#!/usr/bin/env python3 """STRUCTURE lane — Aegis Authenticator. Owns exactly two things: 1. The GATE: MainActivity is in the foreground and its top-level surfaces (toolbar host with search/sort/overflow, FAB, root container) exist. These are jump_kind="none" existence checks — the only place existence is allowed. 2. Tree-SHAPE deltas: an interaction that changes the tree's shape (a menu that adds a class of card, a dialog that adds a window layer, an empty->populated list, a contextual action-mode toolbar). Recorded as jump_kind="transition" with the observed delta, reversed where the app reverses it. Every expected shape below was OBSERVED on the running original app. Never asserts content strings/values — those belong to other lanes. """ import os, sys sys.path.insert(0, os.path.dirname(os.path.abspath(__file__))) from android_testgen_kit import * # noqa: F403 TESTS = [] def test(fn): TESTS.append(fn) return fn # ── Shared entry points ────────────────────────────────────────────────────── def _robust_id(rid_suffix, tries=4): """node_by_id with a re-dump retry. A dump taken right after a keyboard dismissal can come back partial (missing nodes); retrying absorbs that.""" for _ in range(tries): n = node_by_id(ui(), rid_suffix) if n: return n settle("dump") return None def _dismiss_kb_on_form(): """Dismiss the soft keyboard on EditEntryActivity WITHOUT leaving it, so the lower form fields (text_issuer/text_secret) and the toolbar SAVE button return to the uiautomator dump. A raw BACK here collapses the IME but keeps the activity; we re-press once if the IME lags, and bail if we somehow left the form. (The kit's generic hide_keyboard() taps an inert strip that on this form re-shows the IME, leaving those fields below the fold.)""" for _ in range(2): if not keyboard_visible(): return True if "EditEntryActivity" not in get_current_activity(): return False press_key("KEYCODE_BACK") settle("keyboard") return "EditEntryActivity" in get_current_activity() def and_enter_main(): """Clean MainActivity: force-stop + clear data (-> onboarding), then skip the IntroActivity by resource-id if it is showing (portable). Choosing rb_none means the vault opens directly on every launch (no unlock screen).""" force_stop() clear_data() launch_app() wait_for_foreground() nodes = ui() if node_by_id(nodes, "btnNext"): tap_node(node_by_id(nodes, "btnNext")) # Welcome -> Security rb = node_by_id(ui(), "rb_none") if rb: tap_node(rb) # choose "None" b = node_by_id(ui(), "btnNext") if b: tap_node(b) # Security -> Setup completed b = node_by_id(ui(), "btnNext") if b: tap_node(b) # -> MainActivity return ui() def and_enter_edit_entry(): """Navigate Main -> FAB menu -> "Enter manually" -> EditEntryActivity. Counts one surface (backs a depth>=1 declaration).""" tap_node(node_by_id(ui(), "fab")) settle("tap") item = node_by_id(ui(), "fab_menu_item_enter") if not item: return None tap_node(item) settle("launch") and_enter("EditEntryActivity") return ui() def and_enter_settings(): """Navigate Main -> overflow ("More options") -> Settings -> PreferencesActivity. Counts one surface.""" ov = find_node(ui(), content_desc="More options") if not ov: return None tap_node(ov) settle("tap") st = find_node_ci(ui(), "Settings") if not st: return None tap_node(st) settle("launch") and_enter("PreferencesActivity") return ui() def _create_entry(name="TestIssuer", secret="GEZDGNBVGY3TQOJQGEZDGNBVGY3TQOJQ"): """Fill and SAVE one manual entry from Main. Returns the Main tree after save, or None if the flow did not land back on MainActivity. Per field: tap-type (type_text focuses the field first) then hide the keyboard so the next field's tap is not intercepted. Every element lookup goes through _robust_id because the post-keyboard dump is occasionally partial on this form.""" if and_enter_edit_entry() is None: return None nm = _robust_id("text_name") if nm: type_text(nm, name) _dismiss_kb_on_form() iss = _robust_id("text_issuer") if iss: type_text(iss, name) _dismiss_kb_on_form() sec = _robust_id("text_secret") if sec: type_text(sec, secret) _dismiss_kb_on_form() save = _robust_id("action_save") if not save: return None tap_node(save) settle("launch") # SAVE itself pops EditEntryActivity back to Main (no extra BACK — a BACK on # Main would exit the app). Reset the surface counter to reflect that. and_reset_depth() if "MainActivity" not in get_current_activity(): return None return ui() def _count_by_id(nodes, rid_suffix): """How many nodes carry this resource-id last segment (for row counting).""" return len([n for n in (nodes or []) if n.get("resource-id", "").rsplit("/", 