Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to retrieve the key from the display. After that, unlock the box in the studio. Once you have unlocked the box, open the box. After that, pick up the printer from the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Guess what, you are in a place we're calling a studio. The room is well lit.
You can see a box. You can make out a display. The display contains a key and an American style key. You rest your hand against a wall, but you miss the wall and fall onto a American style locker. You make out a table. The table is usual. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going north.
You are carrying: a fly larva.

your action:

Response: take key from display<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take printer from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to venture east. That done, ensure that the chest is open. After that, take the latchkey from the chest. Then, unlock the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen. Let's see what's in here.
You make out a safe. You make out a case. What a letdown! The case is empty! You can see a plate. You see a legume on the plate.
There is an unblocked exit to the east.
There is a sandwich on the floor.
You are carrying: a key.

your action:

Response: go east<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First stop, take a trip west. Once you get around to doing that, retrieve the soap scented keycard from the counter. And then, go east. With that accomplished, doublecheck that the soap scented chest in the bedroom is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can make out a locked soap scented chest nearby. You can make out a shelf. The shelf is standard. On the shelf you make out a grape. You can make out a recliner. The recliner is standard. The recliner appears to be empty.
You need an unguarded exit? You should try going west.
You are carrying: a worm and a shirt.

your action:

Response: go west<|im_end|>take soap scented keycard from counter<|im_end|>go east<|im_end|>unlock soap scented chest with soap scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could go to the west. If you can finish that, recover the cashew from the floor of the shower. And then, eat the cashew. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard one. You begin to take stock of what's in the room.
You see a formless locker. You make out a refrigerator. Empty! What kind of nightmare TextWorld is this? You scan the room for a shelf, and you find a shelf. The shelf is typical. But the thing is empty. What, you think everything in TextWorld should have stuff on it? You can make out a board. The board is typical. However, the board, like an empty board, has nothing on it. This always happens, here in TextWorld!
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a formless key and an insect on the floor.
You are carrying: an onion.

your action:

Response: go west<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could assure that the chest is unlocked. And then, ensure that the chest in the study is open. Then, pick up the fly larva from the chest inside the study. And then, deposit the fly larva on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You see a locked chest in the corner. You can make out a non-euclidean chest. You can make out a spherical locker. A spherical locker... Is that really what you were looking for?
There is an unguarded exit to the west.
There is a non-euclidean key on the floor.
You are carrying: a latchkey and a type S latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the box with the key. After that, ensure that the box within the sauna is open. And then, pick up the insect from the box in the sauna. With the insect, you can insert the insect into the type L safe in the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary one.
As if things weren't amazing enough already, you can even see a type L safe. The type L safe contains a broom. A locked box, which looks ordinary, is in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key and a type L key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take insect from box<|im_end|>insert insect into type L safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. Your first objective is to attempt to take a trip south. And then, open the box inside the dish-pit. Then, recover the teacup from the box. After that, sit the teacup on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a stand. On the stand you see a dvd. You can make out a bar. The bar is typical. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it! You can see a bookshelf. The bookshelf is usual. But the thing hasn't got anything on it.
There is an unguarded exit to the south.
You are carrying: a latchkey and a frisbee.

your action:

Response: go south<|im_end|>open box<|im_end|>take teacup from box<|im_end|>put teacup on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to lift the key from the floor of the study. Then, make an attempt to venture east. And then, make sure that the locker is shut. And then, look and see that the locker inside the cubicle is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study.
You can see an opened coffer. What a letdown! The coffer is empty!
There is an unblocked exit to the east.
There is a cucumber and a key on the floor.
You are carrying: a lavender scented keycard and a knife.

your action:

Response: take key<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, go north. With that done, recover the blanket from the mantelpiece in the bedchamber. Then, make an attempt to move south. Following that, deposit the blanket on the floor of the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual one.
An open display is here. The display is empty! What a waste of a day! You scan the room for a trunk, and you find a trunk. The trunk contains a formless passkey. Hmmm... what else, what else? You see a formless locker. You see a table. But the thing is empty. You can see a rack. Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a garlic clove and a cd.

your action:

Response: go north<|im_end|>take blanket from mantelpiece<|im_end|>go south<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, check that the type 0 locker is unlocked with the type 0 latchkey. And then, open the type 0 locker within the attic. After that, pick up the golf tee from the type 0 locker. After that, you can put the golf tee inside the suitcase in the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic. Let's see what's in here.
You can see a suitcase, so there's that. The suitcase is empty, what a horrible day! You make out a locked type 0 locker. You can make out an opened safe, which looks normal, in the room. What a letdown! The safe is empty!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a pizza, a grape, a type 0 latchkey and a blanket.

your action:

Response: unlock type 0 locker with type 0 latchkey<|im_end|>open type 0 locker<|im_end|>take golf tee from type 0 locker<|im_end|>insert golf tee into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to head south. That done, pick up the latchkey from the floor of the sauna. After that, check that the locker is unlocked with the latchkey. And then, make sure that the locker is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary kind of place.
You see a counter. But there isn't a thing on it.
You need an unblocked exit? You should try going south.
You are carrying: a pen.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First, it would be a great idea if you could unlock the box with the latchkey. Then, ensure that the box is open. And then, retrieve the type 1 passkey from the box. After that, Deposit the type 1 passkey into the type 1 safe to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the vault.
You can make out a closed type 1 safe right there by you. A locked normal looking box is close by. You can see a Henderson's style box. Something scurries by right in the corner of your eye. Probably nothing. You make out an opened chest. The chest is empty! This is the worst thing that could possibly happen, ever! You rest your hand against a wall, but you miss the wall and fall onto a counter. However, the counter, like an empty counter, has nothing on it. You think about smashing the counter to bits, throwing the bits in a fire, etc, until you get bored.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey and a worm.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take type 1 passkey from box<|im_end|>lock type 1 safe with type 1 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture south. And then, doublecheck that the formless safe is opened. After that, take the sponge from the formless safe within the laundromat. Having taken the sponge, you can insert the sponge into the Henderson's limited edition box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
As if things weren't amazing enough already, you can even see a desk. But oh no! there's nothing on this piece of junk. Hm. Oh well
You need an unguarded exit? You should try going south.
You are carrying: a fondue and a formless keycard.

your action:

Response: go south<|im_end|>open formless safe<|im_end|>take sponge from formless safe<|im_end|>insert sponge into Henderson's limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the latchkey from the coffer in the cellar. After that, insert the latchkey into the chest inside the cellar's lock to unlock it. After you have unlocked the chest, doublecheck that the chest within the cellar is open. Then, recover the cane from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You have come into a cellar. Not the cellar you'd expect. No, this is a cellar.
Look over there! a chest. You make out a coffer. The coffer contains a latchkey and an American style key. You make out a American style box. You can make out a counter. On the counter you see a burger.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from coffer<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take cane from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, go north. Then, pick up the insect from the shelf. And then, head south. And then, toss the insect on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one.
You hear a noise behind you and spin around, but you can't see anything other than a board. But there isn't a thing on it. It would have been so cool if there was stuff on the board.
There is an exit to the north. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>take insect from shelf<|im_end|>go south<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First of all, head north. After that, pick up the passkey from the floor of the studio. After that, go south. And then, unlock the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a safe. The light flickers for a second, but nothing else happens. You make out a bench. The bench is standard. But the thing is empty. Hm. Oh well
There is an unguarded exit to the north.
There is a candy bar on the floor.
You are carrying: a latchkey, a shadfly and a nest of bunnies.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could retrieve the Microsoft style passkey from the chest inside the pantry. And then, travel east. Then, close the Microsoft style locker inside the bar. And then, lock the Microsoft style locker with the Microsoft style passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry.
You can see a chest. The chest contains a candy bar and a Microsoft style passkey. You can see a cabinet. There's something strange about this being here, but you can't put your finger on it. You see a stand. The stand is usual. The stand appears to be empty. You see a table. But the thing is empty.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Microsoft style passkey from chest<|im_end|>go east<|im_end|>close Microsoft style locker<|im_end|>lock Microsoft style locker with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First thing I need you to do is to ensure that the chest is open. Then, retrieve the pen from the chest. Once you have picked up the pen, take a trip east. With that over with, you can deposit the pen inside the safe in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
Look out! It's a- oh, never mind, it's just a chest.
There is an exit to the east. Don't worry, it is unguarded.
There is a stick of butter and a latchkey on the floor.
You are carrying: a chocolate bar and a cd.

your action:

Response: open chest<|im_end|>take pen from chest<|im_end|>go east<|im_end|>insert pen into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to go to the north. After that, lift the peanut from the floor of the cubicle. After taking the peanut, eat the peanut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a American chest. You can make out a counter. You see an American keycard on the counter. Something scurries by right in the corner of your eye. Probably nothing. You can see a board. The board is ordinary. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You can see a table. Why don't you take a picture of it, it'll last longer! The table appears to be empty. Hm. Oh well You hear a noise behind you and spin around, but you can't see anything other than a rack. The rack is usual. The rack appears to be empty. It would have been so cool if there was stuff on the rack.
There is an exit to the north. Don't worry, it is unguarded.
There is an onion on the floor.
You are carrying: a sock and a coffee cup.

your action:

Response: go north<|im_end|>take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, unlock the safe. Having unlocked the safe, ensure that the safe within the garage is open. After that, retrieve the nest of insects from the safe. After that, throw the nest of insects on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical one.
You can see a safe. You can see a locked TextWorld chest in the room. You see a counter. The counter is normal. But the thing is empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a pizza on the floor.
You are carrying: a candy bar, a key and a TextWorld latchkey.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take nest of insects from safe<|im_end|>drop nest of insects<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make sure that the chest within the kitchen is unlocked. After you have unlocked the chest, ensure that the chest is open. And then, pick up the type 3 latchkey from the chest. If you can get your hands on the type 3 latchkey, make sure the type 3 safe is locked. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Ah, the kitchen. This is some kind of kitchen, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
As if things weren't amazing enough already, you can even see a type 3 safe. There's something strange about this thing being here, but you don't have time to worry about that now. You smell a hideous smell, and follow it to a chest. You can make out a saucepan. On the saucepan you can make out a fork. There's something strange about this being here, but you can't put your finger on it. Oh, great. Here's a board. The board is ordinary. The board appears to be empty. You can make out a plate. The plate is usual. The plate appears to be empty. You can see a table. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a pizza and a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take type 3 latchkey from chest<|im_end|>lock type 3 safe with type 3 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to attempt to take a trip north. Then, take the sandwich from the rack. Once you have picked up the sandwich, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. You start to take note of what's in the room.
You see a locked box here. You make out a trunk. Empty! What kind of nightmare TextWorld is this? You can make out a table. The table is usual. The table appears to be empty.
You need an unblocked exit? You should try going north.
There is a fondue on the floor.
You are carrying: a strawberry, a passkey and a textbook.

