#!/usr/bin/env python3 """TEXT lane — Vector Pinball (com.dozingcatsoftware.bouncy on this emulator). Owns CONTENT / OUTPUT strings that an ACTION PRODUCES and app-unique static strings a faithful recreation must render exactly: the About activity body (and its table-DEPENDENT rules block), the High Scores panel title, both preference dialog messages/titles, the preference row titles, the Game speed option labels, and the menu button labels. This lane is the SOLE owner of exact-string equality. Every test drives the real user path, reaches the surface via a NAMED depth helper (and_reach_*/and_enter_*), then reads the resulting text from a fresh ui() and asserts a normalised substring/equality against what was OBSERVED on the original. The discriminating flagship (table rules) asserts a string is PRESENT for table 1 and ABSENT for table 2 (and vice-versa) after tapping the table picker — action-produced dynamic content. Two canvas-only facts (the top status strip is a custom scoreView that never reaches the view tree) use the file's 2 VLM slots: "Touch to start" on the fresh menu, and the "High Score:" banner produced by playing then ending a game. Boundaries this lane routes AROUND (owned elsewhere): the independent-flippers summary pairing and the Game-speed summary "Fast" (STATES); the "No scores for this table" empty-state and the "Last Score: " numeric row (INTERACTION). The package arrives as argv[1]; never hardcoded. """ import os import sys sys.path.insert(0, os.path.dirname(os.path.abspath(__file__))) from android_testgen_kit import * # noqa: F403,E402 SHOTS = os.path.join(RESULTS_DIR, "screenshots") # ══════════════════════════════════════════════════════════════════════════════ # Small readers # ══════════════════════════════════════════════════════════════════════════════ def norm(s): """Whitespace-collapsed, casefolded — for a punctuation/case-tolerant match.""" return " ".join((s or "").split()).casefold() def all_text(nodes): return " | ".join(n.get("text", "") for n in nodes if n.get("text")) def about_text(nodes): """The single big AboutActivity TextView body (empty string if absent).""" tv = node_by_id(nodes, "aboutTextView") return tv.get("text", "") if tv else "" def pref_title(nodes, label): """The android:id/title TextView whose text is exactly `label` (ci). The Preferences action-bar title also carries a /title id, so matching on the row label text (not just the id) keeps 'Preferences' from being mistaken for a row.""" lab = label.strip().lower() for n in nodes: if (n.get("resource-id", "").endswith("/title") and n.get("text", "").strip().lower() == lab): return n return None def on_prefs(nodes=None): """True when the BouncyPreferences surface is showing (has a 'Sound' row).""" nodes = ui() if nodes is None else nodes return pref_title(nodes, "Sound") is not None def highscore_title(nodes): """The High Scores panel TITLE TextView ('High scores'), distinct from the OK button and the empty-state noHighScoresTextView. Located as a TextView whose text is 'High scores' and which is NOT the noHighScoresTextView.""" for n in nodes: if (n.get("text", "").strip().lower() == "high scores" and "TextView" in n.get("class", "") and not n.get("resource-id", "").endswith("/noHighScoresTextView")): return n return None # ══════════════════════════════════════════════════════════════════════════════ # Depth-family helpers — the and_reach_*/and_enter_* NAME is what backs the # declared depth>=1 (the depth audit descends into these file-local helpers). # ══════════════════════════════════════════════════════════════════════════════ def and_reach_about(): """Depth 1: tap HELP on the menu, confirm the AboutActivity body appeared.""" n = node_by_id(ui(), "aboutButton") or find_node_ci(ui(), "Help") if not n or not tap_node(n): return False for _ in range(5): if about_text(ui()): and_enter("about") return True settle("tap") return False def and_enter_preferences(): """Depth 1: tap PREFERENCES on the menu, wait for the Sound row to appear.""" n = node_by_id(ui(), "preferencesButton") or find_node_ci(ui(), "Preferences") if not n or not