1)[-1] == rid_suffix]) # ══════════════════════════════════════════════════════════════════════════════ # GATE — existence only (jump_kind="none"). Kept to <=30% of tests. # ══════════════════════════════════════════════════════════════════════════════ @test @and_test(expects=("structure_gate_launch",)) def test_gate_launch(): nodes = and_enter_main() fg = wait_for_foreground() root = bool(find_by_class(nodes, "FrameLayout")) and bool(find_by_class(nodes, "ViewGroup")) ok = fg and root and "MainActivity" in get_current_activity() record("structure_gate_launch", bool(ok), "" if ok else "setup_failed: app did not reach MainActivity with a root container", depth=0, jump_kind="none") @test @and_test(expects=("structure_gate_toolbar",)) def test_gate_toolbar(): nodes = and_enter_main() # Toolbar host by id + its three action affordances by content-desc/id. host = node_by_id(nodes, "toolbar") is not None or node_by_id(nodes, "app_bar_layout") is not None search = node_by_id(nodes, "search_button") is not None sort = node_by_id(nodes, "action_sort") is not None overflow = find_node(nodes, content_desc="More options") is not None ok = host and search and sort and overflow record("structure_gate_toolbar", bool(ok), "" if ok else "feature_missing: toolbar host with search/sort/overflow not all present", depth=0, jump_kind="none") @test @and_test(expects=("structure_gate_fab",)) def test_gate_fab(): nodes = and_enter_main() fab = node_by_id(nodes, "fab") is not None add_desc = find_node(nodes, content_desc="Add new entry") is not None ok = fab and add_desc record("structure_gate_fab", bool(ok), "" if ok else "feature_missing: FAB ('Add new entry') not present on MainActivity", depth=0, jump_kind="none") # ══════════════════════════════════════════════════════════════════════════════ # SHAPE deltas — jump_kind="transition". Each observed the delta on the original. # ══════════════════════════════════════════════════════════════════════════════ @test @and_test(expects=("structure_fab_menu_shape", "structure_fab_menu_shape_vlm")) def test_fab_menu_shape(): """FAB tap -> tree gains the 3 CardView menu items (Scan QR / Scan image / Enter manually) that were absent before. Observed: 0 -> 3 cards.""" nodes = and_enter_main() cards_before = len(find_by_class(nodes, "CardView")) before = and_showing(nodes) ok_tap = tap_node(node_by_id(nodes, "fab")) settle("tap") after_nodes = ui() cards_after = len(find_by_class(after_nodes, "CardView")) after = and_showing(after_nodes) menu_item = node_by_id(after_nodes, "fab_menu_item_enter") is not None ok = (ok_tap and menu_item and cards_after == cards_before + 3 and surface_changed(before, after)) record("structure_fab_menu_shape", bool(ok), "" if ok else f"behavior_wrong: fab menu did not add 3 cards " f"({cards_before}->{cards_after})", depth=0, jump_kind="transition", expect="FAB menu subtree appears: CardView 0->3 + fab_menu_item_enter") # VLM: the expanded menu is a vertical stack of cards ABOVE the FAB. vlm_assert("structure_fab_menu_shape", "Is there a vertical stack of menu item cards positioned above the " "circular floating action button in the lower-right area?", RESULTS_DIR, tag="layout", depth=0, jump_kind="transition") @test @and_test(expects=("structure_fab_menu_reverse",)) def test_fab_menu_reverse(): """FAB menu is reversible: BACK collapses it -> the 3 cards disappear and the tree shape restores to the pre-open surface.""" nodes = and_enter_main() base = and_showing(nodes) tap_node(node_by_id(nodes, "fab")) settle("tap") opened = ui() open_has = node_by_id(opened, "fab_menu_item_enter") is not None back() # scrim/back collapses the menu (observed: cards removed) settle("tap") closed = ui() close_gone = node_by_id(closed, "fab_menu_item_enter") is None cards_gone = len(find_by_class(closed, "CardView")) == 0 restored = not surface_changed(base, and_showing(closed)) ok = open_has and close_gone and cards_gone and restored record("structure_fab_menu_reverse", bool(ok), "" if ok else "behavior_wrong: fab menu did not collapse/restore on back", depth=0, jump_kind="transition", expect="FAB menu cards removed on back; surface restored to base") @test @and_test(expects=("structure_search_shape", "structure_search_shape_vlm")) def test_search_shape(): """Search tap -> toolbar swaps to a SearchView subtree: search_src_text + search_close_btn appear where the search_button was.""" nodes = and_enter_main() before = and_showing(nodes) ok_tap = tap_node(node_by_id(nodes, "search_button")) settle("tap") after_nodes = ui() after = and_showing(after_nodes) src = node_by_id(after_nodes, "search_src_text") is not None close_btn = node_by_id(after_nodes, "search_close_btn") is not None