your action:

Response: go north<|im_end|>take sandwich from rack<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to retrieve the rectangular latchkey from the desk in the bedroom. After that, move south. Then, doublecheck that the rectangular chest is unlocked with the rectangular latchkey. Then, look and see that the rectangular chest within the cookery is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom. You begin to take stock of what's in the room.
You make out a closed Microsoft limited edition chest nearby. You can make out a desk. You see a rectangular latchkey on the desk. You make out a couch. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the couch.
There is an unguarded exit to the south.
There is an onion and a Microsoft limited edition latchkey on the floor.
You are carrying: a golf ball.

your action:

Response: take rectangular latchkey from desk<|im_end|>go south<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, make an effort to travel north. And then, retrieve the shadfly from the counter within the laundromat. After that, take a trip south. And then, place the shadfly on the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place. You start to take note of what's in the room.
You see a gleam over in a corner, where you can see an armchair. The armchair is standard. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it? You make out a mantle. I guess it's true what they say, if you're looking for a mantle, go to TextWorld. But the thing hasn't got anything on it. You can make out a desk. The desk is usual. The desk appears to be empty. You swear loudly.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a loaf of bread on the floor.
You are carrying: a peanut.

your action:

Response: go north<|im_end|>take shadfly from counter<|im_end|>go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could attempt to go to the south. Then, ensure that the non-euclidean locker inside the studio is open. And then, retrieve the Canadian limited edition passkey from the non-euclidean locker. If you can get your hands on the Canadian limited edition passkey, lock the Canadian limited edition safe within the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. Let's see what's in here.
You hear a noise behind you and spin around, but you can't see anything other than a board. The board is standard. But the thing hasn't got anything on it. You scan the room, seeing a table. Why don't you take a picture of it, it'll last longer! The table is typical. But oh no! there's nothing on this piece of garbage.
There is an unblocked exit to the south.
There is a paper towel, an iron, a sock and a mop on the floor.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>open non-euclidean locker<|im_end|>take Canadian limited edition passkey from non-euclidean locker<|im_end|>lock Canadian limited edition safe with Canadian limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the Microsoft style safe in the attic. After that, retrieve the American passkey from the Microsoft style safe. Then, check that the American box is unlocked with the American passkey. Then, open the American box in the attic. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An usual one.
You can make out a locked American box. What's that over there? It looks like it's a Microsoft style safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out an opened locker here. The locker contains a carrot.
You need an unblocked exit? You should try going north.
You are carrying: a loaf of bread, a Microsoft style latchkey and a key.

your action:

Response: open Microsoft style safe<|im_end|>take American passkey from Microsoft style safe<|im_end|>unlock American box with American passkey<|im_end|>open American box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, open the chest. After that, take the sock from the chest within the attic. And then, head east. Then, drop the sock on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A standard one. You begin to take stock of what's in the room.
You see a closed chest, which looks standard, right there by you. You can make out a rectangular locker. You wonder idly who left that here.
There is an exit to the east. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying: a cashew and a rectangular passkey.

your action:

Response: open chest<|im_end|>take sock from chest<|im_end|>go east<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the keycard from the drawer. And then, go to the east. And then, make sure that the safe inside the bedroom is unlocked with the keycard. After that, ensure that the safe inside the bedroom is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A standard one.
Hey, want to see a drawer? Look over there, a drawer. The drawer contains a cucumber and a keycard. What's that over there? It looks like it's a dresser. The dresser contains an onion. You wonder idly who left that here. You can see an opened basket. Empty! What kind of nightmare TextWorld is this? You can make out a rack. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from drawer<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First of all, you could, like, retrieve the Microsoft limited edition passkey from the fresh laundry scented chest. And then, assure that the Microsoft limited edition locker is unlocked. After that, assure that the Microsoft limited edition locker is wide open. And then, recover the bowl from the Microsoft limited edition locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a Microsoft limited edition locker. You can't wait to tell the folks at home about this! You scan the room, seeing a fresh laundry scented chest. Hmmm... what else, what else? The fresh laundry scented chest contains a Microsoft limited edition passkey. You check the price tag on the fresh laundry scented chest. Eighty dollars?! That's ridiculous! I got this person who could get you one of those for 55 bucks! You see a pan. The pan is usual. On the pan you make out a fresh laundry scented key.
You need an unguarded exit? You should try going north.
You are carrying: a sponge.

your action:

Response: take Microsoft limited edition passkey from fresh laundry scented chest<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>take bowl from Microsoft limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, take a trip south. Once you get around to doing that, ensure that the formless safe is open. Then, take the worm from the formless safe. After taking the worm, insert the worm inside the type I locker within the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
I just think it's great that you've just entered a kitchen. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unblocked.
There is a salad, a pear, a blackberry and a butterfly on the floor.
You are carrying: a grape and a paper towel.