tap_node(n): return False for _ in range(5): if on_prefs(): and_enter("preferences") return True settle("tap") return False def and_reach_high_scores(): """Depth 1: tap HIGH SCORES on the menu (panel swap within the activity), confirm the hideHighScoreButton (OK) appeared.""" n = node_by_id(ui(), "highScoreButton") or find_node_ci(ui(), "High scores") if not n or not tap_node(n): return False for _ in range(5): if node_by_id(ui(), "hideHighScoreButton"): and_enter("high_scores") return True settle("tap") return False def and_enter_gamespeed_dialog(): """Depth 2: Preferences -> tap the 'Game speed' row -> AlertDialog. Confirms the three option CheckedTextViews are present.""" if not and_enter_preferences(): return False row = pref_title(ui(), "Game speed") if not row or not tap_node(row): return False for _ in range(5): d = ui() if find_node(d, text="Slow") and find_node(d, text="Fast"): and_enter("gamespeed_dialog") return True settle("tap") return False def and_enter_line_width_dialog(): """Depth 2: Preferences -> tap the 'Line width' row -> AlertDialog. Confirms the dialog's EditText/OK appeared.""" if not and_enter_preferences(): return False row = pref_title(ui(), "Line width") if row is None: scroll_into_view("Line width") row = pref_title(ui(), "Line width") if not row or not tap_node(row): return False for _ in range(5): d = ui() if node_by_id(d, "OK") or find_node(d, text="OK") or find_by_class(d, "EditText"): and_enter("line_width_dialog") return True settle("tap") return False def _play_taps(rounds=12): """Launch the ball and bat at the flippers by tapping the canvas field. Coordinates are DERIVED from get_screen_info() — never a pixel literal.""" s = get_screen_info() for _ in range(rounds): tap(int(s["width"] * 0.5), int(s["height"] * 0.75)) # launch / centre tap(int(s["width"] * 0.2), int(s["height"] * 0.85)) # left flipper zone tap(int(s["width"] * 0.8), int(s["height"] * 0.85)) # right flipper zone def and_reach_menu_with_high_score(): """Depth 1: from a clean install, START GAME, bat the ball to score, pause, END GAME, then restart the app. The restarted menu's canvas top strip then renders the 'High Score: ' banner (the last-score line is in-memory only and is cleared by the restart, so the menu falls back to the high-score banner). Returns True once gameplay was actually entered.""" clear_data() launch_app() wait_for_foreground() sg = node_by_id(ui(), "startGameButton") if not sg or not tap_node(sg): return False settle("tap") if node_by_id(ui(), "pauseIcon") is None: return False and_enter("gameplay") _play_taps() pi = node_by_id(ui(), "pauseIcon") if pi: tap_node(pi) settle("tap") eg = node_by_id(ui(), "endGameButton") if eg: tap_node(eg) settle("tap") # Restart so the in-memory last-score clears and the menu shows the high score. restart_app() wait_for_foreground() ui() return True # ══════════════════════════════════════════════════════════════════════════════ # (A) About activity — action-produced body content (depth 1) # ══════════════════════════════════════════════════════════════════════════════ @and_test(expects=("text_about_content",)) def test_about_content(): """HELP -> AboutActivity: the aboutTextView body contains the stable authored strings 'Brian Nenninger', 'Table Rules', the contact email and the project URL. (The version number is intentionally NOT asserted — it changes.) depth 1. """ restart_app() wait_for_foreground() absent = "brian nenninger" not in norm(all_text(ui())) if not and_reach_about(): record("text_about_content", False, "setup_failed: could not open the About screen from HELP", depth=1, jump_kind="value", expect="About body contains 'Brian Nenninger', 'Table Rules', " "'bnenning@gmail.com', github URL") return body = norm(about_text(ui())) checks = { "Brian Nenninger": "brian nenninger" in body, "Table Rules": "table rules" in body, "bnenning@gmail.com": "bnenning@gmail.com" in body, "github URL": "github.com/dozingcat/vector-pinball" in body, } ok = absent and all(checks.values()) missing = [k for k, v in checks.items() if not v] record("text_about_content", ok, "" if ok else (f"behavior_wrong: About body missing {missing}" if missing else "behavior_wrong: 'Brian Nenninger' was already present " "before opening About"), depth=1, jump_kind="value", expect="About body contains 'Brian Nenninger', 'Table Rules', " "'bnenning@gmail.com', 'github.com/dozingcat/Vector-Pinball'") @and_test(expects=("text_about_preferences_section",)) def test_about_preferences_section(): """HELP -> AboutActivity body also documents the settings: it contains the 'Preferences menu item' lead-in and the per-setting descriptions for Sound, Haptic Feedback and Independent Flippers. depth 1.""" restart_app() wait_for_foreground() if not and_reach_about(): record("text_about_preferences_section", False, "setup_failed: could not open the About screen from HELP", depth=1, jump_kind="value", expect="About body documents Sound / Haptic Feedback / " "Independent Flippers preferences") return body = norm(about_text(ui())) checks = { "Preferences lead-in": "the preferences menu item allows you to change" in body, "Sound desc": "sound: enables and disables sound effects" in body, "Haptic desc": "haptic feedback: vibrates on bumper hits" in body, "Independent Flippers desc": "independent flippers: when unchecked" in body, } ok = all(checks.values()) missing = [k for k, v in checks.items() if not v] record("text_about_preferences_section", ok, "" if ok else f"behavior_wrong: About settings section missing {missing}", depth=1, jump_kind="value", expect="About body: 'The Preferences menu item allows you to change...' " "plus Sound / Haptic Feedback / Independent Flippers descriptions") @and_test(expects=("text_about_table_rules_differ",)) def test_about_table_rules_differ(): """FLAGSHIP dynamic content: the About body's Table Rules block changes with the SELECTED table. From a fresh menu (table 1) -> HELP, the rules contain table-1 phrasing ('top or bottom lanes', 'central light') and NOT table-2 phrasing. From a fresh menu, tap the next-table arrow (-> table 2) -> HELP, the rules now contain table-2 phrasing ('circles in the middle', 'red bumper in the upper right') and NOT table-1 phrasing. Assert BOTH directions so the two About texts provably DIFFER. depth 1, transition.""" T1 = ("light all the cyan rollovers in the top or bottom lanes", "central light") T2 = ("the circles in the middle of the field keep track", "red bumper in the upper right") # --- Table 1 (fresh menu) --- restart_app() wait_for_foreground() if not and_reach_about(): record("text_about_table_rules_differ", False, "setup_failed: could not open About for table 1", depth=1, jump_kind="transition", expect="table-1 rules phrasing present, table-2 phrasing absent") return body1 = norm(about_text(ui())) t1_has_t1 = all(p in body1 for p in T1) t1_has_t2 = any(p in body1 for p in T2) # --- Table 2 (fresh menu -> next table once -> HELP) --- and_reset_depth() restart_app() wait_for_foreground() nxt = node_by_id(ui(), "nextTableButton") if nxt is None or not tap_node(nxt): record("text_about_table_rules_differ", False, "setup_failed: nextTableButton not found on the menu", depth=1, jump_kind="transition", expect="table-2 rules phrasing present after selecting next table") return settle("tap") if not and_reach_about(): record("text_about_table_rules_differ", False, "setup_failed: could not open About for table 2", depth=1, jump_kind="transition", expect="table-2 rules phrasing present, table-1 phrasing absent") return body2 = norm(about_text(ui())) t2_has_t2 = all(p in body2 for p in T2) t2_has_t1 = any(p in body2 for p in T1) differ = body1 != body2 ok = (t1_has_t1 and not t1_has_t2 and t2_has_t2 and not t2_has_t1 and differ) record("text_about_table_rules_differ", ok, "" if ok else (f"behavior_wrong: table-rules did not switch with the " f"selected table (t1[t1={t1_has_t1},t2={t1_has_t2}] " f"t2[t2={t2_has_t2},t1={t2_has_t1}] differ={differ})"), depth=1, jump_kind="transition", expect="table1 About has 'top or bottom lanes'/'central light' (no " "table2 phrasing); table2 About has 'circles in the middle'/" "'red bumper in the upper right' (no table1 