btn_gone = node_by_id(after_nodes, "search_button") is None ok = ok_tap and src and close_btn and btn_gone and surface_changed(before, after) record("structure_search_shape", bool(ok), "" if ok else "behavior_wrong: search did not swap toolbar to a SearchView subtree", depth=0, jump_kind="transition", expect="Toolbar -> SearchView: search_src_text/search_close_btn appear, search_button gone") # VLM: an in-toolbar search field appears — magnifier + "Search" hint on the # left, an X clear button on the right (observed layout). vlm_assert("structure_search_shape", "Is there a search input field across the top with a magnifier icon " "on the left and an X (clear) icon on the right?", RESULTS_DIR, tag="position", depth=0, jump_kind="transition") @test @and_test(expects=("structure_search_reverse",)) def test_search_reverse(): """Search is reversible: tapping the SearchView close button collapses it -> search_src_text disappears and the normal search_button returns.""" nodes = and_enter_main() tap_node(node_by_id(nodes, "search_button")) settle("tap") opened = ui() open_src = node_by_id(opened, "search_src_text") is not None cb = node_by_id(opened, "search_close_btn") tap_node(cb) settle("tap") closed = ui() src_gone = node_by_id(closed, "search_src_text") is None btn_back = node_by_id(closed, "search_button") is not None fab_back = node_by_id(closed, "fab") is not None ok = open_src and src_gone and btn_back and fab_back record("structure_search_reverse", bool(ok), "" if ok else "behavior_wrong: search did not collapse back to the normal toolbar", depth=0, jump_kind="transition", expect="SearchView collapses: search_src_text gone, search_button+fab restored") @test @and_test(expects=("structure_sort_popup_shape",)) def test_sort_popup_shape(): """Sort tap -> a popup subtree layers over Main: RadioButtons + the sort option rows appear (none of which were in the tree before).""" nodes = and_enter_main() radios_before = len(find_by_class(nodes, "RadioButton")) before = and_showing(nodes) trigger = node_by_id(nodes, "action_sort") or find_node(nodes, content_desc="Sort") ok_tap = tap_node(trigger) settle("tap") after_nodes = ui() after = and_showing(after_nodes) radios_after = len(find_by_class(after_nodes, "RadioButton")) ok = ok_tap and radios_after > radios_before and surface_changed(before, after) record("structure_sort_popup_shape", bool(ok), "" if ok else f"behavior_wrong: sort popup added no radio subtree " f"({radios_before}->{radios_after})", depth=0, jump_kind="transition", expect="Sort popup subtree appears: RadioButton count increases (0->>0)") @test @and_test(expects=("structure_overflow_menu_shape", "structure_overflow_menu_shape_vlm")) def test_overflow_menu_shape(): """More-options tap -> an options popup subtree layers over Main (Settings / About rows appear that were not in the tree before).""" nodes = and_enter_main() before = and_showing(nodes) ov = find_node(nodes, content_desc="More options") ok_tap = tap_node(ov) settle("tap") after_nodes = ui() after = and_showing(after_nodes) settings = find_node_ci(after_nodes, "Settings") is not None about = find_node_ci(after_nodes, "About") is not None ok = ok_tap and settings and about and surface_changed(before, after) record("structure_overflow_menu_shape", bool(ok), "" if ok else "behavior_wrong: overflow did not add a popup menu subtree", depth=0, jump_kind="transition", expect="Overflow popup subtree appears with Settings + About rows") # VLM: overflow menu is a small popup anchored to the top-right corner. vlm_assert("structure_overflow_menu_shape", "Is there a small popup menu of text options anchored near the " "top-right corner of the screen?", RESULTS_DIR, tag="position", depth=0, jump_kind="transition") @test @and_test(expects=("structure_editentry_form_shape",)) def test_editentry_form_shape(): """EditEntryActivity presents the add-entry form cluster: the text fields (name/issuer/secret) and the collapsed Advanced accordion header + SAVE — a distinct shape from Main's list. depth>=1 (backed by and_enter_edit_entry).""" and_enter_main() nodes = and_enter_edit_entry() if nodes is None: record("structure_editentry_form_shape", False, "setup_failed: could not reach EditEntryActivity", depth=1, jump_kind="transition", expect="EditEntryActivity form fields present") return edits = len(find_by_class(nodes, "EditText")) have = all(node_by_id(nodes, i) is not None for i in ("text_name", "text_issuer", "text_secret", "accordian_header", "action_save")) on_edit = "EditEntryActivity" in get_current_activity() ok = on_edit and have and edits >= 4 record("structure_editentry_form_shape", bool(ok), "" if ok else