Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an attempt to head south. And then, travel east. Okay, and then, venture north. After that, pick up the Advent Calendar from the stand inside the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
Ah, the spare room. This is some kind of spare room, really great typical vibes in this place, a wonderful typical atmosphere.
You can see a table. The table is normal. The table appears to be empty.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying: a lightbulb, a Cat Calendar and a mat.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take Advent Calendar from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First, it would be a great idea if you could retrieve the staple from the suitcase within the workshop. After that, go east. And then, make an attempt to move north. After that, you can put the staple into the portmanteau. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop.
Were you looking for a suitcase? Because look over there, it's a suitcase. The suitcase contains a staple. You can see a stand. The stand appears to be empty.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north.
You are carrying: a Cat Calendar.

your action:

Response: take staple from suitcase<|im_end|>go east<|im_end|>go north<|im_end|>insert staple into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to take a trip east. And then, make an effort to take a trip north. Then, try to move west. With that done, pick up the controller from the mantelpiece. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An ordinary one.
You make out a table. The table appears to be empty.
There is an unblocked exit to the east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a vacuum.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take controller from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head east. After that, venture north. With that accomplished, take the key from the saucepan inside the cookery. With the key, unlock the passageway. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a salad on the floor.
You are carrying: a licorice strip, a chocolate bar and a printer.

your action:

Response: go east<|im_end|>go north<|im_end|>take key from saucepan<|im_end|>unlock passageway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture west. Next, head north. And then, attempt to venture east. And then, make absolutely sure that the passageway is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical one. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
There is a stick of butter on the floor.
You are carrying: a non-euclidean keycard and a novel.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the north. After that, ensure that the passageway in the kitchenette is open. After that, attempt to go to the west. That done, you can put the sponge into the Canadian safe within the sauna. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You've just walked into a closet.
There is an unguarded exit to the north.
You are carrying: a burger, an apple and a sponge.

your action:

Response: go north<|im_end|>open passageway<|im_end|>go west<|im_end|>insert sponge into Canadian safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. Your first objective is to take a trip west. Once you finish that, go to the south. Then, go east. If you can get through with that, recover the kettle from the plate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual kind of place. I guess you better just go and list everything you see here.
You make out a board. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the south. You need an unguarded exit? You should try going west.
You are carrying: a carrot, a poem, a mop and a towel.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take kettle from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an effort to move east. Then, retrieve the type 1 latchkey from the stand within the attic. Then, go to the west. And then, lock the type 1 safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. You begin to take stock of what's here.
You can make out a closed type 1 safe.
There is a closed door leading north. There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a fondue, a Canadian style key and a soap dispenser.

your action:

Response: go east<|im_end|>take type 1 latchkey from stand<|im_end|>go west<|im_end|>lock type 1 safe with type 1 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to move south. Once you do that, try to go to the east. With that accomplished, recover the broom from the safe inside the basement. Then, place the broom on the floor of the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a pizza and a Quote of the Day Calendar.

your action:

Response: go south<|im_end|>go east<|im_end|>take broom from safe<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First stop, retrieve the manuscript from the floor of the chamber. And then, head north. With that over with, go to the east. And then, place the manuscript on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked.
There is a manuscript on the floor.
You are carrying: a durian, a fondue and a poem.

your action:

Response: take manuscript<|im_end|>go north<|im_end|>go east<|im_end|>put manuscript on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could recover the pen from the desk within the workshop. Then, venture south. And then, ensure that the chest is open. After opening the chest, you can place the pen into the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place.
You scan the room, seeing a desk. The desk is ordinary. On the desk you see a pen. I mean, just wow! Isn't TextWorld just the best?
You need an unblocked exit? You should try going south.
There is a worm on the floor.
You are carrying: a butterfly and a sock.

your action:

Response: take pen from desk<|im_end|>go south<|im_end|>open chest<|im_end|>insert pen into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to travel north. Following that, make it so that the Henderson's locker within the vault is ajar. And then, pick up the shoe from the Henderson's locker within the vault. After that, ditch the shoe on the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary kind of place.
You need an unguarded exit? You should try going north.
There is a cookie on the floor.
You are carrying: a peanut, a burger, a laptop and a book.

your action:

Response: go north<|im_end|>open Henderson's locker<|im_end|>take shoe from Henderson's locker<|im_end|>drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to travel south. With that over with, make an effort to move west. Then, retrieve the soap scented key from the bench within the laundromat. With the soap scented key, assure that the soap scented chest inside the laundromat is unlocked with the soap scented key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the closet. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread, a fresh laundry scented key and a pen.

your action:

Response: go south<|im_end|>go west<|im_end|>take soap scented key from bench<|im_end|>unlock soap scented chest with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, insert the Microsoft key into the Microsoft gateway's lock to unlock it. After unlocking the Microsoft gateway, open the Microsoft gateway within the canteen. After opening the Microsoft gateway, venture south. After that, pick up the bug from the floor of the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Of every canteen you could have sauntered into, you had to show up in a normal one. You try to gain information on your surroundings by using a technique you call "looking."
Look over there! a saucepan. But the thing is empty.
There is a closed door leading east. There is a closed Microsoft gateway leading south.
You are carrying: a sandwich and a Microsoft key.

your action:

Response: unlock Microsoft gateway with Microsoft key<|im_end|>open Microsoft gateway<|im_end|>go south<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to go south. And then, make an attempt to venture east. Once you finish that, attempt to take a trip north. Once you get through with that, recover the broom from the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a table. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a stick of butter on the floor.
You are carrying: a Henderson's latchkey and a hat.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take broom from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, go north. Then, make an effort to move east. And then, pick up the keycard from the case. After that, unlock the safe within the steam room with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a key, a shadfly, a shoe and a paper towel.

your action:

Response: go north<|im_end|>go east<|im_end|>take keycard from case<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, retrieve the non-euclidean key from the floor of the bathroom. After that, try to venture north. After that, doublecheck that the non-euclidean gate is unlocked with the non-euclidean key. And then, open the non-euclidean gate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A typical one. You can barely contain your excitement.
You make out a formless box.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
There is a non-euclidean key on the floor.
You are carrying: a cashew, a formless latchkey and a latchkey.

your action:

Response: take non-euclidean key<|im_end|>go north<|im_end|>unlock non-euclidean gate with non-euclidean key<|im_end|>open non-euclidean gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First, it would be good if you could make an attempt to take a trip west. Then, look and see that the Microsoft style locker is opened. Then, retrieve the cucumber from the Microsoft style locker. After getting the cucumber, eat the cucumber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal one. I guess you better just go and list everything you see here.
There is an unblocked exit to the west.
There is a legume on the floor.
You are carrying: a loaf of bread, a Cat Calendar and a hat.

your action:

Response: go west<|im_end|>open Microsoft style locker<|im_end|>take cucumber from Microsoft style locker<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to go to the east. And then, ensure that the chest is open. Then, recover the keycard from the chest. After getting the keycard, check that the safe is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You make out a stand. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey and a poem.

your action:

Response: go east<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First step, take the insect from the suitcase. And then, venture east. Then, attempt to venture south. And then, rest the insect on the counter within the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out an opened suitcase. The suitcase contains an insect. There's something strange about this being here, but you can't put your finger on it. You can make out a stand. The stand is standard. But the thing is empty.
There is an unguarded exit to the east. You need an unblocked exit? You should try going south.
You are carrying: a cucumber, a latchkey and a paper towel.

your action:

Response: take insect from suitcase<|im_end|>go east<|im_end|>go south<|im_end|>put insect on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an attempt to head south. Following that, go to the south. And then, make an effort to go east. Then, close the refrigerator. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a gummy bear on the floor.
You are carrying: a ladle.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First of all, look and see that the cabinet in the laundromat is ajar. And then, retrieve the key from the cabinet. After getting the key, move south. If you can finish that, unlock the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An ordinary kind of place. Let's see what's in here.
A closed standard looking cabinet is in the corner.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying: a strawberry, a rectangular key and a mop.

your action:

Response: open cabinet<|im_end|>take key from cabinet<|im_end|>go south<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, open the box in the steam room. Then, recover the sponge from the box. And then, try to travel west. And then, throw the sponge on the floor of the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Look at that signboard! What does it say? It says Welcome to the steam room? Well that's cool. You begin looking for stuff.
If you haven't noticed it already, there seems to be something there by the wall, it's a box.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard and a pillow.

