spork from the floor of the scullery. And then, take a trip south. If you can accomplish that, rest the spork on the workbench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You have fallen into a cellar. Not the cellar you'd expect. No, this is a cellar.
You see a workbench. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a pizza.

your action:

Response: go north<|im_end|>take spork<|im_end|>go south<|im_end|>put spork on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could recover the passkey from the floor of the cubicle. After that, insert the passkey into the box's lock to unlock it. Once you have unlocked the box, look and see that the box inside the cubicle is open. After that, recover the Comic Strip Calendar from the box inside the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a box.
There is an exit to the north. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Comic Strip Calendar from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the locker within the shower is opened. After that, pick up the mop from the locker in the shower. Then, move south. Then, deposit the mop on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a closed locker here.
There is an unblocked exit to the south.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take mop from locker<|im_end|>go south<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the west. After that, retrieve the stick of butter from the refrigerator. Then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal kind of place. You begin to take stock of what's in the room.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stick of butter from refrigerator<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, move south. That done, open the box inside the bedroom. After pulling open the box, retrieve the tablet from the box. After that, put the tablet inside the chest. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take tablet from box<|im_end|>insert tablet into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the keycard from the floor of the playroom. And then, try to head south. Then, close the box within the bar. And then, make absolutely sure that the box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
There is an unguarded exit to the south.
There is a keycard on the floor.
You are carrying: a licorice strip.

your action:

Response: take keycard<|im_end|>go south<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an effort to head west. That done, retrieve the bug from the floor of the closet. After you have taken the bug, make an attempt to venture east. And then, you can deposit the bug into the cabinet in the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An ordinary one.
You can see a cabinet. The cabinet is empty! What a waste of a day!
You need an unguarded exit? You should try going west.
You are carrying: a mouse.

your action:

Response: go west<|im_end|>take bug<|im_end|>go east<|im_end|>insert bug into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make an attempt to move west. Next, retrieve the printer from the bookshelf. And then, go east. With that over with, place the printer on the stand within the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. You decide to just list off a complete list of everything you see in the room, because hey, why not?
As if things weren't amazing enough already, you can even see a stand. The stand is typical. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take printer from bookshelf<|im_end|>go east<|im_end|>put printer on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Your first objective is to ensure that the cabinet is open. After you have opened the cabinet, recover the paper towel from the cabinet inside the laundromat. After that, try to go east. And then, put the paper towel on the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An ordinary kind of place.
You see a closed cabinet, which looks ordinary, right there by you.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take paper towel from cabinet<|im_end|>go east<|im_end|>put paper towel on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, attempt to travel north. After that, recover the key from the floor of the washroom. And then, venture south. And then, make absolutely sure that the locker is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse. You begin to take stock of what's in the room.
Look over there! a locker. You can see a locked chest.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could go south. With that accomplished, make sure that the case is open. Then, recover the chocolate bar from the case in the office. After you have taken the chocolate bar, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one.
You need an unguarded exit? You should try going south.
You are carrying: a cane.

your action:

Response: go south<|im_end|>open case<|im_end|>take chocolate bar from case<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, attempt to go to the north. Then, pick up the passkey from the floor of the cookhouse. After taking the passkey, go south. Then, lock the chest inside the launderette with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Well how about that, you are in the place we're calling the launderette. You begin looking for stuff.
Oh wow! Is that what I think it is? It is! It's a chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the box within the salon is ajar. And then, retrieve the TextWorld limited edition passkey from the box. And then, travel south. And then, make sure that the TextWorld limited edition box within the chamber is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Ah, the salon. This is some kind of salon, really great normal vibes in this place, a wonderful normal atmosphere. You try to gain information on your surroundings by using a technique you call "looking."
A closed box is in the room.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: open box<|im_end|>take TextWorld limited edition passkey from box<|im_end|>go south<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, pick-up the key from the floor of the spare room. And then, make an effort to venture east. With that accomplished, close the chest. After that, look and see that the chest is locked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
You need an unguarded exit? You should try going east.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! Your first objective is to go south. And then, ensure that the cabinet in the cubicle is open. After that, pick up the mouse from the cabinet. After that, you can put the mouse into the bureau. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take mouse from cabinet<|im_end|>insert mouse into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to travel north. And then, recover the candy bar from the floor of the recreation zone. If you can get your hands on the candy bar, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a grape on the floor.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>take candy bar<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to take a trip south. And then, ensure that the chest is open. After pulling open the chest, recover the salad from the chest. After getting the salad, eat the salad. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard kind of place. Let's see what's in here.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take salad from chest<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head south. Once you get through with that, unlock the chest. After that, make absolutely sure that the chest within the studio is open. And then, pick up the Comic Strip Calendar from the chest inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take Comic Strip Calendar from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to unlock the box. Then, open the box. Then, take the frisbee from the box. After that, put the frisbee inside the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage.
Look over there! a suitcase, so there's that. Empty! What kind of nightmare TextWorld is this? You make out a box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take frisbee from box<|im_end|>insert frisbee into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make sure that the Microsoft style locker is unlocked with the Microsoft style keycard. And then, ensure that the Microsoft style locker inside the canteen is open. After that, take the American limited edition passkey from the Microsoft style locker. And then, check that the American limited edition safe is unlocked with the American limited edition passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal one. I guess you better just go and list everything you see here.
You make out a locked American limited edition safe, which looks ordinary, close by. You can make out a Microsoft style locker.
You need an unguarded exit? You should try going west.
You are carrying: a Microsoft style keycard.