phrasing)") # ══════════════════════════════════════════════════════════════════════════════ # (B) High Scores panel title (depth 1) # ══════════════════════════════════════════════════════════════════════════════ @and_test(expects=("text_highscores_panel_title",)) def test_highscores_panel_title(): """HIGH SCORES -> highScorePanel: the panel's TITLE reads 'High scores'. The title is ABSENT on the menu before the panel opens and PRESENT after. (The 'No scores'/'Last Score' facts are INTERACTION's — not asserted here.) depth 1. """ clear_data() launch_app() wait_for_foreground() absent = highscore_title(ui()) is None if not and_reach_high_scores(): record("text_highscores_panel_title", False, "setup_failed: could not open the High Scores panel", depth=1, jump_kind="value", expect="panel title reads 'High scores'") return title = highscore_title(ui()) present = title is not None and norm(title.get("text", "")) == "high scores" ok = absent and present record("text_highscores_panel_title", ok, "" if ok else ("behavior_wrong: High Scores panel title was not " "'High scores'" if not present else "behavior_wrong: 'High scores' title was already present " "before opening the panel"), depth=1, jump_kind="value", expect="High Scores panel title TextView == 'High scores'") # ══════════════════════════════════════════════════════════════════════════════ # (C) Preference row titles (depth 1) # ══════════════════════════════════════════════════════════════════════════════ @and_test(expects=("text_prefs_row_titles_all",)) def test_prefs_row_titles_all(): """PREFERENCES -> the row list renders every authored row title. Assert the full set is present (a couple may need scroll_into_view). depth 1.""" clear_data() launch_app() wait_for_foreground() if not and_enter_preferences(): record("text_prefs_row_titles_all", False, "setup_failed: could not reach Preferences", depth=1, jump_kind="value", expect="all preference row titles present") return wanted = ["Sound", "Background music", "Haptic feedback", "Zoom playfield", "Ball trails", "Score animations", "OpenGL rendering", "Game speed", "Line width", "Show FPS"] missing = [] for label in wanted: if pref_title(ui(), label) is None: if scroll_into_view(label) is None or pref_title(ui(), label) is None: missing.append(label) ok = not missing record("text_prefs_row_titles_all", ok, "" if ok else f"behavior_wrong: preference row titles missing {missing}", depth=1, jump_kind="value", expect="rows Sound / Background music / Haptic feedback / Zoom playfield " "/ Ball trails / Score animations / OpenGL rendering / Game speed " "/ Line width / Show FPS all present") @and_test(expects=("text_prefs_row_music",)) def test_prefs_row_music_title(): """Individual exact row title: PREFERENCES renders a row titled 'Background music' (absent on the menu, present in the list). depth 1.""" clear_data() launch_app() wait_for_foreground() absent = pref_title(ui(), "Background music") is None if not and_enter_preferences(): record("text_prefs_row_music", False, "setup_failed: could not reach Preferences", depth=1, jump_kind="value", expect="row titled 'Background music'") return n = pref_title(ui(), "Background music") present = n is not None and norm(n.get("text", "")) == "background music" ok = absent and present record("text_prefs_row_music", ok, "" if ok else "behavior_wrong: no 'Background music' preference row", depth=1, jump_kind="value", expect="preference row title == 'Background music'") @and_test(expects=("text_prefs_row_opengl",)) def test_prefs_row_opengl_title(): """Individual exact row title: PREFERENCES renders a row titled 'OpenGL rendering'. depth 1.""" clear_data() launch_app() wait_for_foreground() if not and_enter_preferences(): record("text_prefs_row_opengl", False, "setup_failed: could not reach Preferences", depth=1, jump_kind="value", expect="row titled 'OpenGL rendering'") return n = pref_title(ui(), "OpenGL rendering") or ( scroll_into_view("OpenGL rendering") and pref_title(ui(), "OpenGL rendering")) present = n is not None and norm(n.get("text", "")) == "opengl rendering" record("text_prefs_row_opengl", present, "" if present else "behavior_wrong: no 'OpenGL rendering' preference row", depth=1, jump_kind="value", expect="preference row title == 'OpenGL rendering'") # ══════════════════════════════════════════════════════════════════════════════ # (D) Preference dialogs — titles + messages + option labels (depth 2) # ══════════════════════════════════════════════════════════════════════════════ @and_test(expects=("text_linewidth_dialog_message",)) def test_linewidth_dialog_message(): """PREFERENCES -> 'Line width' -> AlertDialog: the message TextView reads the exact authored explanation. depth 2.""" clear_data() launch_app() wait_for_foreground() expected = ("Enter the line width in pixels, or 0 to use a default width " "based on the screen resolution.") if not and_enter_line_width_dialog(): record("text_linewidth_dialog_message", False, "setup_failed: could not open the Line width dialog", depth=2, jump_kind="value", expect=expected) return d = ui() found = any(norm(n.get("text", "")) == norm(expected) for n in d) record("text_linewidth_dialog_message", found, "" if found else "behavior_wrong: Line width dialog message text did not " "match the authored explanation", depth=2, jump_kind="value", expect=expected) @and_test(expects=("text_linewidth_dialog_title",)) def test_linewidth_dialog_title(): """PREFERENCES -> 'Line width' -> AlertDialog: the dialog TITLE reads 'Line width'. depth 2.""" clear_data() launch_app() wait_for_foreground() if not and_enter_line_width_dialog(): record("text_linewidth_dialog_title", False, "setup_failed: could not open the Line width dialog", depth=2, jump_kind="value", expect="dialog title == 'Line width'") return d = ui() # The title is a non-EditText, non-Button TextView reading 'Line width'. found = any(norm(n.get("text", "")) == "line width" and "TextView" in n.get("class", "") and "EditText" not in n.get("class", "") for n in d) record("text_linewidth_dialog_title", found, "" if found else "behavior_wrong: Line width dialog title was not " "'Line width'", depth=2, jump_kind="value", expect="Line width dialog title == 'Line width'") @and_test(expects=("text_gamespeed_dialog_options",)) def test_gamespeed_dialog_options(): """PREFERENCES -> 'Game speed' -> AlertDialog: the three option CheckedTextViews read exactly 'Slow', 'Normal', 'Fast'. (The selection consequence is STATES'; the option LABEL strings are this lane's.) depth 2.""" clear_data() launch_app() wait_for_foreground() if not and_enter_gamespeed_dialog(): record("text_gamespeed_dialog_options", False, "setup_failed: could not open the Game speed dialog", depth=2, jump_kind="value", expect="options 'Slow', 'Normal', 'Fast'") return d = ui() opts = {norm(n.get("text", "")) for n in d if "CheckedTextView" in n.get("class", "") and n.get("text", "").strip()} if not opts: # fall back to any option-like text if the class differs opts = {norm(n.get("text", "")) for n in d if norm(n.get("text", "")) in ("slow", "normal", "fast")} ok = {"slow", "normal", "fast"}.issubset(opts) record("text_gamespeed_dialog_options", ok, "" if ok else f"behavior_wrong: Game speed option labels wrong (saw {sorted(opts)})", depth=2, jump_kind="value", expect="Game speed dialog options == Slow / Normal / Fast") @and_test(expects=("text_gamespeed_dialog_title",)) def test_gamespeed_dialog_title(): """PREFERENCES -> 'Game speed' -> AlertDialog: the dialog TITLE reads 'Game speed'. depth 2.""" clear_data() launch_app() wait_for_foreground() if not and_enter_gamespeed_dialog(): record("text_gamespeed_dialog_title", False, "setup_failed: could not open the Game speed dialog", depth=2, jump_kind="value", expect="dialog title == 'Game speed'") return d = ui() # Title reads 'Game speed' and is not one of the CheckedTextView options. found = any(norm(n.get("text", "")) == "game speed" and "CheckedTextView" not in n.get("class", "") and "TextView" in n.get("class", "") for n in d) record("text_gamespeed_dialog_title", found, "" if found else "behavior_wrong: Game speed dialog title was not " "'Game speed'", depth=2, jump_kind="value", expect="Game speed dialog title == 'Game