your action:

Response: go south<|im_end|>open formless safe<|im_end|>take worm from formless safe<|im_end|>insert worm into type I locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the latchkey from the saucepan within the cookhouse. And then, unlock the locker. And then, make sure that the locker is open. After that, retrieve the coffee cup from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse. The room is well lit.
A locked locker is here. You can make out a closed chest. You bend down to tie your shoe. When you stand up, you notice a saucepan. You wonder idly who left that here. You see a stick of butter, a loaf of bread and a latchkey on the saucepan.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a gummy bear, an apple and a peanut.

your action:

Response: take latchkey from saucepan<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take coffee cup from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, pick up the fresh laundry scented latchkey from the shelf. And then, look and see that the fresh laundry scented box inside the workshop is unlocked with the fresh laundry scented latchkey. And then, ensure that the fresh laundry scented box within the workshop is open. Having opened the fresh laundry scented box, pick up the desktop computer from the fresh laundry scented box inside the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
This might come as a shock to you, but you've just walked into a workshop. You begin looking for stuff.
As if things weren't amazing enough already, you can even see a fresh laundry scented box. Hmmm... what else, what else? You see a shelf. The shelf is standard. On the shelf you can see a fondue, a fresh laundry scented latchkey and a staple. I mean, just wow! Isn't TextWorld just the best? You hear a noise behind you and spin around, but you can't see anything other than a desk. But the thing hasn't got anything on it. This always happens! As if things weren't amazing enough already, you can even see a chair! But the thing is empty. Hopefully this doesn't make you too upset.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a pillow.

your action:

Response: take fresh laundry scented latchkey from shelf<|im_end|>unlock fresh laundry scented box with fresh laundry scented latchkey<|im_end|>open fresh laundry scented box<|im_end|>take desktop computer from fresh laundry scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, unlock the chest with the latchkey. Then, make it so that the chest is open. Having pulled open the chest, pick up the Cat Calendar from the chest. With the Cat Calendar, drop the Cat Calendar on the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
You can see a chest. You see a chair. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a carrot and a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take Cat Calendar from chest<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First of all, you could, like, unlock the chest inside the pantry. After unlocking the chest, open the chest. And then, retrieve the garlic clove from the chest. And then, eat the garlic clove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual kind of place. You begin to take stock of what's in the room.
You scan the room, seeing a chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a golf tee on the floor.
You are carrying: a keycard, a formless key and a printer.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take garlic clove from chest<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the box within the cellar is open. After opening the box, retrieve the lightbulb from the box. And then, attempt to move south. After that, deposit the lightbulb into the cuboid box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You can make out a box, so there's that. Look out! It's a- oh, never mind, it's just a workbench. The workbench is standard. On the workbench you see an insect. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. Oh, great. Here's a counter. But there isn't a thing on it.
There is an unguarded exit to the south.
You are carrying: a latchkey and a fly larva.

your action:

Response: open box<|im_end|>take lightbulb from box<|im_end|>go south<|im_end|>insert lightbulb into cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, insert the spherical passkey into the spherical safe's lock to unlock it. After that, open the spherical safe. After that, take the spork from the spherical safe. Once you have picked up the spork, put the spork on the table inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
You can make out a locked spherical safe. You smell a lovely smell, and follow it to a table. What a coincidence, weren't you just thinking about a table? The table is typical. But the thing is empty. You can see a plate. But the thing hasn't got anything on it. You make out a board. You see a stick of butter on the board.
There is an unblocked exit to the west.
There is a whisk on the floor.
You are carrying: a spherical passkey, a key and a golf tee.

your action:

Response: unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>take spork from spherical safe<|im_end|>put spork on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an effort to go east. Okay, and then, open the locker inside the canteen. Then, pick up the keycard from the locker. Then, lock the box inside the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
Ah, the laundry place. This is some kind of laundry place, really great usual vibes in this place, a wonderful usual atmosphere.
There is an unblocked exit to the east.
There is a stick of butter, a banana and a soap dispenser on the floor.
You are carrying: a key and a folder.

your action:

Response: go east<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make it so that the rectangular safe is unlocked. And then, open the rectangular safe within the dish-pit. After that, pick up the knife from the rectangular safe. And then, put the knife on the rack inside the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual one. Okay, just remember what you're here to do, and everything will go great.
You can see a locked rectangular safe nearby. You can make out a rack. But oh no! there's nothing on this piece of trash. You see a table. The table is usual. But the thing is empty. You can see a chair. I guess it's true what they say, if you're looking for a chair, go to TextWorld. The chair is usual. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cashew, a sandwich and a rectangular key.

your action:

Response: unlock rectangular safe with rectangular key<|im_end|>open rectangular safe<|im_end|>take knife from rectangular safe<|im_end|>put knife on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the west. After that, retrieve the Henderson's style latchkey from the Microsoft limited edition box inside the closet. After that, attempt to venture east. And then, make absolutely sure that the Henderson's style locker within the kitchenette is locked with the Henderson's style latchkey. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette.
You can see a Henderson's style locker. You can't wait to tell the folks at home about this! You smell a pungent smell, and follow it to a case. The case is empty! What a waste of a day!
You need an unguarded exit? You should try going west.
There is a teacup and a mug on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's style latchkey from Microsoft limited edition box<|im_end|>go east<|im_end|>lock Henderson's style locker with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, doublecheck that the box is unlocked. After that, open the box. And then, pick up the lightbulb from the box. After that, put the lightbulb on the table inside the spare room. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You make a grand eccentric entrance into a spare room.
You make out a box. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a trunk. Now why would someone leave that there? The trunk contains a shirt. You can see an opened safe. The safe is empty, what a horrible day! You can make out a table. The table is standard. On the table you make out a sock. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the north.
You are carrying: a peanut and a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take lightbulb from box<|im_end|>put lightbulb on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your first objective is to open the type 4 chest within the kitchenette. And then, pick up the blender from the type 4 chest. And then, make an effort to travel south. If you can finish that, you can deposit the blender inside the freezer inside the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
This is going to sound unbelievable, but you've just entered a kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed type 4 chest in the room. You make out a locked box, which looks standard, in the corner. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a board. You see a key and a bowl on the board.
There is an unblocked exit to the south.
You are carrying: a formless passkey, a latchkey and a type 4 latchkey.

your action:

Response: open type 4 chest<|im_end|>take blender from type 4 chest<|im_end|>go south<|im_end|>insert blender into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make absolutely sure that the fudge scented box is open. After opening the fudge scented box, pick up the golf tee from the fudge scented box inside the attic. And then, move south. Once you succeed at that, you can put the golf tee inside the soap scented safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You can make out a fudge scented box, so there's that. You see a shelf. The shelf is ordinary. On the shelf you see a peanut. You make out a table. The table is usual. But the thing hasn't got anything on it.
There is an exit to the south. Don't worry, it is unblocked.
There is a fudge scented keycard, an insect and a hat on the floor.
You are carrying: a strawberry and a licorice strip.

your action:

Response: open fudge scented box<|im_end|>take golf tee from fudge scented box<|im_end|>go south<|im_end|>insert golf tee into soap scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to retrieve the rectangular passkey from the floor of the study. And then, assure that the rectangular safe in the study is unlocked. Then, look and see that the rectangular safe is ajar. And then, take the mouse from the rectangular safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal one.
As if things weren't amazing enough already, you can even see a rectangular safe. You make out a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a toolbox. Empty! What kind of nightmare TextWorld is this?
There is an exit to the west. Don't worry, it is unguarded.
There is a rectangular passkey on the floor.
You are carrying: a stick of butter, a potato and a key.

your action:

Response: take rectangular passkey<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take mouse from rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to recover the latchkey from the floor of the cubicle. After that, make it so that the locker inside the cubicle is unlocked. And then, ensure that the locker is open. And then, insert the insect into the locker in the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in an usual kind of place. That is to say, you're in a cubicle.
You make out a locked locker in the room. You hear a noise behind you and spin around, but you can't see anything other than an armchair. But there isn't a thing on it.
You need an unguarded exit? You should try going west.
There is a latchkey on the floor.
You are carrying: a cashew, a sandwich, an insect and a worm.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>insert insect into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture north. Okay, and then, take the vacuum from the counter within the sauna. Then, make an attempt to travel south. Then, deposit the vacuum on the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You can see a locker. The locker is empty! This is the worst thing that could possibly happen, ever! You can make out a shelf. Make a note of this, you might have to put stuff on or in it later on. The shelf is ordinary. However, the shelf, like an empty shelf, has nothing on it.
You need an unguarded exit? You should try going north.
You are carrying: a burger and a paper towel.

your action:

Response: go north<|im_end|>take vacuum from counter<|im_end|>go south<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, unlock the box within the cookery. After that, ensure that the box in the cookery is open. Then, recover the nest of grubs from the box in the cookery. After that, you can insert the nest of grubs inside the freezer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place.
What's that over there? It looks like it's a freezer. The freezer contains a berry and a candy bar. You see a box. You scan the room for a safe, and you find a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The safe is empty, what a horrible day! You see a bowl. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going west.
There is a sandwich on the floor.
You are carrying: a keycard and a fork.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take nest of grubs from box<|im_end|>insert nest of grubs into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to take a trip east. And then, open the cake scented chest. After that, recover the legume from the cake scented chest. After that, eat the legume. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual one. The room is well lit.
You see a closed American locker here. You can make out an armchair. The armchair is usual. However, the armchair, like an empty armchair, has nothing on it.
You need an unguarded exit? You should try going east.
There is an American latchkey on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cake scented chest<|im_end|>take legume from cake scented chest<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture south. And then, ensure that the locker inside the studio is open. And then, retrieve the stick of butter from the locker in the studio. After that, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room.
You scan the room for a rack, and you find a rack. On the rack you make out a loaf of bread. You see a shelf. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going south.
There is a cauliflower on the floor.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>open locker<|im_end|>take stick of butter from locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go east. Once you manage that, open the Henderson's style box. After that, recover the backup calendar from the Henderson's style box. After that, place the backup calendar on the table inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat.
Were you looking for a basket? Because look over there, it's a basket! The basket is empty! What a waste of a day! You smell an interesting smell, and follow it to a board. On the board you make out a stick of butter.
There is an exit to the east. Don't worry, it is unguarded.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open Henderson's style box<|im_end|>take backup calendar from Henderson's style box<|im_end|>put backup calendar on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to venture west. Then, take the keycard from the stand. After you have got the keycard, attempt to travel east. And then, unlock the box inside the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
Look over there! a box. Something scurries by right in the corner of your eye. Probably nothing. You can make out a cabinet. Look out! It's a- oh, never mind, it's just a counter. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a tv.