your action:

Response: open box<|im_end|>take sponge from box<|im_end|>go west<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head south. Then, take the key from the counter. And then, make an attempt to take a trip east. With that over with, unlock the box. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual one.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>take key from counter<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, take a trip north. That done, venture east. Then, attempt to head south. And then, recover the printer from the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place. You begin looking for stuff.
You can see a counter. The counter is typical. But the thing is empty. You make a mental note to not get your hopes up the next time you see a counter in a room.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
There is a shirt and a sponge on the floor.
You are carrying: a cookie and a sandwich.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take printer from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go east. Then, pick up the non-euclidean passkey from the rack. Then, assure that the non-euclidean chest is unlocked with the non-euclidean passkey. After that, ensure that the non-euclidean chest in the attic is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard kind of place. I guess you better just go and list everything you see here.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean passkey from rack<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the north. Okay, and then, go west. And then, take a trip south. Then, recover the whisk from the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
You make out a locked spherical locker right there by you.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a spherical keycard on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take whisk from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an attempt to travel south. Then, attempt to travel west. And then, go north. Then, doublecheck that the chest is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An ordinary kind of place.
You can make out a shelf. Looks like someone's already been here and taken everything off it, though. You move on, clearly furious with TextWorld.
There is an open gateway leading west. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying: a chocolate bar, a legume, a loaf of bread, a passkey and a worm.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to make an attempt to venture north. Next, take a trip north. Once you accomplish that, assure that the chest in the scullery is unlocked. After unlocking the chest, doublecheck that the chest is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. The room is well lit.
There is an unguarded exit to the east. There is an unguarded exit to the north.
You are carrying: a sandwich, a latchkey, a napkin and a shirt.

your action:

Response: go north<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First of all, assure that the portal is ajar. Then, make an attempt to go south. That done, recover the latchkey from the bench. And then, unlock the passageway inside the bedchamber with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen. You can barely contain your excitement.
There is a closed door leading east. There is a closed portal leading south. There is an unguarded exit to the west.
There is a carrot on the floor.
You are carrying: a garlic clove and a book.

your action:

Response: open portal<|im_end|>go south<|im_end|>take latchkey from bench<|im_end|>unlock passageway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to try to venture west. And then, move south. If you can finish that, make an effort to go east. Then, take the butterfly from the saucepan within the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. You start to take note of what's in the room.
You see a toolbox.
There is a closed portal leading east. There is an open gateway leading west. There is an unblocked exit to the south.
There is a cashew on the floor.
You are carrying: a candy bar, a carrot, a gummy bear and a fondue.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, attempt to go south. Then, pick-up the broom from the floor of the bathroom. If you have got the broom, make an attempt to travel north. And then, place the broom on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop. You begin to take stock of what's here.
There is a closed hatch leading east. There is a closed portal leading west. There is an unguarded exit to the north. There is an unblocked exit to the south.
You are carrying: a pizza and a plant.

your action:

Response: go south<|im_end|>take broom<|im_end|>go north<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to make an attempt to venture south. After that, take the fly larva from the board within the washroom. And then, make an effort to take a trip north. After that, put the fly larva on the stand. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. You begin to take stock of what's here.
Look over there! a stand. You wonder idly who left that here. But the thing hasn't got anything on it.
There is an open door leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: a potato.

your action:

Response: go south<|im_end|>take fly larva from board<|im_end|>go north<|im_end|>put fly larva on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make sure that the door is open. After that, make an effort to travel south. After that, make an attempt to head east. Once you do that, take the frisbee from the workbench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage.
You see a closed type Z locker right there by you. You can see a locked toolbox. You see a stand. The stand appears to be empty. It would have been so cool if there was stuff on the stand.
There is a closed portal leading east. There is a closed door leading south.
There is a banana on the floor.
You are carrying: a type Z latchkey and a vacuum.

your action:

Response: open door<|im_end|>go south<|im_end|>go east<|im_end|>take frisbee from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the hatch in the cellar. Then, try to take a trip east. And then, retrieve the gummy bear from the floor of the laundry place. Then, eat the gummy bear. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary kind of place. You begin to take stock of what's here.
There is a closed hatch leading east. You need an unguarded exit? You should try going north.
You are carrying: a garlic clove, a mop and an insect.