speed'") # ══════════════════════════════════════════════════════════════════════════════ # (E) Menu surface static labels (depth 0 — kept few; the dynamic tests carry depth) # ══════════════════════════════════════════════════════════════════════════════ @and_test(expects=("text_menu_button_labels",)) def test_menu_button_labels(): """The fresh-menu buttons render the app-unique UPPERCASE labels 'START GAME', 'HIGH SCORES', 'HELP', 'PREFERENCES', 'QUIT'. depth 0.""" restart_app() wait_for_foreground() nodes = ui() wanted = ["START GAME", "HIGH SCORES", "HELP", "PREFERENCES", "QUIT"] missing = [w for w in wanted if find_node_ci(nodes, w) is None] ok = not missing record("text_menu_button_labels", ok, "" if ok else f"behavior_wrong: menu button labels missing {missing}", depth=0, jump_kind="value", expect="menu buttons START GAME / HIGH SCORES / HELP / PREFERENCES / QUIT") @and_test(expects=("text_menu_select_table_labels",)) def test_menu_select_table_labels(): """The fresh-menu table-picker row renders 'Select Table' and the toggle renders 'Unlimited Balls' (both keep their mixed case). depth 0.""" restart_app() wait_for_foreground() nodes = ui() has_select = find_node_ci(nodes, "Select Table") is not None has_unlim = find_node_ci(nodes, "Unlimited Balls") is not None ok = has_select and has_unlim record("text_menu_select_table_labels", ok, "" if ok else (f"behavior_wrong: menu labels wrong " f"(Select Table={has_select}, Unlimited Balls={has_unlim})"), depth=0, jump_kind="value", expect="menu shows 'Select Table' and 'Unlimited Balls'") # ══════════════════════════════════════════════════════════════════════════════ # (F) VLM — canvas-only status text the view tree never carries (exactly 2) # ══════════════════════════════════════════════════════════════════════════════ @and_test(expects=("text_menu_touch_to_start_vlm",)) def test_menu_touch_to_start_vlm(): """The fresh-menu top status strip (scoreView, a Canvas) renders the words 'Touch to start'. This text never reaches the view tree, so it is a legitimate VLM content assertion. clear_data guarantees the fresh (no-high-score) state where this banner — not the high-score banner — is shown. depth 0.""" clear_data() launch_app() wait_for_foreground() ui() # let the menu settle before the screenshot vlm_assert("text_menu_touch_to_start", "In the thin status strip at the very top of this pinball menu " "screen, do the words 'Touch to start' appear?", RESULTS_DIR, depth=0, jump_kind="none", tag="content") @and_test(expects=("text_high_score_banner_vlm",)) def test_high_score_banner_vlm(): """After PLAYING and ENDING a game, the menu's top status strip (Canvas) renders a banner beginning 'High Score:' followed by the recorded number. Produced by the play->end->restart action; canvas-only, so VLM. depth 1.""" if not and_reach_menu_with_high_score(): # The @and_test denominator back-fills the declared _vlm name as a failure, # so a setup miss on the original still contributes exactly one record. record("text_high_score_banner_vlm", False, "setup_failed: could not play and end a game to produce a high score", depth=1, jump_kind="none", tag="content") return vlm_assert("text_high_score_banner", "Does the text in the very top status strip of this pinball menu " "screen begin with the words 'High Score:' followed by a number?", RESULTS_DIR, depth=1, jump_kind="none", tag="content") TESTS = [ # About activity — body content + dynamic table rules (depth 1) test_about_content, test_about_preferences_section, test_about_table_rules_differ, # High Scores panel title (depth 1) test_highscores_panel_title, # Preference row titles (depth 1) test_prefs_row_titles_all, test_prefs_row_music_title, test_prefs_row_opengl_title, # Preference dialogs — titles / message / option labels (depth 2) test_linewidth_dialog_message, test_linewidth_dialog_title, test_gamespeed_dialog_options, test_gamespeed_dialog_title, # Menu static labels (depth 0) test_menu_button_labels, test_menu_select_table_labels, # VLM — canvas-only status text (exactly 2) test_menu_touch_to_start_vlm, test_high_score_banner_vlm, ] if __name__ == "__main__": run_suite(TESTS, "text")