your action:

Response: unlock Microsoft style locker with Microsoft style keycard<|im_end|>open Microsoft style locker<|im_end|>take American limited edition passkey from Microsoft style locker<|im_end|>unlock American limited edition safe with American limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, you could, like, ensure that the portmanteau is open. And then, take the formless latchkey from the portmanteau within the studio. Then, travel east. After that, unlock the formless safe with the formless latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
You see a portmanteau.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take formless latchkey from portmanteau<|im_end|>go east<|im_end|>unlock formless safe with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, attempt to move east. Next, unlock the formless chest in the workshop. After that, make absolutely sure that the formless chest is ajar. After that, recover the fly larva from the formless chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. It seems to be pretty ordinary here.
There is an unguarded exit to the east.
You are carrying: a formless keycard.

your action:

Response: go east<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take fly larva from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First step, make an attempt to take a trip south. Following that, open the dresser inside the bar. And then, retrieve the textbook from the dresser. If you can get your hands on the textbook, rest the textbook on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take textbook from dresser<|im_end|>put textbook on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to head south. With that done, pick up the keycard from the floor of the kitchenette. And then, make it so that the safe is unlocked with the keycard. After that, doublecheck that the safe inside the kitchenette is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could move west. After that, pick up the desktop computer from the floor of the study. And then, attempt to venture east. After that, toss the desktop computer on the floor of the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You have walked into the most typical of all possible spare rooms. The room is well lit.
You rest your hand against a wall, but you miss the wall and fall onto a crate. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take desktop computer<|im_end|>go east<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to doublecheck that the Microsoft limited edition chest is unlocked. Then, ensure that the Microsoft limited edition chest is open. After that, take the fork from the Microsoft limited edition chest. With the fork, place the fork on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
Oh, great. Here's a Microsoft limited edition chest. You see a gleam over in a corner, where you can see a rack. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: unlock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition chest<|im_end|>take fork from Microsoft limited edition chest<|im_end|>put fork on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to take the shadfly from the table. If you can get your hands on the shadfly, head south. With that done, ensure that the safe is open. Then, deposit the shadfly into the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard one.
You make out a table. The table is typical. On the table you can make out a shadfly.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take shadfly from table<|im_end|>go south<|im_end|>open safe<|im_end|>insert shadfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, unlock the cake scented locker within the dish-pit with the cake scented passkey. And then, doublecheck that the cake scented locker in the dish-pit is wide open. Then, take the rectangular key from the cake scented locker. Then, assure that the rectangular box is locked with the rectangular key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An usual one. The room is well lit.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rectangular box. A locked cake scented locker is in the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cake scented passkey.

your action:

Response: unlock cake scented locker with cake scented passkey<|im_end|>open cake scented locker<|im_end|>take rectangular key from cake scented locker<|im_end|>lock rectangular box with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to venture east. And then, ensure that the cabinet is open. And then, take the onion from the cabinet inside the steam room. With the onion, eat the onion. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place.
Oh, great. Here's a bed stand. The bed stand is typical. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take onion from cabinet<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. Then, open the case within the launderette. And then, take the passkey from the case in the launderette. After stealing the passkey, insert the passkey into the chest inside the launderette's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual one.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take passkey from case<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel south. Then, unlock the safe. And then, doublecheck that the safe inside the study is wide open. And then, pick up the printer from the safe in the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take printer from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the coffer. And then, pick up the cashew from the coffer within the cellar. And then, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a coffer.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take cashew from coffer<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to go to the east. Then, open the safe. After that, pick up the pizza from the safe within the workshop. After stealing the pizza, eat the pizza. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You need an unguarded exit? You should try going east.
There is a mug on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take pizza from safe<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick-up the pair of headphones from the floor of the pantry. With the pair of headphones, take a trip east. After that, ensure that the safe is open. After that, you can place the pair of headphones into the safe within the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a pair of headphones on the floor.
You are carrying: a key.

your action:

Response: take pair of headphones<|im_end|>go east<|im_end|>open safe<|im_end|>insert pair of headphones into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, retrieve the key from the floor of the dish-pit. With the key, try to head south. And then, look and see that the chest is shut. Then, Deposit the key into the chest to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit.
There is an unguarded exit to the south.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to assure that the box is unlocked with the keycard. And then, ensure that the box in the cookery is open. After you have pulled open the box, take the bug from the box. And then, put the bug on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
I never took you for the sort of person who would show up in a cookery, but I guess I was wrong. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You rest your hand against a wall, but you miss the wall and fall onto a box, so there's that. You can see a rack. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take bug from box<|im_end|>put bug on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to move south. That done, make absolutely sure that the box is wide open. Then, recover the passkey from the box. After taking the passkey, check that the locker inside the study is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
Ah, the recreation zone. This is some kind of recreation zone, really great normal vibes in this place, a wonderful normal atmosphere.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could recover the key from the mantle in the chamber. After that, attempt to take a trip east. Then, doublecheck that the locker within the bathroom is closed. After that, assure that the locker inside the bathroom is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber.
You see a mantle. On the mantle you see a key.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take key from mantle<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the keycard from the rack. After that, attempt to move south. After that, close the safe within the recreation zone. Having shut the safe, make absolutely sure that the safe in the recreation zone is locked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You scan the room for a rack, and you find a rack. What a coincidence, weren't you just thinking about a rack? The rack is typical. On the rack you can make out a keycard.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take keycard from rack<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>