{ "module": "interaction", "total": 25, "passed": 25, "failed": 0, "pass_rate": 1.0, "rule": { "total": 17, "passed": 17, "failed": 0, "pass_rate": 1.0 }, "vlm": { "total": 8, "passed": 8, "failed": 0, "pass_rate": 1.0 }, "vlm_ratio": 0.4706, "audit": { "kit_api_version": 1, "existence": 0, "liveness": 0, "interactive": 25, "depth_ge1": 22, "depth_ge2": 13, "value": 9, "vlm_fine": 6 }, "results": [ { "test": "interaction_fresh_no_scores", "passed": true, "message": "", "depth": 1, "jump_kind": "value", "tier": 3, "expect": "'No scores for this table', no numeric rows" }, { "test": "interaction_highscore_created", "passed": true, "message": "", "depth": 2, "jump_kind": "transition", "tier": 2, "expect": "noHighScores absent->gone + a numeric row + 'Last Score:' present" }, { "test": "interaction_highscore_persists_kill", "passed": true, "message": "", "depth": 2, "jump_kind": "transition", "tier": 2, "expect": "numeric high-score row + 'Last Score:' after force-stop+relaunch" }, { "test": "interaction_multi_record_highscores", "passed": true, "message": "", "depth": 2, "jump_kind": "value", "tier": 3, "expect": ">=2 numeric rows sorted descending (observed ['20,800', '5,200', '1,800'])" }, { "test": "interaction_multi_record_sorted_vlm", "passed": true, "message": "VLM: Q='In the 'High scores' dialog, are at least two separate numeric score values listed (one per line), not just a single score?' A=YES expect=YES", "depth": 2, "jump_kind": "value", "tier": 3, "expect": "VLM YES: In the 'High scores' dialog, are at least two separate numeric score values listed (one per line), not just a single score?", "tag": "content" }, { "test": "interaction_last_score_updates", "passed": true, "message": "", "depth": 2, "jump_kind": "value", "tier": 3, "expect": "'Last Score:' + a formatted number (observed 'Last Score: 5,500')" }, { "test": "interaction_unlimited_no_highscore", "passed": true, "message": "", "depth": 2, "jump_kind": "value", "tier": 3, "expect": "noHighScoresTextView present + no numeric rows after unlimited game" }, { "test": "interaction_linewidth_roundtrip", "passed": true, "message": "", "depth": 2, "jump_kind": "value", "tier": 3, "expect": "Line width EditText == '5' on reopen" }, { "test": "interaction_linewidth_persists_kill", "passed": true, "message": "", "depth": 2, "jump_kind": "value", "tier": 3, "expect": "Line width EditText == '7' after force-stop+relaunch" }, { "test": "interaction_table_persists_menu", "passed": true, "message": "", "depth": 0, "jump_kind": "transition", "tier": 2, "expect": "buttonPanel + startGameButton after relaunch" }, { "test": "interaction_table2_persists_kill_vlm", "passed": true, "message": "VLM: Q='Behind the menu panel, does the pinball field show a cluster of blue circular bumpers with one red bumper among them near the upper area (table 2 layout), rather than a mostly-empty field with small circles along the left edge?' A=YES expect=YES", "depth": 0, "jump_kind": "transition", "tier": 2, "expect": "VLM YES: Behind the menu panel, does the pinball field show a cluster of blue circular bumpers with one red bumper among them near the upper area (table 2 layout), rather than a mostly-empty field with small circles along the left edge?", "tag": "color" }, { "test": "interaction_table_cycle_back_vlm", "passed": true, "message": "VLM: Q='Behind the menu panel, is the pinball field the mostly-empty table-1 layout with small cyan and red circular rollovers along the left edge and a white circle near the top-left, rather than a field full of large blue bumpers?' A=YES expect=YES", "depth": 0, "jump_kind": "transition", "tier": 2, "expect": "VLM YES: Behind the menu panel, is the pinball field the mostly-empty table-1 layout with small cyan and red circular rollovers along the left edge and a white circle near the top-left, rather than a field full of large blue bumpers?", "tag": "color" }, { "test": "interaction_selected_table_in_play", "passed": true, "message": "", "depth": 