#usda 1.0 ( customLayerData = { dictionary cameraSettings = { dictionary Front = { double3 position = (5, 0, 0) double radius = 5 } dictionary Perspective = { double3 position = (0.7699868607851151, -0.12321281352528131, 0.22420476240478093) double3 target = (-7.36286744673191, 2.296126233524863, -1.5088501669382413) } dictionary Right = { double3 position = (0, -5, 0) double radius = 5 } dictionary Top = { double3 position = (0, 0, 5) double radius = 5 } string boundCamera = "/OmniverseKit_Persp" } dictionary omni_layer = { string authoring_layer = "./container.usda" dictionary locked = { } dictionary muteness = { } } dictionary renderSettings = { } } defaultPrim = "World" endTimeCode = 1000000 metersPerUnit = 1 startTimeCode = 0 timeCodesPerSecond = 60 upAxis = "Z" ) def Xform "World" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = ( bindMaterialAs = "weakerThanDescendants" ) def Xform "container" ( kind = "group" ) { float3 xformOp:rotateXYZ = (0, 0, 0) float3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0, 0, 0) float3 xformOp:translate:pivot = (0, 0.0016726257, 0.09401661) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:translate:pivot", "xformOp:rotateXYZ", "xformOp:scale", "!invert!xformOp:translate:pivot"] def Mesh "Cube" { float3[] extent = [(-0.5, -0.5, -0.5), (0.5, 0.5, 0.5)] int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] int[] faceVertexIndices = [0, 1, 3, 2, 4, 6, 7, 5, 6, 2, 3, 7, 4, 5, 1, 0, 4, 0, 2, 6, 5, 7, 3, 1] normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] ( interpolation = "faceVarying" ) point3f[] points = [(-0.5, -0.5, 0.5), (0.5, -0.5, 0.5), (-0.5, 0.5, 0.5), (0.5, 0.5, 0.5), (-0.5, -0.5, -0.5), (0.5, -0.5, -0.5), (-0.5, 0.5, -0.5), (0.5, 0.5, -0.5)] texCoord2f[] primvars:st = [(0, 0), (1, 0), (1, 1), (0, 1), (1, 0), (1, 1), (0, 1), (0, 0), (0, 1), (0, 0), (1, 0), (1, 1), (0, 0), (1, 0), (1, 1), (0, 1), (0, 0), (1, 0), (1, 1), (0, 1), (1, 0), (1, 1), (0, 1), (0, 0)] ( interpolation = "faceVarying" ) uniform token subdivisionScheme = "none" quatd xformOp:orient = (1, 0, 0, 0) double3 xformOp:scale = (0.5, 0.3, 0.01) double3 xformOp:translate = (0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] } def Mesh "Cube_01" { float3[] extent = [(-0.5, -0.5, -0.5), (0.5, 0.5, 0.5)] int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] int[] faceVertexIndices = [0, 1, 3, 2, 4, 6, 7, 5, 6, 2, 3, 7, 4, 5, 1, 0, 4, 0, 2, 6, 5, 7, 3, 1] normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] ( interpolation = "faceVarying" ) point3f[] points = [(-0.5, -0.5, 0.5), (0.5, -0.5, 0.5), (-0.5, 0.5, 0.5), (0.5, 0.5, 0.5), (-0.5, -0.5, -0.5), (0.5, -0.5, -0.5), (-0.5, 0.5, -0.5), (0.5, 0.5, -0.5)] texCoord2f[] primvars:st = [(0, 0), (1, 0), (1, 1), (0, 1), (1, 0), (1, 1), (0, 1), (0, 0), (0, 1), (0, 0), (1, 0), (1, 1), (0, 0), (1, 0), (1, 1), (0, 1), (0, 0), (1, 0), (1, 1), (0, 1), (1, 0), (1, 1), (0, 1), (0, 0)] ( interpolation = "faceVarying" ) uniform token subdivisionScheme = "none" quatd xformOp:orient = (1, 0, 0, 0) double3 xformOp:scale = (0.5, 0.01, 0.2) double3 xformOp:translate = (0, 0.14834525124665499, 0.09401661504195359) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] } } def Scope "Looks" { def Material "OmniPBR" { token outputs:mdl:displacement.connect = token outputs:mdl:surface.connect = token outputs:mdl:volume.connect = def Shader "Shader" { uniform token info:implementationSource = "sourceAsset" uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@ uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR" color3f inputs:diffuse_color_constant = (0.85, 0.85, 0.88) float inputs:metallic_constant = 0 float inputs:reflection_roughness_constant = 0.55 float inputs:specular_level = 0.4 token outputs:out ( renderType = "material" ) } } } } def Xform "Environment" { quatd xformOp:orient = (1, 0, 0, 0) double3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] def DistantLight "defaultLight" ( prepend apiSchemas = ["ShapingAPI"] ) { float inputs:angle = 1 float inputs:intensity = 3000 float inputs:shaping:cone:angle = 180 float inputs:shaping:cone:softness float inputs:shaping:focus color3f inputs:shaping:focusTint asset inputs:shaping:ies:file quatd xformOp:orient = (0.6532814824381883, 0.2705980500730985, 0.27059805007309845, 0.6532814824381882) double3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] } } def "Render" ( hide_in_stage_window = true no_delete = true ) { def "OmniverseKit" { def "HydraTextures" ( hide_in_stage_window = true no_delete = true ) { def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] hide_in_stage_window = true no_delete = true ) { rel camera = token omni:rtx:background:source:texture:textureMode = "repeatMirrored" token omni:rtx:background:source:type = "domeLight" bool omni:rtx:dlss:frameGeneration = 0 bool omni:rtx:material:db:nonVisualMaterialCSV:enabled = 0 bool omni:rtx:material:db:syncLoads = 1 token omni:rtx:post:dlss:execMode = "performance" bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 bool omni:rtx:post:registeredCompositing:invertToneMap = 1 bool omni:rtx:pt:lightcache:cached:dontResolveConflicts = 1 int omni:rtx:pt:maxSamplesPerLaunch = 2073600 int omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) bool omni:rtx:rt:demoire = 0 bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 bool omni:rtx:scene:hydra:materialSyncLoads = 1 bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 uint omni:rtx:viewTile:limit = 4294967295 rel orderedVars = custom bool overrideClipRange = 0 uniform int2 resolution = (1280, 720) } } } def RenderSettings "OmniverseGlobalRenderSettings" ( prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] no_delete = true ) { rel products = } def "Vars" { def RenderVar "LdrColor" ( hide_in_stage_window = true no_delete = true ) { uniform string sourceName = "LdrColor" } } }