your action:

Response: go west<|im_end|>take keycard from stand<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, travel west. After that, pick-up the nest of puppies from the floor of the bedroom. With the nest of puppies, make an effort to head east. Next, sit the nest of puppies on the shelf within the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A standard kind of place.
You can make out a shelf. You see a stick of butter on the shelf. You see a bar. The bar is usual. On the bar you make out a sandwich.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a controller on the floor.
You are carrying: a gummy bear, a pear, a mouse and a broom.

your action:

Response: go west<|im_end|>take nest of puppies<|im_end|>go east<|im_end|>put nest of puppies on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, look and see that the box is opened. And then, retrieve the cushion from the box. After taking the cushion, make an attempt to take a trip south. Then, place the cushion on the floor of the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place. You begin looking for stuff.
You can see a box. You see a gleam over in a corner, where you can see a trunk. The trunk is empty, what a horrible day! You can see a bench. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a pizza, a stick of butter, a passkey and a shadfly.

your action:

Response: open box<|im_end|>take cushion from box<|im_end|>go south<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, try to take a trip west. Then, pick-up the key from the floor of the cellar. After that, go to the east. Then, look and see that the locker within the laundromat is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An usual kind of place. You begin to take stock of what's in the room.
Hey, want to see a locker? Look over there, a locker. You make out a type 1 locker. Is this it? Is this what you came to TextWorld to see? a type 1 locker?
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a loaf of bread on the floor.
You are carrying: a cookie, a peanut, a kettle and an Advent Calendar.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to travel north. Okay, and then, take the gummy bear from the chest. Then, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Ah, the basement. This is some kind of basement, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
If you haven't noticed it already, there seems to be something there by the wall, it's a rack. On the rack you can see a salad. You smell a hideous smell, and follow it to a counter. On the counter you can make out a cloak. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the north.
You are carrying: a legume and a shadfly.

your action:

Response: go north<|im_end|>take gummy bear from chest<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, open the TextWorld limited edition safe inside the laundromat. Having opened the TextWorld limited edition safe, retrieve the keycard from the TextWorld limited edition safe within the laundromat. Then, unlock the locker within the laundromat with the keycard. Then, ensure that the locker within the laundromat is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An usual one.
You see a locker. You see a closed typical looking TextWorld limited edition safe in the corner. You can make out a locked type 4 chest. You make out an opened dresser in the corner. The dresser is empty! What a waste of a day!
You need an unblocked exit? You should try going west.
There is a type 4 keycard on the floor.
You are carrying nothing.

your action:

Response: open TextWorld limited edition safe<|im_end|>take keycard from TextWorld limited edition safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First of all, you could, like, open the safe. Then, pick up the paper towel from the safe. After that, move south. With that done, toss the paper towel on the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal kind of place. Let's see what's in here.
You make out a closed safe here.
You need an unblocked exit? You should try going south.
You are carrying: a key, a worm and a Comic Strip Calendar.

your action:

Response: open safe<|im_end|>take paper towel from safe<|im_end|>go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, take the American limited edition keycard from the stand. Then, insert the American limited edition keycard into the American limited edition box inside the cubicle's lock to unlock it. And then, make absolutely sure that the American limited edition box within the cubicle is ajar. After that, recover the butterfly from the American limited edition box in the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle.
You can make out a American limited edition box! You can make out a display. Wow, isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this? As if things weren't amazing enough already, you can even see a stand. On the stand you see an American limited edition keycard.
There is an unblocked exit to the west.
There is a telephone on the floor.
You are carrying nothing.

your action:

Response: take American limited edition keycard from stand<|im_end|>unlock American limited edition box with American limited edition keycard<|im_end|>open American limited edition box<|im_end|>take butterfly from American limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, you could, like, pick up the fresh laundry scented keycard from the floor of the workshop. Then, make an attempt to travel east. After that, close the fresh laundry scented chest. And then, make it so that the fresh laundry scented chest in the basement is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You can see a locked box.
There is an exit to the east. Don't worry, it is unblocked.
There is a fresh laundry scented keycard on the floor.
You are carrying: a stick of butter, a chocolate bar, a cuboid keycard, a passkey and a keycard.

your action:

Response: take fresh laundry scented keycard<|im_end|>go east<|im_end|>close fresh laundry scented chest<|im_end|>lock fresh laundry scented chest with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, make an effort to venture north. And then, lift the glass from the floor of the scullery. And then, make an attempt to head south. And then, put the glass on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual one.
You see a locked type 9 box. You see a locker. You see a table. The table is usual. On the table you make out a cashew. You shudder, but continue examining the room. You make out a counter. The counter appears to be empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a type 9 latchkey and a pair of pants.