f"behavior_wrong: edit-entry form cluster incomplete " f"(EditText={edits})", depth=1, jump_kind="transition", expect="EditEntryActivity: >=4 EditText + accordian_header + action_save") @test @and_test(expects=("structure_accordion_expand", "structure_accordion_expand_vlm")) def test_accordion_expand(): """Advanced accordion in EditEntryActivity: tapping the header expands the subtree, adding the advanced controls (dropdown_type, dropdown_algo, text_digits) and increasing the node count. Observed: 50 -> 75 nodes. depth>=1 (backed by and_enter_edit_entry).""" and_enter_main() nodes = and_enter_edit_entry() if nodes is None: record("structure_accordion_expand", False, "setup_failed: could not reach EditEntryActivity", depth=1, jump_kind="transition", expect="Advanced accordion expands to add dropdown_type/text_digits") record("structure_accordion_expand_vlm", False, "setup_failed: could not reach EditEntryActivity", depth=1, jump_kind="transition", tag="position", expect="two dropdowns side by side after Advanced expands") return n_before = len(nodes) adv_before = node_by_id(nodes, "dropdown_type") is not None before = and_showing(nodes) ok_tap = tap_node(node_by_id(nodes, "accordian_header")) settle("tap") after_nodes = ui() n_after = len(after_nodes) after = and_showing(after_nodes) adv_after = all(node_by_id(after_nodes, i) is not None for i in ("dropdown_type", "dropdown_algo", "text_digits")) ok = (ok_tap and not adv_before and adv_after and n_after > n_before and surface_changed(before, after)) record("structure_accordion_expand", bool(ok), "" if ok else f"behavior_wrong: accordion did not expand advanced subtree " f"(nodes {n_before}->{n_after})", depth=1, jump_kind="transition", expect="Accordion expands: dropdown_type/dropdown_algo/text_digits appear, node count grows") # VLM: expanded Advanced shows the type + algorithm dropdowns SIDE BY SIDE. vlm_assert("structure_accordion_expand", "In the expanded Advanced section, are there two dropdown/spinner " "controls placed side by side on the same row?", RESULTS_DIR, tag="position", depth=1, jump_kind="transition") @test @and_test(expects=("structure_settings_list_shape", "structure_settings_list_shape_vlm")) def test_settings_list_shape(): """Settings root (PreferencesActivity) is a scrollable RecyclerView list of category rows — a distinct shape from Main. depth>=1 (and_enter_settings).""" and_enter_main() nodes = and_enter_settings() if nodes is None: record("structure_settings_list_shape", False, "setup_failed: could not reach Settings", depth=1, jump_kind="transition", expect="PreferencesActivity RecyclerView list of category rows") record("structure_settings_list_shape_vlm", False, "setup_failed: could not reach Settings", depth=1, jump_kind="transition", tag="layout", expect="single vertical column of settings category rows") return on_prefs = "PreferencesActivity" in get_current_activity() has_list = len(find_by_class(nodes, "RecyclerView")) >= 1 # Several category rows are visible (each a TextView label in the list). rows = sum(1 for lbl in ("Appearance", "Behavior", "Security", "Backups") if find_node_ci(nodes, lbl) is not None) ok = on_prefs and has_list and rows >= 3 record("structure_settings_list_shape", bool(ok), "" if ok else f"behavior_wrong: settings not a category list " f"(recycler={has_list}, rows={rows})", depth=1, jump_kind="transition", expect="PreferencesActivity: RecyclerView with >=3 category rows") # VLM: settings is a single-column vertical list of category rows. vlm_assert("structure_settings_list_shape", "Is the settings screen a single vertical column of stacked category " "rows, each with a title and a short description line?", RESULTS_DIR, tag="layout", depth=1, jump_kind="transition") @test @and_test(expects=("structure_create_populates_list", "structure_create_populates_list_vlm")) def test_create_populates_list(): """Creating an entry flips the list shape: the empty-state placeholder (textView5) is replaced by a populated list containing a profile_code row, and the header gains entries_shown_count. depth 0 but a real shape delta.""" nodes = and_enter_main() empty_before = node_by_id(nodes, "textView5") is not None code_before = node_by_id(nodes, "profile_code") is not None after = _create_entry() if after is None: record("structure_create_populates_list", False, "setup_failed: entry creation flow did not complete", depth=0, jump_kind="transition", expect="empty-state -> populated list with a profile_code row") record("structure_create_populates_list_vlm", False, "setup_failed: entry creation flow did not complete", depth=0, jump_kind="transition", tag="layout", expect="entry