1, "jump_kind": "transition", "tier": 2, "expect": "pauseIcon present + buttonPanel gone" }, { "test": "interaction_selected_table_in_play_vlm", "passed": true, "message": "VLM: Q='This pinball game screen shows a field with a cluster of large blue bumpers and one red bumper in the upper half (table 2). Is that blue bumper cluster present?' A=YES expect=YES", "depth": 1, "jump_kind": "transition", "tier": 2, "expect": "VLM YES: This pinball game screen shows a field with a cluster of large blue bumpers and one red bumper in the upper half (table 2). Is that blue bumper cluster present?", "tag": "color" }, { "test": "interaction_score_zero_then_nonzero_vlm", "passed": true, "message": "VLM: Q='Is the score number shown at the very top-centre of this pinball screen greater than zero (i.e. NOT '0')?' A=YES expect=YES", "depth": 1, "jump_kind": "value", "tier": 3, "expect": "VLM YES: Is the score number shown at the very top-centre of this pinball screen greater than zero (i.e. NOT '0')?", "tag": "content" }, { "test": "interaction_ball_launched_vlm", "passed": true, "message": "VLM: Q='On this pinball playfield, is there a small solid bright circular ball somewhere inside the table outline (the ball is in play), distinct from the ring-shaped rollover targets?' A=YES expect=YES", "depth": 1, "jump_kind": "transition", "tier": 2, "expect": "VLM YES: On this pinball playfield, is there a small solid bright circular ball somewhere inside the table outline (the ball is in play), distinct from the ring-shaped rollover targets?", "tag": "shape" }, { "test": "interaction_two_games_sequence", "passed": true, "message": "", "depth": 2, "jump_kind": "transition", "tier": 2, "expect": "fresh menu between games + >=1 numeric high-score row after 2nd game" }, { "test": "interaction_pause_via_icon", "passed": true, "message": "", "depth": 2, "jump_kind": "transition", "tier": 2, "expect": "resumeGameButton present + pauseIcon gone" }, { "test": "interaction_pause_via_scoreview", "passed": true, "message": "", "depth": 2, "jump_kind": "transition", "tier": 2, "expect": "resumeGameButton present after scoreView tap" }, { "test": "interaction_resume_returns_gameplay", "passed": true, "message": "", "depth": 2, "jump_kind": "transition", "tier": 2, "expect": "pauseIcon present + buttonPanel gone after RESUME" }, { "test": "interaction_endgame_returns_menu", "passed": true, "message": "", "depth": 2, "jump_kind": "transition", "tier": 2, "expect": "startGameButton + selectTableRow present, resumeGameButton gone" }, { "test": "interaction_back_pauses_game", "passed": true, "message": "", "depth": 1, "jump_kind": "transition", "tier": 2, "expect": "resumeGameButton present + app foreground" }, { "test": "interaction_start_enters_gameplay", "passed": true, "message": "", "depth": 1, "jump_kind": "transition", "tier": 2, "expect": "pauseIcon appeared + startGameButton/buttonPanel gone" }, { "test": "interaction_start_score_zero_vlm", "passed": true, "message": "VLM: Q='At the very top-centre of this pinball screen (in the status bar strip), is a single digit '0' displayed as the current score?' A=YES expect=YES", "depth": 1, "jump_kind": "transition", "tier": 2, "expect": "VLM YES: At the very top-centre of this pinball screen (in the status bar strip), is a single digit '0' displayed as the current score?", "tag": "position" }, { "test": "interaction_highscore_banner_vlm", "passed": true, "message": "VLM: Q='In the thin status strip across the very top of the screen (above the 'High scores' dialog), is there yellow-coloured text reading 'High Score:' followed by a number?' A=YES expect=YES", "depth": 1, "jump_kind": "value", "tier": 3, "expect": "VLM YES: In the thin status strip across the very top of the screen (above the 'High scores' dialog), is there yellow-coloured text reading 'High Score:' followed by a number?", "tag": "color" } ] }