your action:

Response: open hatch<|im_end|>go east<|im_end|>take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to take a trip south. That done, venture south. And then, recover the stick of butter from the cabinet inside the kitchen. And then, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal one.
You can make out a suitcase. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a burger, a berry, a passkey, a paper towel, a shoe and a teaspoon.

your action:

Response: go south<|im_end|>go south<|im_end|>take stick of butter from cabinet<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the cake scented latchkey from the coffer inside the workshop. After that, travel east. Then, take a trip south. That done, look and see that the cake scented box inside the canteen is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You see an opened coffer. The coffer contains a cake scented latchkey.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying: a raspberry and an insect.

your action:

Response: take cake scented latchkey from coffer<|im_end|>go east<|im_end|>go south<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to head north. With that over with, take a trip west. With that done, try to go to the south. Next, ditch the pillow on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office. You can barely contain your excitement.
You see a cuboid chest! You make out a mantelpiece. The mantelpiece appears to be empty. Hm. Oh well
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cuboid keycard and a pillow.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the east. And then, open the freezer in the kitchenette. After that, retrieve the passkey from the freezer. Then, look and see that the safe is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A standard kind of place. You can barely contain your excitement.
There is a closed gate leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open freezer<|im_end|>take passkey from freezer<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, travel south. Next, attempt to go east. Once you get through with that, venture north. Next, retrieve the shirt from the display inside the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Okay, so you're in a workshop, cool, but is it normal? You better believe it is.
You can make out a box. The box contains a folder.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a pillow.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take shirt from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make an attempt to go to the north. And then, go to the west. After that, attempt to move south. After that, make sure that the portal is shut. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical one.
There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
There is a lampshade and a hat on the floor.
You are carrying: a carrot, a gummy bear, a blueberry and a key.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First step, make an attempt to head south. Once you get around to doing that, make sure that the passageway inside the kitchen is opened. Then, go to the west. And then, lift the iron from the floor of the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A typical one.
There is an open portal leading south. There is an unblocked exit to the north.
You are carrying: a pear and a cookie.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go west<|im_end|>take iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First off, if it's not too much trouble, I need you to try to venture north. Then, travel east. And then, try to go south. And then, close the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a loaf of bread, a pizza and a coconut.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head west. And then, try to move south. And then, try to go to the east. With that accomplished, close the suitcase. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
You see a locked American limited edition locker nearby.
There is a closed gateway leading north. There is an open hatch leading south. There is an exit to the west. Don't worry, it is unguarded.
There is a peanut, a garlic clove and an American limited edition passkey on the floor.
You are carrying: a fondue, a carrot, a chocolate bar, a passkey and a laptop.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First, it would be a great idea if you could move south. Then, head east. After that, make an effort to go north. With that accomplished, retrieve the hat from the workbench. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna. You start to take note of what's in the room.
You make out a safe. What a letdown! The safe is empty! You can make out a rack. The rack is typical. However, the rack, like an empty rack, has nothing on it.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a chocolate bar and a bug.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take hat from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, open the passageway. And then, attempt to go to the south. With that over with, pick up the latchkey from the floor of the cookery. After that, lock the box inside the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You can make out a toolbox.
There is a closed passageway leading south. There is an open gate leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go south<|im_end|>take latchkey<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the latchkey from the cabinet within the sauna. Then, attempt to take a trip west. Next, make an effort to take a trip south. Then, assure that the locker within the study is locked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna.
You can see an opened cabinet. The cabinet contains a latchkey and a keycard. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a safe. The safe is empty, what a horrible day! As if things weren't amazing enough already, you can even see a dresser.
There is an unblocked exit to the south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>go west<|im_end|>go south<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, take a trip east. After that, attempt to go north. And then, travel west. With that done, ensure that the passageway is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A standard one.
You make out a closed typical looking cuboid chest nearby. You see a rack. Looks like someone's already been here and taken everything off it, though. Silly rack, silly, empty, good for nothing rack.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north.
You are carrying: a candy bar and a cuboid key.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an attempt to move east. And then, take the pizza from the Henderson's style locker inside the cubicle. After that, eat the pizza. That's it!

