import {G0,clamp} from './math'; import type {FlightState} from './state'; export const STAGES=[{dry:25000,capacity:360000,thrust:7600000,isp:300},{dry:5500,capacity:95000,thrust:1300000,isp:370}]; export function mass(s:FlightState){return (s.phase==='ABORT'||s.phase==='LANDED'||s.phase==='IMPACT')?6000:6000+5500+s.fuel[1]+(s.stage===0?25000+s.fuel[0]:0);} export function propulsion(s:FlightState,dt:number,density:number){ const spec=STAGES[s.stage]; const enabled=s.engineArmed&&s.systems.power&&s.systems.propulsion&&s.fuel[s.stage]>0&&!['PRELAUNCH','COUNTDOWN','ABORT','LANDED','IMPACT'].includes(s.phase); const target=enabled?s.throttle:0; s.actualThrottle+=clamp(target-s.actualThrottle,-dt*0.8,dt*0.45); if(!enabled)s.actualThrottle=0; const requested=spec.thrust*s.actualThrottle*(1-0.1*Math.min(1,density/1.225)); const wanted=requested/(spec.isp*G0)*dt; const burned=Math.min(s.fuel[s.stage],wanted); s.fuel[s.stage]-=burned;s.fuelFlow=burned/dt; s.thrust=s.fuelFlow*spec.isp*G0; s.mass=mass(s); s.engineTemperature+=(22+860*s.actualThrottle-s.engineTemperature)*dt/14; }