{ "success": true, "executable": "..\\install\\pyplayer.exe", "build_system": "pyinstaller", "installed_deps": [ "python311 (Chocolatey, machine-wide at C:\\Python311)", "pyinstaller==5.13.2", "colour>=0.1.5", "filetype>=1.0.13", "music-tag>=0.4.3", "pillow==9.5.0", "PyQt5>=5.15.9", "python-vlc>=3.0.18122", "pywin32>=306", "requests>=2.31.0", "Send2Trash>=1.8.2", "tinytag>=1.9.0" ], "notes": "PyPlayer 0.6.0 beta - a PyQt5 + libVLC desktop media player/editor, packaged with PyInstaller (one-dir) via the project's own executable/build.py. Bundles VLC 3.0.18 and FFmpeg DLLs from executable/include. Built with Python 3.11.9 (installed machine-wide via choco) instead of the pre-installed 3.12 because requirements.txt pins pillow==9.5.0, which has no cp312 wheel, and because the project's runtime hook.py/constants.py assume PyInstaller 5.x's flat one-dir layout (files at the app root, not in an _internal\\ folder); PyInstaller is therefore pinned to 5.13.2 (satisfies requirements' >=5.13.0). All pip packages install to system site-packages (no --user, no venv). SOURCE PATCH: the project's executable/exclude.txt deletes pyqt5/qt5/bin/Qt5Network.dll as a supposed unused file, but in PyQt5 5.15.11 Qt5Network.dll is a required dependency of Qt5Multimedia.dll and QtMultimedia.pyd (the app imports QtMultimedia/QtMultimediaWidgets). Deleting it made the compiled app crash at startup with 'ImportError: DLL load failed while importing QtMultimedia'. build.ps1 patches exclude.txt to keep Qt5Network.dll (with a belt-and-suspenders copy afterward). build.ps1 drives executable/build.py non-interactively (its __main__ has a blocking input() loop) and copies the finished build to the install dir. launch.ps1 emits the numeric PID as the first stdout line followed by a trailing blank line so the harness's '$out = & powershell -File launch.ps1; [int]$out[0]' capture yields an Object[] array (indexing the PID line) rather than a scalar String (whose [0] would be the first character). Verified from clean state: deleted install dir, ran build.ps1 (build succeeded), ran launch.ps1 -> PID parsed correctly, process stayed alive >10s with real window title 'No media is playing (--:-- | 0fps | 0.00mb)' and log line 'Player successfully set to VLC player', then killed." }