Here is your interactions so far:
current state: You are now in the studio.
If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the studio. You begin to take stock of what's here.
You can see a shelf. You wonder idly who left that here. The shelf appears to be empty.
There is a closed passageway leading west. You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying: a burger.

your action:

Response: go east<|im_end|>take pizza from Henderson's style locker<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to unlock the American style passageway inside the closet. And then, make absolutely sure that the American style passageway is ajar. Then, travel north. After that, lift the shoe from the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal one. Okay, just remember what you're here to do, and everything will go great.
There is a closed American style passageway leading north. There is a closed hatch leading south. You need an unblocked exit? You should try going east.
You are carrying: a licorice strip, an American style passkey, a rectangular keycard, a pillow, a nest of beetles and a cane.

your action:

Response: unlock American style passageway with American style passkey<|im_end|>open American style passageway<|im_end|>go north<|im_end|>take shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to move east. With that over with, make an effort to take a trip south. And then, look and see that the lavender scented safe is unlocked with the lavender scented keycard. And then, make it so that the lavender scented safe is ajar. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sandwich, a berry, a fondue, a lavender scented keycard, a pair of headphones and a controller.

your action:

Response: go east<|im_end|>go south<|im_end|>unlock lavender scented safe with lavender scented keycard<|im_end|>open lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First, it would be great if you could move east. Then, take a trip north. Once you accomplish that, take a trip west. And then, recover the spork from the floor of the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Ah, the spare room. This is some kind of spare room, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You can make out a table! The table is ordinary. Looks like someone's already been here and taken everything off it, though.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a grape, a key and a blender.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to travel south. With that over with, go to the east. And then, close the type F safe. After that, make sure that the type F safe is locked with the type F latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a glove on the floor.
You are carrying: a candy bar, a sandwich, a type F latchkey, a shadfly and a keyboard.

your action:

Response: go south<|im_end|>go east<|im_end|>close type F safe<|im_end|>lock type F safe with type F latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to attempt to venture west. Then, recover the cauliflower from the bowl. And then, eat the cauliflower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
There is a closed passageway leading east. There is an open portal leading north. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a grape, a keycard and a paper towel.

your action:

Response: go west<|im_end|>take cauliflower from bowl<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an attempt to take a trip north. Next, make an attempt to travel west. Okay, and then, pick up the TextWorld key from the floor of the laundromat. And then, doublecheck that the TextWorld hatch within the laundromat is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
I am excited to announce that you are now in the kitchenette.
You make out a locker. You can see a cabinet. The cabinet is empty! What a waste of a day!
There is an unguarded exit to the north.
There is a key on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take TextWorld key<|im_end|>lock TextWorld hatch with TextWorld key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to go south. Then, recover the key from the desk inside the cubicle. And then, move north. That done, assure that the safe is unlocked with the key. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You have walked into an attic. Not the attic you'd expect. No, this is an attic. You begin to take stock of what's here.
You make out a safe. You make out a rack. On the rack you can make out a scarf. You can see a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: an American style keycard and a cd.

your action:

Response: go south<|im_end|>take key from desk<|im_end|>go north<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. Your first objective is to try to head east. With that done, take a trip south. Following that, retrieve the stapler from the table. Having got the stapler, put the stapler into the toolbox. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just shown up in a laundromat.
You rest your hand against a wall, but you miss the wall and fall onto a bench. But there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
There is an open door leading east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a paper towel and a napkin.

your action:

Response: go east<|im_end|>go south<|im_end|>take stapler from table<|im_end|>insert stapler into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First, it would be fantastic if you could unlock the passageway inside the salon with the keycard. Then, open the passageway inside the salon. Then, move west. Then, take the lampshade from the workbench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You've just sauntered into a salon.
You can make out a shelf. Now why would someone leave that there? The shelf is usual. Unfortunately, there isn't a thing on it.
There is a closed hatch leading north. There is a closed passageway leading west.
You are carrying: a fondue, a keycard and a teapot.

your action:

Response: unlock passageway with keycard<|im_end|>open passageway<|im_end|>go west<|im_end|>take lampshade from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, venture south. And then, pick up the passkey from the floor of the chamber. Then, attempt to go north. And then, make it so that the safe within the cellar is locked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room for a safe, and you find a safe. Something scurries by right in the corner of your eye. Probably nothing. You rest your hand against a wall, but you miss the wall and fall onto a crate.
There is a closed door leading east. There is an open passageway leading west. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a sandwich and a coffee cup.

your action:

Response: go south<|im_end|>take passkey<|im_end|>go north<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move south. Next, retrieve the Henderson's style keycard from the floor of the shower. After that, head west. And then, unlock the Henderson's style locker with the Henderson's style keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
There is an open door leading north. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a peanut, an onion and a keycard.

your action:

Response: go south<|im_end|>take Henderson's style keycard<|im_end|>go west<|im_end|>unlock Henderson's style locker with Henderson's style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, attempt to travel east. That done, travel south. After that, go west. And then, throw the nest of ticks on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You have stumbled into a restroom. Not the restroom you'd expect. No, this is a restroom. Let's see what's in here.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
There is a mat on the floor.
You are carrying: an onion, a candy bar, a nest of ticks, a shadfly and a fly larva.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>drop nest of ticks<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could pick up the spherical keycard from the rack inside the cookery. Then, go to the east. And then, assure that the spherical box is closed. And then, make it so that the spherical box within the cubicle is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery.
You see a rack. I guess it's true what they say, if you're looking for a rack, go to TextWorld. On the rack you make out a spherical keycard.
You need an unblocked exit? You should try going east.
You are carrying: a banana, a nest of bats and a worm.

your action:

Response: take spherical keycard from rack<|im_end|>go east<|im_end|>close spherical box<|im_end|>lock spherical box with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to take a trip north. And then, make an attempt to travel west. With that done, try to travel south. Following that, recover the monitor from the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. Okay, just remember what you're here to do, and everything will go great.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. The locker is empty! What a waste of a day!
There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
There is a fondue on the floor.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First of all, you could, like, venture east. With that over with, pick up the passkey from the floor of the vault. And then, move west. With that accomplished, look and see that the box within the bar is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the bar.
You make out a box. The light flickers for a second, but nothing else happens.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying: a cd and a shoe.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel east. And then, attempt to go to the north. And then, pick up the vacuum from the floor of the launderette. Then, deposit the vacuum inside the trunk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You make another one of your grand eccentric entrances into a shower. You try to gain information on your surroundings by using a technique you call "looking."
You see a board. But the thing is empty, unfortunately.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north.
You are carrying: a lightbulb.

your action:

Response: go east<|im_end|>go north<|im_end|>take vacuum<|im_end|>insert vacuum into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to go to the north. And then, travel east. With that accomplished, retrieve the sandwich from the rack within the vault. If you have picked up the sandwich, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place.
There is an open door leading south. There is an unblocked exit to the east. You need an unguarded exit? You should try going north.
You are carrying: a non-euclidean latchkey, a Quote of the Day Calendar, a fork and a frisbee.

your action:

Response: go north<|im_end|>go east<|im_end|>take sandwich from rack<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! Your first objective is to make absolutely sure that the locker in the bedchamber is unlocked. And then, ensure that the locker is open. And then, recover the poem from the locker. After that, toss the poem on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A typical kind of place.
You can see a locker.
There is a closed door leading east. There is a closed gateway leading west.
You are carrying: a garlic clove, a cauliflower, a keycard, a type 8 latchkey and a paper towel.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take poem from locker<|im_end|>drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, unlock the box with the latchkey. After unlocking the box, make sure that the box is opened. And then, retrieve the berry from the box. Then, eat the berry. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse.
You can make out a locked box in the corner.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cookie on the floor.
You are carrying: a fondue and a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take berry from box<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the spherical passkey from the floor of the office. Then, insert the spherical passkey into the spherical locker within the office's lock to unlock it. Then, make it so that the spherical locker inside the office is ajar. Then, take the printer from the spherical locker in the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
Were you looking for a spherical locker? Because look over there, it's a spherical locker.
There is a closed passageway leading south. There is a closed portal leading west. There is an unblocked exit to the east.
There is a spherical passkey on the floor.
You are carrying: a paper towel and a Quote of the Day Calendar.

your action:

Response: take spherical passkey<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take printer from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, travel east. After that, pick-up the Canadian limited edition key from the floor of the closet. After that, make an effort to go south. After that, doublecheck that the Canadian limited edition locker inside the launderette is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying: a sock and a backup calendar.

your action:

Response: go east<|im_end|>take Canadian limited edition key<|im_end|>go south<|im_end|>lock Canadian limited edition locker with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could take a trip west. And then, pick up the chocolate bar from the mantle in the salon. Having taken the chocolate bar, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You can see a chest. The chest is empty! What a waste of a day!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a bug.

your action:

Response: go west<|im_end|>take chocolate bar from mantle<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to lift the monitor from the floor of the bedchamber. After that, try to go to the east. With that done, make an effort to go to the north. Okay, and then, put the monitor on the desk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual one.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north.
There is a monitor on the floor.
You are carrying: a cucumber, a sandwich, a spoon and a desktop computer.

your action:

Response: take monitor<|im_end|>go east<|im_end|>go north<|im_end|>put monitor on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go east. Following that, travel south. Okay, and then, try to move west. Then, recover the staple from the armchair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying: a potato, a loaf of bread and an apple.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take staple from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, head north. With that accomplished, retrieve the keycard from the chest. And then, make an attempt to venture south. Then, make it so that the locker inside the spare room is locked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room.
You can see a locker.
There is a closed passageway leading east. There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a loaf of bread, a peanut, a cauliflower and a butterfly.

your action:

Response: go north<|im_end|>take keycard from chest<|im_end|>go south<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to look and see that the box in the cookery is unlocked. And then, ensure that the box is open. And then, take the spork from the box within the cookery. If you can get your hands on the spork, rest the spork on the counter inside the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal one. You begin to take stock of what's in the room.
You make out a locked box. You can see a counter. The counter is usual. However, the counter, like an empty counter, has nothing on it.
There is a closed portal leading south. There is a closed passageway leading west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take spork from box<|im_end|>put spork on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the gate inside the spare room. And then, ensure that the gate is open. And then, attempt to travel north. That done, make sure that the gateway within the studio is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual kind of place.
There is a closed gate leading north. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going west.
You are carrying: a carrot, a legume, a burger, a passkey and a mug.

your action:

Response: unlock gate with passkey<|im_end|>open gate<|im_end|>go north<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First of all, make an effort to venture east. After that, move east. And then, travel south. Then, retrieve the bug from the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place. You try to gain information on your surroundings by using a technique you call "looking."
You see an opened box. The box is empty, what a horrible day!
There is an open portal leading east. You need an unblocked exit? You should try going south.
You are carrying: a burger and a lightbulb.

your action:

Response: go east<|im_end|>go east<|im_end|>go south<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture north. With that done, open the hatch in the launderette. If you have pulled open the hatch, make an effort to go east. And then, close the fridge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical one.
You need an unblocked exit? You should try going north.
You are carrying: a shadfly, a sponge and a shirt.

your action:

Response: go north<|im_end|>open hatch<|im_end|>go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to insert the cuboid keycard into the cuboid box in the garage's lock to unlock it. After that, make it so that the cuboid box is opened. And then, pick up the worm from the cuboid box. And then, you can deposit the worm into the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
You see a safe. The safe is empty, what a horrible day! You see a locked cuboid box nearby. You make out a locked lavender scented locker.
There is a closed gateway leading west. There is an unblocked exit to the east.
There is a lavender scented key on the floor.
You are carrying: a sandwich and a cuboid keycard.

your action:

Response: unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take worm from cuboid box<|im_end|>insert worm into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, go to the south. With that over with, make an effort to head south. After that, make an effort to take a trip east. If you can do that, pick up the bug from the chair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a stand. The stand is typical. But the thing is empty.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south.
There is a loaf of bread and a worm on the floor.
You are carrying: a stick of butter, a mouse and a Quote of the Day Calendar.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take bug from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First off, if it's not too much trouble, I need you to take a trip east. With that done, open the safe within the bar. After that, pick up the type 1 latchkey from the safe inside the bar. And then, lock the type 1 gateway in the bar with the type 1 latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna.
You bend down to tie your shoe. When you stand up, you notice a basket. The light flickers for a second, but nothing else happens. What a letdown! The basket is empty!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a burger and a key.

