Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to go to the east. Then, assure that the formless chest inside the workshop is unlocked with the formless keycard. And then, assure that the formless chest is wide open. And then, pick up the keyboard from the formless chest within the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a box. You wonder idly who left that here. Look over there! a cabinet. The cabinet is empty! What a waste of a day! You can make out a bookshelf. Looks like someone's already been here and taken everything off it, though.
There is an exit to the east. Don't worry, it is unguarded.
There is a cauliflower, a passkey, a mouse and a staple on the floor.
You are carrying: a formless keycard.

your action:

Response: go east<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take keyboard from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, if it's not too much trouble, I need you to attempt to head south. And then, make absolutely sure that the chest is ajar. After that, recover the controller from the chest. And then, rest the controller on the mantelpiece. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You can see a TextWorld box. You can make out a counter. But the thing is empty. It would have been so cool if there was stuff on the counter.
There is an exit to the south. Don't worry, it is unblocked.
There is a TextWorld passkey on the floor.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>open chest<|im_end|>take controller from chest<|im_end|>put controller on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip south. Following that, recover the keycard from the floor of the kitchenette. If you can get your hands on the keycard, look and see that the safe in the kitchenette is unlocked. After that, make sure that the safe is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Ah, the recreation zone. This is some kind of recreation zone, really great ordinary vibes in this place, a wonderful ordinary atmosphere. I guess you better just go and list everything you see here.
You can see a dresser. Now why would someone leave that there? The dresser is empty! This is the worst thing that could possibly happen, ever! You see an opened cake scented safe. The cake scented safe contains a cake scented key. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. However, the stand, like an empty stand, has nothing on it. Hopefully this doesn't make you too upset.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, go west. Then, recover the keyboard from the floor of the study. And then, make an attempt to head east. And then, throw the keyboard on the floor of the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You make a grand eccentric entrance into a spare room.
You make out an opened toolbox here. Empty! What kind of nightmare TextWorld is this? You can see a cabinet. Huh, weird. You make out a table. The table is typical. On the table you make out a shadfly. As if things weren't amazing enough already, you can even see a rack. But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going west.
You are carrying: a legume and a fly larva.

your action:

Response: go west<|im_end|>take keyboard<|im_end|>go east<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, unlock the safe in the kitchenette with the passkey. After that, ensure that the safe is open. And then, take the napkin from the safe inside the kitchenette. After you have picked up the napkin, put the napkin on the table inside the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You begin to take stock of what's in the room.
You can make out a locked safe. You make out a locked chest, which looks standard, here. You see a table. You see a key on the table.
You need an unguarded exit? You should try going north.
You are carrying: a gummy bear, a passkey, a sponge and a fly larva.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take napkin from safe<|im_end|>put napkin on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the broom from the counter in the shower. Then, attempt to take a trip south. Once you do that, ensure that the type H safe inside the garage is open. And then, you can put the broom into the type H safe inside the garage. That's it!

Here is your interactions so far:
current state: You are now in the shower.
I am sorry to announce that you are now in the shower.
You can make out a locked drawer in the room. You can make out a counter. The counter is typical. On the counter you see a broom. You smell an interesting smell, and follow it to a bench. The bench is typical. But the thing is empty. Hey, want to see a board? Look over there, a board. On the board you can see a sponge.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take broom from counter<|im_end|>go south<|im_end|>open type H safe<|im_end|>insert broom into type H safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could make sure that the type M locker in the dish-pit is unlocked. After that, make it so that the type M locker is opened. And then, take the fresh laundry scented key from the type M locker in the dish-pit. After that, look and see that the fresh laundry scented box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You see a closed fresh laundry scented box. You make out a type M locker. You make out a box. You shudder, but continue examining the room. What a letdown! The box is empty! Hey, want to see a fridge? Look over there, a fridge.
You need an unguarded exit? You should try going west.
You are carrying: a type M passkey and a cd.

your action:

Response: unlock type M locker with type M passkey<|im_end|>open type M locker<|im_end|>take fresh laundry scented key from type M locker<|im_end|>lock fresh laundry scented box with fresh laundry scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an effort to travel east. With that over with, ensure that the soap scented safe inside the steam room is open. And then, take the cauliflower from the soap scented safe in the steam room. After that, eat the cauliflower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a fondue, a licorice strip and a tablet on the floor.
You are carrying: a cabbage and a soap scented passkey.

your action:

Response: go east<|im_end|>open soap scented safe<|im_end|>take cauliflower from soap scented safe<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, go to the south. With that accomplished, ensure that the soap scented safe within the launderette is open. After that, pick up the passkey from the soap scented safe. After getting the passkey, unlock the chest. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An usual one.
You can see a closed rectangular box close by. You see a locked type 2 safe.
You need an unblocked exit? You should try going south.
There is a rectangular latchkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open soap scented safe<|im_end|>take passkey from soap scented safe<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could make an attempt to go to the south. If you can succeed at that, make it so that the cuboid chest within the study is unlocked. After that, open the cuboid chest within the study. And then, recover the folder from the cuboid chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual one. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a gummy bear and a telephone on the floor.
You are carrying: a cuboid latchkey and a bowl.

your action:

Response: go south<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take folder from cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make absolutely sure that the box inside the cellar is open. Then, take the candy bar from the box. And then, eat the candy bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical one. You can barely contain your excitement.
A closed box, which looks typical, is in the room. You make out a workbench. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going south.
There is a keycard and a butterfly on the floor.
You are carrying: a cauliflower and a mug.

your action:

Response: open box<|im_end|>take candy bar from box<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an attempt to go east. That done, doublecheck that the safe in the workshop is wide open. Then, retrieve the candy bar from the safe. After that, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard kind of place.
Look over there! a locker. Were you looking for a shelf? Because look over there, it's a shelf. The shelf is ordinary. The shelf appears to be empty.
You need an unblocked exit? You should try going east.
You are carrying: a carrot, a latchkey, a keycard, a worm and a book.

your action:

Response: go east<|im_end|>open safe<|im_end|>take candy bar from safe<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick-up the pair of pants from the floor of the pantry. After that, move east. And then, open the safe. And then, deposit the pair of pants inside the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A typical kind of place.
You smell a sickening smell, and follow it to a case. Something scurries by right in the corner of your eye. Probably nothing. The case is empty! This is the worst thing that could possibly happen, ever! You can see a toolbox. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the east.
There is a pair of pants on the floor.
You are carrying nothing.

your action:

Response: take pair of pants<|im_end|>go east<|im_end|>open safe<|im_end|>insert pair of pants into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the cuboid passkey from the floor of the dish-pit. Then, go to the south. And then, close the cuboid locker. And then, assure that the cuboid locker within the scullery is locked with the cuboid passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
This is going to sound unbelievable, but you've just entered a dish-pit.
You make out a chest. Wow, isn't TextWorld just the best? You make out an opened freezer, which looks ordinary, here. The freezer is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the south.
There is a gummy bear, a cuboid passkey, a key and a butterfly on the floor.
You are carrying: a licorice strip, a paper towel and a nest of grubs.

your action:

Response: take cuboid passkey<|im_end|>go south<|im_end|>close cuboid locker<|im_end|>lock cuboid locker with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First stop, unlock the safe inside the cookery with the keycard. After you have unlocked the safe, ensure that the safe is open. Having pulled open the safe, recover the ladle from the safe in the cookery. And then, put the ladle on the platter. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a safe. You see a platter. But there isn't a thing on it. You can make out a counter. The counter is normal. But the thing is empty. You make out a board. The board is usual. But the thing hasn't got anything on it. Aw, and here you were, all excited for there to be things on it! You smell a wretched smell, and follow it to a chair. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the chair.
You need an unblocked exit? You should try going north.
You are carrying: a keycard and a mug.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take ladle from safe<|im_end|>put ladle on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to take a trip south. With that done, open the spherical chest. And then, take the passkey from the spherical chest. With the passkey, check that the locker in the study is unlocked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You have entered a recreation zone. Not the recreation zone you'd expect. No, this is a recreation zone.
You see a Microsoft style safe. You make out a bench. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the south. Don't worry, it is unblocked.
There is a Microsoft style key and a tv on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open spherical chest<|im_end|>take passkey from spherical chest<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the type T latchkey from the bed in the chamber. After getting the type T latchkey, make an attempt to take a trip east. And then, make sure that the type T box inside the bathroom is closed. Then, make absolutely sure the type T box within the bathroom is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal kind of place. You begin looking for stuff.
Look out! It's a- oh, never mind, it's just a safe. Classic TextWorld. Look out! It's a- oh, never mind, it's just a bed. The bed is normal. On the bed you see a type T latchkey, a latchkey and a plant, so there's that.
There is an exit to the east. Don't worry, it is unblocked.
There is an insect on the floor.
You are carrying: a printer.

your action:

Response: take type T latchkey from bed<|im_end|>go east<|im_end|>close type T box<|im_end|>lock type T box with type T latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the keycard from the rack. Then, attempt to venture south. Then, make absolutely sure that the box within the recreation zone is closed. Then, make it so the box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An ordinary kind of place. You begin to take stock of what's here.
You see a closed drawer. Oh wow! Is that what I think it is? It is! It's a rack. The rack is normal. On the rack you can make out a fondue and a keycard. You make out a table. However, the table, like an empty table, has nothing on it. You can see a counter. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cushion.

your action:

Response: take keycard from rack<|im_end|>go south<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to travel east. With that accomplished, ensure that the box in the salon is open. After that, recover the textbook from the box. Then, toss the textbook on the floor of the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A normal kind of place.
You see a closed typical looking American limited edition box right there by you. You see a locked safe nearby. You make out a dresser. As if things weren't amazing enough already, you can even see a stand. However, the stand, like an empty stand, has nothing on it.
You need an unblocked exit? You should try going east.
There is an American limited edition keycard and a keycard on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take textbook from box<|im_end|>drop textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First thing I need you to do is to retrieve the soap scented passkey from the freezer inside the kitchen. After that, doublecheck that the soap scented safe is unlocked. After that, ensure that the soap scented safe inside the kitchen is open. After that, you can put the paper towel inside the soap scented safe inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
A locked ordinary looking soap scented safe is right there by you. Look over there! a freezer. Now that's what I call TextWorld! The freezer contains a soap scented passkey. There's something strange about this thing being here, but you don't have time to worry about that now. You hear a noise behind you and spin around, but you can't see anything other than a case. The case contains a loaf of bread. You can see a chest. Empty! What kind of nightmare TextWorld is this? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a pan. But there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a latchkey, a paper towel and a cane.

your action:

Response: take soap scented passkey from freezer<|im_end|>unlock soap scented safe with soap scented passkey<|im_end|>open soap scented safe<|im_end|>insert paper towel into soap scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the north. Next, recover the glove from the floor of the pantry. After stealing the glove, go to the south. If you can accomplish that, insert the glove into the type L chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a type L chest. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a peanut, a type L keycard and a nest of bats on the floor.
You are carrying: a cookie, a passkey and a cloak.

your action:

Response: go north<|im_end|>take glove<|im_end|>go south<|im_end|>insert glove into type L chest<|im_end|>