row: circular avatar left, two text lines right") return code_after = node_by_id(after, "profile_code") is not None empty_gone = node_by_id(after, "textView5") is None count_row = node_by_id(after, "entries_shown_count") is not None ok = (empty_before and not code_before and code_after and empty_gone and count_row) record("structure_create_populates_list", bool(ok), "" if ok else "behavior_wrong: list shape did not change from empty to populated", depth=0, jump_kind="transition", expect="empty textView5 removed; profile_code row + entries_shown_count appear") # VLM: an entry row = circular avatar tile on the left, text stacked to its right. vlm_assert("structure_create_populates_list", "Does the list now show an entry row with a circular avatar tile on " "the left and two lines of text stacked to its right?", RESULTS_DIR, tag="layout", depth=0, jump_kind="transition") @test @and_test(expects=("structure_longpress_action_mode", "structure_longpress_action_mode_vlm")) def test_longpress_action_mode(): """Long-press an entry -> the normal toolbar is replaced by a contextual action-mode bar: action_mode_close_button + Copy/Edit action buttons appear. depth>=1 (backed by and_enter_edit_entry inside the create helper).""" and_enter_main() nodes = _create_entry() if nodes is None or node_by_id(nodes, "profile_code") is None: record("structure_longpress_action_mode", False, "setup_failed: no entry to long-press", depth=1, jump_kind="transition", expect="contextual action-mode toolbar appears on long-press") record("structure_longpress_action_mode_vlm", False, "setup_failed: no entry to long-press", depth=1, jump_kind="transition", tag="layout", expect="row of action icons across the top bar") return row = node_by_id(nodes, "profile_code") before = and_showing(nodes) long_press(row) settle("tap") after_nodes = ui() after = and_showing(after_nodes) close_btn = node_by_id(after_nodes, "action_mode_close_button") is not None copy = node_by_id(after_nodes, "action_copy") is not None edit = node_by_id(after_nodes, "action_edit") is not None ok = close_btn and copy and edit and surface_changed(before, after) record("structure_longpress_action_mode", bool(ok), "" if ok else "behavior_wrong: long-press did not open the contextual action mode", depth=1, jump_kind="transition", expect="action-mode bar: action_mode_close_button + action_copy + action_edit appear") # VLM: the action-mode bar is a row of action icons across the top, with a # back/close affordance at the far left (observed: back arrow + star/copy/ # edit/QR icons). vlm_assert("structure_longpress_action_mode", "Is the top bar a row of several action icons (such as star, copy, " "edit) with a back or close arrow icon at the far left?", RESULTS_DIR, tag="layout", depth=1, jump_kind="transition") @test @and_test(expects=("structure_multi_entry_shape",)) def test_multi_entry_shape(): """Creating a second entry grows the list shape: the number of profile_code rows increases from 1 to 2 (each row is one entry). depth 0 shape delta.""" and_enter_main() one = _create_entry(name="AlphaOne") if one is None: record("structure_multi_entry_shape", False, "setup_failed: first entry not created", depth=0, jump_kind="transition", expect="profile_code row count 1 -> 2 after a second create") return rows_one = _count_by_id(one, "profile_code") two = _create_entry(name="BravoTwo") rows_two = _count_by_id(two, "profile_code") ok = rows_one == 1 and rows_two == 2 record("structure_multi_entry_shape", bool(ok), "" if ok else f"behavior_wrong: profile_code row count not 1->2 " f"({rows_one}->{rows_two})", depth=0, jump_kind="transition", expect="profile_code rows: 1 -> 2 after second create") @test @and_test(expects=("structure_main_overview_vlm",)) def test_main_overview_vlm(): """Whole-screen layout of Main with one entry: a single-column list with a floating action button in the bottom-right. VLM-only (spatial).""" and_enter_main() nodes = _create_entry() ok_setup = nodes is not None and node_by_id(nodes, "profile_code") is not None if not ok_setup: record("structure_main_overview_vlm", False, "setup_failed: could not populate Main for the overview shot", depth=0, jump_kind="transition", tag="position", expect="single-column list with a FAB bottom-right") return vlm_assert("structure_main_overview", "Is the main screen a single-column list of entries with a round " "floating action button in the bottom-right corner?", RESULTS_DIR, tag="position", depth=0, jump_kind="transition") if __name__ == "__main__": if not device_online(): print("setup_failed: device offline — the adb tunnel may have dropped") sys.exit(1) run_suite(TESTS, "structure")