your action:

Response: go north<|im_end|>take glass<|im_end|>go south<|im_end|>put glass on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the passkey from the floor of the cubicle. Then, unlock the safe within the cubicle with the passkey. And then, ensure that the safe is open. And then, take the mouse from the safe. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
I never took you for the sort of person who would show up in a cubicle, but I guess I was wrong. You start to take note of what's in the room.
You bend down to tie your shoe. When you stand up, you notice a safe. You can make out a bureau.
There is an exit to the north. Don't worry, it is unguarded.
There is a durian and a passkey on the floor.
You are carrying: a sandwich, a legume and a dvd.

your action:

Response: take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take mouse from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First of all, you could, like, open the type 7 chest. And then, take the nest of bunnies from the type 7 chest in the shower. With the nest of bunnies, attempt to take a trip south. With that done, place the nest of bunnies on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You can make out a closed type 7 chest. You make out a bench. The bench is usual. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a type 7 latchkey on the floor.
You are carrying: a fondue, a Microsoft passkey, a laptop and a mop.

your action:

Response: open type 7 chest<|im_end|>take nest of bunnies from type 7 chest<|im_end|>go south<|im_end|>drop nest of bunnies<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First stop, try to venture west. Then, pick up the sandwich from the fridge. And then, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary one.
You make out a safe. Hmmm... what else, what else? The safe is empty! What a waste of a day! You hear a noise behind you and spin around, but you can't see anything other than a shelf. The shelf is ordinary. But there isn't a thing on it. This always happens, here in TextWorld!
There is an unguarded exit to the west.
You are carrying: a banana, a worm, a spoon and a scarf.

your action:

Response: go west<|im_end|>take sandwich from fridge<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go south. That done, look and see that the non-euclidean box is wide open. If you have opened the non-euclidean box, retrieve the butterfly from the non-euclidean box in the bedroom. And then, you can deposit the butterfly inside the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber.
Were you looking for a type 1 box? Because look over there, it's a type 1 box. Look out! It's a- oh, never mind, it's just a bar. The bar is normal. Unfortunately, there isn't a thing on it. You can make out a shelf. The shelf is usual. But the thing is empty. You swear loudly.
You need an unblocked exit? You should try going south.
You are carrying: a type 1 latchkey.

your action:

Response: go south<|im_end|>open non-euclidean box<|im_end|>take butterfly from non-euclidean box<|im_end|>insert butterfly into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the key from the floor of the playroom. After that, try to take a trip south. That done, assure that the safe is shut. And then, lock the safe with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom. You can barely contain your excitement.
You see a gleam over in a corner, where you can see a couch. The couch is usual. But the thing hasn't got anything on it.
There is an exit to the south. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: a loaf of bread, a stick of butter, a latchkey and a printer.

your action:

Response: take key<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to go west. After that, pick-up the nest of earwigs from the floor of the closet. And then, go east. Then, you can put the nest of earwigs inside the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary kind of place. You begin looking for stuff.
You make out an opened cabinet. The cabinet contains a worm and a vacuum. You can make out an opened box. What a letdown! The box is empty! You can see a board. Now why would someone leave that there? On the board you can see a mop.
There is an unguarded exit to the west.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take nest of earwigs<|im_end|>go east<|im_end|>insert nest of earwigs into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, venture west. After that, take the pencil from the table. After that, make an effort to go to the east. After that, place the pencil on the stand. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Look at that sign! What does it say? It says Welcome to the vault? Well that's cool. You begin to take stock of what's in the room.
You can make out a chest. You can make out a stand. You shudder, but continue examining the stand. The stand is normal. On the stand you can make out a key and a bug.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cashew, a broom, an iron and a sponge.

your action:

Response: go west<|im_end|>take pencil from table<|im_end|>go east<|im_end|>put pencil on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, open the chest within the laundromat. And then, pick up the mop from the chest. After that, move east. With that done, place the mop on the recliner within the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just sauntered into a laundromat. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a chest. You can make out a rack. However, the rack, like an empty rack, has nothing on it. You make out a board. The board appears to be empty. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unblocked.
There is a latchkey, a sponge and a paper towel on the floor.
You are carrying: a fondue.

your action:

Response: open chest<|im_end|>take mop from chest<|im_end|>go east<|im_end|>put mop on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move north. That done, retrieve the key from the floor of the washroom. And then, make an effort to go south. After that, unlock the locker within the cookhouse with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical one.
You can see a locked locker, which looks standard, nearby. You make out a closed typical looking box nearby. You can see a closed fridge. You can make out a table. Wow, isn't TextWorld just the best? But there isn't a thing on it. Hopefully this doesn't make you too upset.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a loaf of bread and a candy bar on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could make an attempt to travel south. After that, make absolutely sure that the chest in the office is opened. Then, pick up the gummy bear from the chest in the office. And then, eat the gummy bear. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
I never took you for the sort of person who would show up in a cubicle, but I guess I was wrong. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You hear a noise behind you and spin around, but you can't see anything other than a safe. The safe is empty, what a horrible day! You see a American limited edition box. You make out an opened coffer. What a letdown! The coffer is empty! You bend down to tie your shoe. When you stand up, you notice a chair. However, the chair, like an empty chair, has nothing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a latchkey and an American limited edition keycard on the floor.
You are carrying: a key and a knife.

