--- pretty_name: CloudAVR Point-Cloud Matrix Reasoning size_categories: - 100K.tar.zst /meta.json /sample_XXXXXX/meta.json /sample_XXXXXX/grid__.ply /sample_XXXXXX/cand_.ply ``` The Parquet files are the compact, viewer-friendly annotation index. All paths in them are relative to the repository root. The per-sample JSON files retain the full generated rule, entity, matrix-relation, and perturbation metadata. `mesh_path` is included as a compatibility alias for the puzzle directory. CloudAVR does not contain one single mesh per puzzle: the actual assets are the 12 PLY point clouds listed in `mesh_paths`, `grid_paths`, and `candidate_paths`. All six rule names are encoded in `id`, `sample_path`, and the asset paths. The optional `meshes` configuration is a conventional one-row-per-PLY view. After the full upload, its `mesh_path` column contains **1,296,000** concrete PLY paths across all six rules; use it with `load_dataset("ShowRison/CloudAVR", "meshes")`. For bulk distribution, the `archives` configuration lists one compressed TAR shard per rule. Each shard contains the complete `/...` tree, so its member names match the root-relative `mesh_path` values in the `meshes` view. Download an archive with `hf_hub_download`, then extract it with a TAR/Zstandard tool when a full rule is needed. This avoids requiring a repository checkout of hundreds of thousands of small files. ## Implementation details The following summarizes the construction and reference implementation in Sections 3–5.1.2 of the CloudAVR paper. ### Puzzle construction Each sample is a 3×3 matrix of native point-cloud panels: eight observed context panels and one withheld bottom-right target. The four options contain one correct completion and three controlled distractors: - **Rule-analogous:** follows the same high-level rule but uses an incorrect attribute instantiation. - **Perceptually plausible:** resembles the target locally but violates the relational rule. - **Random valid:** a valid scene sampled to increase answer-set diversity. The generator uses predefined 3D primitives and controls the volumetric intersection ratio between adjacent primitives, ranging from separated scenes to partially or moderately intersecting scenes. This gives a difficulty axis for geometric disentanglement before rule reasoning. The native attribute space has seven dimensions: `Count`, `Position`, `Size`, `Shape`, `Color`, `Pose`, and `Perturbation`. `Pose` represents continuous 6-DoF orientation. `Perturbation` models sensor degradation using density downsampling, jitter, quantization, and outlier replacement. The governed attribute is sampled under consistency constraints; the model is not told which attribute controls a particular puzzle. The paper's rule-to-attribute mapping is: | Paper rule | Governed attribute(s) | Snapshot directory | | --- | --- | --- | | Arithmetic | Count | `Count` | | Distribute-3 | Color, Size, Shape | `Distribute-three` | | Progression | Pose, Position, Size | `Progression` | | Symmetry | Pose, Size | `Symmetry` | | Conservation | Size | `Conservation` | | Permutation | Position | `Permutation` | Automatic checks validate primitive geometry, perturbation correctness, rule uniqueness, question/option alignment, duplicate candidates, and accidentally valid distractors. The paper also reports a manual audit of 5,400 puzzles by 10 3D-vision experts; flagged samples were corrected or regenerated. ### PCRFormer reference model The paper's learnability baseline is PCRFormer, an induce-and-verify model: 1. Each of the eight context panels and four candidates is independently encoded into a shared **384-dimensional** embedding. Every point cloud is uniformly sampled to **2,048 points**, retaining six per-point channels and 14 global features. 2. The encoder fuses a frozen pretrained **Point-MAE** geometric branch, a shared-MLP/max-pooling point-attribute branch, and an MLP global-statistics branch: ```text z = LayerNorm(z_geo + W1 z_point + W2 z_global) ``` 3. **RuleFormer** inserts a `[RULE]` token into the structured 3×3 context sequence (with `[MASK]` at the missing position) and induces an explicit, input-conditioned rule representation. 4. **VerifyFormer** inserts each candidate into the complete 3×3 sequence and re-induces the rule. Candidate costs combine target-embedding distance, observed-context reconstruction, and rule-representation consistency; the lowest-cost candidate is selected. Architecture and optimization settings reported in the paper: | Setting | Value | | --- | --- | | RuleFormer | 6 Transformer layers, 6 attention heads | | VerifyFormer | 3 Transformer layers, 6 attention heads | | FFN expansion / dropout | 4× / 0.1 | | Parameters | 40.4M total; 18.6M trainable | | Frozen weights | Point-MAE encoder | | Optimizer | AdamW; learning rate 3e-4; weight decay 0.1 | | Schedule | 5-epoch linear warmup; cosine annealing to 1e-6 | | Verification weights | α=1, β=0.5, γ=0.2 | | Loss weights / margin | λ=0.02, μ=0.05, τ=0.7 | | Batch | 2 per GPU × 8 accumulation steps = effective 16 | | Precision / duration | Automatic mixed precision; 30 epochs; about 12.4 h on one RTX 4090 | The training objective is ```text L = L_ce + λ L_margin + μ L_aux ``` where `L_ce` ranks the four candidates, `L_margin` separates the correct and incorrect verification costs, and `L_aux` supervises the six-way rule prediction from the induced rule representation. The coefficients above were tuned on the validation set. For the paper's Qwen3-VL-8B fine-tuned comparison, LoRA is applied to the language-model attention projections with `r=8`, `α=16`, and `dropout=0.05`; all other parameters are frozen. The AVR baselines also sample each point cloud to 2,048 points and use the same Point-MAE encoder. ### Evaluation protocol The paper reports accuracy on a fixed test set. Native point clouds are used for 3D models. For 2D VLM comparisons, each puzzle is rendered from one of three shared single-view yaw angles (`0°`, `+45°`, or `−45°`) across all context and candidate panels. The full release contains the native PLY assets; rendered images are an evaluation modality described in the paper, not an additional file type in this release. ## Loading the annotation index ```python from datasets import load_dataset dataset = load_dataset("ShowRison/CloudAVR") row = dataset["train"][0] print(row["id"], row["rule_template"], row["gt_label"]) ``` The index contains paths, labels, and compact rule parameters. Individual PLY paths refer to members of the rule archive listed by the `archives` configuration. For workflows that require direct per-file Hub URLs, the raw directory tree is retained for compatibility; the archives are the recommended bulk-download form. To inspect all rule directories through the flat PLY view: ```python from collections import Counter from pathlib import PurePosixPath from datasets import load_dataset meshes = load_dataset("ShowRison/CloudAVR", "meshes", split="train") rules = Counter(PurePosixPath(p).parts[0] for p in meshes["mesh_path"]) print(meshes.num_rows) # 1,296,000 after the full upload print(rules) # six rule directories ``` `mesh_path` in the `meshes` view is one concrete PLY path per row. In the annotation index it is retained as a compatibility alias for the puzzle directory; use `mesh_paths`, `grid_paths`, and `candidate_paths` when you need the individual assets. A viewer showing only `Conservation` is therefore reading a filtered directory/shard rather than the complete flat view. ## Intended use and license The dataset is intended for research on 3D/point-cloud matrix reasoning, candidate discrimination, controlled rule generalization, and robustness to geometric perturbations. No explicit open-source license has been assigned in this repository; please obtain permission from the authors before redistribution or commercial use.