# USD models cleaner Finds the USD models under `assets/usd_models` that no scene actually uses, and deletes them. Pure standard library — no Isaac Sim, no `pxr`, no pip installs. Two scripts, run in order: | File | What it does | | --- | --- | | `usd_models_cleaner.py` | Seeds from `assets/scenes/*.json`, follows references *inside* the USD files transitively, writes the list to JSON. Read-only. | | `usd_models_delete.py` | Takes that JSON and deletes the listed files, then removes folders left without any USD. Destructive. | Both resolve paths against the repo root, so they work from any directory. ## 1. Build the list ```bash python3 scripts/usd_cleaner/usd_models_cleaner.py --unused ``` Writes **`unused_usds.json`** next to the script — every USD file under `assets/usd_models` that no scene references. That is the delete list. Without `--unused` it writes **`used_usds.json`** instead: the models that *are* referenced. Useful as a sanity check. | Flag | Effect | | --- | --- | | `--unused` | Invert: list what is NOT reachable (the delete list) | | `--aggressive` | Drop the sibling-directory guard (riskier, deletes more) | | `--no_follow` | Scene JSONs only — **unsafe**, reproduces the old broken behaviour | | `--out PATH` | Write somewhere else (a bare name lands in this folder) | | `--no_out` | Print only, write no file | | `--verbose` | Annotate each path with the scenes referencing it | | `--scenes_dir` / `--models_dir` | Point at different directories | ## 2. Preview ```bash python3 scripts/usd_cleaner/usd_models_delete.py unused_usds.json --dry-run ``` Prints every file and folder that would go, plus the total freed. Touches nothing. **Always run this first.** ## 3. Delete ```bash python3 scripts/usd_cleaner/usd_models_delete.py unused_usds.json ``` Prints a summary and asks `[y/N]` before removing anything. | Flag | Effect | | --- | --- | | `--dry-run` | Preview only | | `--yes` | Skip the confirmation prompt | | `--keep_empty_dirs` | Delete the files but leave USD-less folders in place | | `--models_dir` | Confine deletion to a different directory | ## Rules it follows - **Folder removal.** A folder is removed only if it *held* a USD file and now holds none. A folder that never held one — `textures/`, `material/` — belongs to its parent model and is left alone, so surviving models keep their assets. - **Protected folders.** `.git`, `.svn`, `.hg`, `__pycache__` and any dotted folder are never swept. Without this the "no USD inside" rule would delete `assets/usd_models/.git` wholesale. - **Containment.** Deletion cannot leave `--models_dir`. A `../` in the list aborts the run instead of escaping. - **Only `.usd`, `.usda`, `.usdc`, `.usdz`** count as models. A `.png` or a backup file whose *name* contains `.usd` is not a model and is not counted. ## How references are followed A scene names a wrapper; the geometry and joints usually live elsewhere. The cleaner therefore starts at the scene paths and walks outward: 1. **`.usda` text** — parsed for `@asset/path@` (and the `@@@path@@@` form), resolved relative to the file holding the reference. Reliable. 2. **`.usdc` binary** — the token table is compressed, so printable strings are mined and kept only when they resolve to a file that exists. Best-effort. 3. **Companion folder** — `X.usd` beside a folder `X/` pulls in that whole folder. This is the convention these assets use and it is what catches what the binary scan misses. 4. **Sibling directories** — a reachable *binary* USD also protects the directories next to it, since its real references are unreadable. `kitchen_background.usd` keeps `localized/` this way. `--aggressive` turns this off. Every step is repeated transitively until nothing new is reached. ## Why this matters An earlier version scanned scene JSONs only. It deleted `model_dishwasher_v2/resource/v_0/link_default_0.usda` — never named by any scene, but the file holding the dishwasher's articulation. Isaac Sim then failed with: RuntimeError: Failed to find an articulation when resolving '/World/envs/env_0/model_dishwasher' `--no_follow` reproduces that behaviour for comparison. Do not delete with it. ## Before you delete The binary side is a heuristic, not a parser. Only `pxr` (via `/isaac-sim/python.sh`) can resolve `.usdc` references with certainty. Treat the list as a strong suggestion, not proof. Scene JSONs may also not be the only referrer — task configs or code can name a model directly. `assets/usd_models` is a git repo, which is the real safety net: after deleting, `git status` shows every removal and `git reset --hard HEAD` restores them. Load a scene before committing the deletions. ## Current numbers 158 paths declared by scenes expand to **264 reachable USD files**; 652 are unreachable. Scene-JSON-only scanning would have kept just 158 and deleted 729 — the 106-file difference is what broke the dishwasher.