from __future__ import annotations import argparse import hashlib import json import random from pathlib import Path FAMILIES = [ "wrong_target", "navigation_loop", "missing_prerequisite", "premature_interaction", "resource_exhaustion", "low_health_attack", "locked_door", "missing_tool", "failed_extraction", "wrong_sequence", ] def canon(x): return json.dumps(x, sort_keys=True, separators=(",", ":"), ensure_ascii=False) def sha(x): return hashlib.sha256(canon(x).encode()).hexdigest() def split_for(i): b = i % 10 return "train" if b < 8 else "validation" if b == 8 else "test" def build(family, r): if family == "wrong_target": state = {"target":"objective_A","selected":"objective_B","distance":r.randint(1,5)} failure = "interact_wrong_target" failed = dict(state) failed["progress"] = False recovery = "select_objective_A" recovered = dict(state) recovered["selected"] = "objective_A" return state,failure,failed,recovery,recovered if family == "navigation_loop": state = {"x":2,"y":2,"visited_same_cell":r.randint(3,8),"goal_x":5,"goal_y":2} failure = "move_west" failed = dict(state) failed["x"] = 1 recovery = "move_east" recovered = dict(state) recovered["x"] = 3 recovered["visited_same_cell"] = 0 return state,failure,failed,recovery,recovered if family == "missing_prerequisite": state = {"has_key":False,"door_locked":True,"key_visible":True} failure = "open_door" failed = dict(state) recovery = "pickup_key" recovered = dict(state) recovered["has_key"] = True recovered["key_visible"] = False return state,failure,failed,recovery,recovered if family == "premature_interaction": state = {"distance_to_terminal":r.randint(2,5),"terminal_ready":True} failure = "interact" failed = dict(state) recovery = "move_closer" recovered = dict(state) recovered["distance_to_terminal"] -= 1 return state,failure,failed,recovery,recovered if family == "resource_exhaustion": state = {"ammo":0,"enemy_present":True,"reserve_ammo":r.randint(1,5)} failure = "attack" failed = dict(state) recovery = "reload" recovered = dict(state) recovered["ammo"] = recovered["reserve_ammo"] recovered["reserve_ammo"] = 0 return state,failure,failed,recovery,recovered if family == "low_health_attack": hp = r.randint(5,30) state = {"hp":hp,"medkits":1,"enemy_present":True} failure = "attack" failed = dict(state) failed["hp"] = max(0,hp-15) recovery = "heal" recovered = dict(state) recovered["hp"] = min(100,hp+35) recovered["medkits"] = 0 return state,failure,failed,recovery,recovered if family == "locked_door": state = {"door_locked":True,"has_key":True} failure = "move_through_door" failed = dict(state) recovery = "unlock_door" recovered = dict(state) recovered["door_locked"] = False return state,failure,failed,recovery,recovered if family == "missing_tool": state = {"has_tool":False,"machine_damaged":True,"tool_visible":True} failure = "repair" failed = dict(state) recovery = "pickup_tool" recovered = dict(state) recovered["has_tool"] = True recovered["tool_visible"] = False return state,failure,failed,recovery,recovered if family == "failed_extraction": required = r.randint(3,6) collected = required-1 state = {"required":required,"collected":collected,"at_extraction":True} failure = "extract" failed = dict(state) recovery = "collect_remaining_item" recovered = dict(state) recovered["collected"] = required return state,failure,failed,recovery,recovered if family == "wrong_sequence": stage = r.randint(0,2) state = { "stage":stage, "token":stage>=1, "terminal":stage>=2, "vault":False } failed = dict(state) if stage == 0: failure = "open_vault" recovery = "pickup_token" recovered = dict(state) recovered["token"] = True recovered["stage"] = 1 elif stage == 1: failure = "open_vault" recovery = "unlock_terminal" recovered = dict(state) recovered["terminal"] = True recovered["stage"] = 2 else: # At stage 2 opening the vault is correct. # Use premature extraction as the actual failure. failure = "extract" recovery = "open_vault" recovered = dict(state) recovered["vault"] = True recovered["stage"] = 3 return state,failure,failed,recovery,recovered raise ValueError(family) def make_record(i, seed): family = FAMILIES[i % len(FAMILIES)] local_seed = seed + i*12007 r = random.Random(local_seed) state, failure_action, failed_state, recovery_action, recovered_state = build(family,r) body = { "seed":local_seed, "family":family, "split":split_for(i), "state_before_failure":state, "failed_action":failure_action, "state_after_failure":failed_state, "failure_detected":True, "recovery_action":recovery_action, "state_after_recovery":recovered_state, "labels":{ "failed_action_correct":False, "recovery_action_correct":True }, "provenance":{ "synthetic":True, "copied_records":0, "copyrighted_gameplay":False, "contains_pii":False, "llm_generated_ground_truth":False, "oracle":"deterministic recovery state machine" } } rid=sha(body)[:32] w=dict(body) w["id"]=rid return { "id":rid, **body, "fingerprint_sha256":sha(w) } def main(): ap=argparse.ArgumentParser() ap.add_argument("--output",type=Path,required=True) ap.add_argument("--records",type=int,default=100000) ap.add_argument("--seed",type=int,default=20260930) a=ap.parse_args() a.output.parent.mkdir(parents=True,exist_ok=True) h=hashlib.sha256() with a.output.open("w",encoding="utf-8",newline="\n") as f: for i in range(a.records): row=make_record(i,a.seed) line=json.dumps(row,ensure_ascii=False,sort_keys=True)+"\n" f.write(line) h.update(line.encode()) print(json.dumps({ "status":"GENERATED", "records":a.records, "families":len(FAMILIES), "sha256":h.hexdigest() })) if __name__=="__main__": main()