your action:

Response: go east<|im_end|>open safe<|im_end|>take type 1 latchkey from safe<|im_end|>lock type 1 gateway with type 1 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First off, if it's not too much trouble, I need you to go to the south. Then, venture south. Once you get through with that, take a trip west. Okay, and then, open the hatch in the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. It seems to be pretty standard here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a grape and a glove.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to head west. That done, take a trip north. And then, take a trip east. After that, retrieve the nest of shrimp from the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. It seems to be pretty typical here. You begin to take stock of what's in the room.
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a salad and a sandwich.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take nest of shrimp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First off, make absolutely sure that the chest is unlocked. Then, ensure that the chest within the kitchenette is open. Then, recover the type H passkey from the chest in the kitchenette. After that, lock the type H safe in the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place. You begin looking for stuff.
Look out! It's a- oh, never mind, it's just a type H safe. You can see a chest. You shudder, but continue examining the room.
There is a closed gate leading east. There is a closed hatch leading west. You need an unblocked exit? You should try going south.
You are carrying: a chocolate bar, a keycard and a dvd.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take type H passkey from chest<|im_end|>lock type H safe with type H passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could retrieve the type C passkey from the plate in the kitchen. If you can get your hands on the type C passkey, go to the north. After that, unlock the type C chest. And then, make sure that the type C chest is opened. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. It seems to be pretty normal here. You start to take note of what's in the room.
You make out a plate. The plate is standard. On the plate you see a type C passkey. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type C passkey from plate<|im_end|>go north<|im_end|>unlock type C chest with type C passkey<|im_end|>open type C chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, check that the TextWorld style door inside the shower is unlocked with the TextWorld style keycard. Then, ensure that the TextWorld style door inside the shower is open. Then, attempt to take a trip south. Once you manage that, close the TextWorld style door within the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower. You can barely contain your excitement.
You can see a counter. The counter is typical. But there isn't a thing on it. Look out! It's a- oh, never mind, it's just a shelf. The shelf is usual. However, the shelf, like an empty shelf, has nothing on it. Hm. Oh well
There is a closed gate leading east. There is a closed TextWorld style door leading south. There is a closed hatch leading west.
You are carrying: a TextWorld style keycard and a paper towel.

your action:

Response: unlock TextWorld style door with TextWorld style keycard<|im_end|>open TextWorld style door<|im_end|>go south<|im_end|>close TextWorld style door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First off, try to go to the west. Then, try to head south. After that, try to move east. Then, retrieve the insect from the table within the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary kind of place.
What's that over there? It looks like it's a mantelpiece. But the thing is empty, unfortunately.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
There is a licorice strip and a cashew on the floor.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take insect from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to go north. That done, ensure that the type 5 chest is open. Then, take the nest of earwigs from the type 5 chest inside the launderette. Having got the nest of earwigs, place the nest of earwigs on the floor of the launderette. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault. The room is well lit.
Oh, great. Here's a non-euclidean chest.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a non-euclidean passkey on the floor.
You are carrying: a garlic clove and a type 5 keycard.

your action:

Response: go north<|im_end|>open type 5 chest<|im_end|>take nest of earwigs from type 5 chest<|im_end|>drop nest of earwigs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip north. Then, move east. And then, recover the stick of butter from the floor of the study. And then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying: a key and a broom.

your action:

Response: go north<|im_end|>go east<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First thing I need you to do is to venture north. With that done, attempt to travel north. Then, recover the insect from the floor of the laundromat. After you have taken the insect, place the insect on the shelf within the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Guess what, you are in a place we're calling a studio.
There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
There is a stick of butter on the floor.
You are carrying: a novel.

your action:

Response: go north<|im_end|>go north<|im_end|>take insect<|im_end|>put insect on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel north. Next, attempt to head north. And then, make an effort to head east. Once you succeed at that, retrieve the mug from the shelf in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
I am sorry to announce that you are now in the kitchenette.
You can make out a closed fridge.
There is an unblocked exit to the north.
You are carrying: a burger, a legume, a fly larva, a blender and a binder.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take mug from shelf<|im_end|>