your action:

Response: go south<|im_end|>open chest<|im_end|>take gummy bear from chest<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to go north. That done, pick up the keycard from the floor of the cookhouse. Having got the keycard, try to head south. With that over with, assure that the safe is locked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed safe.
You need an unblocked exit? You should try going north.
There is a legume and a butterfly on the floor.
You are carrying: a fondue, a Henderson's key, a fly larva and a disk.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the locker within the salon is open. After that, retrieve the TextWorld limited edition passkey from the locker. If you can get your hands on the TextWorld limited edition passkey, head south. With that accomplished, check that the TextWorld limited edition box inside the chamber is unlocked with the TextWorld limited edition passkey. That's it!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon. You can barely contain your excitement.
You see a locker. Wow, isn't TextWorld just the best? You can see a closed box, which looks standard, nearby.
You need an unblocked exit? You should try going south.
There is a blanket on the floor.
You are carrying: a key.

your action:

Response: open locker<|im_end|>take TextWorld limited edition passkey from locker<|im_end|>go south<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, lift the type 7 keycard from the floor of the spare room. Then, go east. And then, close the type 7 safe in the chamber. Then, lock the type 7 safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal one.
You make out an opened type D locker, which looks usual, nearby. The type D locker contains a type D passkey and a scarf. You check the price tag that the type D locker's owner still hasn't taken off. Seventy big ones?! That's ridiculous! You ever meet my buddy, they work for a company? I'm sure my friend could get you one of those for 80 bucks!
There is an exit to the east. Don't worry, it is unblocked.
There is a legume and a type 7 keycard on the floor.
You are carrying: a cashew and a coffee cup.

your action:

Response: take type 7 keycard<|im_end|>go east<|im_end|>close type 7 safe<|im_end|>lock type 7 safe with type 7 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could take a trip south. Then, open the box within the cubicle. Having opened the box, take the stapler from the box inside the cubicle. After that, deposit the stapler into the chest inside the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one.
You make out a table. On the table you can make out a loaf of bread.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a legume and a spoon on the floor.
You are carrying: a cashew and a fondue.

your action:

Response: go south<|im_end|>open box<|im_end|>take stapler from box<|im_end|>insert stapler into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First stop, go north. Once you manage that, lift the licorice strip from the floor of the recreation zone. Then, eat the licorice strip. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the north.
There is a stick of butter on the floor.
You are carrying: a loaf of bread, a sandwich and a peanut.

your action:

Response: go north<|im_end|>take licorice strip<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could make an effort to go to the south. After that, ensure that the box inside the cookery is open. Then, take the sandwich from the box. With the sandwich, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
This might come as a shock to you, but you've just walked into a canteen. You begin to take stock of what's in the room.
You can make out a Canadian limited edition locker. Huh, weird. The Canadian limited edition locker contains an American style keycard, a Canadian limited edition latchkey and a lavender scented keycard. You see a American style chest. A closed lavender scented locker, which looks usual, is close by. As if things weren't amazing enough already, you can even see a bowl. The bowl is ordinary. But there isn't a thing on it.
You need an unguarded exit? You should try going south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>open box<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to head south. Then, unlock the cuboid locker inside the studio. Then, ensure that the cuboid locker inside the studio is open. Once you have opened the cuboid locker, retrieve the mouse from the cuboid locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit.
You see a case. The case contains a potato. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a teaspoon on the floor.
You are carrying: a pear, a cuboid keycard and an Advent Calendar.

your action:

Response: go south<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take mouse from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to assure that the American safe inside the garage is unlocked. Once you have unlocked the American safe, make sure that the American safe in the garage is open. And then, pick up the scarf from the American safe within the garage. And then, put the scarf inside the coffer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Well how about that, you are in a place we're calling a garage. You can barely contain your excitement.
You can see a coffer. The coffer contains a gooseberry. You wonder idly who left that here. You see a locked American safe.
You need an unguarded exit? You should try going north.
You are carrying: a loaf of bread, an American keycard and a nest of grubs.

your action:

Response: unlock American safe with American keycard<|im_end|>open American safe<|im_end|>take scarf from American safe<|im_end|>insert scarf into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First stop, unlock the locker within the canteen. Then, look and see that the locker is opened. Then, retrieve the key from the locker. And then, check that the box is unlocked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen. You start to take note of what's in the room.
You make out a box. There's something strange about this being here, but you can't put your finger on it. You can make out a locker. Classic TextWorld. You see a chair. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a durian and a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, ensure that the safe inside the studio is open. Then, recover the formless latchkey from the safe within the studio. After that, make an effort to take a trip east. If you can manage that, assure that the formless safe within the garage is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a safe. You see a trunk. The trunk contains a keyboard. You see an opened portmanteau nearby. The portmanteau is empty, what a horrible day! You see a desk. The desk is ordinary. However, the desk, like an empty desk, has nothing on it.
There is an unguarded exit to the east.
There is a legume on the floor.
You are carrying: a latchkey.

your action:

Response: open safe<|im_end|>take formless latchkey from safe<|im_end|>go east<|im_end|>unlock formless safe with formless latchkey<|im_end|>